1. Command+3 or 4 or 5 check most detail channel; 2. In Curve Tab: Degrade image in most Detail Channel, it will get a Curve and Invert it. The Image will be colored again. 3. In Channel Mixer Tab: Desaturate the other two channels except the most detail channel; 4. In Mask Tab: Mask Skin Area. Now you can manipulate Luminance/Hue/Saturation of Masked Area which of them could be independently merging with Master Layer of the original image.
Hey Oleg! I’d like to ask you a question. I own 3D LUT Creator and would like to use it to correct a LUT. I have a LUT that I LOVE, but a certain hue is off (the RED hue on the X-Rite Colorchecker Video). It is too much towards Yellow. Same thing with the skintones. How can I correct this while keeping every other colors intact? Thanks!
such a great tutorial. I keep coming back to it
Awesome tips! Thanks Oleg :)
Thanks again, if im seeing this right you have just saved me alot of time during my retouch process =) cant wait for the next tutorial
1. Command+3 or 4 or 5 check most detail channel;
2. In Curve Tab: Degrade image in most Detail Channel, it will get a Curve and Invert it. The Image will be colored again.
3. In Channel Mixer Tab: Desaturate the other two channels except the most detail channel;
4. In Mask Tab: Mask Skin Area. Now you can manipulate Luminance/Hue/Saturation of Masked Area which of them could be independently merging with Master Layer of the original image.
we need an upgraded video like this with a new way or different way :)
Hey Oleg! I’d like to ask you a question.
I own 3D LUT Creator and would like to use it to correct a LUT. I have a LUT that I LOVE, but a certain hue is off (the RED hue on the X-Rite Colorchecker Video). It is too much towards Yellow. Same thing with the skintones. How can I correct this while keeping every other colors intact? Thanks!
David L'Abbée sure, you can load that lut on masks tab, add some corrections and save it as a new lut.
Great Content Oleg. Could you provide the LUT file as well to review the settings in LUT Creator?
3dlutcreator.com/materials/lessons/luts/skin_variabality.cube
3D LUT Creator thank you very much, really appreceate it
I can do this in Capture One in two mouse clicks
Sadly I don't understand the first part with invert degrade and mono green channel looks orange (skin)?
Adrian Gray Did you watch the previous video about variability?
Oleg Sharonov I think I missed it, I'll recheck