With improved computing technology, technology and simulation like this could allow for hyper realistic video games, and even extreme vr, similar to the plotline of the original SAO anime (I watched it as a kid but this instantly reminded me of that). While video games have realistic effects, they are pre scripted and not perfect to the situation, this would allow on the spot realism.
@@AiuFFS even non-gluey non-sticky jelly still is sticky to dry tiny stuff like this, just like powder would fully stick to it, it has water in it . It looks still far more correct, it's not a bug, it's a feature!
@@AiuFFS well even if it wasn’t sticky the sand should still stay on top and it shouldn’t just keep bouncing for infinity until it slips off, jello isn’t even bouncy?
I'll be impressed when they can simulate the bounces of a screw on carpet so you can work out where it's gone when you drop it from 10 cm and it ends up 5 metres away from you.
The last time something like this happened to me, the dropped item managed to end up behind me, with the direct path from where it started being blocked by my body and legs. How can this happen?!!!! It took about twenty minutes to find even though I saw it most of the way straight down to the floor.
Basically anything small I ever dropped on the ground without directly observing it did this. More often than not, it ended up lodged in the chair wheels too.
Large rectangular magnet on the end of a sweeping brush does the trick. I have found many lost screws that way but zero lost springs, I think springs have the ability to cross dimensions when first released from an enclosure.
That shouldn't be so hard to implement, but i don't think it's what they were trying to simulate. In the first method, this was an unintended side-effect, which they were able to avoid with the second method.
I actually prefer the jellow and the particles sticking to it as if the jellow is actually of a sticky substance. In the right showcase, they jump around way too much and unrealistically.
I think the point is simulating the one property of the material (the bounciness) accurately without worrying about other things like stickiness. This is a demonstration, not an actual application.
Yeah, it looks nicer, but if the original purpose of the simulation was that they should not stick, then the one on the right might be better moving forward
The revolution just began. Give it 10-15 years and it might be possible to simulate instantly. This is not an unrealistic though, and far from science-fiction.
This was the most eye-candy filled episode of Two Minute Papers I have ever seen. All of those simulations were absolutely incredible to see one after the other, despite having seen most of them already in past episodes of yours. Movies will never be the same! Video games will have to wait maybe two more papers down the line. ;) Thanks for sharing all of this beauty with us! :)
@@Nehji_Hann With it now being possible to ray-trace in realtime we are getting close to photorealism and true physics in games. It still amazes me that single images that once took hours to render can now be rendered up to 100 times each second in modern games.
2:57 I don't get it, I think that MPM handles the simulation more realistic since jello is sticky and makes the particles stick to it, while the right one acts like a hard surface like plastic despite being very flexible and the particles just bounce off of it...
@@islilyyagirl up until a few months ago when I got my beast computer this was the case for anything more graphically intensive than a flash game. also I love your PFP
We have just adjusted publishing hours for the videos (and are about to adjust them on the weekday episodes too), so this is a great piece of feedback at just the right time. Thank you very much! 🙏
In the future, about 10 years, we will have this, the muscle simulation and the water simulation video all in one program, and unreal engine 10 will evolve from unreal engine to Real engine 1.
@@MoodyCoff That's the thing though - it is perfectly possible to design materials that allow 'adhesion' and don't bounce like that, but that's not the point of the simulation. If you look at the hair simulation, the point is a lot clearer - the hair on the left gets stuck, clumps and knots up, just by doing a flip. Imagine living with hair like that! It's a bug in the simulation, when an interaction like that should be set and not part of the method itself.
Yeah most of the jellos are sticky at some level even without melting but I think it was an unwanted thing in this case. It would be nice to add a parameter for stickiness.
The issue is that it's not a feature, everything would stick that much by default. With this method there's at least the option to make surfaces sticky if it's wanted.
I think calling it jello is misleading. It's just a translucent block that jiggles similarly to jello, but other properties like its wetness and stickiness are not meant to be part of the simulation.
Well, to answer both of ya, I'm a huge fan of the band King Crimson since I'm young, and even tho I have read JoJo (up to part 8), my name is a reference to the song and ablum "In the court of the crimson king" by King Crimson :) (Also King Crimson ain't a metal band, but a Progressive Rock band, a mix of Rock and Jazz)
It's funny how I like the left jello simulation more specifically because particles stuck on it, creating an impression of jello being sticky and juicy 😂 Very impressive work anyway! Can't wait to see it being applied :3
I love it, although my English is terrible even sometimes with subtitles, if I read carefully I can understand very well. This can help me if I ever want to learn computer science.
the hair on mpm is sticky, and the first "jello" is with very low or no damping and low stiffness (the cubes at 3:04 look more realistic). the jello is supposed to be a bouncy glass cube, i.e. not sticky. most bouncy surfaces are somewhat sticky so it looks more realistic, but with this new method, it doesn't have to be. for example the hair behaves like extremely dry hair, which you don't see often, while the other behaves like hair with oil on it, which iswhat we're used to see.
2:50 But the one on the left seems more realistic to me. Sand _would_ get stuck on a moist Jell-O-like surface and it wouldn't keep bouncing around. Am I missing something here?
1:57 the hair on the left doesnt make sense, i'll admit. but the hair on the right looks like if you rubbed normal hair on a balloon for two years. It doesn't look proper either. 2:50 on the left it gets stuck, sure, but on the right it explodes and looks really unnatural. oh and the jello looks like its bouncing for far too long d u d e
1:57 Left side: normal people hair Right side: hair in L’Oréal commercials
Word. Hair folds all the time
Tbh i dont understand how the one on the left is better lol
@@youwontrememberme They aren't saying that, quite the contrary actually. Have you ever seen a L'Oréal commercial bud?
loremitic I would assume he didnt
Right side, static electricity
2020: Is simulating soft and bouncy jelly possible?
10,000 BC: Is jelly possible?
100,000 BC: *IS POSSIBLE?*
1,000,000,000 bc: -Reptilian screeching noises-
Big Bang:
........ *MEGA LOUD EXPLOSION OF D O O M*
13.800.000.000 BC:
*IS?!?!?!?!*
@@illbill5904 more like 350 000 000 bc
I have no idea what he’s talking about but I’m into this
He’s talking about CGI animating bouncy giggly stuff Like hair slime Jell-O or sand
The future, Mr. Squidward... The future...
Same
Same
With improved computing technology, technology and simulation like this could allow for hyper realistic video games, and even extreme vr, similar to the plotline of the original SAO anime (I watched it as a kid but this instantly reminded me of that). While video games have realistic effects, they are pre scripted and not perfect to the situation, this would allow on the spot realism.
me having 1 iq:
Ah yes, I totally understand what you're saying.
Same tho
lol
I just gained 0.001 iq from this video so I’m smarter 😎
you have iq?
@@milkiiiteaa sadly, the last brain cell just died yesterday due to online classes.
2:18 ditto is just tumbling into weirdly coloured sand
sprinkles? :)
As ditto should. It is the natural environment of the ditto.
I noticed those were little dittos as well
I was wondering if that's what those were!
3AM watching this not really understanding anything but still like "hmmm yes"
Hahhah i watch it on 2:40am
4:28am hahahha
same
3:25
3:40am on the button rn
Can't wait until we can eat an entire ham sandwich in vrchat
Why? We are still far from neurosimulator to simulate any complex taste
Loll world hunger just left the chat
@@andito9973 world hunger left the chat to join real world in several months, based on United States statements.
@@dmitrizaslavski8480 what does that mean?
@@vulpritprooze United States estimated losses during coronovirus outbreak and predict famine during this year.
2:12
You’re telling me some people think dittos in a pool of sprinkles _isn’t_ useful?!
would the sprinkles stick to ditto or would they bounce off?
what is the consistency of ditto?
Omnical i would imagine dittos consistency changes, but in its natural form probably like a...jelloey squishy feel.
I like the one where it sticks to the jello. Looks more physically real
But it sticks because of a bug, not because the jello was actually programmed to be sticky.
@@AiuFFS oh i see. thanks for the info
@@AiuFFS even non-gluey non-sticky jelly still is sticky to dry tiny stuff like this, just like powder would fully stick to it, it has water in it . It looks still far more correct, it's not a bug, it's a feature!
@@AiuFFS well even if it wasn’t sticky the sand should still stay on top and it shouldn’t just keep bouncing for infinity until it slips off, jello isn’t even bouncy?
This will work real time for games in like a year or two
I'm gonna go with 5+ years
@@nawtmyrealnamelol yes, 5-10
ima say graphics wont be this good in real-time for a long long long long time if ever lol
Everyone's saying it's not realistic but technological progress is somewhat exponential
@@abrasmage well in 2026 we can come back to these comments and see who is right
2:10 pretty sure those are falling dittos
I was expecting to see some black doted eyes on them.
I'm so in love with those dittos
@@martiddy same
Incoming Nintendo copyright claim?
@@thomassynths probably not pokemon isn't an inhouse nintendo ip. Games like pokemon tower defense are still going to this day.
I'm around a 'E = 50, Damp = 1' if anyone is interested.
😅
@rajan deeper He is a professor. It's probably available on net.
And terribly age-conscious
Well i am E = 30, Damp = 0.
I am J I G G L Y
Like bags of sand, eh?
I'll be impressed when they can simulate the bounces of a screw on carpet so you can work out where it's gone when you drop it from 10 cm and it ends up 5 metres away from you.
The last time something like this happened to me, the dropped item managed to end up behind me, with the direct path from where it started being blocked by my body and legs. How can this happen?!!!! It took about twenty minutes to find even though I saw it most of the way straight down to the floor.
The screw is a paid actor. I think physics is just an illusion.
Basically anything small I ever dropped on the ground without directly observing it did this. More often than not, it ended up lodged in the chair wheels too.
Derp, everyone knows it is the goblins tricking us, it is not about physics.
Large rectangular magnet on the end of a sweeping brush does the trick. I have found many lost screws that way but zero lost springs, I think springs have the ability to cross dimensions when first released from an enclosure.
i love how everyone didn't searched for this but accepted
the way this guy is so excited about rendering is so wholesome
3:30 I don´t appreciate you putting a clip of me doing my Morning Stretches in here.
LMAOOOO
LMFAOOO
LMAOOOO
LMFAOOO
? what's wrong
2:29 But what if the jelly is sticky? Some sand should stick to the jelly?
That’s what I was thinking the entire time lol
I was looking for this comment. It's so weird because their method looks less realistic lol
That shouldn't be so hard to implement, but i don't think it's what they were trying to simulate.
In the first method, this was an unintended side-effect, which they were able to avoid with the second method.
@@matthiasmetelka5296 yup gotcha
But the jelly in this sim doesn't have a sticky attribute. Just a bouncy and jiggly attribute. So nothing should stick to it. It isn't real jelly
I actually prefer the jellow and the particles sticking to it as if the jellow is actually of a sticky substance. In the right showcase, they jump around way too much and unrealistically.
i agree with you
seems like both papers need a lot of progress in order to look realistic
yeah its like a hydrophobic jello or something. maybe the articles are supposed to be fluid though and its confusing because they look like sand.
I think the point is simulating the one property of the material (the bounciness) accurately without worrying about other things like stickiness. This is a demonstration, not an actual application.
@@h4724-q6j ooooh i get it now , thank you
Yeah, it looks nicer, but if the original purpose of the simulation was that they should not stick, then the one on the right might be better moving forward
this is what me talking about my special interests must sound like to my friends, i feel like my brain is fried
me too, this is me talking to my friends about danganronpa while they wonder what the hell a kaede akamatsu is
Me: Literally not understanding anything
My brain: *oooh jello go bounce bounce*
"minutes per frame"
Rip eating jello in videogames
I got 2 seconds per frame on GTA 4 on my laptop (0.5 fps)...
dreams = dead
@@ambreiaju that is still manageable.
Early release no man's sky would have set you around a few half hours per frame
It can be prerendered and put into a game
The revolution just began. Give it 10-15 years and it might be possible to simulate instantly. This is not an unrealistic though, and far from science-fiction.
This was the most eye-candy filled episode of Two Minute Papers I have ever seen. All of those simulations were absolutely incredible to see one after the other, despite having seen most of them already in past episodes of yours. Movies will never be the same! Video games will have to wait maybe two more papers down the line. ;) Thanks for sharing all of this beauty with us! :)
At the 3:30 mark it became John Candy filled.
Really wish computing power was good enough for this to be in games. Guess I'll have to wait till the year 2100
@@Nehji_Hann With it now being possible to ray-trace in realtime we are getting close to photorealism and true physics in games. It still amazes me that single images that once took hours to render can now be rendered up to 100 times each second in modern games.
"Dear fellow schollars"
*Bold of you to assume that I'm a schollar...*
i can tell you aren't because you can't spell scholar
@@omnical6135 exactly...
@Hariq
i was joking as well
also "that's the point of the joke"
just sounds like you're lying
so the mistake isn't that bad
@Hariq yes, they are joking too. smh
@Hariq bruh
2:19 took me a second to realize those were dittios
1:00 its just absolutely unbelievable how detailed that is. great respect to whoever made it
I honestly thought it was real life until it stopped so abruptly
@@smeltout8536 same
2:10 Theese slimes are in shape of a Ditto pokémon
Oh wow! I didn't actually notice that o.o
👁️👄👁️
I was thinking the same
I was looking for this comment lol
Ikr- i thought i was the only one who noticed this
I made a joke comment relating to this
The simulations look like I'm shopping for ultra 4K TV's
OH DAMN YOU'RE RIGHT
2:57 I don't get it, I think that MPM handles the simulation more realistic since jello is sticky and makes the particles stick to it, while the right one acts like a hard surface like plastic despite being very flexible and the particles just bounce off of it...
Apparently it wasn't supposed to, so the second one was better in that way. Though I agree that it would make more sense for it to stick.
3:53 "The higher we become, the stiffer things become"
Me: *same*
Pp
**can make highly advanced computer graphics**
**makes fat people's flabby arms jiggle**
LOL
It's actually live footage of my arms
3:01 When I pour sand on a real cube of Jell-O the sand doesn’t bounce that long
ikr
why are u pouring sand on ur jello tho
When I pour my kinetic sand on my jell-o it sticks and makes a sand castle by itself
@@gabegonzalez2782 added flavor and texture, also the elements add up to be very nutritious
When I pour cat litter on my jellos it poops in its self
Particles would stick to jello, though. Is this really a mistake? This seems physically accurate to me.
yep
ophello the thing is that it isn't supposed to simulate the stickiness of jello, only the bounciness, that's why its considered an error
They mean jelly with only its elastic properties.
It only simulates how bouncy jello is
You can remove sugar to make it not sticky. Thats what they were going for
0:51 phenomena
* do doooo do do do*
I think i get the reference
Everytime i heard that word i think of that song
watching 1:07 - 1:28 gave me the feeling of watching something as a kid.
strange feeling but made me happy and smile. thanks.
That hair animation, especially with the snow, looks absolutely phenomenal.
4:41 His computer has 128gb of RAM...?!!
Edit: Hilarious afterthought, In 5 years our smartphones might have more as standard.
That's not actually that much RAM TBQH, not for these applications.
Windows 10 professional supports 2TB of ram.
its more probably that we change our method to size than have phones that still working with gb, mb etc.
wait after 2 decades it will be possible to have 1PB of ram
btw if you didn't know a petabyte (PB) is 1024 terabyte (TB)
@@maix1171 imagine having more ram than than data on disk lmao
Normal people: Cool I can simulate hair now in realistic way.
Furries: *woke*
Don't give them ideas!
Also I don't think furries are smart enough to watch and understand such videos
Gewel ✔ as someone who sometimes lurks in the furry community, you’d be surprised how diversity it is
F U R
@@GewelReal uhhhh one of the dudes who kinda cheered me on through my EE degree was, is?, a huge furry. Also an engineer for like 40 years.
@@Yinnicattheminisansfangirl Soo... deviantart?
can you imagine the day when we are able to play games with this kind of physics detail
Next 5 years
@@pawelisecki6054 No.
hey, good news my guy
I love how he sounds so excited! Made it really fun to watch
2:20 those are unmistakably Dittos!
Let's use this for jelly Tetris! (Search Softbody Tetris)
I wonder how much would actually change
*seconds per frame*
I was thinking that too, nuce
@@islilyyagirl up until a few months ago when I got my beast computer this was the case for anything more graphically intensive than a flash game. also I love your PFP
Love these videos in the morning with my coffee, I ease into my day with some kind of learning from a scholar with a buttery smooth accent.
We have just adjusted publishing hours for the videos (and are about to adjust them on the weekday episodes too), so this is a great piece of feedback at just the right time. Thank you very much! 🙏
@@TwoMinutePapers no my friend, thank you! I love your content
2:08 Is that a model of a ditto? Because that looks like a model of a ditto.
It is
Imádom azokat a magyar youtubereket akik ilyen minőséget képviselnek! Csak így tovább, nagyon jó vagy!
0:34
When you turn the shower on but it's too hot
are you a dragon?
1:57
Using a regular shampoo / Using Pantene Pro-v
It is interesting that computer scientist judges “physical” as “ glorious and I think so”. Not from math and governing equations.
In the future, about 10 years, we will have this, the muscle simulation and the water simulation video all in one program, and unreal engine 10 will evolve from unreal engine to Real engine 1.
I can't wait until someone use this technology in 3D hentai.
Babe I’m glad I’m not the only one who thought that.
Jiggle physics... you will unite the world one day.
@@danieloceansmith3156 just imagine slap a thicc ass with this physics.....
ahhh future gonna be great, I am sure of it.
LMAO I-
i dont know if this is either a joke or ur actually serious i-
Omg you're a genius
I like how barely any of the videos on this channel are two minutes or under lol, just too much interesting info to fit into that timeframe
Personally I like the original method as when you showed the jello, the one of the right looked way more unrealistic due to the prolonged bouncing
@@MoodyCoff That's the thing though - it is perfectly possible to design materials that allow 'adhesion' and don't bounce like that, but that's not the point of the simulation. If you look at the hair simulation, the point is a lot clearer - the hair on the left gets stuck, clumps and knots up, just by doing a flip. Imagine living with hair like that! It's a bug in the simulation, when an interaction like that should be set and not part of the method itself.
Sea Earl Punch You’re talking about the jello right?
Károly : What a time to be alive!
Károly : What a time to be in simulation! (3years later)
00:34 I freakin' have that dragon in some sort of.. combination of metal and plastic, damn.
The girls in my home work folder
@@camerongcarpenter pour the sacred liquids
I love every one of these videos, don’t understand ANY of the technical discussion but still, fascinating! What a time to be alive!
0:34 when you are the first one to sleep at the sleepover
4:12 Is nice to see the field of anime tiddy bounciness research advancing at such an amazing pace
Wouldn't some particles get stuck on jello the more sticky it becomes? (ie when it melts slightly)
Yeah most of the jellos are sticky at some level even without melting but I think it was an unwanted thing in this case. It would be nice to add a parameter for stickiness.
The issue is that it's not a feature, everything would stick that much by default. With this method there's at least the option to make surfaces sticky if it's wanted.
I think calling it jello is misleading. It's just a translucent block that jiggles similarly to jello, but other properties like its wetness and stickiness are not meant to be part of the simulation.
then it should be called jigglo
Your shaders are masterfully written, and your finite element method is on point.
But the black sphere with hair is oddly attractive.
_"This is not measured in Frames Per Second but Seconds per Frame"_
My Pc: *cries in 360p*
Better; *cries in 2 fps*
Let’s start a petition so that any Jell-O research in the future has to sprinkle real Jell-O with sand as a ground truth
People who havent watched softbody tetris: wow that is cool.
The person who made softbody tetris: am I a joke to you.
For real lmao
C4D4U is who I watch for their softbody tetris videos
Always enjoy your videos! Thank you for posting
Being half asleep while watching this is feels like I’m growing brain cells
That Ditto cameo shouldn't have gotten me so excited, but here we are.
"Time to fire up some jello simulations - what a time to be alive!" hehe I think these two sentences don't work well together :))
UA-cam-Compression just straight up died with the hair tho
The hair simulations in this video are underrated! :D
Underrated ? More like underhairted
"Is simulating soft and bouncy jelly possible?"
Me: Bro, did you watched ecchi anime already?
see you guys again in 10 years when youtube recommends us this again
3:35 My family on the quarantine
doing group exercise, trying to lose weight
Simulating physics... would be revolutionary if this could be used in vr tech
I feel likes it’s more realistic is the glitter stuck to the jelly, if realism is what your going for
its crazy how much computers have improved over time this is incredible
Don’t know why this was recommended to me, but I’m glad UA-cam gets me
Here’s another episode of:
*My weird recomendations (quanrantine edition) episode 6*
I can’t tell if you’re a Jojo fan or you just like king crimson. Judging by your profile picture, I feel like you haven’t even heard of jojo
@@tdoyr apperently there's a metal band called In the court of the Crimson King, might be where he got the name from :)
That’s also where the name for king crimson came from I believe
@@tdoyr no idea, i'm only at the part where the golden man eating jello is :T
Well, to answer both of ya, I'm a huge fan of the band King Crimson since I'm young, and even tho I have read JoJo (up to part 8), my name is a reference to the song and ablum "In the court of the crimson king" by King Crimson :)
(Also King Crimson ain't a metal band, but a Progressive Rock band, a mix of Rock and Jazz)
This could be the future of 3D animations...
i understood 1% of the concepts in this 5 minute and 54 second video, and yet am incredibly fascinated
It's funny how I like the left jello simulation more specifically because particles stuck on it, creating an impression of jello being sticky and juicy 😂
Very impressive work anyway! Can't wait to see it being applied :3
"It's measured by seconds per frame. sometimes even minutes per frame"
my pc trying to run high-end games xd
Hungarians: Hmmm... The accent is familiar
English people: Wierd talking
XDDDD ÉSKAJAAAK
0:34 hey I have that dragon statue but it's red
I've heard the man introduce himself probably a hundred times now, yet I still have no idea what his name is.
it's Dr.Károly Zsolnai Fehér (hungarian name btw)
I love seeing dittos fall through wheels and glitter. very nice.
3:12
Please don't throw snow on my wig
2:07 ar these dittos
Yes
2056 All live-action movies are now replaced by animation, and people can't tell the difference
What am I doing here, I was supposed to be asleep 2 hours ago. I have school tomorrow, I don’t even know what he is talking about.
I love it, although my English is terrible even sometimes with subtitles, if I read carefully I can understand very well. This can help me if I ever want to learn computer science.
"we can ever throw snow into it and expect it to work!
(Braid work too)" lmao
UA-cam's compression algorithm is struggling with this one lol
4:52 : ______ there you go, two more paper down the line.
📝📝
Welcome to another episode of UA-cam Recommendations!
I don't understand any of his words, but still worth every second to watch
2:07 ditto really be drowning in sprinkles
3:05
No one:
My brain: E A T
Maybe Im missing something but in most cases the mpm looked more accurate to me.
the hair on mpm is sticky, and the first "jello" is with very low or no damping and low stiffness (the cubes at 3:04 look more realistic). the jello is supposed to be a bouncy glass cube, i.e. not sticky.
most bouncy surfaces are somewhat sticky so it looks more realistic, but with this new method, it doesn't have to be.
for example the hair behaves like extremely dry hair, which you don't see often, while the other behaves like hair with oil on it, which iswhat we're used to see.
Yeah I mean sand would stick to jello and snow sticks in hair... I don’t get it either
3:25 Is it just me or is that multicolored braid kinda beautiful?
really impressive, I'd like to voice my appreciation for your channel
2:50
But the one on the left seems more realistic to me. Sand _would_ get stuck on a moist Jell-O-like surface and it wouldn't keep bouncing around. Am I missing something here?
1:57
the hair on the left doesnt make sense, i'll admit. but the hair on the right looks like if you rubbed normal hair on a balloon for two years. It doesn't look proper either.
2:50 on the left it gets stuck, sure, but on the right it explodes and looks really unnatural. oh and the jello looks like its bouncing for far too long
d u d e
At least the right one looks better than the left one tho ~ Even if it’s not perfect.
Also, in [3:05], he can change the stiffness of the jello.