Wouldn't it be nice if this game included castle and so much more. Maybe if I used my manners, please and thank you, these things might happen. For example... Hey there devs, I'm curious if it would be possible to implement this. I think it would help increase game play and interest quite a bit. Please let me know how I can properly communicate with you. I love playing this game and appreciate the work you are doing. Thank you.
@ Dtg thank you for the video mate. Loving this game. Looking forward to leaving early access. I have happily restarted a few times. Learning new things everytime. Again thanks mate.
I'd be ok with motte and bailey but I don't really want to get super fancy myself. Same with not wanting tons of combat. I mean m&b 2 scratches my medieval combat itch. I just want to be a yeoman or maybe a castellan
#8... Actually, the best way to find out if you need to repair buildings is to hold a hammer in your hand and select "Repair". Anything that needs repaired will show bright RED. Everything above 50% will show GREEN. Great video bro, as always.
I'm loving this game ,..i lost use of my right hand a ferw months ago ,.. soooo instead of quiting gaming i engineered and built a 1 handed xbox dual shock controller for my remaining left hand. ive always loved building and survival games ,..this one gives me a great jumping off point to train my hand to use the 1handed controller,.. as i can turn off dmg ect. the first 4 hours i copuld bartely walk and look around at same time ,..within 8 i was running and jumping through the woods while simultaniously looking around ,.. i hate controller aiming as i was a keyboard and mouse pc master race guy ,.. but it sure is better than nothing. thanks for the game your vids make this so much more fun by removing the bs figuring the game mechanics part out.
A few quick tips. Leveling up NPC crafters is an absolute nightmare so use mainly men as they won't go inactive for two years due to pregnancy. The only way I have successfully leveled up my crafters is by never moving them from the kitchen. Soon as i could i built a tier 2 kitchen and put 2 guys in there cooking meat. When i unlocked the tier 3 kitchen i put 3 guys cooking fish as fish gives 8 food. I have 1 guy in a fish hut and he easily keeps an 8,7,7 crafters busy, and it took me 20 years in game to get them that far. When all of them reach 10 I will take one out and put him crafting elsewhere along with a rookie to train there. I will then add in another rookie to be trained in the kitchen, rinse and repeat. I have about 8 people already as 10 farmers by doing the same sort of thing with the barn. Basically, decide what you want each person to do and try your best to never move them if you don't have to unless it is from farmer to field worker and back. By now i have some people that are good in 2 classes which also helps. Best of luck to you.
Your sorrages are connected. Build one near a town where you can sell stuff. When you want to sell your produced goods, you don't have to run all back and forth with your limited carry inventory, you can just pick it out of that storage that is near. Same with mining. Build a storage, so you don't have to carry all that heavy stone, copper, iron etc. the long way home to get like 5-10 iron.
First off, I want to say thank you for sharing the wall laying look. I appreciate your tips on making things aesthetically pleasing, but I'm in year 4 of my first playthrough and I'm not trying to nit-pick here, but most of these tips are pretty useless. You say you've been through multiple playthroughs and that baffles me. I know you probably don't play the game anymore, but here's a quick list of things that helped immensely once I learned them. 1) You can build anywhere on the map 2) Your buildings don't have to be together 3)All storage buildings are connected by type 4) Extraction buildings do not need to be near the resources they are extracting.
The walls look incredible! I know from experience that this took hours to set up, and a staggering number of trees to cut down. If you have a mine or excavation shed, the rocks aren't that difficult to come by, but the wood from cutting trees, or even having 3 lumberjacks, must've been a painstaking process.
By the time you have advanced enough to have unlocked palisades to build those walls you should have long ago had a Woodshed II up and running and with well over 1,000 logs in storage.
I'm playing the game again now, after the full release, and i am figuring out some new techniques. I hope to make some new videos soon, as much has changed.
I like the build mechanics in this game, but they really need to allow you to carry much more, at least when you are in the area around your town. Or maybe connect your resource storage to partially build buildings so you don’t need to make a dozen or more trips between them. One other minor gripe is the change they made to wash tubs being made with planks instead of logs, as this eliminates the ability to easily make them near other villages
Actually you can just go take a swim in the river and it will wash you up.. and since almost all of the settlements are near bodies of water there is no need to go running around all smelly ..
@@ludwiglionheart570 yeah, I know, but some towns are away from water deep enough to wash in, although giving us the option to wash in streams, and/or from our canteen could solve those issues.
Yeah, you should be able to build with anything that is in your storage as long as you are within 100 meters of the nearest resource storage building. That would be a good change.
Yep I have the same issue with the roof now too, needing planks for the better house roofing. Although most villages have planks and they are free as in not classed as stealing unless they also changed that in the update, but the problem is they are very heavy, heavier than logs! I could carry 5 logs but could barely move with 3 or 4 planks.
If you want to build roads, just plan a single tile field and use a hoe to grub it up. The only things to remember is that the lenght can only be 16 squares max. and that you cannot build other things like camp fires on them.
I used the field technique to plan out my village. A 6x9 field gives you enough room for a tier 3 house and a yard. Also you need at least a single field gap between blocks so you have limitations. For example if you set up two 6x9 'houses' and a 1x13 'road' running alongside, you then mode switch the hammer to 'destroy', plan your walls in the gaps, then delete the fields. Also, the 6x9 is a great size as it allows any building to be placed in it. I have one block for crafting, my forge and sewing sit happily in there next to my main resource storage. Across the road from this is my hunters cabin sharing the space with my food storage. My main focus now is building the fencing around these blocks.
@@mauleymaule Well I use the fields to plan out the settlement, and then delete the field to make space to build the house. Also I use the yards as my primary fields. As I set it up I experimented and found the house as a 3x3 building equates to a 5x5 field. In the 'yards' I either have a 2x6 field or 2 2x3 fields.
DTG Productions The tips and techniques video of Medieval Dynasty have help with my play through of the game. I am now at point in my game where livestock and the decision in what animal are worth the gold, do you pay baby animal or old ones. I am have many question about the livestock in the game any there isn't many guilds or video on it. I am wonder if you could make one for everyone.
I agree with most of the tips accept Tip #4, you are limited as to how many villagers (workers) you can have. Now unless its gotten patched - only a man and woman share a house. If you take your time too slowly, then they will have kids, these kids counted as villagers, and can not do any work until they turn 18. So theoretically in my mind I would be losing 1/3rd of your possible max villagers, if they all have children. the mothers will not work for 2 years. On one run thru I had 4 or 5 couples, and they all had kids within a year or a year and a half. So on another run, all I did was hire one sex males or females doesn't matter. That way they get their house's and keep working fine, and when I get to the point where I am at half my village limit, I stop recruiting until I advance to the next level in reputation to get more villagers. Afterwards when I am at max, or do not need anymore then Ill hire the missing gender and fill up the houses easily. Now if you chat them up and all are friendly whenever you get a chance to get a bunch of villagers at one time, I would rather wait until I know that I can get a full population, for my current villager limit. Now of course if this is not the way it is anymore, please disregard this crazy thought of mine completely. I am on hold with this game until, they add gates, so the animals are not running all over my town, and the pigs stop shyting on the main road..
When I built my settlement, I picked a spot in between two large hunting areas next to a lake. Any spots noted as being too uneven, that's where farms went
For roads I built actually along one. Then I am going to leave room for side roads when they get added (if). The road I picked is the near the bridge that sits east of the unstuck site. Originally I thought that was a bad site but the more I look at it the better I liked it. close to water, wood, reeds not far from rock mining ect. I just used the main road already there as the town's divider and through way.
Honestly if they could add some of the concept of Tamriel Online it would be dope as fuuuuu. As long as you have an online marketplace and content creators and stuff. Then I'd pay for some decent lighting styles, different crops, maybe some precious gemstones and precious metals to Smith into jewelry, large clay pots, fishing nets as an option to catch fish.
The spot I used was one of the locals you suggested in your other video. I played for one day just to get the feel for the game, then watched a few videos and restarted. (My plan from the start) Seeing as the game is in alpha, pretty sure they will add things like gates and yard items.
I have a question I’d love to be answered... when you set a production building down. Of whatever sort. And you control the intensity of witch you want to be farmed/grind by the npc villagers. Is there a negativity to setting say a Hunter to get 100% meat. Or a woodworker to get 100% logs. I usually keep them at 45/50 in case they get burned out or over worked ( not sure if that’s a feature in the game). Worried incase I lose the npc’s. Thankyou in advance. All the videos I’ve watched this issue isn’t brought up and I hope I’m just not being dumb 😂😂😂😂
How soon in the game years do you think we should be building resource buildings and bringing villagers to live with us? I know that having x amount of buildings makes tax higher and I do struggle looking after myself even just to eat let alone worrying about others in the village and hoping I can manage the tax when it comes around. I know there are tips for making money etc but I just don't seem quick enough trying to gather and then get to a village to trade before everyone is in bed. I get a bit frustrated running around trying to find the traders I wish they stayed in one area as pressing E when someone is walking around just doesn't work well for me, but I'm sure as I get better with the controls it will be easier for me. I know pressing alt shows where traders are but I'm not the best at navigating either. I have been a bit concerned about how fast time passes, I've read on the Steam forums a few people have quests busted because the NPC has died as too much time passed before they got to the quest so I also worry about time management too. On the start up day I wish we had 4 days of spring, I can mange 3 day seasons but that first day kind of feels robbed from you because of doing the tutorial, especially when I'm trying to collect resources and earn enough to buy seeds and fertilizer.
Not sure if you come back to look for replies, but they just patched it so you can tweak some different settings, and season length is one of them. Unfortunately you do have to start a new game. It has been one of my wishes since I started that the seasons would be longer for the sole purpose of doing side quests.
@@aceichner Thank you so much for letting me know. I took a break from the game as the other patch that they did changing the spears distance and hit points really screwed me over, it was like learning all over again and was feeling impossible to hunt like a newbie again. I'm always restarting new saves each time I learn something new haha it's still all practice for me at this point so I don't mind another restart myself.
@@kimabc3 Soon as you can, make a bow and iron arrows. If you shoot deer in the neck, it is mostly 1 shot kills. I don't bother with the crossbow as it is too slow but i have fantastic success with the recurve bow. To start though, the long bow also rocks. Remember, all the traders in the village will show up as a white bag on your compass. Turn until the white bag is in front of you up on compass and then go straight to it. Also, you can have NPC's do your farming and currently they don't use fertilizer or seeds, it's free for them. You will still have to do some yourself just to get the points though.
Good advice, my first task every season is to fix my buildings. That said, when I restart I plan to try your tip for building houses to the top level from the get go, hopefully I won’t have to do it every season change. One question, can we place down a field, grub it up, then destroy it, leaving the soil bare or will the grass grow back? I don’t know the answer but plan to try it tomorrow.
You can repair danaged buildings by building up the Builder Hut and assigned a worker there. You set him to work in the management section by pressing F on each of the damaged buildings listed there.
Storages are not unlimited, Hunters & fishers would stop working if food storage were full, same on resources storage lumbers & miners would actually stop working.
They are unlimited in the sense that you can put as much stuff in there as you want. But, yes, once they go over the limit, workers who put stuff in there will not be able to.
Aye, I also desire gates. I got fucking geese and pigs just running amok outside their fences. Btw, question, have you had breeders actually breed you animals. I’ve had no piglets and or goslings in like 5 years.
@Landon Taylor No, he said it multiple times. Words means things. The storage IS limited. Regardless if he thinks someone will never fill it. I have filled many of them to capacity and it didn't take long either. He's just wrong, or wasn't paying attention. It's alright, still some good tips though.
here i felt bad for building 6 houses a season and running city to city each season for 6 of each gender. my population being 70 before the third year in game.
First two points of the video and both are wrong hahaha. First: Pick a good spot. Find a hill, where you will be building the main manor when able (because lord's manor or churches or importat buildings were built in the top o a hill for defense purposes) and surround it with a high wood wall. Second: Don't plan your tow/city. All medieval towns/cities were built around the main building (castle, lord manor, church, etc...). That's why towns and cities in Europe look beautiful nowadays, because they were built GRIDLESS. That's why you have uneven streets, narrow strees, circular strees, etc... (Also, the walls that surround the towns/sities are circular and not squared). Third: Don't listen to an american telling you how to build a MEDIEVAL city, they've only seen them in movies. They don't know how medieval cities looked like, as they never had. They only have 300 year of history, but look at Europe and find good medieval maps. USA is all about grids, very different to a medieval town....
You're forgetting one very important thing. We have freedom of choice. We don't always want a boring ass accurate town. We want to have fun with it. Second, America has historians as well, don't assume we're all knuckle dragging apes. It only makes you look ignorant 😅
Lol. This kid says that a good settlement site has plenty of flat areas and then he chooses to build on the east side of that lake, which has a big slope all the way up from the lake. Not flat at all. The west side is flat and has a huge open area to place fields. But he chose the non flat side. Yeah, so much for "practice what you preach". Duh.
I want castles in this game. Towers, curtain walls, gatehouses....I want it all.
Wouldn't it be nice if this game included castle and so much more.
Maybe if I used my manners, please and thank you, these things might happen.
For example...
Hey there devs, I'm curious if it would be possible to implement this.
I think it would help increase game play and interest quite a bit. Please let me know how I can properly communicate with you. I love playing this game and appreciate the work you are doing. Thank you.
@ Dtg thank you for the video mate.
Loving this game. Looking forward to leaving early access. I have happily restarted a few times. Learning new things everytime.
Again thanks mate.
I'd be ok with motte and bailey but I don't really want to get super fancy myself. Same with not wanting tons of combat. I mean m&b 2 scratches my medieval combat itch. I just want to be a yeoman or maybe a castellan
I would also love all of that.
I want you to have it all
#8... Actually, the best way to find out if you need to repair buildings is to hold a hammer in your hand and select "Repair". Anything that needs repaired will show bright RED. Everything above 50% will show GREEN. Great video bro, as always.
That works really well too. But if your town is spread out, sometimes you can’t see everything from one spot.
I finally got someone working in the builders hut so now I can finally just sit back and collect coin hahahah
I'm loving this game ,..i lost use of my right hand a ferw months ago ,.. soooo
instead of quiting gaming i engineered and built a 1 handed xbox dual shock controller for my remaining left hand.
ive always loved building and survival games ,..this one gives me a great jumping off point to train my hand to use the 1handed controller,.. as i can turn off dmg ect.
the first 4 hours i copuld bartely walk and look around at same time ,..within 8 i was running and jumping through the woods while simultaniously looking around ,.. i hate controller aiming as i was a keyboard and mouse pc master race guy ,.. but it sure is better than nothing.
thanks for the game your vids make this so much more fun by removing the bs figuring the game mechanics part out.
A few quick tips. Leveling up NPC crafters is an absolute nightmare so use mainly men as they won't go inactive for two years due to pregnancy. The only way I have successfully leveled up my crafters is by never moving them from the kitchen. Soon as i could i built a tier 2 kitchen and put 2 guys in there cooking meat. When i unlocked the tier 3 kitchen i put 3 guys cooking fish as fish gives 8 food. I have 1 guy in a fish hut and he easily keeps an 8,7,7 crafters busy, and it took me 20 years in game to get them that far. When all of them reach 10 I will take one out and put him crafting elsewhere along with a rookie to train there. I will then add in another rookie to be trained in the kitchen, rinse and repeat. I have about 8 people already as 10 farmers by doing the same sort of thing with the barn. Basically, decide what you want each person to do and try your best to never move them if you don't have to unless it is from farmer to field worker and back. By now i have some people that are good in 2 classes which also helps. Best of luck to you.
This is very cool. Well done man, engineering and building something like that must've been difficult, but satisfying.
hats off to you sir
Your sorrages are connected.
Build one near a town where you can sell stuff.
When you want to sell your produced goods, you don't have to run all back and forth with your limited carry inventory, you can just pick it out of that storage that is near.
Same with mining.
Build a storage, so you don't have to carry all that heavy stone, copper, iron etc. the long way home to get like 5-10 iron.
First off, I want to say thank you for sharing the wall laying look. I appreciate your tips on making things aesthetically pleasing, but I'm in year 4 of my first playthrough and I'm not trying to nit-pick here, but most of these tips are pretty useless. You say you've been through multiple playthroughs and that baffles me. I know you probably don't play the game anymore, but here's a quick list of things that helped immensely once I learned them. 1) You can build anywhere on the map 2) Your buildings don't have to be together 3)All storage buildings are connected by type 4) Extraction buildings do not need to be near the resources they are extracting.
So good to see how many of these things were implemented in the game 😍
Would enjoy a updated tips video. The game has come a real long way!
The walls look incredible! I know from experience that this took hours to set up, and a staggering number of trees to cut down. If you have a mine or excavation shed, the rocks aren't that difficult to come by, but the wood from cutting trees, or even having 3 lumberjacks, must've been a painstaking process.
Yeah, it certainly was not a quick process, but we’ll worth it. I e done two towns like this now, and it just looks so good.
By the time you have advanced enough to have unlocked palisades to build those walls you should have long ago had a Woodshed II up and running and with well over 1,000 logs in storage.
Is there any benefit to building a non house with better materials, stone vs wood or insulating it, such as smithy or resource building?
13:25 The best way I found to get rid of grass is by either turning down foliage in the settings or placing paths
I'm playing the game again now, after the full release, and i am figuring out some new techniques. I hope to make some new videos soon, as much has changed.
You can use fields to simulate roads. they look even cooler when you place planks on them.
I was just going to post this, lol. To look right though you need to line the house with a N, S, E, W, points on the compass.
You can make your own roads now so this is no longer a thing
@@HazardWolfCorp A new update? How do we do this? I must be missing something.
@@TheCheshireMadcat if you check out Raptor here on YT he did a stream on it.
@@HazardWolfCorp Thanks
7:12 Id say do build houses in advance, if you cant populate them its because you didnt play smart (or efficent, poor priorities).
It's two years, not two seasons that trees grow back
Just 24 days
How do you make the upgraded houses I’m at the start and I do not see how to make stone walls only sticks and thatch roofs ????
I like the build mechanics in this game, but they really need to allow you to carry much more, at least when you are in the area around your town. Or maybe connect your resource storage to partially build buildings so you don’t need to make a dozen or more trips between them.
One other minor gripe is the change they made to wash tubs being made with planks instead of logs, as this eliminates the ability to easily make them near other villages
Actually you can just go take a swim in the river and it will wash you up.. and since almost all of the settlements are near bodies of water there is no need to go running around all smelly
..
@@ludwiglionheart570 yeah, I know, but some towns are away from water deep enough to wash in, although giving us the option to wash in streams, and/or from our canteen could solve those issues.
Yeah, you should be able to build with anything that is in your storage as long as you are within 100 meters of the nearest resource storage building. That would be a good change.
Or a simple wheel-barrel would work for me, make trips to town easier
Yep I have the same issue with the roof now too, needing planks for the better house roofing. Although most villages have planks and they are free as in not classed as stealing unless they also changed that in the update, but the problem is they are very heavy, heavier than logs! I could carry 5 logs but could barely move with 3 or 4 planks.
If you want to build roads, just plan a single tile field and use a hoe to grub it up. The only things to remember is that the lenght can only be 16 squares max. and that you cannot build other things like camp fires on them.
I had thought of that. Only thing is, you would have to do that first so your buildings would actually line up with it.
@@Dare_To_Game True, but to be honest, it actually makes lining up your buildings much easier too :)
I used the field technique to plan out my village. A 6x9 field gives you enough room for a tier 3 house and a yard. Also you need at least a single field gap between blocks so you have limitations. For example if you set up two 6x9 'houses' and a 1x13 'road' running alongside, you then mode switch the hammer to 'destroy', plan your walls in the gaps, then delete the fields.
Also, the 6x9 is a great size as it allows any building to be placed in it. I have one block for crafting, my forge and sewing sit happily in there next to my main resource storage. Across the road from this is my hunters cabin sharing the space with my food storage.
My main focus now is building the fencing around these blocks.
@@johncaddick5075 Would love to see what this looks like in video or picture. Do you place hosues on top of the fields or around the fields?
@@mauleymaule Well I use the fields to plan out the settlement, and then delete the field to make space to build the house. Also I use the yards as my primary fields.
As I set it up I experimented and found the house as a 3x3 building equates to a 5x5 field. In the 'yards' I either have a 2x6 field or 2 2x3 fields.
what house did you use by the pond? i like that one but cant find it
DTG Productions The tips and techniques video of Medieval Dynasty have help with my play through of the game. I am now at point in my game where livestock and the decision in what animal are worth the gold, do you pay baby animal or old ones. I am have many question about the livestock in the game any there isn't many guilds or video on it. I am wonder if you could make one for everyone.
I agree with most of the tips accept Tip #4, you are limited as to how many villagers (workers) you can have. Now unless its gotten patched - only a man and woman share a house. If you take your time too slowly, then they will have kids, these kids counted as villagers, and can not do any work until they turn 18. So theoretically in my mind I would be losing 1/3rd of your possible max villagers, if they all have children. the mothers will not work for 2 years.
On one run thru I had 4 or 5 couples, and they all had kids within a year or a year and a half. So on another run, all I did was hire one sex males or females doesn't matter. That way they get their house's and keep working fine, and when I get to the point where I am at half my village limit, I stop recruiting until I advance to the next level in reputation to get more villagers. Afterwards when I am at max, or do not need anymore then Ill hire the missing gender and fill up the houses easily.
Now if you chat them up and all are friendly whenever you get a chance to get a bunch of villagers at one time, I would rather wait until I know that I can get a full population, for my current villager limit. Now of course if this is not the way it is anymore, please disregard this crazy thought of mine completely. I am on hold with this game until, they add gates, so the animals are not running all over my town, and the pigs stop shyting on the main road..
You can repair damaged buildings using the builder hut with a worker assigned to it.
When I built my settlement, I picked a spot in between two large hunting areas next to a lake. Any spots noted as being too uneven, that's where farms went
For roads I built actually along one. Then I am going to leave room for side roads when they get added (if). The road I picked is the near the bridge that sits east of the unstuck site. Originally I thought that was a bad site but the more I look at it the better I liked it. close to water, wood, reeds not far from rock mining ect. I just used the main road already there as the town's divider and through way.
Honestly if they could add some of the concept of Tamriel Online it would be dope as fuuuuu. As long as you have an online marketplace and content creators and stuff. Then I'd pay for some decent lighting styles, different crops, maybe some precious gemstones and precious metals to Smith into jewelry, large clay pots, fishing nets as an option to catch fish.
The side road looks too congested? have you been to small towns in Europe? That is pretty normal.
If u put a rioad over an area a where plant are the plants disappear late tip which u may know but I've just got it on consoles
The spot I used was one of the locals you suggested in your other video. I played for one day just to get the feel for the game, then watched a few videos and restarted. (My plan from the start) Seeing as the game is in alpha, pretty sure they will add things like gates and yard items.
Is it a good idea to have more than one wood shed early to assign 2 lumberjacks?
It can be. Wood production can be a pinch otherwise.
I have a question I’d love to be answered... when you set a production building down. Of whatever sort. And you control the intensity of witch you want to be farmed/grind by the npc villagers. Is there a negativity to setting say a Hunter to get 100% meat. Or a woodworker to get 100% logs. I usually keep them at 45/50 in case they get burned out or over worked ( not sure if that’s a feature in the game). Worried incase I lose the npc’s.
Thankyou in advance. All the videos I’ve watched this issue isn’t brought up and I hope I’m just not being dumb 😂😂😂😂
The negative to having your lumber jack get only logs is that you have to make fire wood for the village's wood needs manually
Is there a road where villages actually follow the roads mine walk where ever they please?
Will chickens reproduce? I hired a “ breeder” for them (2 chickens), but I don’t think they’re multiplying.
As long as they have feed, and i think one of each gender, you will get more over time with a breeder, i believe.
Not yet but it is coming.
I just want to know how to make straight roads. I find it really hard to make houses in straight rows.
How soon in the game years do you think we should be building resource buildings and bringing villagers to live with us? I know that having x amount of buildings makes tax higher and I do struggle looking after myself even just to eat let alone worrying about others in the village and hoping I can manage the tax when it comes around. I know there are tips for making money etc but I just don't seem quick enough trying to gather and then get to a village to trade before everyone is in bed. I get a bit frustrated running around trying to find the traders I wish they stayed in one area as pressing E when someone is walking around just doesn't work well for me, but I'm sure as I get better with the controls it will be easier for me. I know pressing alt shows where traders are but I'm not the best at navigating either.
I have been a bit concerned about how fast time passes, I've read on the Steam forums a few people have quests busted because the NPC has died as too much time passed before they got to the quest so I also worry about time management too. On the start up day I wish we had 4 days of spring, I can mange 3 day seasons but that first day kind of feels robbed from you because of doing the tutorial, especially when I'm trying to collect resources and earn enough to buy seeds and fertilizer.
Not sure if you come back to look for replies, but they just patched it so you can tweak some different settings, and season length is one of them. Unfortunately you do have to start a new game. It has been one of my wishes since I started that the seasons would be longer for the sole purpose of doing side quests.
@@aceichner Thank you so much for letting me know. I took a break from the game as the other patch that they did changing the spears distance and hit points really screwed me over, it was like learning all over again and was feeling impossible to hunt like a newbie again. I'm always restarting new saves each time I learn something new haha it's still all practice for me at this point so I don't mind another restart myself.
@@kimabc3 Soon as you can, make a bow and iron arrows. If you shoot deer in the neck, it is mostly 1 shot kills. I don't bother with the crossbow as it is too slow but i have fantastic success with the recurve bow. To start though, the long bow also rocks. Remember, all the traders in the village will show up as a white bag on your compass. Turn until the white bag is in front of you up on compass and then go straight to it. Also, you can have NPC's do your farming and currently they don't use fertilizer or seeds, it's free for them. You will still have to do some yourself just to get the points though.
@@aceichneryou don’t have start again , it starts new season
As he's talking about not having doors or gates, we get a live example of why they would be nice to have. xD
Good advice, my first task every season is to fix my buildings. That said, when I restart I plan to try your tip for building houses to the top level from the get go, hopefully I won’t have to do it every season change.
One question, can we place down a field, grub it up, then destroy it, leaving the soil bare or will the grass grow back? I don’t know the answer but plan to try it tomorrow.
Stuff grows back unfortunately.
How do you repair buildings? I've gone into repair mode and it doesn't say what I need to fix my buildings
They have to degrade to a low enough level that they actually need to be repaired.
You can repair danaged buildings by building up the Builder Hut and assigned a worker there. You set him to work in the management section by pressing F on each of the damaged buildings listed there.
Loving this game. I’ve got over 30 villagers now
I use wooden palisades for fences or stone fences in case I need space.
Super info again ! Thanks !!!
Glad it was helpful!
Lol. “I wish we had working gates” **pig run’s outside fence**
Storages are not unlimited, Hunters & fishers would stop working if food storage were full, same on resources storage lumbers & miners would actually stop working.
They are unlimited in the sense that you can put as much stuff in there as you want. But, yes, once they go over the limit, workers who put stuff in there will not be able to.
1 year later...
Gates added: check
placeble roads added: check
:)
Awesome video
Thanks for the visit
Bro yes thankyou!
I hope this doesn't offend u, but I feel like Kermit is telling me all these tips. And I love it. Lol
I'd like to get rid off diposits that block me from building
I have my fences up with rotating gates to keep my cows and pigs inside their fences.
Thanks
My man is playing a black character farming in medieval time. ☠️
Lol, I picked basically the same spot on that lake. Only problem was I had to chop down soooo many trees.
Aye, I also desire gates. I got fucking geese and pigs just running amok outside their fences. Btw, question, have you had breeders actually breed you animals. I’ve had no piglets and or goslings in like 5 years.
Also, I’ve started seeing pathways form in the recent update 1.2.4.
I have not seen it happen. As far as I know, it is supposed to happen as long as you have one of each gender, enough feed, and an assigned breeder.
I can never line up my house in group of 4 lets say and then building roads around them 😂 but I like you wall tip
Your first villager should be a level 3 lumberjack. Before you even build the resource storages
that pig that escaped foreshadowed all of attack on titan
#11 Most towns were set up to get enemies lost in back streets. Making it have clear straight roads everywhere is unusual outside of the USA
Can you make a new video if you steel play the game
Trust any old Life is Feudal: Your Own player to dig up stumps...
Why does he keep saying "basically unlimited storage" when I can clearly see the weight limit of the storage container on the screen. Smh..
@Landon Taylor
No, he said it multiple times.
Words means things.
The storage IS limited. Regardless if he thinks someone will never fill it.
I have filled many of them to capacity and it didn't take long either.
He's just wrong, or wasn't paying attention.
It's alright, still some good tips though.
use roads to get rid of plants just layer them close together
unstuck spot is cherry for many reasons
Correct, it is useful for lots of reasons.
here i felt bad for building 6 houses a season and running city to city each season for 6 of each gender. my population being 70 before the third year in game.
The fields is the street in my settlement
Ray Romano plays Medieval Dynasty
Lol at no 11, have you seen a medieval town? The streets are very very wiggly, and you often find yourself randomly at the back of a shop
After the third time i restarted the game, then only i get it right
How's miss Piggy?
Roads are on the test server.
This guy sounds like jordon Peterson
YEET
YOTE
roads are now a thing.
Cant believe i am taking tips from Kermit..
👻👍
Yeah roads get rid of plants
C
LOL you sound like elmo
TBH, a very ugly looking village and on a very poorly chosen spot. Most of the tips are useless also.
First two points of the video and both are wrong hahaha. First: Pick a good spot. Find a hill, where you will be building the main manor when able (because lord's manor or churches or importat buildings were built in the top o a hill for defense purposes) and surround it with a high wood wall. Second: Don't plan your tow/city. All medieval towns/cities were built around the main building (castle, lord manor, church, etc...). That's why towns and cities in Europe look beautiful nowadays, because they were built GRIDLESS. That's why you have uneven streets, narrow strees, circular strees, etc... (Also, the walls that surround the towns/sities are circular and not squared). Third: Don't listen to an american telling you how to build a MEDIEVAL city, they've only seen them in movies. They don't know how medieval cities looked like, as they never had. They only have 300 year of history, but look at Europe and find good medieval maps. USA is all about grids, very different to a medieval town....
You're forgetting one very important thing.
We have freedom of choice.
We don't always want a boring ass accurate town. We want to have fun with it.
Second, America has historians as well, don't assume we're all knuckle dragging apes. It only makes you look ignorant 😅
Lol. This kid says that a good settlement site has plenty of flat areas and then he chooses to build on the east side of that lake, which has a big slope all the way up from the lake. Not flat at all. The west side is flat and has a huge open area to place fields. But he chose the non flat side. Yeah, so much for "practice what you preach". Duh.