I like how even if you don't get the handloop combo, you can still make the same endboards, so it's not like mermail where the handloop combos are needed to optimize the deck as it functions fine without it, but it's a icing on the cake. Zalamander is such a great addition to the game. A good tcg exclusive card that is amazing in dark worlds and rank 4 fodder.
70% de win rate aún estando en formato tier 0 dónde todos están llevando odio a cementerio es un mérito, siento que este deck va a mejorar cuando ya en los siguientes formatos todo se ponga más sano
El deck por suerte aguanta 2 Bystials dependiendo de cuando se activen. El deck es muy bueno aunque afortunadamente varios duelos nos tocó ir primero ✌
@@ExordiodelDuelista una pregunta , soy estudiante por lo cual no puedo gastar muchísimo en yugi , además de las 3 estructuras Dark World nuevas , la conseguí la mayoría de cosas necesarias , me faltan los nessie y algún que otro xyz , pero crees que vale la pena seguir gastando dinero en este deck? Y no por ejemplo cambiarme a labrynth , hablando de precio , lo competitivo que puede ser y lo que voy a desfrutar con el deck, perdona por el comentario, un saludo
@@Guti.z. A nivel competitivo mejor vemos el Labrynth a largo plazo porque para que este deck pueda irle mejor competitivamente hablando debería primero tocarse a los Bystial. Labrynth en estos momentos está en subida así que económica no lo es tanto. En caso quieras seguir con el Dark World lo principal seria ir por los Nessie, Apollousa, Mukraken, Coach King, Dugares, Masquerena y algunos Knightmare.
I feel like Dark World just has so much raw power, being able to handloop for 4 p easy and summon a bunch of 3000+ beat sticks out of nowhere. I could see this deck being sleeper meta every format going forward
Qué bello deck 🤠❤️ Por fin lo armé, con las snoww secretas, los broww y sillva ultimates igual las dealings, lástima que por las tear no se puedan correr las dealings pero :(
Good list, but im not quite sold on the tsuchinoko. Also 2 chupacabra 1 mothman seems abit weird. Id recomment playing 2 zalamander and cutting the tsuchinoko. Then Id go for 2 mothman 1 chupacabra, adding abyss dweller to the extra.
El levantar con Akashic y levantar con Security Dragon me recuerda a los días del Grinder Golem Pero fuera de eso, el handloop está bastante roto, no banearon al Topologic Gumblar por eso mismo? Osea si no abres shifter empiezas sin mano contra 3 negadores?
Muy buen video me gusta mucho tu receta, soy un jugador main Dark World y quisiera hacerte unas preguntas sobre tu receta que la diferencian un poco de la mía. 1. Por que solo un Mothman? Hasta donde se es el danger que más beneficios le da al dark world. 2. Recuerdo que en tu primer video sobre la nueva estructura colocaste a chupacabra como una de las cartas menos usadas pero ahora en esta no solo lo sigues usando sino que ahora a 2, por que se debe eso? 3. No sería mejor jugar Grapha, y Gate a 2? Da menos chance de breakear. 4. Has probado a jugar con number 77? 5. Por que solo 2 Allures? 6. Que opinas sobre Sillva y la fusión a solo 1? Aparte de esas preguntas tu receta es bastante similar a la mía, agradecería mucho tus respuesta, me gusta mucho tu contenido así que por favor continúa con el 😁
1 Mothman is because Tears plus insanely if they get to discard 1 of their choice from hand. I play 2 in my list actually but take them out immediately when siding if I'm up against Tears.
Chupacabra is very useful in this deck tbh, first it's a Fiend so you can banish or discard it with the field spell to draw. Second, it's a fail-safe for those situations in which you are unlucky and keep hitting the Dangers a lot since it revives them, putting more body on field to Link.
You should NOT play Grapha under 3 in any circumstances in this deck, we need to see him as much as possible since him and Reign-Beaux replenish your hand extremely fast to discard more with the Dangers. On top of that, Bystials is a thing and if you play 2, they can break your gy and your Fusion spell card just by targeting him specifically.
2 Allures only cause at the end of the day, you still want to have Dangers or DW monsters to discard with, sure 3 let you draw more but if you keep banishing, you're heavily wasting resources.
Tío exordio ya había dicho que no jugaría darkworld por lo caro que es por las cartas de complemento, no me haga esto, fuera impulso de armar un deck caro pero bonito aaaaaaa
Comparado con otros decks el DW es económico la verdad, incluso puedes armarlo com solo 2 estructuras y la tercera copia de las cartas que se usen a 3 las compras sueltas junto con el extra, lo cual sería un envío gratis xd
Es increíble la cantidad de combos que puede llegar a hacer el dark World lastimosamente yo no los pienso jugar mucha sobrecarga de información para mi mente xd 🥴😅
@@laugh_n_share_life Funny you should say that. I brick on Dangers... I don't feel like the dangers are worth running more than 4 of. They aren't fiends, the discard is random, discard effects are HOPT, Nessie, Tsuchi, and Jackalope are the wrong levels, can't use them with the field spell nor with Archives, nor with the recursion of Accession or with the counter trap. They have such anti-synergy aside from the possibility to discard a random card. If they discard themselves what do they actually do? Nothing relevant for Dark World itself. All you do is rely on luck and I happen to have no luck with the dangers so I only play a handful of them and it works much much better for me.
I cut the dangers. Only bigfoot, thunder bird, jackalope and ogopogo (because of the 8 rank). Branded in high spirit is far more reliable than the danger. You can opt for 3 hand traps (I use gamma) if you were going to play high spirit.
@@riskiriyadi1446 HOLY TITS! THANK YOU! Branded In High Spirits is indeed an effect discard O_O How did I never think of this... Thank you so much for bringing this to my attention!
No exordio, no entiendo, como le haces para ser escoger rolas tan god, aparte rolas de mi saga de juegos favorita, puedes dejar de ser tan god por solo 5 minutos?
Algún día llegará señores... En algún momento el Exordio del Duelista le dará más de 9.5 de puntuación a un deck. Estaré esperando ese momento con todos mis ahorros. Tremendo deck, me encanta jugarlo. Un saludo a todos ♥️😎
Este video esta muy errado. Hace ver el dark world como un deck muy solido pero la verdad es que yo lo testie muchisimo con casi exactamente las mismas cartas y la realidad es que este deck, si bien es muy bueno si arranca bien, brickea muchisimo. Al menos muchisimo mas de lo que pone en las estadísticas...
Mucho depende de la suerte al momento de usar los Dangers! pero ese es un factor que solo se puede evaluar solo durante los duelos. Técnicamente, toda las manos del deck son jugables, y si bien no siempre terminas con el Hand Loop al menos tiene la opción de dejar follow up parea el siguiente turno más una que otra negación en forma de Apollousa o Masquerena. Una mano brick sería literalmente no tener formas de enviar cartas al cementerio pero eso sería medio complicado porque tienes cerca de un 94% de abrir Danger y/o alguna carta que te de un robo extra y cerca de un 72% de robar dos de esas cartas. En caso de ser Dangers! todo sería un tema de suerte pero los número están ahí 😅
@@ExordiodelDuelista amiguito, este deck brickea muchisimo mas de lo que ponen en estas estadisticas. Muchisimas veces me ha pasado que arranco yo con una mano compuesta de un grapha, una snoww, un broww, el reign nuevo y el campo. O con variantes como silvva o goldd. No se puede hacer absolutamente nada con manos así...
That's a bit too degenerate for my blood, I won't be playing it and if I face someone with it they can take the win and either pull out a different deck or I'll take my time somewhere else.
I just fail to see how this is the build that everybody is gravitating towards. This high number of dangers brick the Dark Worlds. (Yeah, strange, I know). But they are random discards. Their discarded effects are HOPT. They discard effect is bad if you have multiples in hand (Like with 3 Nessie...). The randomness is what kills the Dangers at higher numbers. Game 1 you only did the plays because you were lucky and hit the right cards. Do you want to rely on that or actually know what you get to do? I pick the latter option. Second game vs Swordsoul won on a gamble as well. Not ideal imo. I wish there was a better way to play this and I am going to look for it because this just does not cut it. No Dark World Dealings or Dragged Down into the Grave? Why? Can't you set up Dweller before using Dealings? Dragged Down is such a good card for giving hand information... Allure? You want to discard, not banish. 3 Reign Beaux? It becomes a brick later on in your turn if you run 3. You draw into them while not having any more searches and then he is pretty much only good for bouncing. No counter trap, I guess that is alright but I prefer having it as a back-up discard if I get wiped by Nibiru or get unlucky with the draws. 1 Catalyzer? I prefer 2. Gives me the chance of seeing him more often, which is very fucking good. The card is 10 times better than any danger could be for Dark World (Except Mothman. Mothman is cool). Parl at 1 is very good, actually. Also, no Goldd? I really prefer 1 Goldd and 1 Silvva over 2 Silvva. Gives that adaptability since Silvva requires your opponent to have a minimum of 2 cards in their hand. I will keep searching until I find a good build.
Dark World Dealings and Dragged Down into the Grave are bad card imo vs tearlament. Allure is very good for banish danger you dont want going 1st or 2nd. I testing before Trade-in before but not very good. 3 reign beaux is neccessary, the combo with genta is very good for start. Darkworld's Counter trap is very bad i dont need to explain. 1 cataclyzer because its a one per turn, you dont want to have 2 in hand. Parl why not. Goldd not very good imo. And if you dont want to see multiple copie of danger you can play more than 40 (but i dont know if its a good option i see in the future.)
My build ist revolving around playing only 6 Dangers (2 Nessie, 2 Mothman, 1 Big foot, 1 Chupacabra) and Fabled Raven, cause He is a perfekt normal summon for the Deck, i also use it as a Tuner to.utilize Baronnes and Gorza, but its IMO Not necessary to use Synchro monsters, cause Raven is also good for Link climbing or Rank 4 plays, If you use it right Dealings only lead into your opponent making ITS own Hand better, dragged down is fairly Busted, but i dont Like playing it, i also Cut down broww to two copies, He is only a Draw.....as well as cutting down Gates to 2, cause dont want to Start in Hand with it...i bricked with it to many Times 😅 Zalamander to 2 is pretty good, as you Said drawing into it, is nuts....as a "Tech Card" im also playing 3x Imperm, cause With the Dangers, its the only handtrap that makes Sense going First and second, cause you can Set it going First before using the Danger effects Parl is damn good as a one off and Reign Beaux at 3 is fine,.you want hin really Bad and drawing into it, doesnt brick as much I have a total of 13 Starters (6 Dangers, 2 Raven, 2 zalamander, 3 Genta) so its a really high Chance of getting into your Combos fairly often With raven and zalamander in Deck its pretty necessary to Play Beiige imo IT leads into simple Rank 4 or Synchro Kombos I use to give Up some space in the extra Deck to.run Fable Unwraith and Dawn dragster as lvl 6 & 7 Options, as Well as Gorza (lvl 8) and Baronnes (lvl 10) so i have nearly every Duel a Synchro Option And DARK Highlander is nearly an Auto win against synchro Decks if your locals are filled With it
@@johnbib3723 Thank you ver much for the input! Yeah, I agree that Raven is awesome! I use 2 Raven too to make Groza after I have used Muckraker. (Using Raven twice is very nice) Imperm makes sense. You can just set it so you don't lose it. I found myself to brick at the end of the turn with Reign but I guess I should just be more weary in using him. I thought about Beige but he just doesn't do anything else besides special summoning, but he is a level 4 which is really nice. But Raven can also become lvl 4. In regards to Mothman and Dealings, don't they do roughly the same to help your opponents hand get fixed? Well... I think I will take that risk. I just love a searchable draw+discard more so than Allure. I'll take the risk. Also been thinking about running Dark Law. With him on the field a Dealings or Mothman effect will trigger him hand banish effect so you make your opponent got -1 with Dealings and the discard cannot be utilized from the GY. But I am not sure if it is viable. What do you think?
@@PaladinfffLeeroy @Paladin Leeroy Reign Beaux is in Hand also i really nice Option to discard with Grapha Overlord, but yeah i think its Just Testing and making the best Out of it Beiige as a one off is never a brick and comes in handy in Most cases Mothman is the best Danger in this Deck regardless which Effect you get it is a starter....so you get your discard and so you Take the risk, but dealings does Always the Same Thing, making your opponents Hand better....and giving him a Higher Chance of drawing into Hand traps....with Mothman your value can be Higher so its the better Card and it is also searchable with Nessie Dark law.....hm so you wanna Play mask Change 2 ? 🤔 I See what you wanna do, but is there anough space in the Deck and there is No real way of searching it....except you want to play more bricks....maybe some Testing will Show 🤔
@@Honest_Mids_Masher I think what they mean is that the number of dangers are too damn high and bricky. (Yeah I said it, dangers brick Dark Worlds if you run too many) Not running Dealings or Dragged Down is questionable. Sure, Dealings trigger Tearlaments but that is why you only want to use that after setting up Abyss Dweller. Dragged Down is insane tho. You get so much info from that one card that you can adjust your plays. And guess what... Everybody runs a build like this one here and we haven't seen it do anything yet.
@@PaladinfffLeeroy Man running too many of one card is bricky who would've thought? The least they could've done was at least say that. Dealings and dragged down isn't necessary even though dragged down is insanely good just for the knowledge but dealings is a draw one for your opponent and can potentially unbrick them plus it's not just triggering tears it can trigger anything or set up graveyard plays and they can draw into handtraps As for it not doing something insane yet wow that's crazy it's almost like we're in a tier 0 format or something but that just sounds insane along with the fact that there's a certain dragon archetype that banishes certain attributes from the graveyard on your turn but Konami would never print such busted and insane cards like that surely.
You can't main Dealings in a Tear format even with the option of Dweller. The idea to use 2 resources at the begining of the Duel just to be able to use Dealings propperly don't feels alright considering that the problem with Dealings is not only that can trigger Tearlaments if not that also can fix the opponent's Hand. Every deck is playing Bystials and some of them are playing up to 9. Your're giving to your opponent an 80% of chance to open a Bystial without mention that any other card that can disrupt you. About the aditional information you have with Dealings/Dragged it's not really big since only work during the first single, and if you go first, so most of the time during the Match that factor really doesn't matter or even worst in a long event. Aditional to that, if that aditional info would be so relevant any other deck that can take advantage of Graveyard effects would Main Dealings but Decks like Burning Abyss, PK, etc. had never play cards like Dealings/Dragged. Also, how different would be your end board knowing what the opponent's play? Most of the decks of the meta suffer with the same Monsters negation of Apollousa, Masquerena, Harbinger and the pop of Grapha during the opponent's turn without mention the Hand loop. The deck hasn't had enough results competively speaking but the few that have top are not using Dealings/Dragged even in side deck.
@@ExordiodelDuelista Okay, fair point about the dragged down only working like that. To the rest of what you stated, this is what I get out of it: Just don't play Dark World at big events where Tearlaments will have big presences. You will get fucked. It is just not worth playing the deck then. Bystials, tearlaments, and Ishizu cards make this deck not playable so why even bother? I am not playing high end meta atm because of the cancer that is tearlaments. It is just not worth it my dude. I am just looking to play my own deck in a consistent way at locals where we agreed to not play Tearlaments because the showing of players was drastically dropping because of the format.
I like how even if you don't get the handloop combo, you can still make the same endboards, so it's not like mermail where the handloop combos are needed to optimize the deck as it functions fine without it, but it's a icing on the cake.
Zalamander is such a great addition to the game. A good tcg exclusive card that is amazing in dark worlds and rank 4 fodder.
70% de win rate aún estando en formato tier 0 dónde todos están llevando odio a cementerio es un mérito, siento que este deck va a mejorar cuando ya en los siguientes formatos todo se ponga más sano
El deck por suerte aguanta 2 Bystials dependiendo de cuando se activen. El deck es muy bueno aunque afortunadamente varios duelos nos tocó ir primero ✌
@@ExordiodelDuelista una pregunta , soy estudiante por lo cual no puedo gastar muchísimo en yugi , además de las 3 estructuras Dark World nuevas , la conseguí la mayoría de cosas necesarias , me faltan los nessie y algún que otro xyz , pero crees que vale la pena seguir gastando dinero en este deck? Y no por ejemplo cambiarme a labrynth , hablando de precio , lo competitivo que puede ser y lo que voy a desfrutar con el deck, perdona por el comentario, un saludo
@@Guti.z. A nivel competitivo mejor vemos el Labrynth a largo plazo porque para que este deck pueda irle mejor competitivamente hablando debería primero tocarse a los Bystial. Labrynth en estos momentos está en subida así que económica no lo es tanto. En caso quieras seguir con el Dark World lo principal seria ir por los Nessie, Apollousa, Mukraken, Coach King, Dugares, Masquerena y algunos Knightmare.
I feel like Dark World just has so much raw power, being able to handloop for 4 p easy and summon a bunch of 3000+ beat sticks out of nowhere. I could see this deck being sleeper meta every format going forward
100%. If the current format wasn't so bad for it, I'd see it being a tier 1 contender easily.
This kinda starts aging well
Hearing L'impeto oscuro is always a treat for my ears
Me encanta, excelente video, es un deck que lleva su complejidad, sin contar la suerte, la forma de manejarlo es maravillosa.😍
¿Algún día harán update del Deck Megalith? 😁
Qué bello deck 🤠❤️ Por fin lo armé, con las snoww secretas, los broww y sillva ultimates igual las dealings, lástima que por las tear no se puedan correr las dealings pero :(
Llegarán mejores tiempos para el deck en el que se pueda jugar Dealings libremente 😥
Good list, but im not quite sold on the tsuchinoko. Also 2 chupacabra 1 mothman seems abit weird. Id recomment playing 2 zalamander and cutting the tsuchinoko. Then Id go for 2 mothman 1 chupacabra, adding abyss dweller to the extra.
El levantar con Akashic y levantar con Security Dragon me recuerda a los días del Grinder Golem
Pero fuera de eso, el handloop está bastante roto, no banearon al Topologic Gumblar por eso mismo? Osea si no abres shifter empiezas sin mano contra 3 negadores?
Muy buen video me gusta mucho tu receta, soy un jugador main Dark World y quisiera hacerte unas preguntas sobre tu receta que la diferencian un poco de la mía.
1. Por que solo un Mothman? Hasta donde se es el danger que más beneficios le da al dark world.
2. Recuerdo que en tu primer video sobre la nueva estructura colocaste a chupacabra como una de las cartas menos usadas pero ahora en esta no solo lo sigues usando sino que ahora a 2, por que se debe eso?
3. No sería mejor jugar Grapha, y Gate a 2? Da menos chance de breakear.
4. Has probado a jugar con number 77?
5. Por que solo 2 Allures?
6. Que opinas sobre Sillva y la fusión a solo 1?
Aparte de esas preguntas tu receta es bastante similar a la mía, agradecería mucho tus respuesta, me gusta mucho tu contenido así que por favor continúa con el 😁
1 Mothman is because Tears plus insanely if they get to discard 1 of their choice from hand. I play 2 in my list actually but take them out immediately when siding if I'm up against Tears.
Chupacabra is very useful in this deck tbh, first it's a Fiend so you can banish or discard it with the field spell to draw. Second, it's a fail-safe for those situations in which you are unlucky and keep hitting the Dangers a lot since it revives them, putting more body on field to Link.
You should NOT play Grapha under 3 in any circumstances in this deck, we need to see him as much as possible since him and Reign-Beaux replenish your hand extremely fast to discard more with the Dangers.
On top of that, Bystials is a thing and if you play 2, they can break your gy and your Fusion spell card just by targeting him specifically.
2 Allures only cause at the end of the day, you still want to have Dangers or DW monsters to discard with, sure 3 let you draw more but if you keep banishing, you're heavily wasting resources.
Que opinan de una sinergia Purrely-Dark World? Las magias de fuego rapido activan los efectos de estos ultimos, podrían tener una buena combo?
Ufff deck viejito pero bonito y mejor con lo nuevo que salio
Been playing this deck IRL, and I can say we should cut the danger a bit into 1 1 1 1 engine and use Branded in High Spirit instead.
Suggestion: You should always add a "mirror match" to see how the deck performs agaisnt itself
I guess it wons
We'll try but it's kinda difficult to find someone playing the same as us for every video 😅
Una actualización del deck Ancient Gear y los Earth machine por favor
Tío exordio ya había dicho que no jugaría darkworld por lo caro que es por las cartas de complemento, no me haga esto, fuera impulso de armar un deck caro pero bonito aaaaaaa
Comparado con otros decks el DW es económico la verdad, incluso puedes armarlo com solo 2 estructuras y la tercera copia de las cartas que se usen a 3 las compras sueltas junto con el extra, lo cual sería un envío gratis xd
Can you make a Darklord Despia on Master Duel pls ?
Muy buen video señor Exordio,podría subir uno de Despia? Están diciendo que estaba bajando mucho
Posiblemente hagamos uno pero con el nuevo soporte que viene en Photon Hypernova que está cerca ✌️
this deck is amazing, but the problem is about the time, brutal slow play.
Slow play, consider giant Trainer possible 2400dmg and volcasaurus a rank 5
Pls remember to bring HEROes with Wake-Up E Hero in March 🙏🏻💪🏽
the deck is way to cheap for its reward and i love it
It's great that they're actually printing out SDs that can win locals. The branded SD was also great. I hope they keep this trend.
@@friskydrinklunkybank1108 yep
desearia comprar las structure a 3 y completar mi deck dark world. pero no tengo a nadie con quien jugar tcg... ni modo. forever alone
Porque no has asido un video the la neva Mikanko support
I would love to see Ninja deck. It seems pretty fun.
Es increíble la cantidad de combos que puede llegar a hacer el dark World lastimosamente yo no los pienso jugar mucha sobrecarga de información para mi mente xd 🥴😅
Parabéns.... Belo jogo.
Cuál decklist sigue? Jj
Is these edo pro?
Ué? Deck depois do estrutural ficou pior do que o de antes do estrutural?
player playing 2nd: is his/her turn going to end anytime in this century?
onde consigo baixar esse programa de duelo ?
si Siilva esta baneado en master duel .. cuales cartas podria remplazar ??
World puede hacer el Ido lock con Dark World Lucent
I would love this deck if the combos didn't take forever.
There is a control variant
How about a pure build without dangers? Been winning without them and want to see other people’s builds on pure
its a solid brick without dangers
@@laugh_n_share_life I confirm that
@@laugh_n_share_life Funny you should say that. I brick on Dangers... I don't feel like the dangers are worth running more than 4 of. They aren't fiends, the discard is random, discard effects are HOPT, Nessie, Tsuchi, and Jackalope are the wrong levels, can't use them with the field spell nor with Archives, nor with the recursion of Accession or with the counter trap.
They have such anti-synergy aside from the possibility to discard a random card.
If they discard themselves what do they actually do? Nothing relevant for Dark World itself.
All you do is rely on luck and I happen to have no luck with the dangers so I only play a handful of them and it works much much better for me.
I cut the dangers. Only bigfoot, thunder bird, jackalope and ogopogo (because of the 8 rank). Branded in high spirit is far more reliable than the danger. You can opt for 3 hand traps (I use gamma) if you were going to play high spirit.
@@riskiriyadi1446 HOLY TITS! THANK YOU! Branded In High Spirits is indeed an effect discard O_O How did I never think of this...
Thank you so much for bringing this to my attention!
No exordio, no entiendo, como le haces para ser escoger rolas tan god, aparte rolas de mi saga de juegos favorita, puedes dejar de ser tan god por solo 5 minutos?
swordsoul is rogue now ?
Yep, the Ishizu Tear and Splight are much better righ now.
@@ExordiodelDuelista wow when i was playing some months ago, swordsoul was tier 2 or 1 easy , meta is wild haha
i know this is a highlight reel but this shit look better than ishuzi tear XD
Este deck puede hacerse en master duel?
Aún no llega todo el soporte lamentablemente 😞
Y pensar que este vídeo es del año pasado xd
que yugioh es ese??:o osea , como se llama la aplicacion??
Algún día llegará señores... En algún momento el Exordio del Duelista le dará más de 9.5 de puntuación a un deck. Estaré esperando ese momento con todos mis ahorros.
Tremendo deck, me encanta jugarlo. Un saludo a todos ♥️😎
a q deck le dio 9.5? solo me suena tear con 9.3 y numeron eldlich con 9.4
@@truekingofallgeneraiders Hasta ahora no he visto ninguno, por eso lo espero
@@neunzenh19 no se q decirte a mi no me gustaria tanto jaja
Time to side mistaken arrest 💯
Tier rogué cuál era conozco todos los tiers pero ese no
que no es meta pero puede ganar al meta sin problema si le cuadra correctamente por su estrategia y no por suerte
Pure Dark World>Danger Dark World
Really?
@@BuddySnow704 In my experience, yes.
Este video esta muy errado. Hace ver el dark world como un deck muy solido pero la verdad es que yo lo testie muchisimo con casi exactamente las mismas cartas y la realidad es que este deck, si bien es muy bueno si arranca bien, brickea muchisimo. Al menos muchisimo mas de lo que pone en las estadísticas...
Mucho depende de la suerte al momento de usar los Dangers! pero ese es un factor que solo se puede evaluar solo durante los duelos. Técnicamente, toda las manos del deck son jugables, y si bien no siempre terminas con el Hand Loop al menos tiene la opción de dejar follow up parea el siguiente turno más una que otra negación en forma de Apollousa o Masquerena. Una mano brick sería literalmente no tener formas de enviar cartas al cementerio pero eso sería medio complicado porque tienes cerca de un 94% de abrir Danger y/o alguna carta que te de un robo extra y cerca de un 72% de robar dos de esas cartas. En caso de ser Dangers! todo sería un tema de suerte pero los número están ahí 😅
@@ExordiodelDuelista amiguito, este deck brickea muchisimo mas de lo que ponen en estas estadisticas. Muchisimas veces me ha pasado que arranco yo con una mano compuesta de un grapha, una snoww, un broww, el reign nuevo y el campo. O con variantes como silvva o goldd. No se puede hacer absolutamente nada con manos así...
@@ANIMALBIOLENTO Amiguita, te das cuenta que sos el único que llora aquí? Si te brickea juga otra cosa, el deck simplemente no es para vos y ya.
@@ANIMALBIOLENTO como chillas bro
Too broken😢
That's a bit too degenerate for my blood, I won't be playing it and if I face someone with it they can take the win and either pull out a different deck or I'll take my time somewhere else.
I just fail to see how this is the build that everybody is gravitating towards.
This high number of dangers brick the Dark Worlds.
(Yeah, strange, I know). But they are random discards. Their discarded effects are HOPT. They discard effect is bad if you have multiples in hand (Like with 3 Nessie...). The randomness is what kills the Dangers at higher numbers.
Game 1 you only did the plays because you were lucky and hit the right cards. Do you want to rely on that or actually know what you get to do? I pick the latter option.
Second game vs Swordsoul won on a gamble as well. Not ideal imo.
I wish there was a better way to play this and I am going to look for it because this just does not cut it.
No Dark World Dealings or Dragged Down into the Grave? Why? Can't you set up Dweller before using Dealings? Dragged Down is such a good card for giving hand information... Allure? You want to discard, not banish.
3 Reign Beaux? It becomes a brick later on in your turn if you run 3. You draw into them while not having any more searches and then he is pretty much only good for bouncing.
No counter trap, I guess that is alright but I prefer having it as a back-up discard if I get wiped by Nibiru or get unlucky with the draws.
1 Catalyzer? I prefer 2. Gives me the chance of seeing him more often, which is very fucking good. The card is 10 times better than any danger could be for Dark World (Except Mothman. Mothman is cool).
Parl at 1 is very good, actually.
Also, no Goldd? I really prefer 1 Goldd and 1 Silvva over 2 Silvva. Gives that adaptability since Silvva requires your opponent to have a minimum of 2 cards in their hand.
I will keep searching until I find a good build.
Dark World Dealings and Dragged Down into the Grave are bad card imo vs tearlament. Allure is very good for banish danger you dont want going 1st or 2nd. I testing before Trade-in before but not very good. 3 reign beaux is neccessary, the combo with genta is very good for start. Darkworld's Counter trap is very bad i dont need to explain. 1 cataclyzer because its a one per turn, you dont want to have 2 in hand. Parl why not. Goldd not very good imo. And if you dont want to see multiple copie of danger you can play more than 40 (but i dont know if its a good option i see in the future.)
My build ist revolving around playing only 6 Dangers (2 Nessie, 2 Mothman, 1 Big foot, 1 Chupacabra) and Fabled Raven, cause He is a perfekt normal summon for the Deck, i also use it as a Tuner to.utilize Baronnes and Gorza, but its IMO Not necessary to use Synchro monsters, cause Raven is also good for Link climbing or Rank 4 plays, If you use it right
Dealings only lead into your opponent making ITS own Hand better, dragged down is fairly Busted, but i dont Like playing it, i also Cut down broww to two copies, He is only a Draw.....as well as cutting down Gates to 2, cause dont want to Start in Hand with it...i bricked with it to many Times 😅
Zalamander to 2 is pretty good, as you Said drawing into it, is nuts....as a "Tech Card" im also playing 3x Imperm, cause With the Dangers, its the only handtrap that makes Sense going First and second, cause you can Set it going First before using the Danger effects
Parl is damn good as a one off and Reign Beaux at 3 is fine,.you want hin really Bad and drawing into it, doesnt brick as much
I have a total of 13 Starters (6 Dangers, 2 Raven, 2 zalamander, 3 Genta) so its a really high Chance of getting into your Combos fairly often
With raven and zalamander in Deck its pretty necessary to Play Beiige imo
IT leads into simple Rank 4 or Synchro Kombos
I use to give Up some space in the extra Deck to.run Fable Unwraith and Dawn dragster as lvl 6 & 7 Options, as Well as Gorza (lvl 8) and Baronnes (lvl 10) so i have nearly every Duel a Synchro Option
And DARK Highlander is nearly an Auto win against synchro Decks if your locals are filled With it
@@johnbib3723 Thank you ver much for the input!
Yeah, I agree that Raven is awesome! I use 2 Raven too to make Groza after I have used Muckraker. (Using Raven twice is very nice)
Imperm makes sense. You can just set it so you don't lose it.
I found myself to brick at the end of the turn with Reign but I guess I should just be more weary in using him.
I thought about Beige but he just doesn't do anything else besides special summoning, but he is a level 4 which is really nice. But Raven can also become lvl 4.
In regards to Mothman and Dealings, don't they do roughly the same to help your opponents hand get fixed? Well... I think I will take that risk. I just love a searchable draw+discard more so than Allure. I'll take the risk.
Also been thinking about running Dark Law. With him on the field a Dealings or Mothman effect will trigger him hand banish effect so you make your opponent got -1 with Dealings and the discard cannot be utilized from the GY. But I am not sure if it is viable. What do you think?
@@PaladinfffLeeroy @Paladin Leeroy Reign Beaux is in Hand also i really nice Option to discard with Grapha Overlord, but yeah i think its Just Testing and making the best Out of it
Beiige as a one off is never a brick and comes in handy in Most cases
Mothman is the best Danger in this Deck regardless which Effect you get it is a starter....so you get your discard and so you Take the risk, but dealings does Always the Same Thing, making your opponents Hand better....and giving him a Higher Chance of drawing into Hand traps....with Mothman your value can be Higher so its the better Card and it is also searchable with Nessie
Dark law.....hm so you wanna Play mask Change 2 ? 🤔 I See what you wanna do, but is there anough space in the Deck and there is No real way of searching it....except you want to play more bricks....maybe some Testing will Show 🤔
first
Stop writing spanish headlines
No, this is a spanish channel.
This is a bad build
Handloop for 4 while having Appo and a negate is bad apparently
@@Honest_Mids_Masher I think what they mean is that the number of dangers are too damn high and bricky. (Yeah I said it, dangers brick Dark Worlds if you run too many)
Not running Dealings or Dragged Down is questionable. Sure, Dealings trigger Tearlaments but that is why you only want to use that after setting up Abyss Dweller. Dragged Down is insane tho. You get so much info from that one card that you can adjust your plays.
And guess what... Everybody runs a build like this one here and we haven't seen it do anything yet.
@@PaladinfffLeeroy Man running too many of one card is bricky who would've thought? The least they could've done was at least say that.
Dealings and dragged down isn't necessary even though dragged down is insanely good just for the knowledge but dealings is a draw one for your opponent and can potentially unbrick them plus it's not just triggering tears it can trigger anything or set up graveyard plays and they can draw into handtraps
As for it not doing something insane yet wow that's crazy it's almost like we're in a tier 0 format or something but that just sounds insane along with the fact that there's a certain dragon archetype that banishes certain attributes from the graveyard on your turn but Konami would never print such busted and insane cards like that surely.
You can't main Dealings in a Tear format even with the option of Dweller. The idea to use 2 resources at the begining of the Duel just to be able to use Dealings propperly don't feels alright considering that the problem with Dealings is not only that can trigger Tearlaments if not that also can fix the opponent's Hand. Every deck is playing Bystials and some of them are playing up to 9. Your're giving to your opponent an 80% of chance to open a Bystial without mention that any other card that can disrupt you.
About the aditional information you have with Dealings/Dragged it's not really big since only work during the first single, and if you go first, so most of the time during the Match that factor really doesn't matter or even worst in a long event. Aditional to that, if that aditional info would be so relevant any other deck that can take advantage of Graveyard effects would Main Dealings but Decks like Burning Abyss, PK, etc. had never play cards like Dealings/Dragged.
Also, how different would be your end board knowing what the opponent's play? Most of the decks of the meta suffer with the same Monsters negation of Apollousa, Masquerena, Harbinger and the pop of Grapha during the opponent's turn without mention the Hand loop.
The deck hasn't had enough results competively speaking but the few that have top are not using Dealings/Dragged even in side deck.
@@ExordiodelDuelista Okay, fair point about the dragged down only working like that.
To the rest of what you stated, this is what I get out of it:
Just don't play Dark World at big events where Tearlaments will have big presences. You will get fucked.
It is just not worth playing the deck then.
Bystials, tearlaments, and Ishizu cards make this deck not playable so why even bother?
I am not playing high end meta atm because of the cancer that is tearlaments. It is just not worth it my dude. I am just looking to play my own deck in a consistent way at locals where we agreed to not play Tearlaments because the showing of players was drastically dropping because of the format.
Me gusta el mazo. Me lo voy a armar. Ya que es casi imposible de parar y se ve muy divertido.
Y con solo 3 estructuras ya tienes la mayoría de las cartas, solo es conseguir el extradeck