Honestly, this is the best buff quick has gotten. Quick has always been a "jack of all trades" card type. So, with the new quick card mechanics, it accentuates something quick should have been good in the first place: Complimenting buster and arts. This is also seen with summer skadi's buster crit buff. The quick np does the most damage, but now the follow up cards also do more damage, especially the buster card and mighty chains play a major role in that with the first card benefits
i always laughed because before the change what was quick good for? generating crit stars, what are you going to use those stars on? thats right busters cards!
I feel old too💀,Bruh I play from EU,I started play fate go like 3/4 years ago,with a US app store account,I was so happy when they released it in EU too.
I'm super hyped for mighty chains. To this day, I used to try making a mighty chain every first battle each day, hoping that they'd drop it early. I basically shadow trained myself in using them. Super hyped
Honestly, everything you've learned before if you're going to tryhard this game would be thrown off the window. All chains are incentivized, which means making a hand that is not a chain is relatively weaker than the weakest chain possible in your hand, UNLESS certain tactical situations require you to ignore chains and force you to make good cards instead
Curious if mighty chain will be the go to strat for Van Gogh, or if NPQQ is still going to be king. Mighty chain will for sure deal more damage, but NPQQ should generate more NP and looping Van Gogh NP makes most fights absolutely trivial. Maybe alternating between the two since even NPQQ doesn't usually fully refund 100% without event gimmicks or really high enemy hit counts?
As an additional note, Mighty Brave Chain's Extra card damage modifier is 2.0 (same as regular Brave Chain) while Buster/Arts/Quick Brave Chain's Extra card damage modifier is 3.5. It's something that one shouldn't take into account much unless they're heavily investing into the Extra damage (Aoko) or need that small edge to kill the enemy.
Mathematically it is always possible to get some kind of chain as long as all 5 cards are usable. Proof: Consider the card type you have the most of (say Arts). If you have 3 or more, you can make an Arts chain, so to not make an Arts chain you would have less than 3. Since we assume we have the most Arts cards in hand, there must be 2. Then consider the card type with the second-most (or equal) number of cards (say Quick). If you have 3 then a Quick chain is possible, so you must have less than 3 if it is not possible. If you have no Quick cards then the remaining 3 cards are Buster, and a Buster chain is possible. So there must be at least 1 but no more than 2 Quick cards if a Buster chain is not possible. The final 1-2 cards cannot be Quick or Arts, or their chains would be possible, so there must be a Buster card. But now there is at least one card of each type, which means a Mighty chain is possible.
Alternate (and much simpler) proof: Suppose a Mighty chain is not possible. Then a card type is missing. There are now five cards to select from two types, so one of those two types must have at least 3 cards present in hand, or else the hand would have less than 5 cards. Thus the chain for that card type is now possible.
I'm glad NA is finally getting the mighty chains. I play both JP and NA, and going back to NA to do events and story felt so bad without the mighty chains.
But you see plushie, base carmilla having such a crazy high arts gain means that the increased crit chance gives her far easier access to her np than she has ever had.
Interesting, thinking about it wouldn't this also count as a buff to Summer BB? With her skill Faceless Moon that locks cards you can get a solid number of turns to get Mighty Chains, especially those with the best command codes attached to them for the best effects, and or damage you can do.
3:30 I'm not sure I understood that part right. For the first example, when going for damage, does the buster card being in 2nd or 3rd slot change anything ? Or it SHOULD be on the 3rd slot ?
@@SkxrdaYou are welcome. It’s sad the game doesn’t teach you this stuff. FGO is a easy game to pick up and play but it does have some depth that a lot of people don’t known about or look into because everything is loop farming nowadays
@temyar55 istg that cards being further in a chain increasing their effectiveness is in a tutorial screen or something, but I could definitely be wrong. If i am thats pretty absurd how a pretty basic aspect of the main better system isnt said in the game lol
It wasn't enough though. Quick needed more than just an additional 10 stars and a 20% crit rate boost though because it's still gimped by the 90% base damage mod.
i want to test this mighty chain once this release in na to super orion , idk if i got hard time because doing buster chain is like a dynamite when he has a crit buff (2nd and third skill)
Got Steamworld Quest on Switch because I have loved every other Game from them, and then I realized it has FGO style card battles! And now this happens?! XD
This is definitely good for quick but I want them to make quick a bit more selfish, since even to this day quick's job really is just to help Buster and Arts crit for either damage or np gauge, while Arts benefits itself with more NP and Buster benefits itself with more damage, one way that I think they could make quick more selfish is to add more benefit to quick cards with excess crit stars, like maybe more crit damage or something.
been waiting a long 2 years for this. so used to it on jp, that it sucks when ever i could do one on na but i cant since its not in the game yet. Gonna abuse the heck out of it when it is.
The first time I play FGO, I noticed chains increases something by 20%, so why instead Quick lead doesn't increase CRIT by 20% altogether and erase the star gen bonus? And boink 2 years ago it came true in JP
All I wanna know is if mighty chains give the same boosts that the other chains do or if they have a weaker boost to make up for buffing multiple things. And also if its worth using over specific color chains
Mighty chains give that chain all the boosts you would have gotten from all the 3 starting card types: Increased damage, like if you started with buster. Increased NP gain, like if you started with arts. Increased star gen and crit chance as if you started with quick. It does not give the same boosts as the other chains. No 20% team NP up, no 20 stars for the next turn, and no further damage boost from what a full buster chain would have given you. I hope that clears things up
I loved the video and, while I didn't think it was necesarily super short, if you wanted to make it shorter I honestly think you could just talk a bit faster. I don't know if it was on purpose, but it felt like you talked a bit slower in this video than you did in other videos. I think the amount of content in this video was fine, but it might feel a bit bloated due to your talking speed. Overall, I think the contents of the video were pretty adequate though.
Yeah i basically tried to have just one to two takes in this one bc i was kind of tired of recording like 5+ fucked up takes and cutting them together lol. Ill take note of my talking speed
@@PlushieMistress As a person who does not speak and understands english very well, I find the speed of speech great. I have watched the video twice to understand it better, but it is not because of your explanation, but because I don't understand english very well. I think your speed when speaking in this video is great because this way I have been able to understand it better. UA-cam subtitles also help with this. Thanks for that. I hope with this change I can enjoy my quick characters even more, I miss them :(
Im still under 1 minute in video, but i'll ask while watching. Does this mean start with Quick NP is better now than Buster NP? I recall Buster NP is great because you got more multiplier than it should've got so it made Buster NP deal more damage
Chain and mighty chain does not affect the NP card multiplier. The damage and multiplier of the NPBB chain remains the same as the BBNP chain. But if what you mean is the overcharge effect, that's a different story
@@altri2254 no, i mean exactly what you explained. i really dont remember where i read this. the words more or less "Melusine Buster NP will deal more damage because the first Buster NP chain is additive instead of multi (or vice versa?) making the NP deals 625% more damage"
Although i quit playing na consistently, I applaud fgo for giving us this change, it's one of the greatest updates to the game! Now we wait for better quick units
I think the Non-Mighty vs Mighty table is even sadder for quick when it comes to Star gen no? Wasn't it objectively better to just put the quick card last if you specifically wanted to gen stars, than ever starting with it outside of a full quick chain?
Should still be able to do that if you end a mighty chain with a quick card (on turns when you don't have a quick np). In a mighty chain, you just put the thing you want most at the end (damage, np gain, or star generation). The reason it's common to start the mighty chain with a quick card is because typically you'd probably want more np gain or damage over star generation. For quick units, I'd imagine you'd ideally end non-np mighty chain turns with quick for the most damage too anyways (not sure how ruler skadi would potentially affect that).
The Mighty chain was made to be a quick buff in general, but make no mistake, arts and buster servants become stronger as well, quick is still last place, and while everyone gets better, in general some servants just become so much better than others that when compared to the overall meta of the game, some characters actually become weaker (a great example of this is jack... she doesn't benefit that much from this, specially compared to the vast majority of servants). Its a big win for the Emiyas (Muramasa mighty chains will go crazy)
I have to say... Holy fuck... I mean, while I can see why you say that Art NP Servants aren't going to benefit from this as much as other types of Servants, I just can't get past the fact that this is going to make Melusine even more OP.
No, because Arts usually generate more NP than Quick. You want to put the card with the effect you are more interested with as the last one, because the third card is more effective than the first two. AQA is still better than BQA for NP generation, the advantage of BQA is the higher damage, the additional crit chance, being able to lead with the NP, and that some times you have Servants with a single Arts card.
I think the commenter above talking about NP gain just misread your comment. But yeah, I think that was a bit of a mistake on Plushie's part. I think he just wanted to show that you need all three cards in the chain to get the mighty chain benefit. I agree with you that whether the arts card or the buster card goes first for more star gen should depend on which card has less hits.
While it's an interesting mechanic I think it's a flawed solution because it doesn't benefit quick servants with triple card enough, since they will get too many quick cards and won't be able to profit from mighty chain unless they do a solo. I think Quick should have given at least a 30% Crit damage as first card bonus rather than the extra 10 stars, the extra 10 stars mean NOTHING to most triple card quick servants. They all can get 45+ stars with the triple chain alone. More stars is a fuckup on their part big time. Why crit damage? because that will always improve the damage of a quick specialized servant in a good way.
Funny that they gave this update on the 7th Anniv, a few months before ORT, a boss that encourages bringing Solo units into its (multiple) battles. The devs clearly thought of this update beforehand.
Seen how ort can be easily beaten even with low lv 1-3 star units by being soloed, I assume the devs tought people would use 3 servants to full teams against him.
@@GS_CCC Bringing full teams against ORT is best for immersion; you really feel your forces are dwindling whenever you lose a full team per break bar. Solo-per-bar ORT runs, however, are markedly more skillful and badass gameplay-wise, but story-wise is rather anticlimactic. (Canonically, we're supposed to sac our entire roster against it, all 200+ Servants as of that point in the story; holiday and swimsuit variants are technically not counted.) Here's to hoping I could get all my target summons for a swimsuit-only ORT raid next year.
Append skills had a way bigger impact to the game than the mighty chains. Even the class Score system I'd say. But the card system rework had a great effect to make CQs/Main Quest more fun.
Lol, this year is stacked compared to previous year. Now after announcement event after 7th anni, you have little time to take a break even i bet no life would be burnout😂
FGO is the only gacha game im aware of that had a difference between localised and first game be 2 years apart, others ive seen cap out at 1 year, often only half a year
Fgo community:(slap fight) ARTS IS BEST. NO IT'S BUSTER. NO QUICK
fgo: how about all three?
Of course the SpIshtar PFP would say that
@@xolotltolox7626 it's all about balance. Aka using them all
Quick still sucks though
@@elusiveshadow5848 bad take alert
No one ever said quick is the best before this buff
Honestly, this is the best buff quick has gotten. Quick has always been a "jack of all trades" card type. So, with the new quick card mechanics, it accentuates something quick should have been good in the first place: Complimenting buster and arts. This is also seen with summer skadi's buster crit buff. The quick np does the most damage, but now the follow up cards also do more damage, especially the buster card and mighty chains play a major role in that with the first card benefits
@@elmay9268 Arts has a much lower stargen than Buster
i always laughed because before the change what was quick good for? generating crit stars, what are you going to use those stars on? thats right busters cards!
every time Ploosh says "back in the day", I feel old fr
fr na release was 7 years ago
I feel old too💀,Bruh I play from EU,I started play fate go like 3/4 years ago,with a US app store account,I was so happy when they released it in EU too.
Im super excited to play this system. Watch the damage fly
Quick is like cu the dog
Always dead first
Being unlucky
Always rising up from grave 😅
Funnily enough, he only died early in the Heaven's Feel route in FSN.
@@orga7777yeah In Ubw was there till almost the end
he was the last servant in stay in Stay Night route if you remove Gil
@@Doctorno4 I am talking about final death lancer carnival phantasm
With this update, NP-Q-B Brave chain from Van Gogh would be a death sentence for the enemy then 💀💀.
I'm super hyped for mighty chains. To this day, I used to try making a mighty chain every first battle each day, hoping that they'd drop it early.
I basically shadow trained myself in using them. Super hyped
This gonna be so hard to get used to over years of hand memory lol
Honestly, everything you've learned before if you're going to tryhard this game would be thrown off the window. All chains are incentivized, which means making a hand that is not a chain is relatively weaker than the weakest chain possible in your hand, UNLESS certain tactical situations require you to ignore chains and force you to make good cards instead
As a quick enjoyer... I'm very happy for this update
Knew this video was coming. Glad you made this lil video as it really lays out how these changes can impact how you play the game.
Thank you very much, I've been looking for an explanation on how mighty chain works for quite some time.
Curious if mighty chain will be the go to strat for Van Gogh, or if NPQQ is still going to be king. Mighty chain will for sure deal more damage, but NPQQ should generate more NP and looping Van Gogh NP makes most fights absolutely trivial. Maybe alternating between the two since even NPQQ doesn't usually fully refund 100% without event gimmicks or really high enemy hit counts?
Yeah, I often have to go NPQA to loop Gogh's NP (assuming I can crit the Arts card).
As an additional note, Mighty Brave Chain's Extra card damage modifier is 2.0 (same as regular Brave Chain) while Buster/Arts/Quick Brave Chain's Extra card damage modifier is 3.5. It's something that one shouldn't take into account much unless they're heavily investing into the Extra damage (Aoko) or need that small edge to kill the enemy.
Space Ishtar approves
@@Wobbern spishtar mains rise up
Mathematically it is always possible to get some kind of chain as long as all 5 cards are usable.
Proof:
Consider the card type you have the most of (say Arts). If you have 3 or more, you can make an Arts chain, so to not make an Arts chain you would have less than 3. Since we assume we have the most Arts cards in hand, there must be 2. Then consider the card type with the second-most (or equal) number of cards (say Quick). If you have 3 then a Quick chain is possible, so you must have less than 3 if it is not possible. If you have no Quick cards then the remaining 3 cards are Buster, and a Buster chain is possible. So there must be at least 1 but no more than 2 Quick cards if a Buster chain is not possible. The final 1-2 cards cannot be Quick or Arts, or their chains would be possible, so there must be a Buster card. But now there is at least one card of each type, which means a Mighty chain is possible.
Alternate (and much simpler) proof:
Suppose a Mighty chain is not possible. Then a card type is missing. There are now five cards to select from two types, so one of those two types must have at least 3 cards present in hand, or else the hand would have less than 5 cards. Thus the chain for that card type is now possible.
Saw Koyan Dark on the thumbnail, only to find out she does not appear anywhere in the video
Sadge ):
She is like in frame 1
No eyesight :(
0:36 Huh?
@@PlushieMistress 1 frame does not satisfy my need for the mediocre multi-core mammal maiming Fox of Midnight
I'm glad NA is finally getting the mighty chains. I play both JP and NA, and going back to NA to do events and story felt so bad without the mighty chains.
If 10 minutes is “too long” for a video like this, I don’t know what “too short” would be.
Its really a game changer for someone like me who play lots of solo, cu really benefit a lot of this.
Thank you this was very helpful to understand the new update
i like mighty
it boost the effect of support np so much like gogh
and it makes the annoying crit rate more stable
But you see plushie, base carmilla having such a crazy high arts gain means that the increased crit chance gives her far easier access to her np than she has ever had.
I'm excited for this barghest buff
I'm a JP player and this is the first time ever I completely learn how the mechanic works
Thank you for the explanations!
Nice information now i know how the cards work
Though when i use the subtitles instead of np the sub call it mp
For years, I played the game with the best card effect I want at the last slot.
Interesting, thinking about it wouldn't this also count as a buff to Summer BB? With her skill Faceless Moon that locks cards you can get a solid number of turns to get Mighty Chains, especially those with the best command codes attached to them for the best effects, and or damage you can do.
3:30 I'm not sure I understood that part right. For the first example, when going for damage, does the buster card being in 2nd or 3rd slot change anything ? Or it SHOULD be on the 3rd slot ?
Buster should be third since the damage multiplier goes 100%>120%>150% or something like that.
@@temyar55 Ohh ok, didn't know at all that cards position gave them differents multipliers, thank you very much !
@@SkxrdaYou are welcome. It’s sad the game doesn’t teach you this stuff. FGO is a easy game to pick up and play but it does have some depth that a lot of people don’t known about or look into because everything is loop farming nowadays
@temyar55 istg that cards being further in a chain increasing their effectiveness is in a tutorial screen or something, but I could definitely be wrong. If i am thats pretty absurd how a pretty basic aspect of the main better system isnt said in the game lol
Maid Alter Artoria gonna have a Field Day with that
It wasn't enough though. Quick needed more than just an additional 10 stars and a 20% crit rate boost though because it's still gimped by the 90% base damage mod.
As a Proto Cu enjoyer, I am very excited
has jp found a way to be able to use the excess stars? I mainly use Charlie and Takasugi which always gain 99+ stars and it's always just there xD
Completely forgot this was coming this year anni. I was hoping this combat update came in sooner updates. It such a nice change imo.
i want to test this mighty chain once this release in na to super orion , idk if i got hard time because doing buster chain is like a dynamite when he has a crit buff (2nd and third skill)
Got Steamworld Quest on Switch because I have loved every other Game from them, and then I realized it has FGO style card battles!
And now this happens?!
XD
So thats why I was seeing JP videos where the star count just magically goes up after picking a card.
Yep
great video dawg. by the way, whats the song's name?
Looks like Okki solo stocks are gonna skyrocket
This is definitely good for quick but I want them to make quick a bit more selfish, since even to this day quick's job really is just to help Buster and Arts crit for either damage or np gauge, while Arts benefits itself with more NP and Buster benefits itself with more damage, one way that I think they could make quick more selfish is to add more benefit to quick cards with excess crit stars, like maybe more crit damage or something.
it really is a bliss to listen to this man talk, glad for the smobcast to exist lol
been waiting a long 2 years for this. so used to it on jp, that it sucks when ever i could do one on na but i cant since its not in the game yet. Gonna abuse the heck out of it when it is.
The first time I play FGO, I noticed chains increases something by 20%, so why instead Quick lead doesn't increase CRIT by 20% altogether and erase the star gen bonus? And boink 2 years ago it came true in JP
Enkidu solos be ballin rn.
I was about to go to sleep until I saw this video
My Heracles right now is like: "LET ME SOLO HER!" (specially since he loves me so much that I got him NP5)
In the case of Kama(Assasin) for example, given the possibility of both, is it better to go triple quick with NP or Mighty chain with NP ?
good work.
When the 7 anniversary again, forget it easily😅
Man what an age now for me
I dont know if im wrong, but shouldnt quick mighty chains give 40% crit bonus? Right now in NA it doesnt work.
Its a different effect, it doesnt stack.
All I wanna know is if mighty chains give the same boosts that the other chains do or if they have a weaker boost to make up for buffing multiple things. And also if its worth using over specific color chains
Only if it's a Brave Chain or if you want to finish it up with an Arts card for the one you want to fill up the NP gauge.
Mighty chains give that chain all the boosts you would have gotten from all the 3 starting card types:
Increased damage, like if you started with buster.
Increased NP gain, like if you started with arts.
Increased star gen and crit chance as if you started with quick.
It does not give the same boosts as the other chains. No 20% team NP up, no 20 stars for the next turn, and no further damage boost from what a full buster chain would have given you.
I hope that clears things up
I loved the video and, while I didn't think it was necesarily super short, if you wanted to make it shorter I honestly think you could just talk a bit faster. I don't know if it was on purpose, but it felt like you talked a bit slower in this video than you did in other videos. I think the amount of content in this video was fine, but it might feel a bit bloated due to your talking speed. Overall, I think the contents of the video were pretty adequate though.
Yeah i basically tried to have just one to two takes in this one bc i was kind of tired of recording like 5+ fucked up takes and cutting them together lol. Ill take note of my talking speed
@@PlushieMistress As a person who does not speak and understands english very well, I find the speed of speech great. I have watched the video twice to understand it better, but it is not because of your explanation, but because I don't understand english very well.
I think your speed when speaking in this video is great because this way I have been able to understand it better. UA-cam subtitles also help with this. Thanks for that.
I hope with this change I can enjoy my quick characters even more, I miss them :(
Im still under 1 minute in video, but i'll ask while watching.
Does this mean start with Quick NP is better now than Buster NP? I recall Buster NP is great because you got more multiplier than it should've got so it made Buster NP deal more damage
Chain and mighty chain does not affect the NP card multiplier. The damage and multiplier of the NPBB chain remains the same as the BBNP chain. But if what you mean is the overcharge effect, that's a different story
@@altri2254 Buster NpBB is still a bit more damage than BBNp though, just so we're clear
@@jz0248 yep correct
@@altri2254 no, i mean exactly what you explained.
i really dont remember where i read this. the words more or less "Melusine Buster NP will deal more damage because the first Buster NP chain is additive instead of multi (or vice versa?) making the NP deals 625% more damage"
@@dsenvy huhh??🤔
Although i quit playing na consistently, I applaud fgo for giving us this change, it's one of the greatest updates to the game! Now we wait for better quick units
I think the release of Arcueid broke the servers. Been telling me they're busy for the last 20 plus mins
I think the Non-Mighty vs Mighty table is even sadder for quick when it comes to Star gen no? Wasn't it objectively better to just put the quick card last if you specifically wanted to gen stars, than ever starting with it outside of a full quick chain?
Should still be able to do that if you end a mighty chain with a quick card (on turns when you don't have a quick np). In a mighty chain, you just put the thing you want most at the end (damage, np gain, or star generation).
The reason it's common to start the mighty chain with a quick card is because typically you'd probably want more np gain or damage over star generation. For quick units, I'd imagine you'd ideally end non-np mighty chain turns with quick for the most damage too anyways (not sure how ruler skadi would potentially affect that).
when update come?
7th anniversary so soon ~
In a few days, in the anniversary
Probably july 6th anime expo
Wow plushie made this shit easy to understand ty.
The Mighty chain was made to be a quick buff in general, but make no mistake, arts and buster servants become stronger as well, quick is still last place, and while everyone gets better, in general some servants just become so much better than others that when compared to the overall meta of the game, some characters actually become weaker (a great example of this is jack... she doesn't benefit that much from this, specially compared to the vast majority of servants).
Its a big win for the Emiyas (Muramasa mighty chains will go crazy)
so after anniversary brave chain is dead?
I have to say... Holy fuck... I mean, while I can see why you say that Art NP Servants aren't going to benefit from this as much as other types of Servants, I just can't get past the fact that this is going to make Melusine even more OP.
Does this mean the anniversary servant would be a quick support?
No, Arc isn’t a Quick support. But Summer Skadi is. Well, Quick/Buster support.
If arts typically has more hits than a buster card. Wouldn't you want to do BAQ for the mighty chain for the most star gain?
No, because Arts usually generate more NP than Quick. You want to put the card with the effect you are more interested with as the last one, because the third card is more effective than the first two.
AQA is still better than BQA for NP generation, the advantage of BQA is the higher damage, the additional crit chance, being able to lead with the NP, and that some times you have Servants with a single Arts card.
I think the commenter above talking about NP gain just misread your comment.
But yeah, I think that was a bit of a mistake on Plushie's part. I think he just wanted to show that you need all three cards in the chain to get the mighty chain benefit.
I agree with you that whether the arts card or the buster card goes first for more star gen should depend on which card has less hits.
Hoping mighty chains make Eresh's solos better
wowowow
So is Bunny Alt good now?
ONLY 9 MINUTES? is this the power of otto's script?
really good video, but why are you talking slower?
Makes me wonder why they didn't implement it in NA right away, newcomers in JP don't need to clear Traum to use mighty chains.
Hang on, when is this occurring?
I'm guessing the moment anni drops in a few days
>uses Oberon np first
Naruhudo :0
While it's an interesting mechanic I think it's a flawed solution because it doesn't benefit quick servants with triple card enough, since they will get too many quick cards and won't be able to profit from mighty chain unless they do a solo.
I think Quick should have given at least a 30% Crit damage as first card bonus rather than the extra 10 stars, the extra 10 stars mean NOTHING to most triple card quick servants.
They all can get 45+ stars with the triple chain alone.
More stars is a fuckup on their part big time.
Why crit damage? because that will always improve the damage of a quick specialized servant in a good way.
Funny that they gave this update on the 7th Anniv, a few months before ORT, a boss that encourages bringing Solo units into its (multiple) battles.
The devs clearly thought of this update beforehand.
Seen how ort can be easily beaten even with low lv 1-3 star units by being soloed,
I assume the devs tought people would use 3 servants to full teams against him.
@@GS_CCC Bringing full teams against ORT is best for immersion; you really feel your forces are dwindling whenever you lose a full team per break bar.
Solo-per-bar ORT runs, however, are markedly more skillful and badass gameplay-wise, but story-wise is rather anticlimactic. (Canonically, we're supposed to sac our entire roster against it, all 200+ Servants as of that point in the story; holiday and swimsuit variants are technically not counted.)
Here's to hoping I could get all my target summons for a swimsuit-only ORT raid next year.
noob question: who are the last two units shown in the video ?
7:55 scathach (Lancer) bunny costume, 9:19 Durga (Archer)
Durga (5* Archer) & Scathach (with bunny costume)
@@altri2254 Durga reminds me of the goddess Kali, blue and multiple arms. Gonna save for her she looks cool. thx for the answer btw.
@@Learnme2play yeah she is kali-durga, wish you luck my friend!
@@altri2254 awesome, gonna need some luck , there's no way i can save enough for pity with all the units i want between now and her banner drop.
OOT - Hey Plushie, do u know that theres a new member of Hololive that looks like Koyan? Eventho, she's a panther not a fox
Also she's Italian
QAB chain attack never implement on US version and now this😂
this wasn't too long, it was just right
Kentucky Fried Yolk
Yummy
God, I Love Mighty Chains.
I would love it more if I could replay fights with the new system, but the former is still very welcome.
I'm ready for Mighty Chain! Fate/GO is best gacha game! 🔥
Append skills had a way bigger impact to the game than the mighty chains.
Even the class Score system I'd say.
But the card system rework had a great effect to make CQs/Main Quest more fun.
only surprise would be eos announcement
Feels like eternity for the next update. literally no content in NA. Another dead week
The Bakin event just ended last week, and now we're in hunting quests. Wdym "another dead week"?
Lol, this year is stacked compared to previous year. Now after announcement event after 7th anni, you have little time to take a break even i bet no life would be burnout😂
After seeing so many character showcases and the person using the Mighty Chain, it felt shitty having to wait so long, lol.
FGO is the only gacha game im aware of that had a difference between localised and first game be 2 years apart, others ive seen cap out at 1 year, often only half a year
@@aokyoutsuki7744Uma Musume NA might have a longer gap rn.
Yeah this rewarding solo composition, In a game where you can put 6 unit in party
It doesn't JUST reward solos
Trash! Mighty chains dont add much