Adding my 2 cents after using this method for GP character outlines plus camera DoF. It can work pretty well, but I found sometimes the outlines were blurred weirdly with that modifier/effect and barely noticeable. And after more headaches with the camera dof not being applied to other render passes (like cryptomatte, emission etc) I decided to use the defocus node after doing all my compositing and learned you can still control its blur with the camera distance option, the same that you use for regular camera DoF (Output Z pass, connect Depth to Z on defocus node in compositor and tick use Z-Buffer, don't use normalize node). An option worth considering depending on your use case, it certainly was a life saver for me.
They were supposed to be releasing a massive upgrade to grease pencil objects as of v4.0 but it's been delayed. These changes would allow grease pencil objects to be treated like any other 3D objects which would allow all kinds of cool integration such as depth of field, fog, and geometry nodes. Hopefully they get it in there in the next release (although there are likely to be changes to the API that will break all my scripts 😆).
Adding my 2 cents after using this method for GP character outlines plus camera DoF. It can work pretty well, but I found sometimes the outlines were blurred weirdly with that modifier/effect and barely noticeable. And after more headaches with the camera dof not being applied to other render passes (like cryptomatte, emission etc) I decided to use the defocus node after doing all my compositing and learned you can still control its blur with the camera distance option, the same that you use for regular camera DoF (Output Z pass, connect Depth to Z on defocus node in compositor and tick use Z-Buffer, don't use normalize node). An option worth considering depending on your use case, it certainly was a life saver for me.
It's really a great way about blur the greasepencil !
You are way smarter than me lol. I render out each layer as a transparent png sequence then import using images as planes. Thanks for the tutorial!
I wish this was implemented natively. Please propose this for GP in 4.3
They were supposed to be releasing a massive upgrade to grease pencil objects as of v4.0 but it's been delayed. These changes would allow grease pencil objects to be treated like any other 3D objects which would allow all kinds of cool integration such as depth of field, fog, and geometry nodes. Hopefully they get it in there in the next release (although there are likely to be changes to the API that will break all my scripts 😆).