22:55 Tip: be careful not to select the actual hooks (empty objects) when making "CTR parachute" the parent to everything. This can happen if you select the children directly from the scene hierarchy instead of just clicking around in the scene viewport like in the video.
If I make the crate heavy and if I make the parachute fall from a high altitude, *the ropes stretch infinitely* -- even if I add collisions to them and set their _Bending Model_ to _Linear_ with a high _Structural stiffness._ *EDIT:* The culprit seems to be the very first segment of the rope -- the group of vertices that have the pin on it. They stretch infinitely away from the other vertices (the other vertices seem to behave properly as a rope)
Hi Stef? This is a great tutorial well appreciated. However, if you can take a min and help on this specific situation. If the parachute lands and you want to pull it away from the object, how do you go about this?
perfect tutorial, but i need to loose the ropes from the box at certain point of my animation and i cant figure it out, i did through the strength of the hook, but when i animate from 1 to 0, the base of the ropes came back to the origin point on the start of the animation. SOMEBODY HELP ME!!! I search on the entire web and didnt get anything
Fantastic! Finally, someone that makes a really good parachute tutorial! Nice work bro!
Very rare such a videos i found.thanks for your work
Another great tuto so useful, well done Stefano!
Thank you so much :)
At 9:34 when I rotate the rope, the rope's XYZ don't get rotated at the same time as the rope, they stay aligned with the scene's main XYZ axes.
i really like the parachute landing
22:55 Tip: be careful not to select the actual hooks (empty objects) when making "CTR parachute" the parent to everything. This can happen if you select the children directly from the scene hierarchy instead of just clicking around in the scene viewport like in the video.
If I make the crate heavy and if I make the parachute fall from a high altitude, *the ropes stretch infinitely* -- even if I add collisions to them and set their _Bending Model_ to _Linear_ with a high _Structural stiffness._ *EDIT:* The culprit seems to be the very first segment of the rope -- the group of vertices that have the pin on it. They stretch infinitely away from the other vertices (the other vertices seem to behave properly as a rope)
9:45 how do you magically teleport the vertices to the hook?
i can already imagine the Santa Claus sled riding thru the skies dropping gifts with parachutes
LOL
CE É MONSTRO
Hi Stef? This is a great tutorial well appreciated. However, if you can take a min and help on this specific situation. If the parachute lands and you want to pull it away from the object, how do you go about this?
Thanks for the video
perfect tutorial, but i need to loose the ropes from the box at certain point of my animation and i cant figure it out, i did through the strength of the hook, but when i animate from 1 to 0, the base of the ropes came back to the origin point on the start of the animation. SOMEBODY HELP ME!!! I search on the entire web and didnt get anything
12:07 combined with 13:32 = a very important moment of the video
I add wind. Why is the parachute not affected at all by the wind?
Good !!
Great! One thing to mention: Its pronounced..."para shoot"
Thanks. I apologize for my poor English!