Although AI isn't really quite ready for finished polished assets etc, it still has uses beyond just being good for beginners. This sort of AI assisted workflow would be great for quickly prototyping game ideas and concepts for example.
@@Dave-rd6sp I know Retro Diffusion, tbh it's nothing special, it's basically just a Stable Diffusion model trained on pixel art. You can do the same thing with any pixel art trained model and some free Stable Diffusion WebUI extensions. The trick to getting good pixel art is just down to the final pixelization of your image and pallet limiting. Im in the pixel art Reddit sub and I often see people posting AI pixel art and 99% of people can't tell the difference.
That's almost true for Roblox platform and Valve paid cosmetics (CS:GO, Team Fortress 2, Dota 2), because in both cases 3/4 of cash goes away from actual creator.
This will be the standard for all big game engines and asset creation tools in a few years. In Unreal for example say you want to create an enemy and you just type in a box inside a folder: Use this skeletal meshes and add this health bar with this UI Elements. And shortly after it would give you the blueprints and you can just add them to the level or do as we saw in the video and mark an area and say: put X enemies here.
@@BlazertronGamesthis will make game dev easier, we will get more content for less money. Democratising development is good for everyone. Your statement is like saying everyone would make their own engine and unity should not have existed.
I’m looking to get back into buildbox. I used their original software, made a great game all from scratch, and when I went to export it the code crashed and they couldn’t help me fix it. I totally lost interest in game dev because of that. But they have since come out with new programs so I’m hoping it’s easier
@@joshy420 Yeah and a lot of people are unhappy about all of that lol. Sorry us "old" people like having humans make things instead of computers. You'll find out as this keeps going why it's a bad thing. Keep being edgy little kid.
I used to use buildbox when it was free for like a year and i actually enjoyed making games in it but....ofc they had to ruin it and make the worst decisions. But that gave me a chance to get into coding and Godot game development which was worth it!
Yeah, thats why I strongly support these products, even though I personally would choose something different. They are a great... um.... gateway pill for entry into the world of game development. Even though its simplified, you are still learning skills that are useful in other game engines.
I'll pass on BuildBox, but... I do hope this serves as a wake up call for Epic and Unity (and, of course Godot) to incorporate AI in a way that makes sense. Unity's Muse is just dumb... I have chatbots, and they even know UnityEngine for coding - I also have Stable Diffusion and ComfyUI, and can make tileable textures all day long. What I need is a way to accelerate setting up the game's assets, building out levels, something to wire everything together. By the time the big guns figure this out, we'll be at the stage where OpenAI will be showing off how AI can create entire interactive 3D VR environments based on prompts.
as soon as a company do things like this that just thinks they can charge whatever they want it's a deal breaker for me. I studied Unity for years and right when I finally felt I was ready to start my first project they announced that ridiculous new monetization system that even though they rolled it back I will never trust them again, as soon as that happened I started learning Unreal, now let's see if unreal won't do something like this in the future too.
Makes me wonder if this text prompt shouldn't be added to all other game engines as an addon or plugin. This is a really a good example of how AI can be integrated into an engine and then utilized by just about anyone
The big issue with those "AI prompts" type of approaches I see is that there needs to be some intermediary format so that you can fine tune it. And the problem I have seen in every implementation is that it is a big bother to fine tune things the way you want that it's usually easier to just follow a regular example. If they manage to make the intermediary format easy to understand and modify (e.g. these mindmaps) then that's interesting, otherwise, it's going to be another frustrating ai-based experience. Frankly, the best no-code approach I have ever seen in any game engine ever was from Klik & Play (and subsequently the Games Factory and Click and Create) in the 90s with their Story board and integrated sprite tool approach. Nothing else I've used has ever come close.
Right now I think can't be possible to get level of making games from video what show, in some time that be possible, don't forget on that way making the games you have little space for fine detail. In the end, nobody ask from gamers who play games for what is that tool of making that game, that is for analyst.
Something like that would be interesting, but 70/30? Will there soon be something like this in OpenSource? It would be cool. Or an integration with Godot would be great. Thanks
I did a video on a much earlier version of Build Box. I think they were charging like $2000 for the engine back then and... well I was not impressed by what they were offering. It seemed very limited and basically a scam.
You know these crypto people on twitter, or someone comes on your Discord server and asks for help without saying what they want but spams it in 6 inappropriate channels at the same time with something something Blockchain or web3 in their bio? Yea?! Well this vibe, but as an engine, is what I'm getting from BuildBox.
@@MartinDlabaja What I meant was AI for certain tasks that just help us develop more efficiently. In the same way that Casceduer uses AI to help character animation work more efficient - in that way. And it does a great job at it.
If this becomes a thing, then other companies will follow the same principle and a lot of people having access to game development at ease of use thanks to AI. That´d be crazy!..
It maybe fun to add simple things but the moment you try to chain multiple things to create anything more complex it is going to become a total mess that is impossible to debug, fix and very difficult to describe for the AI to understand what is your problem. People going to end up making 2 steps forward and 1 step back. The only real use case I can see is to generate game ready 3D content like the camp fire. But nothing more.
thats totaly true its not about how much ai get better in technology majors its more about you need to learn these majors at first to communicate with ai to help you create your self😂👏 so the main point that people should learn the whole major then create is the point that ai cant replace human jobs its not about imagining and seeing the imaginations happen in front of you!!
I lost faith in their products years ago, and I'm skeptical about whether this upcoming version will actually have real AI or just be another marketing gimmick.
I used their 2d engine years ago.. buildbox2d which uses java box2d framework.I built an apk and google denied deployment based on the framework having exploits bc buildbox used super old libraries..i ended up downloading box2d myself and reworked the game all in eclipse in order to actualy meet playstore security standards.. so much for nocode...lol they seem to be charletons focused on making money off devs and playerbase. I don't think their the friend to indies as they say they are.
really don't see how you reach this conclusion based on what modern games actually are, how absolutely massive they are and kind of have to be to compete with one another. It's more like, this is the future of Roblox or poki and it's ilk.
That's not what the tech can do now, though. Right now, diffusion algorithms have no external context, and that's the core reason why it lacks consistency with stuff like animation. So no matter how refined or polished individual outputs look, making a cohesive package while heavily relying on diffusion algorithms isn't likely to produce a polished product.
Chat-GPT can create Story and code, Midjourney can create scetch, 2D assets, disign etc, Meshy AI or Tripo AI can create 3D assets (including charactors), Mixamo can rig charactors, cascadeur can animate caractors. CNM AI can make not only 3D models, but text to animation (in premium version). AI can do everything. AI can compose primitive music based on machin learning. AI can make voice of charoctors. Just see the latest Nvidia conference! Today developers need onlt to make the chain of different AIs and littly polish this complex system.
@@goshawk_fly respectfully, it doesn't sound like you know what you're talking about at all. You've listed a few tools that are only tangentially related to ai, one that currently isn't at all and none of what you've listed is capable of producing professional quality work from prompts without human intervention after generation. These are tools that will aid developers, they are unlikely to ever be capable of replacing the humans doing the work, nor should you even want that.
Most gamers don't really know what game they want though. Lets say all those available AI tools were really amazing and you task players to design their dream game only using prompts in those AI tools, they'd be lost and wouldn't take into account many fine details they otherwise take for granted. Balanced and fair gameplay, good story progression, specific movement tech, recognizable art style, good level design, whatever particular design details of specific game subgenre, you need a lot of game designer knowledge and taste beyond just technical knowledge. All individual parts of the game have to work together, and good game is more than just a sum of its parts.
I find myself in that market niche. I am a beginner, enthusiastic and have a little time and money to invest. Sadly, artificial intelligence does not work as well as advertised. It gives many errors and does not execute what is desired. I want to learn how to develop games, but I don't want to become an expert, I don't have time for that. Is there a course for people like me on this topic?
trust me these advertisments and ai are more ways to condense learners for real learning like web game developing app developing designers indeed community is really in need for them at the currant time no matter how much chatgpt code you always need to be programmer to understand the code to put the code to link the code to edit the code ita just simple ways to make life easier but not to replace human job❤
I get what you mean, but... Let's be honest here - the result of those example look like crap. Would you honestly buy any of those games? I certainly would not. I guess it could have a good impact of lowering the floor for game dev? Now, is lowering the entry point a good idea in the first place? I can see arguments in both directions. I guess we'll see. But it'll be years before AI tools will be of any use for someone with even mediocre skills.
To be honest, I rather like the idea of gateway game engines. Then when you hit the inevitable limits, you move on to something more powerful, but you had some initial success and encouragement and learned the basics of game development. Now... should people be selling their creations......... that's a very different conversation.
That's why I love game frameworks. It still requires some common sense in order to make them work and get images to the screen, and by that point all the regards, the mongoloids and the brainlets have gone on to Unity's asset store. The communities of frameworks like monogame or LWJGL are great
target audience is the free gaming market with ads; the casual mobile gamer. From what I've read, folks are making money off this engine and not through people buying the games. It's a huge market though. Your game made in BB may look like 100 other games if you are not a savvy developer doing due research. Lots of people still moan about AI despite it growing stronger and will move into every game design tool soon. I'd rather focus on how it can be worth my time.
It looks great but marketing the prices on $/week and billing only yearly triggers my alarms, is the principle of the thing, if you are being summy even on trivial things...
I mean whether we like it or not AI assists will open their ways in game developments! and if they help and ease our process why not! as long they don't make us lazy!
This will be the future of game development. All game engines will go this way. In fact all content creation will go this way. We are just heading towards the Star Trek Holodeck where you just talk to the computer, tell it what you want to experience and it creates it. Can't wait!
They'll kill your ability to think and your ability to imagine and create. The human brain will become a mere consumer of entertainment and targeted propaganda, until everyone becomes simple idiots incapable of doing anything by themselves. Effectively, the gradual degrading of the human species until it meets its end. Perhaps it is just mother nature's way of correcting its mistakes.
@@judasthepious1499 good. Let people experience what they want, how they want. Artists have always had to adapt throughout history. This will be one of those hurdles.
Similar to something I'm planning with my engine, with the AI part at least. I use Phind a lot, and want to make part of the engine work like Phind, but across all the engine and code for the project at hand. That way, instead of having to reexplain the project each time, the engine will gain and hold that concept. Also, to have it skip bad results. For example, one framework I'm using sometimes comes up as something completely different. I could have it automatically discard any of those results. Reguardless, cool idea. Sucky company actions. Helps pave the way for me.
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that 70% pricing scheme is insane when you think steam would take 30% therefore leaving nothing for the devs
Although AI isn't really quite ready for finished polished assets etc, it still has uses beyond just being good for beginners. This sort of AI assisted workflow would be great for quickly prototyping game ideas and concepts for example.
@@macksnotcoolew ew ew fake artists repeating the same opinion ad nauseam...
@@Dave-rd6sp I know Retro Diffusion, tbh it's nothing special, it's basically just a Stable Diffusion model trained on pixel art. You can do the same thing with any pixel art trained model and some free Stable Diffusion WebUI extensions. The trick to getting good pixel art is just down to the final pixelization of your image and pallet limiting.
Im in the pixel art Reddit sub and I often see people posting AI pixel art and 99% of people can't tell the difference.
Next there will be an engine or platform that takes 100% commission and the developer just gets "exposure".
That's almost true for Roblox platform and Valve paid cosmetics (CS:GO, Team Fortress 2, Dota 2), because in both cases 3/4 of cash goes away from actual creator.
It's called modding
Don't give them ideas
@@timmygilbert4102 Archthrones for DS3 comes to mind, completely new game, have like 40 hours on it and i don't even know what the dev's name is
Since the start Buildbox has always viewed game making as a get rich scheme so of course they’ve jumped onto the AI bandwagon
True
No matter what their motive is this engine could be a great prototyping tool; “the idea looks good let me do a quick sketch in buildbox” kinda thing
You say that, until you find out it costs a thousand bucks a year for the engine.
@@PoopLoop202 🥲🥲
This will be the standard for all big game engines and asset creation tools in a few years.
In Unreal for example say you want to create an enemy and you just type in a box inside a folder:
Use this skeletal meshes and add this health bar with this UI Elements.
And shortly after it would give you the blueprints and you can just add them to the level or do as we saw in the video and mark an area and say: put X enemies here.
As if asset flips weren't already enough of a problem.
@@BlazertronGamesthis will make game dev easier, we will get more content for less money. Democratising development is good for everyone. Your statement is like saying everyone would make their own engine and unity should not have existed.
@@BlazertronGames Actually this in combination with the image to 3D that the Stable Diffusion guys are working on will make asset flips obsolete.
@@vi6ddarkking Oh no they're gonna get WORSE
I hope not, this would be terrible for games, everything would be same bland unpolished turd.
I’m looking to get back into buildbox. I used their original software, made a great game all from scratch, and when I went to export it the code crashed and they couldn’t help me fix it. I totally lost interest in game dev because of that. But they have since come out with new programs so I’m hoping it’s easier
If this works as advertised… I can see it being awesome for kids
Yeah so then no one has to learn programming anymore...great idea...
@@NotHere2SellCookies this isn’t going to replace programming lol
@_gamma. Ai will eventually replace programming. Similar to how alot of programs have actually replaced html coding for the most part.
@@NotHere2SellCookies this happened with photography, cooking, art, you name it some old person is crying about it. Dont be that old person
@@joshy420 Yeah and a lot of people are unhappy about all of that lol. Sorry us "old" people like having humans make things instead of computers. You'll find out as this keeps going why it's a bad thing. Keep being edgy little kid.
I think other game engines are eventually going to integrate a similar A.I. system
curious to see where it goes from here
I used to use buildbox when it was free for like a year and i actually enjoyed making games in it but....ofc they had to ruin it and make the worst decisions. But that gave me a chance to get into coding and Godot game development which was worth it!
Yeah, thats why I strongly support these products, even though I personally would choose something different. They are a great... um.... gateway pill for entry into the world of game development.
Even though its simplified, you are still learning skills that are useful in other game engines.
I'll pass on BuildBox, but... I do hope this serves as a wake up call for Epic and Unity (and, of course Godot) to incorporate AI in a way that makes sense. Unity's Muse is just dumb... I have chatbots, and they even know UnityEngine for coding - I also have Stable Diffusion and ComfyUI, and can make tileable textures all day long. What I need is a way to accelerate setting up the game's assets, building out levels, something to wire everything together. By the time the big guns figure this out, we'll be at the stage where OpenAI will be showing off how AI can create entire interactive 3D VR environments based on prompts.
as soon as a company do things like this that just thinks they can charge whatever they want it's a deal breaker for me. I studied Unity for years and right when I finally felt I was ready to start my first project they announced that ridiculous new monetization system that even though they rolled it back I will never trust them again, as soon as that happened I started learning Unreal, now let's see if unreal won't do something like this in the future too.
Could anyone make a tutorial for making a complete game with buildbox4 ?
We payed 3k to get access to bb forever and now we can't use it
I’m looking forward to your state of unreal coverage tomorrow
this wil either be really cool for people who want to have fun or just a shovelware generator
"something happened": my initial guess: John Riccitiello became CEO. Edit: close call
this makes a lot of sense if it ends up in a ecosystem like Roblox imo. less so in the hands of commercial devs
Yes, this sounds like a good option for Roblox but I think the concept can work with any engine if properly integrated
The amount of shovelware crap on the app store is going to go up sky high!
This is, honestly, how I picture a lot of game development in 5 years is going to be like.
lets hope not
Oh boy the market is about to be flooded by a ton of crap made by kids
It already is
@@lpnp9477bootcamp babies and twitter artists run the AAA game dev scene
Makes me wonder if this text prompt shouldn't be added to all other game engines as an addon or plugin. This is a really a good example of how AI can be integrated into an engine and then utilized by just about anyone
The big issue with those "AI prompts" type of approaches I see is that there needs to be some intermediary format so that you can fine tune it. And the problem I have seen in every implementation is that it is a big bother to fine tune things the way you want that it's usually easier to just follow a regular example. If they manage to make the intermediary format easy to understand and modify (e.g. these mindmaps) then that's interesting, otherwise, it's going to be another frustrating ai-based experience.
Frankly, the best no-code approach I have ever seen in any game engine ever was from Klik & Play (and subsequently the Games Factory and Click and Create) in the 90s with their Story board and integrated sprite tool approach. Nothing else I've used has ever come close.
Well, cool concept.
But this tech could use a few more years.
Right now I think can't be possible to get level of making games from video what show, in some time that be possible, don't forget on that way making the games you have little space for fine detail. In the end, nobody ask from gamers who play games for what is that tool of making that game, that is for analyst.
Something like that would be interesting, but 70/30? Will there soon be something like this in OpenSource? It would be cool. Or an integration with Godot would be great. Thanks
can you make multiplayer games?
Use it to make video clips and even movies.
I did a video on a much earlier version of Build Box. I think they were charging like $2000 for the engine back then and... well I was not impressed by what they were offering. It seemed very limited and basically a scam.
I don’t really agree with the AI stuff, or the engine’s goal itself, but the user interface looks like a dream
I want UE5 with AI command to object modeling. That will be the real game changer and end of the modeling jobs in CG.
about pricing i heard that it's normal split in roblox and similar type of things. maybe that's why they price this way
You know these crypto people on twitter, or someone comes on your Discord server and asks for help without saying what they want but spams it in 6 inappropriate channels at the same time with something something Blockchain or web3 in their bio? Yea?!
Well this vibe, but as an engine, is what I'm getting from BuildBox.
How about "Make it optimized" lol
Looks really cool though, I hope UE does this some day with helping us do things in Engine someday.
you know ... or not ... maybe it is good you have to learn it, if everybody could do it, it would loose its value for people
@@MartinDlabaja What I meant was AI for certain tasks that just help us develop more efficiently.
In the same way that Casceduer uses AI to help character animation work more efficient - in that way. And it does a great job at it.
AI should be everywhere to make games faster and easier
If this becomes a thing, then other companies will follow the same principle and a lot of people having access to game development at ease of use thanks to AI.
That´d be crazy!..
Wow, this is game changing machine. it's faster than human coding.
It maybe fun to add simple things but the moment you try to chain multiple things to create anything more complex it is going to become a total mess that is impossible to debug, fix and very difficult to describe for the AI to understand what is your problem. People going to end up making 2 steps forward and 1 step back. The only real use case I can see is to generate game ready 3D content like the camp fire. But nothing more.
thats totaly true its not about how much ai get better in technology majors its more about you need to learn these majors at first to communicate with ai to help you create your self😂👏 so the main point that people should learn the whole major then create is the point that ai cant replace human jobs its not about imagining and seeing the imaginations happen in front of you!!
The past licensing is scary, nah for me
Insuline has once had a price rise of multiple thousands of percent.
I lost faith in their products years ago, and I'm skeptical about whether this upcoming version will actually have real AI or just be another marketing gimmick.
I used their 2d engine years ago.. buildbox2d which uses java box2d framework.I built an apk and google denied deployment based on the framework having exploits bc buildbox used super old libraries..i ended up downloading box2d myself and reworked the game all in eclipse in order to actualy meet playstore security standards.. so much for nocode...lol they seem to be charletons focused on making money off devs and playerbase. I don't think their the friend to indies as they say they are.
this seems great for prototyping, but I doubt you can actually make a nice game in it.
The pricing I see that as fair, IF.
The engine does in fact do as much of the heavy lifting as it claims to do.
In the future a developer doesn't make a game. A player will make a game just befor playing it (via prompts).
really don't see how you reach this conclusion based on what modern games actually are, how absolutely massive they are and kind of have to be to compete with one another.
It's more like, this is the future of Roblox or poki and it's ilk.
That's not what the tech can do now, though. Right now, diffusion algorithms have no external context, and that's the core reason why it lacks consistency with stuff like animation. So no matter how refined or polished individual outputs look, making a cohesive package while heavily relying on diffusion algorithms isn't likely to produce a polished product.
Chat-GPT can create Story and code, Midjourney can create scetch, 2D assets, disign etc, Meshy AI or Tripo AI can create 3D assets (including charactors), Mixamo can rig charactors, cascadeur can animate caractors. CNM AI can make not only 3D models, but text to animation (in premium version). AI can do everything. AI can compose primitive music based on machin learning. AI can make voice of charoctors. Just see the latest Nvidia conference! Today developers need onlt to make the chain of different AIs and littly polish this complex system.
@@goshawk_fly respectfully, it doesn't sound like you know what you're talking about at all. You've listed a few tools that are only tangentially related to ai, one that currently isn't at all and none of what you've listed is capable of producing professional quality work from prompts without human intervention after generation.
These are tools that will aid developers, they are unlikely to ever be capable of replacing the humans doing the work, nor should you even want that.
Most gamers don't really know what game they want though. Lets say all those available AI tools were really amazing and you task players to design their dream game only using prompts in those AI tools, they'd be lost and wouldn't take into account many fine details they otherwise take for granted. Balanced and fair gameplay, good story progression, specific movement tech, recognizable art style, good level design, whatever particular design details of specific game subgenre, you need a lot of game designer knowledge and taste beyond just technical knowledge. All individual parts of the game have to work together, and good game is more than just a sum of its parts.
I find myself in that market niche. I am a beginner, enthusiastic and have a little time and money to invest. Sadly, artificial intelligence does not work as well as advertised. It gives many errors and does not execute what is desired. I want to learn how to develop games, but I don't want to become an expert, I don't have time for that. Is there a course for people like me on this topic?
trust me these advertisments and ai are more ways to condense learners for real learning like web game developing app developing designers indeed community is really in need for them at the currant time no matter how much chatgpt code you always need to be programmer to understand the code to put the code to link the code to edit the code ita just simple ways to make life easier but not to replace human job❤
Ok so this basically uses Unreal Blueprints style visual scripting
no coding, sounds interesting ... oh it's just noodle soup spaghetti nodes
advertisment no coding a game in seconds. reality ok lets stary puting the codes here and then getting assets from store😂😂 normal game developer
THey need prompts library or prompts documentation!
I get what you mean, but... Let's be honest here - the result of those example look like crap. Would you honestly buy any of those games? I certainly would not.
I guess it could have a good impact of lowering the floor for game dev? Now, is lowering the entry point a good idea in the first place? I can see arguments in both directions. I guess we'll see. But it'll be years before AI tools will be of any use for someone with even mediocre skills.
To be honest, I rather like the idea of gateway game engines. Then when you hit the inevitable limits, you move on to something more powerful, but you had some initial success and encouragement and learned the basics of game development.
Now... should people be selling their creations......... that's a very different conversation.
@@gamefromscratchOk, that's a good point. I think I just have different opinion about this depending on if I look at is as a dev or as a Steam user :D
That's why I love game frameworks. It still requires some common sense in order to make them work and get images to the screen, and by that point all the regards, the mongoloids and the brainlets have gone on to Unity's asset store. The communities of frameworks like monogame or LWJGL are great
target audience is the free gaming market with ads; the casual mobile gamer. From what I've read, folks are making money off this engine and not through people buying the games. It's a huge market though. Your game made in BB may look like 100 other games if you are not a savvy developer doing due research. Lots of people still moan about AI despite it growing stronger and will move into every game design tool soon. I'd rather focus on how it can be worth my time.
It looks great but marketing the prices on $/week and billing only yearly triggers my alarms, is the principle of the thing, if you are being summy even on trivial things...
Конкретно это дорастает до полноценного инструмента для разработки игр на равне с ue5, имхо, нет, это просто похоже на сруб денег
Well that was interesting until the end of the video, you got me there 😛
I mean whether we like it or not AI assists will open their ways in game developments! and if they help and ease our process why not! as long they don't make us lazy!
This is a terrible subscription based service, no pay to own option without it.
No Linux. :(
Is the trailer even real though? Stuff like this has a terrible track record of over promising by staging footage lmao
Make Godot interface with Grok (Elon Musk's free open source AI) and you get a far more interesting option for gamedev. 🤔🤷
This will be the future of game development. All game engines will go this way. In fact all content creation will go this way. We are just heading towards the Star Trek Holodeck where you just talk to the computer, tell it what you want to experience and it creates it. Can't wait!
Sure. I mean, why not. There's nothing wrong in having this option in game engines for people that want such gimmicks.
no more game developer then..
just gamer playing as game dev
They'll kill your ability to think and your ability to imagine and create. The human brain will become a mere consumer of entertainment and targeted propaganda, until everyone becomes simple idiots incapable of doing anything by themselves. Effectively, the gradual degrading of the human species until it meets its end. Perhaps it is just mother nature's way of correcting its mistakes.
Humanity is ... OVER!
@@judasthepious1499 good. Let people experience what they want, how they want. Artists have always had to adapt throughout history. This will be one of those hurdles.
Wont be free i guess??
Similar to something I'm planning with my engine, with the AI part at least.
I use Phind a lot, and want to make part of the engine work like Phind, but across all the engine and code for the project at hand. That way, instead of having to reexplain the project each time, the engine will gain and hold that concept. Also, to have it skip bad results. For example, one framework I'm using sometimes comes up as something completely different. I could have it automatically discard any of those results.
Reguardless, cool idea. Sucky company actions. Helps pave the way for me.
The best engine to make the worst games let's go !
They always were hyper casual grifters
That's what I'm waiting for ai driving your engine it's the future
is far from cheap
imagine how much shit games we going to get with AI.. if we already get it with AAA studios, ... imagine that.
One of the worst companies behind it though