To be clear for those new to Unfiction and to my channel: The events depicted here are part of a fictional series, and this video is meant to analyze it as fiction, not as something that actually happened. Yes, this is a mod, and no, the events depicted are not "real." Unfiction intentionally blurs the line between fiction and reality, thus the name Unfiction. If you liked drb0sch's series, I highly suggest you look into other pieces of video game-based Unfiction series. If you're interested in learning about other Unfiction series, consider looking at my videos! drb0sch's channel: www.youtube.com/@drb0sch -Chapters- 0:00 Intro 1:07 Outside the Mojave Outpost 2:00 Mojaveraw 3:47 Mojaveraw Analysis 5:00 Stuck 6:40 Stuck Analysis 7:30 Signal 10:00 Signal Analysis 12:30 Looting 16:30 Looting Analysis 19:16 Mojaveraw 2 22:56 Mojaveraw 2 Analysis 24:32 Ground 27:53 Ground Analysis 30:30 Weird Glow 31:15 Weird Glow Analysis 31:47 Down 32:58 Down Analysis 34:52 Under 37:31 Under Analysis 40:30 Somewhere 43:04 Somewhere Analysis 48:13 Exploring 52:01 Exploring Analysis 53:41 Intro 54:41 Pod 56:50 Pod Analysis 1:00:00 Salvaged 1:02:41 Salvaged Analysis 1:04:08 Nowhere 1:07:02 Nowhere Analysis 1:12:53 Dissecting the Lore 1:16:34 Decoding the Themes 1:25:48 Nadir 1:29:29 Nadir Analysis 1:36:57 Outro 1:38:38 Credits
How did you find out it’s a mod? More importantly how much of it was a mod? I was able to replicate very small amounts of Dr. Bosch’s experiences on console mod free. I was never able to find or enter the locations but through breaking my game was able to catch glimpses of scapes that fit with Dr Bosch findings. And at one point while soft locked in a sequence of spawning and immediately falling under the map I was able to catch sight of the terminal that peeks through the cabins back wall along with the terminal set up beside the cabin. I speculated that a mod was used as a bridge between existing game and unfinished or scrapped files with some add ons. I believed the void the sea mine scape the camera valley and lantern path all be added in due to a mod. However the bunker the hotel and the weird building between them and the area at the very end before “nadir” all feel real. And the glowing of the radio towers I’ve seen in my own game outside the map boundaries in what I believe to be the same spot. You say it’s a mod can you point us to this mod? Can you tell us abt the description or the name of the mod? What’s your explanation to what I saw in my games?
Shook me to my Core on my first playthough. Ceasar demanded it and I made It Swift. Even when I helped on my next playthrough. I still feel bad. Ever since then there's been my own little Anomaly. Victor is always doing somthing insane. Showing up dead in random places, watching from Afar, sometimes, in Act 3 of the game, he's Jumped me to Death In the Casino Floor for no reason whatsoever, only for the rest of him all over the building to be fine and Calm. I wish I didn't go against The House. Edit: I should Note: the ONLY Securitron that is Buggy for me is Victor. And that ONLY Victor would be attacking me in the Casino. But the moment I Attacked him? All the Passive Securitrons turned Hostile and blew me into Smithereens. I just had to take Turbo, and Med-X and power-Heal my way past him for the rest of the run.
@@TheBuster0926I remember on one run a weird glitch with the military police on the strip kept happening to me kinda like that, I forget which ending I was going for but I was staying friendly to the NCR and was on my way to turn a quest in to the ambassador, one of the MPs stops me in the lobby and does some dialogue about how I shouldnt get on the NCR's bad side, and then he attacked me, only him. The second I fought back everyone in the building tried to kill me. My only solution was using a stealth boy before I entered and stealth killing the MP so nobody would knkw
When he was in the shack, he picked up “Morphine” instead of Med-X. Med -X was originally called Morphine in Fallout 3 but the game would be refused classification in Australia so they changed it. Maybe it’s called Morphine in Van Buren?
The one thing I never see anyone else mention is that in Nadir, Bosch doesn't have a HUD when he's walking the Lantern Path and when he's at the brightly lit Sierra Madre. He has no health, no ap, no compass and no crosshair. I can't think of any way to get into a state like that normally and based on how violently the game reacts to console commands, I can't imagine he turned the HUD off himself.
First I see Sagan Hawkes' video on this get uploaded, then Lanslet's appears in my recommended while watching the series, then this pops up while watching Sagan's video. Happy to see a New Vegas related project like this popping off this hard.
Why did Hawkes even release his video? The ARG was far from complete when he wrote the script and he just shat out a worthless analysis of a puzzle some pieces of which were completely missing at the time
@@JCBOiii There's nothing that really indicates nadir is the end of the series though, and even this video barely managed to squeeze it in. He just saw a cool series and wanted to cover it, no harm done.
Some food for though that I noticed, from the beginning b0sch NEVER shows Vegas. Even before his trip to {null} he would avoid showing Vegas on the map, the closest we see is the Repconn building as a undiscovered location.
Even before he completely gets stuck outside, you never see the glow of the Vegas strip, so maybe this series of footage leaked over to our world ie a version of new Vegas we were never meant to see since it’s not from our world.
You know I never thought of that like If Bosch was avoiding showing us Vegas from the start then like the term said "It was Rigged from the Start" there might not be a New Vegas at the end of the series like imagine after all this hell Bosch goes through he's able to return only for us to see that there is no New Vegas just a huge plothole of land where New Vegas should have been telling us from the very start that the game was never a Fallout:New Vegas to begin with.
I’m glad. I’ve always wanted something like this in one of the gamebryo engine games, and a fallout game at that. The gamebyro engine has this super uncanny aesthetic to it that’s just naturally so creepy to me, and the darkness of the fallout universe conjoins perfectly for something like this. No wonder people love it.. it’s a perfect storm
It's an example of an ARG that deserves actual praise. The tension it builds is great, including all the assets and maps created, it doesn't drag on too long with no payoff but also doesn't jump the shark either, the way it's paced really hits the mark with how unnerving and bizarre the environments are, like playing either yume nikki or a backrooms with the transition from open ended environments to liminal style spaces and then to Zidislaw Besinski style apocalyptic horror..
The chase section in the Exploring portion is so intense. My heart was beating like crazy during that part. The footsteps getting closer and closer in the darkness as Dr Bosch frantically scrambles to get away and find a way out is terrifying.
Love the username, also yeah it was probably the creepieat part about it, though its a fallout game why would he run? We can even kill a deathclaw in Fallout, a human its just childsplay
@@LeonScottKennedy7 Dr Bosch is consistently running dry on ammo, and he never shows his level iirc so maybe he doesn't have/want to invest in Brawling or Melee
So I have a feeling that the way of completing MJhonsonver??? might be a reference to the film Mad God, where an assassin delves into what is essentially hell to deliver a suitcase of explosives to destroy the place. I can't say it's 100% intended, but given the corpses baring a gas mask, like B0sch, and the beeping of the suitcase, it's the only connection I could think of.
I think that's the moment the universes/timelines cross. B0sch doesn't destroy the world, it's not a bomb like in Mad God, its some sort of divine machine hence the strange gear noises and the quest completion. We live in a timeline where Van Buren does not exist but Fallout New Vegas does, and as B0sch keeps digging for more, lost in his search to go beyond the game's bounds in the same way Gnosticism seeks to transcend the physical realm and it traps him in his own personal purgatory. That's why we don't see the Interplay and Black Isle logos until several videos after the suitcase is first deployed and the game's gone from weird to insane. B0sch has dug deep enough to reach a reality where Van Buren did release, and now New Vegas in the form we know it can not. Whether due to story changes, or the fact that New Vegas likely wouldn't have been made if Van Buren was considering the overlap in settings and concepts, B0sch is now in a copy of New Vegas that should not exist. When he uses the suitcase again next to the VR pod with the skeleton, he dives even deeper from an anomaly, into hell, going from weird, unfinished parts of an alternate universe version of New Vegas, into a full blown nightmare. I think its a metaphor for those who keep digging for info on games and their cut content, instead of the eternal disappointment, the nagging 'what if?' questions that will never go away once you learn enough about a project like Van Buren or even cut content in New Vegas, trying desperately to experience something that does not and can not exist. Instead of just being an eternal rabbit hole, B0sch's quest takes him to a literal hell, refusing to stop and going deeper and deeper, in a way that reflects captain Ahab's ceaseless hunt for Moby Dick. His quest to know more, to dig for answers that do not exist has doomed him, in the way that people who become obsessed with unfinished art are doomed to an eternity of dissatisfaction.
17:47 The jet shown there in game is another real world American jet from around the same time called the P-80 Shooting Star, and was the first operationally used fighter jet in US service. It was retired from US service in 1959 after being phased out in favour of the F-86 Sabre.
@@sinisterisrandom8537 It's due to the model being from fallout 3, which made changes to a real P-80 plane in form of folding wings in order to place it on the Rivet City Aircraft Carrier. Real life P-80 was not stationed on the aircraft carriers due to the need for long airstrips for takeoffs. Othere than that its nearly 1:1 representation of later models of P-80.
really neat fun fact about the P-80 too: The US Navy did experiment with actually trying to navalize and use P-80s in their fleet. However after the Phantom and Banshee started rolling out they went with those instead, along with the FJ-1 Fury coming into service
I tried the path to go out of bounds and let me tell you i was hella surprised how far i was able to make it out of the map without crashing. It was also the most absolute terrifying experience I ever had. The further i went, the more unknown noises i heard, to constant glitching and skipping noises till it eventually becomes just wind and whispers then you just find the edge of nothing but nuclear water.
Fun Fact: in certain areas near the games map border, there are endlessly respawing deathclaws that try to stop you from going further in so uh, yeah pretty spooky
@@zude_theguyiguess1095 thats actually an unmarked location, called the deathclaw promontory, it's the only place where the enclave remnants power armor (not helmet) spawns without going through arcade's quest
@@zude_theguyiguess1095Oh yeah, the Deathclaw Sanctuary. that’s where you can find the Enclave armor without having to do Arcade Gannon’s quest… I really want to do this out of bounds glitch but in the Lonesome Road DLC. It can be done in Dead Money, and in Fallout 3 in the Capital Wasteland, in Anchorage and in the Pitt.. but Lonesome Road is by far my favorite as far as backdrop. I wonder if anyone has tried this???
I feel the part where everything is collapsing and destroyed and how B0sche is in Caution signifies how soldiers during the great war felt, they saw nothing but destruction, things around them collapsing and how nothings feels safe and that they should remain cautious at all times, the silhouettes could be the ghost of soldiers watching b0sch at all times as he roams their resting ground
Something to notice is the use of the Chinese pistol and rifle, both fallout 3 weapons not present in new vegas, possibly implying it’s a fusion of the two games on some level
It seems like this ARG doesn't take Place in somekind of Alternative Reality, as Sinister Heart thinks, it actually seems like this is the... corrupted Trash Can where all the Van Buren Content lies in NV alongside it's Story of House failing to save Vegas.
Honestly, I don't see this as a player/6's decent into purgatory. I see this as a much darker version of Vegas by Interplay. It takes place in a timeline where House fails to save Vegas. My basis for this theory is the newest video in the series, released on june 26th, "Nadir". At 2:40, we see a vandalized copy of House's portrait. I believe this moment has significance, suggesting House died before he could enact his plan, or perhaps in the car crash with his parents.
There are some confusing elements that make me question this though. Like the Freeside sign; why would that have been made if the entire Strip got blasted in the Great War? Makes me feel like we’re either seeing a post-Endgame version of the Interplay/Black Isle NV, or the shattered remains of the NV-That-Was, it’s body ripped and torn as the Obsidian NV-That-Is took what it needed to create its own world, literally leaving the rest to rot in a null space
My interpretation is that the player is in sort of a no man's land, trapped in-between the actual release version of nv, and the beta/earlier versions with as well as Van Buran, the canceled fallout 3. But since it was never finished it's a random landscape full of rubble and debris, a sort of "development hell" if you would
my theory is that house died in a plane crash, perhaps trying to escape the soon to be destroyed vegas judging by how aeronautical this arg seems to be in the older videos, i dont think it would be out of the question
@@kethshan9833 i think the alternate timeline makes sense, as the intro video suggests, interplay and black isle were never bought by bethesda and instead created new vegas instead of van buren (Possibly)
Me and my boyfriend like replayed NV together last year with the goal of trying to scour every bit of land to see or noteworthy things to do- experiencing all we could. Well- now we both joke about how NV is like cursed or Haunted. Top experience I go to is just: Go to Abandoned Shack, the weird little hut surrounded by Ferals (who will sometimes say or try to say actual words), and you find a corpse named Trash. You can loot her diary which is a really creepy and scary feeling to it, with it saying like how she wants her flesh to rot away and so she can become a ghoul- she is going to come to this radiation soaked shack so she can be alone to wither into a Ghoul like she wants. It usually always scared me away from going there on replaying it. Its a creepy diary, like she's possessed and she died alone on the edge of her reality, happily. Well THEN, LOOT HER THEN COME BACK AFTER FIVE DAYS IN GAME- and once you load in you will find Trash, NO LONGER A COPRSE, WITH 1HP AND JUST STANDING AROUND . And even if you kill her, she will come back AGAIN AND AGAIN. She haunts the game. An IMPOSSIBLE state of NOT ALIVE nor DEAD. alone in a shack on the edge of her existence, waiting for maybe it to end. Or watching the player play the game as they do
I know exactly the character you're talking about but never tried returning, worth a shot. For others, Southern border of the map in the middle ish, between the legion safehouse and enclave vertibird. I think it's called "nuclear test site" or something
@isaacwright407 I'm PRETTY sure everyone is able to have her haunting the shack- just as long as you return after 3 in game days. This is why I imagine a lot of players were never thinking of returning there either just like you, which is why it isn't super talked about (for the most part)- Apparently it's some issue in the GECK with her being labeled incorrectly- but it's still really creepy and adds to the cursed vibes NV has
@adammartinez1764 yeah that one- near the Crashed Vertibird- the name is Old Abandoned Nuclear Test Site. Be warned- the feral ghouls WILL RESPAWN along with Trash- and they are so viscious they crashed my game fighting them multiple times, but Trash will be haunting the shack
The thing that intrigues me the most is that one hall that is heavily irradiated, with the skeleton at the end. Who is this skeleton, what is the skeleton doing there, why is it so irradiated, and what if the player here had taken Rad-X, wore an advanced radiation suit, and took other preventative measures to cap out the rad resistance? Would he be able to get over to the skeleton? Even if the player took massive amounts of rads per second even with all of those rad resistances, what if they walked over there anyway using tons of RadAway?
Agreed. Im more fascinated by that little occurence than anything so far. I have all the same questions. I noticed by zooming in, it appears that there is either some twisted debris in front of the skeleton, or it has some weird extra legs. Either way, i think this is the creepiest thing in the series for me.
at 13:54 there is a "4 of Cups" tarrot card, keeping with the theme of being stuck in a cycle. "4 of Cups" is often meant to represent opportunity [or turning away from it] and breaking free of stagnation [through those opportunities].
To be fair this feel like something normal on post apocalyptic world Now i think about it this is probably more relaxing than go to sierra mandre casino
He stated and u can figure out by reading ur delivery notice in the pipboy The fakes weren't other nonfunctional chips. They were actually various trinkets, like a set of fuzzy dice is the one the body was meant to deliver to house u can find outside the mail station in primm
reminds me of the creepypasta Fallout 2's Auger Quest, a very hidden quest that radically changes the game its in, making it much darker as well as feeling unfinished, both also involving Black Isle and Interplay though i'd say drb0sch is a bit more focused and does it better
Ending it all with Begin Again was a brilliant way to wrap up the video. Something about that song still makes me shake, every time I hear it. The writing of Sierra Madre really stuck with me, all these years later. A reminder of it never fails to provoke a strange, unsettling sadness within.
I think the dice we find are a reference to when Johnathan Nash tells us about the other couriers, the other six had other useless trinkets such as fuzzy dice and such. Great video, I'm happy we have more people covering this
Hi! Since I assume we'll only have more to this ARG that eventually will have to be analyzed, I can help offer some tidbits that you may have missed/didn't mention in the video that would be kind of interesting to point out. I'll start in order. In Stuck, once B0sch sees that he cannot go back into the deserted Mojave Outpost, his parkour has him land on the one sorta-destroyed piece of building next to the gates of MO and on it, finds some cards (iirc they aren't present in the game, as I would have recognized their names) + some casino chips. Why would they be there, if not to maybe showcase that perhaps the counterfeitting/Robert House operation had "dead drops" that unfortunately didn't wind up being collected due to the Great War? Looting - One of the things found within the shack is a toy car that when interacted with by grabbing, gives B0sch the tutorial message related to letting go of the Brahmin Skull by pressing Z again. This is actually an item found in vanilla New Vegas in an unmarked building called Captain Dean's Boat Rentals, located in Calville Bay (which is awfully close to the crashed B-29 that's in the lake, the one you help the Boomers to get). Upon grabbing it, it has that same effect. Ground - Some metallic sounds that are heard in the bunker are really just regular New Vegas ambient sounds that some abandoned/industrial-ish places also share in the vanilla game. The briefcase also acts a lot like a bottlecap (?) mine, one that doesn't explode, of course. It's also interesting that B0sch gained 5 XP after disarming it, maybe I'm misremembering but player-thrown "mines" don't give out XP because they're your own plant. Though considering the decade-old age of these videos, it might just be the game running on a less patched version of New Vegas compared to today, as it's known older versions of NV had a lot of XP-farm glitches/exploits. Down - The chess match between man and AI can be a double-reference. One is the 2001 A Space Odyssey reference, while the 2nd reference could be tied to ZAX 1.2, which is a supercomputer machine intelligence found in The Glow in Fallout 1 which can play Chess with the player. Considering the nature of this alternate NV being an Interplay/Black Isle game, that does hold some meaning, not to mention The Glow itself is a very messed up omega-radioactive area due to a nuke landing directly on top of it. It was also a West Tek Research Facility designed to research cures for the New Plague, Limit 115, but ended up being the birthplace of the FEV instead after being bombed. Somewhere - The date is revealed to now be messed up in two ways. As B0sch pulls up the map to see nothing, the date reads as 04.-118.79 . At one point, he interacts with a bed that turns it into 79.79 (I forgot where exactly but essentially, 79 is found twice.). Is this 2279, indicating that this alternate New Vegas actually takes place in 2279? Or is what we're seeing basically events of things 2 years prior the game's events actually begin? It could also be a different year that ends in 79 with meaning to the ARG, but I haven't figured out the meaning. Especially with the first iteration of the date: 04.-118.79 . Why -118? Then why 79 twice? Exploring - The key that B0sch picks up which unlocks the door has a strange pipboy icon that doesn't match the "error" one you'd see from the remains. Considering the previous' video's presence of the 3 texts, if you look up Trimorphic Protennoia on Wikipedia, then click on "Gnosticism", one of the first images you see on the right is a page from the "Gospel of Judas". Notice how the page is torn up similar to how the key's pipboy icon looks? Not to mention both look quite reddish. Not to mention, the being/force that stops B0sch from using console commands clearly wants him to find the key to unlock the door, not giving any explosive protests after that. At first I theorised it could be Judas, but at this point I'm not so sure anymore. Intro - The very first splash-screen that has all the legalese + Havok mentions is completely gone, being a simple white box that gets filled in by the Interplay splashscreen. Knowing the sheer power of the legal world: did they just place all that mumbo-jumbo in the game's end credits or does this indicate simply a different way the law works over in that reality? Pod - The "4 steps of an unmarked quests" are wrong. Instead, what B0sch just received was a notification that he progressed in the Questin' Mark challenge - Challenges are additions to New Vegas that give you extra XP upon completion. Questin' Mark is a repeatable challenge that gives extra XP bonus every 5 quests you complete, this means B0sch had the counter on 3 from having completed previous quests, the MJohnson one being the 4th. In the first Mojaveraw, it's seen that he has completed Boulder City Showdown + his map shows he's Liked in Goodsprings, Vilified in the Prison, which means before embarking on this out-of-bounds journey, he played through the game. So yeah, there's no extra quest where he has 1 more step to complete, that was just a regular challenge from the game. Nadir - Several extra blips, of both enemy and friendly NPCs can be seen throughout the video (excluding the one tied to our little tiny friend by the shack), the most alarming of which showing an enemy blip during the brief clip of B0sch back inbounds. Though considering the fact that he's close to Goodsprings, it could just be a gecko, but the very darkened state of the area and the fact the blip DISAPPEARS as he focuses in its direction, probably means the being/creature isn't dead yet and has followed him in-bounds. Also, it's worth noting that B0sch's rather unprepared for combat despite knowing since Nowhere that he's in danger. He explores certain areas like the one with the big guitar with an empty chinese assault rifle that's unholstered, he approaches the slimy creature with the .44 with just one round in the chamber, which unless he knows something about the creature's weakness that we don't, is pretty much not gonna be enough to kill it in one-shot. It's still very interesting to note that despite Interplay and Black Isle still kicking... They still made New Vegas in the Gamebryo engine and put NV/the Mojave as the main setting + other players share this type of New Vegas. So does the story share similarities to our Fallout 3? Where essentially the main city/area of the game's map is just ruins and there's just one gizmo important to finishing the story? The Capital had the metro tunnels, what does New Vegas have? If anything, the sewers could be a logical developer answer, as several parts of Freeside and NV in our reality have inaccessible manholes and the sewers are only really accessible from North Vegas up to Westside. Also worth noting - B0sch has Ring-A-Ding-Ding which requires him finding Benny. Considering what we've learned so far, what would be the main story of the game? Why would Benny ambush the Courier if Robert House isn't there to care about the Platinum Chip being delivered to him, because he likely died in the nuclear war in his interrogation room/cell? Or am I reading this whole thing wrong? Still! Great video and it's finally here, as I personally have never been one to delve deep and crack some of the things, like the ROT-13 conversion or the spectograms, so thank you for making this video and I hope the followup includes these facts that I've stated above or atleast these have given you some more insight for the future videos found in B0sch's channel.
2 things, the map of neurons that you pointed out? I actually believe to be a picture of the cosmic web, its the large scale structure of the universe and does resemble neurons, and 2 the ncr did not destroy the divide, the courier accidentally does before new vegas by carrying a package that sets off the nukes in the region through the area
The "4/5 quests completed" thing was actually just a challenge pop-up, new vegas has alot of challenges you can complete and one is just for completion of several quests, nothing weird
I got some real dying light 2 vibes from this series. Dying light 2 famously had an insane amount of cut content, the game was rushed so almost all the cut content was put in the background of the map. It’s really creepy, and creepy music plays if you try to go out into the cut content areas
I don't recall the NCR deliberately setting off the nukes in the Divide. Pretty sure that was the Enclave's doing, since it's their robot and I got the implication they were the ones to commission the package delivery.
I think it was just a general accident, the Enclave (i.e. US Government) set up the nukes where people then settled on and called it Divide. Then Courier brings a package (which I think was E-DE?) and it's radio frequency set off the nukes stored in the place
@@arealhumanbean3058This. The whole tragedy of The Divide was that it was just one big accident, and that Ulysses only blames you because you just so happened to deliver ED-E. Hell, you might not even had been the courier that did it and he has just lost it.
Of all the arg/series youtuber, you are my favorite. You dont just react to the videos but create like an all out film/mini-film and i just looove your content. You create a vibe that you cant have while watching the original and i love listening to them while doing stuff. Of course i dont forget the original. Plz continue like that, champion
@@ineedaonlinename1571 The first analysis of this series is by IC and the second one is by Sagan Hawkes, which was uploaded just a day before OP's video, actually.
@@ineedaonlinename1571 First one was "drb0sch | A Terrifying Fallout New Vegas ARG" by Lanslet And then "Something's Hiding Outside of This Game..." by Sagan Hawkes
The completion of the quest, is an alternative delivery of the platinum chip. In this alternative universe, House failed to defend Vegas. The pre-war “scandal” may have been a factor in this failure.
Intro and Pod might be my favourite entries in this series, just so mysterious with all the alternative lore implications I have thought about it a lot And I have two primary ideas about it 1) Given the imagery of missiles flying over Lucky 38, the lack of the casino on the main menu screen, the platinum chip in the bunker earlier, chips of other casinos in the caves, the crashed plane with its black box recordings + the newspaper might indicate that in this alternative universe, where Interplay has developed New Vegas, House (possibly due to legal problems and the delay in platinum chip delivery) wasn't able to defend Vegas from the bombs, possibly leading to the destruction of the city. The corpse in the VR machine could very well represent now dead Robert and throwing of the suitcase might indicate the already late delivery of some technology, that could have saved Vegas in 2077 in absence of Platinum Chip (like in our version of the game) 2) The beeping suitcase might also represent the delivery package that Courier has brought to the Divide prior to the events of the game, which ultimately caused the wakening of its rockets and destroying such a major line of delivery for the NCR. If we entertain the last idea a little more, especially given the fact that the location of the entrance to the Divide was visited by Dr. B0sch, I can propose one more theory - maybe in this alternative universe Lonesome Road was never released AND was planned to be much-much different, focusing on the guilt of the Courier, rather that the conflict with Ulises and all of those strange rooms are what essentially Courier experiences in his mind, thinking about what he did And a little detail that might support the first idea: I could be wrong, it has been some time since I played NV and its geography already slips out of my mind in a rapid pace, but isn't the glow from the Weird Glow video is supposed to be the glow of the Lucky 38 at night? If the alternative universe interpretation is correct, the glow might be "sipping" from our reality, where Lucky 38 is intact, into their reality, where there were no more Lucky 38?
Maybe The audio from fighter pilot is supposed to imply that the entire great war started because American pilots shot down Chinese pilots that eventually spun out of control and ended with nuclear bombs being launched
The war started when China invaded Alaska because they were almost out of oil and the US was one of the few nations left with a large supply if oil. The fighter pilot chatter is more than likely a reference to "the line of death" during the sidra incident, implying that the player has crossed their own line of death if it isn't just set dressing.
I must say this is one of the best made videos/gaming documentaries I have ever seen. I was born in 1996. I first played new Vegas on PS3 in around 2013. I came into this video having no idea of what was out of bounds. The amount of references I was familiar with astounded me. From the Soviet transmission to the references to MK Ultra. I recognized the voice in the MK ultra clip from a researcher in a documentary I watched years ago. I’m very interested in covert action, and espionage. The one reference I noticed you missed though was the one cells resemblance to the Shining by Kubrick the bar, and mirror. Overall for as young of man as I assume you are. Tremendous research, and presentation. @SinisterHeart
Anyone notice the fact that this series has a character that looks like the protagonist from MAD GOD probably just a cheeky nod but if this story is about a decent into hell then that would make sense with the character looking like that
This video was totally awesome! I definitely am rewatching and the way you utilized loading screens between each video was SO brilliant... Gonna check out more of your vids!
51:42 never would I actually be fucking SCARED to cover my eyes thinking there would be something jump scaring me, yet I don’t like being chased. AT THE SAME TIME WE HAVE WEAPONS
Fallout New Vegas, The Backrooms When he found "The Last Man", that's some eerie and horrifying concept to put in a game. Like, if this was supposed to be an unfinished different version of the game, and if that's "The Last Man".... then who would be the player..?
this is a awesome video bro this is the third one i’ve seen in this series i’ve never seen anything like this before like a different game almost no npcs but a constant feeling that you aren’t alone truly horrific.
Ah Pahrump... lived there for 3 years, nice little town an hour outside of vegas... just don't ask questions about the sounds in the hills or from the salt flats.
@@thelonewanderer4654 It's like the supernatural hot spot for Nevada, all mountains and caves around a massive basin. Lots of strange lights and strange sightings. I've had more strange happenings there than i did living near a 'haunted' castle in buckinghamshire UK XD
Something I've seen everyone overlook so far is the music and sounds during the green landmine sections of Nadir. The song playing is Sick To Death from the album Everyday Chemistry, a concept album comprised of remixes of The Beatle's music from after they broke up. Each song is comprised of 4 or more separate songs, one from each Beatle. The story behind the album is that it is from an alternate dimension in which The Beatles never broke up. This hints more at the idea of this version of fallout being from an alternate reality, or the version of the wastes being from an alternate timeline in which New Vegas fell. The song playing, Sick To Death, is comprised of No More Lonely Nights by Paul McCartney, Between the Devil and the Deep Blue Sea by George Harrison, Gimme Some Truth by John Lennon and All By Myself by Ringo Starr. I'll go through each of these in order as to why I think they're important- No More Lonely Nights is a song written from the perspective of someone longing for their loved one, conveying a theme of loneliness very similar to what drb0sch is going through - a hellish world in which he is alone. Between the Devil and the Deep Blue Sea is a song about a twisted love, in which the singer feels both resentment and love for the person the song is about. In particular, the lines used in Sick To Death are "I should hate but I hate to lose you. I don't want you." I feel this connects well with b0sch's situation.. the game has turned into a hellish nightmare.. so why does he keep going back and playing more? It connects well with the theme of wondering what the meaning of everything going on is that Sagan Hawks brings up in his video. Next is Gimme Some Truth- this song is a song written by lennon about his resentment towards the United states government, particularly aimed at Richard Nixon. Lines such as "I"m sick to death of hearing things from up tight, short sighted, narrow minded hippocritics" connect very solidly with the cameras and the idea of an overbearing government, as well as the themes of fallout as a whole- a world of waste created by too much in fighting and political disagreement. Lastly is All By Myself - This I feel has the most concrete ties to what's going on, especially considering the lyrics being heard are from this song. "All by myself, don't need nobody else. All by myself, don't need nobody"- at this moment, drb0sch is completely alone in this world aside from the horrors that seem to be just around any corner. The lonelyness and desolateness play a huge part in the feel and atmosphere of the series, but Nadir is different- bosch is *not* all by himself.. there is something lurking and chasing him-. Just thought I'd put these thoughts here, if you're reading this, hope you enjoyed!
Them having 4/5 in Questin’ Marks could entirely be a part of the ARG- but it could also just mean that they had completed 3 quests prior to going out of bounds. That’s a challenge in game for completing 5 quests, it’s not specific to this video series. It popping up would happen naturally- of course this series is heavily modded and that graphic could be turned off, so it still being there could definitely still have importance. But unlike the more specific quest name/steps it *is* something from the base game. It’s possible that it’s just meant to imply this isn’t an entirely fresh file (as in, they likely did the starting quests in Goodsprings, and one to take them to the Mojave Outpost) but not so far into the game as to have done over 5 quests already.
I think they are at the point where they are supposed to confront Benny at the Tops Casino. You can see their other quests (That include DLCs quests awaiting completion) when they check the Pip-Boy.
@@xavierqwerty9177 interesting. Could just be (like I said in my main comment) extra stuff to make the profile seem like a real persons, but interesting that it’s before the player would get access to the platinum chip at the earliest that they leave bounds and end up finding a Platinum Chip of their own.
I have to be honest, the destroyed city segment makes me wish the fps fallout hadn't just stuck with standing buildings but instead had you picking at literal rubble. It might be why I enjoy lonesome road a lot considering it.
I like to think of it as a pre-war event of mr. house and the gov working on an experiment gone wrong, and ironically the end of the world probably saved mr. house's "career".
I really believe the glow, and the computers are references to the glow and Zax from fallout 1-2. Multiple other zax computers are in the Mohave, mr house had one, the brotherhood, and vault 11. The glow as a location would be in that general direction but much farther away.
@@billforson3143 disregard the clown, the big guy literally called me in to point and laugh at whatever he's doing. What the M stands for is anyone's guess.
I'm sure somebody else has mentioned this, but the picture of a mountain with radio masts is an edited picture of the real-life 'black mountain' in Nevada
1:08:18 I'm pretty sure that silhouette on the left is taken from a fallout 2 loading screen of the chosen one, the posture looks the same and the right arm looks like its wearing armor
Ive always had an obsession with the unknown places you were never meant to see. Breaking limits and the general bounds of a game, the most thrill ive gotten is from an obscure chinese horror game that showed an unused boss. This arg however, takes that concept and runs a marathon. I'm so glad drbosh doesnt ruin the nuance by making some lame monster that just instakills him, the idea of an unknown threat you were never meant to see is so cool to me. Ive fallen in love with this series the moment i got my hands on it.
I just wanna say thanks for titling your video properly, and calling what it is: Unfiction. Not only do a lot of UA-camrs incorrectly refer to unfiction series as "ARGs" for some reason, but I've even seen some title their videos as if the events in the story are real. Which has led to at least one occasion where I saw a video and was like "oh cool, I love weird out-of-bounds discoveries in games!" only to click on the video and realize "oh, it's just unlabelled unfiction, which I'm sure I would've actually been in the mood to watch if I wasn't primed with expectations it ultimately wouldn't live up to." Properly-titled videos like this one are a dying breed on this god-forsaken platform.
I think the point of not labelling them as such is to preserve the immersion. The point of unfiction is to present a fictional story as real. So if you put "unfiction" in the title, it gives the story's fictional nature away and can "destroy the magic", so to speak. While it can be frustrating for some people, these titles usually follow patterns. Once you notice these patterns, you can guess from a video's title (and thumbnail) alone whether it's an ARG/unfiction story or not. For Minecraft, if you see a video titled "Disturbing footage of a player [...]" or "Horrifying discoverings in [Alpha/Beta]", or "The Disturbing Minecraft [...] You've Never Seen", then it's an ARG/unfiction story. As for the ARG label, it makes kind of sense in a way. ARGs are a type of unfiction story that involves the use of two or more types of media. Some of the clues in the drb0sch series are spectograms, which are from audio, which is a different type of media than video. So that may be why so many people consider it to be an ARG.
@@heartclock08 I don't think anyone is supposed to believe that any of this is real, and if that is the intention, then it's just a hoax that deserves no attention or respect. We KNOW it's fictional, but can still enjoy it anyway because of the magic of something called "suspension of disbelief". Putting unfiction in the title doesn't make a video less interesting, it just makes it easier to find. Horror movies don't lose value from being called movies. Also, I heavily disagree about the "if you know the pattern you can guess" thing. Not only do I think that sort of thing should NOT be encouraged (especially since UA-cam titles have already gotten as bad as they have in the last decade, and I've already had FAR too many run-ins with video titles that made me excited and interested only to let me down once I realized it's not as described), but "horrifying discovery in ___" doesn't do nearly enough to tell the viewer that it's unfiction. If you want to see why for yourself, just look ad Oddheader's videos, which actually have a REASON to use that title format. Because he's actually covering real discoveries consisting of unused content, strange easter eggs, etc. Also, the audio is still IN the video. This isn't an ARG just because you have to solve the clues yourself. To be an ARG, some element of the "alternate reality" has to exist in OUR world. For example, the Ben Drowned story that had a whole thing where players interacted directly through some of the story's characters via video responses, and how it all culminated in a forum website for a fictional cult. ARGs and unfiction do have overlap, but they're not the same, nor does one category contain the entirety of the other.
@@graysongdl When I mentioned the title "Horrifying Discoveries in [Alpha/Beta]" I was specifically referring to Minecraft. I have never seen a Minecraft video being titled this way unless it's an ARG/unfiction story analysis video. Other video game communities might use different title patterns. Personally, I'm all for the use of "unfiction" or "ARG" in the title. Seeing people say "fake" or "it's not real, I wasted my time looking for it" in the comments honestly bothers me, and even more when they attack the UA-camr for it. I can't blame them, though. Making it clear that it's unfiction from the get-go would solve that issue. But there's a reason why UA-camrs title their unfiction story analysis videos this way, and I think immersion might be it. Another possible reason might be they want to contribute to the whole "pretend it's real" aspect simply because they think it's fun. Or they do this for clickbait. Although, most people don't seem to care about it, so I think whether or not it's a problem depends on the individual. I mean, I personally don't mind if it turns out to be unfiction or ARG, even if it wasn't my expectation. I understand it might be a problem for other people, however. Especially those who aren't familiar with the concept (and thus end up wasting their time trying to find the creepy stuff in-game), which is why I do wish UA-camrs would be transparent about it. Regarding the distinction between "unfiction" and "ARG", I agree with you. But I think it's important to keep in mind that these are relatively niche concepts, and some people never heard of the term "unfiction". I, myself, didn't know this term existed until several months ago. Before that, I would just call every unfiction story "ARG". And even up until recently, I used the two terms interchangeably. EDIT: "Horror movies don't lose value from being called movies." You're right, but the difference is that movies are fiction, not unfiction. The point of unfiction is to present a fictional story as real. We know it's fictional, but pretending it's real adds a layer to it. We can't really do that with movies since they don't hide the fact they're fictional at all. Unfiction stories, on the other hand, blur the line between fiction and reality, thus making it easier for us to pretend they're real.
With the references to religion and philosophy, I think this series is also a representation of someone's world view changing. He decides to clip out-of-bounds of the regular game, not knowing what's out there, this could be analogous for learning about something foreign to your world-view (Christian reading Atheist philosophy, Atheist reading Religious books, etc). He goes out a bit, finds it too strange and tries to return, only to find some invisible wall blocking his way back and everything inside gone. He traverses deeper and deeper, discovering stranger things. He clearly wants to go back, repeatedly through the series he tries to get back to the Mojave (there's a section of cave where he sees on the local map and exit to the Mojave, but it's inaccessible), but is unable to. This could be analogy for wanting to return to normalcy, but he's learnt something which prevents him from doing so. Eventually, he winds up back in the Mojave, but it's not what it once was, now being dark and destroyed. He is completely alone as well. This could be him having found a way to force himself back into normalcy, yet it's still not what it once was and it only becomes more apparent as he continues on. Him climbing up the mountain to see the destroyed Lucky 38 in New Vegas perfectly fits this as well. Also it's worth noting that the flare gun he uses has the effect "Terrifies Abominations". Having recently played Dead Money, the Reavers in that are counted as Abominations in the challenge log.
1:12:41... uhhh, haven't finished the video yet but.... we not gonna talk about how he was just shooting something? I'm hoping that comes back up. Edit here : No spoilers. Nice call SinisterHeart, I believe that fits the theme perfectly ^^^ Last thoughts: I love long videos and this, was a great one. I for one am glad (even though it was probably annoying for you) that the account uploaded "Nadir" because I didn't want the video to end. Fantastic script, great studies and view points, a steady and firm voice to boot. You better bet your bottom dollar, I'm dropping a like and then subscribing.
The 4/5 quests thing isn’t related to the series, probably. It’s a real game challenge, where every 5 quests you complete gives you an XP bonus. It’s popping up there because he technically completed a quest, not necessarily because there’s more tasks to do.
i think my personal theory is that the alternate new vegas that bosch enters by jumping the gate wasnt necessarily the one he'd been playing in the whole time- rather he really did have a normal copy of new vegas at first, and venturing into the desert sort of.. "activated" everything, even the new title screen. why would he film the new title screen and include it in the edit if he did not find anything notable about it? thats my thinking at least, but i could be wrong.
The hidden meanings withing Bosch's videos remind me of the Lone Wolf Radio van in NV. From what I remember, the van was full of radio equipment that the host used to tell everyone about the lies and dangers of the government. Not to mention "Everyone is gone", "I am all alone", and "Let it all end" written on the walls within the van itself, suggest that whoever lived there was one of the last people alive after the destruction of the Great War.
My online name is (title) Null and recently Oldschool RuneScape bugged out and all the items in the game were labeled Null with Null values etc. I’m fully aware of what is going on but seeing your own name everywhere in a glitched out world becomes oddly unsettling.
great video, really glad to see all the production effort and someone with skill in thematically analyzing unfiction series. also thank you for not calling the series an arg :) excited to see what you cover next!
The eeriest part is if you ignore this is a mod. And play Vegas with the knowledge of knowing what Mad God is. You begin to realize how many parallels there are between this game and the film That case that has a mine warning. The Character simply named Assassin in Mad God carries this, and it contains just that. A bomb. In the cocktail lounge of the Lucky 38, you can find a metal case with a very hard lock. Opening it rewards you with the notes of a failed assassin attempting to blow up the 38 as well as House, and the very C4 explosives that went unused in the attempts to destroy a factory of sorts. Now here you are. In the perfect position to continue their mission, as you can choose to off House. Or yograde the securitrons. And just like the Assassin, there have been couriers before you. Walking different roads. But the same path altogether. Shadowed by towering beacons with a promise of a new tomorrow, the 38, the Sierra Madre, the Big MT Sink, plunged into darkness by simple futility and a neverending bloody cycle. Need anymore? In Dead Money. You can acquire armor. Simply named. Assassin's Suit. You go from BRIEFCASE to briefcase for supplies. And the Sierra Madre is literally touching a red sky. Much like the towering building in Mad God reaching towards a red sun and sky. And before anyone gets anything twisted, I'm talking the official game. The offical game, vanilla, is making direct references to Mad God as is. Oh, and the case and the skeleton? Yeah, this is a reference to the Assassin in Mad God repeatedly being tricked to then be torn apart by scientists.
I'm not even a big Fallout fan (although I have played New Vegas quite a bit) but the way drb0sh is doing these unnerving out of bounds videos of NV reminds of the days I used to watch those scary GTA San Andreas Myths and Legends video. It's nice to get those feelings again and see this sort of fresh content on UA-cam.
The unknowable horrors that lay just beyond our collective sight vs my courier with Piercing strike + Super Slam perks and the greased Lightning Power fist with Datura Poison and hooked on Psycho and a weapon binding ritual
In Nadir, The spectrogram with the finger or hand looks like the Real Mr. house when you get him out of his cryochamber, since it looks like the head piece he has on and one of his hands his this weird limp thing going on.
It's cool that the art bell pit story was included, art would have been real neat to have had as one of the radio hosts considering he was based in nevada
My main confusion with the story so far is, if House was unable to defend Vegas from the bombs, why isn't the city that we see him explore brimming with radiation? In LR, if you nuke either the NCR or Legion and go to where you nuked them, there's a minimum of 4 or so rads just by being near the nukes. I have a theory that maybe this is all just what a feral ghoul is seeing after turning so the radiation isn't problem because it's a hallucination, but that still doesn't make sense within the plot.
id assume its because this would still take place around ~200 years after the nukes, though other nuked areas in the games are still radioactive so who knows
@@michaelmorrow607 quickfix in case the previous message doesn't land, UA-cam doesn't like links.; big guy sent me to show you this, says it's another clue. Maybe you'll figure it out. Imgur, Od1HZqx, you know the process.
@@michaelmorrow607 It's a cold trail but the newest video literally shows a destroyed Lucky 38 in the ruins of Vegas...sure bud. Also lets ignore the freeside sign in Nadir
No offense, but I don't think this is another reality where Interplay kept Fallout and decided it needed to be an FPS made on freaking Gamebryo. Something is up with that title sequence
To be clear for those new to Unfiction and to my channel: The events depicted here are part of a fictional series, and this video is meant to analyze it as fiction, not as something that actually happened. Yes, this is a mod, and no, the events depicted are not "real." Unfiction intentionally blurs the line between fiction and reality, thus the name Unfiction. If you liked drb0sch's series, I highly suggest you look into other pieces of video game-based Unfiction series. If you're interested in learning about other Unfiction series, consider looking at my videos!
drb0sch's channel: www.youtube.com/@drb0sch
-Chapters-
0:00 Intro
1:07 Outside the Mojave Outpost
2:00 Mojaveraw
3:47 Mojaveraw Analysis
5:00 Stuck
6:40 Stuck Analysis
7:30 Signal
10:00 Signal Analysis
12:30 Looting
16:30 Looting Analysis
19:16 Mojaveraw 2
22:56 Mojaveraw 2 Analysis
24:32 Ground
27:53 Ground Analysis
30:30 Weird Glow
31:15 Weird Glow Analysis
31:47 Down
32:58 Down Analysis
34:52 Under
37:31 Under Analysis
40:30 Somewhere
43:04 Somewhere Analysis
48:13 Exploring
52:01 Exploring Analysis
53:41 Intro
54:41 Pod
56:50 Pod Analysis
1:00:00 Salvaged
1:02:41 Salvaged Analysis
1:04:08 Nowhere
1:07:02 Nowhere Analysis
1:12:53 Dissecting the Lore
1:16:34 Decoding the Themes
1:25:48 Nadir
1:29:29 Nadir Analysis
1:36:57 Outro
1:38:38 Credits
This reminds me so much of that one minecraft alpha ARG but just in FNV
I liked the thumbnail so much its my pfp now
Oh so it's not real... shame... this would be awesome if it was something that the devs really put in the game, lol.
W-o-w, I was hoping It would bem something really awesome that Obsidian had insert in the game for the heavy players to enjoy. Shame on me.
How did you find out it’s a mod? More importantly how much of it was a mod? I was able to replicate very small amounts of Dr. Bosch’s experiences on console mod free. I was never able to find or enter the locations but through breaking my game was able to catch glimpses of scapes that fit with Dr Bosch findings. And at one point while soft locked in a sequence of spawning and immediately falling under the map I was able to catch sight of the terminal that peeks through the cabins back wall along with the terminal set up beside the cabin. I speculated that a mod was used as a bridge between existing game and unfinished or scrapped files with some add ons. I believed the void the sea mine scape the camera valley and lantern path all be added in due to a mod. However the bunker the hotel and the weird building between them and the area at the very end before “nadir” all feel real. And the glowing of the radio towers I’ve seen in my own game outside the map boundaries in what I believe to be the same spot. You say it’s a mod can you point us to this mod? Can you tell us abt the description or the name of the mod? What’s your explanation to what I saw in my games?
>Jumps over the Mojave Outpost barrier to the road that will take you to California
>End up in a lifeless minimal Hell
Sounds about right
As someone who resides in California, I can confirm that this is in-fact accurate.
@TheRatLiker Just like Ohio
That's my favorite part of california.
the numbers drbosch what do they mean where are they broadcast from
@@leanbean8962The numbers, Mason...
"May there be... a hell... for you... a Tartarus... bleak, unending..." - Mr House
Shook me to my Core on my first playthough. Ceasar demanded it and I made It Swift.
Even when I helped on my next playthrough.
I still feel bad.
Ever since then there's been my own little Anomaly.
Victor is always doing somthing insane. Showing up dead in random places, watching from Afar, sometimes, in Act 3 of the game, he's Jumped me to Death In the Casino Floor for no reason whatsoever, only for the rest of him all over the building to be fine and Calm.
I wish I didn't go against The House.
Edit: I should Note: the ONLY Securitron that is Buggy for me is Victor.
And that ONLY Victor would be attacking me in the Casino.
But the moment I Attacked him? All the Passive Securitrons turned Hostile and blew me into Smithereens.
I just had to take Turbo, and Med-X and power-Heal my way past him for the rest of the run.
@@TheBuster0926I remember on one run a weird glitch with the military police on the strip kept happening to me kinda like that, I forget which ending I was going for but I was staying friendly to the NCR and was on my way to turn a quest in to the ambassador, one of the MPs stops me in the lobby and does some dialogue about how I shouldnt get on the NCR's bad side, and then he attacked me, only him. The second I fought back everyone in the building tried to kill me. My only solution was using a stealth boy before I entered and stealth killing the MP so nobody would knkw
@@TheBuster0926 nobody has ever attacked victor on purpose before thats why hes so mad at you
Bro 😳
Tartarus?! 🤯🤯🤯
When he was in the shack, he picked up “Morphine” instead of Med-X. Med -X was originally called Morphine in Fallout 3 but the game would be refused classification in Australia so they changed it. Maybe it’s called Morphine in Van Buren?
Think more along the lines of "Med-x" becoming Morphine because timelines closer to our own cross. - M
As if I needed another reason to hate the Australian government. 🤦🏻♂️
One thing I wanna hate is that this is just a mod and I can never be able to play this on my Xbox, ever-sadness
@@Bartholodaeawhy. Why did you just spoil this for Me. Fuck you.
@@Bartholodaea The mod most likely won't get a public release so even on PC you wouldn't be able to play it
I love how it started innocently enough like it's one of those 2010 240p out of bounds videos... But it escalates into a fucking escalator to hell.
This descent into hell with red flesh, red mist red lightning part was really really creepy
The one thing I never see anyone else mention is that in Nadir, Bosch doesn't have a HUD when he's walking the Lantern Path and when he's at the brightly lit Sierra Madre. He has no health, no ap, no compass and no crosshair. I can't think of any way to get into a state like that normally and based on how violently the game reacts to console commands, I can't imagine he turned the HUD off himself.
probably has a hud mod installed
You can. I think it's called something like HUD Opacity. It basically makes you HUD completely see through.
First I see Sagan Hawkes' video on this get uploaded, then Lanslet's appears in my recommended while watching the series, then this pops up while watching Sagan's video. Happy to see a New Vegas related project like this popping off this hard.
Same dude i hardcore agree.
God can you smell that air?
Why did Hawkes even release his video? The ARG was far from complete when he wrote the script and he just shat out a worthless analysis of a puzzle some pieces of which were completely missing at the time
@@JCBOiii i think it helps build excitement and catch people up
@@JCBOiiia lot of people make videos about series that aren’t complete yet, so I don’t really get what the issue with his video is
@@JCBOiii There's nothing that really indicates nadir is the end of the series though, and even this video barely managed to squeeze it in. He just saw a cool series and wanted to cover it, no harm done.
Playing this while playing New Vegas is a new level of “damn ok i wanna be as close to the center of the map as possible”
Some food for though that I noticed, from the beginning b0sch NEVER shows Vegas. Even before his trip to {null} he would avoid showing Vegas on the map, the closest we see is the Repconn building as a undiscovered location.
Even before he completely gets stuck outside, you never see the glow of the Vegas strip, so maybe this series of footage leaked over to our world ie a version of new Vegas we were never meant to see since it’s not from our world.
You know I never thought of that like If Bosch was avoiding showing us Vegas from the start then like the term said "It was Rigged from the Start" there might not be a New Vegas at the end of the series like imagine after all this hell Bosch goes through he's able to return only for us to see that there is no New Vegas just a huge plothole of land where New Vegas should have been telling us from the very start that the game was never a Fallout:New Vegas to begin with.
Jesus this arg blew up, so many videos in the last few days
I’m glad. I’ve always wanted something like this in one of the gamebryo engine games, and a fallout game at that. The gamebyro engine has this super uncanny aesthetic to it that’s just naturally so creepy to me, and the darkness of the fallout universe conjoins perfectly for something like this. No wonder people love it.. it’s a perfect storm
He won't save you
@@flameguy3416
Whatever you say, schizo
its cuz its fire, im already caught up on the series :D
It's an example of an ARG that deserves actual praise. The tension it builds is great, including all the assets and maps created, it doesn't drag on too long with no payoff but also doesn't jump the shark either, the way it's paced really hits the mark with how unnerving and bizarre the environments are, like playing either yume nikki or a backrooms with the transition from open ended environments to liminal style spaces and then to Zidislaw Besinski style apocalyptic horror..
The chase section in the Exploring portion is so intense. My heart was beating like crazy during that part. The footsteps getting closer and closer in the darkness as Dr Bosch frantically scrambles to get away and find a way out is terrifying.
Love the username, also yeah it was probably the creepieat part about it, though its a fallout game why would he run? We can even kill a deathclaw in Fallout, a human its just childsplay
@@LeonScottKennedy7
Dr Bosch is consistently running dry on ammo, and he never shows his level iirc so maybe he doesn't have/want to invest in Brawling or Melee
Imagine if it was just Malcolm Holmes
So I have a feeling that the way of completing MJhonsonver??? might be a reference to the film Mad God, where an assassin delves into what is essentially hell to deliver a suitcase of explosives to destroy the place. I can't say it's 100% intended, but given the corpses baring a gas mask, like B0sch, and the beeping of the suitcase, it's the only connection I could think of.
The outfit the playable character is wearing also looks like the one from Mad God, so I'd believe it
Very close connection, good job. There's another layer to it, too.
I think that's the moment the universes/timelines cross. B0sch doesn't destroy the world, it's not a bomb like in Mad God, its some sort of divine machine hence the strange gear noises and the quest completion. We live in a timeline where Van Buren does not exist but Fallout New Vegas does, and as B0sch keeps digging for more, lost in his search to go beyond the game's bounds in the same way Gnosticism seeks to transcend the physical realm and it traps him in his own personal purgatory. That's why we don't see the Interplay and Black Isle logos until several videos after the suitcase is first deployed and the game's gone from weird to insane. B0sch has dug deep enough to reach a reality where Van Buren did release, and now New Vegas in the form we know it can not. Whether due to story changes, or the fact that New Vegas likely wouldn't have been made if Van Buren was considering the overlap in settings and concepts, B0sch is now in a copy of New Vegas that should not exist. When he uses the suitcase again next to the VR pod with the skeleton, he dives even deeper from an anomaly, into hell, going from weird, unfinished parts of an alternate universe version of New Vegas, into a full blown nightmare.
I think its a metaphor for those who keep digging for info on games and their cut content, instead of the eternal disappointment, the nagging 'what if?' questions that will never go away once you learn enough about a project like Van Buren or even cut content in New Vegas, trying desperately to experience something that does not and can not exist. Instead of just being an eternal rabbit hole, B0sch's quest takes him to a literal hell, refusing to stop and going deeper and deeper, in a way that reflects captain Ahab's ceaseless hunt for Moby Dick. His quest to know more, to dig for answers that do not exist has doomed him, in the way that people who become obsessed with unfinished art are doomed to an eternity of dissatisfaction.
@@ryanschwanke81 that's a good theory and an interesting perspective
Another youtuber made the same comparison i believe it was inspired from Mad God too
17:47 The jet shown there in game is another real world American jet from around the same time called the P-80 Shooting Star, and was the first operationally used fighter jet in US service. It was retired from US service in 1959 after being phased out in favour of the F-86 Sabre.
It closely resembles it. It's not a one-to-one.
@@sinisterisrandom8537 It's due to the model being from fallout 3, which made changes to a real P-80 plane in form of folding wings in order to place it on the Rivet City Aircraft Carrier. Real life P-80 was not stationed on the aircraft carriers due to the need for long airstrips for takeoffs. Othere than that its nearly 1:1 representation of later models of P-80.
really neat fun fact about the P-80 too: The US Navy did experiment with actually trying to navalize and use P-80s in their fleet. However after the Phantom and Banshee started rolling out they went with those instead, along with the FJ-1 Fury coming into service
I tried the path to go out of bounds and let me tell you i was hella surprised how far i was able to make it out of the map without crashing.
It was also the most absolute terrifying experience I ever had. The further i went, the more unknown noises i heard, to constant glitching and skipping noises till it eventually becomes just wind and whispers then you just find the edge of nothing but nuclear water.
Fun Fact: in certain areas near the games map border, there are endlessly respawing deathclaws that try to stop you from going further in
so uh, yeah
pretty spooky
@@zude_theguyiguess1095 thats actually an unmarked location, called the deathclaw promontory, it's the only place where the enclave remnants power armor (not helmet) spawns without going through arcade's quest
@@zude_theguyiguess1095Oh yeah, the Deathclaw Sanctuary. that’s where you can find the Enclave armor without having to do Arcade Gannon’s quest… I really want to do this out of bounds glitch but in the Lonesome Road DLC. It can be done in Dead Money, and in Fallout 3 in the Capital Wasteland, in Anchorage and in the Pitt.. but Lonesome Road is by far my favorite as far as backdrop. I wonder if anyone has tried this???
I feel the part where everything is collapsing and destroyed and how B0sche is in Caution signifies how soldiers during the great war felt, they saw nothing but destruction, things around them collapsing and how nothings feels safe and that they should remain cautious at all times, the silhouettes could be the ghost of soldiers watching b0sch at all times as he roams their resting ground
Something to notice is the use of the Chinese pistol and rifle, both fallout 3 weapons not present in new vegas, possibly implying it’s a fusion of the two games on some level
TTW possessed by a demon.
Should also be noted that New Vegas still has a lot of 3's assets built into it's code.
It seems like this ARG doesn't take Place in somekind of Alternative Reality, as Sinister Heart thinks, it actually seems like this is the... corrupted Trash Can where all the Van Buren Content lies in NV alongside it's Story of House failing to save Vegas.
Honestly, I don't see this as a player/6's decent into purgatory.
I see this as a much darker version of Vegas by Interplay. It takes place in a timeline where House fails to save Vegas. My basis for this theory is the newest video in the series, released on june 26th, "Nadir". At 2:40, we see a vandalized copy of House's portrait.
I believe this moment has significance, suggesting House died before he could enact his plan, or perhaps in the car crash with his parents.
There are some confusing elements that make me question this though. Like the Freeside sign; why would that have been made if the entire Strip got blasted in the Great War?
Makes me feel like we’re either seeing a post-Endgame version of the Interplay/Black Isle NV, or the shattered remains of the NV-That-Was, it’s body ripped and torn as the Obsidian NV-That-Is took what it needed to create its own world, literally leaving the rest to rot in a null space
My interpretation is that the player is in sort of a no man's land, trapped in-between the actual release version of nv, and the beta/earlier versions with as well as Van Buran, the canceled fallout 3. But since it was never finished it's a random landscape full of rubble and debris, a sort of "development hell" if you would
I actually think that instead of being in Purgatory, I think the Player was transported either into the far future, or another time line,
my theory is that house died in a plane crash, perhaps trying to escape the soon to be destroyed vegas
judging by how aeronautical this arg seems to be in the older videos, i dont think it would be out of the question
@@kethshan9833 i think the alternate timeline makes sense, as the intro video suggests, interplay and black isle were never bought by bethesda and instead created new vegas instead of van buren (Possibly)
Me and my boyfriend like replayed NV together last year with the goal of trying to scour every bit of land to see or noteworthy things to do- experiencing all we could. Well- now we both joke about how NV is like cursed or Haunted.
Top experience I go to is just:
Go to Abandoned Shack, the weird little hut surrounded by Ferals (who will sometimes say or try to say actual words), and you find a corpse named Trash.
You can loot her diary which is a really creepy and scary feeling to it, with it saying like how she wants her flesh to rot away and so she can become a ghoul- she is going to come to this radiation soaked shack so she can be alone to wither into a Ghoul like she wants.
It usually always scared me away from going there on replaying it. Its a creepy diary, like she's possessed and she died alone on the edge of her reality, happily.
Well THEN, LOOT HER THEN COME BACK AFTER FIVE DAYS IN GAME- and once you load in you will find Trash, NO LONGER A COPRSE, WITH 1HP AND JUST STANDING AROUND .
And even if you kill her, she will come back AGAIN AND AGAIN. She haunts the game. An IMPOSSIBLE state of NOT ALIVE nor DEAD. alone in a shack on the edge of her existence, waiting for maybe it to end. Or watching the player play the game as they do
I know exactly the character you're talking about but never tried returning, worth a shot.
For others, Southern border of the map in the middle ish, between the legion safehouse and enclave vertibird. I think it's called "nuclear test site" or something
@isaacwright407 I'm PRETTY sure everyone is able to have her haunting the shack- just as long as you return after 3 in game days. This is why I imagine a lot of players were never thinking of returning there either just like you, which is why it isn't super talked about (for the most part)-
Apparently it's some issue in the GECK with her being labeled incorrectly- but it's still really creepy and adds to the cursed vibes NV has
Are you talking about the shack in the nuclear test site?
@adammartinez1764 yeah that one- near the Crashed Vertibird- the name is Old Abandoned Nuclear Test Site. Be warned- the feral ghouls WILL RESPAWN along with Trash- and they are so viscious they crashed my game fighting them multiple times, but Trash will be haunting the shack
I explore this Shack a few days and find this history of her really creepy, but i do not came back again to see this haunted shit, omg 💀
The thing that intrigues me the most is that one hall that is heavily irradiated, with the skeleton at the end. Who is this skeleton, what is the skeleton doing there, why is it so irradiated, and what if the player here had taken Rad-X, wore an advanced radiation suit, and took other preventative measures to cap out the rad resistance? Would he be able to get over to the skeleton? Even if the player took massive amounts of rads per second even with all of those rad resistances, what if they walked over there anyway using tons of RadAway?
Agreed. Im more fascinated by that little occurence than anything so far. I have all the same questions. I noticed by zooming in, it appears that there is either some twisted debris in front of the skeleton, or it has some weird extra legs. Either way, i think this is the creepiest thing in the series for me.
at 13:54 there is a "4 of Cups" tarrot card, keeping with the theme of being stuck in a cycle. "4 of Cups" is often meant to represent opportunity [or turning away from it] and breaking free of stagnation [through those opportunities].
To be fair this feel like something normal on post apocalyptic world
Now i think about it this is probably more relaxing than go to sierra mandre casino
theory: the platinum chip the player finds could be a dud i believe house does say that he made multiple fakes. Even if he didnt its very likely.
He stated and u can figure out by reading ur delivery notice in the pipboy
The fakes weren't other nonfunctional chips. They were actually various trinkets, like a set of fuzzy dice is the one the body was meant to deliver to house u can find outside the mail station in primm
You made your last delivery, kid.
Very cold, but keep thinking - M
@@4zy1 you.
reminds me of the creepypasta Fallout 2's Auger Quest, a very hidden quest that radically changes the game its in, making it much darker as well as feeling unfinished, both also involving Black Isle and Interplay
though i'd say drb0sch is a bit more focused and does it better
Damm. Gonna research about a Fallout Creppypasta Iceberg or smt.
I love Hieronymus Bosch and his silly lil paintings. Automatically love this unfiction just because of that.
Ending it all with Begin Again was a brilliant way to wrap up the video. Something about that song still makes me shake, every time I hear it.
The writing of Sierra Madre really stuck with me, all these years later. A reminder of it never fails to provoke a strange, unsettling sadness within.
I think the dice we find are a reference to when Johnathan Nash tells us about the other couriers, the other six had other useless trinkets such as fuzzy dice and such. Great video, I'm happy we have more people covering this
Hi! Since I assume we'll only have more to this ARG that eventually will have to be analyzed, I can help offer some tidbits that you may have missed/didn't mention in the video that would be kind of interesting to point out. I'll start in order.
In Stuck, once B0sch sees that he cannot go back into the deserted Mojave Outpost, his parkour has him land on the one sorta-destroyed piece of building next to the gates of MO and on it, finds some cards (iirc they aren't present in the game, as I would have recognized their names) + some casino chips. Why would they be there, if not to maybe showcase that perhaps the counterfeitting/Robert House operation had "dead drops" that unfortunately didn't wind up being collected due to the Great War?
Looting - One of the things found within the shack is a toy car that when interacted with by grabbing, gives B0sch the tutorial message related to letting go of the Brahmin Skull by pressing Z again. This is actually an item found in vanilla New Vegas in an unmarked building called Captain Dean's Boat Rentals, located in Calville Bay (which is awfully close to the crashed B-29 that's in the lake, the one you help the Boomers to get). Upon grabbing it, it has that same effect.
Ground - Some metallic sounds that are heard in the bunker are really just regular New Vegas ambient sounds that some abandoned/industrial-ish places also share in the vanilla game. The briefcase also acts a lot like a bottlecap (?) mine, one that doesn't explode, of course. It's also interesting that B0sch gained 5 XP after disarming it, maybe I'm misremembering but player-thrown "mines" don't give out XP because they're your own plant. Though considering the decade-old age of these videos, it might just be the game running on a less patched version of New Vegas compared to today, as it's known older versions of NV had a lot of XP-farm glitches/exploits.
Down - The chess match between man and AI can be a double-reference. One is the 2001 A Space Odyssey reference, while the 2nd reference could be tied to ZAX 1.2, which is a supercomputer machine intelligence found in The Glow in Fallout 1 which can play Chess with the player. Considering the nature of this alternate NV being an Interplay/Black Isle game, that does hold some meaning, not to mention The Glow itself is a very messed up omega-radioactive area due to a nuke landing directly on top of it. It was also a West Tek Research Facility designed to research cures for the New Plague, Limit 115, but ended up being the birthplace of the FEV instead after being bombed.
Somewhere - The date is revealed to now be messed up in two ways. As B0sch pulls up the map to see nothing, the date reads as 04.-118.79 . At one point, he interacts with a bed that turns it into 79.79 (I forgot where exactly but essentially, 79 is found twice.). Is this 2279, indicating that this alternate New Vegas actually takes place in 2279? Or is what we're seeing basically events of things 2 years prior the game's events actually begin? It could also be a different year that ends in 79 with meaning to the ARG, but I haven't figured out the meaning. Especially with the first iteration of the date: 04.-118.79 . Why -118? Then why 79 twice?
Exploring - The key that B0sch picks up which unlocks the door has a strange pipboy icon that doesn't match the "error" one you'd see from the remains. Considering the previous' video's presence of the 3 texts, if you look up Trimorphic Protennoia on Wikipedia, then click on "Gnosticism", one of the first images you see on the right is a page from the "Gospel of Judas". Notice how the page is torn up similar to how the key's pipboy icon looks? Not to mention both look quite reddish. Not to mention, the being/force that stops B0sch from using console commands clearly wants him to find the key to unlock the door, not giving any explosive protests after that. At first I theorised it could be Judas, but at this point I'm not so sure anymore.
Intro - The very first splash-screen that has all the legalese + Havok mentions is completely gone, being a simple white box that gets filled in by the Interplay splashscreen. Knowing the sheer power of the legal world: did they just place all that mumbo-jumbo in the game's end credits or does this indicate simply a different way the law works over in that reality?
Pod - The "4 steps of an unmarked quests" are wrong. Instead, what B0sch just received was a notification that he progressed in the Questin' Mark challenge - Challenges are additions to New Vegas that give you extra XP upon completion. Questin' Mark is a repeatable challenge that gives extra XP bonus every 5 quests you complete, this means B0sch had the counter on 3 from having completed previous quests, the MJohnson one being the 4th. In the first Mojaveraw, it's seen that he has completed Boulder City Showdown + his map shows he's Liked in Goodsprings, Vilified in the Prison, which means before embarking on this out-of-bounds journey, he played through the game. So yeah, there's no extra quest where he has 1 more step to complete, that was just a regular challenge from the game.
Nadir - Several extra blips, of both enemy and friendly NPCs can be seen throughout the video (excluding the one tied to our little tiny friend by the shack), the most alarming of which showing an enemy blip during the brief clip of B0sch back inbounds. Though considering the fact that he's close to Goodsprings, it could just be a gecko, but the very darkened state of the area and the fact the blip DISAPPEARS as he focuses in its direction, probably means the being/creature isn't dead yet and has followed him in-bounds. Also, it's worth noting that B0sch's rather unprepared for combat despite knowing since Nowhere that he's in danger. He explores certain areas like the one with the big guitar with an empty chinese assault rifle that's unholstered, he approaches the slimy creature with the .44 with just one round in the chamber, which unless he knows something about the creature's weakness that we don't, is pretty much not gonna be enough to kill it in one-shot.
It's still very interesting to note that despite Interplay and Black Isle still kicking... They still made New Vegas in the Gamebryo engine and put NV/the Mojave as the main setting + other players share this type of New Vegas. So does the story share similarities to our Fallout 3? Where essentially the main city/area of the game's map is just ruins and there's just one gizmo important to finishing the story? The Capital had the metro tunnels, what does New Vegas have? If anything, the sewers could be a logical developer answer, as several parts of Freeside and NV in our reality have inaccessible manholes and the sewers are only really accessible from North Vegas up to Westside. Also worth noting - B0sch has Ring-A-Ding-Ding which requires him finding Benny. Considering what we've learned so far, what would be the main story of the game? Why would Benny ambush the Courier if Robert House isn't there to care about the Platinum Chip being delivered to him, because he likely died in the nuclear war in his interrogation room/cell? Or am I reading this whole thing wrong?
Still! Great video and it's finally here, as I personally have never been one to delve deep and crack some of the things, like the ROT-13 conversion or the spectograms, so thank you for making this video and I hope the followup includes these facts that I've stated above or atleast these have given you some more insight for the future videos found in B0sch's channel.
You are the best, this clears up some of my questions!
Вождь тьмы приближается.
2 things, the map of neurons that you pointed out? I actually believe to be a picture of the cosmic web, its the large scale structure of the universe and does resemble neurons, and 2 the ncr did not destroy the divide, the courier accidentally does before new vegas by carrying a package that sets off the nukes in the region through the area
i love how this arg is different from the others in the way that it fits the themes of its source material
The "4/5 quests completed" thing was actually just a challenge pop-up, new vegas has alot of challenges you can complete and one is just for completion of several quests, nothing weird
I got some real dying light 2 vibes from this series. Dying light 2 famously had an insane amount of cut content, the game was rushed so almost all the cut content was put in the background of the map. It’s really creepy, and creepy music plays if you try to go out into the cut content areas
I don't recall the NCR deliberately setting off the nukes in the Divide. Pretty sure that was the Enclave's doing, since it's their robot and I got the implication they were the ones to commission the package delivery.
I think it was just a general accident, the Enclave (i.e. US Government) set up the nukes where people then settled on and called it Divide. Then Courier brings a package (which I think was E-DE?) and it's radio frequency set off the nukes stored in the place
@@arealhumanbean3058This. The whole tragedy of The Divide was that it was just one big accident, and that Ulysses only blames you because you just so happened to deliver ED-E. Hell, you might not even had been the courier that did it and he has just lost it.
The NCR found the package in Navarro and sent it to the divide because of some military logos or something like that
Of all the arg/series youtuber, you are my favorite. You dont just react to the videos but create like an all out film/mini-film and i just looove your content. You create a vibe that you cant have while watching the original and i love listening to them while doing stuff.
Of course i dont forget the original.
Plz continue like that, champion
0:51 California…
This the third analysis video I've watched on this arg
New vegas is my favorite game after all and having an arg on it is awesome so keep them coming
I'm curious, what were the other 2 analysis you watched?
@@ineedaonlinename1571 The first analysis of this series is by IC and the second one is by Sagan Hawkes, which was uploaded just a day before OP's video, actually.
@@ineedaonlinename1571
First one was "drb0sch | A Terrifying Fallout New Vegas ARG" by Lanslet
And then "Something's Hiding Outside of This Game..." by Sagan Hawkes
Haven't even watched the video yet and I can already tell its peak
Edit: Yeah its peak
The completion of the quest, is an alternative delivery of the platinum chip. In this alternative universe, House failed to defend Vegas. The pre-war “scandal” may have been a factor in this failure.
Cold, but keep thinking - M
@@michaelmorrow607 you involved in this?
@@SSFhighcommandJOHN I am starting to believe he is. There is plenty of his comments on various theories under this video
Another fantastic video! Happy to see you upload again, keep it up!!
More to come!
Bud made a better story than Bethesda has in the past couple years
Most original comment
Don't look like fallout that Game is like the Frontier
Find your Dad.
Find your Son.
Find the Emperor's son.
> boring and edgy liminal spaces and generic ass "muh alternate history" gaming arg
what the hell are you even talking about.
@@robodude145okay buddy
23:30 - I KNEW IT! I knew I heard that apollo 1 recording somewhere.
Fallout 4 had a giant ghoul in its concept art
That sounds really stupid
@@DoomUvb yes it does
@@spiderz5145 Why would they ever make that
@@DoomUvb fallout has always had wacky ideas, but that one just doesn’t make sense
@@spiderz5145 true
Intro and Pod might be my favourite entries in this series, just so mysterious with all the alternative lore implications
I have thought about it a lot
And I have two primary ideas about it
1) Given the imagery of missiles flying over Lucky 38, the lack of the casino on the main menu screen, the platinum chip in the bunker earlier, chips of other casinos in the caves, the crashed plane with its black box recordings + the newspaper might indicate that in this alternative universe, where Interplay has developed New Vegas, House (possibly due to legal problems and the delay in platinum chip delivery) wasn't able to defend Vegas from the bombs, possibly leading to the destruction of the city.
The corpse in the VR machine could very well represent now dead Robert and throwing of the suitcase might indicate the already late delivery of some technology, that could have saved Vegas in 2077 in absence of Platinum Chip (like in our version of the game)
2) The beeping suitcase might also represent the delivery package that Courier has brought to the Divide prior to the events of the game, which ultimately caused the wakening of its rockets and destroying such a major line of delivery for the NCR.
If we entertain the last idea a little more, especially given the fact that the location of the entrance to the Divide was visited by Dr. B0sch, I can propose one more theory - maybe in this alternative universe Lonesome Road was never released AND was planned to be much-much different, focusing on the guilt of the Courier, rather that the conflict with Ulises and all of those strange rooms are what essentially Courier experiences in his mind, thinking about what he did
And a little detail that might support the first idea:
I could be wrong, it has been some time since I played NV and its geography already slips out of my mind in a rapid pace, but isn't the glow from the Weird Glow video is supposed to be the glow of the Lucky 38 at night? If the alternative universe interpretation is correct, the glow might be "sipping" from our reality, where Lucky 38 is intact, into their reality, where there were no more Lucky 38?
And the Salvaged landscape can be the alternative version of the Divide itself
Maybe The audio from fighter pilot is supposed to imply that the entire great war started because American pilots shot down Chinese pilots that eventually spun out of control and ended with nuclear bombs being launched
The war started when China invaded Alaska because they were almost out of oil and the US was one of the few nations left with a large supply if oil. The fighter pilot chatter is more than likely a reference to "the line of death" during the sidra incident, implying that the player has crossed their own line of death if it isn't just set dressing.
Or from a lore perspective, the pilots seeing the first wave of Chinese bombers fly over. They sent out bombers as well as ICBMs in Fallout lore.
kino. cinema. theatrics even.
mira g....e profil..... pic....
peak, some might say.
opa , tudo bão
@@ialaeopedrin bom dia
I must say this is one of the best made videos/gaming documentaries I have ever seen. I was born in 1996. I first played new Vegas on PS3 in around 2013. I came into this video having no idea of what was out of bounds. The amount of references I was familiar with astounded me. From the Soviet transmission to the references to MK Ultra. I recognized the voice in the MK ultra clip from a researcher in a documentary I watched years ago. I’m very interested in covert action, and espionage. The one reference I noticed you missed though was the one cells resemblance to the Shining by Kubrick the bar, and mirror. Overall for as young of man as I assume you are. Tremendous research, and presentation. @SinisterHeart
Anyone notice the fact that this series has a character that looks like the protagonist from MAD GOD probably just a cheeky nod but if this story is about a decent into hell then that would make sense with the character looking like that
This whole ARG screams "Ug-Qualtoth" influence.
1:35:49 “Your word is a lamp unto my feet, and a light unto my path.”
He is leaving Hades.
This video was totally awesome! I definitely am rewatching and the way you utilized loading screens between each video was SO brilliant... Gonna check out more of your vids!
Thank you! I have a lot of fun finding creative ways to match the aesthetics of each unfiction series or topic I'm covering!
51:42 never would I actually be fucking SCARED to cover my eyes thinking there would be something jump scaring me, yet I don’t like being chased. AT THE SAME TIME WE HAVE WEAPONS
Fallout New Vegas, The Backrooms
When he found "The Last Man", that's some eerie and horrifying concept to put in a game.
Like, if this was supposed to be an unfinished different version of the game, and if that's "The Last Man".... then who would be the player..?
I need to clarify: there is no singular "gnostic" canon. Not even roughly as with "orthodox" forms of Christianity.
this is a awesome video bro this is the third one i’ve seen in this series i’ve never seen anything like this before like a different game almost no npcs but a constant feeling that you aren’t alone truly horrific.
amazing narration, you got THAT voice for it, also love the attention to detail, subbed.
Much appreciated!
Ah Pahrump... lived there for 3 years, nice little town an hour outside of vegas... just don't ask questions about the sounds in the hills or from the salt flats.
Im curious, why?
@@thelonewanderer4654 It's like the supernatural hot spot for Nevada, all mountains and caves around a massive basin. Lots of strange lights and strange sightings. I've had more strange happenings there than i did living near a 'haunted' castle in buckinghamshire UK XD
Something I've seen everyone overlook so far is the music and sounds during the green landmine sections of Nadir. The song playing is Sick To Death from the album Everyday Chemistry, a concept album comprised of remixes of The Beatle's music from after they broke up. Each song is comprised of 4 or more separate songs, one from each Beatle. The story behind the album is that it is from an alternate dimension in which The Beatles never broke up. This hints more at the idea of this version of fallout being from an alternate reality, or the version of the wastes being from an alternate timeline in which New Vegas fell. The song playing, Sick To Death, is comprised of No More Lonely Nights by Paul McCartney, Between the Devil and the Deep Blue Sea by George Harrison, Gimme Some Truth by John Lennon and All By Myself by Ringo Starr. I'll go through each of these in order as to why I think they're important- No More Lonely Nights is a song written from the perspective of someone longing for their loved one, conveying a theme of loneliness very similar to what drb0sch is going through - a hellish world in which he is alone. Between the Devil and the Deep Blue Sea is a song about a twisted love, in which the singer feels both resentment and love for the person the song is about. In particular, the lines used in Sick To Death are "I should hate but I hate to lose you. I don't want you." I feel this connects well with b0sch's situation.. the game has turned into a hellish nightmare.. so why does he keep going back and playing more? It connects well with the theme of wondering what the meaning of everything going on is that Sagan Hawks brings up in his video. Next is Gimme Some Truth- this song is a song written by lennon about his resentment towards the United states government, particularly aimed at Richard Nixon. Lines such as "I"m sick to death of hearing things from up tight, short sighted, narrow minded hippocritics" connect very solidly with the cameras and the idea of an overbearing government, as well as the themes of fallout as a whole- a world of waste created by too much in fighting and political disagreement. Lastly is All By Myself - This I feel has the most concrete ties to what's going on, especially considering the lyrics being heard are from this song. "All by myself, don't need nobody else. All by myself, don't need nobody"- at this moment, drb0sch is completely alone in this world aside from the horrors that seem to be just around any corner. The lonelyness and desolateness play a huge part in the feel and atmosphere of the series, but Nadir is different- bosch is *not* all by himself.. there is something lurking and chasing him-. Just thought I'd put these thoughts here, if you're reading this, hope you enjoyed!
Them having 4/5 in Questin’ Marks could entirely be a part of the ARG- but it could also just mean that they had completed 3 quests prior to going out of bounds. That’s a challenge in game for completing 5 quests, it’s not specific to this video series.
It popping up would happen naturally- of course this series is heavily modded and that graphic could be turned off, so it still being there could definitely still have importance. But unlike the more specific quest name/steps it *is* something from the base game.
It’s possible that it’s just meant to imply this isn’t an entirely fresh file (as in, they likely did the starting quests in Goodsprings, and one to take them to the Mojave Outpost) but not so far into the game as to have done over 5 quests already.
I think they are at the point where they are supposed to confront Benny at the Tops Casino. You can see their other quests (That include DLCs quests awaiting completion) when they check the Pip-Boy.
@@xavierqwerty9177 interesting. Could just be (like I said in my main comment) extra stuff to make the profile seem like a real persons, but interesting that it’s before the player would get access to the platinum chip at the earliest that they leave bounds and end up finding a Platinum Chip of their own.
I have to be honest, the destroyed city segment makes me wish the fps fallout hadn't just stuck with standing buildings but instead had you picking at literal rubble. It might be why I enjoy lonesome road a lot considering it.
A theory I have for this for this is, it’s an alternative universe where house failed to defend Vegas from the nukes.
Did you watch the video at all?
I like to think of it as a pre-war event of mr. house and the gov working on an experiment gone wrong, and ironically the end of the world probably saved mr. house's "career".
@@aprilreimink3470no, I hadn’t I made the comment after, “pod”.
The whole light path thing reminds me of the bible verse that says "thy word is a lamo unto my feet, and a light unto my path"
Its like fallout dust mod but even more cryptic
And terrifying
I really believe the glow, and the computers are references to the glow and Zax from fallout 1-2. Multiple other zax computers are in the Mohave, mr house had one, the brotherhood, and vault 11. The glow as a location would be in that general direction but much farther away.
This idea is cold, but keep thinking - M.
@@billforson3143 disregard the clown, the big guy literally called me in to point and laugh at whatever he's doing.
What the M stands for is anyone's guess.
@@nickwhatever m stands for his name can't u see that
@@billforson3143 imagine designing a signature to hijack a project. Shameful!
@@nickwhatever :( man this ain't what art is about
Id love to see this done with fallout 4 even, beyond Boston
That’s just Massachusetts
@@Quaxo21 haha funny, I'm talking about little past the glowing sea
I'm sure somebody else has mentioned this, but the picture of a mountain with radio masts is an edited picture of the real-life 'black mountain' in Nevada
1:08:18 I'm pretty sure that silhouette on the left is taken from a fallout 2 loading screen of the chosen one, the posture looks the same and the right arm looks like its wearing armor
Ive always had an obsession with the unknown places you were never meant to see. Breaking limits and the general bounds of a game, the most thrill ive gotten is from an obscure chinese horror game that showed an unused boss. This arg however, takes that concept and runs a marathon. I'm so glad drbosh doesnt ruin the nuance by making some lame monster that just instakills him, the idea of an unknown threat you were never meant to see is so cool to me. Ive fallen in love with this series the moment i got my hands on it.
Him uploading along side this video in the same week makes me happy
this analysis is quite detailed, keep up the awesome work, sinister! you just earned yourself a subscriber, and a like!
Much appreciated!
As someone else said, Fellow Sinister Clone.
That's a variant of the F/P-80 Shooting Star, not the F-84F Thunderstreak. Nor the F-84 Thunderjet.
If you mean the crashed jet than you are correct. But if you mean the recordings, then there is literally a name of the plane - F84 model G.
56:47 I know this is scary, but that door reminds me of the G-MAN from HalfLife
i love your stuff ive been watching since the fallout cosmic horror video, keep up doing this amazing stuff. ❤
I just wanna say thanks for titling your video properly, and calling what it is: Unfiction. Not only do a lot of UA-camrs incorrectly refer to unfiction series as "ARGs" for some reason, but I've even seen some title their videos as if the events in the story are real. Which has led to at least one occasion where I saw a video and was like "oh cool, I love weird out-of-bounds discoveries in games!" only to click on the video and realize "oh, it's just unlabelled unfiction, which I'm sure I would've actually been in the mood to watch if I wasn't primed with expectations it ultimately wouldn't live up to."
Properly-titled videos like this one are a dying breed on this god-forsaken platform.
I think the point of not labelling them as such is to preserve the immersion. The point of unfiction is to present a fictional story as real. So if you put "unfiction" in the title, it gives the story's fictional nature away and can "destroy the magic", so to speak. While it can be frustrating for some people, these titles usually follow patterns. Once you notice these patterns, you can guess from a video's title (and thumbnail) alone whether it's an ARG/unfiction story or not. For Minecraft, if you see a video titled "Disturbing footage of a player [...]" or "Horrifying discoverings in [Alpha/Beta]", or "The Disturbing Minecraft [...] You've Never Seen", then it's an ARG/unfiction story.
As for the ARG label, it makes kind of sense in a way. ARGs are a type of unfiction story that involves the use of two or more types of media. Some of the clues in the drb0sch series are spectograms, which are from audio, which is a different type of media than video. So that may be why so many people consider it to be an ARG.
@@heartclock08 I don't think anyone is supposed to believe that any of this is real, and if that is the intention, then it's just a hoax that deserves no attention or respect. We KNOW it's fictional, but can still enjoy it anyway because of the magic of something called "suspension of disbelief". Putting unfiction in the title doesn't make a video less interesting, it just makes it easier to find. Horror movies don't lose value from being called movies.
Also, I heavily disagree about the "if you know the pattern you can guess" thing. Not only do I think that sort of thing should NOT be encouraged (especially since UA-cam titles have already gotten as bad as they have in the last decade, and I've already had FAR too many run-ins with video titles that made me excited and interested only to let me down once I realized it's not as described), but "horrifying discovery in ___" doesn't do nearly enough to tell the viewer that it's unfiction. If you want to see why for yourself, just look ad Oddheader's videos, which actually have a REASON to use that title format. Because he's actually covering real discoveries consisting of unused content, strange easter eggs, etc.
Also, the audio is still IN the video. This isn't an ARG just because you have to solve the clues yourself. To be an ARG, some element of the "alternate reality" has to exist in OUR world. For example, the Ben Drowned story that had a whole thing where players interacted directly through some of the story's characters via video responses, and how it all culminated in a forum website for a fictional cult. ARGs and unfiction do have overlap, but they're not the same, nor does one category contain the entirety of the other.
@@graysongdl When I mentioned the title "Horrifying Discoveries in [Alpha/Beta]" I was specifically referring to Minecraft. I have never seen a Minecraft video being titled this way unless it's an ARG/unfiction story analysis video. Other video game communities might use different title patterns.
Personally, I'm all for the use of "unfiction" or "ARG" in the title. Seeing people say "fake" or "it's not real, I wasted my time looking for it" in the comments honestly bothers me, and even more when they attack the UA-camr for it. I can't blame them, though. Making it clear that it's unfiction from the get-go would solve that issue. But there's a reason why UA-camrs title their unfiction story analysis videos this way, and I think immersion might be it. Another possible reason might be they want to contribute to the whole "pretend it's real" aspect simply because they think it's fun. Or they do this for clickbait. Although, most people don't seem to care about it, so I think whether or not it's a problem depends on the individual. I mean, I personally don't mind if it turns out to be unfiction or ARG, even if it wasn't my expectation. I understand it might be a problem for other people, however. Especially those who aren't familiar with the concept (and thus end up wasting their time trying to find the creepy stuff in-game), which is why I do wish UA-camrs would be transparent about it.
Regarding the distinction between "unfiction" and "ARG", I agree with you. But I think it's important to keep in mind that these are relatively niche concepts, and some people never heard of the term "unfiction". I, myself, didn't know this term existed until several months ago. Before that, I would just call every unfiction story "ARG". And even up until recently, I used the two terms interchangeably.
EDIT: "Horror movies don't lose value from being called movies." You're right, but the difference is that movies are fiction, not unfiction. The point of unfiction is to present a fictional story as real. We know it's fictional, but pretending it's real adds a layer to it. We can't really do that with movies since they don't hide the fact they're fictional at all. Unfiction stories, on the other hand, blur the line between fiction and reality, thus making it easier for us to pretend they're real.
With the references to religion and philosophy, I think this series is also a representation of someone's world view changing.
He decides to clip out-of-bounds of the regular game, not knowing what's out there, this could be analogous for learning about something foreign to your world-view (Christian reading Atheist philosophy, Atheist reading Religious books, etc). He goes out a bit, finds it too strange and tries to return, only to find some invisible wall blocking his way back and everything inside gone.
He traverses deeper and deeper, discovering stranger things. He clearly wants to go back, repeatedly through the series he tries to get back to the Mojave (there's a section of cave where he sees on the local map and exit to the Mojave, but it's inaccessible), but is unable to. This could be analogy for wanting to return to normalcy, but he's learnt something which prevents him from doing so.
Eventually, he winds up back in the Mojave, but it's not what it once was, now being dark and destroyed. He is completely alone as well. This could be him having found a way to force himself back into normalcy, yet it's still not what it once was and it only becomes more apparent as he continues on.
Him climbing up the mountain to see the destroyed Lucky 38 in New Vegas perfectly fits this as well.
Also it's worth noting that the flare gun he uses has the effect "Terrifies Abominations". Having recently played Dead Money, the Reavers in that are counted as Abominations in the challenge log.
So you get to go into Berserk's Eclipse....but you have a gun.
1:12:41... uhhh, haven't finished the video yet but.... we not gonna talk about how he was just shooting something? I'm hoping that comes back up.
Edit here :
No spoilers. Nice call SinisterHeart, I believe that fits the theme perfectly ^^^
Last thoughts: I love long videos and this, was a great one. I for one am glad (even though it was probably annoying for you) that the account uploaded "Nadir" because I didn't want the video to end. Fantastic script, great studies and view points, a steady and firm voice to boot. You better bet your bottom dollar, I'm dropping a like and then subscribing.
Tis always a good day when you upload! This one really hits home
I'm glad this series gets well deserved popularity
So glad the analysis videos have been coming out about this ARG. Great coverage on an interesting series!
1:27:41 element 115 is also referred to as the compound that makes zombies starting with Easter eggs in WaW (World at War)
Love the way you edited all of this! The little details are great stuff!
This is the type of place world leaders would be sent to
The 4/5 quests thing isn’t related to the series, probably. It’s a real game challenge, where every 5 quests you complete gives you an XP bonus. It’s popping up there because he technically completed a quest, not necessarily because there’s more tasks to do.
i think my personal theory is that the alternate new vegas that bosch enters by jumping the gate wasnt necessarily the one he'd been playing in the whole time- rather he really did have a normal copy of new vegas at first, and venturing into the desert sort of.. "activated" everything, even the new title screen. why would he film the new title screen and include it in the edit if he did not find anything notable about it? thats my thinking at least, but i could be wrong.
I’m glad this arg is getting the attention it deserves
The hidden meanings withing Bosch's videos remind me of the Lone Wolf Radio van in NV.
From what I remember, the van was full of radio equipment that the host used to tell everyone about the lies and dangers of the government. Not to mention "Everyone is gone", "I am all alone", and "Let it all end" written on the walls within the van itself, suggest that whoever lived there was one of the last people alive after the destruction of the Great War.
Lore of Outside the Mojave Outpost - drb0sch's Fallout: New Vegas Unfiction Analysis momentum 100
My online name is (title) Null and recently Oldschool RuneScape bugged out and all the items in the game were labeled Null with Null values etc. I’m fully aware of what is going on but seeing your own name everywhere in a glitched out world becomes oddly unsettling.
great video, really glad to see all the production effort and someone with skill in thematically analyzing unfiction series. also thank you for not calling the series an arg :) excited to see what you cover next!
Did anyone catch at 21:41 that there is the sound of a SSTV transmission? I wonder if it's been decoded yet.
The eeriest part is if you ignore this is a mod. And play Vegas with the knowledge of knowing what Mad God is. You begin to realize how many parallels there are between this game and the film
That case that has a mine warning. The Character simply named Assassin in Mad God carries this, and it contains just that. A bomb. In the cocktail lounge of the Lucky 38, you can find a metal case with a very hard lock. Opening it rewards you with the notes of a failed assassin attempting to blow up the 38 as well as House, and the very C4 explosives that went unused in the attempts to destroy a factory of sorts. Now here you are. In the perfect position to continue their mission, as you can choose to off House. Or yograde the securitrons. And just like the Assassin, there have been couriers before you. Walking different roads. But the same path altogether. Shadowed by towering beacons with a promise of a new tomorrow, the 38, the Sierra Madre, the Big MT Sink, plunged into darkness by simple futility and a neverending bloody cycle.
Need anymore? In Dead Money. You can acquire armor. Simply named. Assassin's Suit. You go from BRIEFCASE to briefcase for supplies. And the Sierra Madre is literally touching a red sky. Much like the towering building in Mad God reaching towards a red sun and sky.
And before anyone gets anything twisted, I'm talking the official game. The offical game, vanilla, is making direct references to Mad God as is.
Oh, and the case and the skeleton?
Yeah, this is a reference to the Assassin in Mad God repeatedly being tricked to then be torn apart by scientists.
So this entire story is like a person changing the events of the story of new vegas... and i think the mad god refrences are awesome
I'm not even a big Fallout fan (although I have played New Vegas quite a bit) but the way drb0sh is doing these unnerving out of bounds videos of NV reminds of the days I used to watch those scary GTA San Andreas Myths and Legends video. It's nice to get those feelings again and see this sort of fresh content on UA-cam.
This eeriness and real life horror is something so cool that is missing in fallout
They should make a fallout game that is super creepy and eerie something that's different and we never seen more of a lonely and super natural take
22:22 I feel like it was saying, “TURN BAA-“
The unknowable horrors that lay just beyond our collective sight vs my courier with Piercing strike + Super Slam perks and the greased Lightning Power fist with Datura Poison and hooked on Psycho and a weapon binding ritual
In Nadir, The spectrogram with the finger or hand looks like the Real Mr. house when you get him out of his cryochamber, since it looks like the head piece he has on and one of his hands his this weird limp thing going on.
It's cool that the art bell pit story was included, art would have been real neat to have had as one of the radio hosts considering he was based in nevada
My main confusion with the story so far is, if House was unable to defend Vegas from the bombs, why isn't the city that we see him explore brimming with radiation? In LR, if you nuke either the NCR or Legion and go to where you nuked them, there's a minimum of 4 or so rads just by being near the nukes.
I have a theory that maybe this is all just what a feral ghoul is seeing after turning so the radiation isn't problem because it's a hallucination, but that still doesn't make sense within the plot.
id assume its because this would still take place around ~200 years after the nukes, though other nuked areas in the games are still radioactive so who knows
I can say our idea wasn't that this was a alternate reality where House couldn't defend against the bombs, that's a cold trail - M
@@michaelmorrow607 quickfix in case the previous message doesn't land, UA-cam doesn't like links.;
big guy sent me to show you this, says it's another clue. Maybe you'll figure it out. Imgur, Od1HZqx, you know the process.
@@michaelmorrow607 who are you lmfaoo
@@michaelmorrow607 It's a cold trail but the newest video literally shows a destroyed Lucky 38 in the ruins of Vegas...sure bud. Also lets ignore the freeside sign in Nadir
No offense, but I don't think this is another reality where Interplay kept Fallout and decided it needed to be an FPS made on freaking Gamebryo. Something is up with that title sequence
Spot on, there's more to it - M
@@michaelmorrow607what’s your connection to all this?
@@goldprime118 I think he's a gamejacker that's claiming to be the creator. But what game master gives this hot cold hint bullshit?
@@Guymanbot97 you might be right. He’s posted nothing on his channel and as far as I know, has no real relation to this
How did he even make these levels? I fucking love this series so much like half of it would go hard as hell for screenshots
This is what happens when you don't go with the Mr House ending