@@naiko8412 yeah it would have been nice to have new gun models but most foundry weapons that look nice are exotics. At this point I’ll take new origin perks over nothing.
@@naiko8412they aren't of different foundries, for some reason bungie just never named them as part of the foundry, in fact daito made a number of rare weapon models they're just not branded
@@naiko8412That's not the case. These weapons were always from these foundries, but for some reason they weren't labeled as such until now. My suspicion is that they didn't have as much of a distinct identity as the existing foundries, but now thanks to origin perks and a wider perk selection overall, they can give them real identity.
My first roll with this was dynamic sway and fragile focus with 100 recoil. it's a beast. I dont understand bungies logic with that origin trait on an smg right after saying they want to calm the range on smgs down lol
Prolly cause these perks and weapons were made long before these changes lol. Also, bet your ass that people would have complained if the SMG wasn't this good.
@@Mr-R.R. They could’ve literally put any other perk beside target lock on it, and then on top you slap a pretty juiced origin trait on it on top of the fact you gave it dynamic sway. Nah bungie must have a few devs that hate shotgun apes or something.😂
@@patrappadaclappa last season we got smgs from the seasonal that weren't this good and plenty complaints about it. I'm telling you from what I've seen, people will have absolutely cried harder if this weapon did not perform.
@@Mr-R.R. lol maybe you’re right but if we’re gonna have a good sandbox we can’t have one weapon type eating people alive with different variations smgs need an actual hard nerf
You can focus witch engrams into old red war weapons and get a change for the show runner which is a leightweight frame that can roll target lock and dynamic sway 900rpm that also has the nadir focus origin trait
@@Jgibz100Handcannons are just good, you can still make anything else work in a handcannon "meta", you cant make handcannons work in every meta tho, also, map issue that every map suits a handcannon very nicely
@jackr.t.4459 I get that but that wasn't my point. People crying about a 1 year meta that's been nerfed several times yet fail to realize hand cannons meta has been going on longer yet no complaints about that
@ballisticpyro7132 oh great here comes the "hand cannons require skill" person. Give me a break. They by have the most aim assist of all weapons in the game.
I’d argue that the new Showrunner smg you can get from the new HELM table is more OP. You can still get some rangey perks with target lock on a 900 kinetic smg
Focused a bunch and got full bore accurized demo or subsistence target lock handling mw. Sits at 81 range. Haven’t tried in pvp yet but ran it in pve on a stasis hunter. Love it.
I cant imagine Shayura seeing that they made a smg similar to hers but with stasis (note she killed tons of Darkbearer Guardians in Trials/Crucible and got banned and on watchlist due to that)
Showrunner, 900rpm smg with target lock and (and your choice of) well rounded/dynamic sway reduction has a ttk of 0.67 seconds. You can get that down to 0.53 seconds if you somehow manage to get swashbuckler up to 5x (even with 1 stack of swashbuckler you have a fast ttk than the Unending Tempest).
I focused a few and got a full bore, accurised rounds, perpetual motion and target lock with handling masterwork feels nice but i do want my personal roll of smallbore, accurised rounds, perceptual motion target lock with a range masterwork id be a very happy camper at that point - the showrunner can get a similar roll and thats a 900 lightweight
What crucible has become… used to be tense gun fights and super games, now u look on your radar someone is sliding towards u with a shotgun or someone’s I. The distance and they snipe u mid air 😢😢
How many times do we gotta deal with ridiculously op SMGs Bungie?! 💀 Edit: I'm saying it like that SpongeBob meme with the guy saying *how many times do we have to teach you this lesson old man?!*
idk what they did to multimach but if you have a killing wind kill clip you are a god amongst mortal men. I have threat detector kill clip so i’m like demi god level but hot damn.
Great video as always Frost, but to me, I'm so exhausted from SMGs being plentiful. It feels like every patch when Mulitimach first came out, it hasn't stopped since then.
@jonahheroux3731 I honestly don't care what the meta is. I run into so many different weapons in quick play I don't get bothered by it. The meta is different in 3's though and I tend to run into hand cannons more often than smg's.
@@itslethal4050 but we did get a new 140 handcannon (that's actually good) and we are getting igneous back with new and interesting perks. We also got a shitload other weapons that aren't smg too
When you see high level play and people who are in your lobby who outclass you in terms of skill you'll notice it more often. Heck one of the reasons I hate shotguns in this game is how much frequent users of them slide. 3 slides can close the distance stupid fast as well as making it so that half your bullets don't even register as hitting the opponent as well as being so weird that on your screen you'll see that you died but should have been outside of shotgun range mean while if you'd have gotten to see what the enemy did you'd have seen that they slid right up to you
@@Tahu33446 in trials the only time I see ppl sliding alot are Antaeus bitches which I do struggle to deal with against a good titan . But even then I dont see ppl spam sliding as much. I guess coz console lobbies idk. Feels like in this vid he slid every single chance he had don't think I've seen that even in a video from any of the top players before 😂 I wanna get better at slide spamming for evasion n closing the gap coz of how strong it can be but they feel so slow since coz of Xbox one so I can't change fov n movement in general feels rly heavy compared to if I could change to 90-120fov + atm my sense is kinda low (12 atm) slowly getting used to raising my sensitivity so I can slide in a direction then readjusted my aim back on target faster. I'll get there eventually n it'll feel even better once I upgrade to current gen/pc
I have 2 god rolls. My first one has smallbore, accurized, dynamic sway, target lock with a range masterwork. My second one has corkscrew, accurized, gutshot, target lock with a range masterwork. My second roll melts and it should be illegal
I've honestly been staying away from crucible the last couple of years, since it just started to feel stale. I have been trying to get back into it a bit more and funny thing is, I don't think that I have even tried using an SMG during its pvp meta. What can I say? I love my dad rifles and voops. However, I'm definitely going to try this baby out. You make it look like a lot of fun.
Man, the flavour text on the gun "Now its worse, and here to stay". Sums up the Shayura x Immortal comment :'D I was considering grinding for a couple good rolls, now I have more reason to.
I really wish Bungie would actually bring back foundries and foundry specific items and rewards. Kind of ruins the immersion of getting hyped on a foundry weapon when said foundry isn’t even in existence within the game space lol.
Idk who’s in charge of these things at bungie but they need to be stoped💀💀 I got a target lock roll and this might be the best smg ive ever used In this game. And yes I have a good roll immortal and I remember recluse meta back in forsaken
At this point if you are allowing an SMG to close the distance to be in range that is a you problem, SMGs range is 18-23 meters. Every option out ranges them play to the range of your loadout and you are fine.
@@jeremyhenning6831 understandable but HC/Shotty isnt a cqc playstyle HC's are mid range so play mid range. We keep having this discussion because ppl dont understand that SMG 18-23.5 vs HC 24-41m. Play to your kit.
For one, aren't some maps built with corridors and tons of cover to help those to close distance of long distant players. Second, if you play solo, how are you going to dictate to your team to camp in the back with you and their weapon of choice? I get what you are saying in a 1v1 scenario but every other scenario it can't always be your fault
I have clips of titans running at me from 30+m out with Jugg and Anteus, tanking about 400 damage and killing me with an SMG. Context is important when it comes to how strong SMGs are.
@@JakeFish5058 Jake SMGs arent the problem, Jugg and Anteus make it easy to straight line and thats where the frustration is. Arc Titan is ridiculously strong cqc, and nuetral game. When SMGs werent consistent primaries ppl straight lined with shotties/fusions and what go nerfed shotties/fusions instead of the actual problem being Jug and Anteus.
“Now it’s worse and here to stay”
You cannot convince me Bungie didn’t know what they were doing
Ands it so damn easy to get
Smg's are one of the most used weapon types, what would you have them do, give us shitty weapons with shit rolls lol
I love that Nadir and Cassoid were brought back as foundry weapons this season.
Yet they weren’t they just slapped those names onto gun models that are of different foundries
@@naiko8412 yeah it would have been nice to have new gun models but most foundry weapons that look nice are exotics. At this point I’ll take new origin perks over nothing.
@@legendary4570looking forward to a Cassoid rocket pistol with submunitions.
@@naiko8412they aren't of different foundries, for some reason bungie just never named them as part of the foundry, in fact daito made a number of rare weapon models they're just not branded
@@naiko8412That's not the case. These weapons were always from these foundries, but for some reason they weren't labeled as such until now. My suspicion is that they didn't have as much of a distinct identity as the existing foundries, but now thanks to origin perks and a wider perk selection overall, they can give them real identity.
My first roll with this was dynamic sway and fragile focus with 100 recoil. it's a beast. I dont understand bungies logic with that origin trait on an smg right after saying they want to calm the range on smgs down lol
They really said “No adept mod No problem.” Slapped on that origin trait like a kid putting his name on a group project and said done.
Prolly cause these perks and weapons were made long before these changes lol. Also, bet your ass that people would have complained if the SMG wasn't this good.
@@Mr-R.R. They could’ve literally put any other perk beside target lock on it, and then on top you slap a pretty juiced origin trait on it on top of the fact you gave it dynamic sway. Nah bungie must have a few devs that hate shotgun apes or something.😂
@@patrappadaclappa last season we got smgs from the seasonal that weren't this good and plenty complaints about it. I'm telling you from what I've seen, people will have absolutely cried harder if this weapon did not perform.
@@Mr-R.R. lol maybe you’re right but if we’re gonna have a good sandbox we can’t have one weapon type eating people alive with different variations smgs need an actual hard nerf
Dynamic sway reduction as a origin trait. What could possibly go wrong?!
I love that, at 8:36 Frostbolt says “ You got my back bro?”, and the name of the dude is ‘DontWorryAboutit’.
First one that dropped for me.
Target Lock, Dynamic Sway Reduction, Accurized Rounds, Full Bore, Range Masterwork. 😂😅
Bungie knew what there were doing
the literally says "now its worse and here to stay"
😭
You can focus witch engrams into old red war weapons and get a change for the show runner which is a leightweight frame that can roll target lock and dynamic sway 900rpm that also has the nadir focus origin trait
I CANNOT believe bungie keeps making overpowered smgs. Its like they want us to stay in this meta
Crying about a 1 year meta yet I doubt you'll complain about hand cannons Meta which has been going on far longer
@@Jgibz100Handcannons are just good, you can still make anything else work in a handcannon "meta", you cant make handcannons work in every meta tho, also, map issue that every map suits a handcannon very nicely
@jackr.t.4459 I get that but that wasn't my point. People crying about a 1 year meta that's been nerfed several times yet fail to realize hand cannons meta has been going on longer yet no complaints about that
@@Jgibz100 3 headshots to kill requires far more skill than Immortal go brrr
@ballisticpyro7132 oh great here comes the "hand cannons require skill" person. Give me a break. They by have the most aim assist of all weapons in the game.
I’d argue that the new Showrunner smg you can get from the new HELM table is more OP. You can still get some rangey perks with target lock on a 900 kinetic smg
900’s mid though
where do you get this SMG?
900 rpm can barely shoot outside of shotgun range lol
@@iamDTDBrecovered red war engram focusing at the helm
13 zoom. It's terrible
my first ever drop of that SMG was a Dynamic sway, target lock... cant say am disapointed.
its pretty nice
Focused a bunch and got full bore accurized demo or subsistence target lock handling mw. Sits at 81 range. Haven’t tried in pvp yet but ran it in pve on a stasis hunter. Love it.
81 range is crazy
Due to his 50iq i finally managed to escape his basement
What was it like down there?
This smg is like the reincarnation of imminent storm. It just came back on steroids. And started calling itself “Chad”.
I cant imagine Shayura seeing that they made a smg similar to hers but with stasis (note she killed tons of Darkbearer Guardians in Trials/Crucible and got banned and on watchlist due to that)
Showrunner, 900rpm smg with target lock and (and your choice of) well rounded/dynamic sway reduction has a ttk of 0.67 seconds. You can get that down to 0.53 seconds if you somehow manage to get swashbuckler up to 5x (even with 1 stack of swashbuckler you have a fast ttk than the Unending Tempest).
6:27 frostbolt: falle mi super con éxito
Stability of a 900, damage of a 600, i know what im going for the most of this season
I focused a few and got a full bore, accurised rounds, perpetual motion and target lock with handling masterwork feels nice but i do want my personal roll of smallbore, accurised rounds, perceptual motion target lock with a range masterwork id be a very happy camper at that point - the showrunner can get a similar roll and thats a 900 lightweight
I’m glad there’s finally a good SMG I can get as a non-trials player
Flavor text of the gun even rubs it in
This thing is literally just a Hyperion SMG and I love it
I got accurissed, moving target, target lock. It's amazing.
Farming this thing is exhausting. You really need to have that god roll combo + the right mw to really feel how good this weapon is.
Now that everyone can have one, nobody can complain.
At least the new season brings new weapons, that are actually good, with good weapon perks
It's not as insane as immortal when it first came out but it's still a good smg
gutshot/target lock is gonna be such a meme lol, 0.9 ttk with all bodyshots
What crucible has become… used to be tense gun fights and super games, now u look on your radar someone is sliding towards u with a shotgun or someone’s I. The distance and they snipe u mid air 😢😢
Shotguns are out of control
I know right!? Fusions, Antaeus wards, and maybe shotguns seriously need some nerfs. Specifically Antaeus and smgs, there out of control.
@@nelsonperez007 nah shotguns are more balanced than most other weapons at the moment. I'd rather deal with a shotgun than fusion
@@nazarus1283it’s the radar whats making it bad as people just wait then slide shot and you feel punished for playing and not waiting.
Na, someone with an smg melts a shotgun user. They get me by avoid corners and backing up.
How many times do we gotta deal with ridiculously op SMGs Bungie?! 💀
Edit: I'm saying it like that SpongeBob meme with the guy saying *how many times do we have to teach you this lesson old man?!*
This SMG is not ridiculously OP
Bungie: “Yes”
"Now its worse and here to stay"
@@DrChili1428 It has more range than immortal
@@jormungandr4690which is scary
Well I know what I'm looking for in Crucible this season!
im looking for you
lol the valorant kill sounds ramping up to Ace.
Nobody’s talking about cascade point‼️ bro that ttk is insane
that movement was wild! Ill give it to hunters, they can pull off some wiley things.
50 IQ is like sitting there and drooling.
I have the god roll of dynamic sway and cascade point. Its very very nice, ttk is so fast woth cascade procced.
Wild that it’s a crucible reskin of shayura’s
lmao i thought you meant the 50iQ to the other guy who just sword to your super not yourself
The nadir sidearms one or more I believe roll with heal clip so it heals you after a kill fun times
idk what they did to multimach but if you have a killing wind kill clip you are a god amongst mortal men. I have threat detector kill clip so i’m like demi god level but hot damn.
Just got the same roll - looking forward to trying it out
Calling that Dynamic sway + Fragile focus is gonna be the god roll on this one
Stacking with the origin trait u can get 30m beams ez
Great video as always Frost, but to me, I'm so exhausted from SMGs being plentiful. It feels like every patch when Mulitimach first came out, it hasn't stopped since then.
It's the same with hand cannons. They keep making so many of those.
@jonahheroux3731 I honestly don't care what the meta is. I run into so many different weapons in quick play I don't get bothered by it. The meta is different in 3's though and I tend to run into hand cannons more often than smg's.
Everything is plentiful.... What are you talking about
@@Mr-R.R. certain weapon archetypes not being relevant. No new exotic 120 handcannon for example, no new 180s just to name a few.
@@itslethal4050 but we did get a new 140 handcannon (that's actually good) and we are getting igneous back with new and interesting perks. We also got a shitload other weapons that aren't smg too
I've never seen someone slide so much before lmao
When you see high level play and people who are in your lobby who outclass you in terms of skill you'll notice it more often. Heck one of the reasons I hate shotguns in this game is how much frequent users of them slide. 3 slides can close the distance stupid fast as well as making it so that half your bullets don't even register as hitting the opponent as well as being so weird that on your screen you'll see that you died but should have been outside of shotgun range mean while if you'd have gotten to see what the enemy did you'd have seen that they slid right up to you
@@Tahu33446 in trials the only time I see ppl sliding alot are Antaeus bitches which I do struggle to deal with against a good titan . But even then I dont see ppl spam sliding as much. I guess coz console lobbies idk. Feels like in this vid he slid every single chance he had don't think I've seen that even in a video from any of the top players before 😂
I wanna get better at slide spamming for evasion n closing the gap coz of how strong it can be but they feel so slow since coz of Xbox one so I can't change fov n movement in general feels rly heavy compared to if I could change to 90-120fov + atm my sense is kinda low (12 atm) slowly getting used to raising my sensitivity so I can slide in a direction then readjusted my aim back on target faster. I'll get there eventually n it'll feel even better once I upgrade to current gen/pc
I got one with dynamic sway reduction and target lock with a range masterwork I can get it all the way to like 78 range
I got mines with dyamic sway and target lock with stabilty with acurize rounds
i have that roll with moving target and accurized ha
Fragile focus is also very nice!! 😅
Gunna farm this for my hunter stasis build PvE and just for PvP too.
this thing is better than immortal, its got more range
Lmfao bro was feeling it with 50iq
i ended up getting purp/target lock with a range tier mod. dropped a 10.33 kd in my first game. this thing is nuts
I'm trying to get Killing Wind/Fragile Focus. I tried a Perpetual Motion/Rangefinder roll and liked it a lot.
demo and frenzy/adrenaline will be my pve roll
It feels good not oppressive though, really nice
got one with Full Bore, Accurized, Perpetual , Target Lock.
Mine sits at 78 range... Sadly i got Stability Master Work lol
With the origin trait your getting a massive range boost
@Ifrostbolt if you rock this with Bakris and get the damage increase?? Like goddam I feel like it would melt even more 🤯
@@cuda010actually since it also has target lock it would change the ttk if used with bakris
I have 2 god rolls. My first one has smallbore, accurized, dynamic sway, target lock with a range masterwork. My second one has corkscrew, accurized, gutshot, target lock with a range masterwork. My second roll melts and it should be illegal
Personally i think fragile focus is a sleeper perk on this. Dynamic sway target lock would be great but i feel like that crispy 100 range is too good.
I still LOVE my shayura's with kill clip but a smg like it in the kinetic slot sounds very nice.
don't sleep on enlightened action, it's outlaw but better in every way
There is also a new lightweight smg with target lock
Try it with Fragile Focus as well, the range is obscene.. 🙏
Cascade point might be nasty
Well at least you can counter immortal finally
I've honestly been staying away from crucible the last couple of years, since it just started to feel stale. I have been trying to get back into it a bit more and funny thing is, I don't think that I have even tried using an SMG during its pvp meta. What can I say? I love my dad rifles and voops. However, I'm definitely going to try this baby out. You make it look like a lot of fun.
I do like the scope
I do want to try this gun with cascade point for the ultra melts, that perk is fun on every gun they put it on, even if it's not super viable.
Wat up dude :)
So glad this new SMG came out as I missed the Immortal, unfortunately :(
Immortal is still available from st 14 if you feel like putting up with Trials.
@@dark_monarch0073 Hey, thanks man. I wasnt aware :)
@@ihateevilbilluntil bungie changes trials loot pool and takes immortal out, it'll still be there
@@Jgibz100 Thats even better news, thanks. Now I dont have to rush in, sweet :)
I honestly thought it was gone at the end of last season :)
@ihateevilbill yeah you just need to grind reputation to get trials engarms. Then go into the focusing page with Saint.
I have this on the strand smg from Neomuna. I was ripping foos
Guess I'll stop focusing Autumn Wind and start hunting this bad boy
Man, the flavour text on the gun "Now its worse, and here to stay".
Sums up the Shayura x Immortal comment :'D
I was considering grinding for a couple good rolls, now I have more reason to.
I hope it doesn't feel like it's firing elastic bands and sound like a bubble gun..
Just saw I have a target lock, dynamic sway reduction roll. Let's see how it does!
Let me know
@@diversity6096 Kinda slaps tbh! Definitely worth trying to get a decent roll imo.
7:51 the reason why frost did no damage with the melee is cuz of antaus wards
Fair and bounce
I got one with Arrowhead Brake, Ricochet Rounds, Moving Target, Rangefinder. It feels really smooth to use
Thanks for letting me come out of the basement frost.
Yo Frosty what earbuds you using they kinda fire
50iq is an insult, frost
that is very low
the average is between 85 and 115. (at ~100)
Uh oh
The destiny 2 community:
"I think baby had a boom boom"
Also the destiny 2 community:
🙃
But this one is pretty much free so everyone is gonna have it
Me who had 99 crucible engrams with 3 reset last season and forgot to claim them all: 😩😭
I really wish Bungie would actually bring back foundries and foundry specific items and rewards. Kind of ruins the immersion of getting hyped on a foundry weapon when said foundry isn’t even in existence within the game space lol.
Props to the editor.
Bungo cooked, under over is under rated. You gain extra damage to annoying overshields w no downsides
Mine is the same but with Demo
Best one i got so far was moving +fragile with range master work
I dont think SMGs are the issue here, I think its specifically target lock on SMGs
I have Dynamic Sway/Target Lock and it’s nasty
the background blurring at the beginning is a bit of an eyesore.
Imagine if Bungie never nerfed AE and hand cannons were actually good.
Idk who’s in charge of these things at bungie but they need to be stoped💀💀 I got a target lock roll and this might be the best smg ive ever used In this game. And yes I have a good roll immortal and I remember recluse meta back in forsaken
At this point if you are allowing an SMG to close the distance to be in range that is a you problem, SMGs range is 18-23 meters. Every option out ranges them play to the range of your loadout and you are fine.
Some people don't want to sit in the back of the map though.
@@jeremyhenning6831 understandable but HC/Shotty isnt a cqc playstyle HC's are mid range so play mid range. We keep having this discussion because ppl dont understand that SMG 18-23.5 vs HC 24-41m. Play to your kit.
For one, aren't some maps built with corridors and tons of cover to help those to close distance of long distant players.
Second, if you play solo, how are you going to dictate to your team to camp in the back with you and their weapon of choice?
I get what you are saying in a 1v1 scenario but every other scenario it can't always be your fault
I have clips of titans running at me from 30+m out with Jugg and Anteus, tanking about 400 damage and killing me with an SMG. Context is important when it comes to how strong SMGs are.
@@JakeFish5058 Jake SMGs arent the problem, Jugg and Anteus make it easy to straight line and thats where the frustration is. Arc Titan is ridiculously strong cqc, and nuetral game. When SMGs werent consistent primaries ppl straight lined with shotties/fusions and what go nerfed shotties/fusions instead of the actual problem being Jug and Anteus.
Surprised he isnt using bakris
Guess he wanted to try out the legs
As a roller player im looking for dsr tlock
Hey frobo, how do you know when nadir (origin trait) is working/proced. Because i cant see the trait popping on my left side screen
Mask of bakris would like to know your location
Brilliant - another gun to ruin crucible for the rest of us!!
Bakris build, questionmark
It feels like this SMG is the Immortal for PC players and Immortal is for Console.