I covered an early demo of this game back in January, but the full game has just been released and it's really cool. I've trimmed out the sewers section of the game as it's the least interesting area and I covered it in the demo playthrough. I love the environmental design in the rest of the game though and there are plenty of nasty ways to die! :)
Fun fact: the developer of Another World did all the animations in vector format to save space. It might have been the first game to do so, if I remember the documentary I'm referencing correctly. Only the background were bitmaps
@@AlphaBetaGamer Totally agree. Another World's always been one of my favourites, replayed it on steam deck recently and was amazed how great it still is. Was trying to think of other games that used similar vector/poly style for 2D characters, and I can't bring any to mind. You folks know of any? (PS Full Void looks great)
So that's how the game's "pixel art" works with 3D rotation and movement (like how the perspective vanishing point lines actually move), rather than static image whose image have the same perspective angle which causes weird angle.
Absolutely adore the pixel art in this! It's very detailed and pretty, plus those animations are SMOOTH. Also the fact that they has turning animations for whenever the protagonist is turning around a corner and the reflection of them (the protagonist) in puddles is really cool to me! You can tell the devs put a lot of love, care and details in this game! Plus the little coding (?) Segments seems really neat!
Yeah, I really love it. I'm a sucker for good pixel art animation. Also, the coding stuff gets even cooler towards the end when you unlock an upgrade. :)
What an amazing game. That was a beautiful addition to the cinematic platformer genre. It feels like we're really in a golden age for this style of game.
The famous death cutscenes and the pixelated environment of a other really takes me back to the first time I played it and this the the perfect version of it
Loved the art style and color palette. Definitely employed the pixel art style very well, along with the cinematic touch to the game. The concept was great! This is a concept that I could see even as a sci-fi horror stealth game in a 3D space, I would love to see the design adapted to that too, it has my imagination running. I also like the sentiment at the very end. This is an awesome piece.
This game is brilliant! The levels are beautiful and the story is engaging. Not even a fan of platformers, but this has some serious og Prince of Persia/Another world/Abe's odyssey vibes.
I loved that you used the concept of "Another world". The aesthetic work is very well done, but I feel that more work is needed in the sound section, both environmental and effects for each object or action. It's just a humble opinion, but excellent game
Thanks ! I discovered Full Void demo on your video few months ago. I bought the game on steam and I enjoy playing it. Pixel art graphisms are beautiful, death animations are fun and level design is cool. Thanks a lot.
22:57 there was a top down game Jurassic Park on the NES. Once I accidentally hit a grid and noticed my character flashed for a bit and suddenly had full health when I had bottom-scrape level of hralth before. So I figured grates heal you. Was really surprised when I did that again on purpose and got a Game Over. Turns out it was an electric grid...
I have played this game for two hours, and overall, it's very interesting, especially with all the bizarre and unusual ways of dying. Each absurd death makes me unable to help but laugh. However, the puzzle-solving aspect can be a bit monotonous in terms of its ideas. In conclusion, I highly recommend it.
In this game, all the elements and the story were filed without a single word, I think this is a big pros. I also liked the style, the detailing of the environment and the last minutes of the game(I will not spoil it). However, there are questions: Why put levers in ventilation in the most dangerous places, and why do we need a mechanical press in this ventilation?🤣
@@Version-iv1yq dev made a comment in the steam community forums, apparently the kid is in the ending swarm of escaping children holding a teddy bear blink and you miss him though, also there's a prequel comic that has additional info
1:06:11 I did not understand, what does the children of the covid lockdown have to do with it? Who lived in the areas of its active distribution, please explain what the point is.
For one it increased the severity of domestic abuse. Before that the abusers would be at work or out of home for the most part. But then they were all day with them and couldn't leave. Then there was distance learming. Children have shorter attention spans so lessons took only 45 minutes. During covid they were stretched to a full hour. Kids learn through playing and peer relationships, many expend their massive energy through physical activity, playing outside, sports. Then they were tied to a chair and miserable. Young children didn't even understand whynthey can't leave the house and see friends, why people no longer wanted to see them or whynthat nice grandma next door vanished.
That ending got me! Why are the children being trained and taught by machines? The answer isn't given in-world but in the real world, when children were kept inside for unhealthy periods and taught through machines. This is about the long-term damage that was done because of it and the other measures that were taken due to the virus. That's why the machines were caring for and training up the children: It represented the real world scenario. The perfect ending!
oh god... something breaks inside of me... i guess it's just a huge jar of nostalgia :D heart of darkness and abe's oddysee was my all time favorite psx adventure game back then
Hi! I edited out that section of the game as it's the least interesting of the game and I'd covered it in a playthrough of the demo. You can check out a playthrough of that section here if you like: ua-cam.com/video/B4tbUSZh8Ps/v-deo.html
I just started playing this today. This part of the game is different for me. 3:11 I'm on a screen where there's a gap between two buildings, and some tall prisms to climb over. But nothing to do or proceed from there. If I drop between the two buildings I die. If I try to enter the balcony door, nothing happens. If I press "E" on the keyboard, nothing happens. It's not the same scene, but similar to this one. The roof above the balcony door is too tall to grab onto.
Hi! I edited out some of the earlier sections of the game as I'd already covered them in the demo. From what I recall there's a crate that you can push then climb on. Here's a playthrough of the demo if you're still stuck. ua-cam.com/video/B4tbUSZh8Ps/v-deo.html
I disagree with the videotitel. It takes more after: "Heart of Darkness" with more Puzzles. The Deaths certainly are. Cool Game anyway. Thanks for sharing.
Hi! I love Heart of Darkness. Ideally, I'd put Heart of Darkness, Prince of Persia, Oddworld and Flashback in the video title too, but as there's not enough space for that I can only choose one. In this case I figured it was best to go for Another World as it pretty much created this style of cinematic platforming adventure (especially all the death cut-scenes) and games like Heart of Darkness were heavily inspired by it.
@@AlphaBetaGamer Hello and thank you for the kind reply. You are right about which game came first came and now i understand why you choose "Another World". The Protagonist and the vibe of the story reminded me more of "Heart of Darkness". But that is an subjective opinion. Best of luck and thank you for your time.
Yeah that kind of ruined the whole thing for me. Like they could've made it a simple message about "unplugging" from the internet but comparing the lockdowns to a cyberpunk dystopia is just kind of pathetic. Sure, the kids couldn't go outside for a year, but at least they don't have debilitating long-term disabilities from Long COVID or spread the virus to at-risk adults.
It's not about simply being stuck at home. It's about being trained and taught by machines, and the long-term damage that was done because of it and the other measures that were taken due to the virus. That's why the machines were caring for and training up the children: It represented the real world scenario. I thought it was the perfect ending!
Honestly, i disappointed. While style and gameplay is not something to complaint about, plot...WHAT? I hoped they will describe what happened in the end with all that humans with "wires: in heads, robots...but they just added even more strange things, human factory, child? WHY? Its not Pacman era when you can just make game and dont bother of story.
The game's contents is heavily skewed towards pixel art and animations. The rest seemed to be just an excuse to showcase them (notice how many 'deaths' were kinda forced on the first attempt?), with plot being the weakest element. Feels somewhat unsatisfying to arrive in the end with the question 'So... what's the message???'
@@RaykoF Thing annoyed me most is that scenes showing "past" state of things, how they was before "something happened". Such scenes heavily imply some story, but in the end we got nothing. Evil AI defeated and everyones happy. But why robots was raising childs? Why they had them connected to machines? Why there is people in city's building windows? Why city dilapitated, but lights is still on? How many time passed? What do people eat anyway? Out of the wold had very basic story, but it was set in another "place" so player can disregard anything he sees as "its just aliens!". But this game...
Sorry for being a shit, but this has Flashback and Heart of Darkness written all over it. Wonder if any of the artists who worked on Blasphemous helped with the pixel work and opening
The ending comment ruined it for me. The whole "think of how much the children were suffering!!!1!1" argument against the COVID lockdown was just moronic from start to finish. Better inside and entertained by their families than at school or daycare or wherever spreading the virus to their classmates, or to their grandparents, or to other at-risk adults.
Lets be clear - its not possible to drop barrel in water, jump on it and dont fall in water. If its empty or there is liquid inside barrel will simply roll, its it solids inside barrel most possible will sink. Such bullshit it hurts.
I covered an early demo of this game back in January, but the full game has just been released and it's really cool. I've trimmed out the sewers section of the game as it's the least interesting area and I covered it in the demo playthrough. I love the environmental design in the rest of the game though and there are plenty of nasty ways to die! :)
Have you played the full release of viewfinder yet? I noticed it on steam and saw some screenshots that looked unfamiliar
Hi! Yeah, it's a great game. I covered it a few days ago. Here's the video: ua-cam.com/video/6KTNtRD-7HI/v-deo.html
Did wonder why the sewer part was so short.
Ah,yes,that game similar to Mr.Werewolf's Electric State.Loved your demo video!
Suddenly,the kid has eyes,which he originally didn't??
Fun fact: the developer of Another World did all the animations in vector format to save space. It might have been the first game to do so, if I remember the documentary I'm referencing correctly.
Only the background were bitmaps
Great fact! Éric Chahi's an absolute genius in my eyes. Another World's 32 years old now and it still looks incredible.
@@AlphaBetaGamer Totally agree. Another World's always been one of my favourites, replayed it on steam deck recently and was amazed how great it still is.
Was trying to think of other games that used similar vector/poly style for 2D characters, and I can't bring any to mind. You folks know of any?
(PS Full Void looks great)
So that's how the game's "pixel art" works with 3D rotation and movement (like how the perspective vanishing point lines actually move), rather than static image whose image have the same perspective angle which causes weird angle.
@@VanBurenPhilips Flashback, from Delphine Software...
@@KebradesBois Nope, those were just regular pixel-art sprites.
Absolutely adore the pixel art in this! It's very detailed and pretty, plus those animations are SMOOTH.
Also the fact that they has turning animations for whenever the protagonist is turning around a corner and the reflection of them (the protagonist) in puddles is really cool to me! You can tell the devs put a lot of love, care and details in this game! Plus the little coding (?) Segments seems really neat!
Yeah, I really love it. I'm a sucker for good pixel art animation. Also, the coding stuff gets even cooler towards the end when you unlock an upgrade. :)
The Another World vibes are huge! Amazing environmental storytelling, many deaths due to timing based hazards
What an amazing game. That was a beautiful addition to the cinematic platformer genre. It feels like we're really in a golden age for this style of game.
The famous death cutscenes and the pixelated environment of a other really takes me back to the first time I played it and this the the perfect version of it
I'm also reminded of "a boy and his blob" from the NES with the utility companion. What a throwback!
Thanks for uploading this gem, ABG!❤
Loved the art style and color palette. Definitely employed the pixel art style very well, along with the cinematic touch to the game. The concept was great! This is a concept that I could see even as a sci-fi horror stealth game in a 3D space, I would love to see the design adapted to that too, it has my imagination running. I also like the sentiment at the very end. This is an awesome piece.
This game is brilliant! The levels are beautiful and the story is engaging. Not even a fan of platformers, but this has some serious og Prince of Persia/Another world/Abe's odyssey vibes.
I loved that you used the concept of "Another world". The aesthetic work is very well done, but I feel that more work is needed in the sound section, both environmental and effects for each object or action. It's just a humble opinion, but excellent game
Been waiting for your extended playthrough of this since the last vid you did of full void. Cheers dude.
The intro is amazing! Nice work!!!
Thanks ! I discovered Full Void demo on your video few months ago. I bought the game on steam and I enjoy playing it. Pixel art graphisms are beautiful, death animations are fun and level design is cool. Thanks a lot.
Beautifully made game, and played by my favorite UA-camr!(: thanks for picking such amazing games for us.
22:57 there was a top down game Jurassic Park on the NES. Once I accidentally hit a grid and noticed my character flashed for a bit and suddenly had full health when I had bottom-scrape level of hralth before. So I figured grates heal you.
Was really surprised when I did that again on purpose and got a Game Over.
Turns out it was an electric grid...
Wait, so what was the explanation for getting health?
@DGneoseeker1
I quickly died from low health and flashed into the same spot with full health.
I have played this game for two hours, and overall, it's very interesting, especially with all the bizarre and unusual ways of dying. Each absurd death makes me unable to help but laugh. However, the puzzle-solving aspect can be a bit monotonous in terms of its ideas. In conclusion, I highly recommend it.
これ続きが気になってました。
ありがとう!
In this game, all the elements and the story were filed without a single word, I think this is a big pros. I also liked the style, the detailing of the environment and the last minutes of the game(I will not spoil it).
However, there are questions: Why put levers in ventilation in the most dangerous places, and why do we need a mechanical press in this ventilation?🤣
Nice game! I feel Beneath A Steel Sky vibes as well.
wont lie, I was hoping it would be a bit bigger after your first video. Still, into the cart it goes :D
edit - oooh the sewer was edited out the video. My bad. Thought it was cut content from the game.
Amazing game and it looks like Rick (Portal 2) finally got to go on an adventure!
Just awesome! I loved Flashback, Another World and Black Thorne. Im glad that some Developers are still making similar Games. These Games are fun!
so what about that sibling the protagonist was looking for?
I was gonna ask the same question where is the brother?
@@Version-iv1yq dev made a comment in the steam community forums, apparently the kid is in the ending swarm of escaping children holding a teddy bear
blink and you miss him though, also there's a prequel comic that has additional info
Also reminds me of boy and his blob. The companion is kinda like ben 10's ship alien
3:28 guess you can be unfocused, shout and cry, Santa isn't coming to town anytime soon
5:16 GTA: Grand Theft Airconditioning
1:06:11 I did not understand, what does the children of the covid lockdown have to do with it? Who lived in the areas of its active distribution, please explain what the point is.
For one it increased the severity of domestic abuse. Before that the abusers would be at work or out of home for the most part. But then they were all day with them and couldn't leave. Then there was distance learming. Children have shorter attention spans so lessons took only 45 minutes. During covid they were stretched to a full hour. Kids learn through playing and peer relationships, many expend their massive energy through physical activity, playing outside, sports. Then they were tied to a chair and miserable. Young children didn't even understand whynthey can't leave the house and see friends, why people no longer wanted to see them or whynthat nice grandma next door vanished.
@@AntipaladinPedigri tnx
2:06 At this point I laughed. That is, he went to the toilet, and after not even rinsing his hands, he climbed into his face. A THiant of Gought.
21:35
LOL
How do you go about finding the games you feature in your videos? Or do developers contact you?
Feels more like Flashback to me, looks great.
Flashback 1992 has better graphics than this in 2023. The 31 years have passed.
@@TeslaDln A full game studio in 1992 can afford better graphic than a solo indie developer in 2023. More obvious facts at 5...
@@TeslaDln Sure but I was talking about the gameplay feel.
Amiga/ST-era graphics and old-school level design: what not to love?
That ending got me! Why are the children being trained and taught by machines? The answer isn't given in-world but in the real world, when children were kept inside for unhealthy periods and taught through machines. This is about the long-term damage that was done because of it and the other measures that were taken due to the virus. That's why the machines were caring for and training up the children: It represented the real world scenario. The perfect ending!
thank you, ABG
oh god... something breaks inside of me... i guess it's just a huge jar of nostalgia :D heart of darkness and abe's oddysee was my all time favorite psx adventure game back then
I can't wait to play this on my Evercade!!!
Wooooo! It's got them best of the 90's graphics! 😂
Inside in pixel art? Good game!
A game that acts as a metaphor for Covid. Impressive.
I like these types of games
Beautiful
Well that·s an indeliable mark on the universe .
Need this on my PC, anywhere but on Steam of course :)
Клевая игруха 😋👍🏻
Super cool stil game
Its like flashback had a baby amazing game.
How did you transition through that door in the sewers? It's a lot longer for me with a sewer valves puzzles at the end...
Hi! I edited out that section of the game as it's the least interesting of the game and I'd covered it in a playthrough of the demo. You can check out a playthrough of that section here if you like: ua-cam.com/video/B4tbUSZh8Ps/v-deo.html
@@AlphaBetaGamer Oh thanks, already got through it, hope you enjoyed the game!
I just started playing this today. This part of the game is different for me. 3:11 I'm on a screen where there's a gap between two buildings, and some tall prisms to climb over. But nothing to do or proceed from there. If I drop between the two buildings I die. If I try to enter the balcony door, nothing happens. If I press "E" on the keyboard, nothing happens. It's not the same scene, but similar to this one. The roof above the balcony door is too tall to grab onto.
Hi! I edited out some of the earlier sections of the game as I'd already covered them in the demo. From what I recall there's a crate that you can push then climb on. Here's a playthrough of the demo if you're still stuck. ua-cam.com/video/B4tbUSZh8Ps/v-deo.html
I disagree with the videotitel. It takes more after: "Heart of Darkness" with more Puzzles. The Deaths certainly are. Cool Game anyway. Thanks for sharing.
that game gave me a panic attack as a child... and Oddworld O.o
Hi! I love Heart of Darkness. Ideally, I'd put Heart of Darkness, Prince of Persia, Oddworld and Flashback in the video title too, but as there's not enough space for that I can only choose one. In this case I figured it was best to go for Another World as it pretty much created this style of cinematic platforming adventure (especially all the death cut-scenes) and games like Heart of Darkness were heavily inspired by it.
@@AlphaBetaGamer Hello and thank you for the kind reply. You are right about which game came first came and now i understand why you choose "Another World". The Protagonist and the vibe of the story reminded me more of "Heart of Darkness". But that is an subjective opinion. Best of luck and thank you for your time.
@@judyhopps9380 Me too. I still shudder about the deaths.
an interesting take on the covid lockdowns, i suppose.
👏🏼👏🏼👏🏼
Lord of the Flies. Origin.
Alternate Title: A boy and his blob, II.
III. I think there was already a sequel.
Buoy and his Bob
How very INSIDE
What the full story of this game? Just curious
42:49 transformers??? and also 43:23
thanks, I couldn't get past 47:27
What song is the intro song?
It's the music from Full Void's teaser trailer!
*Could've Been Longer*
Maybe A Part 2 Maybe
Anywho This Was Nice 🔥🔥🔥
👍👍👍👍👍👍
Not the dedication to the kids that survived a year out of school and a plague that killed thousands more 😬
Yeah that kind of ruined the whole thing for me. Like they could've made it a simple message about "unplugging" from the internet but comparing the lockdowns to a cyberpunk dystopia is just kind of pathetic. Sure, the kids couldn't go outside for a year, but at least they don't have debilitating long-term disabilities from Long COVID or spread the virus to at-risk adults.
Glad I’m not the only one who found that really distasteful and honestly really ruined the game for me at the end.
@@OFS_Razgriz it's not that deep relax
@@heathbass it's honestly not that deep
It's not about simply being stuck at home. It's about being trained and taught by machines, and the long-term damage that was done because of it and the other measures that were taken due to the virus. That's why the machines were caring for and training up the children: It represented the real world scenario. I thought it was the perfect ending!
yeah the lockdown were bad.
Please bring it to switch!
Get an Evercade they getting it on their.
prince of persia vibes
This is more like 2D Prince of Persia.
😲😲
I don"t get it, did she find her brother?? Or is he dead?
🎉🎉🎉🎉❤
Little Nightmares kind of vibe
Too mortis for sci-fi
games
First
I don’t get it😶
Honestly, i disappointed. While style and gameplay is not something to complaint about, plot...WHAT? I hoped they will describe what happened in the end with all that humans with "wires: in heads, robots...but they just added even more strange things, human factory, child? WHY?
Its not Pacman era when you can just make game and dont bother of story.
I think some parts are editted but it is better to think of it as Rogue AI taking over a city.
The game's contents is heavily skewed towards pixel art and animations. The rest seemed to be just an excuse to showcase them (notice how many 'deaths' were kinda forced on the first attempt?), with plot being the weakest element. Feels somewhat unsatisfying to arrive in the end with the question 'So... what's the message???'
@@RaykoF Thing annoyed me most is that scenes showing "past" state of things, how they was before "something happened". Such scenes heavily imply some story, but in the end we got nothing. Evil AI defeated and everyones happy. But why robots was raising childs? Why they had them connected to machines? Why there is people in city's building windows? Why city dilapitated, but lights is still on? How many time passed? What do people eat anyway?
Out of the wold had very basic story, but it was set in another "place" so player can disregard anything he sees as "its just aliens!". But this game...
Sorry for being a shit, but this has Flashback and Heart of Darkness written all over it. Wonder if any of the artists who worked on Blasphemous helped with the pixel work and opening
The ending comment ruined it for me. The whole "think of how much the children were suffering!!!1!1" argument against the COVID lockdown was just moronic from start to finish. Better inside and entertained by their families than at school or daycare or wherever spreading the virus to their classmates, or to their grandparents, or to other at-risk adults.
Right? All this effort and it turns out to be an anti-vaxxer statement.
It changes the entire story experience leading up to it and retroactively ruins the game. What a silly thing to do.
@@milleniumpimpcaneI don’t know if that was intention but it certainly read that way to me. What a moronic way to ruin the game
I don't think you could clutch those pearls any harder if you tried
Lets be clear - its not possible to drop barrel in water, jump on it and dont fall in water. If its empty or there is liquid inside barrel will simply roll, its it solids inside barrel most possible will sink. Such bullshit it hurts.
well it _could_ be an empty barrel that's weighted on one side for stability 😅
@@-TriP- In that case it will probably sink in water.
lol “suffered through the lockdown” get real.
how's that boot taste?
Damn, only an hour? And €14 at that? Bah