There’s one advantage to using a radial farm: in early game or in moments where you don’t have a lot of resources to burn on harvesters, saws, and the like, all you have to do to get more out of one saw or harvester is to simply increase the radius of the swinging arm. Radius bigger->wider circle->larger affected area->bigger harvests.
Never thought about it, great idea! And it will scale linearly based on the ratios of radii (plural of radius) - assume that R, r are radii and R > r, then: path of the saw = diameterof the circle, small one is 2*pi*r, big one is 2*pi*r, so the ratios between them is R/r e.g you start with a radius of 2, increase it to 4 - that's x2 times the blocks. 2 to 10 - that's x5 the blocks.
It's the same concept as the math problem where getting a large pizza gives you more area of pizza than 2 medium pizzas. This doesn't work with tree farms because the trees will grow faster than the radial tree farm can cut them down but there is no time component of harvesters which means you can easily make very very large radial farms and the speed/efficiency only goes up with the larger your farm gets
Protip: glue in your offhand will automatically glue placed blocks. I like to put the deployers sideways on a tree farm and just have them go only 2/3 of the length of the saws. Also with chunk protection the deployers won't place saplings in a modpack.
bro the thing that i love the most about these tutorials is that he’s learning WITH us, it isn’t like a great master godlike perfect skill he is just some dude just like all of us and it really makes me feel very included in the process like i’m somehow helping the man teaching me😅
The thing about the chest in the first place wasnt it not working. He just stopped it on top of the saplings it placed. Those blocks werent blocking the chest on top.
That chunck destroyer was pretty cool, never thought of that. As per the crop farm, i usually use a Toggle Latch to invert the rotation, instead of the two pistons+redstone block.
I like to put the drills and rope pulley on a gantry to make big Quarries. I just hook the gantry up to a sequenced gearshift so I can control how far out it goes and use stickers to attach and detach the pulley and platform. Works great.
You should probably mention that if you have glue in your off-hand (or 'shield slot), it auto-glues placed blocks, so you don't have to remind people to keep manually gluing it.
@@lory742G Yes, it will consume durability per block, but glue lasts long enough that you can get like 5-10 small-to-medium contraptions in before it breaks.
First time create user, your videos both make it easy to understand and you make create as a whole a drastically less daunting mod to approach. thank you for the tutorial!
For the mining machine I tend to forego the redstone and just use normal rails. Instead, I use a furnace cart cause I have a charcoal smelter in my base so I cna give it a stack and it'll pick up coal as it goes. Especially useful if you are making bigger tunnels cause the probability of avoiding coal is incredibly slim My friend also added a deployer with cobble to place directly infront of the tracks so that if it hits a ravine or cave or whatever it'll just build itself a bridge
THANK YOU. You are the first person to make people understand the process rather than the result in create. Most other YT channels make guides on how to build a certain design and make you do something that works instead of how it works. Kills creativity and innovation. Not saying that I could do better but someone probably could but won't because "this is optimal".
There's a redstone component added by Create that does the flippy-floppy mechanic that the Redstone blocks/pistons do. It's called Powered Toggle Latch. Instead of running two separate signals in, you can just combine them into one and send it in. It will toggle each time it receives a signal, so it can also work with buttons and what-not Also, thank you for teaching me about Redstone Contacts! I was using observers and two Powered Toggle Latches before! The redstone contacts made this new design way more compact, cheaper, and simpler.
@@Johannes_Kuhn I don't like hunting sheep haha I prefer just a water wheel is all! Windmill bearing are super super good for farms this is just a personal preference thing
It's not as hard as it is tedious in the early game, I'd recommend just playing a Create only pack just to get a feel for it. The most difficult thing to do early game is Andesite Alloy production. You're gonna need a lot of it. Once you get to brass though, smooth sailing from there.
@@DontBother_YT Oh yeah, I had a world that i just held off on for like a month because the early game is so annoying. Finally got brass, made a hand drill, and i've made more progress in 2 days than i ever have. The andesite age is like the stone age for humanity. Only takes 200k years and we'll finally progress bros
I just got into create and I made a windmill using your first video and now I’m planting a huge field of wheat around it. I plan to use this video to help harvest it. Thank you so much for such helpful and useful information in such an entertaining format.
for everyone saying that the sapling filter dosnt work, the maschin only got 2 saplings we the wood was produced: you can see at 12:41 the two saps towards the connection, that where not thier before, deployers will take the item the moment it come within the contrabtion inventory, that was just bad luck ig. :^3 no hate thoe, lovely video!❤
The problem with the rotational tree farm is not that the chest is obstructed; it's that the saplings get taken out the contraption with the logs and other tree products by the portable item interface. In addition, setting a filter on the chute doesn't solve this, as the portable item interface has its own inventory that will store and stockpile the saplings.
I made it work by having multiple outputs for the different “crops” so for oak trees like I did, one for logs, one for sticks, and one for apples. 3 in 1 farm to me🤷♂️ and I plan to set up auto crafting the wood into more sticks to it’s more equal of a farm rate(I’m like that)
it helps to manuall stock up the deployers with a full stack of saplings when you start the contraption the first time. then each deployer has to top up only a few saplings from time to time instead of waiting for a bunch of them. what i also like to do, have the "arm" of the contraption with the deployers going the opposite direction as the "arm" with the saws. not sure if that helps for reliability of the whole thing but it might.
..what? Since when did the storage interface had any internal storage? It's an interface. It only _represents_ storage. Second, the saplings don't get taken out before they can be placed, because the contraption makes a full circle *after* chopping the tree. The deployers had enough time to work. In fact, they've both placed a sapling. Notice that the 2 standalone saplings weren't there when the contraption was connected.
I remember the first time I opened the create mod and started figuring out how the contraptions worked. It was a blast and coming back years later it's good to see everything still works as I thought. Great video, keep it up
For my gantry contraption I put a powered toggle latch to the gearshift and put the receiver behind it. The transmitters all had the same frequency and toggled the gearshift at each end. Cheaper than one block of redstone and pistons ;)
For the tree farm, if you dont feel like adding a powersource, you can just use a windmill and add all the blocks to it. You might want to replace all the solid blocks with wool though, as it will need at least 8 to move.
I do this for basically every early game, circular farm. Why use a mechanical bearing leeching off of existing power when you can make a 'X' sail windmill that allows each farm to independently run at the speed I want.
I absolutely loved the way you explained how everything works in this mod! Your clear and engaging explanation truly inspires me to venture into new things and experiment with this incredible mod. Thank you for igniting my curiosity and motivating me to explore further!
This is an excellent tutorial! You are so underrated! I totally expected you to have way more subscribers! You have a very professional way of speaking. The whole video was excellent. Honestly one of the best tutorials for the basics of the mod I’ve seen. You’re doing everything right man. Keep it up!
I know I’m late to watching this video, but I recently came across your channel and have been going through older videos as I learn more about the create mod and I wanted to mention how I put together my own gantry crop farm prior to seeing this video. I had my gearshift powered off of a vanilla hopper/dropper clock to allow me to set it to flip after long periods of time to allow the contraption to harvest more crops per time it moved across the field. I also came up with a system that only used harvesters on one side of the linear chassis by adding in a sequenced gearshift to flip the chassis around when the gantry finishes its sweep. It’s definitely an over complicated system, but it’s really cool to watch the contraption run because of it.
I never used create in any of the packs I've played because when I have I've strived for electric motors and didn't want to make any moving contraptions because I didn't want to make wire deployers. Now I see that I wouldn't need to! You've made me want to play Minecraft again.
From what I’ve learned from another UA-camr, you don’t need to use powered rails, use a furnace minecart and give it some coal, it saves on some deployers and activator rails
Thank you so much for this. I really love how Create works but always thought something was missing, and the this block does this version could never hold my attention. This was such a great way of explaining how things work and why you would use what, awesome!
This is by far the best tutorial for anything I've ever seen! You explain everything so well, and the process of actually explaining while we build along was such a great experience, and I wish all tutorials and such were like this video! Liked, commented, and subbed!
18:46 the bearing is still the easiest option here. as long as you place the harvesters in line with the central bearing (instead of one block in front of it, like most people do), you only need five of them to reach the full 9x9 farm. to place down the harvester, yes you need a solid block behind it. but just put down some dirt, place the harvester, then remove the dirt. viola, you can place them in line with the bearing without extra blocks behind them making it look weird. simple and efficient.
With the piston and gantry setups, these are best utilized with the sequenced gearshift block which will move your gantry/piston a specified number of blocks so you don't have to worry about really any redstone
You can also make the crop farm with a mechanical piston and sequenced gearshift. Also, amazing guide :3 (I finally understood how to make infinite miners)
Yeah, I find that you'll have better luck with tunnel bores/infinite miners if you have the cobble-etc-placing deployers placing at least a couple of blocks *ahead* of where the rail and redstone blocks are being placed, rather than right on the same axis like he had in this video. I almost always forget about that when making one. (Of course, if it just runs out of blocks to place, that's a whole different issue.)
For the flip-flop mechanic you were talking about with the crop farm, I would use the powered latch. I find the powered latch extremely useful because it's a single-block set-reset latch with a lever on top. A side signal sets it off, a back signal sets it on, and it remembers the state when both inputs are off. Plus it's got a manual lever input. It's identical to your piston setup, sans the redstone block and the two pistons
@Webo250 tried to do a tree farm at one point with gantry. It works but note. THE RETURN TRIP MATTERS TOO. You have to have saws double sided. Posts out of the leaf line if it's hanging or sticking up. And storage needs to be out of the way. Suggest doing a "wrap" design. Saws over. Deployers under the dirt (stationary or moving in lines with the carriage) storage with the Deployers. Yes it ends up underground mostly. But it's kinda just like a squeegee. Also. Make sure you have room to park the thing. It will solidify and constantly break saplings if you don't give a "garage" on each side of the farm. I just prefer rotary farms because I don't have to think as much though now you've got me wanting to do a gantry farm for the challenge. Most of my power is underground anyway
Thank you for taking the time to make these videos. I absolutely love the create mod but still a beginner. These videos are so helpful with understanding how these blocks work and how to combine them
This video made me realize I could use rollers to easily harvest sculk blocks into xp(losslessly too) and replace them with more blocks to convert. Easy sculk farm! I'm infesting stone to make a silverfish generator.
When you were talking about which anchor to use for a tree farm, and said "Any of them would work" it made me realise I _really want to see a tree farm made using an elevator pulley._ Would it be practical? Not in the slightest. Would it be kooky and amazing to get working? You bet!
Cool useful fact: You can apply "stick" to a linear or radial chassis by right clicking while holding a slimeball or super glue tube. The slimeball is not consumed, and the glue does not loose durability. This will allow the chassis to stick to a non-chassis block, but only on the sticky side. Using a slimeball on an already "stickied" side of a chassis will apply "stick" all other "stickable" sides. The "stickable" sides look like piston heads, and the "stickied" sides look like sticky piston heads. You can sneak-right click to remove the "stick". You can also use the wrench to edit the extents of the chassis and it's "stick". Chassis blocks are really cool.
the tree farm, the crop farm and the auto-mining machines look very useful to me since me and some friends play on the life in the village 3 modpack and it has create in it and I am the main engineer there so these look very fun and useful, thank you my friend.
If anyone is confused with the obstructed chest thing it’s because there are no saplings at 12:25 but there are at 12:29. So you just don’t notice it. 👍
Thanks for the tree farm. My builder's tea section of my factory is complete. And thanks for the chunk destroyer. Now I even have an infinite cobblestone generator.
For the gantry shaft, you don't need Redstone Conduits. Since the mechanism places when it stops, you could power redstone into one of the blocks that stops to detect when the blocks get placed. If I'm not mistaken, you could put a redstone link onto a contraption and when it gets placed, it'll be able to transmit the signal. This all just reduces the materials you'd need to use but, the great thing about Create is that you can make contraptions any way you want.
love your vids! they help me so much in a lot of things that I didn't know, and I don't even know how you're not a big youtuber bcuz you make incredible content!
For Modpack enjoyers: if you use sophisticated backpacks you can use them as inventories for stuff aswell. I love just putting down a backpack full with ore
Great video, thanks. I am just starting to use create and it is a very interesting mod. In the tree farm, the saplings were placed when the chest was covered. You just missed it.
i was gunna watch this video then within 4 minutes you damn near wrecked my hearing thanks alot ill watch someone who does do this and actually teachs things
for the gantry going back and forth, I tend to use a Powered Toggle Latch in places where one would use a T-FlipFlop, both cuz it's simpler in my mind and saves me having to bother with actual Professional redstone and it also can save you a Redstone Link since you only need one frequency instead of two. Plus this could let you call back your Gantry in case you wanna decorate it or expand it or something of that nature
Me and my friends made like a crop farm with extendable pistons and a hopper clock. Honestly, it worked really well for like the few weeks we were on that little world we were on
The problem with the infinite drill is that the redstone block that keeps the machine running forever also slows it down. Because the redstone blocks takes about 5 seconds to break, it will always be runnning at 1 block every 5 seconds, even if the the blocks ahead break much faster
however u can make it a "not fully but still incredibly long time drill) by just using a furnace minecart and just feed it with coal when it needs it, that way needs no redstone and also tunnels everything like lava water etc
See the thing is, if you use redstone torches it won't be liquid proof anymore. A better option would be to use the furnace minecart, but that wont make it infinite anymore. There are tradeoffs to these designs. The ultimate design would use deployers to liquid proof it, with redstone torches to power the rails, but then it gets a lot more complex
@dejojotheawsome if you have not noticed with in the year you have uploaded this, when you first showed when the deployers not placed, they actually did placed, when you stopped that farm, it broke the 2 saplines the deployer placed, because that was where the saw's placed
Instead of doing the redstone flip-flop that yo created at 22:40, you can use a block from create known as the Powered Toggle Latch that achieves the same effect but only uses 1 block. If you power it from the back side, the front side will toggle redstone power, and if you power it again from the bed, it toggles off in the front again. A very useful item.
You don't have to use redstone blocks as the power source to avoid lava lakes. You can use a slightly more sophisticated design with an extra minecart attached to the side via a minecart coupling and have it sit on detector rails. This helps speed up movement... and has the added benefit of adding a seat by design!
If you use a radial chasi at the bearing, you can have the saws comming directly off the chasi and they'll be able to interact with that center most ring.
I liked your drill design, most others used furnace mine carts but I like the powered rails/ redstone blocks better. Also I use the sequenced gearshift and a redstone clock for my gantries. It keeps all the "stuff" for the gantry on one side in one spot so it is easier to route it to multiple gantries if you need to.
There is also a limit to how many blocks can be moved by a contraption which can be changed in the configuration file for create (or the in-game configuration menu)
@@dejojotheawsome two sequence gear shift on opposite sides of the gantry shaft and a comparator to check if the rope pulley is working and if it is then the gantry shaft is powered. Lastly a little bit of timing on some of the other redstone components but that's the main stuff
I'm probably late still i may suggest you a couple of things mainly about gantries: if you use 2 of them spinning the opposite way and attach a single contraption to both you can skip all the redstone part, otherwise instead of the double piston i would use a toggle latch, same thing, one block and as well you would only need a single redstone link hope it's helpful
12:10 -- You placed all the sapplings in front of the machine before it started, then at 12:32 you have two saplings that weren't there before and are covered by the saws and then break at 12:45 when you stop the contraption. The deployers worked, you just only got 2 saplings from the first break.
For drilling machines it can be a good idea to have a drill facing up on the outer edges. I've had amethyst bud and get in the way of lifting them back up.
you definitively gotta do things both in older and newer versions of the mod for those that are stuck in 1.16.5 (if they use potatoes as computers or just dont like deepslate and stuff) fun fact: in 1.16.5 you can make an auto-sustainable tree farm (furnace engine generates charcoal, it fuels itself with it, a CONTRAPTION chops the trees and sends the items to a place where it can be put inside the furnace or transported to a place where it can be used for something else)
you can use barrels instead of chests and you don’t have to worry about them being obstructed
That's a great point! It seems that it wasn't the chest being obstructed tho, just bad timing with the storage interface lol!
@@dejojotheawsome ahh that’s weird
two saplings did get placed from the obstructed chest, but got destroyed when the contraption stoped
@@ADHD_Gamer_PhD yeah, there is nothing wrong with the tree farm
BARREL SUPERIORITY GANG
(They're also slightly cheaper)
There’s one advantage to using a radial farm: in early game or in moments where you don’t have a lot of resources to burn on harvesters, saws, and the like, all you have to do to get more out of one saw or harvester is to simply increase the radius of the swinging arm.
Radius bigger->wider circle->larger affected area->bigger harvests.
OMG WOW! IT'S SO BASIC. JUST GEOMETRY! Why did I never think of it like that!? It seems so obvious now that you point that out. Great tip!
Never thought about it, great idea!
And it will scale linearly based on the ratios of radii (plural of radius) - assume that R, r are radii and R > r, then:
path of the saw = diameterof the circle, small one is 2*pi*r, big one is 2*pi*r, so the ratios between them is R/r
e.g you start with a radius of 2, increase it to 4 - that's x2 times the blocks. 2 to 10 - that's x5 the blocks.
@@galgrunfeld9954 2 to 10 is 5x the length, but I'm pretty sure it covers more than 5x the area?
maybe I'm just being stupid though idk
It's the same concept as the math problem where getting a large pizza gives you more area of pizza than 2 medium pizzas. This doesn't work with tree farms because the trees will grow faster than the radial tree farm can cut them down but there is no time component of harvesters which means you can easily make very very large radial farms and the speed/efficiency only goes up with the larger your farm gets
Protip: glue in your offhand will automatically glue placed blocks. I like to put the deployers sideways on a tree farm and just have them go only 2/3 of the length of the saws. Also with chunk protection the deployers won't place saplings in a modpack.
ftbchunks (which is most popular chunk protection in modpacks) has "allow fake players" option, turn it on and delpoyers can work fjne
bro the thing that i love the most about these tutorials is that he’s learning WITH us, it isn’t like a great master godlike perfect skill he is just some dude just like all of us and it really makes me feel very included in the process like i’m somehow helping the man teaching me😅
The thing about the chest in the first place wasnt it not working. He just stopped it on top of the saplings it placed. Those blocks werent blocking the chest on top.
That chunck destroyer was pretty cool, never thought of that. As per the crop farm, i usually use a Toggle Latch to invert the rotation, instead of the two pistons+redstone block.
I like to put the drills and rope pulley on a gantry to make big Quarries. I just hook the gantry up to a sequenced gearshift so I can control how far out it goes and use stickers to attach and detach the pulley and platform. Works great.
You should probably mention that if you have glue in your off-hand (or 'shield slot), it auto-glues placed blocks, so you don't have to remind people to keep manually gluing it.
the only issue is that every placed block probably consumes durability
@@lory742G Yes, it will consume durability per block, but glue lasts long enough that you can get like 5-10 small-to-medium contraptions in before it breaks.
@@DontBother_YT ah I see. Anyway, the materials for super glue can be easily farmed with the mod so it's not something to worry much about
@@lory742G put mending on your glue😀
@@Cinder_in when I get rich that is 😭
First time create user, your videos both make it easy to understand and you make create as a whole a drastically less daunting mod to approach. thank you for the tutorial!
I love paving over my beautiful minecraft world so I can create a 2000 car parking lot and a walmart supercenter
Maybe also build some apartments nearby so you can charge $3700 per month to single mothers. It does have freeway access!
#CaliforniaLandlordStyle
on a singleplayer world
they paved paradise and put up a parking lot..........
true incarnation of Saruman
For the mining machine I tend to forego the redstone and just use normal rails. Instead, I use a furnace cart cause I have a charcoal smelter in my base so I cna give it a stack and it'll pick up coal as it goes.
Especially useful if you are making bigger tunnels cause the probability of avoiding coal is incredibly slim
My friend also added a deployer with cobble to place directly infront of the tracks so that if it hits a ravine or cave or whatever it'll just build itself a bridge
Genius approach, You can place the rails *and* the block the rails sit on if there isn't any. Good thinking!
THANK YOU. You are the first person to make people understand the process rather than the result in create. Most other YT channels make guides on how to build a certain design and make you do something that works instead of how it works. Kills creativity and innovation. Not saying that I could do better but someone probably could but won't because "this is optimal".
There's a redstone component added by Create that does the flippy-floppy mechanic that the Redstone blocks/pistons do. It's called Powered Toggle Latch.
Instead of running two separate signals in, you can just combine them into one and send it in. It will toggle each time it receives a signal, so it can also work with buttons and what-not
Also, thank you for teaching me about Redstone Contacts! I was using observers and two Powered Toggle Latches before! The redstone contacts made this new design way more compact, cheaper, and simpler.
or just use a sequenced gear shift and program it with the good timing
I personally prefer using windmill bearings for tree farms.
Yes, I need to attach at least 8 wool-like blocks to it, but then it powers itself.
They're a great option! I've just never liked how slow they are
@@dejojotheawsome Then add more wool/sails?
@@dejojotheawsome It's a tree farm, it doesn't really matter how fast it turns. I used to do them with encased fan over campfire.
@@Johannes_Kuhn I don't like hunting sheep haha I prefer just a water wheel is all! Windmill bearing are super super good for farms this is just a personal preference thing
@@dejojotheawsomeor you could Shear the sheep with Shears. Does anyone here actually play minecraft?
As a Kinesthetic learning ADHD American that struggled with our school system I highly appreciate your teaching method of doing rather than listening.
idk how hard it is to play the create mod but these tutorials make it seem very fun
Give it a try if you never play it, you won't regret it.
It's not as hard as it is tedious in the early game, I'd recommend just playing a Create only pack just to get a feel for it. The most difficult thing to do early game is Andesite Alloy production. You're gonna need a lot of it. Once you get to brass though, smooth sailing from there.
@@DontBother_YT Oh yeah, I had a world that i just held off on for like a month because the early game is so annoying. Finally got brass, made a hand drill, and i've made more progress in 2 days than i ever have. The andesite age is like the stone age for humanity. Only takes 200k years and we'll finally progress bros
I just got into create and I made a windmill using your first video and now I’m planting a huge field of wheat around it. I plan to use this video to help harvest it. Thank you so much for such helpful and useful information in such an entertaining format.
for everyone saying that the sapling filter dosnt work, the maschin only got 2 saplings we the wood was produced: you can see at 12:41 the two saps towards the connection, that where not thier before, deployers will take the item the moment it come within the contrabtion inventory, that was just bad luck ig. :^3 no hate thoe, lovely video!❤
Thank you for clarifying!
The problem with the rotational tree farm is not that the chest is obstructed; it's that the saplings get taken out the contraption with the logs and other tree products by the portable item interface. In addition, setting a filter on the chute doesn't solve this, as the portable item interface has its own inventory that will store and stockpile the saplings.
I made it work by having multiple outputs for the different “crops” so for oak trees like I did, one for logs, one for sticks, and one for apples. 3 in 1 farm to me🤷♂️ and I plan to set up auto crafting the wood into more sticks to it’s more equal of a farm rate(I’m like that)
ah so that was just bad timing then, the farm does produce more than enough saplings to restock itself
@dejojotheawsome
it helps to manuall stock up the deployers with a full stack of saplings when you start the contraption the first time. then each deployer has to top up only a few saplings from time to time instead of waiting for a bunch of them. what i also like to do, have the "arm" of the contraption with the deployers going the opposite direction as the "arm" with the saws.
not sure if that helps for reliability of the whole thing but it might.
..what? Since when did the storage interface had any internal storage? It's an interface. It only _represents_ storage.
Second, the saplings don't get taken out before they can be placed, because the contraption makes a full circle *after* chopping the tree. The deployers had enough time to work. In fact, they've both placed a sapling. Notice that the 2 standalone saplings weren't there when the contraption was connected.
I remember the first time I opened the create mod and started figuring out how the contraptions worked. It was a blast and coming back years later it's good to see everything still works as I thought. Great video, keep it up
For my gantry contraption I put a powered toggle latch to the gearshift and put the receiver behind it. The transmitters all had the same frequency and toggled the gearshift at each end.
Cheaper than one block of redstone and pistons ;)
For the tree farm, if you dont feel like adding a powersource, you can just use a windmill and add all the blocks to it. You might want to replace all the solid blocks with wool though, as it will need at least 8 to move.
I do this for basically every early game, circular farm. Why use a mechanical bearing leeching off of existing power when you can make a 'X' sail windmill that allows each farm to independently run at the speed I want.
I absolutely loved the way you explained how everything works in this mod! Your clear and engaging explanation truly inspires me to venture into new things and experiment with this incredible mod. Thank you for igniting my curiosity and motivating me to explore further!
Dude I watched your ore 5x cuz I needed it and now I have a whole ass vault hunters world and am addicted to your series.
you 100% earned a sub this is not only useful its extremely informative and made in a way that's easier to understand than just telling it
quick correction, the mehcanical rollers do not gurantee the blocks they break! Dont use them for item collection or mining.
Oh whoops i did forget to say that! Great tip!
They seem to work perfectly for sculk farming with my testing so far, they just turn it directly into xp.
@@Laff700 thats because sculk gives xp when broken without silk touch. It's not collecting the blocks, but breaking them, so xp is given regardless
@@holidaytheraptor6567 I think I should see how they affect infested stone too.
This is an excellent tutorial! You are so underrated! I totally expected you to have way more subscribers! You have a very professional way of speaking. The whole video was excellent. Honestly one of the best tutorials for the basics of the mod I’ve seen.
You’re doing everything right man. Keep it up!
Thank you so much that means a lot! Super glad you enjoyed :D
I just started to play create and right now you're being my number 1 source of information. Love the way you explain things, thank you so much!
I know I’m late to watching this video, but I recently came across your channel and have been going through older videos as I learn more about the create mod and I wanted to mention how I put together my own gantry crop farm prior to seeing this video.
I had my gearshift powered off of a vanilla hopper/dropper clock to allow me to set it to flip after long periods of time to allow the contraption to harvest more crops per time it moved across the field. I also came up with a system that only used harvesters on one side of the linear chassis by adding in a sequenced gearshift to flip the chassis around when the gantry finishes its sweep.
It’s definitely an over complicated system, but it’s really cool to watch the contraption run because of it.
I never used create in any of the packs I've played because when I have I've strived for electric motors and didn't want to make any moving contraptions because I didn't want to make wire deployers. Now I see that I wouldn't need to! You've made me want to play Minecraft again.
As a noob to this mod, I already feel like I understand so much and I’m sure there’s so much more potential so thanks
at roughly 24:00 instead of using pistons and a redstone block you can just use a powered latch to make it a bit more compact and quieter
Also you don't need to put the harvesting on both sides, only one side is needed for it to harvest.
From what I’ve learned from another UA-camr, you don’t need to use powered rails, use a furnace minecart and give it some coal, it saves on some deployers and activator rails
Thank you so much for this. I really love how Create works but always thought something was missing, and the this block does this version could never hold my attention. This was such a great way of explaining how things work and why you would use what, awesome!
This is by far the best tutorial for anything I've ever seen!
You explain everything so well, and the process of actually explaining while we build along was such a great experience, and I wish all tutorials and such were like this video! Liked, commented, and subbed!
Bro, your guides on the Create mod are godsend. How do you not already had 500k or 1M subscribers is beyond me. Subbed! 👍
18:46 the bearing is still the easiest option here. as long as you place the harvesters in line with the central bearing (instead of one block in front of it, like most people do), you only need five of them to reach the full 9x9 farm. to place down the harvester, yes you need a solid block behind it. but just put down some dirt, place the harvester, then remove the dirt. viola, you can place them in line with the bearing without extra blocks behind them making it look weird. simple and efficient.
With the piston and gantry setups, these are best utilized with the sequenced gearshift block which will move your gantry/piston a specified number of blocks so you don't have to worry about really any redstone
i want you to be a teacher in my school, i would listen to you for hours and actually enjoy it while learning a lot more
You can also make the crop farm with a mechanical piston and sequenced gearshift.
Also, amazing guide :3 (I finally understood how to make infinite miners)
30 plus minutes of pure knowledge! I love itttt! I builded your moving drill design and it work perfectly… until is fall into a ravine that it 😅
Yeah, I find that you'll have better luck with tunnel bores/infinite miners if you have the cobble-etc-placing deployers placing at least a couple of blocks *ahead* of where the rail and redstone blocks are being placed, rather than right on the same axis like he had in this video. I almost always forget about that when making one. (Of course, if it just runs out of blocks to place, that's a whole different issue.)
For the flip-flop mechanic you were talking about with the crop farm, I would use the powered latch. I find the powered latch extremely useful because it's a single-block set-reset latch with a lever on top. A side signal sets it off, a back signal sets it on, and it remembers the state when both inputs are off. Plus it's got a manual lever input. It's identical to your piston setup, sans the redstone block and the two pistons
you can also place the deployers horizontally directly behind the saws in the tree farm and they place the saplings, save yourself some linear chassis
I'm Slowly learning the Create Mod. This was Incredibly helpful so THANK YOU for your time & effort!
So you could make a moving platform across two aerial structures by using the gantry carriage? Seems super cool! Loving this new tutorial series ❤
The issue is a gantry contraption will solidify on any block collision. Thus only the mining/saw face can touch a block. Or the entire thing breaks.
You can as long as the contraption is unobstructed!
I'll need to do some testing on creative later today 👀
@Webo250 tried to do a tree farm at one point with gantry. It works but note. THE RETURN TRIP MATTERS TOO. You have to have saws double sided. Posts out of the leaf line if it's hanging or sticking up. And storage needs to be out of the way. Suggest doing a "wrap" design. Saws over. Deployers under the dirt (stationary or moving in lines with the carriage) storage with the Deployers. Yes it ends up underground mostly. But it's kinda just like a squeegee. Also. Make sure you have room to park the thing. It will solidify and constantly break saplings if you don't give a "garage" on each side of the farm.
I just prefer rotary farms because I don't have to think as much though now you've got me wanting to do a gantry farm for the challenge. Most of my power is underground anyway
Just started Create im going to be using EVERYTHING in this video. Thanks for the effort!
Thank you for taking the time to make these videos. I absolutely love the create mod but still a beginner. These videos are so helpful with understanding how these blocks work and how to combine them
This video made me realize I could use rollers to easily harvest sculk blocks into xp(losslessly too) and replace them with more blocks to convert. Easy sculk farm! I'm infesting stone to make a silverfish generator.
When you were talking about which anchor to use for a tree farm, and said "Any of them would work" it made me realise I _really want to see a tree farm made using an elevator pulley._ Would it be practical? Not in the slightest. Would it be kooky and amazing to get working? You bet!
Cool useful fact: You can apply "stick" to a linear or radial chassis by right clicking while holding a slimeball or super glue tube. The slimeball is not consumed, and the glue does not loose durability. This will allow the chassis to stick to a non-chassis block, but only on the sticky side. Using a slimeball on an already "stickied" side of a chassis will apply "stick" all other "stickable" sides. The "stickable" sides look like piston heads, and the "stickied" sides look like sticky piston heads. You can sneak-right click to remove the "stick". You can also use the wrench to edit the extents of the chassis and it's "stick". Chassis blocks are really cool.
the tree farm, the crop farm and the auto-mining machines look very useful to me since me and some friends play on the life in the village 3 modpack and it has create in it and I am the main engineer there so these look very fun and useful, thank you my friend.
Such a helpful video for someone who has never used this mod before! Thank you!
I'm so glad I could help!
I'm only a few days into playing with create
Your vids are amazing and explain things really well
Thank you!!
If anyone is confused with the obstructed chest thing it’s because there are no saplings at 12:25 but there are at 12:29. So you just don’t notice it. 👍
A sequenced gearshift will also work for sending the carrage back & forth
Truuuue I gotta learn more about those things they're so cool
Yes they can set the tick rate to push, pull at a regular rate or a double speed rate as well
@@wwygylfgaming6612 that's amazing
Thanks for the tree farm. My builder's tea section of my factory is complete. And thanks for the chunk destroyer. Now I even have an infinite cobblestone generator.
Thanks for your tutorials, I'm still getting used to Create and they've been really useful so far!
For the gantry shaft, you don't need Redstone Conduits. Since the mechanism places when it stops, you could power redstone into one of the blocks that stops to detect when the blocks get placed. If I'm not mistaken, you could put a redstone link onto a contraption and when it gets placed, it'll be able to transmit the signal. This all just reduces the materials you'd need to use but, the great thing about Create is that you can make contraptions any way you want.
I'm running an event in create, and sent this to my participants to give them ideas and help prepare them!
love your vids! they help me so much in a lot of things that I didn't know, and I don't even know how you're not a big youtuber bcuz you make incredible content!
Hey the channel has caught fire recently so we'll see!
Thank you So much sir! Your gantry set was exactly what I’ve been looking for!!!🤩
great vids love it. for the mining contraption would be good to always have it place a block under the rail in case it meets some giant hole
It does do that! That's why there are cobble placing deployers
@@dejojotheawsome oh my apologies I didn't notice
for the crop farm, you can also use a windmill bearing and place some sails on it. This will supply it with all the power it needs.
If you use radial chassis on top of the bearing and then the saws directly off the side, you can cut trees in that middle area.
I just got into playing create and this video was super informative! Thank you so much. I was struggling with the gantry and you made it look so easy!
Love the drill build, I just started playing with create and I can’t wait to build one
I've been trying to convince some friends to get into create mod, hopefully this showcase will do the trick
"WE ARE GOING TO LEARN BY DOING" finally MY CALLING HAS BEEN FOUND FOR MY ADHD BLOOD RUNS WITH MORE POWER THEN EVER BEFORE
For Modpack enjoyers: if you use sophisticated backpacks you can use them as inventories for stuff aswell. I love just putting down a backpack full with ore
Great video, thanks. I am just starting to use create and it is a very interesting mod.
In the tree farm, the saplings were placed when the chest was covered. You just missed it.
I'm just barely scratching the surface of create and this helped me build my "chunk destroyer". Before I was using a mechanical piston lol
i was gunna watch this video then within 4 minutes you damn near wrecked my hearing thanks alot ill watch someone who does do this and actually teachs things
Thanks to you I'm finally starting to understand all the thingymabobs and doohickeys! 👍
for the gantry going back and forth, I tend to use a Powered Toggle Latch in places where one would use a T-FlipFlop, both cuz it's simpler in my mind and saves me having to bother with actual Professional redstone and it also can save you a Redstone Link since you only need one frequency instead of two. Plus this could let you call back your Gantry in case you wanna decorate it or expand it or something of that nature
Me and my friends made like a crop farm with extendable pistons and a hopper clock. Honestly, it worked really well for like the few weeks we were on that little world we were on
I’m gonna be honest I never leave comments but I gotta thank you this helped so much
The problem with the infinite drill is that the redstone block that keeps the machine running forever also slows it down. Because the redstone blocks takes about 5 seconds to break, it will always be runnning at 1 block every 5 seconds, even if the the blocks ahead break much faster
however u can make it a "not fully but still incredibly long time drill) by just using a furnace minecart and just feed it with coal when it needs it, that way needs no redstone and also tunnels everything like lava water etc
@@Lucy_hehehere’s my question. Why not use redstone torches and a plow? They break instantly
See the thing is, if you use redstone torches it won't be liquid proof anymore. A better option would be to use the furnace minecart, but that wont make it infinite anymore.
There are tradeoffs to these designs. The ultimate design would use deployers to liquid proof it, with redstone torches to power the rails, but then it gets a lot more complex
love your tutorials so detailed and informative,please keep them up
from what I've seen picking up minecarts with wrenches also allows you to move mob spawners which makes those way less of a hassle
Love your teaching through doing. Much easier for quick information absorption.
i love you bro
the internet doesn't deserve you
i think for the gantry carriage, you could use a redstone toggle latch
I didn't even know that existed thank you!
@@dejojotheawsome i never really understood how redstone toggle latches work, even with pondering, would like to see a tutorial on that tho
@dejojotheawsome if you have not noticed with in the year you have uploaded this, when you first showed when the deployers not placed, they actually did placed, when you stopped that farm, it broke the 2 saplines the deployer placed, because that was where the saw's placed
Instead of doing the redstone flip-flop that yo created at 22:40, you can use a block from create known as the Powered Toggle Latch that achieves the same effect but only uses 1 block. If you power it from the back side, the front side will toggle redstone power, and if you power it again from the bed, it toggles off in the front again. A very useful item.
You don't have to use redstone blocks as the power source to avoid lava lakes. You can use a slightly more sophisticated design with an extra minecart attached to the side via a minecart coupling and have it sit on detector rails. This helps speed up movement... and has the added benefit of adding a seat by design!
I forgot about the combination of rope pulleys and gantry shafts. And also that ploughs does the same as a hacke/hoe is quite interesting
this was such a big help i had try to make the drill so many times and fail becuse i just would stop and now i know why thanks
If you use a radial chasi at the bearing, you can have the saws comming directly off the chasi and they'll be able to interact with that center most ring.
I liked your drill design, most others used furnace mine carts but I like the powered rails/ redstone blocks better. Also I use the sequenced gearshift and a redstone clock for my gantries. It keeps all the "stuff" for the gantry on one side in one spot so it is easier to route it to multiple gantries if you need to.
only downside to ur method to a furnace minecart is that the mining of the redstone block takes abt 5sek that a furnace minecart doesnt need
you are such a good content creater this helped me so much i hope you can achive your dreams and go full time
The limit to glue is around 2312 blocks which is still a very big amount.
Woah, that's awesome!
There is also a limit to how many blocks can be moved by a contraption which can be changed in the configuration file for create (or the in-game configuration menu)
Never seen any of your videos before. This was the first. Got my follow man. Great video. Do more!
kinda proud of myself for automating that chunk eater so it does it automatically after you showed the "poor mans version".
Ooo how’d you do it?
@@dejojotheawsome two sequence gear shift on opposite sides of the gantry shaft and a comparator to check if the rope pulley is working and if it is then the gantry shaft is powered. Lastly a little bit of timing on some of the other redstone components but that's the main stuff
I didn't think i needed the talking RP but i dig it.
Amazing, once again I learned more from you. Thank you so much!
I'm probably late still i may suggest you a couple of things mainly about gantries: if you use 2 of them spinning the opposite way and attach a single contraption to both you can skip all the redstone part, otherwise instead of the double piston i would use a toggle latch, same thing, one block and as well you would only need a single redstone link
hope it's helpful
Very informative video! I’d like to see one where you do red stone. You seem very hesistant to do it and I think it would be interesting to
I modified the tree farm a little works great! Thanks!
12:10 -- You placed all the sapplings in front of the machine before it started, then at 12:32 you have two saplings that weren't there before and are covered by the saws and then break at 12:45 when you stop the contraption. The deployers worked, you just only got 2 saplings from the first break.
Love your style, straight forward. Thanks for the help.
For drilling machines it can be a good idea to have a drill facing up on the outer edges. I've had amethyst bud and get in the way of lifting them back up.
you definitively gotta do things both in older and newer versions of the mod for those that are stuck in 1.16.5 (if they use potatoes as computers or just dont like deepslate and stuff)
fun fact: in 1.16.5 you can make an auto-sustainable tree farm (furnace engine generates charcoal, it fuels itself with it, a CONTRAPTION chops the trees and sends the items to a place where it can be put inside the furnace or transported to a place where it can be used for something else)