22:30 - the 7 would not get you on the bottom of the red anyway, since "If the 6th or above move would allow the rider to enter the first square of an Ascent, simply stop him on the last free lane before the Ascent starts."
It captures the irl cycling mechanics very well. Stay in the pack as long as possible and don't burn your candles on the front too early ;-) Great playthrough Jon!
My most played of the year so far. Love this one! So easy to teach and dive into. It gets really fun when people know how to manage their decks and jostle for not-first place until the final sprint.
I've played with 2 teams. Opportunities to draft are fewer, but there re fewer opponents present to mess up your finely planned coordination between your riders. 3 teams seems better. I really like Jon's suggestion for each player to control 2 teams - probably keep that for experienced players.
At 12:09 shouldn't the red outside player also take a exhaustion card. As he has more than two spaces ahead of him. I can't find any clarification in the manual.
As long as you can go beyond two riders together you can pass through them, you are only blocked if the last place you are to land has two riders in the lane.
Bikes are really thin, so passing is easy. However you can't finish your move on an occupied space, so get backed up to an empty one. The drafting bonus of being near the back of the pack is balanced by this blocking bogus. by
I popped this on my wants list after seeing it on To Die For Games channel, but thought I'd check out your thoughts too. I haven't seen it here in Australia yet, but given the reviews I assume it will make its way here at some point. Thanks for another cool video.
You could purchase it from a UK online retail who sends cheap cheap to aus. For example. www.ebay.com.au/itm/Flamme-Rouge-Board-Game-GAME-NEW-/282406888845?hash=item41c0c3258d:g:aUcAAOSwzgBY1AwR
Great runthrough! Might have been an anti-climactic ending, but good to know that can happen also. I think you illustrated different playstyles well. I'm still a bit on the fence, many turns are decided for you, lot of just taking educated guesses. It is a racing game though, certainly would prefer this to Formula D at least.
Looking at this game, I'm wondering why the same game couldn't be played with dice instead of cards. I don't really understand why the designer used cards instead of two dice like a traditional game?
This would fundamentally change game since the decisions are all about conserving your limited resources and knowing the right moment to use your big cards since every one is single use.
Because roll and moves are fundamentally flawed and an awful design. It leaves nothing to tactic and all moves are based on luck. Having choice from a number of cards allows tactical play.
You don't need much brain to understand the difference between the use of cards and dice, the latter degrading this strategy game to a gambling kind of session.
22:30 - the 7 would not get you on the bottom of the red anyway, since "If the 6th or above move would allow the rider to enter the first square of an Ascent, simply stop him on the last free lane before the Ascent starts."
Good comment. I was just going to say that!
It captures the irl cycling mechanics very well. Stay in the pack as long as possible and don't burn your candles on the front too early ;-) Great playthrough Jon!
My most played of the year so far. Love this one! So easy to teach and dive into. It gets really fun when people know how to manage their decks and jostle for not-first place until the final sprint.
Green sprinter died from exhaustion.
Thanks for the play through Jon. Really thinking of picking this one up.
This was very helpful for learning the game for my next game night
15:08 - Why didnt the RED guy move to the right when finished? Also BLUE right after him only moved 3 spots not the 4 listed on the card, why?
Both of these appear to be mistakes, the red bike should have moved over and the blue bike should have moved one farther up. Sorry about that.
Nice job, past Jon!
Thanks for this, well done and quite easy to follow.
I didn't grasp how the winners get recognised at the end of the game😮
Hope u can make more playthrough video. It s very helpfull
Got 3 turns in and ordered the game.
Is there any way to make this work with two players?
It officially supports 2p, I forget how it does it though. You probably control two teams of bikes.
It’s perfectly playable with one team each; you really have to focus on making your team work together, though.
I've played with 2 teams. Opportunities to draft are fewer, but there re fewer opponents present to mess up your finely planned coordination between your riders. 3 teams seems better. I really like Jon's suggestion for each player to control 2 teams - probably keep that for experienced players.
Thank you for this. It helps tremendously.
At 12:09 shouldn't the red outside player also take a exhaustion card. As he has more than two spaces ahead of him. I can't find any clarification in the manual.
I believe the Blue bike in front and to the left of the red bike counts to stop exhaustion.
@@GettingGames You are correct. Found it deep in the rules. I'm just incredibly silly. Carry on!
30:45 Q: Howcome could red sprinter jump over the green and blue riders? Shouldn't it be held behind them as both lanes were taken?
As long as you can go beyond two riders together you can pass through them, you are only blocked if the last place you are to land has two riders in the lane.
Bikes are really thin, so passing is easy. However you can't finish your move on an occupied space, so get backed up to an empty one. The drafting bonus of being near the back of the pack is balanced by this blocking bogus. by
I popped this on my wants list after seeing it on To Die For Games channel, but thought I'd check out your thoughts too. I haven't seen it here in Australia yet, but given the reviews I assume it will make its way here at some point. Thanks for another cool video.
You could purchase it from a UK online retail who sends cheap cheap to aus.
For example. www.ebay.com.au/itm/Flamme-Rouge-Board-Game-GAME-NEW-/282406888845?hash=item41c0c3258d:g:aUcAAOSwzgBY1AwR
Great runthrough! Might have been an anti-climactic ending, but good to know that can happen also. I think you illustrated different playstyles well. I'm still a bit on the fence, many turns are decided for you, lot of just taking educated guesses. It is a racing game though, certainly would prefer this to Formula D at least.
Any idea how it plays two player? Do you control 2 teams each? If not it seems it might be a bit empty with only 4 bikes on the track
With the Peloton-Expansion you can add one or more dummy teams which spice up the 2p game.
I thought you got a tired card if there was a free space in front of you?
Nvm I didn’t know packs only get the ones in the front
the green biker moved 3 spaces when making it to the red lines, when he had a card with a four...cheater cheater, pumpkin eater...
YOU MADE AN ERROR..................ROUND 8 red can't use the 7 to get onto the hill it would have been pushed back to the 6 space of the hill
Looking at this game, I'm wondering why the same game couldn't be played with dice instead of cards. I don't really understand why the designer used cards instead of two dice like a traditional game?
This would fundamentally change game since the decisions are all about conserving your limited resources and knowing the right moment to use your big cards since every one is single use.
What you describe is essentially the 1992 game “Um Reifenbreite”. It’s also fun but more luck-based.
Because roll and moves are fundamentally flawed and an awful design. It leaves nothing to tactic and all moves are based on luck. Having choice from a number of cards allows tactical play.
You don't need much brain to understand the difference between the use of cards and dice, the latter degrading this strategy game to a gambling kind of session.
Played once, won, but it was total chaos. Can't recommend buying.