how grass is made in video games
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- Опубліковано 3 чер 2024
- Learn how to make grass (and everything else) in my UNreal Engine for Beginners course: bit.ly/3k5xCNH
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Song at the end? Sounded like Rage against the machine 😄
Speak of... WHY is it punched up so much louder than the volume of the rest of the video??
My EARS, bro. Headphone warning?? Or maybe, idk, Level your volumes better.
Damn, Sty 🤕
Actually processing power grew exponentially in the past. Nowadays the progress has slowed down quite a lot
I am a game dev, my game does not need grass, but now you made me want to add grass.... you know what? Im gonna add grass
i know right, this is indeed a very inspiring video about grass
pog, dew it
make it triple stacked Kapp
I saw your game and may say that you game needs a lot of grass to feed your hungry bird.
@@awa418 I feel incredibly inspired
One thing that I love about games today, is that the grass or foliage reacts to the player, that give so much more realism to the games
Yess i love how it parts when you run through it
Especially where if you have a sword you can cut it up like in BotW or some other games.
interactable grass has existed for maybe 20 years or more
Sorry, but that isn't anything new like you think it is. Grass, foliages, and trees reacting and being destructible to the player, elements (wind, fire, etc), and NPCs has already been done by since many years ago.
@@ultimaxkom8728 I mean, is not that new, even in the PS3 era that was not very commom, I think one the first game I remember to have foliage react all the time was The Last of us that came out in 2013.
It’s even more impressive when the grass move when a player/NPCs walk through or respond to the blast from an explosion.
It was kinda common on PS4 but it's kind of gone away. I think that's moreso just laziness
@@mpforeverunlimited it's still a thing on tank combat games like war thunder, or world of tanks blitz
bruh that outro scares the shit out of me lol.
what a jump scare
"Touch grass"
Nah, I'm just gonna make one digitally
3:11 almost killed me :D
I clicked this timestamp before reaching it and it killed me
What is the most satisfying thing about grass is how they react to the environment around them, like when the wind is blowing or when the player runs through them.
Such an awsome video ! I always like looking at how things progress through the ages of better and better hardware.
Also i really liked how the outro made me almost jump out of the window.
lol
I always wondered why the grass in games looked like this and now because of this video I have the answer and it's more interesting then I originally thought it would be I hope you continue to make more videos like this.
dude this is THE type of game history class we all need instead of some "class" explains how chess infulenced morden day video games. Keeps up the good content!
;)
Both sounds good to me.
maybe youll learn more about games from chess influence then a random guy sayng how grass came to be in games
Hasn't most things influence modern day games at this point.
@@staticbuilds7613 This is basically Design Philosophy vs Design Techniques. both work in tandem but techniques are often easier to learn.
Thank you for the daily heart attack
RIP my ears.... 200db at the end there please normalize your audio always.....
I LOVE how you keep it 100 with us "placing the card as sprite so it always faces the camera also looks like... shit"
I like that you just explain everything while starting and ending the video quickly. No clutter, thanks
Man I've never wanted to go out and touch grass more in my life then now
It's better to use grass strands/blades than grass clumps or grass cards. This will massively reduce the draw calls because of no alpha layer whatsoever. 6-8 tris per grass blade is more than enough for an LOD 0 asset. :)
How many more draw calls with a grasscard?
@@ConnorEllisMusic drawcalls will be the same but individual grass blade clumps have less gpu performance impact than grass card clumps because of no alpha overdraw.
Drawcalls aren't defined if something is alpha tested or not. You just reduce the overdraw of pixels being alpha tested. Drawcalls would change if instantiation isn't present; ie.: you manually place grass bushes by hand without any instance system, each mesh is defined by a drawcall per material. With some instancing system, the drawcalls are defined by LODs and by materials (LODs batching).
I wish forza horizon 5 developers knew this bcuz their foliage LOD is so bad
I can’t really understand what any of you guys are saying
Horizon Zero Dawn tilts the grass cards away from the camera a few degrees to avoid it looking bad when you look straight down on it.
I heard this as general advice. Game devs usually tilt cards in many directions (Horizon Zero Dawn sometimes only in one) and then you can't see through them. They don't have a see through hole top to bottom. Nor left to right nor anymore. It's surprisingly effective.
I was on the way to the subscribe button, then you blew my and my 1-year-old's ear drums out at the end.
Who knew grass could be so interesting
That's why you need to go touch some
When you think about it, I suppose just about the entire western world. We're fucking obsessed with lawns and its all grass lol...
@@rathernotdisclose8064 I live in a desert lol
@@enoo9003 Fair nuff
@@enoo9003 you can still have lawn, afer installing garden sprayers
Thank you for teaching me more about grass professor. Love short videos like this. More please
This was interesting. I knew about the 2D cross method as a lot of Ubisoft games use it. The newer 3D method is a good example of hardware potential these days. I also now know why grass spawns in and looks different far away. I always thought that games still used the 2D transparent method. This is why I thought that grass goes flat when a player steps on it, I figured they would put the time into implementing this so it is less noticeable that it is 2D as when you look down the grass is now it's on the side.. It being 3D now makes a lot more sense.
A very nice insight on how grass in game is made. Thank you for the info!
I wish there was more in this video about how the interactive grass systems work. Like, the ones where you can walk through and part the grass, or where it waves with the wind.
Nice video, straight and to the point, super engaging and visuals do a good job supporting the narration. Keep it up
Loved this short video explanation. Please upload more like these.
Fantastic video. Short, sweet, informative. Great work, keep it up!
the outro killed my ears
Wow, you provided information with zero filler. What kind of sorcery is this?
The Tsushima/zero dawn grass hits different.
love the short and informative format in this video.
Great way to resume videogames grass evolution 👌
GOT the Beginners course
trying to use stylized 3D Backgrounds with 2D animations
looking forward for it
Great informative, fun and concise video, keep it up!
What a frickin banger video.
Interesting topic, clear, straightforward information and progression, end.
Beautiful, keep it up!
Good idea. I can use it in my low budget animation. Thank you so much.
Literally love these videos.💜
I've been observing the grass in Legends Arceus and found it interesting that they only used one grass card and didn't do the 90° trick, yet it still looks decent
It doesn't look decent when you rotate the camera whilst looking at it
@@the_legendary_fire that's true
Awesome. Love learning how to optimize stuff.
I like that this was straight to the point
theres also a way to convert a flat texture into a 3d object using a height map, there are videos on using perlin noise to procedurally change the height map and make grass look like it flows with wind
I don't even know where I'll use this knowledge for but I'm glad I now know something I didn't. Nice vid
The outro scared me so hard I dropped my finger on the sub button.
Well played.
I still really enjoy the way grass was handled in Star Fox adventure. I believe it was a similar to technique to how they did fur rendering. It worked great considering the low resolution content and it being blended well on a CRT. It was also extremely performant. The game ran at 60 fps and most grass had this cool effect.
Straight to the point and very informative!
Woah, I’ve never seen a video that gets straight to the point
It's always worth bearing in the displays games were developed for. Back in the day, everyone used a CRT television for console games. EVERYTHING looked blurry on a CRT, so blurry textures didn't look any different.
I see some comments complaining about the outro's volume level, but in my case at least, the volume increase is not that big? I mean it's obviously louder but... it's not startling to me or anything? And I usually care a lot about these audio level variations... idk.
Yeah Idk what people are talking about
i didn't know games start to add 3D grass that is insane i know for the 2 first method but last one it was a surprise
Me too. After this, I'm pretty sure blood in a few games is also 3d modelled. Because I used to wonder how some grass looks so 3d, and this was the answer, and I also used to wonder how some blood looks so 3d.
I love how you called it grass technology
I'm familiar with all of them, I kinda miss the old style I grew up with but there's games made with that old style even today :) Cheers!
Like?
thank you for this knowledge
I remember how i was so amazed the first time i saw grass blades in a video game
My soul left the body on that outro
Some of the clips you chose were so compressed that the grass wasn’t even really visible, especially not during motion. Might wanna look out for that when making a video about grass in video games.
"have a nice day"
*blasts music super loud*
Mom : Touch some Grass
Kid : sure... **plays video games**
Very Informative.
Do you have any advice on making nice 3d turf grass for a football field?
"Why go out and touch grass when u can make grass"
-grassmaster69
Thank you
You should rename your channel to StylizedGrassStation
Very interesting!
Ikr
this is a well made video
The endcard volume is to assert dominance
Bruh that outro made me spill all the juice I had on my glass
Glad to hear that im no the only one that got ear bumbed with the loud outro xd
Hello, what is the music playing in the background? I love it!
I remember playing unreal for the first time - moving grass on top of round rocks was a revelation, after Tomb Raider..
I remember like in Ocharina of Time there is one single piece of tall grass at the fishing lake that you can step on it and it bends.
unreal engine 5 has that rendering technique where you practically only have to render an object once, but are able to have as many of that abject as you want with only that one render. Could this be used for grass?
@Transistor Jump unfortunate
@Transistor Jump so they could do it with distant grass right?
@@DrunkenPumpkin626 They're working on making nanite work with foliage.
And yes, you can have static distant grass with nanite. You can have dynamic grass within the play space be done differently.
@Transistor Jump pretty sure he's talking about instanced rendering and not nanite.
Even ue4 uses instancing feature to render thousands of foliage with single draw call.
when they told me to touch grass I didn't think this is what they meant.
very educational
thanks for the outro man
cost me my ears
Awesome video👍
this is the dev's secretly telling us to go touch some grass
yooo guyss
they made grass from games into a real thing!
epic
Wow great video! I would love to hear more about how video games does things, but for some reason my ears stopped working when the video ended.
thab=nks for deafening me at the end
I spend many months modding Skyrim for the perfect grass. After a lot of trial and error, I just removed all grass and used high quality grass texture. Turns out Creation engine and GTX 1050 don't go well with grass. 😭
There's also shader rendered screen-space grass.
what is that backing track, its awesome!
when i see blender i go into that leonardo pointing at tv meme pose
bro why is everyone freaking out the end card is barely louder lol
I like the phrase "Grass Technology"
I just wish that more games supported the feature of choose what type of grass to use since It hamms on your low end hardware
To download soft soft is the download free or do you have to pay for it?
Nice video, but how do they animate it?
Please make more short video like this please 🙏🙏🙏🙏🙏
Does anyone know what was the first game with 3D grass ? This video is FANTASTIC btw
In your example using TPHD, they for some reason changed the model from GC to Wii U making it worse. It’s more dense in GC, even using the Wii U texture on it is a big different
Do you mind covering the element of "hair" also in one of your videos? I felt like hair was always one of the most challenging aspects of game designs. Especially since most hair in video games look... well... bad. lol
This youtuber roasted us by touching grass more than all of us did
Hitman:Codename 47 had physics grass way back in 2000. I always figured 20 years later we'd have "real" grass in video games.
Nice grass.
Overdraw is only an issue on blended alphas right? Not on clipped alphas?
Do snow next pls
*on first date
her: wow this restaurant's pretty expensive what did you say do you do again?
me: oh I make grass for video games
I still think the grass in halo looks great😂. I was amazed when I first played halo. I still compare grass of games to what is have seen back then😄
Can't wait for the first insanely detailed game in UE5 to come out.