@@BoardGameOfficer I would even call it improvement over minis. After painting over a thousand minis, I'm kind of fed up with it and I love cards games and standees now xD
On the question at 15:18 - the rules specify on page 19 that angels and demons can measure ranges for their attacks and abilities through occupied spaces without restriction, so yes, you played that right. You can also move freely through enemies, as long as you aren't ending your movement on their space. Good notation of where you had minor slips on the rules (and usually corrected them later). And on the 43:07 question, the Prince card does flip and replace one of the existing Darkness cards - but also, like any "excess" darkness cards, deals 1 damage to each angel while doing so. You also missed something most people miss when using the dials to count their angels' health - you should be adding the appropriate amount of current health when you gain hearts with treasure cards, this happens automatically if you're counting damage rather than health with the dials (or when using damage tokens). Overall, very well played! Was fun seeing a tough but victorious battle!
Yes, the Campaign mode has very carefully constructed scenarios that require you to change your strategy and search for a solution that is always different from the solutions to the scenarios before.
Personally, I like the skirmish mode in part because it's not too overcomplicated. There's a lot of depth and flexibility to your angel customisation as you progress through a skirmish battle (not as much as you get during the campaign but still good), but it manages it while staying more focused. Obviously not everyone's preference, but it's a really fun setup, imo.
I love the acrylic standees. I wish all games had those
They are for sure very superior to cardboard!! I really enjoy them!!
@@BoardGameOfficer I would even call it improvement over minis. After painting over a thousand minis, I'm kind of fed up with it and I love cards games and standees now xD
@@stickandmud haha ya, I love having painted minis, but when every game has hundreds of minis, it just gets way too much!!
Finally a playthrough without mistakes.., excellent job my brother officer!!!
Thanks!!!
Thank you for your playthrough!!!!! Crushing it
Thanks for making such an awesome game! :)
Love it !!! Great job !!!!!!
Thanks!! It is a fun game that is for sure!!
On the question at 15:18 - the rules specify on page 19 that angels and demons can measure ranges for their attacks and abilities through occupied spaces without restriction, so yes, you played that right. You can also move freely through enemies, as long as you aren't ending your movement on their space. Good notation of where you had minor slips on the rules (and usually corrected them later). And on the 43:07 question, the Prince card does flip and replace one of the existing Darkness cards - but also, like any "excess" darkness cards, deals 1 damage to each angel while doing so. You also missed something most people miss when using the dials to count their angels' health - you should be adding the appropriate amount of current health when you gain hearts with treasure cards, this happens automatically if you're counting damage rather than health with the dials (or when using damage tokens). Overall, very well played! Was fun seeing a tough but victorious battle!
Oh thank you for those answers! And oh ya I didn’t think about adding that health to the dials!
Thanks for the playthrough and video.
This looks rather, hmm, rudimentary and somewhat underwhelming. The game, not the video.
The skirmish mode is a little more basic, but it also has a campaign mode which gets a little more intense!
Yes, the Campaign mode has very carefully constructed scenarios that require you to change your strategy and search for a solution that is always different from the solutions to the scenarios before.
Personally, I like the skirmish mode in part because it's not too overcomplicated. There's a lot of depth and flexibility to your angel customisation as you progress through a skirmish battle (not as much as you get during the campaign but still good), but it manages it while staying more focused. Obviously not everyone's preference, but it's a really fun setup, imo.