Because there were some issues with trial and error on this build, I've added my save file here: www.whatdarrenplays.com/satisfactory Hopefully that helps anyone trying to recreate it. The major changes: Generators have been clocked to 88.8888% (from 88.00%) this utilizes all the coal evenly and doesn't increase water consumption. You should expect to see a production capacity of 2400 MW flatline on the power graph. The water pumps have been raised slightly to prevent stalls. They need to be 20m below the coal generators at most.
Despite having the pumps in the same exact spot from your savegame, I still have issues with the water not reaching the generators and have to use a 3rd pump per pipe on the logistic floor. I feel like I'm missing something obvious here: the only difference between your pipes and mine is that I've also connected all the vertical pipes to the floorholes in front of the generators, but the generators themselves arent' connected (the last elbow bit on the generators floor is missing), and the vertical pipes shouldn't mess with the water pressure... oh well, 3rd pump it is, at least until mk2.
@@jwisemanm Hello. I've had to to exactly the same thing and it fixed the issue where you had to manually flush the pipe that entered the generators. Looking forward to getting the Mk2 pups!
@@alanmorrison7870 I tried flushing the pipes, but did nothing.... oh well, early access has to do its thing I suppose. Thanks for the answer, I am really enjoying the series! Btw, if you lower use 1 less wall for the height of the generators roof, you can use 2m roof pieces to give some slope to the perimeter of the roof and still end up with the flat pieces at the right height for the generators' smoke staks.
im the same but i dont understand how 1 coal mine gives enough to power 15 generators with only 5 water extractors im using two water extractors to power 3 generators and its barely working im kind of a noob at this game but want to lean to understand everything.
@@Manta_Kay03 5 months late, you might have learned this by now but I'll try to help anyway. So first things first, you might be getting a bit confused by how he's future-proofing his build. He's designed it to be easy to upgrade to 600/min pipes, and faster miners, but is building the first part for 300/min pipes and whatever miner tier he has available. If that's not the issue though, lets break it down. You have production rates, logistics limits, and consumption rate. If the middle bit didn't exist it would be as simple as (total production)/(consumption per machine) and that'd tell you how many machines you need. Because of logistics limits, it's a more complex puzzle. But first, the numbers. Production: Mines are variable production based on node purity, power shards, and miner tier. Normal, t1, and no shards is 60/min, everything else is multipliers. Impure = * 1/2 Pure = *2 Miner T2 = *2 Miner T3 = *4 You can get another 2.5x by using power shards. Water is made at 120/min per extractor, you can lower it with the interface, but you don't want to raise it with power shards or you'll pay an outsized energy penalty. More efficient to just use more extractors and pipes, otherwise more of your powerplant is going to go towards supporting itself than is strictly necessary. Next is logistics: Pipes support 300 water/min max, and get overfilled by 3 extractors. Upgraded ones take plastic (mk2) but can do 600 and take 5 at full blast. Belts are 60/min for Mk1, 120 for Mk2, then 270, 480, 780. A Miner's max output is capped by the belt you can use to pull it out, doesn't matter if it's making it faster if the only way to get the ore out is for the player to sit there with the inventory open and grab stacks. Pipes on the other hand can only fit so many pumps before they max out as well. The pipes are the more important one for this build because coal generators need 3x the water they do coal. Consumption: Each coal generator burns 15 coal/min by default, and 45 water/min. Again, you can under- or over-clock this to deal with fractions. Now, a pure coal mine producing 120 coal/min on a Mk2 belt, could feed 8 generators "cleanly" (no remainder on the division 120/15). But 8*45 is 360, so you couldn't feed that even with a full pipe, despite the fact that 3 water pumps could make that much. Upgraded miners or overclocked with power shards could get that to 240 easy, which would need a Mk3 (steel) belt, but could feed 16 generators off one node. A full pipe on the other hand is 300/min, fed by 3 water extractors either underclocked to save power or left running at full blast and ignoring the waste. This feeds 300/45 or 6 and 2/3 coal generators. That means a line of 14 coal generators might only need one belt, but 2 pipes. If I understood his build correctly, that's what limited how long he built his generator-lines. Each one is long enough to consume a whole number of pipes. Make sense? The math is only basic division, but some of the details of how things work make it a slightly more complex puzzle on how to get stuff where you want it without overloading a belt/pipe and starving everything downstream that's expecting more.
@@Manta_Kay03 Pretty sure that he is using multiple mines to powers those generators, he just planned the factory in a way that once he has MK. 2 and MK. 3 miners he can easily add more extractors and generators to use the increased amount of coal.
If you are having problems with your generators randomly stopping due to water supply, and you know its nothing else... ITS YOUR FLOOR HOLES. Get rid of them and just clip through foundations. Floor holes are buggy and cause random blocks. I was going insane until I discovered this.
You're a legend! I've been spending hours on this damn thing throwing pipes and pumps everywhere wondering why my gens weren't getting any water, removed the holes and everything immediately started flowing. Insane that a simple bug caused so much pain. You have restored consistent power production to my world
Darren's probably one of the best, if not the best, Satisfactory let's play youtuber for begginers. He's well spoken and takes a lot of time to prep his episodes and plan everything. He's by far MY favorite Satisfactory youtuber in general.
You are clearly putting an immense amount of effort into this series. And you're very knowledgeable of Satisfactory! As a newcomer it's great to see some advanced / end game strategies put into play in this build. The scale is massive! Don't be so hard on yourself, the small errors with positioning things are just that. Thanks for your time and effort you've given us.
Highlighting a map marker or stamp doesn't just give it a green aura on the map; it also causes it to show up in the world as an infinitely tall pillar of green light. It's really helpful for making tractor routes for automated tractors, especially if obstacles force you to take a winding path.
I love the builds and the different ideas for cosmetics. But honestly my favorite thing about this series so far has been the QoL stuff he's shown. I've got a few hundred hours in this game and I embarrassingly knew almost none of the stuff he's shown so far. Like the lock hologram, the math in the search bar, the delete filter, etc...
All I can say about this series is bravo! Very well done and I like you have all the mistakes/miscalcs in this series because we can all learn better from mistakes. Thank you.
Really good content, please keep it coming. Also, I enjoy these longer form episodes that give depth and explanation of the "what and why" of your builds. One thing I always do with coal gens (fuel gens too FTM) is unlike production machinery, they WILL fill up with their consumables even when not powered - so I don't make the final power hookup to the generators until the entire manifold is full. Then connect the generators to their poles and get 100% 9f expected power immediately.
I just did a fix on my pump room in the basement rather than move everything 4 foundations. Lining up the basement was the most tedious part of the build. I also ran my coal around the back of the far generators so everything feeds to the middle and it's symmetrical. Appreciate all the planning that you've put into this and will be doing my walls, then work on getting more ticket!
You do a great job explaining as you go. Many people skip steps or don’t show their mistakes and fix them off screen. But you explain the issue and how to solve it. It’s helped a ton I’m 60 hours in right now.
The bottom floor being that foggy actually looks really cool. I’m imagining the reason for it being so foggy being all the water pumps emitting that steam in a pretty enclosed area being the cause of that.
This series has been amazing Darren, first time i've made it this far in a playthrough after a number of tries. So easy to follow, and even if you make mistakes, its fine once you show how to fix it, and to be honest helps me to understand why everything is done a certain way. Thanks for this :)
When I build coal power plants I always connect the coal generators to power but switch them to standby. That way they will take in coal and water but not run so you can get them filled with resources and don't have to worry about supply fluctuations. Once they are full, take them off standby and they will run steady. It works every, single time.
The slugs you've already collected have respawned after the update, including the purple one in the lake you completely ignored while you were explaining the error in the pipes😅 Love the videos keep it up!!
Loving the Satisfactory content Darren. A little criticism on my end : The 1st episode of this new series was great, but with this 2nd episode it's looking more like a tutorial to build the exact same factory as yours than you playing the game (like season1). Maybe some new players like to do that, and it's fair, but I think the fun part about this game is to figure some things on your own. And building exactly like someone else, down to the foundation location, is a bit of a shame. Just my opinion though, and I know I'm free to skip part of the video 😃 Anyway, still loving your personality and your content in general (that intro was hilarious), keep up the good work! Cheers 🙂
I love how you called this a "Starter" power facility. 59:16 I am glad I have other power, because 180 gens at full capacity, despite the repetitive layout, has taken me 20 hours to build. Final gens coming online now. I am almost ready to not play for days.
Love the series! I've just begun playing and have tried to follow the build up until the building of this "beginner" power plant. :) Honestly the difficulty kinda skyrocketed at episode 3, but I'm hanging in there. Keep up the good work! :D
Hey Darren, really like the series so far. Have played several playthroughs and have completed the final space elevator stage and I really think that this videos sums up building large factories. Even the best laid plans sometimes trips you. But hey don't worry about it, it actually makes the video feel more genuine if you know what I mean, it's not "that" polished, which is nice :)
Pump Tip: Due to the way the fluids work on a full pipe, when using pumps it is better to put them on the horizontal pipe just before the bend instead of on the vertical part. This will keep the machines at the very end of the line from sputtering occasionally due to the fluid sloshing back on the vertical pump.
1:00:23 from what i know about satisfactory pipes, generators really dont like being fed from floor holes. after changing my power plant to feed the water from a higher point than the generators did i reach 100% up-time. if its still an issue i would suggest adding in that change.
I actually think there's something more going on here ... the headlift from 2 pumps isn't quite enough to reach the coal generators, now that there's a 16m logistics floor. From the foundation just above the water collectors to the floor of the coal generators is 48m. Add in the distance to the collectors and up ot the coal input from both floors, and you're over 50. Even with the 10 built in from the collectors, unless you have your pumps placed *perfectly*, you're not going to overcome all of the head lift, I think?
ok so update, after recently building a new coal power plant myself that pipe issue seemed to be fixed. extremely weird, but also very satisfying since underfloor feeding just looks so much better
I am new to Satisfactory and just want to say thanks to Darren for these guides they have really help me get a grasp of the mechanics. But I seem to get a weird glitch with these generators. My generators fill up, then I start the system 1 generator at a time, everything works well for about 10mins, then my last 3 generators don't get enough water to stay full. I then manually swith them off, they fill up and swith back on and they work again for only about 10mins. I did all the recommendations mentioned above. Made triple sure to underclock the generators, but it just can't seem to get the last 3 to stay full of water. Don't know if it's the same glitch everyone else talks about or if it's a different glitch or me being an idiot?
Just wanted to say in my opinion you have nothing to apologize for....your videos are not only instructive but entertaining....thanks for taking the time and sharing with us
Just as a heads up to everyone, because I don’t see this posted. To fix the water pipe bug, all you have to do is replace the segment between the floor hole and the pump. My guess is placing the pump which splits the pipe technically makes a new pipe, which isn’t snapped to the floor hole.
Brilliant factory man, thanks for helping me get better at building. I learned a lot through out these coal videos. Looking forward to following along with you some more.
Only recently found your channel and I'm absolutely loving the series keep it going and I'm looking forward to tge next one, I've also started your previous satisfactory series while I'm waiting on the next episode of this one. You are doing absolutely amazing and it's been an absolute joy to see how much you have grown from your previous series keep it up
I have been stupid. Knew what Darren was about and i build the entire factory at once after i created a power line from the starters base up to the coal generator base. . Placed 60 water extractors, 180 coal generators, hooked up the coal. Laid all pipes and pumps which was a pure hell. After everything build, connected to power and...nothing happend. Its the bloody pipe bug. Its not only pumps but also all pipe stands: before pipe stand there is 100% water, after de pipe stand there is zero water...Honestly i cant break up the entire pipe network so solve the damn pipe bug. Wish the devs were more on point with updates. This kills the game. I stop playing unitl the damn bug is fixed
Just started playing this, I'm very new to the factory genre so seeing what is actually possible is so helpful! This series is amazing! Mistakes are bound to happen in something so large scale, but even as a complete beginner I don't feel outmatched by the scale of the coal factory, it's been a great undertaking but feeling accomplished nowit'ss nearly finished 😂. 10/10 dont recommend trying to do it all in one day, I'm about 20 hours in, very tired, and the jump scare of the spiders leaping out of the forest at me after I thought I had enabled arachnophobia mode was really really not the one!!! Really loving the game though, might have found it all too much without these videos so many thanks!
Love the series mate, just got into satisfactory again this week and following this build from the start! The water pipes stil act weird but the first 15 coal generators are working!
Water pipes are acting weird as!! If I move away from my coal generators, the water simply stops pumping into them, and I have to flush one pipe leading into the gene to restart them all...
at 24:36 / Advice: use the vertical & horizontal pipe mode. Use your pipe on the top first, and then place it on the bottom. Much easier and saving time by not placing those things first.
Hi, First, Great Lets play, i love it. your buildings are great and very efficent. I like it. :D You old us about the bug with the waterpump threw the foundations.. I've buildt it like you said and after a while, i have to rebuildt it, becaus 2 of the 6 pumps dont pump. idk but it triggers me :D Anyways.. This Build is amazing. it looks great and its suuuuper powerful. Great job man!
Just finished Ep1 of the coal power plant - notice some of my generators weren't firing up. A bit later I discovered no water was getting to them - the floor hole bug. Thank you Darren for posting the simple fix for this - hope it gets fixed soon (and nudge for water generators & copy/paste for coal; generator configs get added soon!). Just going to sit on the hill and watch the generators come online and add to the pollution :)
You finally did it: you convinced me to join a youtube channel! Anyway, I'm having a slight headlift problem with the new height of the generator floor: the pumps seems to have problems reaching all the way to the machines inlets, which leave me with an unstable water supply. Didi I miss something?
I had the same problem, power would run for a while and then shut off the groups of generators one by one. I put another set of pumps on the pipes in the actual logistics floor, and it solved the problem for me
@@dwaynechiasson8334 yeah, I ended up doing the same thing. Now I have 3 pumps per pipe. I wonder why it's working in the video tho, and if lowering the generator floor back to 12m would solve the issue. It seems that the second pump headlift ends just below the generators'floor holes.
hey man on the settings I think if you go up to a generator, hit CTRL+C, you can CTRL+V the settings onto the next generator :) - not sure if you knew or if someone else has commented it yet! Loving your stuff :)
I think what this series shows quite clearly is that you don't need to upgrade your power-budget step-by-step as you advance, as I did. But you can get a huge advance on power and do it very neatly. An amount of power that can supply a huge amount of manufacturing as you keep playing, without exceeding your capacity until you've come very very far.
I love this editing and play style much more than the previous series... You're learning and growing... I'm proud of you, and you're also you're the first ever youtuber to reply to my comment 😁 ...❤ Thanks a lot.
This is my first massive build, and you know it may not be exactly like yours, and it may not be the prettiest but it fucking works and that’s all I care about right now
This is a great series Darren, Im fluttering between your 7 and 8 let's plays currently, this episode has made me pull down my coal plant and build yours, or at least follow your schematics, I've just done a test run of 15 coal generators being fed from below like yours and I'm having serious water flow issues, seems to be alot of "sloshing" and coal generators being starved of water(even after letting the system fill before powering up). Are you planing to split load this water manifold as it grows? Rather than having it fed from one end like in the episode? Keep up the good work!
I'm doing completely futureproof factories, 10 hours in, only have steel plate and copper wire fully automated(also keeping everything organized). It's weird having normal copper wire production, yet once I get better belts I will have better copper wire production then I have had in any of my end game worlds. Definitely a challenging thing, prob wouldn't be good for a youtuber, but for a normal player, its really fun.
Amazing video man, can't wait for next Tuesday you definitely need to post it sooner! also one question, my generators some of them are actually going off and on any reason? the last 2 on each raw of 15
while i do love this series so far, both with how informative it is and how it shows that the game is not as overly complex as it may seem one thing that bugs me is the scale you chose to build your first coal generator plant, i fear its far too big for newer and casual players to really try to do without feeling overwhelmed, one thing i found hard to grasp was when you were adding belts and pipes, wile i get that the location you chose requires a tall structure, it kinda made grasping the pipe network you were explaining a bit hard to understand due to the scale you chose to build the structure, maybe its just me being a more modest and prefer to keep it small early on, but these are problems i feel are worth mentioning
damn. Do I really need to wait another week for next stage?:) Anyway, thanks for this content, it actually allowed me to understand what's this game about. I at last got what's going on ad how to put things together, and building stuff is getting more and more smoothly. I was able even to put some improvements which makes me quite happy.
So if you start a new game again quick tip for coupons. If you just hook up a miner to a uranium node and feed that to a sink you get 2100 points a minute. It's the most power efficient method until you unlock a manufacturer.
After the update I had a lot of problems with pipes in the power plant. It seems the cross joints also breaks the flow like the floor holes. Also upgrading an existing pipe seemed to break things. I eventually got things working by replacing the whole pipeline, and going straight through the floor ( removing the floor holes too). This worked for me. I don’t know if it is all bugs, or I did something wrong, but I suspect pipes are a bit broken at the moment when you modify them. This was after today’s, 8.2.1
I laughed heartily at the beginning when you had to kill your bugged save guy. The shudder at the end was really well choreographed. You are adorable, I love you!
Hey Darren I think your planing is on point as I don’t plan at all i just say. I need this to make X amount of this. let the wind decide how it goes. lol
Easy bypass for the geyser in the 1.0 version… just build your pump location about 4m higher than the surface of the geyser, then you can still feed your pipes under to make the pump platform, just adjust your catwalks by 2 stairs high and it all fits, bit of awkward pipe stacking, but works just as well, without having to move anything else 🤷🏻♂️
Great series! Question though: I'm curious if you are purposely disregarding the oil in Blue Crater or if you have a plan to still use it in this save. I'm playing with a friend, I'm enjoying following along to learn some new tips and tricks, but we're wondering where this leaves us with all of that oil. Love the content! Learning a ton, been playing since Update 7 with many hours already played
The way I see it, there’s 30 oil depsosits on the map, so if I use all 24 of the other deposits then we can come back here and figure out a solution to getting it :P In a few episodes later I do tap one of then nodes and make a basic plastic and rubber setup to help advance milestones. As for building a facility here for oil, thats something I’m not really concerned about for a long time if ever
idk if they removed it but i vaguely remember there being something valuable in the shop that you can put back into the sink and get way more tickets back. you have to calculate deminshing returns after a few times. You can see it as kinda taking advantage but i rather see you have freedom to build XD
Gotta love the minecraft background music I would love to one day play this game sadly i dont have a computer for it but satisfactory has always looked so fun to play and watch too
I have already commented on this vid but after a number of hours of trouble shooting I now have rock solid power. First Premise If the logic is sound(which it is) then there is no reason for the power plant to not run efficiently. If your generator is struggling and you note the issue is not enough coal by looking at the generator and seeing it pausing waiting for the coal. 1) Check all your belts and ensure they are all mark 2, I discovered that a couple of belts that appeared to have been upgraded were not. 2) Check all your lifts are mark 2 3) Are the miners and generators clocked properly Water Start at the pumps and see where the water gets too. If water not getting as far as the pump square....redo pipes If water has made it too the pumps but not to the next floor then it is most likely the floor hole If water makes it to the manifold but not into the pipe for the generator...re do the pipe for the machine same for coal If water makes it to the pipe by the generator but not into the machine...then the pumps are the likely issue Pumps Tricky little suckers When you click once to make an object placement, zoop etc you get a ghost outline of the item and with the pumps you get a pump direction indicator in the form of a direction arrow. The second pump position is indicated by a thick blue line round the top of the pipe. Position your second pump either directly on it or fractionally below, Darren advise there is some glitch and places it just below. If pump indicator blue pulse is heading down turn your pump around First pump needs to be placed similar height to those that are working Second pump will need to be snapped to the blue line I found the position of the second pump is critical for ensuring the water gets "high" enough to enter the machine. I hope this helps anyone who has struggled with trouble shooting the water and coal issues this trouble shooting guide is not the only way to do it but it is the method I used and (touch wood) it seems to be working great
Whenever I have to setup water pumps I build one more than needed. I then build tower the height of the highest floor and pump water up to a water tank. That comes down with the pipe colored red and connect it to every groups of puppies that go up. This will allow movement of all pipes without the need for pumps.
Thanks for a greate video! I do have one question; when reworking the waterpump, the dimensions on your schematic has changed in length, did you extend the floor, if yes, in what direction then? towards or away from the miners?
Have you considered building a water tower rather than dealing with all the separate pumps? Added benefit is you get to do the "fluid from the top, coal from the bottom"-look which is pretty cool
I don't understand why you underclocked the generators. First of all, there's no disadvantage to overclocking them since they don't consume power. If you don't have enough shards and want to evenly divide the coal, it's so much easier to clock the miners to whatever multiple of 15 you want and whatever you need for the water extractors than building so many more generators and all the extra logistics. 15 divides evenly into 60/120/270/480/780.
The most you can get out of these coal deposits is 600. 600 coal goes into 45 generators at 88.888% 600 water (5extracotrs) goes into 15 generators at 88.888% So you need 45 generators in three rows of 15, and 15 extractors feeding the same 3 rows. Works beautifully This way we use all available coal.
I love how particular you are with alignments and making it clean... but how do you not let it bother you that floating splitters and mergers doesn't bother you?!
I find it easier to overclock the water extractors to produce 180 water/min. Each water extractor can supply 8 generators at 100% efficiency this way. That way everything is a little more even.
Ive finally decided to get back into the game, now that U8 is on stable and rebuilt your power plant, but with the intention of making it pretty. I did use the advanced settings to start at Tier 5 with all the alternate recipes and cosmetics unlocked because i dont enjoy the exploration as much. Can't wait to finish it so i can make a tour video to share with the community!
One thing I am worried about by the time we can scale to full power is the flow bug with 600 pipes, hope that is resolved by then otherwise we'll never be able to use the full 600 water per minute.
One thing i would suggest for the save files is create saves for each episode this way we do not have to download a save file from later episodes we can just download up to the point where we are lost in
A good trick for splitters suspended in the air like this. Put a stackable conveyor pole underneath after removing the two underneath splitters and it looks like the splitter has legs
You do know there is a far more newbie friendly setup for coal power, right???? Coal generators handle 45 water per minute at 100%. 1 water pump at 75% produces 90 water/minute. so 1 water pump @ 75% can handle 2 coal generators. Since you have nodes that will eventually handle 600 per minute, you can have a nice easy split here. 600coal/minute divided by 15 coal/minute/generator = 40 generators. Or 4 groups of 10 generators. Each group of 10 generators will have 5 water pumps@75% each for a total flow over a single tier 2 pipe at 450(or 2 tier 1 pipes for 270, and 180 each). 10 generators 5 water pumps, 4 groups 1 node. Far easier than your setup, and even uses up the full node rather than a little left over. It even saves power on the water pumps this way. (13.7 MW vs. 20 MW each for your setup, or, in other words, 274 MW for each node vs. 300 MW per node for your setup) (Edit: putting in the power consumption per node)
Not sure how this is any easier, also mine does use the full node, fixed in the next video. 4 coal miners. 4 miners are 120 each (right now) So we have 4 groups. 1 group has 3 pipes. And 3 extractors. Clocking the generators at 88.8888% uses all the coal, and 120 water. The nice thing here, is the water per pipe, matches the belt of coal. Makes for easy numbers to work with. The capacity is therefore 600 coal per belt, and 600 water per pipe, which is 5 extractors. Doing the layout now with all the extractors in place, means when it comes time to upgrade, you can go to 240 coal per belt, and 240 water per pipe by just connecting a wire to one extractor, and just upgrading a miner to mk2 and overclocking to 200%. I dunno… Maybe its just me but I find that simpler, especially for people new to the game. In the latest video, at the 50min mark you can see how its upgraded and how simple it is. No clockspeed changes or anything needed. ua-cam.com/video/RiErBmglRx4/v-deo.htmlsi=K0ZALpldMZv9LiD9
@@WhatDarrenPlays You're changing your generators to 88.8888% and can't copy paste. The setup I mention leaves generators at 100% and water extractors at 75% which can be copy pasted. 2 coal@100% and 1 water extractor@75% vs. your 3@88.888% and 1@100%. One is slightly more modular than the other. I'm not saying your setup is bad, the math adds up (sorry, I only saw up to the 88% at my previous comment), but one has less arbitrary clock numbers than the other. They both work in the end. I will stick by my power point, though. Less power consumption with the 2:1 setup over the 3:1 setup Also the belts for 2:1 would be pretty simple, too. Every 30 coal another water extractor is turned on. So if you go from 60 coal/min to 120 coal/min, you would turn on 2 more water extractors. Edit: adding in how belts would work.
really enjoying this series, i do however have problems with my generators constantly running out of water. i removed all floor holes because they seemed to stop all the water flow on random intervals. but the last generators on each row are stalling because they don't get water
Because there were some issues with trial and error on this build, I've added my save file here: www.whatdarrenplays.com/satisfactory
Hopefully that helps anyone trying to recreate it.
The major changes:
Generators have been clocked to 88.8888% (from 88.00%) this utilizes all the coal evenly and doesn't increase water consumption. You should expect to see a production capacity of 2400 MW flatline on the power graph.
The water pumps have been raised slightly to prevent stalls. They need to be 20m below the coal generators at most.
Despite having the pumps in the same exact spot from your savegame, I still have issues with the water not reaching the generators and have to use a 3rd pump per pipe on the logistic floor. I feel like I'm missing something obvious here: the only difference between your pipes and mine is that I've also connected all the vertical pipes to the floorholes in front of the generators, but the generators themselves arent' connected (the last elbow bit on the generators floor is missing), and the vertical pipes shouldn't mess with the water pressure... oh well, 3rd pump it is, at least until mk2.
@@jwisemanm Hello. I've had to to exactly the same thing and it fixed the issue where you had to manually flush the pipe that entered the generators. Looking forward to getting the Mk2 pups!
@@alanmorrison7870 I tried flushing the pipes, but did nothing.... oh well, early access has to do its thing I suppose. Thanks for the answer, I am really enjoying the series! Btw, if you lower use 1 less wall for the height of the generators roof, you can use 2m roof pieces to give some slope to the perimeter of the roof and still end up with the flat pieces at the right height for the generators' smoke staks.
how do i play on ur world
Love your series. I wanted to try using your save but for some reason it wont show up in my saved game list.
I like how it went from, "so this is the blueprint for the iron factory" to "THIS IS THE MASSIVE COAL GENERATOR POWER 20000"
Average convenience store
Bro. The effort going into this is unreal. I’ve been playing this game on and off since update 4.. and I’m still learning new stuff/tips every episode
Glad its helping!
im the same but i dont understand how 1 coal mine gives enough to power 15 generators with only 5 water extractors im using two water extractors to power 3 generators and its barely working im kind of a noob at this game but want to lean to understand everything.
@@Manta_Kay03
5 months late, you might have learned this by now but I'll try to help anyway.
So first things first, you might be getting a bit confused by how he's future-proofing his build. He's designed it to be easy to upgrade to 600/min pipes, and faster miners, but is building the first part for 300/min pipes and whatever miner tier he has available. If that's not the issue though, lets break it down. You have production rates, logistics limits, and consumption rate. If the middle bit didn't exist it would be as simple as (total production)/(consumption per machine) and that'd tell you how many machines you need. Because of logistics limits, it's a more complex puzzle. But first, the numbers.
Production:
Mines are variable production based on node purity, power shards, and miner tier. Normal, t1, and no shards is 60/min, everything else is multipliers.
Impure = * 1/2
Pure = *2
Miner T2 = *2
Miner T3 = *4
You can get another 2.5x by using power shards.
Water is made at 120/min per extractor, you can lower it with the interface, but you don't want to raise it with power shards or you'll pay an outsized energy penalty. More efficient to just use more extractors and pipes, otherwise more of your powerplant is going to go towards supporting itself than is strictly necessary.
Next is logistics:
Pipes support 300 water/min max, and get overfilled by 3 extractors. Upgraded ones take plastic (mk2) but can do 600 and take 5 at full blast.
Belts are 60/min for Mk1, 120 for Mk2, then 270, 480, 780.
A Miner's max output is capped by the belt you can use to pull it out, doesn't matter if it's making it faster if the only way to get the ore out is for the player to sit there with the inventory open and grab stacks. Pipes on the other hand can only fit so many pumps before they max out as well. The pipes are the more important one for this build because coal generators need 3x the water they do coal.
Consumption:
Each coal generator burns 15 coal/min by default, and 45 water/min. Again, you can under- or over-clock this to deal with fractions.
Now, a pure coal mine producing 120 coal/min on a Mk2 belt, could feed 8 generators "cleanly" (no remainder on the division 120/15). But 8*45 is 360, so you couldn't feed that even with a full pipe, despite the fact that 3 water pumps could make that much. Upgraded miners or overclocked with power shards could get that to 240 easy, which would need a Mk3 (steel) belt, but could feed 16 generators off one node.
A full pipe on the other hand is 300/min, fed by 3 water extractors either underclocked to save power or left running at full blast and ignoring the waste. This feeds 300/45 or 6 and 2/3 coal generators. That means a line of 14 coal generators might only need one belt, but 2 pipes. If I understood his build correctly, that's what limited how long he built his generator-lines. Each one is long enough to consume a whole number of pipes.
Make sense? The math is only basic division, but some of the details of how things work make it a slightly more complex puzzle on how to get stuff where you want it without overloading a belt/pipe and starving everything downstream that's expecting more.
@@Manta_Kay03 Pretty sure that he is using multiple mines to powers those generators, he just planned the factory in a way that once he has MK. 2 and MK. 3 miners he can easily add more extractors and generators to use the increased amount of coal.
@@Manta_Kay03 I also think he underclocked the generators
If you are having problems with your generators randomly stopping due to water supply, and you know its nothing else... ITS YOUR FLOOR HOLES. Get rid of them and just clip through foundations. Floor holes are buggy and cause random blocks. I was going insane until I discovered this.
You're a legend! I've been spending hours on this damn thing throwing pipes and pumps everywhere wondering why my gens weren't getting any water, removed the holes and everything immediately started flowing. Insane that a simple bug caused so much pain. You have restored consistent power production to my world
Darren is doing an excellent job in helping beginners on the road. I watch it for funzies now, but 4500 hours ago I could have used a Darren too. :)
We all need a Daren in our life. :D
I genuinely think people following satisfactory guides in their first playthrough are missing out on the the best aspects this game has to offer.
@@CostelloDamianYeah, I kinda agree. Exploring the game on your own is half the fun, but at least people have an option now.
Darren's probably one of the best, if not the best, Satisfactory let's play youtuber for begginers. He's well spoken and takes a lot of time to prep his episodes and plan everything. He's by far MY favorite Satisfactory youtuber in general.
@@TheMickkb he is very thorough. I like Total Xclipse as well. Very chilled.
Yesterday, i was like "I should play along with Darren."
Today, I'm glad I decided to hold off to today's episode. :D
Yeah... I was totally off and needed to redo stuff...
You are clearly putting an immense amount of effort into this series. And you're very knowledgeable of Satisfactory! As a newcomer it's great to see some advanced / end game strategies put into play in this build. The scale is massive! Don't be so hard on yourself, the small errors with positioning things are just that. Thanks for your time and effort you've given us.
Wow, thank you!
Highlighting a map marker or stamp doesn't just give it a green aura on the map; it also causes it to show up in the world as an infinitely tall pillar of green light. It's really helpful for making tractor routes for automated tractors, especially if obstacles force you to take a winding path.
I love the builds and the different ideas for cosmetics. But honestly my favorite thing about this series so far has been the QoL stuff he's shown. I've got a few hundred hours in this game and I embarrassingly knew almost none of the stuff he's shown so far. Like the lock hologram, the math in the search bar, the delete filter, etc...
All I can say about this series is bravo! Very well done and I like you have all the mistakes/miscalcs in this series because we can all learn better from mistakes. Thank you.
Thank you very much!
Really good content, please keep it coming. Also, I enjoy these longer form episodes that give depth and explanation of the "what and why" of your builds.
One thing I always do with coal gens (fuel gens too FTM) is unlike production machinery, they WILL fill up with their consumables even when not powered - so I don't make the final power hookup to the generators until the entire manifold is full. Then connect the generators to their poles and get 100% 9f expected power immediately.
I just did a fix on my pump room in the basement rather than move everything 4 foundations. Lining up the basement was the most tedious part of the build. I also ran my coal around the back of the far generators so everything feeds to the middle and it's symmetrical. Appreciate all the planning that you've put into this and will be doing my walls, then work on getting more ticket!
I looked for this video a couple hours ago and it wasn't uo yet and I was sad. Now I'm happy!!
You do a great job explaining as you go. Many people skip steps or don’t show their mistakes and fix them off screen. But you explain the issue and how to solve it. It’s helped a ton I’m 60 hours in right now.
The bottom floor being that foggy actually looks really cool. I’m imagining the reason for it being so foggy being all the water pumps emitting that steam in a pretty enclosed area being the cause of that.
That’s just how that area on the map is
@@pastaondaflawr4676 … I know, hence why I’m imagining the reason. I’m just adding a bit of story to the area.
This series has been amazing Darren, first time i've made it this far in a playthrough after a number of tries. So easy to follow, and even if you make mistakes, its fine once you show how to fix it, and to be honest helps me to understand why everything is done a certain way. Thanks for this :)
When I build coal power plants I always connect the coal generators to power but switch them to standby. That way they will take in coal and water but not run so you can get them filled with resources and don't have to worry about supply fluctuations. Once they are full, take them off standby and they will run steady. It works every, single time.
The slugs you've already collected have respawned after the update, including the purple one in the lake you completely ignored while you were explaining the error in the pipes😅
Love the videos keep it up!!
Loving the Satisfactory content Darren. A little criticism on my end : The 1st episode of this new series was great, but with this 2nd episode it's looking more like a tutorial to build the exact same factory as yours than you playing the game (like season1). Maybe some new players like to do that, and it's fair, but I think the fun part about this game is to figure some things on your own. And building exactly like someone else, down to the foundation location, is a bit of a shame. Just my opinion though, and I know I'm free to skip part of the video 😃
Anyway, still loving your personality and your content in general (that intro was hilarious), keep up the good work!
Cheers 🙂
I love how you called this a "Starter" power facility. 59:16 I am glad I have other power, because 180 gens at full capacity, despite the repetitive layout, has taken me 20 hours to build. Final gens coming online now. I am almost ready to not play for days.
Love the series! I've just begun playing and have tried to follow the build up until the building of this "beginner" power plant. :)
Honestly the difficulty kinda skyrocketed at episode 3, but I'm hanging in there.
Keep up the good work! :D
"I don't have the wall holes yet" as he bounces toward a wall utilizing the wall holes he previously purchased. LOL
Probably you wont believe me, but I was desperately waiting for this video. Love your gameplay man ❤🎉
Hope you enjoyed it!
Nah but the "laying pipe" chapter name😂 But seriously, this is some phenomenal work and dedication. Thank you!
Hey Darren, really like the series so far. Have played several playthroughs and have completed the final space elevator stage and I really think that this videos sums up building large factories. Even the best laid plans sometimes trips you. But hey don't worry about it, it actually makes the video feel more genuine if you know what I mean, it's not "that" polished, which is nice :)
So confused. Satisfactory video with Factorio soundtrack!!! Great vid 👍
Had a chuckle to myself about this very thing.
Pump Tip: Due to the way the fluids work on a full pipe, when using pumps it is better to put them on the horizontal pipe just before the bend instead of on the vertical part. This will keep the machines at the very end of the line from sputtering occasionally due to the fluid sloshing back on the vertical pump.
1:00:23 from what i know about satisfactory pipes, generators really dont like being fed from floor holes. after changing my power plant to feed the water from a higher point than the generators did i reach 100% up-time. if its still an issue i would suggest adding in that change.
Just saturate your lines before powering on generators, both coal and water, to resolve that issue.
I actually think there's something more going on here ... the headlift from 2 pumps isn't quite enough to reach the coal generators, now that there's a 16m logistics floor. From the foundation just above the water collectors to the floor of the coal generators is 48m. Add in the distance to the collectors and up ot the coal input from both floors, and you're over 50. Even with the 10 built in from the collectors, unless you have your pumps placed *perfectly*, you're not going to overcome all of the head lift, I think?
@@TheKrell55 it strangely didnt. ive tried it though because i encountered that issue with fuel generators.
ok so update, after recently building a new coal power plant myself that pipe issue seemed to be fixed. extremely weird, but also very satisfying since underfloor feeding just looks so much better
I am new to Satisfactory and just want to say thanks to Darren for these guides they have really help me get a grasp of the mechanics.
But I seem to get a weird glitch with these generators. My generators fill up, then I start the system 1 generator at a time, everything works well for about 10mins, then my last 3 generators don't get enough water to stay full. I then manually swith them off, they fill up and swith back on and they work again for only about 10mins. I did all the recommendations mentioned above. Made triple sure to underclock the generators, but it just can't seem to get the last 3 to stay full of water. Don't know if it's the same glitch everyone else talks about or if it's a different glitch or me being an idiot?
Just wanted to say in my opinion you have nothing to apologize for....your videos are not only instructive but entertaining....thanks for taking the time and sharing with us
Just as a heads up to everyone, because I don’t see this posted. To fix the water pipe bug, all you have to do is replace the segment between the floor hole and the pump. My guess is placing the pump which splits the pipe technically makes a new pipe, which isn’t snapped to the floor hole.
Really enjoying this series, lot's of little things I didn't know you could do that have been really helpful!
Brilliant factory man, thanks for helping me get better at building. I learned a lot through out these coal videos. Looking forward to following along with you some more.
Love your dedication with your diagram and explanation in the videos. Amazing playthrough
Only recently found your channel and I'm absolutely loving the series keep it going and I'm looking forward to tge next one, I've also started your previous satisfactory series while I'm waiting on the next episode of this one.
You are doing absolutely amazing and it's been an absolute joy to see how much you have grown from your previous series keep it up
I just got Satisfactory a few days ago and this series has been a life saver
Hey Darren. Kinstruction sent me your way. Love your series man.
I have been stupid. Knew what Darren was about and i build the entire factory at once after i created a power line from the starters base up to the coal generator base. . Placed 60 water extractors, 180 coal generators, hooked up the coal. Laid all pipes and pumps which was a pure hell. After everything build, connected to power and...nothing happend. Its the bloody pipe bug. Its not only pumps but also all pipe stands: before pipe stand there is 100% water, after de pipe stand there is zero water...Honestly i cant break up the entire pipe network so solve the damn pipe bug. Wish the devs were more on point with updates. This kills the game. I stop playing unitl the damn bug is fixed
The tip of pressing 'G' when customising or deleting items ... GAME CHANGER for me ... thank you for that :-)
Just started playing this, I'm very new to the factory genre so seeing what is actually possible is so helpful! This series is amazing! Mistakes are bound to happen in something so large scale, but even as a complete beginner I don't feel outmatched by the scale of the coal factory, it's been a great undertaking but feeling accomplished nowit'ss nearly finished 😂. 10/10 dont recommend trying to do it all in one day, I'm about 20 hours in, very tired, and the jump scare of the spiders leaping out of the forest at me after I thought I had enabled arachnophobia mode was really really not the one!!! Really loving the game though, might have found it all too much without these videos so many thanks!
Love the series mate, just got into satisfactory again this week and following this build from the start! The water pipes stil act weird but the first 15 coal generators are working!
Water pipes are acting weird as!! If I move away from my coal generators, the water simply stops pumping into them, and I have to flush one pipe leading into the gene to restart them all...
@@RichoG85 yea i had the same issues, i've decided to remove the pipeline floor hole and floor and just have a straight connection up.
@PatexRepair you could also replace the floor and have it clip for now. I might do the same to be honest
Excellent work as usual sir! I will be starting my new game's coal power this weekend. This build has inspired me to go big! Keep it up!
Great series of videos, really fun to watch and with the last two ones seeing to enormous scale :)
Hey Darren I appreciate the video, I haven't played for a while and wanted to get back in to it. Thanks alot
Nice, hope I can motivate another ficsit employee!
at 24:36 / Advice: use the vertical & horizontal pipe mode. Use your pipe on the top first, and then place it on the bottom. Much easier and saving time by not placing those things first.
Hi,
First, Great Lets play, i love it. your buildings are great and very efficent. I like it. :D
You old us about the bug with the waterpump threw the foundations.. I've buildt it like you said and after a while, i have to rebuildt it, becaus 2 of the 6 pumps dont pump. idk but it triggers me :D
Anyways.. This Build is amazing. it looks great and its suuuuper powerful.
Great job man!
Just finished Ep1 of the coal power plant - notice some of my generators weren't firing up. A bit later I discovered no water was getting to them - the floor hole bug. Thank you Darren for posting the simple fix for this - hope it gets fixed soon (and nudge for water generators & copy/paste for coal; generator configs get added soon!). Just going to sit on the hill and watch the generators come online and add to the pollution :)
Love this series. Thanks for the massive effort you put into this!
This is so satisfying. Especially the piping. I understand the name of the game.
You finally did it: you convinced me to join a youtube channel! Anyway, I'm having a slight headlift problem with the new height of the generator floor: the pumps seems to have problems reaching all the way to the machines inlets, which leave me with an unstable water supply. Didi I miss something?
I had the same problem, power would run for a while and then shut off the groups of generators one by one. I put another set of pumps on the pipes in the actual logistics floor, and it solved the problem for me
@@dwaynechiasson8334 yeah, I ended up doing the same thing. Now I have 3 pumps per pipe. I wonder why it's working in the video tho, and if lowering the generator floor back to 12m would solve the issue. It seems that the second pump headlift ends just below the generators'floor holes.
it worked for me after i carefully put the pumps as high as they could go without snapping. i did it by cutting a hole in the logistics floor.
Love that there's factorio music in a satisfactory video
OMG, that intro was f@cking *hilarious!* 😂
hey man on the settings I think if you go up to a generator, hit CTRL+C, you can CTRL+V the settings onto the next generator :) - not sure if you knew or if someone else has commented it yet! Loving your stuff :)
Doesnt work in U8 with generators, works with eveything else!
I think what this series shows quite clearly is that you don't need to upgrade your power-budget step-by-step as you advance, as I did. But you can get a huge advance on power and do it very neatly. An amount of power that can supply a huge amount of manufacturing as you keep playing, without exceeding your capacity until you've come very very far.
Thats the idea! One and done!
I love this editing and play style much more than the previous series...
You're learning and growing... I'm proud of you, and you're also you're the first ever youtuber to reply to my comment 😁 ...❤
Thanks a lot.
No prob! And thanks!
This is my first massive build, and you know it may not be exactly like yours, and it may not be the prettiest but it fucking works and that’s all I care about right now
This is a great series Darren, Im fluttering between your 7 and 8 let's plays currently, this episode has made me pull down my coal plant and build yours, or at least follow your schematics, I've just done a test run of 15 coal generators being fed from below like yours and I'm having serious water flow issues, seems to be alot of "sloshing" and coal generators being starved of water(even after letting the system fill before powering up). Are you planing to split load this water manifold as it grows? Rather than having it fed from one end like in the episode? Keep up the good work!
I'm doing completely futureproof factories, 10 hours in, only have steel plate and copper wire fully automated(also keeping everything organized). It's weird having normal copper wire production, yet once I get better belts I will have better copper wire production then I have had in any of my end game worlds. Definitely a challenging thing, prob wouldn't be good for a youtuber, but for a normal player, its really fun.
satisfactory gameplay with factorio/minecraft music, pure perfection.
thank you Darren sooo much for doing this video I'm learning so much from it xxx
i clearly misunderstood what your plan was with this build in the last video. my bad, thnx for explaining.
Enjoying the vids and playing again finally. Question. Why is the ceiling so hi above the water pumps?
Great episode darren thanks again dude
Amazing video man, can't wait for next Tuesday you definitely need to post it sooner! also one question, my generators some of them are actually going off and on any reason? the last 2 on each raw of 15
The pumps probably need to be placed higher, I needed to raise mine a bit
while i do love this series so far, both with how informative it is and how it shows that the game is not as overly complex as it may seem
one thing that bugs me is the scale you chose to build your first coal generator plant, i fear its far too big for newer and casual players to really
try to do without feeling overwhelmed, one thing i found hard to grasp was when you were adding belts and pipes, wile i get that the location you chose requires a tall structure, it kinda made grasping the pipe network you were explaining a bit hard to understand due to the scale you chose to build the structure, maybe its just me being a more modest and prefer to keep it small early on, but these are problems i feel are worth mentioning
damn. Do I really need to wait another week for next stage?:) Anyway, thanks for this content, it actually allowed me to understand what's this game about. I at last got what's going on ad how to put things together, and building stuff is getting more and more smoothly. I was able even to put some improvements which makes me quite happy.
So if you start a new game again quick tip for coupons. If you just hook up a miner to a uranium node and feed that to a sink you get 2100 points a minute. It's the most power efficient method until you unlock a manufacturer.
After the update I had a lot of problems with pipes in the power plant. It seems the cross joints also breaks the flow like the floor holes. Also upgrading an existing pipe seemed to break things. I eventually got things working by replacing the whole pipeline, and going straight through the floor ( removing the floor holes too). This worked for me. I don’t know if it is all bugs, or I did something wrong, but I suspect pipes are a bit broken at the moment when you modify them. This was after today’s, 8.2.1
I laughed heartily at the beginning when you had to kill your bugged save guy. The shudder at the end was really well choreographed. You are adorable, I love you!
Hey Darren I think your planing is on point as I don’t plan at all i just say. I need this to make X amount of this. let the wind decide how it goes. lol
Factorio music in the background had me bugged by some unknown incongruence until I realized... great tolling +1
I like how 4 shows in the whole floor plan is wrong.
Easy bypass for the geyser in the 1.0 version… just build your pump location about 4m higher than the surface of the geyser, then you can still feed your pipes under to make the pump platform, just adjust your catwalks by 2 stairs high and it all fits, bit of awkward pipe stacking, but works just as well, without having to move anything else 🤷🏻♂️
Great series! Question though: I'm curious if you are purposely disregarding the oil in Blue Crater or if you have a plan to still use it in this save. I'm playing with a friend, I'm enjoying following along to learn some new tips and tricks, but we're wondering where this leaves us with all of that oil. Love the content! Learning a ton, been playing since Update 7 with many hours already played
The way I see it, there’s 30 oil depsosits on the map, so if I use all 24 of the other deposits then we can come back here and figure out a solution to getting it :P
In a few episodes later I do tap one of then nodes and make a basic plastic and rubber setup to help advance milestones. As for building a facility here for oil, thats something I’m not really concerned about for a long time if ever
Hearing the Factorio soundtrack under Satisfactory content is just messing with my mind
Music is on point! Those who know, know.
I love moving mega factories cannie bet it. 😊 great work and I look forward to the next.
idk if they removed it but i vaguely remember there being something valuable in the shop that you can put back into the sink and get way more tickets back. you have to calculate deminshing returns after a few times. You can see it as kinda taking advantage but i rather see you have freedom to build XD
Drink one shot everytime Darren says Foundation, you’ll be absolutely twatted! 😂
Coming over from being a Factorio junkie for almost 6 years… damn right I recognized this soundtrack haha.
Gotta love the minecraft background music
I would love to one day play this game sadly i dont have a computer for it but satisfactory has always looked so fun to play and watch too
I have already commented on this vid but after a number of hours of trouble shooting I now have rock solid power.
First Premise
If the logic is sound(which it is) then there is no reason for the power plant to not run efficiently.
If your generator is struggling and you note the issue is not enough coal by looking at the generator and seeing it pausing waiting for the coal.
1) Check all your belts and ensure they are all mark 2, I discovered that a couple of belts that appeared to have been upgraded were not.
2) Check all your lifts are mark 2
3) Are the miners and generators clocked properly
Water
Start at the pumps and see where the water gets too.
If water not getting as far as the pump square....redo pipes
If water has made it too the pumps but not to the next floor then it is most likely the floor hole
If water makes it to the manifold but not into the pipe for the generator...re do the pipe for the machine same for coal
If water makes it to the pipe by the generator but not into the machine...then the pumps are the likely issue
Pumps
Tricky little suckers
When you click once to make an object placement, zoop etc you get a ghost outline of the item and with the pumps you get a pump direction indicator in the form of a direction arrow. The second pump position is indicated by a thick blue line round the top of the pipe. Position your second pump either directly on it or fractionally below, Darren advise there is some glitch and places it just below.
If pump indicator blue pulse is heading down turn your pump around
First pump needs to be placed similar height to those that are working
Second pump will need to be snapped to the blue line
I found the position of the second pump is critical for ensuring the water gets "high" enough to enter the machine.
I hope this helps anyone who has struggled with trouble shooting the water and coal issues this trouble shooting guide is not the only way to do it but it is the method I used and (touch wood) it seems to be working great
You could also use smart-splitters (when unlocked in the MAM) so that the first one fills up before sending anything on to the following generators.
Loving the pump tower concept.... Hating it's prior to wall mounted power line connectors.... Mine is looking BUSY!!
I've noticed that all you need to do is delete and replace the pipe from the top of the pump to the bottom of the floor hole, and it fixes that bug.
Good video. Thx much. At this point I usually get rid of the harsh orange wall color and go with white. :)
Whenever I have to setup water pumps I build one more than needed. I then build tower the height of the highest floor and pump water up to a water tank. That comes down with the pipe colored red and connect it to every groups of puppies that go up. This will allow movement of all pipes without the need for pumps.
Thanks for a greate video! I do have one question; when reworking the waterpump, the dimensions on your schematic has changed in length, did you extend the floor, if yes, in what direction then? towards or away from the miners?
Have you considered building a water tower rather than dealing with all the separate pumps? Added benefit is you get to do the "fluid from the top, coal from the bottom"-look which is pretty cool
I don't understand why you underclocked the generators. First of all, there's no disadvantage to overclocking them since they don't consume power. If you don't have enough shards and want to evenly divide the coal, it's so much easier to clock the miners to whatever multiple of 15 you want and whatever you need for the water extractors than building so many more generators and all the extra logistics. 15 divides evenly into 60/120/270/480/780.
The most you can get out of these coal deposits is 600.
600 coal goes into 45 generators at 88.888%
600 water (5extracotrs) goes into 15 generators at 88.888%
So you need 45 generators in three rows of 15, and 15 extractors feeding the same 3 rows. Works beautifully
This way we use all available coal.
I love how particular you are with alignments and making it clean... but how do you not let it bother you that floating splitters and mergers doesn't bother you?!
I find it easier to overclock the water extractors to produce 180 water/min. Each water extractor can supply 8 generators at 100% efficiency this way. That way everything is a little more even.
The power consumption increase from overclocking water extractors actually makes this produce less power than my setup.
@@WhatDarrenPlays for sure. I just hate dealing with decimals 😆
That murder on the beginning 😂😂😂
Ive finally decided to get back into the game, now that U8 is on stable and rebuilt your power plant, but with the intention of making it pretty. I did use the advanced settings to start at Tier 5 with all the alternate recipes and cosmetics unlocked because i dont enjoy the exploration as much. Can't wait to finish it so i can make a tour video to share with the community!
Nice, look forward to it!
1:10 LOL ummmm, whats going on here? Did a friend hijack your tower? 🤣🤣
One thing I am worried about by the time we can scale to full power is the flow bug with 600 pipes, hope that is resolved by then otherwise we'll never be able to use the full 600 water per minute.
One thing i would suggest for the save files is create saves for each episode this way we do not have to download a save file from later episodes we can just download up to the point where we are lost in
A good trick for splitters suspended in the air like this. Put a stackable conveyor pole underneath after removing the two underneath splitters and it looks like the splitter has legs
Highlighting on the map also adds a pillar of light in the world so your can orient yourself
Just be aware in 1.0 there is now a thermal vent in the lake where the pipes currently go up to the logistics floor.
You do know there is a far more newbie friendly setup for coal power, right????
Coal generators handle 45 water per minute at 100%. 1 water pump at 75% produces 90 water/minute. so 1 water pump @ 75% can handle 2 coal generators. Since you have nodes that will eventually handle 600 per minute, you can have a nice easy split here. 600coal/minute divided by 15 coal/minute/generator = 40 generators. Or 4 groups of 10 generators. Each group of 10 generators will have 5 water pumps@75% each for a total flow over a single tier 2 pipe at 450(or 2 tier 1 pipes for 270, and 180 each). 10 generators 5 water pumps, 4 groups 1 node. Far easier than your setup, and even uses up the full node rather than a little left over. It even saves power on the water pumps this way. (13.7 MW vs. 20 MW each for your setup, or, in other words, 274 MW for each node vs. 300 MW per node for your setup)
(Edit: putting in the power consumption per node)
Not sure how this is any easier, also mine does use the full node, fixed in the next video.
4 coal miners.
4 miners are 120 each (right now)
So we have 4 groups.
1 group has 3 pipes. And 3 extractors.
Clocking the generators at 88.8888% uses all the coal, and 120 water.
The nice thing here, is the water per pipe, matches the belt of coal. Makes for easy numbers to work with.
The capacity is therefore 600 coal per belt, and 600 water per pipe, which is 5 extractors.
Doing the layout now with all the extractors in place, means when it comes time to upgrade, you can go to 240 coal per belt, and 240 water per pipe by just connecting a wire to one extractor, and just upgrading a miner to mk2 and overclocking to 200%.
I dunno… Maybe its just me but I find that simpler, especially for people new to the game.
In the latest video, at the 50min mark you can see how its upgraded and how simple it is. No clockspeed changes or anything needed. ua-cam.com/video/RiErBmglRx4/v-deo.htmlsi=K0ZALpldMZv9LiD9
@@WhatDarrenPlays You're changing your generators to 88.8888% and can't copy paste.
The setup I mention leaves generators at 100% and water extractors at 75% which can be copy pasted. 2 coal@100% and 1 water extractor@75% vs. your 3@88.888% and 1@100%. One is slightly more modular than the other.
I'm not saying your setup is bad, the math adds up (sorry, I only saw up to the 88% at my previous comment), but one has less arbitrary clock numbers than the other. They both work in the end.
I will stick by my power point, though. Less power consumption with the 2:1 setup over the 3:1 setup
Also the belts for 2:1 would be pretty simple, too. Every 30 coal another water extractor is turned on. So if you go from 60 coal/min to 120 coal/min, you would turn on 2 more water extractors.
Edit: adding in how belts would work.
really enjoying this series, i do however have problems with my generators constantly running out of water. i removed all floor holes because they seemed to stop all the water flow on random intervals. but the last generators on each row are stalling because they don't get water