All that goes through my mind when watching your videos is imagining when we get to the point of video games having these physics in real time, I hope I get to experience that
If if we were capable of that, video game designers still wouldn't use it. There are techniques that are much faster to program and execute. Video games still use 2d sprites, for example.
I think we're not waiting for papers or hardware anymore, in this case it's more about standardisation. Maybe VR will be a good drive for creating one, adding hi-grade physics to everything 3D, because people will want to physically interact with things like in "reality", no matter what game you play.
Technically, you can already, though it may take a lot of time to simulate it, depending on how powerful your graphic cards is and how many particles you're simulating in the process.
@@JosueMartinez-ww1vj Like all of these things, you can simulate close to anything with the right model and simplifications. The simulations shown in this video, for instance, don't simulate atoms, that would be crazy hard to do. Same way, if you simplify blood cells, and even more, simplify clusters of blood cells, you can always simulate something. I think that's what @Martiddy - Sama meant to say with "you can simulate it"
Maybe in a few decades... We could probably do something like this with each blood cell just being represented by a particle that can have a oxygenated and non-oxygenated mode, but right now I don't even think we are at the point where we could assemble a 100% accurate replica of a single bacteria or something like that.
A spherical area contains approximately 2.6E43 bits per kg per meter (radius) of quantum information. Issue is, you can't just increase that limit, your computer is also limited to that. Therefore you can't simulate things with more massradius than your RAM perfectly. You could employ active lossless compression to help with that tho, maybe.
2:41 nothing cheers me up more than that when I'm feeling down 🤣😂🤣 I reach for my papers, cling on to them and think about simulations then everything is magically ok.
I know I am going to be an old man before we get to see this stuff fully implemented in any real setting but the fact that we can run these with some ease is showing that soon we could have realistic lava flows, actual animations as food cooks over time, realistic forging where you actually drop the metal out of the ore once it hits melting point. I hope to be able to make something like that at some point
exactly what i was thinking, just storing (x,y) position of a trillion particles is starting to get into tough territory, how much more can we increase the particle count?
@@deividux12 1 billion particles alone has to be using 10s of GBs of RAM to store the position, velocity and force vectors of each particle, which is already a fairly prohibitively large amount
What do you mean by "same results" though? It largely depends on the reason you're doing the simulation. For real-time interactive physics in a game, of course its fine to lower the granularity to maintain performance.
Question: Can we utilize AI to find some shortcuts or even deeper understanding on broader scale for physics by "reverse-engineering" their super-approximation for complex problems? I've seen something for CFD last year I think where they gained information about the underlying physics by extracting data from specific layers inside the NN.
Yeah we can, although you are arguably always losing some quality. AI algorithms are almost like a compression that's not entirely lossless. For physics and chemistry simulations we will have to go with quantum computers as they will have no problem calculating trillions of particles in a real-time, but we still need to wait for that.
@@Txepetxcc LISTEN! Did you know that actor/professional wrestler Rowdy Roddy Piper posted a tweet saying that the motion picture he starred in, THEY LIVE, was a Documentary & not a movie! Now Ya Do... Remember That!! "Just when THEY think THEY have all the answers, I change the questions!!!" ~ RRP
@@Aldraz LISTEN! Did you know that Jo Buyed-In announced his VP, KAMALA HARRIS on August 9, 2020 which also happens to be the same day that former professional wrestler KAMALA, whom of the same real last name, James HARRIS, passed away at the age of 70!?! Now Ya Do...
Everytime I watch a video on this channel, I am blown away by the script. Such a phenomenal understanding of communication. There are no fluff sentences, and everything is said extremely precisely and simply, but with a complex inflection. It sounds wonderfully knowledgeable without sounding condescending or dumbed-down. Wonderfully spoken!!
@@jamesbizs moores law is a projection of the seemingly exponentially of human engineering and intelligence. I didn’t mean it in its literal transistor sense!
@@KrasBadan moores law tells us that every 2 years roughly, the number of transistors on microchips doubles… again didn’t mean it literally more of an expression to explain the sheer ingenuity we’ve accomplished over the years!
I think it would be valuable to mention what hardware the performance is achieved on. Are these run on a PC with $600 graphics card, or on a $10,000 workstation... or something bigger?
These papers never cease to amaze me, but my enthusiasm is unfortunately waning. So many years of incredible feats of ingenuity, just for it to see no usage in the industry. Common 3D softwares do not put any of these papers to use, and some find themselves a decade behind. Even something as beautiful as blender does not touch the modern power we have papers for, and is several years behind on the used techniques.
Neural networks were invented in the 1970s. It took 50 years till we are finally seeing mass industry adoption (Stablediffusion). Industry being a decade behind is totally normal.
@@pmmm712011 this is true, but the limits of our technology which have caused this have closed the gap quite recently. We shouldn't be seeing a decade difference anymore.
the only pain i got with 3d simulated liquids is that they don't get to have long stringy strings and the thin transparent flat bubble whole when you stretch it out for slime or honey.
Very cool. If we could catalog and simulate virtually every element and mineral known to man, then run combinations through a super computer we could probably discover so many new combinations and cures for things too
@@nullbeyondo you could probably optimize it by a good margin and also computers will be way more powerful in the future. I mean just look 10-20 years back.
Those simulations will be very goof to teach physics in school. Makes it much more interactive and requires far less imagination based on interpretation which is hard for someone whos just learning smth. Glorious
@@perodactyl490 I guess what I meant was like what if some civilization has already created a simulation perfectly accurate to the universe like you described and we’re in it right now, creating simulations within that simulation 😂.
I can see one day being able to simulate these things so fast that we go to the point of simulating real life faster than real time and have all sorts of automata that can approach predicting the (very) near future
It looks like we're hitting the uncanny valley with these simulations. Crumbling and smaller breaks are missing that little something, akin to video games before valve realized eyeballs should be slightly football shaped to look right. That's pretty darn close to looking real! This could even be considered a human issue, since adding irregularities and other noise that occur naturally would do the trick.
These projects are what really gets my juices flowing. Physics effects and finding ways to utilize them utterly fascinate me. This will be good for scientific research projects. Tho when transferring over to video games, we would need to discover new ways to make good physics, but without taxing the tech so much because we were trying to render so many individual particles.. I'm sure there is a way you can sort of roughly understand how that object will move and then have techniques that break apart the object into multiple structures that roughly understand the approximate outcome. So it gives the look of good physics responses in the game but in a manner that isn't too taxing to the hardware. *BTW I just gotta say, there is nothing more fun to me about gaming, then being able to just go around and dork around with the games mechanics when they are built to make a very reactive, responsive, impactful effect to it. It's really fun to just mess around with random things and see what abstract unknown creative things occurs with that games physics effects. It's so much better than a game that has preset animations for every action... That's what can bore me in a game.. I hope the gaming devs really realize that it really can be so much easier on them to make players happy again. That is just focus on plain old simple FUN! Heck most of us would tinker around with a game that's not super over the top, but gives you a creative environment area to play around in this sorta physics based sandbox area, and if the devs give players options and freedom within that, it can create a very addictive fun experience. I just saw this new sword fighting game that's historical and brutal, you die super easy like if it happened in real life. But. Those devs did a great thing where they provide completely open customizable modes that let you try out and practice all sorts of things against a cpu bot that is customizable, and when you get a kill/win, it smartly just spawns in the opponent again so you don't have start and stop breaking of the momentum and it entices that itch to keep messing around in these training sandbox modes and see all the things you can learn and it just gives me vibes of the games back in the 2000-2010's era type games. That had all these options for playing against the CPU bots if you were alone and couldn't play split screen, or online. Idk why that has ever fazed out of gaming but we really need to realize what makes games FUN AGAIN because if these game devs want to keep making lots of money? They HAVE TO MAKE THE FANS HAPPY. You make the players happy by creating (at their core) Fun Games!
Yeah, fluid simulations in different viscosities are cool and stuff, but the baking simulations in particular really blew my mind. How is that done?? Does the animator manually add the air bubbles to expand, or what? Absolutely blows my mind.
One thing that’s always missing in these photorealistic simulations is the slight flaws of using cameras in real life. The lens’s effects and whatnot. If added, these simulations would seriously be impossible to differentiate
I’ve actually created very similar simulations to the one you see here on my PC. I’ve got a GTX 1060 3GB and I know it’s not the most powerful but it can surprisingly do a decent amount of things like the jelly cube you show here. I’ve always struggled with achieving perfect water animations tho. Maybe one day I’ll have a PC that it will be possible on. 😂
I've always wondered... what software is being used in all these Two Minute Papers videos??? Seriously have never heard a word about where we can even try these things being showcased.
if you wait a bit, this will probably get picked up for the next version of Houdini. They've been integrating the latest simulation papers into the software within a year.
A baking simulator with honey and butter melting into a perfect croissant,I would definitely buy it to save money,time,and ingredients from my futile efforts.
When will we start using all of these physics computer simulation techniques to start building highly efficient and effective structures, vehicles, and other useful products? I would love to results from all this research to benefit society or an industry.
I don't know much about particle simulation but I can imagine that this is specifially about computer graphics. The underlying physics already exists and I think this is more about the efficiency of the algorithms, not their accuracy.
I love watching your videos when I come home from work feeling a bit down. Your enthusiasm about progress in whatever are you cover makes me smile and gets me hopeful for the future. I hope your day is a fine one and keep it up!
My wife and I were going to go to SIGGRAPH when they were in town last month, but we both completely forgot about it and didn't realize until like...2 weeks later. We had purchased tickets and everything....
All that goes through my mind when watching your videos is imagining when we get to the point of video games having these physics in real time, I hope I get to experience that
If if we were capable of that, video game designers still wouldn't use it. There are techniques that are much faster to program and execute. Video games still use 2d sprites, for example.
Yeah when I saw the baking simulation, I was thinking of making a baking game with that technique.
@@EnricoUniverse coincidentally, many gamers are known for getting baked, while gaming
@@MushookieMan It would be really cool though. Even if it is not feasible to use these in games if any game does this I would love to play it.
I think we're not waiting for papers or hardware anymore, in this case it's more about standardisation. Maybe VR will be a good drive for creating one, adding hi-grade physics to everything 3D, because people will want to physically interact with things like in "reality", no matter what game you play.
the channel's name has never been more faithful than now, 3:47 is the start of the new content and 5:47 is the end, exactly a two minute paper
Thank you for this!
Everything outside that time-frame has been in a previous episode.
holy cow you're right!
im growing stupid reading and watching
thanks!
Would love to see fluid simulations with drops of ink so we can see the flow and mixing.
Really nice idea
I'd also like to see oil emulsify and eggs beaten.
You may be interested in a game I made for Android and iOS called "Splash Canyons". Some color mixing fluids in there
& change inn color
Just a few more papers to go until I get my holodeck. Can't wait.
Ur already in it. 😂👍
This is soo amazing, I can't wait for powerful enough GPU's that may simulate blood cells transporting oxygen from the lungs to the brain!
Technically, you can already, though it may take a lot of time to simulate it, depending on how powerful your graphic cards is and how many particles you're simulating in the process.
@@martiddy Amazing! Thought it was impossible! Thanks!
@@JosueMartinez-ww1vj Like all of these things, you can simulate close to anything with the right model and simplifications. The simulations shown in this video, for instance, don't simulate atoms, that would be crazy hard to do. Same way, if you simplify blood cells, and even more, simplify clusters of blood cells, you can always simulate something. I think that's what @Martiddy - Sama meant to say with "you can simulate it"
@@carlosmspk thanks for the clarification.
Maybe in a few decades... We could probably do something like this with each blood cell just being represented by a particle that can have a oxygenated and non-oxygenated mode, but right now I don't even think we are at the point where we could assemble a 100% accurate replica of a single bacteria or something like that.
imagine a whole game that was simulated with[ physics down to the very atom, that would just be insane
@Steven Calise What if I told you, you're in one right now?
@@jonorgames6596 This game sucks. How do I change the cartridge? I want to play metal slug
You're talking about the Matrix we're living in.
No thank you. I prefer simulated down to the wave function.
A spherical area contains approximately 2.6E43 bits per kg per meter (radius) of quantum information. Issue is, you can't just increase that limit, your computer is also limited to that. Therefore you can't simulate things with more massradius than your RAM perfectly. You could employ active lossless compression to help with that tho, maybe.
The mathematics, physics and computer algorithms behind all these, and the folks with all the 3 skills and possibly more, wow.
If there ever was a channel that exudes hopefulness and positivity...it's Two Minute Papers. Thanks for everything you do!
The moment I saw the boat and leaves, I absolutely lost my mind. That looked so real!
When we're able to run it on a tablet, it will be the ultimate cat toy
2:41 nothing cheers me up more than that when I'm feeling down 🤣😂🤣 I reach for my papers, cling on to them and think about simulations then everything is magically ok.
That's some of the best moving fluid sims I've ever seen. Usually water looks kind of gooey but this looks really impressive.
His "now", "but", "yes", "so", "well" and "I" brings me unmeasurable inner calm
Can't stop thinking that this technology is gonna upgrade the realism in visual effects
Standing here, I realize
@@holl7w you were just like me trying to make history
I know I am going to be an old man before we get to see this stuff fully implemented in any real setting but the fact that we can run these with some ease is showing that soon we could have realistic lava flows, actual animations as food cooks over time, realistic forging where you actually drop the metal out of the ore once it hits melting point. I hope to be able to make something like that at some point
I think it might be time to go through a few rounds of figuring out how to get the same results from fewer particles
exactly what i was thinking, just storing (x,y) position of a trillion particles is starting to get into tough territory, how much more can we increase the particle count?
@@deividux12 1 billion particles alone has to be using 10s of GBs of RAM to store the position, velocity and force vectors of each particle, which is already a fairly prohibitively large amount
What do you mean by "same results" though? It largely depends on the reason you're doing the simulation. For real-time interactive physics in a game, of course its fine to lower the granularity to maintain performance.
Question: Can we utilize AI to find some shortcuts or even deeper understanding on broader scale for physics by "reverse-engineering" their super-approximation for complex problems? I've seen something for CFD last year I think where they gained information about the underlying physics by extracting data from specific layers inside the NN.
So the question would be how much of the physics is conserved , or if it is Engineering Quality simulation or Cinematic simulation or in between ?
Yeah we can, although you are arguably always losing some quality. AI algorithms are almost like a compression that's not entirely lossless. For physics and chemistry simulations we will have to go with quantum computers as they will have no problem calculating trillions of particles in a real-time, but we still need to wait for that.
most likely they also use it for psychologically intrusive advertising in the metaverse
@@Txepetxcc LISTEN! Did you know that actor/professional wrestler Rowdy Roddy Piper posted a tweet saying that the motion picture he starred in, THEY LIVE, was a Documentary & not a movie! Now Ya Do...
Remember That!! "Just when THEY think THEY have all the answers, I change the questions!!!" ~ RRP
@@Aldraz LISTEN! Did you know that Jo Buyed-In announced his VP, KAMALA HARRIS on August 9, 2020 which also happens to be the same day that former professional wrestler KAMALA, whom of the same real last name, James HARRIS, passed away at the age of 70!?! Now Ya Do...
two minute papers that gos for six minutes. i love it!
mixing this new code with the recent interpolated Ai tech will be extraordinary !
Everytime I watch a video on this channel, I am blown away by the script. Such a phenomenal understanding of communication. There are no fluff sentences, and everything is said extremely precisely and simply, but with a complex inflection. It sounds wonderfully knowledgeable without sounding condescending or dumbed-down. Wonderfully spoken!!
It's amazing how technique became 30+ times better in just 2 years.
Moores Law!
@@boogeyman8099 no. Not how that works.
@@boogeyman8099 Except it is 15 times faster and has nothing to do with transistor density.
@@jamesbizs moores law is a projection of the seemingly exponentially of human engineering and intelligence. I didn’t mean it in its literal transistor sense!
@@KrasBadan moores law tells us that every 2 years roughly, the number of transistors on microchips doubles… again didn’t mean it literally more of an expression to explain the sheer ingenuity we’ve accomplished over the years!
Does it look good inside?
Me: oh no, thats still unbaked dough!
Him: yummy!
Ever few seconds I feel like he says a word backwards then reverses it so it makes sense.
I think it would be valuable to mention what hardware the performance is achieved on. Are these run on a PC with $600 graphics card, or on a $10,000 workstation... or something bigger?
nasa supercomputer
I know that Nvidia uses graphic cards that you can buy on the market from them
These papers never cease to amaze me, but my enthusiasm is unfortunately waning.
So many years of incredible feats of ingenuity, just for it to see no usage in the industry. Common 3D softwares do not put any of these papers to use, and some find themselves a decade behind. Even something as beautiful as blender does not touch the modern power we have papers for, and is several years behind on the used techniques.
Neural networks were invented in the 1970s. It took 50 years till we are finally seeing mass industry adoption (Stablediffusion). Industry being a decade behind is totally normal.
@@pmmm712011 this is true, but the limits of our technology which have caused this have closed the gap quite recently. We shouldn't be seeing a decade difference anymore.
Hey man thanks a lot. I was really overwheld and confused but now it all makes sense. Thank you.
the only pain i got with 3d simulated liquids is that they don't get to have long stringy strings and the thin transparent flat bubble whole when you stretch it out for slime or honey.
This is eye candy!! This is exactky what I want to watch. Subbed!
3D monster porn is going to be insane in a few years
Very cool. If we could catalog and simulate virtually every element and mineral known to man, then run combinations through a super computer we could probably discover so many new combinations and cures for things too
I know it's impossible but imagine infinity powerful computer. We could simulate the Universe realtime and even speed it up
I mean; you just described the universe. Lol
no, we don't need the matrix to turn to reality
Wow imagine a virtual world completely made of these powerful animations! What a time to be alive!
I wish not. These are horrible, not powerful. They compute the 1b for 10 minutes per 1 frame. More like virtual hell.
@@nullbeyondo you could probably optimize it by a good margin and also computers will be way more powerful in the future. I mean just look 10-20 years back.
This guy has so nice warm and happy voice
2:04 - YUMMO!
That's pretty good, Károly! Quite impressive in fact.
Love your way of words
Those simulations will be very goof to teach physics in school. Makes it much more interactive and requires far less imagination based on interpretation which is hard for someone whos just learning smth. Glorious
Let's see if you can count how many times he says "..AND" in this video.
I…. Love It !!! Thank you for the videos !!!
I dreamed about things like this while taking computer science in high school...
These simulations looks so beautiful that I hope someday there will be an implementation into a software or even a sandbox game just to play around.
This channel never fails to make my jaw drop.
you can SEEEEEEE
bOOOOth
tHREEEE
OOOn a computer
WEeeeLL
That's funny
I can't wait to tear bread in half realistically in vr.
I know you tell people to hold onto their papers, but I just dropped mine in awe.
Ok. The leaf and the boat in the water was amazing
I can’t wait for 100 years in the future to see how powerful these are
if you are alive, it is statistically improbable that you'll be alive to see these in 100 years, unless they have them in some sort of afterlife
that very first one got me, I had to think a moment and realize it had to be a simulation
I understand maybe 50% of the technical jargain in this video. I'm here for the visuals and I thank you for what I got, lol.
Thank you for these videos, they keep me in the loop.
I like it when he says « what a time to be alive »
AAAND
AAAAAND
AAAAAAAAND
It's so God damn annoying
WHenn we hit the highest quality simulation we will be simulating quarks to such perfection that it will be perfectly accurate to the universe.
Kinda makes you wonder if that’s already happened
@@chasetuttle2780 If it has, it probably wouldn't be at a large enough scale to do something like these honey simulations.
@@perodactyl490 I guess what I meant was like what if some civilization has already created a simulation perfectly accurate to the universe like you described and we’re in it right now, creating simulations within that simulation 😂.
Please give him so many likes, this channel is so great!
THE BREAD SIMULATION THO
I can see one day being able to simulate these things so fast that we go to the point of simulating real life faster than real time and have all sorts of automata that can approach predicting the (very) near future
It looks like we're hitting the uncanny valley with these simulations. Crumbling and smaller breaks are missing that little something, akin to video games before valve realized eyeballs should be slightly football shaped to look right. That's pretty darn close to looking real! This could even be considered a human issue, since adding irregularities and other noise that occur naturally would do the trick.
Wow, I have no idea how to even begin to simulate something and display it, mind blowing stuff.
Now, let's get to 1 trillion!!! I believe in you, little scientists!!! 🎉
i love it that he's a doctor but he's excited like a freshman 😭
We are getting closer to simulating our simulation!
the results are most amazing!!!
Your voice is the best asmr
These projects are what really gets my juices flowing. Physics effects and finding ways to utilize them utterly fascinate me. This will be good for scientific research projects. Tho when transferring over to video games, we would need to discover new ways to make good physics, but without taxing the tech so much because we were trying to render so many individual particles.. I'm sure there is a way you can sort of roughly understand how that object will move and then have techniques that break apart the object into multiple structures that roughly understand the approximate outcome. So it gives the look of good physics responses in the game but in a manner that isn't too taxing to the hardware.
*BTW I just gotta say, there is nothing more fun to me about gaming, then being able to just go around and dork around with the games mechanics when they are built to make a very reactive, responsive, impactful effect to it. It's really fun to just mess around with random things and see what abstract unknown creative things occurs with that games physics effects. It's so much better than a game that has preset animations for every action... That's what can bore me in a game.. I hope the gaming devs really realize that it really can be so much easier on them to make players happy again. That is just focus on plain old simple FUN! Heck most of us would tinker around with a game that's not super over the top, but gives you a creative environment area to play around in this sorta physics based sandbox area, and if the devs give players options and freedom within that, it can create a very addictive fun experience. I just saw this new sword fighting game that's historical and brutal, you die super easy like if it happened in real life. But. Those devs did a great thing where they provide completely open customizable modes that let you try out and practice all sorts of things against a cpu bot that is customizable, and when you get a kill/win, it smartly just spawns in the opponent again so you don't have start and stop breaking of the momentum and it entices that itch to keep messing around in these training sandbox modes and see all the things you can learn and it just gives me vibes of the games back in the 2000-2010's era type games. That had all these options for playing against the CPU bots if you were alone and couldn't play split screen, or online. Idk why that has ever fazed out of gaming but we really need to realize what makes games FUN AGAIN because if these game devs want to keep making lots of money? They HAVE TO MAKE THE FANS HAPPY. You make the players happy by creating (at their core) Fun Games!
wow. nice comment
This is what im doing. Though im just a one man team and not working on it full time.
Every day I am trying to understand the powerf of computers. This is honestly breathtaking. I am so fucking proud that people made this.
anyone gonna talk about how his voice sounds like 2 people talking
2:30
A little confused about what exactly is a real photo. Aren't we looking at a simulation? Regardless, what a time to be alive!
@ModuMaru really weird how it was done tho. A tiny little picture, that no one was even wondering about.
These videos are exhausting. My arms are so tired from holding on to my papers!
fire video, thanks bro
This guy saying what a time to be alive fuels my life
To be more precise, it is one thousand million particles, not a billion. But that it is still insane!!
This is just right my alley!
I can't wait to play this on my PS8.
Glad we're simulating all this honey, now technology has finally caught up for a sequel to The Bee Movie.
Yeah, fluid simulations in different viscosities are cool and stuff, but the baking simulations in particular really blew my mind. How is that done?? Does the animator manually add the air bubbles to expand, or what? Absolutely blows my mind.
One thing that’s always missing in these photorealistic simulations is the slight flaws of using cameras in real life. The lens’s effects and whatnot. If added, these simulations would seriously be impossible to differentiate
I’ve actually created very similar simulations to the one you see here on my PC. I’ve got a GTX 1060 3GB and I know it’s not the most powerful but it can surprisingly do a decent amount of things like the jelly cube you show here. I’ve always struggled with achieving perfect water animations tho. Maybe one day I’ll have a PC that it will be possible on. 😂
I've always wondered... what software is being used in all these Two Minute Papers videos??? Seriously have never heard a word about where we can even try these things being showcased.
Bahaha read the paper linked in the video
if you wait a bit, this will probably get picked up for the next version of Houdini. They've been integrating the latest simulation papers into the software within a year.
Not only that but the fact something breaks perfectly instead of partially 100% of the time needs to be worked on as well.
A baking simulator with honey and butter melting into a perfect croissant,I would definitely buy it to save money,time,and ingredients from my futile efforts.
half of the videos i'v just seen was already uploaded by you, long time ago.
Cant wait for "full particle" game worlds 😍 just imagine the "sandbox" games in an enviroment like that 😱
well buckle up, because we are close ua-cam.com/video/8ptH79R53c0/v-deo.html
Noita is that in 2D
When will we start using all of these physics computer simulation techniques to start building highly efficient and effective structures, vehicles, and other useful products? I would love to results from all this research to benefit society or an industry.
I don't know much about particle simulation but I can imagine that this is specifially about computer graphics. The underlying physics already exists and I think this is more about the efficiency of the algorithms, not their accuracy.
Pretty sure we already do. How do you think they got the information in the first place?
They already do. The GPU market isn't only for games.
@@Wobbothe3rd Not to mention he completely forgot about the film industry. Every Pixar & 3D Disney movie uses the newest tech for their animation.
What a time to be alive
THIS GETS MY MIND GOING!!!!!!!!!!!!!!!!!!!
I watch one Random Forest video and now I’m loving the algorithm lol
simulating baking on your computer will make your computer bake itself
I love watching your videos when I come home from work feeling a bit down. Your enthusiasm about progress in whatever are you cover makes me smile and gets me hopeful for the future. I hope your day is a fine one and keep it up!
this channel is so dear to my heart :D ..
2:06 *Ichiban heavy breathing*
Great video!
Was that baking simulation... "pre-baked"....? XD
Sorry I had to.
Hold on to your papers... What a time to be alive!
So how do you keep your pc from disintegrating itself while doing this?
I am waiting when a full-dive VR will come. Holding on to the reality so long to throw it away!
I think i’m too high for this.
Well done though. Gonna circle back when i can get the image of a paperclip vibrating out of my head
Thanks, I always wondered what a ransom note would sound like.
imagine when we'll be able to play videogames running like this in real time and everything is particles instead of triangles.
He literally can’t decide how he wants to talk and is constantly going back and forth
Our future games will be so realistic like this simulation..
My wife and I were going to go to SIGGRAPH when they were in town last month, but we both completely forgot about it and didn't realize until like...2 weeks later. We had purchased tickets and everything....
May need a Two Year Ago Papers side channel.