Created Caged Designs in Blender | Hard-Surface Modeling

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  • Опубліковано 21 тра 2024
  • Learn how to create caging effects in Blender, destructively and non-destructively. Caged designs are often used in front of holes on 3D surfaces in hard-surface models and are super easy to create, as this tutorial will demonstrate.
    Instagram: / josh.gambrell
    Twitter: / josh_gambrell
    Artstation: www.artstation.com/wooden_rain
    Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
    For business inquiries email: josh@blenderbros.com

КОМЕНТАРІ • 295

  • @bartek7165
    @bartek7165 4 роки тому +123

    Josh: poke faces > tris to quads
    My brain: parkour

    • @MacyLytle
      @MacyLytle 3 роки тому +3

      yeah that was the only thing that I didn't know before watching this video. It was sooo worth it.

    • @andrax5341
      @andrax5341 3 роки тому

      😭😭

  • @emosewasikcin
    @emosewasikcin 4 роки тому +28

    brooo I've been using blender for 3 years and whenever I needed diagonal subdivisions I would end up using booleans or the knife tool I had no idea of the poke faces > tris to quads method oh my gosh thanks dude

  • @andregustavoantunes
    @andregustavoantunes 4 роки тому +80

    Best tutorias of hard surface ever made.... The guy is a genius

    • @timmturner
      @timmturner 3 роки тому

      You should also check out Gleb Alexandrov tutorials on hard surface modeling.

  • @cangenc132
    @cangenc132 3 роки тому +45

    i am just starting out my 3D journey and i wanna be able to model everything. it seems quite impossible rn but i am pretty sure i'll get there. your videos are a great inspiration to me. you make the hardest designs seem completely easy to make. thank you so much for you time and effort. you're hands down one of the best at hard surface modelling!💚💚💚

    • @JoshGambrell
      @JoshGambrell  3 роки тому +6

      Thank you man, this made my day! I’m so glad I can help in your journey.

    • @Blendercage
      @Blendercage Рік тому

      One Year later. Where are you now?

    • @adredy
      @adredy Рік тому

      @@Blendercage :) probably left this journey :) this software is so masive lern all of those features is like space ...

  • @onurerbay7672
    @onurerbay7672 4 роки тому +5

    His videos are so life saving, he should get a Nobel Prize for medicine.

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 4 роки тому +5

    Thank you so much, in two years Its the first time I learned about the "poke faces". Generally I only needed that in objects in the background, so I used to do the texture procedural way. But for objects in front of the camera this is huge

  • @TheCGEssentials
    @TheCGEssentials 4 роки тому +1

    Really great tutorial - super detailed and easy to follow - thanks! :)

  • @jameskaorubury2420
    @jameskaorubury2420 Рік тому

    I was searching how to make the whole mesh diagonal in blender and you just nailed it! OMG thanks!!!!

  • @Robbatcom
    @Robbatcom 4 роки тому +2

    Great tip for achieving that effect easily!

  • @ivanwickum6141
    @ivanwickum6141 2 роки тому

    i have had so many problems with making meshes and cages in blender, thank you so much for this tutorial!

  • @hopefulkoala01435
    @hopefulkoala01435 3 роки тому +1

    Thanks Josh.
    I've been working on making a "Dynavap" and the bowl of the Dynavap has a spiral groove that goes down the sides of the bowl. I have been wracking my brain for DAYS trying to figure out a neat, simple and practical way to make them (the best solution I had was using curves, extruding them, converting them to mesh and using that mesh to cut a Boolean out of the bowl!!!!). Thank GOD and thank you I found this video, that bit around 3:15 about poking and converting tris to quads blew my mind and was PERFECT for what I needed. Thank-you!

  • @idee8or
    @idee8or Рік тому

    It is amazing how easy it is to make a fence/grate. Thank you so much.

  • @allenramsey3849
    @allenramsey3849 4 роки тому

    Great video! Detailed, short, and to the point. I wish all tutorials were like this!

    • @Bongo2k
      @Bongo2k Рік тому

      11 minutes is short?

  • @dementedhd1198
    @dementedhd1198 4 роки тому +5

    Awesome and easy way for cages. Once again, you''re a big help, dude.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      No problem man! Glad i could help

  • @cgfischer
    @cgfischer 2 роки тому

    that's really cool and exactly what I've been trying for some time. Thank you so much!

  • @MrAntiKnowledge
    @MrAntiKnowledge 4 роки тому

    oh wow. That poke > tris to quads trick is super useful.

  • @Laachen
    @Laachen 4 роки тому +8

    Also quick tip
    If the geometry is too much, and the object doesn't need to much detail, you can actually use a texture with a normal map, you can use online chain textures, or use a checker texture and mess around with that, and bump maps, color ramps, and simple uv unwrapping
    I'm sure you can find a texture though for free somewhere

  • @johnkonrad5541
    @johnkonrad5541 4 роки тому

    More of these cool videos,Josh . And more topology!

  • @cry2love
    @cry2love 4 роки тому +2

    Short & Specific
    STRAIGHT TO THE POINT
    Thats why I love you

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      Cheers Alex!

    • @cry2love
      @cry2love 4 роки тому

      @@JoshGambrell thanks for sharing the knowledge of your experience! Bro hugs!

  • @jonasateo
    @jonasateo 2 роки тому

    Quick, easy, perfect result - Dear Josh, I am using this among other tutorials from you for my exam, wish me luck! Thank you

  • @jenovaizquierdo
    @jenovaizquierdo 4 роки тому

    Awesome tutorial man you made me subscribe. Looking forward to see more awesome tutorials from you

  • @blobofblutack
    @blobofblutack Рік тому

    Just blew my mind with poke faces then tris to quads. Thank you!

  • @mfastuff
    @mfastuff 8 місяців тому

    Thank you so much for this great informative tutorial!

  • @afrolystic
    @afrolystic 4 роки тому

    Flippin' awesome! Thanks!

  • @canaldojesa
    @canaldojesa 3 роки тому

    Esse vídeo foi sensacional, uma dica simples, ma que ajudou muito! Adorei!

  • @carloso5599
    @carloso5599 Рік тому

    Exactly what i needed. Thank you!

  • @Joschua_Bo
    @Joschua_Bo 4 роки тому

    wow....your probably rhe most helpful blender tutor on yt

  • @chillegaming1837
    @chillegaming1837 3 роки тому +1

    YOU ARE GOD !!!! THANK YOU REALLY VERY MUCH !!!! WHEN YOU CAME TO THE STEP :- Subdivide > Poke faces > Tris to quads > Wireframe modifier .......you really amazed me !!!!

  • @anxhelo7383
    @anxhelo7383 4 роки тому

    Oh nice was looking for sth like this. Thank you!

  • @shinigamiLIVE-BGMI
    @shinigamiLIVE-BGMI 2 роки тому

    Man great tutorial loved it and learned a lot ❤️

  • @keiannesancho8717
    @keiannesancho8717 3 роки тому

    YOU ARE THE BEST HARD SURFACE TEACHER!! VERY CLEAR!!! AND STRAIGH FORWARD!!! I WISH I COULD MEET YOU AND THANK YOU PERSONALLLYY!!
    THANK YOU SO MUCH!!

    • @JoshGambrell
      @JoshGambrell  3 роки тому

      Really glad to help Keianne! Thanks for the kind words :)

  • @craigernstzen2372
    @craigernstzen2372 2 роки тому

    That's awesome. Thanks man!

  • @designworldz
    @designworldz Рік тому

    Thanks for the tutorial , it's really helpful

  • @davematteer5966
    @davematteer5966 4 роки тому

    Easy to follow. Nice.

  • @alexbobyr8076
    @alexbobyr8076 2 роки тому

    Great tutorial, thank You.

  • @lamborghin1rami598
    @lamborghin1rami598 3 роки тому +2

    bruh, few seconds in and already found a solution for my problem (I was actually searching for a tutorial on how to make a honey comb and i didnt know that such addOn exists). Congrats, you earned a like and a sub from me :D

  • @ykiikii
    @ykiikii 4 роки тому

    Love your tutorials! :)

  • @alexandrearaujo4256
    @alexandrearaujo4256 4 роки тому

    Perfect. Helped a lot

  • @rhylschermatz5809
    @rhylschermatz5809 4 роки тому

    thank you Josh Gambrell for this good tuto.

  • @ubertcoolie8694
    @ubertcoolie8694 9 місяців тому

    Wow, thank you so much for this video. Great Video.

  • @DiggerDevil
    @DiggerDevil Рік тому

    thanks dude! helped a bunch this did

  • @MakarandGodbole
    @MakarandGodbole 2 роки тому

    Wow. That was a great idea video. All new to me

  • @heiro5
    @heiro5 Рік тому

    This is a tremendous video. Thanks so much.

  • @michaelchicken472
    @michaelchicken472 3 роки тому +1

    UR SOOO HELPFUL MAN LUV U

  • @deki-chan6922
    @deki-chan6922 4 роки тому

    This is exacly what i need, thank you

  • @pouyasadeghi9979
    @pouyasadeghi9979 4 роки тому

    realy needed this video
    its crutial in hard surface modeling

  • @daniellee6912
    @daniellee6912 2 роки тому

    Extremely useful, thank you.

  • @IR-RA
    @IR-RA 3 роки тому

    WOW, this is such a great video

  • @oxand1
    @oxand1 4 роки тому +1

    I'm impressed. And jalous of people who can make hard things look simple. Thanks alot Josh

  • @grayjackgaming1746
    @grayjackgaming1746 4 роки тому +2

    I'm very new to blender but I kept trying to guess at how I would accomplish this task, and simultaneously thinking about how terrible my result would be. Then when I saw how you did it, my jaw dropped. So easy and such a great result.

    • @grayjackgaming1746
      @grayjackgaming1746 4 роки тому +2

      and to think i recently downloaded a chain-linked fence recently. I definitely could have done this!

  • @lordkelvin1
    @lordkelvin1 4 роки тому

    Just wanted to add that you can use the decimate modifier on Un-subdivide with 1 iteration to get diagonal edges too while keeping it non-destructive :) Otherwise great tutorial!

  • @JadeOart
    @JadeOart 4 роки тому

    i dont think i knew about poke and tri to quad. that was a very simple and cool technique!

  • @justabasichuman5057
    @justabasichuman5057 Рік тому

    this is really freaking cool man

  • @Ironpants57
    @Ironpants57 2 роки тому

    Nice!!
    Non-destructive way with modifiers:
    Subdivision
    Decimate - [ Un-Subdivide]
    iterations = 1
    Wireframe

  • @Matmanps2
    @Matmanps2 4 роки тому

    Thx for video! glad I found your channel

  • @trelligan42
    @trelligan42 4 роки тому

    Excellent information, well presented.

  • @medafan53
    @medafan53 Рік тому +2

    Interesting, personally I tend to use a texture fore stuff like this (you can get a decent effect using a brick texture to drive a mix shader)

  • @alexeys.7829
    @alexeys.7829 4 роки тому

    wow! So cool! Thank you!

  • @haraldschubert1570
    @haraldschubert1570 4 роки тому

    Seriously best channel

  • @hashirmalik9907
    @hashirmalik9907 3 роки тому

    Thank you so much after watching your video my problem is solved that is amazing keep doing good work.

  • @Usual_User
    @Usual_User 4 роки тому

    Thanks, that's amazing!

  • @jeremyanderson2374
    @jeremyanderson2374 4 роки тому

    Very helpful, thanks!

  • @SzymonWarunek
    @SzymonWarunek 4 роки тому

    thank you for your technique - quite interesting,i use Blender quite often - currently i am wasting time for using OpenToonz 1.4

  • @Bergerons_Review
    @Bergerons_Review 4 роки тому

    Thanks, I've been looking for a solution to this problem for some time.

  • @AladineTK
    @AladineTK 4 роки тому

    Thanks for this wireframe cage tip
    You can also have the menu to Poke faces and Tris to quads, by right clicking while in face select mode
    Or simple Ctrl+F to get the face menu

    • @JoshGambrell
      @JoshGambrell  4 роки тому +1

      CTRL+F! That’s a new one for me!

    • @AladineTK
      @AladineTK 4 роки тому

      @@JoshGambrell Ctrl+ (V vertex, E edge, F face) 😉

  • @sunshineconch5377
    @sunshineconch5377 3 роки тому

    Damn, that "slice" operation is handy!

  • @conceptwcom
    @conceptwcom 4 роки тому

    Very useful. Thanks!

  • @D4mations
    @D4mations 2 роки тому

    Hi Josh, great video and great channel!! I’ve been binge’n your vids and learning loads. I’m having a problem on a model that’s very similar to your sphere in this video. It’s a topological issue in the corners of inward extrudes. No matter what I do, get funky artifacts. Is there anyway to show you a screenshot and get some advice?

  • @alex342gwsturk8
    @alex342gwsturk8 2 роки тому

    thanks, i was wondering how i could add the grid effect on the front of my pc model and this helps a lot

  • @demiancoorey2394
    @demiancoorey2394 7 місяців тому

    Love this

  • @pierfrancesconicita5134
    @pierfrancesconicita5134 4 роки тому

    Fantastic!!!

  • @KirbyCurbwhy
    @KirbyCurbwhy 3 роки тому

    awesome tutorial!

  • @nodfaya
    @nodfaya 4 роки тому

    That was amazing
    Thanks bro👍

  • @mojo2261
    @mojo2261 4 роки тому

    Thank you so much 🤙🏼

  • @pixerone8106
    @pixerone8106 11 місяців тому

    amazing!!

  • @captain_code
    @captain_code 4 роки тому +1

    Fastest sub I've ever done. Amazing work!

  • @breakthefast7005
    @breakthefast7005 4 роки тому +45

    I think i'll just box select the cage part and invert it and delete the rest.

    • @JoshGambrell
      @JoshGambrell  4 роки тому +9

      It works but if you want to be precise with the placement my strategy is the way to go :)

    • @HAWXLEADER
      @HAWXLEADER 4 роки тому +6

      @@JoshGambrell You already made a copy of the thing with all the modifiers applied, You might as well just use the first method create the mesh and delete the rest...

    • @minipj6732
      @minipj6732 3 роки тому

      How to invert selection?

    • @breakthefast7005
      @breakthefast7005 3 роки тому +2

      @@minipj6732 ctrl+I

    • @minipj6732
      @minipj6732 3 роки тому

      @@breakthefast7005 thnkz

  •  4 роки тому

    Better yet, you could make a small section and tesselate in onto target geometry, giving you more control over what kinda meshing you use

  • @irgalle965
    @irgalle965 3 роки тому

    You are genius sir, thankyou so much..

  • @baggern
    @baggern 4 роки тому

    You can get the 45° rotation by using unsubdivide on the decimate modifier

  • @darkframepictures
    @darkframepictures 11 місяців тому

    When generating extras and wanting to keep the initial parameters available when adding to the actual location in your model, first move the 3D cursor to the desired location. Select the four vertices you want to generate in the middle of, and shift+s to move cursor to selection. Now when you add it will orient with the actual location, and you can use the parameters to greater advantage. Or do it all with a few array modifiers, giving you the most non destructive editability, while making the pattern extremely easy to adjust. Hope this helps anyone trying these out!

  • @jurgenvantomme
    @jurgenvantomme 3 роки тому

    Thank you!

  • @SzymonWarunek
    @SzymonWarunek 4 роки тому

    very good technique - to create a metal fence !

    • @pauldeddens5349
      @pauldeddens5349 4 роки тому +2

      To make the fence look even better, or any grates look better, you could use sculpting tools, or proportional editing to give the surface some deformities. Warping, bending, something to make it look like it isn't perfect and brand new.

  • @corn_potato1370
    @corn_potato1370 Рік тому

    Thank u so much!

  • @soj_afk
    @soj_afk 2 роки тому

    You’re wonderful!😊

  • @RayStudio95
    @RayStudio95 2 роки тому

    This video helps! Thank yoU!

  • @drdr2734
    @drdr2734 3 роки тому

    thats cool. thank you.

  • @hypermozgi
    @hypermozgi 8 місяців тому

    Thanks man!😎

  • @duckhead2948
    @duckhead2948 4 роки тому +1

    Unlike using wireframe modifiers create a lot of vertices, right after convert to quads just insect the mesh by individually then remove the faces

  • @iamjohnhult
    @iamjohnhult 4 роки тому +2

    This is real nice and I really like the poke faces method which I've never used. However, I have solved the exact same pattern (not honey comb though) with a procedural pattern. If anyone wants me to "send nodes", just write to me and I'll send 'em over.

  • @jblacktube
    @jblacktube 4 роки тому

    Thank you! I wish you had shown the keys you pressed on the first half as well!

  • @cadenlacher7524
    @cadenlacher7524 3 роки тому

    Thanks man🙏

  • @SuperPuneri
    @SuperPuneri Рік тому

    very useful thanks

  • @Haerinaaaaa
    @Haerinaaaaa 10 місяців тому

    magic!

  • @nicolasleonnarino3159
    @nicolasleonnarino3159 2 роки тому

    With that amount of geometry I'm probably going to use the "Tris to Quad" method, bake a normal and roughness map from it and well, I hope to get decent results with the texture

    • @killstreakpinterest8954
      @killstreakpinterest8954 2 роки тому +1

      hi, did you manage to bake this grill to lowpoly mesh? if so, do you have any tutorial on how to do it? I'm using marmoset and substance painter but none of them able to bake this grill texture. If you somehow read this reply I would really appreciate if you can help.

    • @nicolasleonnarino3159
      @nicolasleonnarino3159 2 роки тому +1

      @@killstreakpinterest8954 Hi, I didn't bake it but, I made a procedural node material. Well, It'd worth trying a tutorial series, coming soon then.

  • @laskartech8626
    @laskartech8626 3 роки тому

    Thanks

  • @ricky107_
    @ricky107_ 4 роки тому +16

    I would just duplicate it and apply the modifiers so you get the exact geometry

    • @caleb1031
      @caleb1031 4 роки тому +3

      That whole bit seemed a little redundant for what he was trying to do.

  • @mibrahim4245
    @mibrahim4245 4 роки тому

    Big gambrell ⚘⚘

  • @ValeGoG
    @ValeGoG 4 роки тому +1

    Очень круто, спасибо за урок :)

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x 4 роки тому

    thanks