scratch is used the first week of Harvard University's Introduction to Computer Science it gets students really excited and motivated -- then a few weeks later Harvard moves on to writing hash tables in C and crushes their souls LOL
Game Maker Studio 2 *spends 20 hours trying to figure out why the get_sprite_width() returned a 0 when using an object in its function instead of a sprite...*
@@Real_The_Goof I originally learned on game maker 8.0. That version is still free, but is from 2009. It was quite capable and easy to learn, I hear gamemaker studio 2 is good, but idk what it costs or if its worth it. I got gamemaker studio 1 on humble bundle right before 2 came out.
@@YTrandomusr24 it was a perfect free learning platform in my opinion, although nowadays I'd probably recommend Godot tbh, unless you wanted to use the block coding in gm8. I haven't done any game dev in about 5 or 6 years, but I've always wanted to get back into it it's just so difficult to get myself back in the mindset.
Perhaps I may have to recommend this vid to anyone who asks about where to start with game dev. For the longest I've suggested Gamemaker because that was considered the easiest at the time, and it took me from knowing nothing about programming to understanding it completely. And not to mention that I also messed around with RPGmaker when I was a teenager for fun. So theres a place for them.
CLICKTEAM FUSION is like a racecar - running out of gas. CONSTRUCT 3 is currently overtaking ClickTeam in both popularity and functionality. They can't rest on the laurels of "Five Nights At Freedy's" forever.
My tip is for game development beginners (not for small children under 10-12 years), you can start with Pygame (Python), that will clear the very fundamentals of game development, and then going to any engine would be good so that you can have a feel of what happens in the backend of any engine, I'm saying this because Pygame is completely scripting/coding based.
9:46 "but this was aimed more specifically at getting a child . . . . . . involved in the world of game development" Thought this channel was about to be ChildFromScratch for a sec.
After trying bunch of stuff I picked GDevelop and I'm happy so far. I'm non programmer and spreadsheed style of developing it has feels intuitive for me. Also it has tons of examples. When it comes to easy 3d engine Coppercube was nice but I realised it has pretty outdated graphics in comparison to Unity for example.
As someone who started with visual programming and didn't want/know how to write a single line of code, I'd say my best advice is to start with one of the more limited game engines. It's completely anecdotal, but starting out I had so much difficulty using Bolt/Playmaker on Unity. I then changed to Gamemaker's free trial and did a small game using only visual scripting. It was very limiting, but I came out of there back into Unity and everything made much more sense.
I used godot since you don't really have to reinvent the wheel for everything but it's extremely confusing at first because of nodes; it's just confusing not complicated since nodes are pretty much complete code with a ui menu to modify. Also it's really lightweight, has all the software you need as the whole package and free Edit: I don't me free like not paying for a license; I mean free as in high quality opensource software that's all fully yours once downloaded
I wouldn't mind paying for a good tool, but as I am a real noob and this isn't work, Godot seems like a great choice. As time goes on I will discover what I might need.
@@jiyu_the_monk.1983 It's not that godot is free and that's why people recommend but more like it's pretty good at it's job. Honestly it has everything you need to make a polished commercial game and runs efficiently fast
@Borgilian I don't understand; my statement didn't correspond to the inner workings of the game engine but to my work on making games. Tons of people study physics and math from all corners of the world; therefore someone will always be working on the next new engine from scratch. Next unity and unreal aren't opensource so not sure why you brought them up as examples.
i had a really really long comment to make but i accidentally clicked the little "cancel" button for the comment and now i actually wanna hit my fucking head against the wall
As a developer with more than 15 years of experience with actual development, I can safely say that the best game engine is the one without coding. I want to make a game, or prototype, or just something that works. I don't want to do actual programming, it is really really not needed for 99% of Indie games made by a single person.
I really disagree with this. Programming is one of the main reasons i even make games. When you use stuff like visual scripting or event driven its just more confusing in the end unless youre making pong or something
everything in your list its still a batter free and paid alternative to buildbox by the way armory and godot need some love still cant believe that the UE4 its free
Wait, Game Maker Studio is bought by Opera? That's very great to hear! I've used Game Maker back in it's early XP days. I look forward to the price changes
Actually, they did make some price change for gamemaker. They changed mobile and HTML5 exports to $99 USD. I don't know if it was to troll buildbox or they wanted to change the price for a long time, but I'm really glad they made that change.
If you want to use scratch in a serious project, you can use turbowarp. It's basically scratch on steroid. It adds interpolation, 60fps, change dimension of your game, add javascript support, and compile / bundle the the game into html / javascript. From there you can make it into mobile.
I remember at the beginning I used to use game maker 8.0, and still use it cause I learnt GML quite well! Now, instead of moving to GM2 studio, I'm trying to learn Godot, following some tutorials, etc.
Ex Buildbox user here. I think best engine for anyone looking for an alternative to Buildbox is Unity with Playmaker. It’s very similar, in fact lots of features in bb3 are copied from Playmaker. Both are NoCode. I doubt that a boxer or rookie in gamedev will be comfortable with any of the mentioned engines in the video.
Hey, Armory is not abandoned. By the original dev, maybe, but there are still people interested in it. In fact, since the beggining of the year, Armory had a game jam with 5 submissions, had a first party studio created, which is currently working on a game and had an update with which you can use it in the 2.9x version of Blender. It's sad people think it's abandoned. It's really not
Is there a game engine like RPG Maker series,... but has much more realistic people, sprites, landscapes in 3D as easy to implicate for a beginner or intermediate without the need to code?
The real mad man make 3d games in scratch (like idk why but some people did that its preety much building 3d game engine in another very limited game engine)
Doesn't Construct 3 give you the option of using JavaScript in addition to the block based visual coding? Doesn't that mean the limits of the visual coding become meaningless if you are willing to use actual code for the more complex elements?
I started with scratch then renpy. Now I want to do 3d but don't have a idea what engine to start with. I go on youtube to find answers and got more questions.
Godot is a good engine, it has its quirks but is very useful, if you don't mind a little less performance than unity or UE, if you want a high resolution, high quality game go for one of the former
What engine would u recomend for making a 2d isometric game similar to fftactics? I want to draw everything in procreate on ipad, they have isometric guides, and then import the levels and characters into the game engine and maybe there's code plugins already made and for sale on marketplaces? That would handle movement, combat, experience/progression systems,etc?
construct 3 is what I would recommend if you want to create fast and ez an 2D Game without learning a hella lot. But if you got enough time and will I would go for Unity and learn the entire Engine, which gonna take you a while. If you wanna go for 3D, I will always recommend (without any doubt) Unreal Engine
I feel like you just want to do the game art and not any of the programing. I dont think you're going to get that lucky on any software. You're probably better off finding someone to code it. It's funny because I'm the opposite. I like coding but I'm awful at art.
My problem is I know exactly what I want to do, it is a 2d expriance so theoretically easy to doz but I have no idea how to get to the point when explaining it.
Try creating an idea board to visually organise your notes and thought process. I'm a visual/tactile learner so it really helps me to work through things or just keep a project together. I highly recommend Milanote for this purpose. I recently started using it and it's fantastic.
A lot of people underestimate the Scratch game engine and think that it's just a game engine for babies. I used to think that too. But, after trying it myself and looking at some of the games and things made in Scratch, I found that Scratch is just as viable and as legit as many other game engines and can do A LOT of stuff! I'm talking 3D first person shooters, racers all with physics and all kinds of stuff. Don't let its cute colors and shapes fool you!! Scratch could be about as complicated/complex as anybody want it to be.
One good thing about Clickteam Fusion is that, while still commercial and quite expensive (seriously, I wouldn't have it, if it weren't for Clickteam Humble Bundle), at least it didn't succumb to the subscription craze the way Construct, Stencyl and Buildbox have. //edit: And 3d is already possible in Clickteam Fusion via Firefly extension/dlc. Don't have it myself, but seen games made with it and it's pretty good, almost Unity-like when it comes to graphics. Not to mention the engine is VERY easy, I was playing with it when I was 10 and it still was called The Games Factory.
Fair warning CT has basically abandoned Firefly support. They havent updated it in years. I was an early adopter and initially it was alright but eventually I found bugs and lots of limitations. It is not professional ready. Firefly is a rebadged Irrilitch engine wrapper. Tbh I found Unity Bolt to be a lot easier for 3D work. CTF still wins for 2D games because its a lot faster than Unity in both rendering and implementation, the downside is no 64-bit support. Its very poweful for 2d but I'd avoid it for 3d.
did you watch the gamexplain video about an artist that had no coding experience and managed to remake Doom Eternal in Labo VR, the precursor to game builder garage?
I'm using Construct for teaching at school and at university and also for commercial projects. Since Construct 3 allows you to select (and also switch) between visual script and real programming code it fits very many teaching contents. Further is has all compilers to support almost any plattform startring from browser games to game console (even Nintendo).
Nice to hear. I work full-time 5am till 18:30pm Monday to Friday . I don't have a computer. I invent things also . I have storey boards and scripts for about 15 games I would like to make into finished products . I approached a uni near my home town in the UK 6 years ago for help to make my games . I got the best student there to make the games but couldn't afford his fee at the time . Now I can possibly afford it I can't find him . He left a few years ago .
I start with C2 last year, but since they are no longer giving lifetime license option for C3 it is time for another option. If only programming was easy
Get a cheap ssd and run debian on it then use a lightweight game development software like godot; the most you can do would be 2d games Edit: Maybe debian would be too much find a lightweight debian family linux os; It would be running at less than 300mbs while making games I think, but for sure less than 1gb
@@TheVideogamemaster9 In my experience GMS is easy and useful for getting started with simple 2D game development. Then when you're good enough in GMS2 (and you've made some games) you're fit to move over to 3D development, and at that point Unreal is the best engine to pick from. It's free, flexible and is also quite future proof for any future endeavours you may take on. It's popular enough that there's tons of tutorials / documentation available. And it's good at what it does and is good for almost any 3D game, or even 2D if you're so inclined. And no I'm not saying there are no better alternatives for 2D development, but I also think GMS2 is more than adequate for practically all kinds of 2D games and Unreal more so for any kind of 3D games.
Pixel Game Maker should have been on this list.. especially if you just wanna make 2D games. I've tried all these engines and i just can't wrap my brain around ANY of them..
I can't wait for the era/time that people will create game engines only with visual scripting and people will start make thousands of good games without knowing a single programming language!!!
Yeh, like in the same way that it is super easy to make music these days, compared to when I was a kid. Admittedly a lot of the music is rubbish lol but you get what I mean. I'm hoping your dream comes true, as a lot of people like myself (digital artist/storyteller) just find programming alien.
@@robertkustos2931 - Good news! GDevelop has a browser version of their engine, so whatever device you are using to make things in Sketch can also be used to make things in GDevelop! =) Also, don't feel limited to making digital games - board, paper, card, dice, and physical games are all great, too!
@@LadyGameProfessor thanks for the heads up on that . Would it also work for NFTs ? (Non Fungible Tokens ) is a digital piece of data you own through your drawings etc and you can get people to buy into your ideas. Do you remember those 2 kids on YT, quite a while back now, one bit the finger of his little brother and said "Charlie bit my finger , again" . It was such a internet success it's worth ( in NFTs) 500k dollars . Check out NFTs and CHRISTIES auction house . Also BEEPLE -mike winkelmann . Your child could be the next multi millionaire .
@@robertkustos2931 - I've considered this, especially now that the market has shifted from digital art to "metaverse" NFTs and companies like Atari have announced a shift into that space. Unfortunately, the NFT market is extremely unstable. In just 4 months, the NFT digital art market appears to have already peaked and crashed. It often takes more than 4 months to finish a game or similarly-sized project. It's also important to note that Vignesh Sundaresan - the infamous purchaser of BEEPLE's $69 million NFT - is himself a founder heavily invested in NFT technology. So that sale was more a demonstration of marketing than market viability.
Core is a lot more restrictive than Roblox so I'm really surprised you didn't mention it. It also takes almost no time to learn at all and it's a good start (coming from someone who started on Roblox). Roblox has also improved a lot recently with voice chat, skinned meshes, multithreading, and custom pbr materials.
CopperCube 6 is recommended for quick and dirty testing and ok for basic games. To get a quality 3D game out of it is probably a lot harder than using Unreal/Unity and has many limitations to boot. Has decent export into other platforms though..
CopperCube is ok for kids games but anything else forget it as has no PBR materials, runs on outdated DX9 , has max of 4 point lights using normals maps (normal smoothing is crap) and very basic everything else. Has no flashlight shaders, no godrays, nothing apart from very basic behaviors that generally cant be changed during runtime so extremely limited. Its one level above abandonware so not recommended. They tried and failed at DX11 years ago so give this one a miss.
Game Maker (free version) too is a pretty honerable mention. It was my first game engine, when I was in 8th standard. And I am glad that it was coincidentally my first game engine at that time. Edit - -GUI based interactions -Optional Scripting in their proprietary language called GML (Starters won't need it. Nobody would really need it) -No visual scripting (Has better GUI based logic) -Only .exe builds for free version (Someone who's starting out wont go for cross platform shipping) -Events which trigger various actions, which can further be dragged and dropped across different windows. That kinda stuff... -Only 2D support with basic features like sprites, sprite based animations, collisions, physics, different rooms (representing different levels), basic sound system, UI system etc. -Very interactive stuff, great for kids. I mean nerdy kid...
@@TheVideogamemaster9 You're not wrong by any means. But if you wanna make serious games, why not choose unity, unreal, uninginge or godot? And use standard programming language like C++/C# instead of learning a proprietary language just for Game Maker?
@@thawne4235 I really only enjoy 2D games, so that rules out Unreal and Unigine. I find GMS to be equal with Unity in terms of professionalism and capability, the only thing holding it back is the stigma people have against it, which is slowly dying out luckily. Interfacing with the API and working with the built-in functions works MUCH better than in Godot, in my experience. And it has native Nintendo Switch exporting, which is very important to me. I understand why some people would be opposed to learning a new language, but it's genuinely better to work with than anything else I've tried (this is coming from a professional C++ software engineer), because you're able to focus on writing logical code instead of fighting with random errors for no reason. And you can write C++ extensions for GMS anyway if you need to.
To those who are turned off by online tools, if a company does that and they are worth the money, they will make it a progressive web app. Otherwise avoid them
I hope this doesn't come out too weird but how old are you; like I never seen such a old youtube account before, and also you're still in school. I'm really curious that's all
I would love to see a "Game" that focuses on expansion and MODs aka Ark or any of the Elder Scrolls games BUT with the ability to build full game worlds using their engine and basic tools aka movement, cameras, inventory, mechanics etc using drag and drop objects and basic visual scripting with the ability to "upgrade" to other languages like Python or C#. If they start with a single player, with the ability to move saves to a local network/co-op, then into a 10 person hosted co-op finally to a hosted server and finally a game engine company MMO hosting network. This path would allow the simplest beginner to the professional company a great "profit" path while keeping the largest "profit" at the highest level in the hands of the Game engine.
now that build box is dead, gone, and basically out of business, what a game engine will rise to the occasion and fill that space in the market. lol no quarter given for damage control. Honestly, I have actually thought of a way for build box to save them self but they won't like it, and they only have this chance to do it while they still have fame to make it work. Restructure their company as a MIT licence opensource project, they live off scraps, donations rather than sales. it will be a hard existence till they can adapt to life, after. they will not be able to afford to keep many of their staff. it's better then fully going out of business, "better then the alternative" they will have to say that a lot. now is about survival not pride. you may find your self doing things on the street you never thought you would be doing(just kidding hopefully not). they paid a lot for that fame they now have now is their one chance to use it not waste it and scrape out a existence from it, they don't fully realize how much they paid for that fame. all joking aside going MIT licence open source is a way out for them, and something they should look at. it's human to cry, to be upset, to say/do the wrong thing out of anger that is really fear, it's just a job it's not 20 years of your life because you are more then your job. this is the best course for them. maybe don't trust quick revenue consultants that don't care about the long term health of the company, that just want to maximize revenue to get their percentage.
Remind: Fusion 2.5 is a money digger. Clickteam is only interested in your money. Run from it! Construct 3 is online, HTML based, but a lot of cheaper! Gdevelop 5 has multi feature and is free.
As someone who's used Core by Manticore Games, Core is directly in competition with Roblox. They're utilizing the same bace language, they're trying to utilize the same methodology that "We are going to be a platform for other people to develop things for us". They're also taking a shot of how much robox takes from its developers. Core is supposed to be taking less than what Roblox takes. If you want to know how much in US Dollars you have in Robux, multiply that amount by 0.0035
Also note, core is utilizing the same characters as you would find in fortnite. If that's not a way that they're trying to get people to come over from Roblox, I don't know what it is. I know that they are mainly trying to appeal to a more mature audience that may have grown up on Roblox, while still maintaining the same basic principles.
You have forgotten a pretty easy one from Steam, Ylands, with an interesting game editor, visual coding and quite a bunch of assets to kitbash with. Also, about Core Games, if you would like to see all assets at your disposal to kitbash with i have made this Map, and a video: ua-cam.com/video/33GBvi86j1c/v-deo.html
Links:
gamefromscratch.com/the-easiest-game-engines/
-----------------------------------------------------------------------------------------------------------
*Support* : www.patreon.com/gamefromscratch
*GameDev News* : gamefromscratch.com
*GameDev Tutorials* : devga.me
*Discord* : discord.com/invite/R7tUVbD
*Twitter* : twitter.com/gamefromscratch
-----------------------------------------------------------------------------------------------------------
Hey mike , there are some bot comments in this video. Can you please delete those.
@@devj260 No way. Bots have feelings too. #BotLivesMatter
@@dragonwarriorz1 lol 😂
scratch is used the first week of Harvard University's Introduction to Computer Science
it gets students really excited and motivated -- then a few weeks later Harvard moves on to writing hash tables in C and crushes their souls LOL
😂
🤣
@Kaan Özkuscu is it a good school ?
@Kaan Özkuscu 👍I left school straight into work. Never really had time off . I'm 59 in UK
That sounds like an awesome course! lol
Ironic how construct 2 is what actually pushed me to use an actual programming language
I used Construct2 for a long time until it weirdly became too limiting for me.
"Farewell, good friend."
Game Maker Studio 2
*spends 20 hours trying to figure out why the get_sprite_width() returned a 0 when using an object in its function instead of a sprite...*
I can't stand that engine.. the cost.. the lack of ease of use... in fact more software is like that..
@@Real_The_Goof I originally learned on game maker 8.0. That version is still free, but is from 2009. It was quite capable and easy to learn, I hear gamemaker studio 2 is good, but idk what it costs or if its worth it. I got gamemaker studio 1 on humble bundle right before 2 came out.
@@elijahhmarshall oh man! I still make games on gm8.0 hahaha I think it's still an amazing engine!
@@YTrandomusr24 it was a perfect free learning platform in my opinion, although nowadays I'd probably recommend Godot tbh, unless you wanted to use the block coding in gm8. I haven't done any game dev in about 5 or 6 years, but I've always wanted to get back into it it's just so difficult to get myself back in the mindset.
Perhaps I may have to recommend this vid to anyone who asks about where to start with game dev. For the longest I've suggested Gamemaker because that was considered the easiest at the time, and it took me from knowing nothing about programming to understanding it completely. And not to mention that I also messed around with RPGmaker when I was a teenager for fun. So theres a place for them.
CLICKTEAM FUSION is like a racecar - running out of gas.
CONSTRUCT 3 is currently overtaking ClickTeam in both popularity and functionality. They can't rest on the laurels of "Five Nights At Freedy's" forever.
Subscription pricing model could be offputting for some though vs one off payment.
Just because someone can draw the Mona Lisa in MS paint doesn't mean MS Paint is a fantastic or even viable art software :p
My tip is for game development beginners (not for small children under 10-12 years), you can start with Pygame (Python), that will clear the very fundamentals of game development, and then going to any engine would be good so that you can have a feel of what happens in the backend of any engine, I'm saying this because Pygame is completely scripting/coding based.
9:46 "but this was aimed more specifically at getting a child . . .
. . . involved in the world of game development"
Thought this channel was about to be ChildFromScratch for a sec.
After trying bunch of stuff I picked GDevelop and I'm happy so far. I'm non programmer and spreadsheed style of developing it has feels intuitive for me. Also it has tons of examples. When it comes to easy 3d engine Coppercube was nice but I realised it has pretty outdated graphics in comparison to Unity for example.
Yes, CopperCube is very outdated and not being upgraded so a dinosaur these days.
Armory3D had an update 21 days ago, so maybe not so abandoned after all.
You know you are totally hopeless when you can't even understand the easiest game engines :(
true
8 year olds can program in scratch.
You are not hopeless, you just need some dedication and time to lear how to do the things.
@@vetgirig4209 i did
Don't be so hard on yourself. Take it one step at a time and you’ll be a pro eventually. Consistentcy is the key
As someone who started with visual programming and didn't want/know how to write a single line of code, I'd say my best advice is to start with one of the more limited game engines.
It's completely anecdotal, but starting out I had so much difficulty using Bolt/Playmaker on Unity. I then changed to Gamemaker's free trial and did a small game using only visual scripting. It was very limiting, but I came out of there back into Unity and everything made much more sense.
I used godot since you don't really have to reinvent the wheel for everything but it's extremely confusing at first because of nodes; it's just confusing not complicated since nodes are pretty much complete code with a ui menu to modify. Also it's really lightweight, has all the software you need as the whole package and free
Edit:
I don't me free like not paying for a license; I mean free as in high quality opensource software that's all fully yours once downloaded
I wouldn't mind paying for a good tool, but as I am a real noob and this isn't work, Godot seems like a great choice. As time goes on I will discover what I might need.
@@jiyu_the_monk.1983 It's not that godot is free and that's why people recommend but more like it's pretty good at it's job. Honestly it has everything you need to make a polished commercial game and runs efficiently fast
@Borgilian I don't understand; my statement didn't correspond to the inner workings of the game engine but to my work on making games. Tons of people study physics and math from all corners of the world; therefore someone will always be working on the next new engine from scratch. Next unity and unreal aren't opensource so not sure why you brought them up as examples.
i had a really really long comment to make but i accidentally clicked the little "cancel" button for the comment and now i actually wanna hit my fucking head against the wall
i started out with stencyl, moved on phonegap (html5) then unity. gotta start somewhere
As a developer with more than 15 years of experience with actual development, I can safely say that the best game engine is the one without coding. I want to make a game, or prototype, or just something that works. I don't want to do actual programming, it is really really not needed for 99% of Indie games made by a single person.
What did you end up using?
I really disagree with this. Programming is one of the main reasons i even make games. When you use stuff like visual scripting or event driven its just more confusing in the end unless youre making pong or something
Pong is your goto game design??
everything in your list its still a batter free and paid alternative to buildbox
by the way armory and godot need some love
still cant believe that the UE4 its free
Wait, Game Maker Studio is bought by Opera?
That's very great to hear! I've used Game Maker back in it's early XP days. I look forward to the price changes
video sugestion: best game engines for non english speakers
@Kingston Billq why?
No
If you can't speak English you should stay away from any kind of development.
@@SynthHeart96 i can speak english, but i disagree with that =p
@@SynthHeart96 you know japanese people make games, without knowing english right?
Actually, they did make some price change for gamemaker. They changed mobile and HTML5 exports to $99 USD. I don't know if it was to troll buildbox or they wanted to change the price for a long time, but I'm really glad they made that change.
@Mr. Witcher yeah, it's on their website www.yoyogames.com/en/get
If you want to use scratch in a serious project, you can use turbowarp. It's basically scratch on steroid. It adds interpolation, 60fps, change dimension of your game, add javascript support, and compile / bundle the the game into html / javascript. From there you can make it into mobile.
I remember at the beginning I used to use game maker 8.0, and still use it cause I learnt GML quite well! Now, instead of moving to GM2 studio, I'm trying to learn Godot, following some tutorials, etc.
Godot is my favorite
Ex Buildbox user here. I think best engine for anyone looking for an alternative to Buildbox is Unity with Playmaker. It’s very similar, in fact lots of features in bb3 are copied from Playmaker. Both are NoCode. I doubt that a boxer or rookie in gamedev will be comfortable with any of the mentioned engines in the video.
Hey, Armory is not abandoned. By the original dev, maybe, but there are still people interested in it. In fact, since the beggining of the year, Armory had a game jam with 5 submissions, had a first party studio created, which is currently working on a game and had an update with which you can use it in the 2.9x version of Blender. It's sad people think it's abandoned. It's really not
Is there a game engine like RPG Maker series,... but has much more realistic people, sprites, landscapes in 3D as easy to implicate for a beginner or intermediate without the need to code?
A good option as well would be Unity + Playmaker or Unity + Game Creator from the Unity Asset store.
This is first time for me making games and i found gdevelop very nice game engine specially for beginners like me.👍
FpsCreator
true
Can't argue with that...
I started my life with FPS Creator.
Isn't that GameGuru now ?
Is that even still a thing these days?
Am I the only one who thinks scratch is confusing?
The real mad man make 3d games in scratch (like idk why but some people did that its preety much building 3d game engine in another very limited game engine)
I originally started Programming when i was 6 - i did Visual Basic, 7 years later, I now do Python.
Doesn't Construct 3 give you the option of using JavaScript in addition to the block based visual coding? Doesn't that mean the limits of the visual coding become meaningless if you are willing to use actual code for the more complex elements?
Yes, that's correct.
But don't tell Mike, he'll find out soon enough.
lol
I'm a writer and an artist, who has knowledge of coding. And Unreal for me is the easiest one, I don't really have to learn any code.
I started with scratch then renpy. Now I want to do 3d but don't have a idea what engine to start with. I go on youtube to find answers and got more questions.
I like godot personally, but that's just cuz I'm too stupid for unity and unreal lol
Godot is a good engine, it has its quirks but is very useful, if you don't mind a little less performance than unity or UE, if you want a high resolution, high quality game go for one of the former
If you want codeless, then try out Coppercube or Gameguru. If you want to use code, then yes, try out Godot or AppGameKit.
@@frecio231 godot 4 will for sure be a game changer
Phaser 3(arcade physics) is very easy
What engine would u recomend for making a 2d isometric game similar to fftactics? I want to draw everything in procreate on ipad, they have isometric guides, and then import the levels and characters into the game engine and maybe there's code plugins already made and for sale on marketplaces? That would handle movement, combat, experience/progression systems,etc?
construct 3 is what I would recommend if you want to create fast and ez an 2D Game without learning a hella lot. But if you got enough time and will I would go for Unity and learn the entire Engine, which gonna take you a while.
If you wanna go for 3D, I will always recommend (without any doubt) Unreal Engine
Construct 3 has built in tile based movement with an isometric mode. But you'll have to make the combat / progression system yourself.
I feel like you just want to do the game art and not any of the programing. I dont think you're going to get that lucky on any software. You're probably better off finding someone to code it.
It's funny because I'm the opposite. I like coding but I'm awful at art.
My problem is I know exactly what I want to do, it is a 2d expriance so theoretically easy to doz but I have no idea how to get to the point when explaining it.
try to write it down, maybe you can't explain it to me, or anyone else right now, but if you can explain it to your self you could do it.
Try creating an idea board to visually organise your notes and thought process. I'm a visual/tactile learner so it really helps me to work through things or just keep a project together.
I highly recommend Milanote for this purpose. I recently started using it and it's fantastic.
A lot of people underestimate the Scratch game engine and think that it's just a game engine for babies. I used to think that too. But, after trying it myself and looking at some of the games and things made in Scratch, I found that Scratch is just as viable and as legit as many other game engines and can do A LOT of stuff! I'm talking 3D first person shooters, racers all with physics and all kinds of stuff. Don't let its cute colors and shapes fool you!! Scratch could be about as complicated/complex as anybody want it to be.
What about speed?
@@mrpedrobraga That question would go back to how fast is Javascript?
About as complicated as Squeak and Alice.
One good thing about Clickteam Fusion is that, while still commercial and quite expensive (seriously, I wouldn't have it, if it weren't for Clickteam Humble Bundle), at least it didn't succumb to the subscription craze the way Construct, Stencyl and Buildbox have.
//edit: And 3d is already possible in Clickteam Fusion via Firefly extension/dlc. Don't have it myself, but seen games made with it and it's pretty good, almost Unity-like when it comes to graphics.
Not to mention the engine is VERY easy, I was playing with it when I was 10 and it still was called The Games Factory.
Fair warning CT has basically abandoned Firefly support. They havent updated it in years. I was an early adopter and initially it was alright but eventually I found bugs and lots of limitations. It is not professional ready. Firefly is a rebadged Irrilitch engine wrapper. Tbh I found Unity Bolt to be a lot easier for 3D work.
CTF still wins for 2D games because its a lot faster than Unity in both rendering and implementation, the downside is no 64-bit support. Its very poweful for 2d but I'd avoid it for 3d.
Roblox let's you create experiences with Lua. Phantom Force is literally a very competent Battlefield clone. And yes I mean clone. Lol
Roblox networking sucks. I have a worse connection to Roblox than anything else.
Roblox is a cashgrabber, I play it, but If I make games on it, it will be for my UA-cam channel or my own use.
Ren'Py. This one is more specific, for visual novels.
is there any no-code game engines that I can buy and can export to windows? (I don't rent software, so no subscriptions. I want to buy and own)
Cryengine has been forgotten.
did you watch the gamexplain video about an artist that had no coding experience and managed to remake Doom Eternal in Labo VR, the precursor to game builder garage?
I'm using Construct for teaching at school and at university and also for commercial projects.
Since Construct 3 allows you to select (and also switch) between visual script and real programming code it fits very many teaching contents.
Further is has all compilers to support almost any plattform startring from browser games to game console (even Nintendo).
Nice to hear. I work full-time 5am till 18:30pm Monday to Friday . I don't have a computer. I invent things also . I have storey boards and scripts for about 15 games I would like to make into finished products . I approached a uni near my home town in the UK 6 years ago for help to make my games . I got the best student there to make the games but couldn't afford his fee at the time . Now I can possibly afford it I can't find him . He left a few years ago .
@@robertkustos2931 He's made $2 Million on Steam from your games since. Nice.
Haha that Demon baby transition
I start with C2 last year, but since they are no longer giving lifetime license option for C3 it is time for another option. If only programming was easy
can u make a game engine list for mobile?
There is one on steam: Defold
Tried Manu and it closed itself after starting a new project
Interesting enough BYOND was my first
9:03 "GameMaker Studio has a visual programming... they're drag and drop, they call it... uhhhhh... programming language"
I had a lot of fun making an aim trainer in scratch the other day
I wish I can create one. I have 1gb ram and Intel Atom laptop. Been trying js and also front end developemnt.
Get a cheap ssd and run debian on it then use a lightweight game development software like godot; the most you can do would be 2d games
Edit:
Maybe debian would be too much find a lightweight debian family linux os; It would be running at less than 300mbs while making games I think, but for sure less than 1gb
on the list, i will try it all 😆😆
i use scratch and got bored plus it ain't working properly for some reason
NONE OF THEM EVEN LET ME USE THEM
im still lol about crazy build box, peps xD
Quick question: is there any reason for a programmer to use Unreal Engine's blueprints in favour of C++?
Unreal is easiest :D
lol I say Cryengine is easiest :P
@@vickylance oh I forgot about Cryengine :D
Blender's discarded game engine was the easiest...
Pfff C64 Basic :P
Agreed
GMS2 is the best for beginner game creators. Unreal is best after you're fully comfortable with Game Maker.
How are those two even remotely connected? I would never choose Unreal as the engine for any of my 2D games lmao
@@TheVideogamemaster9 In my experience GMS is easy and useful for getting started with simple 2D game development. Then when you're good enough in GMS2 (and you've made some games) you're fit to move over to 3D development, and at that point Unreal is the best engine to pick from. It's free, flexible and is also quite future proof for any future endeavours you may take on. It's popular enough that there's tons of tutorials / documentation available. And it's good at what it does and is good for almost any 3D game, or even 2D if you're so inclined.
And no I'm not saying there are no better alternatives for 2D development, but I also think GMS2 is more than adequate for practically all kinds of 2D games and Unreal more so for any kind of 3D games.
Pixel Game Maker should have been on this list.. especially if you just wanna make 2D games.
I've tried all these engines and i just can't wrap my brain around ANY of them..
I can't wait for the era/time that people will create game engines only with visual scripting and people will start make thousands of good games without knowing a single programming language!!!
Yeh, like in the same way that it is super easy to make music these days, compared to when I was a kid. Admittedly a lot of the music is rubbish lol but you get what I mean. I'm hoping your dream comes true, as a lot of people like myself (digital artist/storyteller) just find programming alien.
LOL Facepalm at center left of x. Then goto space with mars. Y? Because I said so. LOL. Scripting is the easy part.
Scratch! I use it all day!
Me too
is it safe?
that baby transition was creepy lol
Games From Scratch .. wait a minute this channel is something different .
still angry, but whatever thank you for this
I've taught 8yr old kids to make platformer games in GDevelop. My 5yr old uses scratch and he can't even read.
If they can do this, you can, too!
That's fine if you have computer , I don't but I have about 18 games in sketch and story board that I need producing , 🇬🇧
@@robertkustos2931 - Good news! GDevelop has a browser version of their engine, so whatever device you are using to make things in Sketch can also be used to make things in GDevelop! =)
Also, don't feel limited to making digital games - board, paper, card, dice, and physical games are all great, too!
@@LadyGameProfessor thanks for the heads up on that . Would it also work for NFTs ? (Non Fungible Tokens ) is a digital piece of data you own through your drawings etc and you can get people to buy into your ideas. Do you remember those 2 kids on YT, quite a while back now, one bit the finger of his little brother and said "Charlie bit my finger , again" . It was such a internet success it's worth ( in NFTs) 500k dollars . Check out NFTs and CHRISTIES auction house . Also BEEPLE -mike winkelmann . Your child could be the next multi millionaire .
@@robertkustos2931 - I've considered this, especially now that the market has shifted from digital art to "metaverse" NFTs and companies like Atari have announced a shift into that space. Unfortunately, the NFT market is extremely unstable. In just 4 months, the NFT digital art market appears to have already peaked and crashed. It often takes more than 4 months to finish a game or similarly-sized project. It's also important to note that Vignesh Sundaresan - the infamous purchaser of BEEPLE's $69 million NFT - is himself a founder heavily invested in NFT technology. So that sale was more a demonstration of marketing than market viability.
@@LadyGameProfessor I'll look into that Gdevelop as you said and a few other things you mentioned . Thanks 👍
I love gdevelop
Rpgmaker?
Core is a lot more restrictive than Roblox so I'm really surprised you didn't mention it. It also takes almost no time to learn at all and it's a good start (coming from someone who started on Roblox). Roblox has also improved a lot recently with voice chat, skinned meshes, multithreading, and custom pbr materials.
CopperCube 6 is recommended for quick and dirty testing and ok for basic games. To get a quality 3D game out of it is probably a lot harder than using Unreal/Unity and has many limitations to boot. Has decent export into other platforms though..
CopperCube is ok for kids games but anything else forget it as has no PBR materials, runs on outdated DX9 , has max of 4 point lights using normals maps (normal smoothing is crap) and very basic everything else. Has no flashlight shaders, no godrays, nothing apart from very basic behaviors that generally cant be changed during runtime so extremely limited. Its one level above abandonware so not recommended. They tried and failed at DX11 years ago so give this one a miss.
python helps a lot for me
Game Maker (free version) too is a pretty honerable mention.
It was my first game engine, when I was in 8th standard.
And I am glad that it was coincidentally my first game engine at that time.
Edit -
-GUI based interactions
-Optional Scripting in their proprietary language called GML (Starters won't need it. Nobody would really need it)
-No visual scripting (Has better GUI based logic)
-Only .exe builds for free version (Someone who's starting out wont go for cross platform shipping)
-Events which trigger various actions, which can further be dragged and dropped across different windows. That kinda stuff...
-Only 2D support with basic features like sprites, sprite based animations, collisions, physics, different rooms (representing different levels), basic sound system, UI system etc.
-Very interactive stuff, great for kids. I mean nerdy kid...
I have to heavily disagree about not using GML. That's the only way you're going to be able to make any kind of serious games.
@@TheVideogamemaster9 You're not wrong by any means.
But if you wanna make serious games, why not choose unity, unreal, uninginge or godot? And use standard programming language like C++/C# instead of learning a proprietary language just for Game Maker?
@@thawne4235 I really only enjoy 2D games, so that rules out Unreal and Unigine. I find GMS to be equal with Unity in terms of professionalism and capability, the only thing holding it back is the stigma people have against it, which is slowly dying out luckily. Interfacing with the API and working with the built-in functions works MUCH better than in Godot, in my experience. And it has native Nintendo Switch exporting, which is very important to me. I understand why some people would be opposed to learning a new language, but it's genuinely better to work with than anything else I've tried (this is coming from a professional C++ software engineer), because you're able to focus on writing logical code instead of fighting with random errors for no reason. And you can write C++ extensions for GMS anyway if you need to.
@@TheVideogamemaster9 Oh, so you are an active GMS developer?
I didn't knew that. I respect your choice friend, its a good platform. Carry on...
To those who are turned off by online tools, if a company does that and they are worth the money, they will make it a progressive web app. Otherwise avoid them
I don't mind an online version - as long as there's a corresponding offline version.
in school we used greenfoot but its java and not visual programming to me godot is the easiest game engine
I hope this doesn't come out too weird but how old are you; like I never seen such a old youtube account before, and also you're still in school. I'm really curious that's all
@@CastleRaccon what makes you believe i still go to school?
If Core is easy, trust me, Unreal Engine is way easier
I would love to see a "Game" that focuses on expansion and MODs aka Ark or any of the Elder Scrolls games BUT with the ability to build full game worlds using their engine and basic tools aka movement, cameras, inventory, mechanics etc using drag and drop objects and basic visual scripting with the ability to "upgrade" to other languages like Python or C#.
If they start with a single player, with the ability to move saves to a local network/co-op, then into a 10 person hosted co-op finally to a hosted server and finally a game engine company MMO hosting network. This path would allow the simplest beginner to the professional company a great "profit" path while keeping the largest "profit" at the highest level in the hands of the Game engine.
FpsCrator x9 x10
Algodoo (all versions)
now that build box is dead, gone, and basically out of business, what a game engine will rise to the occasion and fill that space in the market. lol no quarter given for damage control. Honestly, I have actually thought of a way for build box to save them self but they won't like it, and they only have this chance to do it while they still have fame to make it work. Restructure their company as a MIT licence opensource project, they live off scraps, donations rather than sales. it will be a hard existence till they can adapt to life, after. they will not be able to afford to keep many of their staff. it's better then fully going out of business, "better then the alternative" they will have to say that a lot. now is about survival not pride. you may find your self doing things on the street you never thought you would be doing(just kidding hopefully not). they paid a lot for that fame they now have now is their one chance to use it not waste it and scrape out a existence from it, they don't fully realize how much they paid for that fame. all joking aside going MIT licence open source is a way out for them, and something they should look at. it's human to cry, to be upset, to say/do the wrong thing out of anger that is really fear, it's just a job it's not 20 years of your life because you are more then your job. this is the best course for them. maybe don't trust quick revenue consultants that don't care about the long term health of the company, that just want to maximize revenue to get their percentage.
Roblox is super simple and much better than core.
Smart
Core is worse than BuildBox, propaganda and lies.
Tell me more! I mean it. I just have no clue. Everyone is being so excited about it. Is it really not like that?
Hehehe 😁
Upbge 0.3
Actually The Easiest is Microsoft powerpoint
gdev and c3 are not similar!
Visual scripting in godot and unity are trash writing a code is much more easy than them
Minecraft Datapacks
Is the child on thumbnail, your child?
Lol no, he's stock footage Child Excited By Laptop 01.
Remind: Fusion 2.5 is a money digger. Clickteam is only interested in your money. Run from it! Construct 3 is online, HTML based, but a lot of cheaper! Gdevelop 5 has multi feature and is free.
GB studio
Unreal Engine is the best choice for someone who wants to be a (long run) developer without learning how to code c# or c++ .
Not first!
As someone who's used Core by Manticore Games, Core is directly in competition with Roblox. They're utilizing the same bace language, they're trying to utilize the same methodology that "We are going to be a platform for other people to develop things for us". They're also taking a shot of how much robox takes from its developers. Core is supposed to be taking less than what Roblox takes. If you want to know how much in US Dollars you have in Robux, multiply that amount by 0.0035
Also note, core is utilizing the same characters as you would find in fortnite. If that's not a way that they're trying to get people to come over from Roblox, I don't know what it is. I know that they are mainly trying to appeal to a more mature audience that may have grown up on Roblox, while still maintaining the same basic principles.
All that said, Godot is the way to go.
monogame
You have forgotten a pretty easy one from Steam, Ylands, with an interesting game editor, visual coding and quite a bunch of assets to kitbash with.
Also, about Core Games, if you would like to see all assets at your disposal to kitbash with i have made this Map, and a video: ua-cam.com/video/33GBvi86j1c/v-deo.html
Yeah completely obliterate builbox
Unreal Engine 5.