Thanks for these guides, just picked up the game on xbox game pass. Been playing a solid 3 hrs+ a night since 27th Dec, lol. Brilliant guide and explanations. Liked and subbed! These were a huge help as most things I looked up were old/outdated. I'm just entering my 3rd year, I spent 2 seasons moving my town because I felt I was too close to Gostovia, I'm now along the river where a creek meets it and there's an island I've put a fishing hut on. Loving this game!
Oh man thank you so much! Glad it helped! Yeah one of the most fun aspects is you can figure out a town just about anywhere on the map. It lends a ton of replay value to the game!
This is so useful. Just getting another person in my community overwhelms me ( I know, I'm weird) so anything that helps is a godsend. That's what you did, here.
Your videos are great. I've been playing MD since the full release so in general I already know all this stuff, but I watch anyway because I like your videos so much. Also, if you get tired of gaming videos, maybe try ASMR. You've got that kind of voice.
Oh wow thank you so much! Hah and here in my last Starsand video I was wondering if I have a speech impediment. Thank you I'm always trying to improve.
Thank you so much I'm glad it helped! Yeah some of the farming and animal stuff is a little daunting. Especially since farming is the only job that distance from house to worksite, and worksite to field actually matters.
When I first started All of my farmers had decent stats to farm and even said they would rather farm before i recruited them. I would have all the needed tools for them to work the fields as well as seeds for every season but they refused to budge until i started the work for them. I thought they were lazy and i wished there was a way to shoot them. Utilizing the farm tab was the only way to get them to do their job though. lol
Ya know this isn't the first time I've heard this I haven't experienced it myself but I've seen people talking about farmers not getting to work until they manually start a field then the workers carry on.
To first time players. Place to required Tools inside their Chests. You dont necessarily have to Place the RESOURCES such as seeds and fertilizer in their chests You can Place Seeds and fertilizer Inside your RESOURCE BUILDING and the NPC(s) will literally take what they need from that building. I play on XBOX and I’ve experimented a lot on how things work. It sucks that the game dev’s doesn’t clearly state any information on this in game.
You can place the tools and the resin in either the farm shed or the resource building. The farmers will take them from either. Blacksmiths will take resources from there, make tools, put them in resources, then farmers will take them. The whole process can run itself.
Yeah I pointed out the distinctly barn shaped hole I had where the farm shed is now. It's definitely going to be an adjustment for preexisting saves...
Didn't answer any of my questions. Why does no one explain if the workings need tool. If they do, how do I give them the tool, and in which chest to put them into?
I put my tools, the bag, hoe and scythe/sickle in the resource storage. I make about 10 at a time and shove them in there. I also put one of each in the storage box in the farm shed just to be on the safe side. They all seem to be working now thank goodness!
This is what irritates me. I always seem to get different answers. Some say it needs to be in the recourse chest others say the tools need to be here and seed and fertilizer there. I never get a straight answer and the game doesn’t even tell you
I haven't done the math yet on just how many plots per day a farmer can handle. The walk time from house to farm shed as well as farm shed to field all factor into it. So the calculation could be kinda complicated.
Questions, Do all crops become harvestable at the turn of 1 season, plant in spring harvest in summer, or do some have longer growing times? If so, is it wiser to change the crop types in all fields to cabbage for the summer as this is the only crop that can be sown in summer? If not, do the fields just stay fallow for the season? If this is true, we only need 5 fields, 1 for each crop type that can only be planted in spring, using the fields for the other crop types in the seasons appropriate to them. Thanks in advance.
No every crop will show you what season they plant in and what season they harvest in. Flax is the only one that goes down in spring and immediately back up in summer. You have to look at the seeds or grains that you want to plant to see its seasons. Rotating crops can help you min/max a field but is a real pain if you want workers to do it. You'd have to change the crop type in the management tab and have the right season and make sure nothing is in the growing phase or workers will plow it under before its ready. So while less efficient I've found it way easier to just set fields and just let them run.
Hello, great video! Thanks for the content. Very helpfull :) I have two questions: 1. Can two workers work the same field? Or is it capped at one worker per field? 2. Does my farming technology points increase faster if i do the farming work or if the worker do the farming work? Or is it the same increase rate?
Hey sorry for the crazy late reply I've seen as much as 3 working a field at once. The thing is only 1 person can do a task per field. So 2 people can't harvest. But you can have a person harvesting, a person behind them fertilizing, and a person behind that hoeing the ground. Yes! You absolutely get way more tech if you do the work yourself than having the townsfolk do it, so that's super useful if you're a few 100 away from a building you want and you want to accelerate the process!
Yeah everyone else starts work the second the clock ticks over. So your work shop is making buckets and vials even as those people are still walking to work. But farming doesn't happen until the person is physically there, changed clothes, walked to the field, and you can SEE them harvest/sew/fertilize.
Is anyone else finding that they don't get the seeds from the barn, then will stand around until you grab them from the barn and move them over to the new building they work out of.
That could be a storage issue. If your resource storage is full logs won't go in, production stuff won't go in, it'll all sit in the chest of the building it was harvested/constructed in. Seeds also are a resource storage not a food storage item so that has been causing people troubles.
Farmer AI can bug out time to time. I once had the farmers standing idle despite there being a field leftover to plant despite it being the correct season, there being access to bags and seeds and the management set up correctly. I double and triple checked everything. I suspect that the AI has a chance of bugging out and not working if you try to help them along with the farming tasks.
Well they are a unique worker they're the only ones that have to physically do their job. For a while I had borked workshops people would never enter just stand outside all day but still magically make their stuff. So I could see them having special issues from special programming.
Am I supposed to micromanage each field and workstation to work a specific crop or resource depending on each season ? Or can I plan like in the fields overview what seed to plan each season for all of the year ? Since its gonna be the same order of sowing each year, why do I have to plan and micromanage it each season again and again ? Same applies to Kitchen, Herbalist, Barn, Farm Shed and Sewing Hut who all depend on seasonal production...
If you want to min/max and constantly have the land useful then you can micro manage in the field maintenence screen. I prefer to set multiple fields close to the farm shed and then just "set it and forget it" so a field for wheat another for oat another for flax etc. I usually do really large fields and split them in half or 1/3s.
If you put hoes and seeds etc in the farm shed they'll use them but it's a super headache. If you put everything in the resource shed they'll take what they need automatically.
@@7CGames the main thing nobody gets and that is explained nowhere is the workers swiping the floor because the fields have no crops assigned. I would love to see a video of the best crops rotations because I only found some outdated guides so far and there are very few of them. And maybe if you could please include information on how to make the farms self sufficient with seeds, because, okay, grains crops are easy to reproduce with the barn, but how to multiply root veggies seeds (beets, carrots, cabbage and onions)?
One question about the crop selection grid tab. I still have a small farm with only 2 fields, so I am rotating crops through. I have been waiting until the crops are harvested before changing the next round to be planted. Is this necessary? Well the farmers go through and hoe everything up? Or will they harvest everything before planting the next crop?
If it's in the fully grown stage and you change the field they'll harvest first then plant the new one you changed to. If you change a field that's just sown or in the growing stage they'll plow the stuff in and replant the new stuff destroying whatever was there before. So as long as it's fully grown you're fine.
I do resource storage, especially when I get automated. The pig sty will auto deposit manure into resource. Then barn workers will auto pull manure and deposit fertilizer so I just leave it as is.
Hey Seven. I love your videos! I've been playing for about a month now and I love the game, but man I'm struggling with space in my resource building. I have level 2, so 2000 kg of weight. I'm constantly getting warnings about how my townsfolk don't have enough mats to do their jobs, but I don't have enough room in my storage. Any suggestions for this?
Wow thank you so much! Well they are cumulative. So you could build another lvl 1 and you'll have 3,000 total and the whole storage is all connected. Although I'd wonder if you're over harvesting or over producing on something. If you go in the storage you can sort by weight. It'll list everything not by the heaviest item individually but by what you have the most total weight for. So for most of my play throughs I end up having a TON of firewood (assuming I'm not on 200% townsfolk needs) so even though each individual firewood doesn't weigh a lot having like 1000 in storage is a huge weight. So either adding another storage, finding what's being over produced and reducing it, or if you have retail stalls set one up to sell off something you're producing a ton of to keep the weight down and money coming in.
Do the workers work with the fruit trees? I was told they don’t, so you have to go pick the fruit. Has this now been changed with the latest update? Thank you the explanation as it’s very important to know but most players, especially the noobies wouldn’t know this
That depends on a lot. How many farmers you have assigned to the farm shed, how big the fields are around the farm shed, and how close the farm shed is to the field. If you have the fields touching the farm shed, then 4 farmers can handle some extremely large fields. I've had 4 16x16 fields run with just 4 farmers.
You'd only need another if you were seeing the distance flag. So if you go into the field management tab there will be a red indicator saying that that field is too far from the farm shed and has "reduced efficiency" or something like that. It just means it takes them a really long time to get there. But if you have those far ones you can build a shed and staff it and those people will go to their closest fields first.
Right but pretty much every work site storage is way crazy small. You're really supposed to be using the big resource storage building and the food storage building and letting the townsfolk just auto deposit things they make/harvest and auto remove whatever tools they need.
Thanks for these guides, just picked up the game on xbox game pass. Been playing a solid 3 hrs+ a night since 27th Dec, lol. Brilliant guide and explanations. Liked and subbed! These were a huge help as most things I looked up were old/outdated.
I'm just entering my 3rd year, I spent 2 seasons moving my town because I felt I was too close to Gostovia, I'm now along the river where a creek meets it and there's an island I've put a fishing hut on. Loving this game!
Oh man thank you so much! Glad it helped! Yeah one of the most fun aspects is you can figure out a town just about anywhere on the map. It lends a ton of replay value to the game!
Honestly just pointing out the "field tab" in management is what i needed lmao
Haha yeah it's easy to miss glad it helped!
This is so useful. Just getting another person in my community overwhelms me ( I know, I'm weird) so anything that helps is a godsend. That's what you did, here.
The town management aspects can be pretty confusing at times. I'm so glad it was helpful thanks!
Your videos are great. I've been playing MD since the full release so in general I already know all this stuff, but I watch anyway because I like your videos so much.
Also, if you get tired of gaming videos, maybe try ASMR. You've got that kind of voice.
Oh wow thank you so much! Hah and here in my last Starsand video I was wondering if I have a speech impediment. Thank you I'm always trying to improve.
This is soo helpful, thank you! New to the game & was feeling pretty overwhelmed by my expanding farms & how to manage them.
Thank you so much I'm glad it helped! Yeah some of the farming and animal stuff is a little daunting. Especially since farming is the only job that distance from house to worksite, and worksite to field actually matters.
Thanks for the help buddy. I know understand moods much better.
Thank you so much I'm glad it helped!
So interesting and helpful it explained a lot. I will have to sort out my town planning
Thank you so much I'm glad it helped!
When I first started All of my farmers had decent stats to farm and even said they would rather farm before i recruited them. I would have all the needed tools for them to work the fields as well as seeds for every season but they refused to budge until i started the work for them. I thought they were lazy and i wished there was a way to shoot them. Utilizing the farm tab was the only way to get them to do their job though. lol
Ya know this isn't the first time I've heard this I haven't experienced it myself but I've seen people talking about farmers not getting to work until they manually start a field then the workers carry on.
Thank you, had this game for a week didn’t even look at the field tab
Thank you so much glad it helped! Yeah the city management aspect of it has a lot going on!
To first time players. Place to required Tools inside their Chests. You dont necessarily have to Place the RESOURCES such as seeds and fertilizer in their chests You can Place Seeds and fertilizer Inside your RESOURCE BUILDING and the NPC(s) will literally take what they need from that building. I play on XBOX and I’ve experimented a lot on how things work. It sucks that the game dev’s doesn’t clearly state any information on this in game.
You can place the tools and the resin in either the farm shed or the resource building. The farmers will take them from either. Blacksmiths will take resources from there, make tools, put them in resources, then farmers will take them. The whole process can run itself.
This is going to mess with my town layout, I'll have to tear down one of my barns to make the little shed.
Yeah I pointed out the distinctly barn shaped hole I had where the farm shed is now. It's definitely going to be an adjustment for preexisting saves...
Very helpful . Informative and understandable because you lead us though with your calm voice, and it suddenly looks nearly easy. Ty :D
Wow thank you so much! I'm glad it was helpful!
Thanks for making the video 👍
Thanks for watching glad you liked it!
Didn't answer any of my questions. Why does no one explain if the workings need tool. If they do, how do I give them the tool, and in which chest to put them into?
I put my tools, the bag, hoe and scythe/sickle in the resource storage. I make about 10 at a time and shove them in there. I also put one of each in the storage box in the farm shed just to be on the safe side. They all seem to be working now thank goodness!
Tools need to be in their respective chest, gain in the barn seed and bags in the farm shed with the tools
This is what irritates me. I always seem to get different answers. Some say it needs to be in the recourse chest others say the tools need to be here and seed and fertilizer there. I never get a straight answer and the game doesn’t even tell you
@@potatosalad6699 the resource chest will be fine
@@FireMN_Gamer can you put the tools for every building in the resource chest?
Have you figured out how much farmland each worker can handle? Given that they live reasonably close to the shed?
I haven't done the math yet on just how many plots per day a farmer can handle. The walk time from house to farm shed as well as farm shed to field all factor into it. So the calculation could be kinda complicated.
Thanks for the explanation!
Glad it helped! Thanks for watching!
Questions,
Do all crops become harvestable at the turn of 1 season, plant in spring harvest in summer, or do some have longer growing times?
If so, is it wiser to change the crop types in all fields to cabbage for the summer as this is the only crop that can be sown in summer? If not, do the fields just stay fallow for the season?
If this is true, we only need 5 fields, 1 for each crop type that can only be planted in spring, using the fields for the other crop types in the seasons appropriate to them.
Thanks in advance.
No every crop will show you what season they plant in and what season they harvest in. Flax is the only one that goes down in spring and immediately back up in summer. You have to look at the seeds or grains that you want to plant to see its seasons.
Rotating crops can help you min/max a field but is a real pain if you want workers to do it. You'd have to change the crop type in the management tab and have the right season and make sure nothing is in the growing phase or workers will plow it under before its ready. So while less efficient I've found it way easier to just set fields and just let them run.
Hello, great video! Thanks for the content. Very helpfull :)
I have two questions:
1. Can two workers work the same field? Or is it capped at one worker per field?
2. Does my farming technology points increase faster if i do the farming work or if the worker do the farming work? Or is it the same increase rate?
Hey sorry for the crazy late reply I've seen as much as 3 working a field at once. The thing is only 1 person can do a task per field. So 2 people can't harvest. But you can have a person harvesting, a person behind them fertilizing, and a person behind that hoeing the ground.
Yes! You absolutely get way more tech if you do the work yourself than having the townsfolk do it, so that's super useful if you're a few 100 away from a building you want and you want to accelerate the process!
Great video
Thank you so much!
so the further the farmers house and fields, the less the lower the cap on what they can get done. i see how this does translate into reduced output.
Yeah everyone else starts work the second the clock ticks over. So your work shop is making buckets and vials even as those people are still walking to work. But farming doesn't happen until the person is physically there, changed clothes, walked to the field, and you can SEE them harvest/sew/fertilize.
Very helpful thank you.
Thank you so much I'm glad it helped!
i guess we can now place our barns anywhere now?.. not like the farm shed close to houses and fields??
Yeah the barn is gonna be like workshop or blacksmith etc so their commute time won't matter now.
Is anyone else finding that they don't get the seeds from the barn, then will stand around until you grab them from the barn and move them over to the new building they work out of.
That could be a storage issue. If your resource storage is full logs won't go in, production stuff won't go in, it'll all sit in the chest of the building it was harvested/constructed in. Seeds also are a resource storage not a food storage item so that has been causing people troubles.
@@7CGames ok thx alot i will have another look.
I haven’t had this problem as yet. Im in year 6 of this playthrough and on Ps5.
Farmer AI can bug out time to time. I once had the farmers standing idle despite there being a field leftover to plant despite it being the correct season, there being access to bags and seeds and the management set up correctly. I double and triple checked everything. I suspect that the AI has a chance of bugging out and not working if you try to help them along with the farming tasks.
Well they are a unique worker they're the only ones that have to physically do their job. For a while I had borked workshops people would never enter just stand outside all day but still magically make their stuff. So I could see them having special issues from special programming.
Am I supposed to micromanage each field and workstation to work a specific crop or resource depending on each season ?
Or can I plan like in the fields overview what seed to plan each season for all of the year ?
Since its gonna be the same order of sowing each year, why do I have to plan and micromanage it each season again and again ?
Same applies to Kitchen, Herbalist, Barn, Farm Shed and Sewing Hut who all depend on seasonal production...
If you want to min/max and constantly have the land useful then you can micro manage in the field maintenence screen. I prefer to set multiple fields close to the farm shed and then just "set it and forget it" so a field for wheat another for oat another for flax etc. I usually do really large fields and split them in half or 1/3s.
Ahhhh so you leave fields unattended when their crops are not 'in season' .. I get it...@@7CGames
Do we need to put the farmers supplies in the farm shed chest or supply shed or does it matter?
If you put hoes and seeds etc in the farm shed they'll use them but it's a super headache. If you put everything in the resource shed they'll take what they need automatically.
I was just looking for a video that talks about this game's farming but YOUR VOICE. You sound just like Puss in Boots Death Wolf!!!!
HAHAHA I haven't heard that one yet thank you!
Thanks
THANK YOU SO MUCH
Thanks for watching glad it helped!
@@7CGames the main thing nobody gets and that is explained nowhere is the workers swiping the floor because the fields have no crops assigned. I would love to see a video of the best crops rotations because I only found some outdated guides so far and there are very few of them. And maybe if you could please include information on how to make the farms self sufficient with seeds, because, okay, grains crops are easy to reproduce with the barn, but how to multiply root veggies seeds (beets, carrots, cabbage and onions)?
One question about the crop selection grid tab. I still have a small farm with only 2 fields, so I am rotating crops through. I have been waiting until the crops are harvested before changing the next round to be planted. Is this necessary? Well the farmers go through and hoe everything up? Or will they harvest everything before planting the next crop?
If it's in the fully grown stage and you change the field they'll harvest first then plant the new one you changed to. If you change a field that's just sown or in the growing stage they'll plow the stuff in and replant the new stuff destroying whatever was there before. So as long as it's fully grown you're fine.
Where do you tend to keep the fertilizer and seeds? barn, resource storage?
I do resource storage, especially when I get automated. The pig sty will auto deposit manure into resource. Then barn workers will auto pull manure and deposit fertilizer so I just leave it as is.
Hey Seven. I love your videos! I've been playing for about a month now and I love the game, but man I'm struggling with space in my resource building. I have level 2, so 2000 kg of weight. I'm constantly getting warnings about how my townsfolk don't have enough mats to do their jobs, but I don't have enough room in my storage. Any suggestions for this?
Wow thank you so much! Well they are cumulative. So you could build another lvl 1 and you'll have 3,000 total and the whole storage is all connected. Although I'd wonder if you're over harvesting or over producing on something. If you go in the storage you can sort by weight. It'll list everything not by the heaviest item individually but by what you have the most total weight for. So for most of my play throughs I end up having a TON of firewood (assuming I'm not on 200% townsfolk needs) so even though each individual firewood doesn't weigh a lot having like 1000 in storage is a huge weight. So either adding another storage, finding what's being over produced and reducing it, or if you have retail stalls set one up to sell off something you're producing a ton of to keep the weight down and money coming in.
Do the workers work with the fruit trees? I was told they don’t, so you have to go pick the fruit. Has this now been changed with the latest update?
Thank you the explanation as it’s very important to know but most players, especially the noobies wouldn’t know this
Yeah the farmers treat orchards like any other farm field. They'll walk out and harvest the trees when they're grown enough and in season.
Ansonsten nows howm man fields a Farmer can handle ?
That depends on a lot. How many farmers you have assigned to the farm shed, how big the fields are around the farm shed, and how close the farm shed is to the field. If you have the fields touching the farm shed, then 4 farmers can handle some extremely large fields. I've had 4 16x16 fields run with just 4 farmers.
If but 2 farmer sheds , would that help
You'd only need another if you were seeing the distance flag. So if you go into the field management tab there will be a red indicator saying that that field is too far from the farm shed and has "reduced efficiency" or something like that. It just means it takes them a really long time to get there. But if you have those far ones you can build a shed and staff it and those people will go to their closest fields first.
@@7CGames thx
@@Wally_Gamer Anytime! Glad to help!
Damn, how large is your settlement??
In that save it's quite large lol I think that ones at like 140% build limit?
Shed storage is only 150. Too small for big fields.
Right but pretty much every work site storage is way crazy small. You're really supposed to be using the big resource storage building and the food storage building and letting the townsfolk just auto deposit things they make/harvest and auto remove whatever tools they need.