Halo Reach's MCC launch is the BEST release halo has seen in over half a decade | Port Report
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- Опубліковано 6 вер 2024
- Its been about a week since the Master Chief collection launched on PC and while the console players are enjoying the fresh introduction of Reach to their library of Halo games, PC players are starting their journey with the final halo game from Bungie before handing over the reigns to 343. How is the port on PC though? Let’s discuss it.
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Digital Foundries excellent tech breakdown of the port: • Halo Reach PC/Xbox One...
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I’m collecting a list of issues people have with the port to share with my friends on the MCC team. Anyone on PC (or hell Xbox too) if you have problems, let me know! I’ll be watching this thread for a few weeks!
Late Night Gaming my controller occasionally gets a mind of its own. Maybe low on battery? But my guy will just start walking around and using abilities all on his own
Ask them if it's possible to add objective game modes to the halo 3 ranked playlist. Right now it's only variations of slayer
It's small and I haven't seen it mentioned but my emblem on my armor is wrong in the campaign.
I miss the Reach menu UI more than anything. Here's a few nitpicks.
Back on the original Reach, the game would remember your unsaved game-types and maps if they were the last thing you played with. Now the lobby always defaults to TU Team Slayer DMR on Boardwalk, which erases any previous unsaved settings.
Changing your team in a lobby takes 3 separate buttons as opposed to just hitting LB/RB on a controller.
There's also no way to see how you unlocked a nameplate, which makes things difficult to document in wikis and such.
Reach is a solid port overall so I don't mind these nitpicks, but they're worth mentioning, I feel.
Always, the mounted human turret doesn't even make a snapping sound when pulled off its tripod.
That is like... My most irritating glitch, I know.
Windows store: am i a joke to you?
Halo community: yes
I only use it cos game pass lmao
Skyclad Same. Might as well since I’m paying for it. I don’t have to buy MCC for PC just yet.
reach is the best halo in a decade:
Eldewrito - am i a joke to you
WISE elerwrito wasn't that good, there were a lot of issues that 343 is hopefully going to fix in the halo 3 port
WISE don’t forget that some of them may help out with the ports to an extent.
I just wish they gave you more options for map voting.
@FreeTime Player How about the veto system from Halo 3? If you don't like a map, you can vote to play another random one. If the majority votes for it as well, another random map will be selected. This makes it so that if you don't like a certain map you can skip it, but mantains a system in which everybody can't vote for the same map all the time.
@FreeTime Player I think you can only vote once. If the next map is a map you don't like, you'll have to play anyways. You can vote again after the match ends.
Please no, i got so sick of playing the same map and game over and over an over
@@kuyans3889 I'd rather repeatedly play one good map/mode combo multiple times in a row than than play terrible maps/modes over and over again
I for one, am super glad their isn't any map voting. When people have the option to vote, they vote for the same gametype/map combo every fucking time.
There's an achievement for killing someone with a forklift and it's beautiful
Also has any would had trouble trying to play with friends and keep disconnecting
@@ethankerr05 yes and more lag when partied up it seems like.
@@nolives im guessing 343 fucked something up hopefully it gets fixed so I can finally play the game of legendary generator defense my friends been wanting me to join
They forgot to include some achievements unfortunately, like "if they came to hear me beg"
Ace Skeletonne I don’t know why that didn’t make it. Bummed it didn’t. Yes, it was really hard to do, but damn did it feel good when I finally got it.
4:25 When you first saw "Halo: The MS Paint Collection" were you blinded by its majesty?
Blinded?
Paralyzed? Dumbstruck?
NO!
NAY IT WAS HERESY
Noble Hierarchs. surely you understand that once the microtransactions attacked...
Im glad Im not the only one who found the AR sounding weird on mcc
Vinny from Vinesauce found the AR sounds weird.
I liked em myself
A lot sounds weird. I played through the campaign on my Xbox which is hooked up to a 5.1 surround sound system, and that really brings out the sound problems. Cutscene dialogue has very noticeable issues in that it sounds quiet and muffled.
I last played Reach a few years ago and when I first booted it up on PC, I thought to myself "This audio sounds amature and muffed". Glad that is being addressed.
@@diccboi6996 Oh the sound was pretty fucked for him at some points
Ending the decade with halo reach and starting another with halo infinite
Didn't reach come out in '11?
@@LuceoX30 no, it came out in 2010
Id rather forge than halo infinite
@@brandonwallace1664 no it came out in 2019!!!! >:0
@@headlesshunter8435 lol
Agree with you for the most part, but many people (especially on pc), hate any motion blur and any film grain.
END films I hated it for a long time too, but I found that I actually hated low quality motion blur! If you look at halo reach on the Xbox 360, it with its motion blur and temporal anti aliasing made it look absolutely horrendous. If you play doom (2016) or gta 5, I recommend you check out that motion blur to see if you like it more. Doom is especially cool to look at because you can change the motion blur quality from low to ultra.
I absolutely hate film grain though, we are just too close to the monitors to make that look right at all.
The thing is that on PC if you don't like it you can just turn it off. The issue is really just not having the option to begin with.
"per-object motion blur."
per-object motion blur is motion blur applied only to moving objects ingame, not camera movement.
Halo reach on pc actually has camera motion blur, but it's different from the original camera motion blur from the Xbox 360 version since that one only blurs the edges of the screen and keeps the area around the crosshair sharp at all times.
@@MagicalFruitBasket I know what was meant, for example in modern warfare 2019 people were like "why does it look so bad I have motion blur off" but they didn't notice the object motion blur option.
@@waititstuesdaygod I'm just staying with the game's lack of option state I'm glad there's no object motion blur or film grain.
I'm just sad and annoyed that we get no progress by playing the campaign, I get it if it would give less xp, but no progression at all? Really??
It's not just reach every halo in mcc does that you get everything unlocked from the start
Does it even matter?
@@user-yi5mt2df5q yes
you idiots really need to stop bringing this up, you got 300 fucking credits for customs or campaign, literally negligible amounts, stop trying to nitpick bullshit because you hate 343.
@@abc123abc12339 you could also unlock Specific customization with Specific milestones in campaign.
This game is 10 years old and it is straight up putting modern FPS to shame
That's crazy to think about, Reach still seems like a newer Halo to me
In elite voice “portportport”
Or, *deep breath in* AWOLOLOLOLOHGAHA
I love you.
I get horrific sound distortion and I'm not the only one. I'm sure it'll get fixed, but it's a shame it launched this way.
same :(
Honestly the old UI seems so much nicer than the new one
This is exactly what I said to my pc friend who never played the old version. I wish we could still see other people's spartan before going into a game and armor customization seemed less tedious.
Holy shit, THANK YOU!
It is difficult though to unify 6 to 7 games under 1 UI, so the MCC menu is the way it is
@@rickygforce4217 or let us choose between games UIs
@@rickygforce4217 I would prefer them to be 6 separate games and simply use MCC as a launcher rather than trying to unify them, which honestly makes no sense. I feel like unifying them is unnecessary extra work since they have to make a whole new menu and matchmaking system, while with a launcher they could simply port the games and people would be happier.
I'm a PC player and I remember playing the bootleg edition of Combat Evolved for the longest time waiting the actual games that come out for computer and this is my first time playing reach, and I got to say I really did enjoy it, I thought it had a interesting story, though, some of the parts seemed a little bit rushed. I also thought some of the voice lines could have used a little bit more emotion but other wise I'm loving the fact that Halos on pc because it's a game that I've been wanting to play for the longest time
@el negro I think it was custom Edition, but I never had to put in a code for it, it also is something I never downloaded from a legitimate bungee website
Custom edition is official. Bungie allows you to import custom assets and maps with a patch to the game. Gearbox was allowed release Bungies in house tools like sapien and guerilla for importing maps from 3ds max and adding in assets.
One of them converts 3ds max files to .ass files, the other allows you to add in more assets like guns and trees, and bake in lighting. There's a 3rd tool that allows to to edit assets with their actual functions and tags.
The porting job for Combat Evolved on the PC was so bad it may as well be a bootleg.
It's good to hear people out there can still have the surreal experience I had when first booting up reach :') so happy you finally got to experience such an amazing game!
Haha yeah the pirated bootleg combat evolved, I had that too bro it was fun
I've spent nearly the entire time I've had Reach on PC with a mod that gives unlimited Forge budget and recreating maps that I didn't get to have ported over from the 360 version.
I can completely ignore the sound, matchmaking, and visual issues because I *finally have my digital playground back*, after nine years, and in the most comfortable place it's ever been for me.
How did you get forge?
@@pikachu896 there's a mod for PC you can easily look up, I highly recommend
What good is forge when it's nearly impossible to get online custom matches going?
@@mandaloin probs join a discord server with a Halo theme and I think you could easily get people to join.
But either way, it's not relevant to me. Forge is mostly *my* playground. I don't care if no one else ever even sees these maps. It doesn't need exposure for me to enjoy it.
@@mandaloin Website called The Beer Keg also setup a custom games server browser that works wonders
0:45 *exhales CO²*
the trees exhales O2 trees are giving life and its giving me life when i'm feeling down how empty emotionnaly and lost professionnaly and lost in what i should know in the red and social media i am
@@jh-ij4by I am really confused...
I agree. I want campaigns to play a big part in progression and honestly wish EXP was not so capped per match. I'm sick of people AFK farming in multiplayer especially when I and a few friends wanna play grifball. That's the worse offender.
I couldn't agree more with you, campaign definitely should give at least some exp
Capped XP is a bane, the most efficient way is short Firefights with grenade launcher EMP spam for the "team points" and melee/whatever for "proficiency"
Delo arcade firefight has been the most reliable way for me to grind points. It’s safe, fun, and not unbearably long.
The only thing i wish for is a classic slayer/ big team battle on the playlist. I honestly hate dmr start because on pc its ridiculous. Map control and gun placement in halo should matter! We need AR and pistol start.
There is AR and pistol start, unfortunately no one else wants to play that, every time I go into a lobby with it, around half the lobby immediately leaves.
asimple pie okay get out. DMR start should continue and AR starts should be gone. If you can’t use a precision based weapon then tuff luck you’ll be punished by bloom. Not gonna sit back and watch garbage players spamming pistols and ARs. Also bloom need to go back to normal and bleed through disabled.
@@uaapollo5809 Everyone who supports DMRs seem to fall back on condescending remarks about people's skill, the DMR starts pretty much create dead zones in BTB maps and render most of the weapons and vehicles useless because they cant do anything against the DMRs shooting them across the map. Ive had CTF matches drag on because the DMRs force the game into a whack-a-mole shit fest.
mudkip96 We remark other players skills because it’s true. People who pace shots instead of spam will do better than people who spam. The problem you’re having is bloom child. After they reduced bloom other precision based weapons became stronger. For example the needle rifle, you can hold the trigger and the bloom will do nothing because of how low it is now. If you’re having such trouble CTF find a team to play with, better coordination and you can call out, which eliminates dead zones. :/
@@uaapollo5809 again this has nothing to do with bloom.
Big Team itself does not play well with DMR starts. Cross mapping is way too easy and so map movement does not exist. Plus they shred vehicles like paper.
BR starts works because it's nowhere near as broken as the DMR.
I'm pretty dissapointed that you didn't mention the AWFUL campaign peer to peer connections that give everyone but the host over a second of lag on simple BUTTON PRESSES. It was the thing I was looking forward to the most since i used to couch co-op the game, which is also missing.
Grapegifter that was in the original reach
Games pretty much how I remembered it, didn't even notice the issues because of how much fun it was to play again
Am I one of the few people who isn't experiencing these audio issues (very occasionally I hear it, but I never really notice it. Same with the visual issues you talked about. I'll check the 360 version just to see. Maybe I just never noticed it :) )
Some of the audio glitches remind me of ElDewrito 0.5.1.1 audio glitches. I oddly got used to it rather than feeling irked by it.
Don't worry, I'm having that issue too.
I haven’t had that many issues with the audio either.
20+ hrs of gameplay, haven't encountered any audio issues yet. But I do know they exist. I'm just lucky
I haven't had a single audio issue, but I'm also aware that I'm in the minority.
I'm a little pissed the ending with the pillar of Autumn gets cut abruptly because they cut the credits. Give the original developers credit and show their pretty and original credits.
It's pretty disheartening that there are things that will be lost to the past in MCC, credits, loading screens, original title screen. Some may not be viable like title screen, but you can try to keep as much as possible at least.
Nobody cares about the credits bro.
The credits played the first time I played through.
@@halo7oo think he means bungie's farewell message at the and of reach. Its gone in MCC.
Fun fact: Bungie doesn't own Halo, 343 does. They don't have to and won't put the developers message at the end because it's 343's, not Bungie's.
Man if they were never that greedy and left with Activision to make Jokestiny... We would've got a better CE Anniversary. It's all Bungie's fault.
@@fantasmacstrp9239 Bungie wanted Halo to end with 3, Microsoft is greedy for forcing them to continue making Halo games or leave. Which is why a lot of the main Bungie guys left with Reach, a prequel, the only direction the story had left. Also Bungie made the game, they deserve to have their name in the credits.
The PC market may be crowded but i think a lot people over hear recognise when a great game has guaranteed longevity and that's what we really crave ...these shallow cash grab games with con artist business tactics may be tempting for some but it will never beat the feeling of playing a timeless classic especially one you can play with friends.
Tell that to battlefront 2 actually making money, enough to be called a success in the industry.
It's been a very long time since I've seen this many people on my friends list buy a game. More than own skyrim if I'm counting gamepass people. The install base is going to do wonders for longevity, because it'll be one of those games like Minecraft and Gmod that all your friends have, that ends up a default option when no one knows what to play.
@@OffTheSpot22 agreed
I feel like the only non-crazy person here. The port is awful and the playerbase reflects that.
297,511 707,912 Counter-Strike: Global Offensive
274,478 541,291 Dota 2
199,983 633,518 PLAYERUNKNOWN'S BATTLEGROUNDS
108,031 120,046 Destiny 2
82,312 152,386 Grand Theft Auto V
75,244 113,194 Tom Clancy's Rainbow Six Siege
73,735 115,957 Path of Exile
61,863 84,181 Warframe
57,661 61,769 Team Fortress 2
45,993 61,632 Rust
@@Splozy Saying this port is awful is a stretch. Every console port from before 2013ish was worse than this. 75% is a good number.
And those player numbers are skewed, because most people bought this with the intention of playing more when Halo 2 and 3 are on there. I love Reach, but it was always the least popular Bungie halo.
I played Halo 1 with my bros on PC when that first came out, so seeing a Halo game come out on PC so cleanly is really refreshing. The crosshair 'bloom' is pretty distracting but I think it generally holds up as a 'good' Halo experience for PC
It's important to note that the 'battle pass' doesn't reset between seasons. I don't have a link, but on reddit they said that when a new season is released, the old one doesn't go away.
Resolution scale IS there! You just have to use Windowed Boarderless. Unfortunately the resolution only scales down though.
Thank you for putting on classic crosshair
As a person with only a 60Hz monitor, the bugs that occur at an uncapped FPS doesn't really affect me.
Halos 1, 2, & Eldewrito let us use secondary bindings for our controls. So I was upset when Reach didn't have this feature.
But why does MCC PC force us to have 2 zoom buttons for the sniper? In Halos 1, 2, & Eldewrito, I can just double-tap "Z" to get that 10× zoom. But in MCC, I hsve to press "Z" for standard scope, and another button for the deeper scope, it's very awkward.
So I would agree that Reach is 75% there. There are just a few decisions I found confusing.
Isn't it right click for scope, and Z for double?
@@patrickhector Well, In Halo's 1, 2 & Eldewrito, I either use "Z" or "Mouse wheel up" to Zoom.
But when it comes to sniping, I just double tap "Z" to quickly get the double Zoom. But I can't do that anymore in Halo Reach PC which is weird.
There's still a handful of players that enjoy Vanilla Reach.
Might get some disagreements.
Could just put a filter or an option if players want to queue for TU or Vanilla.
Satisfy both sides.
Im one of them not liking TU
Rishav Roy Um. No. TU is a game mode. What’re you talking about?
The real funny thing about the audio de-sync issue in campaign and firefight is, I distinctly remember the original console version having that exact same issue. The audio for melee smacks and shotgun blasts in particular having a tendency to happen around half a second to over a whole second after I actually did them. As soon as it started happening while playing it on PC recently, I immediately had flashbacks to experiencing the same thing on the console a decade ago.
I love being able to play reach on pc since I loved the campaign as a kid.
you can easily enable forge and theater with a simple hex edit. look it up
2 things worth noting: this needs a controller for forge, and run it without anticheat to be safe
Where do you see how to enable theater? I dont see it online
Vengeful Vadam: "I removed film grain on my mod to make the colors pop out more."
343:"okay, let's remove that for the fans."
LNG: "I kinda miss film grain cuz it made the game look more _cinematic."_
......?
C.Funk99 *filmic ;P
I’m not a fan of Reach’s look but I’d prefer the port look like how Bungie wanted it to look with options to customize it
Film grain and motion blur are awful, I always try to disable them. The options should totally be there though for people who want them.
Halo MCC on PC has revived the Halo series for all the PC gamers who used to play Halo on the XB before they moved to PC.
I for one can't wait to replay H2 & H3, as wells as play Infinite!
Okay, so you said that you know why the new progression system is here. Here’s how I interpret it:
Having a battle pass with unlocks appearing after ranking up means that there’s a constant flow of unlock, which encourages and incentivises continuous play.
True, but the old system did that as well
That and the old system had you grinding out both money and xp because of level requirements. Might as well of get rid of one or the other.
Cameron-88 Adding in the old system wouldn’t allow the possibility adding new armor and unlockables to grind for in the future.
This reach port I feel like revived my love for Halo a bit. Since it's been forever since we've gotten anything really good Halo shooter wise and I'm not yet 100% sold on Infinite yet, re-releasing a Halo I love while fixing the other re-releases will atleast keep me happy for now
I've been waiting for you to make a vid as I value your opinion the most on this subject.
I agree with the audio. I was playing invasion a bit ago and after the round ended I realized that there had been no announcements that match. Then suddenly, “double kill, triple kill, betrayal, betrayed,” and on and on and on through the whole second match.
I'm still holding out until Halo 3 is on PC, I never cared for Reach however it looks like it plays far better on PC as you can't beat a mouse for FPS games and the lack of film grain and motion blur really fixes the horrible murky look of the original Reach.
I absolutely HATED the motion blur and film grain, some people say it adds detail but I strongly believe it only mildly covers up the imperfections by lowering the overall quality of the graphics. If you're going to use it you may as well just run a low resolution (480p-600p) with max anti aliasing as it does the same job without all the analogue TV static from the film grain.
On a side note I hope someone finds some way to replace the original lighting with real ray traced lighting, that'd be absolutely amazing to see!
It plays better on console.
I grew up without ever having an Xbox, so my whole experience of Halo growing up was going around to my best school friend's house to spend hours playing through Halo 2 co-op campaign or messing around in sniper duels. I've always loved Halo's story and setting so I've watched countless youtube playthroughs and cutscene compilations, read the novels, etc etc, but just never had the chance to play the games properly. Of course I had the Gearbox port of CE, but I also even had 'Halo 2 for Windows Vista' which was the most broken port I think I've ever played. So MCC on PC is like a dream for me :)
"You are still as lovely when i lost you"
The new unlock system is designed to have one rank across all of MCC, that's why they didn't use Reach's regular unlock system. 343 has said this multiple times on their dev blog posts. I'm guessing that is why we have tokens. They do nothing know, but maybe in the future you'll have to choose between which games to spend your tokens on or something.
I think the reason they removed XP from campaign and customs is for modding
This ^
Its still stupid.
they could have just put xp in campaign and customs but then removed the ability to gain xp if u opened the game up without EAC.
Its so old, who gives a shit if someone wants to just farm for xp, id rather have that and be able to actually get xp by playing however i want, instead of playing over 50 hours with no cosmetics because you need to do matchmaking. I don't want to do matchmaking, i have no need for it as I have a large group of people i scrim with, and also play customs with. Because of this i miss out on all of the spartan customisation, and I play reach so much already that even if I did have more time, I wouldn't want to spend it playing in a way I don't enjoy. That's what is so frustrating about the system to me.
Leave XP in campaign unless it has mods then it should fall under the list as a custom match anyways
I think this was a good start for porting over the MCC to PC. I'm glad they took their time. I wish they would revert the progression system back to how it was on the 360. I'm happy to see so many people play this on PC and I can't wait for the the rest to be ported over! Especially for Halo 3!
Splitscreen should also be a priority, it-s one of the things that made Halo the great thing it became, plus I just miss being able to pulverize Covenant with beer and friends.
I don't really think that'll be too viable in the pc market
@@fakename287 plenty of games have adopted split screen on PC. PC is also currently the home of local multiplayer gaming.
@@fakename287 Gears of war 4 did it greatly and even Halo Eldewrito are possible to play splitscreen as long you uses to archive at same time, the mcc really needs splitscreen on pc
Listening to the Halo 3 tracks in this video gave me major chills
Matchmaking has me waiting for 20 minutes to connect to a game
Incognito Mode Maybe because You are in some kind of incognito mode?
Incognito Mode But actually it can be a region thing If you are not living in US or EU
I wish it had a game browser like halo 2
I wish it had a game browser like halo 2
Sadly this happens to me most of the times, and after u wait… SURPRISE! A fucking gamemode of SWAT where the aim assist are broken lol... I want only a gamebrowser like Halo CE, ElDewrito or Halo 2.
Personally I preferred the original credit system, you had more choice of things to obtain at any given time as opposed to waiting for the next level. You could customize pretty well early on. I also would like to be able to see your spartan and other's in the lobby as well scrolling down them like in the original, got to see how your friends looked and yourself while waiting and you don't really get to see your own much
A really excellent video! Hoping to see these changes implemented. Ultimately, just so grateful for Halo on pc :)
My friend was a huge Halo fan back in the day and invited me over to his house to play whenever I could. However, I wasn't a fan of playing shooters with a controller, probably because I wasn't used to it. Now, with the MCC, playing Halo feels natural to me, and I can actually enjoy and experience the game in all it's glory.
When are all the old halo games going to be playable on pc?
PapaHayden I’m pretty sure the MCC is releasing the games slowly and in chronological order (halo reach, halo CE anniversary, halo 2 anniversary ect)
@@harleyokeefe5193 yep. No specific dates yet. But I'd be willing to bet they would all be out before holiday next year
@@noobking111 That's very optimistic, my guess is they're done porting the MCC sometime 2023/4, CE next year, 2 Anniversary in 2 years, 3 in 3 etc. And who knows what kind of troubles might delay the releases along the way...
@@arbilarmsltd.president3437 no 343 said all games would be out by the end of 2020
@@arbilarmsltd.president3437 The fuck you're talking about
please please please Theater, i too can wait i just want it to actually be so.
i love watching replays back looking at all the intricacies of the match.
"The absence of forge"
Hoss this is pc, if you want something you gotta search for it. Modders have already found a way to activate forge mode for pc, but there are only xbox controller bindings. You need to use a hex editor for 2 lines of code and you just type 27 twice, bada bing bada boom you got it.
For people reading this with minds blown, google unlock forge for halo reach pc and look at a tutorial
9 years since i touched a Halo Game... Glad to be back at the moment and can't complain about the issues mostly cause I didn't notice them until you pointed hem out.
I'm happy it's on PC but it just kinda of feels a little different for me.
I've been waiting so long for the old Halo games to be released for PC. Reach being released just before christmas was perfect.
Currently playing on Xbox and it’s wonderful...brings a progression system to the entire MCC and adds Reach Campaign, Firefight, Theatre and forge
I remember a time when it used to be that Reach for MCC on Xbox was the wish...and a progression system for MCC was the wish...
Well we got those and I’m very happy
I noticed with the PC port of Reach, compared to the original 360 version, that the damage is increased on Legendary, the best example of where this kicks in is actually in the Sabre section of Long Night of Solace, since if you look at gameplay from the 360 version of the game, it seems fairly easy, and bareable, meanwhile if you play it on the PC version, a single Sereph will just melt you in a matter of seconds.
I’ve unfortunately got the UE4-MCC Fatal Error so I cant play it on PC yet until they fix it. At least I’ve still got Xbox One
What is this fatal error?
Oscar Keshishyan basically whenever I would try and load into any playlist i.e Campaign, Firefight and Multiplayer. It only happens on Steam and on PC
Have you verified game integrity?
Huh, these audio issues I have never came across. Strange.
The only issue I have is sprint breathing in multiplayer. Someone on the bottom of swordbase when you're on top can sound like they're right next to you.
Now they just need to tone down the damn DMR and stop having everyone spawn with it.
Sick of everyone always sniping at each other from cover.
Max Burrill the main weapon of reach was the dmr, if it has good ammo and can kill you the quickest for landing headshots people are gonna use it
@@SSlash yes, but they shouldn't spawn with it. Leaving spawn and instantly being killed from 3 or 4 angles by people who have effectively spawned with mini snipers is not fun.
And it ruins vehicle combat. Using a Banshee isn't much of an advantage if everyone is always capable of shooting you out of the sky.
Max Burrill sounds like you’re either new to reach or just complaining about a 9 year old game for an issue that doesn’t really exist in the way you think it does. I don’t know what mode you’re playing but a banshee doesn’t usually get shot down in seconds or anything as far as I can tell most the time, not by dmr’s anyways, and if it does it’s because the rest of your team isn’t taking the brunt of the attention. It’s not really a fault of the game’s design if that’s the case, because any weapon being spammed at one vehicle by multiple people is going to destroy it fast, unless it’s a plasma pistol I suppose but that’s a different case of course. Besides the banshee is pretty much a higher risk somewhat high reward kinda vehicle I feel like. But if you absolutely think that the DMR simply existing ruins vehicles in reach and being spawned killed is as big an issue as you make it out to seem then I guess go deal with the battle rifle on every other game?
@@SSlash I'm fine with the DMR. I'm not comllaining about it's mere existence. But people should not spawn with a weapon that has that much range on maps not designed for it.
@@SSlash DMR starts are absolute trash especially on BTB since everyone can just shoot the hell out of vehicles, if you play anything vehicle related no one uses the vehicles because the DMR is a powerhouse. DMR starts, in general, are removing any fun for the game since every match is the same. You spawn and then get sniped from across the map. Sure i know everyone loves the DMR but at this point, every other weapon is useless because there is just no reason to use them. DMR starts should just be a competative thing not a social thing as in social i play to have fun not to get sweaty at people. To say that the DMR starts are not a problem is a understatment to how much you know about the current MCC version of reach. At this point the player base has dropped extensively due to how bad DMR starts are. If you check the forums the number 1 change that everyone wants to be made is the removal or the drastic reduduction of DMR starts.
Reshade is a great tool for reach. I managed to create setups that makes the graphics look nearly like contemporary games. I also managed to make it look like doom 2 on the other hand
now that I have seen female reach spartans in higher resolution I'm starting to get what people were saying about them...
Bruh have you seen the MF CAKES they run around with?? No wonder they need power armor to fit all that ass
Noble Thicc
Given I was never an Xbox owner but I had lots of friends who I played HALO with at their houses, I am pretty blown away with this 9 year old port. The one thing that REALLY got me even though I'm not some die hard purist who owned the games back then and remembers every detail like I do with Cod4, was that the guns sounded like they were extremely muffled and quiet. The assault rifle sounds like an angry tweaker on amphetamines pounding a tin roof with oven mitts on. Other than that I am in love guys. I hope they bring forge to us quickly.
Tbh, I’m not enjoying and playing as much as I was expecting. “Social” Slayer has been a hell to play, since there are only tryhards playing in social instead of ranked. Custom games don’t give you any kind of xp and firefight is only possible to play with 4 people and you can’t play it solo. Gruntpocalypse and those kind of games are not available, only in custom games. Hope 343 give us some kind of xp for customs/campaign and forge.
If you get bored download halo assembly and tinker around with the whole game plus by unlocking forge(with mods )make maps, mods, use stuff never possible on rgh 360s etc
It might also be the TU settings and DMR starts- DMR turns into a light sniper with low bloom, has 1 less shot to kill because it can injure through shields with bleedthrough, and with mouse and keyboard everyone's got pretty decent aim. Good luck surviving on a warthog turret.
ive been a halo PC player forever. halo CE (and custom edition) on pc, halo 2 on pc and eldewrito (halo 3) and im absolutely impressed with online multiplayer.
"By essentially being a battle pass"
Ugghhh...
It's better than the og system. Way quicker to level up
@Deathtrooper40 The fact that i only had to grind a few days to play as master chief in campaign compared to months and years means that it's better lol.
It's like a progression system, but now you're baited in with a fear of missing out.
Apollo 18 you know you will always be able to unlock stuff from any battle pass, right?
@@mercenary621 You can still unlock stuff from previous seasons when they're over though...
Some of the maps that use forge assets suffer from some visual glitches. Their subtle but you will notice them.
Also forge is technically playable, there's a mod that makes it playable, but be warned the modes unfinished so there will be bugs.
lol, visual glitches are one way to put what I'm experiencing.... All I get is a black screen when a forge maps gets selected.
"I recommend keeping it locked to 60"
No, I don't think I will.
Jordan Hicks I seriously recommend locking it
@el negro its pretty unstable atm, was just trying to help you out
I really think the game holds up visually to this day, specially with the improvements on PC, I never played Reach before and I was very pleased and sometimes even impressed. It's been a really long time since I last played a Halo game and I had a ton of fun, almost the same gameplay than combat evolved. Is awesome to have a game you never played before bring you so many memories just by the way it "feels" playing it.
I actually didn’t notice the audio issues until videos made mention of it. Definitely needs to be fixed. I’m curious how 344 wants to utilize this progression system though. It feels relevant right now to get all the Reach armor, but what about the other Halo titles? Like what will there be to earn after your armory collection is complete? Halo 3 and 4 are the only other titles that have individual armor pieces.
Didn’t notice the audio problems but I was too busy enjoying the game.
What I can’t enjoy right now is the multiplayer. It can take me over an hour to play 3 matches of any kind just from sheer waiting. This hits VERY deep when you learn that idling in the matchmaking screen can boot you out before players are even found, so you have to keep close tabs on the game, occasionally shuffling the mouse around or pressing a useless key just to tell the game you’re still there. It’s like the game’s trying to call me out for its own form of truancy.
I just bought it yesterday it’s been so much fun every 10 minutes I just say I can’t believe it’s here
I’ve been craving halo since I switched to pc I’m so hype
I'm glad you mentioned the gun sfx. I noticed them and all my friends told me I was crazy
The main issue I'm having currently, not to say it's a bad thing, but with the "TU" modes for multiple Reach playlists (Slayer, Big Team Slayer, Swat, and others.) I feel like I'm just playing halo four with a Reach skin and weapons. Not to say I don't enjoy my time playing, but as someone who spent a lot of time playing 360 Reach the changed modes are still catching me by surprise sometimes. I will admit the bloom being reduced can be nice sometimes, but it takes away the skill and timing it took for pacing your DMR shots on 360 and turns it into "who can shoot faster and be lucky" type of combat (see Halo 4). My next gripe with the TU modes is the bleedthrough, and the changes that made to the interactions with some weapons. The biggest example I can list immediately is that sword blocking (meleeing at the same time a sword is swung at you to deflect it, even without another sword) is no longer a thing, and to know that if someone is sprinting at me with a sword the best I can hope for is that he dies before he swings. The next thing with the bleedthrough change, is that health is really not important anymore, and what I mean by that is if you can be shot through the last bits of your shield and die immediately, or be meleed with only half your shield gone, it really makes me nervous about being without any of my shielding and I tend to back away from more fights than on 360. Not to mention if you can't find a health pack when you lose health, it only lowers the amount of damage you can take in your next gunfight. The only thing I'm saying is that they should probably think about reverting the Reach playlists back to the way they were on 360, but what do I know, I'm just a guy who plays video games.
@Ghostrider 957 You can still sword block
Entity with another sword you can, but not without it. If you're playing on infection, and invasion (I think) it works, but because bleedthrough exists for Reach now it's impossible to do it.
@@ghostrider9574 I've seen it happen in normal games, but I guess its possible bleed through wasn't on.
For me, the sound crackles occasionally and I really hope they fix that soon. And no, it's not my computer or anything, all my other games work just fine. But visually, the game looks fine.
6:10 If you're looking for more advanced graphics options, there are quite a few in the game's config files you can mess with.
LuftWaffle3 anywhere specific I should look?
@@LateNightHalo "C:\Users\Your User\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor" According to this: frameseer.com/halo-reach-pc-port-overview/
I'm a game dev not from 343 but I do know that it takes a good amount of time to create the settings, the games get larger as more game graphics options are added for seperate textures and such
I finally corrected my mistake and got the game last weekend boy it has been a blast. Halo reach was my first rated M game and one of the first games ever played on Xbox 360 and man it has been awesome. Been playing every day since I got it after work and it might be one of my favorite pc games now.
I'm happy Reach is on the MCC. Ive had a blast with it so far and I hope to be able to enjoy the content more as I'll likely be buying the Campaign/Firefight add-on soon.
I'm the type that tones down graphics to increase performance in MP (and also increase my ability to pick out targets) so I was fine with how the game looked when matchmaking. However when it came to the campaign, with everything I could get my hands on turned up to the highest they could go, I didn't notice much of a difference. Doesn't detract from the fact Reach is an amazing game and I finally get to play it on PC.
One of my childhood favorites. I remember getting my First game, and it was Halo 1. That case, that big award on the side, made me think 'I'm about to have fun with this', and I did! I didn't have Xbox live, but what I came back for was the campaign, it was so fun, replaying with skills and knowledge I didn't have before. I loved finding hidden secrets, I loved all of it. Halo 2 was even better in my opinion. Sadly I didn't get to play Halo 1 when it first came out, same with 3 and so on. But I got Halo 2 when it came out, and my enjoyment only increased. I then got Reach, and while it didn't get that same feeling of enjoyment and great fun as I did with halo 1 and 2, but it was still a bit entertaining. Now though? While my feelings on Halo 1 and 2 are still the same as the day I first played them, my feelings on Reach have got jaded. I just don't get the same feeling the first 2 gave me from the others, and my interests in the new games has almost gone to zero. I feel that the new ones have lost that spark that the originals had. It gives me a simpons vibe. Been going on for too long and the paint has fallen off. Like whats happened with Mass Effect. The 3 games are great, but the new one fell down the hole. Sure, these new games may have better graphics and sounds. But why do we have to sacrifice enjoyable gameplay and replay value? Why must we sacrifice good gameplay for shiny things.
Maybe thats why Valve refuses to make sequels to their older titles like Half Life and Portal. Because they know they can't recapture that spark and want to leave it as is. Great games that need no sequel. Especially when they left them open to the public.
Think I'll dub this new thing "Simpsons Syndrome"
Honestly really happy that it had a great launch and Halo regained some popular even though they might be rookie numbers not in the millions or billions but at least we can hope over time with each release I expect the numbers to get higher over time. I hope we get a Halo infinite beta soon but probably won’t get it until E3 2020. Also how about that mythic slayer or whatever it’s called on halo 5 without sprint and just thrusters I wouldn’t mind that but I just want classic gameplay and movement but faster but not to fast not to slow a balance. Also really happy about Titanfall 2 gaining the popularity it deserves. Titanfall and Halo got to be some of the best FPS games ever made. Along with Doom and crysis.
For the sound issues, use the Windows Troubleshooting application. It doesn't fix everything, but the sound quality DOES improve greatly. Unfortunately, you will need to do this EVERY TIME Windows is updated, as the game's audio problems will somehow get reset to launch status after Windows updates itself.
As someone who's been waiting for Halo to return to PC since 2007 it's a really damn good port. Only issue I really noticed was occasional hiccups caused by the anti-cheat.
Though the first time i had played a halo game, Halo 3 years ago on someone else's xbox and the demo for Halo:CE that was somehow installed on every school pc in existence, i always just ran through them as generic shooters and since i never owned an x-box that was never going to change. Now that MCC has come to PC and i have since played Reach, as a new comer to the Halo franchise with limited knowledge to the lore, Reach felt like good introduction. I never knew how tense and oppressive the atmosphere could be in one of these games and the ending got me exited for the rest of the series. I always thought the SPARTANS were going to be faceless emotionless super-solders, but i got attached to noble team even knowing that they were destined to die. As someone who never really cared for fps multiplayer, i am loving what I have so far with firefight being my current favorite. If the next few games are this interesting I might start buying the books. except Traviss' books, every time her name comes up i hear nothing but bad things about her writing, no matter the franchise.
Anyone else encounter times where a bush looks like a bunch of dots? Or jump and moving side to side fast makes some rocks look like black dots as well?
At the time that I played the game I did not know that the unlimited framerate option could cause errors playing that caused severe audio clipping which made parts of the game completely unplayable disabling it seems to fix them
I'm a first time Halo player and oh boy, Reach is really good imo.
Usually I'm a single player gamer and whenever I play multiplayer I'll get wrecked and eventually bored because of it. However I feel like the Reach multiplayer it really open to new players and I'm enjoying the fact that there are so many game modes to keep me interested. It's not just the same old team death match over and over like so many other games these days that I've tried and hated because of it.
The only issues I've had are that the sound engine seems to overload when you're in certain places, most noticeably on Forge World. The sound slows down and crackles. I've found a few methods that seem to mitigate this, but I eagerly await the patch to fix it.
Other than that, I'm very pleased with this launch. Sound issues aside, the engine is nice and stable and it feels wonderful to have a Halo port for the first time in years that wasn't half-assed (H2V) or a cash grab (Halo Online). What matters to me most is that the core gameplay is there and feels good.
I have the same sound issues, mind sharing what you did to mitigate it?
@@yoho6104 turns out a day or two later, it's back the way it was. Welp.
Thank you 343i for remastering *Halo: Reach* and for making a legend return in a positive state.
One game I definetly want remastered to this day, would have to be H3. With a *Halo 3: Anniversary* made with enhanced graphics, Blur Studios cutscenes and a slightly remastered soundtrack would bring joy to my heart.
I am not giving up hope until that game is made. I'm very excited for *Halo: Infinite* and what 343i has to offer in the future.
Halo 3 looks fine the way it is honestly. It's aged really well.
@@supermysticsonic2 say what you'd like, but I say that it definitely needs it in the not too distant future.
I'm really loving the port, although I miss voting in matchmaking, and gaining xp outside of matchmaking like you said
I never stopped playing halo reach. Ever since its launch my buddies and i hop on and screw around every couple of weeks. Although i do enjoy the port, its not very exciting because reach never really went away for me. But damn does it make me happy to see the community back. It really brought me down seeing the player population slowly go down over the years. Before this was announced it was down to about 2000 players.
They might be adding in H3 and H4 customization so they might have skill points that can be spent across various games.
1 level up 1skill point to spend. 1 on each game.
Great to see a shout-out to DF in the description. Great video but for the sake of pedantry, Ambient Occlusion isn't the sheen of a gun. Rather it has more to do with inner shadowing. What you meant to say was more along the lines of light bloom.
One thing to note is that you said there's no resolution scaling, there is, but only in borderless window mode from what I can tell
Something I've noticed people have not been mentioning is that there's no campaign matchmaking. With the current campaign having some pretty awful input lag if you aren't host because it uses P2P servers, matchmade campaign playthroughs like the original version of Reach had would be quite nice with the dedicated servers they now have.
I never had an xbox growing up but I absolutely adore the halo franchise, so playing halo games on PC for the first time has been really cool. I do agree that the graphics do no look as good as they should. I am looking forward to halo infinite because I would absolutely love to get my hands on a modern halo game with beautiful graphics and gameplay mechanics meant for PC.
My only (big) problems with Reach PC, as someone who played it at release while being a PC gamer for most of the decade:
- The level of precision needed on some weapons is absurd. Guns like the DMR or Magnum seem fine, while the sniper feels like it needs to be pixel perfect in order to hit at longer ranges. Same actually goes for the scorpion's main gun, for some reason. It feels disjointed from the reticle. These don't feel remotely like I recall them from Reach.
- Fucking Dino Blasters EVERY. SINGLE. MATCH.
- Two of my friends gave up on the game due to input lag. I don't know if there's been addressing of it, but it totally and completely killed their desire to play their first Halo and I'm still trying to get them to try it again. That's 2/5 of us, with the other 3 including myself never experiencing such an issue.
- Fucking Dino Blasters.
- No easy in-game report method. This, for some reason, is at its biggest in Invasion. I've had 4 games where I had a teammate who'd purposefully destroy our vehicles, disable them, remove teammates' shields, and do anything they could to stop the game from progressing. And we don't have nearly the level of recourse I'd expect in a modern multiplayer title. At least give us a blacklist option.
- Dino fucking Blasters.
- KBM controls aren't too great in some vehicles, mainly thinking Warthog, Falcon, and Scorpion. While I love Halo vehicles on controller it's just not meant to have binary digital input. It's not as much of a problem on Mongoose, Banshee, or Ghost since you basically always want to face forward, but yeah. Eldewrito felt much better in direct comparison for some reason.
- No, I don't want to play Dino Blasters *again*.
- Some maps (Hang 'Em High, some parts of New Mombasa) are much worse in a world with higher res/ KBM precision. Sightlines that were once dangerous are now lava pits on certain maps since it's much easier to hit targets at long range. This is what I call "the Standoff problem" after the sorrowful experiences of Eldewrito's Standoff. Some maps just bog down into an immobile slog of flinching and/or death. Hang 'Em High SWAT is the absolute worst offender, because there's two or three spots where, once each occupied, whoever is there can just run away with the game because every single spawn point or lane of approach is covered by lasers or headshots, so you die ten times before you see your next opponent. This effect is very dependent on map, for example Sword Base and Reflection avoid it, but these hyper open maps have this issue to a crippling degree.
That's the big stuff, at least. There's many more smaller issues I'd like addressed, but these are the only ones that feel oppressive and dissuade me from playing as often as I otherwise would.
- And Dino Blasters can go to hell. I DON'T WANT TO PLAY IT EVERY MATCH. Seriously. I've just stopped queing Action Sack entirely. I get that same fucking mode 4/5 times. THAT'S A NUMBER I COUNTED. That shit can fuck right off.
I finished this game recently on the 360 as my first halo, fantastic game