Created Caged Designs in Blender | Hard-Surface Modeling
Вставка
- Опубліковано 21 тра 2024
- Learn how to create caging effects in Blender, destructively and non-destructively. Caged designs are often used in front of holes on 3D surfaces in hard-surface models and are super easy to create, as this tutorial will demonstrate.
Instagram: / josh.gambrell
Twitter: / josh_gambrell
Artstation: www.artstation.com/wooden_rain
Also check out my full course on hard-surface modeling and how to get started with the workflow: gumroad.com/l/vOFiv
For business inquiries email: josh@blenderbros.com
Josh: poke faces > tris to quads
My brain: parkour
yeah that was the only thing that I didn't know before watching this video. It was sooo worth it.
😭😭
brooo I've been using blender for 3 years and whenever I needed diagonal subdivisions I would end up using booleans or the knife tool I had no idea of the poke faces > tris to quads method oh my gosh thanks dude
Best tutorias of hard surface ever made.... The guy is a genius
You should also check out Gleb Alexandrov tutorials on hard surface modeling.
i am just starting out my 3D journey and i wanna be able to model everything. it seems quite impossible rn but i am pretty sure i'll get there. your videos are a great inspiration to me. you make the hardest designs seem completely easy to make. thank you so much for you time and effort. you're hands down one of the best at hard surface modelling!💚💚💚
Thank you man, this made my day! I’m so glad I can help in your journey.
One Year later. Where are you now?
@@Blendercage :) probably left this journey :) this software is so masive lern all of those features is like space ...
His videos are so life saving, he should get a Nobel Prize for medicine.
Thank you so much, in two years Its the first time I learned about the "poke faces". Generally I only needed that in objects in the background, so I used to do the texture procedural way. But for objects in front of the camera this is huge
Really great tutorial - super detailed and easy to follow - thanks! :)
I was searching how to make the whole mesh diagonal in blender and you just nailed it! OMG thanks!!!!
Great tip for achieving that effect easily!
i have had so many problems with making meshes and cages in blender, thank you so much for this tutorial!
Thanks Josh.
I've been working on making a "Dynavap" and the bowl of the Dynavap has a spiral groove that goes down the sides of the bowl. I have been wracking my brain for DAYS trying to figure out a neat, simple and practical way to make them (the best solution I had was using curves, extruding them, converting them to mesh and using that mesh to cut a Boolean out of the bowl!!!!). Thank GOD and thank you I found this video, that bit around 3:15 about poking and converting tris to quads blew my mind and was PERFECT for what I needed. Thank-you!
It is amazing how easy it is to make a fence/grate. Thank you so much.
Great video! Detailed, short, and to the point. I wish all tutorials were like this!
11 minutes is short?
Awesome and easy way for cages. Once again, you''re a big help, dude.
No problem man! Glad i could help
that's really cool and exactly what I've been trying for some time. Thank you so much!
oh wow. That poke > tris to quads trick is super useful.
Also quick tip
If the geometry is too much, and the object doesn't need to much detail, you can actually use a texture with a normal map, you can use online chain textures, or use a checker texture and mess around with that, and bump maps, color ramps, and simple uv unwrapping
I'm sure you can find a texture though for free somewhere
More of these cool videos,Josh . And more topology!
Short & Specific
STRAIGHT TO THE POINT
Thats why I love you
Cheers Alex!
@@JoshGambrell thanks for sharing the knowledge of your experience! Bro hugs!
Quick, easy, perfect result - Dear Josh, I am using this among other tutorials from you for my exam, wish me luck! Thank you
Awesome tutorial man you made me subscribe. Looking forward to see more awesome tutorials from you
Just blew my mind with poke faces then tris to quads. Thank you!
Thank you so much for this great informative tutorial!
Flippin' awesome! Thanks!
Esse vídeo foi sensacional, uma dica simples, ma que ajudou muito! Adorei!
Exactly what i needed. Thank you!
wow....your probably rhe most helpful blender tutor on yt
YOU ARE GOD !!!! THANK YOU REALLY VERY MUCH !!!! WHEN YOU CAME TO THE STEP :- Subdivide > Poke faces > Tris to quads > Wireframe modifier .......you really amazed me !!!!
Oh nice was looking for sth like this. Thank you!
Man great tutorial loved it and learned a lot ❤️
YOU ARE THE BEST HARD SURFACE TEACHER!! VERY CLEAR!!! AND STRAIGH FORWARD!!! I WISH I COULD MEET YOU AND THANK YOU PERSONALLLYY!!
THANK YOU SO MUCH!!
Really glad to help Keianne! Thanks for the kind words :)
That's awesome. Thanks man!
Thanks for the tutorial , it's really helpful
Easy to follow. Nice.
Great tutorial, thank You.
bruh, few seconds in and already found a solution for my problem (I was actually searching for a tutorial on how to make a honey comb and i didnt know that such addOn exists). Congrats, you earned a like and a sub from me :D
Love your tutorials! :)
Perfect. Helped a lot
thank you Josh Gambrell for this good tuto.
You’re welcome!
Wow, thank you so much for this video. Great Video.
thanks dude! helped a bunch this did
Wow. That was a great idea video. All new to me
This is a tremendous video. Thanks so much.
UR SOOO HELPFUL MAN LUV U
This is exacly what i need, thank you
realy needed this video
its crutial in hard surface modeling
Extremely useful, thank you.
WOW, this is such a great video
I'm impressed. And jalous of people who can make hard things look simple. Thanks alot Josh
No problem man
I'm very new to blender but I kept trying to guess at how I would accomplish this task, and simultaneously thinking about how terrible my result would be. Then when I saw how you did it, my jaw dropped. So easy and such a great result.
and to think i recently downloaded a chain-linked fence recently. I definitely could have done this!
Just wanted to add that you can use the decimate modifier on Un-subdivide with 1 iteration to get diagonal edges too while keeping it non-destructive :) Otherwise great tutorial!
i dont think i knew about poke and tri to quad. that was a very simple and cool technique!
this is really freaking cool man
Nice!!
Non-destructive way with modifiers:
Subdivision
Decimate - [ Un-Subdivide]
iterations = 1
Wireframe
Thx for video! glad I found your channel
Excellent information, well presented.
Thanks Terry!
Interesting, personally I tend to use a texture fore stuff like this (you can get a decent effect using a brick texture to drive a mix shader)
wow! So cool! Thank you!
Seriously best channel
Thank you so much after watching your video my problem is solved that is amazing keep doing good work.
Thanks, that's amazing!
Very helpful, thanks!
thank you for your technique - quite interesting,i use Blender quite often - currently i am wasting time for using OpenToonz 1.4
Thanks, I've been looking for a solution to this problem for some time.
Thanks for this wireframe cage tip
You can also have the menu to Poke faces and Tris to quads, by right clicking while in face select mode
Or simple Ctrl+F to get the face menu
CTRL+F! That’s a new one for me!
@@JoshGambrell Ctrl+ (V vertex, E edge, F face) 😉
Damn, that "slice" operation is handy!
Very useful. Thanks!
Hi Josh, great video and great channel!! I’ve been binge’n your vids and learning loads. I’m having a problem on a model that’s very similar to your sphere in this video. It’s a topological issue in the corners of inward extrudes. No matter what I do, get funky artifacts. Is there anyway to show you a screenshot and get some advice?
thanks, i was wondering how i could add the grid effect on the front of my pc model and this helps a lot
Love this
Fantastic!!!
awesome tutorial!
Thanks!
That was amazing
Thanks bro👍
Thanks man!
Thank you so much 🤙🏼
amazing!!
Fastest sub I've ever done. Amazing work!
Thanks man!
I think i'll just box select the cage part and invert it and delete the rest.
It works but if you want to be precise with the placement my strategy is the way to go :)
@@JoshGambrell You already made a copy of the thing with all the modifiers applied, You might as well just use the first method create the mesh and delete the rest...
How to invert selection?
@@minipj6732 ctrl+I
@@breakthefast7005 thnkz
Better yet, you could make a small section and tesselate in onto target geometry, giving you more control over what kinda meshing you use
You are genius sir, thankyou so much..
You can get the 45° rotation by using unsubdivide on the decimate modifier
When generating extras and wanting to keep the initial parameters available when adding to the actual location in your model, first move the 3D cursor to the desired location. Select the four vertices you want to generate in the middle of, and shift+s to move cursor to selection. Now when you add it will orient with the actual location, and you can use the parameters to greater advantage. Or do it all with a few array modifiers, giving you the most non destructive editability, while making the pattern extremely easy to adjust. Hope this helps anyone trying these out!
Thank you!
very good technique - to create a metal fence !
To make the fence look even better, or any grates look better, you could use sculpting tools, or proportional editing to give the surface some deformities. Warping, bending, something to make it look like it isn't perfect and brand new.
Thank u so much!
You’re wonderful!😊
This video helps! Thank yoU!
thats cool. thank you.
Thanks man!😎
Unlike using wireframe modifiers create a lot of vertices, right after convert to quads just insect the mesh by individually then remove the faces
This is real nice and I really like the poke faces method which I've never used. However, I have solved the exact same pattern (not honey comb though) with a procedural pattern. If anyone wants me to "send nodes", just write to me and I'll send 'em over.
Thank you! I wish you had shown the keys you pressed on the first half as well!
Thanks man🙏
very useful thanks
magic!
With that amount of geometry I'm probably going to use the "Tris to Quad" method, bake a normal and roughness map from it and well, I hope to get decent results with the texture
hi, did you manage to bake this grill to lowpoly mesh? if so, do you have any tutorial on how to do it? I'm using marmoset and substance painter but none of them able to bake this grill texture. If you somehow read this reply I would really appreciate if you can help.
@@killstreakpinterest8954 Hi, I didn't bake it but, I made a procedural node material. Well, It'd worth trying a tutorial series, coming soon then.
Thanks
I would just duplicate it and apply the modifiers so you get the exact geometry
That whole bit seemed a little redundant for what he was trying to do.
Big gambrell ⚘⚘
Очень круто, спасибо за урок :)
thanks