Regarding Gregory…I do find it heartbreaking that Sam says that Gregory reminded him so much of Calvin, and then says in his letter “Maybe if I hadn’t called that night…” and in his letter to Calvin he says “Maybe if I hadn’t said that…he’d still be here.” He blames himself for both of those losses.
Lewis sequence really hit me when I played it. I had been working a few years in a boring desk job and would daydream a lot about life and what it really means when you spend a majority of your waking life doing something you don’t care about. Still shakes me.
Love your analysis of the narrative! Also wanted to mention that the “mole man” under house that Edie talked to the news about… Walter. So Edie wasn’t lying, just continuing to make up fantastical stories about her family.
Milton's story is a preview of another game from the same studio, another wonderful indie game, everything in his room is a reference to this other game from the studio. The name of the game is Unfinished Swan
Man if you think about Walters gravestone it shows that Edie didn't even know her son enough to put an actual interest in top. Molly liked cats, Calvin wanted to go to space, barb wanted to be a star. But Walter only got it's first and last taste of freedom after being shackled by trauma.
Lewis seemed to suffer from maladaptive daydreaming. It is when your daydreaming becomes a daily thing to the point of it interfering with your life. His daydream became his reality because his reality was not good to him. Edit: the substance abuse was a coping mechanism it seems so when he was sober he had to find a new one, which was daydreaming.
I always enjoy watching Bri play these games. She provides good commentary to the games, which is why I keep coming back. Watching someone play a video game with boring commentary does nothing for me. I hope Bri keeps this channel going a long time.
The dread and anxiety of having to play each family members story is what makes this game so memorable, and makes you appreciate the story telling. I love your reactions and emotions of each story!
T.w. suicide: in regards, to Lewis' story, I'm going to share something personal that I've never shared before (outside of therapy) so as to give my thoughts on it. When I first played this game around the time of its release I was in a very poor mental headspace, and I was quickly struck by how closely Lewis' story resembled my own. I was trapped in a dead-end job with no friends and I was isolated from my family; the only thing that kept me going was my creativity, expressed through my writing. Over time, even this wasn't enough and I began to seriously contemplate suicide. I'd got as far as planning how I would do it when this game caught my eye and I thought I'd give it a go. The game as a whole got me thinking about death and grief etc., but when I played Lewis' story, the gravity of my situation struck me and I realised, with no small amount of horror, just how blasé I had become about the thought of ending my own life. This game snapped me back away from the edge enough for me to seek out professional help. I'm doing better these days, though I still struggle immensely with loneliness and suicidal thoughts occasionally seep through. But I'll never forget the impact playing this game had on me. I think, ultimately, Lewis' story (like many of the stories in this game) is less about the "facts" of what happened than it is about the feeling the story pulls out of you. I genuinely believe Lewis' section is one of the best pieces of game design of all time, for the way it puts you in the headspace of someone whose physical reality has lost all meaning. Apologies for the ramble, I don't know if I put my point across very well, but I just wanted to share my two cents :) I loved this playthrough, and your commentary highlighted meaning in some parts of the game that I hadn't considered before. Thanks 💜
Hey Jordan. I know it's been 4 months but just wanted to say thank you taking the time to share such an intimate and personal experience. I can't imagine what you've been through and i'm not going to try. All I can say is you sound like you are healing and taking steps to continue doing so. For what it's worth from a total stranger online i'm proud of you and happy for you! And more than anything I'm glad you're here 😊 Best wishes!🫶🏻
I disagree on the whole "and it's your fault gamer" statement. The game is obviously railroading the gameplay so you can focus on the voice acting and the emotions of the parents (even if it is tragic)
basically, it seems there isn't a family curse and the family members died due to tragic accidents but since a lot died over and over they started to believe there was a family curse and it got into the heads of Edie and even Dawn.
I find it super cool that, at the beginning of the game, you start out as Edith's child as he begins reading Edith's journal, and the game ends with Edith's child closing the journal. It's like a story within a story, as the child is reading Edith's journal, which propels us within Edith's perspective as she travels through the house reading other journals, which give us a taste of their brief life and death. The whole game was just one big Edith journal story, read by her child, where we play a bunch of smaller journal stories within. And yeah, like the other journal stories, Edith's story ends in her death. But unlike her Mom, Edith is hoping to use her story, and the stories of all the others, to tell her son not bury the past, but instead to remember them and carry them with you.
Couldn't help being reminded of the lyrics from Metallica's "No Leaf Clover" when watching the end of Walter's section: "Then it comes to be that the soothing light at the end of your tunnel...is just a freight train coming your way~" 😬 thanks, Bri, for sharing not just your playthrough, but also your insights throughout this multi-layered and nuanced game!
Standing ovation! Loved this so much Briana! You DIGESTED this game! I can always count on you to really appreciate and take your time with a game. Thank you so much!
Very enjoyable playthrough, you provide one of the best commentaries of any let's player I know of. I'm eagerly awaiting what Giant Sparrow has next for us in store, since all of their games so far have been interesting and unique. If you want another recommendation for games of this type, Myst(the 2020 remake) might be a good choice. It's another exploration game where you slowly unveil the backstory. It's not an emotional ride like What Remains of Edith Finch, but is instead much more puzzle oriented. It's also quite short and totally beatable in one session. The puzzle's aren't too difficult either as long as you take care to read everything and explore, something which you always seem to do.
It's surprising that Bri didn't notice Edith was pregnant the numerous times she has looked down and her pregnant belly is visible. But obviously the devs knew some people wouldn't notice and that's why they directly stated she was pregnant to make sure everyone knew.
I really love dawn. I totally get where she was coming from. And how frustrating it would be to be in a house surrounded by memorials and reminders of death. Her reaction was extreme but people don't talk about how edie was just as extreme. Preserving a room since 1947
Watching someone else play this game for the first time is the next best thing to the impossibility of being able to play it again for the first time myself. Thank you.
Was already hoping for the second part of this game at the ending of the week. Love your content and keep posting these beautiful videos. Much love from the Netherlands!
Seen alot of playthroughs usually people jump into the Gregory seen like it's actually gonna end well lol finally someone who gets it before the tub fills back up 😢
Every time something reminds me of life is strange, I start rewatching your playthrough. I may be slightly obsessed with it... but it makes me feel so nostalgic 😊
I'm not sure if you understood the message at the end. The game leaves things so unexpected because that is how life actually is. We won't have the answers to everything, and that's okay. We'll never get the answers to most things in life and that is a big message this game is delivering. In the end we all have our own interpretations, I hope you read this one. Good luck and greetings from Norway:) p.s. you didn't completely butcher the Norwegian pronunciations.
43:40 "No one said that that is creepy!?" Put aside that this is a developer decision and look at it from the perspective of a memorial to a lost loved one. It may not make sense to some people. But, to the person who made the decision, it meant something to them.
Interesting! The "calico" that advised Lewis must have been the taxidermy cat that we saw earlier in this second half of the game. What a terribly unlucky and depressing family history.
That was an Incredible play through, deeper dive than any other one I've watched, Please PLEASE play The Unfinished Swan, independently thats a great game, Knowing it's connected to Edith Finch is just the cherry on top. Side note, If you like The Unfinished Swan, play Scanner Sombre, it's darker, Lterally, but related.
oh man, i love this game so much and i really enjoyed your play through of it, your commentary and interpretation was such a treat. according to people in the comments section theres a related game tied to Milton called Unfinished Swan. i’ve never heard of it before now but i’d love to see you play it!❤
I'm surprised this game doesn't have the song "Lost in Paradise" by Evenescence as it's theme song. Maybe it was an inspiration. How many countless songs, books, movies where about someone trying to bury their past, just for it to come back and haunt them. Choices have consequences.
The Story and Character’s in this Game are written so well, adding on the beautiful Art Style and fun Gameplay. I really enjoyed it! I love these types of deep and thoughtful Stories, really make you think, question, and wonder. This was a short but sweet Game, with a big impact. Enjoyed the Playthrough! 🤗
Edie was longest lived of them all and she was the one honoring all the stories. Dawn tried to forget, got sick and died when Edith was still a teenager. Though Edith collected all the stories she could leave them behind and she died prematurely too. It is explicitly multi-layered. It’s Edith leaving her story of collecting all the stories of all her dead family members. So each story is Edith relaying the story of a family member relaying their story.
I think they were a family suffering from strongly inherited schizofrenia, my family has a lot of sensitive people with strong imagination and that illness hits always somebody. But it has got better each generation as we get further away from WW2 which I consider being trigger for all sort of mental illnesses, bad parenting, and substance abuse leading to problems that paas through generations. Greetings from Finland.
I don't know what are you up to right now besides being just Aerith, and an amazing voice actor but just seeing you doing an analizys of the ending of the last of us made me love your personality like crazy. greetings from Venezuela BTW
In my opinion, it makes a lot of sense that Louis made up that story, because he was fed up with his life, and because he was a victim of substance abuse, and he began to actually believe in the story that went through his head and thought he could truly be happy if he just thought of things in that fantasy like a state -his story is definitely the most interesting because it’s not as straightforward Definitely alluded to suicide because you just can’t really tell, it doesn’t completely make sense… You never can fully comprehend why anyone would in their own lives, but if he was heavily under the influence of alcohol there is no real explanation
At the 2 hour mark and I can say Lewis's story is about as subtle as Reefer Madness. Lots of people hate their jobs and find relief in video games but it seems like the narrative was "video games drove him crazy."
That was not it at all. Look up maladaptive daydreaming, that seems to be what Lewis was suffering from. The short version is that it is when your reality is too dull and repetitive so you start to daydream more frequently, to the point that it interferes with your life. Your daydreams become your reality after a while and it seems Lewis had that happen. Sure video games shaped his daydreams into an rpg adventure but they definitely were not alluding to video games being the problem.
Lewis's story had nothing to do with video games. He was suffering from mental illness, using his daydreams as escapism, and in the end suffered a complete break from reality.
@@JustKelso1993 I don't even think they were shaped by games. We just got that presentation as a visual representation of their evolution of complexity.
@@xyex Well he was a gamer so it just makes sense that his daydreams would form in a gaming form, that is all I meant. You could be right too though, it forms as a game because it is in fact a game lol
I don't think Lewis' story had anything to do with his substance abuse. I think that was just masking his issues. When he was forced to become sober, he had to face the reality of his life and his situation head on.
Incase anyone didn't know Milton is actually the antagonist of another game called "The Unfinished Swan". His whole room was a reference to that game @StrangeRebelGaming
Yea, I needed more answers by the end as well. I feel like the entirety of the game is building and building and it seems like you're just waiting for that big reveal at the end that will make you go "ah! it all makes sense now". But no, I didn't get the closure I was hoping for. The journey was great but the destination was meh.
Incredibly enjoyed your playthrough and thoughts - what a beautiful work of art! Recommendations for story-based games: Everybody‘s Gone to the Rapture (with the best voice acting I‘ve ever heard), Soma (very thought-provoking themes about our very existence)
I didn't get this on my first playthrough, but after watching your reaction, I have a new theory: Edie died at the old house when the tsunami came rushing in (remember, an earthquake struck off shore and the tide was drawn way out...that's a precursor to a tsunami). The game just kind of leaves her visit the the house hanging... Perhaps the Edie that Edith remembered was her ghost, passing on the stories...? The house was clearly cursed.
It's not up to interpretation. Dawn realizes Edie was right. Dawn decided to preserve history, and so she gave the Key to Edith in order for her to write the stories and pass it down to her child. Think about it this way, if Dawn never gave Edith the key, we wouldn't be able to play the game because the stories would not have been preserved. The curse is another topic, and a red herring. The "curse" is carelessness, recklessness, fear, compliance, and so on. Molly should've been fed before bed, the swing shouldn't have been near the water, and it goes on.
From what i can get it's a story about famliy with mental disorders (not all of them). There are some with misfurtune death. This is why the granma took medician.
Wow....this game is dark AF. Cool storytelling mechanisms, but damn. The ending too had me asking "really though?" Gonna watch some anime to lighten my mood lol
Something that missing on Lewis story was "realistic", and with intentionally design by developer. Actually it what this game is. It fantasized reality of the story for light-hearted gamer can play it. Because you can't take it if it's not.
One theory is that the family curse is not of death, but of bad parenting, and that Edith actually committed suicide after giving birth to prevent her child from experiencing that.
34:22 uh...that...um...ok? Edit: ok that ending...at a guess are they trying to say that's her son...in which case childbirth? As to the curse...yeah, that feels unfinished.
One of my favorite play through I love your commentary and analysis between segments- inspired me to want to write a research paper on this game and the way the story telling mechanics are intertwined with the way the writers want to make the player feel, it’s so interesting and so sad but so beautiful at the same time. Very much like life
I haven't been able to catch your streams on Twitch so thanks for making this so accessible on UA-cam Bri! Your commentaries are always so thoughtful and insightful. "A story about stories". Looking forward to whatevers next! :]
Overall, I believe this is a story about generational trauma, and Edith finally passing the stories on (not burying them, but also staying grounded in reality rather than the fantastical nature of Edie's beliefs or insistences, including the curse) in an attempt to break the cycle.
The true Family Curse of the Finch family as far as I can see was TOO MUCH imagination. Whether it was the actual children like Calvin, Molly and even Walter over-imagining what is happening during Barbara's death, or the actual avoidance type imagining of Sam and Edie, making up pretty stories to soothe their guilty consciences over the things they were involved in. As for Sam telling Kay that she was not to blame, I believe there should have been a better plug in that bathroom, or she should have wrapped it around the spigot... Also, first thing out of her mouth when she picked up the phone should have been, 'Can't talk, baby's in the tub'... Also, since we have no idea where the park Sam takes her to, one wonders how far Dawn had to walk after Sam died to get help. Plus that scene hits a bit harder when you notice the shot of Sam and Calvin in front of the park sign in their childhood room.
Regarding Gregory…I do find it heartbreaking that Sam says that Gregory reminded him so much of Calvin, and then says in his letter “Maybe if I hadn’t called that night…” and in his letter to Calvin he says “Maybe if I hadn’t said that…he’d still be here.”
He blames himself for both of those losses.
Lewis sequence really hit me when I played it. I had been working a few years in a boring desk job and would daydream a lot about life and what it really means when you spend a majority of your waking life doing something you don’t care about. Still shakes me.
Love your analysis of the narrative! Also wanted to mention that the “mole man” under house that Edie talked to the news about… Walter. So Edie wasn’t lying, just continuing to make up fantastical stories about her family.
Milton's story is a preview of another game from the same studio, another wonderful indie game, everything in his room is a reference to this other game from the studio. The name of the game is Unfinished Swan
You say we didn't get Edie's story, but when you think about it, every "shrine" story, carefully curated by Edie, are Edie's stories.
Man if you think about Walters gravestone it shows that Edie didn't even know her son enough to put an actual interest in top. Molly liked cats, Calvin wanted to go to space, barb wanted to be a star. But Walter only got it's first and last taste of freedom after being shackled by trauma.
Lewis seemed to suffer from maladaptive daydreaming. It is when your daydreaming becomes a daily thing to the point of it interfering with your life. His daydream became his reality because his reality was not good to him.
Edit: the substance abuse was a coping mechanism it seems so when he was sober he had to find a new one, which was daydreaming.
I always enjoy watching Bri play these games. She provides good commentary to the games, which is why I keep coming back. Watching someone play a video game with boring commentary does nothing for me. I hope Bri keeps this channel going a long time.
The dread and anxiety of having to play each family members story is what makes this game so memorable, and makes you appreciate the story telling. I love your reactions and emotions of each story!
T.w. suicide: in regards, to Lewis' story, I'm going to share something personal that I've never shared before (outside of therapy) so as to give my thoughts on it.
When I first played this game around the time of its release I was in a very poor mental headspace, and I was quickly struck by how closely Lewis' story resembled my own. I was trapped in a dead-end job with no friends and I was isolated from my family; the only thing that kept me going was my creativity, expressed through my writing. Over time, even this wasn't enough and I began to seriously contemplate suicide. I'd got as far as planning how I would do it when this game caught my eye and I thought I'd give it a go. The game as a whole got me thinking about death and grief etc., but when I played Lewis' story, the gravity of my situation struck me and I realised, with no small amount of horror, just how blasé I had become about the thought of ending my own life. This game snapped me back away from the edge enough for me to seek out professional help. I'm doing better these days, though I still struggle immensely with loneliness and suicidal thoughts occasionally seep through. But I'll never forget the impact playing this game had on me.
I think, ultimately, Lewis' story (like many of the stories in this game) is less about the "facts" of what happened than it is about the feeling the story pulls out of you. I genuinely believe Lewis' section is one of the best pieces of game design of all time, for the way it puts you in the headspace of someone whose physical reality has lost all meaning.
Apologies for the ramble, I don't know if I put my point across very well, but I just wanted to share my two cents :)
I loved this playthrough, and your commentary highlighted meaning in some parts of the game that I hadn't considered before. Thanks 💜
Hey Jordan. I know it's been 4 months but just wanted to say thank you taking the time to share such an intimate and personal experience. I can't imagine what you've been through and i'm not going to try. All I can say is you sound like you are healing and taking steps to continue doing so. For what it's worth from a total stranger online i'm proud of you and happy for you! And more than anything I'm glad you're here 😊 Best wishes!🫶🏻
@@calliemyersbuchanan6458 Thank you for reaching out! Like you say, I'm definitely in a healthier headspace these days, and it means a lot 💜
The writers are brutally talented :D
I disagree on the whole "and it's your fault gamer" statement. The game is obviously railroading the gameplay so you can focus on the voice acting and the emotions of the parents (even if it is tragic)
You're like a literature teacher when you analyze and explain things in the story. Very articulate.
basically, it seems there isn't a family curse and the family members died due to tragic accidents but since a lot died over and over they started to believe there was a family curse and it got into the heads of Edie and even Dawn.
I find it super cool that, at the beginning of the game, you start out as Edith's child as he begins reading Edith's journal, and the game ends with Edith's child closing the journal. It's like a story within a story, as the child is reading Edith's journal, which propels us within Edith's perspective as she travels through the house reading other journals, which give us a taste of their brief life and death. The whole game was just one big Edith journal story, read by her child, where we play a bunch of smaller journal stories within.
And yeah, like the other journal stories, Edith's story ends in her death. But unlike her Mom, Edith is hoping to use her story, and the stories of all the others, to tell her son not bury the past, but instead to remember them and carry them with you.
Couldn't help being reminded of the lyrics from Metallica's "No Leaf Clover" when watching the end of Walter's section: "Then it comes to be that the soothing light at the end of your tunnel...is just a freight train coming your way~" 😬 thanks, Bri, for sharing not just your playthrough, but also your insights throughout this multi-layered and nuanced game!
She died giving birth at the age of 17. The only one that remains was her son. Such an amazing game.
Thank you for this. You have single-handedly managed to raise it to a 10/10 with your attention to details I missed, insights and nuances.
Great game told in multiple styles. Hits hard near the end.
Firewatch is another short indie game you should 100% play. It’s awesome
Stoked I got to experience this story again through your playthrough. It's one of my favorites.
Standing ovation! Loved this so much Briana! You DIGESTED this game! I can always count on you to really appreciate and take your time with a game. Thank you so much!
Very enjoyable playthrough, you provide one of the best commentaries of any let's player I know of. I'm eagerly awaiting what Giant Sparrow has next for us in store, since all of their games so far have been interesting and unique.
If you want another recommendation for games of this type, Myst(the 2020 remake) might be a good choice. It's another exploration game where you slowly unveil the backstory. It's not an emotional ride like What Remains of Edith Finch, but is instead much more puzzle oriented. It's also quite short and totally beatable in one session. The puzzle's aren't too difficult either as long as you take care to read everything and explore, something which you always seem to do.
It's surprising that Bri didn't notice Edith was pregnant the numerous times she has looked down and her pregnant belly is visible. But obviously the devs knew some people wouldn't notice and that's why they directly stated she was pregnant to make sure everyone knew.
I really love dawn. I totally get where she was coming from. And how frustrating it would be to be in a house surrounded by memorials and reminders of death. Her reaction was extreme but people don't talk about how edie was just as extreme. Preserving a room since 1947
love your story-based game playthroughs. 🙌🏼
A very good and deep reaction to this complex game. Thank you alot.
This is a game that I had hoped that you would play for a long time! Thank you for sharing your reaction and insights with us :)
Watching someone else play this game for the first time is the next best thing to the impossibility of being able to play it again for the first time myself. Thank you.
Was already hoping for the second part of this game at the ending of the week. Love your content and keep posting these beautiful videos. Much love from the Netherlands!
Omg if u guys want more in depth explanation on the game check out Joseph Andersons video called “the villain of edith finch”
Seen alot of playthroughs usually people jump into the Gregory seen like it's actually gonna end well lol finally someone who gets it before the tub fills back up 😢
Just noticed that this was posted and it made my night
If you want to find out what happened to Milton, play the Unfinished Swan. Its the game before this one from the same studio
Every time something reminds me of life is strange, I start rewatching your playthrough. I may be slightly obsessed with it... but it makes me feel so nostalgic 😊
I'm not sure if you understood the message at the end. The game leaves things so unexpected because that is how life actually is. We won't have the answers to everything, and that's okay. We'll never get the answers to most things in life and that is a big message this game is delivering. In the end we all have our own interpretations, I hope you read this one. Good luck and greetings from Norway:) p.s. you didn't completely butcher the Norwegian pronunciations.
43:40 "No one said that that is creepy!?"
Put aside that this is a developer decision and look at it from the perspective of a memorial to a lost loved one. It may not make sense to some people. But, to the person who made the decision, it meant something to them.
Interesting!
The "calico" that advised Lewis must have been the taxidermy cat that we saw earlier in this second half of the game. What a terribly unlucky and depressing family history.
It has "Molly" on the collar too
That was an Incredible play through, deeper dive than any other one I've watched, Please PLEASE play The Unfinished Swan, independently thats a great game, Knowing it's connected to Edith Finch is just the cherry on top.
Side note, If you like The Unfinished Swan, play Scanner Sombre, it's darker, Lterally, but related.
oh man, i love this game so much and i really enjoyed your play through of it, your commentary and interpretation was such a treat. according to people in the comments section theres a related game tied to Milton called Unfinished Swan. i’ve never heard of it before now but i’d love to see you play it!❤
I'm surprised this game doesn't have the song "Lost in Paradise" by Evenescence as it's theme song. Maybe it was an inspiration. How many countless songs, books, movies where about someone trying to bury their past, just for it to come back and haunt them. Choices have consequences.
The Story and Character’s in this Game are written so well, adding on the beautiful Art Style and fun Gameplay. I really enjoyed it! I love these types of deep and thoughtful Stories, really make you think, question, and wonder. This was a short but sweet Game, with a big impact. Enjoyed the Playthrough! 🤗
Edie was longest lived of them all and she was the one honoring all the stories. Dawn tried to forget, got sick and died when Edith was still a teenager. Though Edith collected all the stories she could leave them behind and she died prematurely too.
It is explicitly multi-layered. It’s Edith leaving her story of collecting all the stories of all her dead family members. So each story is Edith relaying the story of a family member relaying their story.
Or Edith murdered most of them…
I think they were a family suffering from strongly inherited schizofrenia, my family has a lot of sensitive people with strong imagination and that illness hits always somebody. But it has got better each generation as we get further away from WW2 which I consider being trigger for all sort of mental illnesses, bad parenting, and substance abuse leading to problems that paas through generations. Greetings from Finland.
Excellent LP, both in analysis and emotional response.
I don't know what are you up to right now besides being just Aerith, and an amazing voice actor but just seeing you doing an analizys of the ending of the last of us made me love your personality like crazy.
greetings from Venezuela BTW
In my opinion, it makes a lot of sense that Louis made up that story, because he was fed up with his life, and because he was a victim of substance abuse, and he began to actually believe in the story that went through his head and thought he could truly be happy if he just thought of things in that fantasy like a state -his story is definitely the most interesting because it’s not as straightforward
Definitely alluded to suicide because you just can’t really tell, it doesn’t completely make sense… You never can fully comprehend why anyone would in their own lives, but if he was heavily under the influence of alcohol there is no real explanation
For Milton’s story, play The Unfinished Swan.
Milton's magical paintbrush with the golden ring was lying right under his flipbook XD
I really enjoyed this journey ❤ I would love to see Unpacking played soon
At the 2 hour mark and I can say Lewis's story is about as subtle as Reefer Madness. Lots of people hate their jobs and find relief in video games but it seems like the narrative was "video games drove him crazy."
That was not it at all. Look up maladaptive daydreaming, that seems to be what Lewis was suffering from. The short version is that it is when your reality is too dull and repetitive so you start to daydream more frequently, to the point that it interferes with your life. Your daydreams become your reality after a while and it seems Lewis had that happen. Sure video games shaped his daydreams into an rpg adventure but they definitely were not alluding to video games being the problem.
Lewis's story had nothing to do with video games. He was suffering from mental illness, using his daydreams as escapism, and in the end suffered a complete break from reality.
@@JustKelso1993 I don't even think they were shaped by games. We just got that presentation as a visual representation of their evolution of complexity.
@@xyex Well he was a gamer so it just makes sense that his daydreams would form in a gaming form, that is all I meant. You could be right too though, it forms as a game because it is in fact a game lol
I don't think Lewis' story had anything to do with his substance abuse. I think that was just masking his issues. When he was forced to become sober, he had to face the reality of his life and his situation head on.
Love love love your playthroughs ❤❤ so entertaining 💯🙌
Incase anyone didn't know Milton is actually the antagonist of another game called "The Unfinished Swan". His whole room was a reference to that game @StrangeRebelGaming
Yea, I needed more answers by the end as well. I feel like the entirety of the game is building and building and it seems like you're just waiting for that big reveal at the end that will make you go "ah! it all makes sense now". But no, I didn't get the closure I was hoping for. The journey was great but the destination was meh.
Incredibly enjoyed your playthrough and thoughts - what a beautiful work of art! Recommendations for story-based games: Everybody‘s Gone to the Rapture (with the best voice acting I‘ve ever heard), Soma (very thought-provoking themes about our very existence)
Such a beautiful game
I didn't get this on my first playthrough, but after watching your reaction, I have a new theory:
Edie died at the old house when the tsunami came rushing in (remember, an earthquake struck off shore and the tide was drawn way out...that's a precursor to a tsunami). The game just kind of leaves her visit the the house hanging...
Perhaps the Edie that Edith remembered was her ghost, passing on the stories...? The house was clearly cursed.
It's not up to interpretation. Dawn realizes Edie was right. Dawn decided to preserve history, and so she gave the Key to Edith in order for her to write the stories and pass it down to her child. Think about it this way, if Dawn never gave Edith the key, we wouldn't be able to play the game because the stories would not have been preserved. The curse is another topic, and a red herring. The "curse" is carelessness, recklessness, fear, compliance, and so on. Molly should've been fed before bed, the swing shouldn't have been near the water, and it goes on.
Wait wait wait... 34:35 Sam was only 33? The dude had hair whiter than Santa's. 🎅🏻😱
From what i can get it's a story about famliy with mental disorders (not all of them). There are some with misfurtune death. This is why the granma took medician.
These ones are cute! I like how this little-explored game is played!
I kinda remember the life is strange playthrough with this
Wow....this game is dark AF. Cool storytelling mechanisms, but damn. The ending too had me asking "really though?" Gonna watch some anime to lighten my mood lol
Something that missing on Lewis story was "realistic", and with intentionally design by developer. Actually it what this game is. It fantasized reality of the story for light-hearted gamer can play it. Because you can't take it if it's not.
There's a another game like this called everybody's gone to the rapture, you should check it out.
One theory is that the family curse is not of death, but of bad parenting, and that Edith actually committed suicide after giving birth to prevent her child from experiencing that.
But what happened with Walter?
Milton is the character in the unfinished Swan game so he actually did disappear I believe, never died
It physically hurts me to see you sad even tho I know your k
Walter was the moleman. I wonder why he looked like 80 in his shrine, he was in his early 50ies.
This game could be called What Remains of Mental Illness? Not necessary to highlight this segment.
Milton is essentially an Easter egg from Giant Sparrow's first game "The Unfinished Swan." You should give it a try.
She loved it 😂 haha I also liked this game
Gregory's portrait isn't creepy at all.
Right
Part 3
34:22 uh...that...um...ok?
Edit: ok that ending...at a guess are they trying to say that's her son...in which case childbirth?
As to the curse...yeah, that feels unfinished.
Why do you do this to yourself?
Can you read my comments
Bri you should do naruto reaction
I really love hearing Bri's thoughts on her playthroughs. Usually insightful, occasionally funny, and all around brilliant 👏
One of my favorite play through I love your commentary and analysis between segments- inspired me to want to write a research paper on this game and the way the story telling mechanics are intertwined with the way the writers want to make the player feel, it’s so interesting and so sad but so beautiful at the same time. Very much like life
I haven't been able to catch your streams on Twitch so thanks for making this so accessible on UA-cam Bri! Your commentaries are always so thoughtful and insightful.
"A story about stories".
Looking forward to whatevers next! :]
Overall, I believe this is a story about generational trauma, and Edith finally passing the stories on (not burying them, but also staying grounded in reality rather than the fantastical nature of Edie's beliefs or insistences, including the curse) in an attempt to break the cycle.
The true Family Curse of the Finch family as far as I can see was TOO MUCH imagination. Whether it was the actual children like Calvin, Molly and even Walter over-imagining what is happening during Barbara's death, or the actual avoidance type imagining of Sam and Edie, making up pretty stories to soothe their guilty consciences over the things they were involved in. As for Sam telling Kay that she was not to blame, I believe there should have been a better plug in that bathroom, or she should have wrapped it around the spigot... Also, first thing out of her mouth when she picked up the phone should have been, 'Can't talk, baby's in the tub'...
Also, since we have no idea where the park Sam takes her to, one wonders how far Dawn had to walk after Sam died to get help. Plus that scene hits a bit harder when you notice the shot of Sam and Calvin in front of the park sign in their childhood room.
I am writing this to help out Brianna and this video and this channel with the algorithm ♥️✌️😘😀
Amazing story and game
You got this Bri, you got this
hum, spoilers in the title ?