Great Guide! I didnt konw that you dont have to purchase the trade route for minor trades jet. But I never built the tardingpost at the kingsroad and as far as I know, they are still working fine.
Thanks so much! Great to hear that it helped you out :) So actually, I should have clarified that a bit better. If you don't build the Trading Post on the King's Road, Minor Traders can still visit your Trading Post. But you will get a warning that pops up saying "Disconnected From The Major Trade Routes". So Major Traders (the ones on Horse) will not be able to visit your Trading Post. Hopefully that clarifies that a bit better!
@ Are you sure? Im pretty sure they do as long as to road the trading post is on is connected to the kings road. So I you need the connection to the kings road, not actually bild it there. But I’m gonna check that the next time I play, maybe I’m wrong
I've never built a Trading Post off the King's Road without getting that warning for "Disconnected From Major Trade Routes". As far as I understand from info from the official Discord / Developer, that is how it's supposed to work. But that being said it's still an Early Access game that has plenty of bugs, so it's definitely possible that there could be some variance in experience with that in mind. Lmk if you discover anything else!
I need a guide or assessment of trading between regions only. This option doesn't seem to be working for me. I have a huge beer surplus in the main town and have 2 fully staffed trading posts with 8 horses. My small mining towns have trade posts set up and enough money to buy the beer. However, the shipment only comes about once a year and it is small. I can't progress in the game this way. I will have to wait until I have maxed out income and can buy from foreign supply. Pack horses are weird too. They won't send beer for the goods available.
Looks like assigning any animals to any building (except farm houses) is not mandatory. They will use free animals anyway. Only to have an ox to plough a field you have to assign him to a farmhouse. Also, you can employ up to 4 families in a trading post but there are only 2 horse slots there. Buy a horse per each family working in trading posts, i.e. 4 horses per 1 fully staffed trade post. You can also build multiple trade posts to intensify trade.
Yes, you can build more Trading Posts which will mainly just be a benefit for gaining more Traveling Traders. But then you increase the likelihood that you overflood the market and cause item values to go down unless you have a large stock & variety of items. Everyone has a different town setup, available workers, available supplies, etc. Fully staffing multiple Trading Posts with 4 Horses on each one might not be the best idea unless that player has the proper setup for it. Personally, I prefer to keep smaller Towns with more controlled Trade in each region. And there's literally no reason to not assign the Horses at the Trading Post. Ofc there's only 2 spots available and they will use Horses regardless if they are available in your Town, but as it's Early Access I wouldn't be surprised if that gets updated at some point. Also the Traveling Tradepoints that the Traveling Traders utilize are labeled "WIP", so I think building extra Trading Posts for more Traveling Traders will be a limited time strategy. Although to be fair, I guess you could say that about anything as the game is still being developed. This video is meant to give people the tools to understand the basics to apply both now and as the game develops.
I cant seem to import weapons. i have money, a militia that needs spears/shields and purchased the respective major trade routes. Despite needing weapons my current surplus says zero. I set it to import and the surplus to 1 and nothing happens. I set the surplus to 5 or more and it starts buying stuff. It buys 5 of them and stops for a bit. if i rally troops that sets the surplus all haywire and i have to try again. What's going on? Bugs or am i missing something. For a 36 man unit and 20 starting shields should my import be set to 36 spears surplus?
So for Importing anything in general, you'll need to set the Import Number at the Trading Post to the total number of that item that you want in your Town. So if you want enough for 1 full company, set it to 36, and if you have 20 already then it *should* import 16 more. It is a bit confusing, especially with the "surplus" amount changing whether the militia is rallied or not. I think that part is what it is for now, hopefully the "surplus" tracking of military products will remain a constant number whether militias are rallied or not in the future as the game develops. For now though I think it is because once they rally up, those peasants actually grab those military items out of their houses / storage buildings and then they don't register as being stocked in the Town until they are returned. You may want to turn off Importing of those military items once you reach the desired amount so you don't accidentally import more if you rally your militias and then the Trading Post acts as if you have 0 of those items all the sudden. Hopefully that helps!
If your company is already armed up, you don't need to import anymore. I noticed that non-trade route importing of weapons almost never happens. I had a set of bows for import and crossbows for export an entire game and they just sat at the trading post because I had no route.
this is a great guide i just started playing and this really helped me get the basics down
Thank you! Glad to hear it :)
Great Guide! I didnt konw that you dont have to purchase the trade route for minor trades jet. But I never built the tardingpost at the kingsroad and as far as I know, they are still working fine.
Thanks so much! Great to hear that it helped you out :) So actually, I should have clarified that a bit better. If you don't build the Trading Post on the King's Road, Minor Traders can still visit your Trading Post. But you will get a warning that pops up saying "Disconnected From The Major Trade Routes". So Major Traders (the ones on Horse) will not be able to visit your Trading Post. Hopefully that clarifies that a bit better!
@ Are you sure? Im pretty sure they do as long as to road the trading post is on is connected to the kings road.
So I you need the connection to the kings road, not actually bild it there. But I’m gonna check that the next time I play, maybe I’m wrong
I've never built a Trading Post off the King's Road without getting that warning for "Disconnected From Major Trade Routes". As far as I understand from info from the official Discord / Developer, that is how it's supposed to work. But that being said it's still an Early Access game that has plenty of bugs, so it's definitely possible that there could be some variance in experience with that in mind. Lmk if you discover anything else!
I need a guide or assessment of trading between regions only. This option doesn't seem to be working for me. I have a huge beer surplus in the main town and have 2 fully staffed trading posts with 8 horses. My small mining towns have trade posts set up and enough money to buy the beer. However, the shipment only comes about once a year and it is small. I can't progress in the game this way. I will have to wait until I have maxed out income and can buy from foreign supply. Pack horses are weird too. They won't send beer for the goods available.
Looks like assigning any animals to any building (except farm houses) is not mandatory. They will use free animals anyway. Only to have an ox to plough a field you have to assign him to a farmhouse.
Also, you can employ up to 4 families in a trading post but there are only 2 horse slots there. Buy a horse per each family working in trading posts, i.e. 4 horses per 1 fully staffed trade post. You can also build multiple trade posts to intensify trade.
Yes, you can build more Trading Posts which will mainly just be a benefit for gaining more Traveling Traders. But then you increase the likelihood that you overflood the market and cause item values to go down unless you have a large stock & variety of items. Everyone has a different town setup, available workers, available supplies, etc. Fully staffing multiple Trading Posts with 4 Horses on each one might not be the best idea unless that player has the proper setup for it. Personally, I prefer to keep smaller Towns with more controlled Trade in each region.
And there's literally no reason to not assign the Horses at the Trading Post. Ofc there's only 2 spots available and they will use Horses regardless if they are available in your Town, but as it's Early Access I wouldn't be surprised if that gets updated at some point. Also the Traveling Tradepoints that the Traveling Traders utilize are labeled "WIP", so I think building extra Trading Posts for more Traveling Traders will be a limited time strategy. Although to be fair, I guess you could say that about anything as the game is still being developed. This video is meant to give people the tools to understand the basics to apply both now and as the game develops.
I cant seem to import weapons. i have money, a militia that needs spears/shields and purchased the respective major trade routes. Despite needing weapons my current surplus says zero. I set it to import and the surplus to 1 and nothing happens. I set the surplus to 5 or more and it starts buying stuff. It buys 5 of them and stops for a bit. if i rally troops that sets the surplus all haywire and i have to try again. What's going on? Bugs or am i missing something. For a 36 man unit and 20 starting shields should my import be set to 36 spears surplus?
So for Importing anything in general, you'll need to set the Import Number at the Trading Post to the total number of that item that you want in your Town. So if you want enough for 1 full company, set it to 36, and if you have 20 already then it *should* import 16 more.
It is a bit confusing, especially with the "surplus" amount changing whether the militia is rallied or not. I think that part is what it is for now, hopefully the "surplus" tracking of military products will remain a constant number whether militias are rallied or not in the future as the game develops. For now though I think it is because once they rally up, those peasants actually grab those military items out of their houses / storage buildings and then they don't register as being stocked in the Town until they are returned. You may want to turn off Importing of those military items once you reach the desired amount so you don't accidentally import more if you rally your militias and then the Trading Post acts as if you have 0 of those items all the sudden. Hopefully that helps!
If your company is already armed up, you don't need to import anymore. I noticed that non-trade route importing of weapons almost never happens. I had a set of bows for import and crossbows for export an entire game and they just sat at the trading post because I had no route.