its an amazing mod i just finished 2 days ago. i do have to say that personally the Fire part of this mod is little to unfair at some points on UV. but thats maybe a personal thing. didnt really enjoy the end boss of the fire level as well. But hey like i said those are probably personal opinions. anyway its an amazing mod looking forward to phase 2. good luck working on it
@@metalvideos1961 UV was designed to be a real challenge. for people that are used to playing other doom wads on UV, i'd consider going down a level or two here.
@@Kryssy128 UV was fine on the first 2. water and earth. no problems. Fire on the other hand was just way to punishable. so you come in thinking o its just about the same as earth and water. but nope. difficulty spiked up tremendously especially after level 2.
What I really respect about these modders is their ability to keep working on projects over many years of dev time. That's a heck of a thing because life can sap a lot of your creative motivation.
Agreed. major respect to them being able to commit to projects like this. Interests and priorities change and it's impressive that they've managed to continue working on this.
One thing that absolutely blows my mind about this is how modern it seems and how many details and effects it has while still somehow managing to look delightfully old-school
The soundtrack is worth mentioning too. All tracks are original, composed for this mod and they really fit to the themes. Some tracks are even quite long and I first thought the map dynamically changes them because they didn't loop for a while.
@@hazzmati If the mod creators really wanted to, they could make it stand alone. It wouldn't be the first time a Doom mod branched off and became its own game, with Hedon being an example that you can find on Steam. It would require the mod authors to replace any original Doom assets that are in the mod, but it could be done.
This mod is amazing. I played through it with the Brutal DOOM monster only mod and it was an unrelenting gauntlet from start to finish. I loved every second of it.
The mystical explanation for how this mod came into existance would probably be something like Doom mappers and Minecraft mappers meeting inside of the Gothic 99 map at the exact right point in time and space. :o
Actually this game into existence after myself and Dragonfly were discussing how to make a good water map in doom. we decided to start a project on not just water but all the main elements. I needed help as I was (And still am) a very new, unexperienced mapper. Sunken Temple (Map 2 in this video) is the map I produced, and it plays very differently from the rest of the maps, but I am glad it is something people still enjoy.
As an amateur mapper, that spiral staircase _completely blew my mind._ I've set up a couple of 3d objects, sideways doors, conventional doors, that kind of thing, but the fact that it's also using 3d floors(?) is totally scrambling my egg salad trying to wrap my head around how they made it work. I get exhausted just doing 3d objects and 3d floors, especially if I'm doing a lot of them...but I cant imagine the time and effort it took to pull that off...
10:56 Happy Days indeed, wouldn't you agree Joel, erm I mean Icarus? On a serious note, you know a game is good when most people would probably be willing to pay money to play a third of the first part of it.
That Serious Sam PTSD is no joke. After playing hours of any of those games I start wondering if I'm hearing Kamikazes in and out of the game, and I've physically jerked awake as I was falling asleep bc I saw a Kleer leaping at me as I closed my eyes
While trying to figure out what that intro song was, I ended up clicking your Soundcloud link.....I had _no idea_ you make your own music. That's really cool dude!
Just to advise, mod support is patchy at best for Elementalism due to all the custom scripts and actors. It's recommended to play it either mod-free, or with only visual mods.
I believe the rotating staircase is the work of 3d platforms and line portals attached to polyobjects that are spawned in congruent with each other. See horizontal moving trains or boats with GZDoom using portals and polyobjects.
I most surely will play this mod, but I already see why I'll do it in small bursts rather than a large playthrough. Filling maps with millions of monsters on end seems to me to be the most boring thing. These absolutely gorgeous maps would probably benefit from a similarly atmospheric enemy count. Like, I saw here maps that seem to give off the vibe of abandoned temples: ok, then if they're abandoned why is there an imp or a caco on each corner? Dialing the enemy count back probably could work wonders for the atmosphere sometimes.
If it reassures you, this mapset has notably fewer enemies than most modern releases. And additionally the lower difficulty settings reduce the enemy count even more if you would like to play it that way.
To collaborate; while the maps aren't empty it's much more action adventure then action slaughter. With there only being a few instances of the wad going for full throttled aggression. Even then, I would never it feels oppressive in a way WAD's can get. In particular the Water and Fire epic battles really do feel dynamic and frantic large scale set pieces that *happen* to be slugfests then slugfests for the sake of.
I haven't played it myself but I'm assuming if someone elses computer (which is most likely better then mine) lags really bad, my computer would just crash.
On the Boss spoiler: . . . . . I love the Pale Eyed King. I was wondering if anyone had ever done a Space Harrier-like creature made of segmented sprites like that in the Doom engine.
Mods like these where you fight huge hordes in huge stages, I always use like a dog or baby cacodemon companion mods to help out. But yeah this mod is great and huge to explore.
Glad to see that finally some mod actually uses some models of my packs... Just saw the palm trees and and my mind went, "wait I know these" 😂 Great mod! Will play it, actually the visuals are bombastic, i have no clue where people get all this time to design all this. Must be a great team working on this.
It's not. There are three maps out of the 15 that lean a little into bigger fights (Water 4, Water 5 and Earth 4) but nothing that is full-on slaughter. Mr. Icarus just focused on the bigger fights in his video because they make for some of the grandest combat sequences, but the mapset primarily focuses on smaller encounters and incidental combat.
@@bauul. id have to disagree. I really liked it, but there are many, many maps with 500+ monsters or just single encounters where the map fills with enemies. One being in the map with the rotating spiral staircase. Every time you grab a key, its 100+ monsters spawn in. Fire is similar, especially as the maps progress. But maybe I'm just not as used to slaughter map style content, as generally avoid them.
I think they could have gone crazier with the Arsenal. The very choppy animations of the original Doom weapons contrasts a whole lot with the wand and the levels themselves. I think a revamp or a rebalance might be of need.
We deliberately kept all classic Doom assets more or less untouched (with a couple of very minor exceptions), as ultimately this is more meant as a mappack than a mod.
@@bauul. Well, I didn't mean like, completely replacing them. But I meant doing something akin to, let's say, Keeper of the Seven keys? Well, sure it rebalances ALL of the weapons. But probably give a nice just-as-polished sheen like the maps wouldn't hurt, right? Well it's just me, no biggie. I still do play a lot of Vanilla wads so I'm used to that.
@@sdfkjgh what you are seeing there is a model anyway. This isn't all a single map, but an immersive way to make it look like it is. This sight made the water episode my favorite.
The graphics reminds me of Unreal. Technically inferior to today games but well done in terms of the architecture, design, textures, lighting... generally artistically.
Earth , Wind, Fire and Water are the four primal elements. When we decided to put this into phases, we moved Air to phase 2 so both phases would have three episodes each.
You might need to update GZDoom (there have been so many performance improvements) and use the Vulkan renderer, which is now the default, update the GPU drivers (including the CPU-integrated one if there's one), then if on Window$ and the CPU has an iGPU force the better one of the 2 be used for GZDoom, and check your game graphics. You might need to touch your GPU control panel cuz it might be being stupid.
You might need to update GZDoom (there have been so many performance improvements) and use the Vulkan renderer, which is now the default, update the GPU drivers (including the AMD integrated one if the CPU has it), then if on Window$ and the CPU has an iGPU force the GF be used for GZDoom, and check your game graphics. You might need to touch your nVidia control panel cuz it might be being stupid.
lmao this dude has no idea how doom maps and mods work. he thinks rotating that staircase was a big feat. I'm dead. also, imagine having lag on an old doom game with ONE mod installed. wtf are you running this on? a graphing calculator?
How do you do it please I must have in depth knowledge of the rotating staircase. Seriously my family is being held hostage and the only way to free them is by finding the chosen staircase-mancer, the one who rotates, is it you? Are you THE ONE?! If you need to know I'm running it on FIVE pregnancy tests, FIVE. That's one more than FOUR. Data manually input by your mother and then parsed by a medical professional.
@@ICARUSLIV3S ah how classy. A yo momma comeback. Haven't heard one of those since the 90s. How fun. Unfortunately for you, your family shall now perish for I shall not reveal the secrets of staircase bending that I the avatar of doom posses. That'll show you to make fun of sweet innocent old ladies that have nothing to do with these comments. Shame on you.
Thanks for playing through this! We will endeavor to make sure Phase 2 lives up to expectations (in 10+ years when we finally finish it!)
Btw the link to the OST in the description is incomplete. The full link has the word "elementalism" at the start of the URL.
I truly hope that's hyperbole, because what you did here is nothing short of sorcery and I can't wait for Phase 2
its an amazing mod i just finished 2 days ago. i do have to say that personally the Fire part of this mod is little to unfair at some points on UV. but thats maybe a personal thing. didnt really enjoy the end boss of the fire level as well. But hey like i said those are probably personal opinions. anyway its an amazing mod looking forward to phase 2. good luck working on it
@@metalvideos1961 UV was designed to be a real challenge. for people that are used to playing other doom wads on UV, i'd consider going down a level or two here.
@@Kryssy128 UV was fine on the first 2. water and earth. no problems. Fire on the other hand was just way to punishable. so you come in thinking o its just about the same as earth and water. but nope. difficulty spiked up tremendously especially after level 2.
What I really respect about these modders is their ability to keep working on projects over many years of dev time. That's a heck of a thing because life can sap a lot of your creative motivation.
@TheMadAfrican1: You should check out UltraViolence's God Complex. ua-cam.com/users/UltraViolenceDoom
Agreed. major respect to them being able to commit to projects like this. Interests and priorities change and it's impressive that they've managed to continue working on this.
Not to mention they get paid nothing, besides donation websites like patron
I couldn't finish my game in a year and gave up 😭
@@bananafone1414 We didn't get any donations. This was all done 100% free as far as i'm aware.
What sort of forbidden eldritch level of mapping is this?
This is insane, holy shit!
Civvie would probably say that they tapped into John Carmacks brain to get that mapping done.
almost looks like the tricks they pulled on Amid Evil. i like it
One thing that absolutely blows my mind about this is how modern it seems and how many details and effects it has while still somehow managing to look delightfully old-school
6:37 This is the craziest thing I've seen in any WAD, ever. I honestly thought that a rotation such as this is impossible.
This mod is of the most batshit insane things I've seen in Doom, and I love it. I'll be very surprised if this doesn't snatch a cacoaward this year.
The soundtrack is worth mentioning too. All tracks are original, composed for this mod and they really fit to the themes. Some tracks are even quite long and I first thought the map dynamically changes them because they didn't loop for a while.
The new Avatar series looks really good!
Heheheh
This should be on steam, I would buy it. (just like the other Doom Mods that are sold on steam)
They would need make new assets to replace the Doom ones.
That would be illegal since it requires doom 2 to be able to play it
@@hazzmati If the mod creators really wanted to, they could make it stand alone. It wouldn't be the first time a Doom mod branched off and became its own game, with Hedon being an example that you can find on Steam. It would require the mod authors to replace any original Doom assets that are in the mod, but it could be done.
This mod is amazing. I played through it with the Brutal DOOM monster only mod and it was an unrelenting gauntlet from start to finish. I loved every second of it.
As much as I love the ancient Egyptian aesthetic, I can completely understand the Serious Sam PTSD.
WAAAAAAAAAAAAAAAAAAHHHH
better hold that S key
The mystical explanation for how this mod came into existance would probably be something like Doom mappers and Minecraft mappers meeting inside of the Gothic 99 map at the exact right point in time and space. :o
Actually this game into existence after myself and Dragonfly were discussing how to make a good water map in doom. we decided to start a project on not just water but all the main elements.
I needed help as I was (And still am) a very new, unexperienced mapper. Sunken Temple (Map 2 in this video) is the map I produced, and it plays very differently from the rest of the maps, but I am glad it is something people still enjoy.
@@Kryssy128 Don't discredit yourself, even if you're new you've put out a really great map
Elementarism is the most impressive Doom mod i have ever played since Blade Of Agony
As an amateur mapper, that spiral staircase _completely blew my mind._
I've set up a couple of 3d objects, sideways doors, conventional doors, that kind of thing, but the fact that it's also using 3d floors(?) is totally scrambling my egg salad trying to wrap my head around how they made it work.
I get exhausted just doing 3d objects and 3d floors, especially if I'm doing a lot of them...but I cant imagine the time and effort it took to pull that off...
13:32 LilWhiteMouse did a giant multi-sprite boss as a proof of concept all the way back in 2012.
Didn't he do these worms on realm6667 as well?
This is there in terms of level creativity. I'm sure this will only run on beefy PC. Also, these guys are definitely fans of Amid Evil
It's fairly well optimized, if you play around with your settings you can run this on a (relatively) lower end PC
@@eduardodiaz9942 I hope so, the thing in the reqs about needing good single-core speeds has me a bit worried.
Doom has come a lonnnnnnnnnnnnnnnnnnnnnnnnnnnnnng way since 1993. This is truly amaze-balls.
I haven't heard of this before but this looks awesome. 0_0
I highly doubt my computer would be able to run it though. :(
You an me both. I love that anything that approaches looking like quake2 will melt my potato.
@@alexh2790 I'm honestly surprised my computer can even run quake 2 (with low graphics settings).
Saw this one on the ZDoom forums, looked awesome!
10:56 Happy Days indeed, wouldn't you agree Joel, erm I mean Icarus? On a serious note, you know a game is good when most people would probably be willing to pay money to play a third of the first part of it.
Damn your production value just keeps getting better
Great vid Icarus
That Serious Sam PTSD is no joke. After playing hours of any of those games I start wondering if I'm hearing Kamikazes in and out of the game, and I've physically jerked awake as I was falling asleep bc I saw a Kleer leaping at me as I closed my eyes
While trying to figure out what that intro song was, I ended up clicking your Soundcloud link.....I had _no idea_ you make your own music. That's really cool dude!
This looks like an exceptionally good map pack to try with some of the less insane conversion mods.
Never thought I'd hear "Too much Caco"
Nice! It's finally out!
Great mappack, great OST, especially Submerged. I recommend playing it w/ fantasy mods. wink-wink.
hell yeah time to steal nasa computers to play this with wrath of crashing
Just to advise, mod support is patchy at best for Elementalism due to all the custom scripts and actors. It's recommended to play it either mod-free, or with only visual mods.
I believe the rotating staircase is the work of 3d platforms and line portals attached to polyobjects that are spawned in congruent with each other. See horizontal moving trains or boats with GZDoom using portals and polyobjects.
LETS GO ICARUS!
Stuff like this is why you're my go to Doom Guy.
Looks incredible
So many polyobjects, good friggin *god*. Some of this shit, I expected to see Decay's name in the credits somewhere.
Oh damn, I missed this episode
Now that's prime!
Yo yo the man itself primeeeevuuuuuus 🎶
@@hazzmati!prime
I most surely will play this mod, but I already see why I'll do it in small bursts rather than a large playthrough. Filling maps with millions of monsters on end seems to me to be the most boring thing. These absolutely gorgeous maps would probably benefit from a similarly atmospheric enemy count. Like, I saw here maps that seem to give off the vibe of abandoned temples: ok, then if they're abandoned why is there an imp or a caco on each corner? Dialing the enemy count back probably could work wonders for the atmosphere sometimes.
If it reassures you, this mapset has notably fewer enemies than most modern releases. And additionally the lower difficulty settings reduce the enemy count even more if you would like to play it that way.
@@bauul. Sounds good, thanks for the info.
To collaborate; while the maps aren't empty it's much more action adventure then action slaughter. With there only being a few instances of the wad going for full throttled aggression. Even then, I would never it feels oppressive in a way WAD's can get. In particular the Water and Fire epic battles really do feel dynamic and frantic large scale set pieces that *happen* to be slugfests then slugfests for the sake of.
My god this mod is awesome!
very good video, congrats on the wonderful project man.
17:07 I didn't know you were with Covetton House, Icarus.
This is stunning.
Let's see if I can get it to run with project brutality 3.0
Jesus this looks incredible
Welcome back, Icarus!
This looks actually epic.
Its soo cool, but the fire area lags sooo much on my laptop that i can only enjoy it watching someone else's playthrough
I haven't played it myself but I'm assuming if someone elses computer (which is most likely better then mine) lags really bad, my computer would just crash.
I'm curious about what weapon pack would be fitting with this mod
The best thing would be a dedicated weapon pack
Doom 3d or final doomer
Im also curious. I do love high noon drifter. But im thinking something more brutal? Idk I am getting a tiny bit over project brutality
Damn what a beautiful map wad
This makes me think of Eviternity but on steroids.
On the Boss spoiler:
.
.
.
.
.
I love the Pale Eyed King. I was wondering if anyone had ever done a Space Harrier-like creature made of segmented sprites like that in the Doom engine.
looks very good
Mods like these where you fight huge hordes in huge stages,
I always use like a dog or baby cacodemon companion mods to help out.
But yeah this mod is great and huge to explore.
Or if you're like me you use a mod that has Frylock from ATHF helping you out
@@jorts_master69 that works too
Glad to see that finally some mod actually uses some models of my packs...
Just saw the palm trees and and my mind went, "wait I know these"
😂
Great mod! Will play it, actually the visuals are bombastic, i have no clue where people get all this time to design all this.
Must be a great team working on this.
Ok! I am curious, how was the spinning staircase achieved, Portals and polyobjs can only take you so far... right?
nice vid, mod looks good
This is like a de-make for Amid Evil
Would this be compatible with Trailblazer? I know I should experience it as intended but I'm soooo tempted....
The OST is much better than it has any rights to be.
thanks
Awesome!
I like the fact that despite it still being doom, you would need a modern PC just to run it.
I’m here to thank all the Archveils for the inspiration to keep my yoga 🧘♂️ practice on lock.
This map pack looks down right slaughtermappy in places.
It's not. There are three maps out of the 15 that lean a little into bigger fights (Water 4, Water 5 and Earth 4) but nothing that is full-on slaughter. Mr. Icarus just focused on the bigger fights in his video because they make for some of the grandest combat sequences, but the mapset primarily focuses on smaller encounters and incidental combat.
@@bauul. id have to disagree. I really liked it, but there are many, many maps with 500+ monsters or just single encounters where the map fills with enemies. One being in the map with the rotating spiral staircase. Every time you grab a key, its 100+ monsters spawn in. Fire is similar, especially as the maps progress. But maybe I'm just not as used to slaughter map style content, as generally avoid them.
I always wonder: WHO THE F..K ARE THESE PEOPLE THAT CAN DO SUCH THINGS TO A SIMPLE GAME? 😲
It's honestly the engine doing most of the work. The mappers are all amazing, but without the engine this wouldn't be possible.
And remeber- ITS ONLY PHASE 1
Palace of Tears looks like quite a little like a Serious Sam level in its start, to be honest.
I think they could have gone crazier with the Arsenal. The very choppy animations of the original Doom weapons contrasts a whole lot with the wand and the levels themselves. I think a revamp or a rebalance might be of need.
We deliberately kept all classic Doom assets more or less untouched (with a couple of very minor exceptions), as ultimately this is more meant as a mappack than a mod.
@@bauul. Well, I didn't mean like, completely replacing them. But I meant doing something akin to, let's say, Keeper of the Seven keys? Well, sure it rebalances ALL of the weapons.
But probably give a nice just-as-polished sheen like the maps wouldn't hurt, right?
Well it's just me, no biggie. I still do play a lot of Vanilla wads so I'm used to that.
Yes the wad that burn my GT 1030
why do you buy that card in the first place lol
8:18 But what happens if you fall/step off the edge? Is there fall damage, or can you take an extreme backtrack?
There's no fall damage, but you do get teleported back up once you hit the floor
@@bauul.: So no skipping ahead at the cave in the beginning? Oh poo.
@@sdfkjgh what you are seeing there is a model anyway. This isn't all a single map, but an immersive way to make it look like it is. This sight made the water episode my favorite.
@@lampenpam: Wait, so you're really saying ua-cam.com/video/m3dZl3yfGpc/v-deo.html ? Shh!
Anyone wanna help me out and tell me what mod he's using to enhance the blood effects?
Please do a review on the mod "Refracted Reality" for Doom
Anything know if this will work with Beautiful or Brutal Doom?
holy shit that looks insane!
"Hmm...I wonder who's on the team..."
*checks, sees bridgeburner and dragonfly*
I GOTTA DOWNLOAD THIS SHIT *NOW*
Does it work well with brutal doom?
No such thing as too much caco!
Reminds me of amid evil.
ok when i saw that 'preview', i feel like they're taking cues from Dark Souls I. but that might just be me coz ive been on a Fromsoft kick recently.
Oh we shamelessly ripped off Miyazaki's entire back catalogue. Souls games for the win!
It's like Arcane Dimensions but for doom
Water
The graphics reminds me of Unreal. Technically inferior to today games but well done in terms of the architecture, design, textures, lighting... generally artistically.
Look at the final boss on rise of the triad.... very similar
What soundtrack is the first theme from?
EDIT: Nvm, first theme is Forged in Flames Eternal from Elementalism's soundtrack.
All the music is from the original Elementalism soundtrack
@@bauul. Thank you.
Isomehow ran this on delta touch. I had to completely wipe my phone
I wish I could play this on my phone 😔
pretty sure in 2145ad, doom will still be modded
even in 2255 since it's when Selaco releases
17:19 song name?
7 outta 10 too much water
Nah I'm fuckin' with you
I have no idea what it is but this wad crashes my game a l o t
dat framerate dough.
all that effort and inredible map design and only one measly magic weapon. tragic. :D
that main hub is definitely ripped off from demons souls
*crosses fingers* PLEASE BE ZDOOM COMPATABLE PLEASE BE ZDOOM COMPATABLE X5
Water shouldn't it be Earth Wind and Fire 😏
Heart!
Earth , Wind, Fire and Water are the four primal elements. When we decided to put this into phases, we moved Air to phase 2 so both phases would have three episodes each.
Oh god, playing map 3 of this is just shit. The place is labyrinthine. It's confusing, and just a dull puzzle.
Gee
Maps look awesome! Too bad the gameplay is way too slaughtery for its own good... 😭
literally unplayable for how laggy it is
it all depends on how fast your CPU is. It didn''t hinder me at any point, although some areas run notable worse than others.
You might need to update GZDoom (there have been so many performance improvements) and use the Vulkan renderer, which is now the default, update the GPU drivers (including the CPU-integrated one if there's one), then if on Window$ and the CPU has an iGPU force the better one of the 2 be used for GZDoom, and check your game graphics. You might need to touch your GPU control panel cuz it might be being stupid.
So what about the config to play it properly? I have GF 2070, 16GB ram, Ryzen5 and mostly have 15fps.. WTF?
You might need to update GZDoom (there have been so many performance improvements) and use the Vulkan renderer, which is now the default, update the GPU drivers (including the AMD integrated one if the CPU has it), then if on Window$ and the CPU has an iGPU force the GF be used for GZDoom, and check your game graphics. You might need to touch your nVidia control panel cuz it might be being stupid.
That stairwell is superior to whatever the heck was in Hogwarts' Legacy.
lmao this dude has no idea how doom maps and mods work. he thinks rotating that staircase was a big feat. I'm dead. also, imagine having lag on an old doom game with ONE mod installed. wtf are you running this on? a graphing calculator?
How do you do it please I must have in depth knowledge of the rotating staircase. Seriously my family is being held hostage and the only way to free them is by finding the chosen staircase-mancer, the one who rotates, is it you? Are you THE ONE?!
If you need to know I'm running it on FIVE pregnancy tests, FIVE. That's one more than FOUR. Data manually input by your mother and then parsed by a medical professional.
@@ICARUSLIV3S ah how classy. A yo momma comeback. Haven't heard one of those since the 90s. How fun. Unfortunately for you, your family shall now perish for I shall not reveal the secrets of staircase bending that I the avatar of doom posses. That'll show you to make fun of sweet innocent old ladies that have nothing to do with these comments. Shame on you.
I'm afraid If you don't think that staircase took a lot of effort to make, you don't know how Doom maps work.
@@ICARUSLIV3S
You didn't have to make his women lament and salt his fields, but god damn
13:05 That gave me flashbacks, and I'm not even ukranian