Manage Quests, Maps, Journals, and More in Style in Foundry VTT with the Simple Quest Module

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  • Опубліковано 26 січ 2025

КОМЕНТАРІ • 46

  • @iotech1
    @iotech1 11 місяців тому +10

    Would definitely like to see how Simple Quest can work with MATT!

  • @arcanjl
    @arcanjl 5 місяців тому

    Holy crap! I had no idea how powerful this was - thank you! This needs to be done for all his stuff. LOL - like the dynamic sounds, would be awesome.

  • @CotaViking
    @CotaViking 11 місяців тому +2

    Amazing mod! 😮

  • @aaronsherwood5378
    @aaronsherwood5378 23 дні тому

    How do you delete a category in the journal tabs?

  • @Hazuma81
    @Hazuma81 11 місяців тому +1

    Really amazing module , i wait the normal release but it's fantastic. One question, inizially you upload a ruined immage, when the upload is finished some information appear on the right side, tha information are in to immmage , pregenereted random or insert after the upload?

    • @theripper9300
      @theripper9300 11 місяців тому +3

      It’s some placeholder text for you to change

  • @TyboGames
    @TyboGames 9 місяців тому

    You mentioned you can do a counter without the max value, but I don't see how I can do that

  • @pl8100
    @pl8100 Місяць тому

    Is it possible to write all the quests and their respective stages in advance before the session and reveal them to the players as they get the quests?

    • @Baileywiki
      @Baileywiki  Місяць тому +1

      Yeah, I mean, I think that's a major point of the system. You can reveal quests so you go.

    • @pl8100
      @pl8100 Місяць тому

      @@Baileywiki Indeed, just making sure. Thanks!

  • @Aegis19731
    @Aegis19731 11 місяців тому

    Question: If you've used this module, does it seem to leading the pc's around by the nose? By attempting to entice them to play for quest unlocks in the module?

    • @Baileywiki
      @Baileywiki  11 місяців тому +1

      I think it depends on how you write your quests. You could go full Baldur's Gate 3 and lay out a hundred available quests, or you could use it as a journal of record / tasks to complete. The map and immersion functions stand on their own regardless, I think.

  • @chad2997
    @chad2997 11 місяців тому

    How are you getting your subheadings to be collapsible? None of mine have the little arrows next to them when I create new ones or import from journal. It's driving me crazy...

    • @Baileywiki
      @Baileywiki  11 місяців тому

      Are you using the bullets when writing your journals? They just automatically turn to check boxes for me when I view them in Simple Quest

    • @chad2997
      @chad2997 11 місяців тому

      Thanks, but not check boxes. I'm wanting the subheadings on the left to be collapsible. So I can have a quest or lore main heading, then a subheading that has multiple subheadings under that. Example: History>Region1>thing1, thing2, thing3. I don't want players to have those 3 things always there on screen. They should be able to be collapsed so I can still be in History but not be forced to have every single subheading under History open.
      As it stands now, if you use a page template that includes images, it'll create subheadings for each image and let you collapse them into parent heading. I don't understand why that is only option. I don't want to use templates or images. I just want to format my own plain text and have subheadings be collapsible.
      I don't code, so maybe it's super difficult. But why can't all journal pages of a certain level just collapse into the above level? All level 3s under a 2 heading can collapse into that 2. All level 2s under a 1 heading can collapse into that 1.

    • @theripper9300
      @theripper9300 11 місяців тому

      The headings are not collapsible, only the page itself is

    • @chad2997
      @chad2997 11 місяців тому

      @@theripper9300
      Is it possible for that to be implemented, or is that something Foundry just can't handle? That's how it works in just about every CRPG out there, which is what these types of journal mods are trying to mimic. Seems like a fundamental feature.

    • @theripper9300
      @theripper9300 11 місяців тому

      @@chad2997 During the 2 months of developement noone asked or mentioned this functionality, so it was not implemented. It's unlikely that something like this will be added ad this point since the Early Access phase is over but there are feature requests channels where you can file a feature request

  • @andyskagr
    @andyskagr 7 місяців тому

    Could MATT from your landing pages link to Simple Quest?

    • @Baileywiki
      @Baileywiki  7 місяців тому

      We had the conversation at one point with Ripper to see if it's possible, but I don't know where it ended up. Would be a question for Ripper now

  • @arcanjl
    @arcanjl 10 місяців тому

    I love you change videos so much! Can I ask you one? Another one of riipers modules: Dynamic Soundscapes?

    • @Baileywiki
      @Baileywiki  10 місяців тому

      I haven't played with that one yet. I'll check it out. Did you see his recent release of UA-cam Player? It syncs playback to all players. Pretty cool!

    • @arcanjl
      @arcanjl 10 місяців тому

      Yes! Installed it right away. But had to turn it off cause the users couldn't control the volume. Weird. @@Baileywiki

    • @Baileywiki
      @Baileywiki  10 місяців тому

      Whoa, really? That seems like a big problem. I'll ping Ripper and see if he's already resolved it

    • @theripper9300
      @theripper9300 10 місяців тому +1

      This might have been the case in earlier releases, where to change the volume you actually had to change the Global playlist volume and that would be synced with the player - as of the latest updates the volume is synced 2 ways, so if you change it in the player it also changes the global playlist volume@@arcanjl

    • @arcanjl
      @arcanjl 10 місяців тому

      @@theripper9300 thank you!

  • @gawainthedragonknight1578
    @gawainthedragonknight1578 10 місяців тому

    Really an amazing module. For some reason though moving quests to differnt Categories just doesn't work while everything else works just fine. Any idea why that might be?

    • @theripper9300
      @theripper9300 10 місяців тому

      This was a one day bug with the player journal update - it should have been resolved quite a while ago, make sure you update

  • @AndrewTheUltraBoss99
    @AndrewTheUltraBoss99 11 місяців тому +1

    great module, but I'm waiting for it to be out of early access.
    ...and to when most modules will be compatible with the new 3.0.
    Sigh, I hope it happens soon.

    • @Baileywiki
      @Baileywiki  11 місяців тому +1

      I still haven't seen a list of modules that are being affected by the 3.0 change. Usually some enterprising person puts such a list together. Let me know if you see one!

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 11 місяців тому

      @@Baileywiki sure, if you promise the same to me!

    • @Baileywiki
      @Baileywiki  11 місяців тому +1

      Ask and you shall receive!
      Edit: new link
      discord.com/channels/915186263609454632/1202408765517725717/1202408796278890496
      Courtesy of a kind discorder. 👍

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 11 місяців тому

      @@Baileywiki amazing

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 11 місяців тому

      @@Baileywiki sorry, but what discord channel is that? because I'm in your, but the links doesn't find anything

  • @bobifle1911
    @bobifle1911 10 місяців тому

    Quests are great but I dont see the added value of maps. You can do pretty much that with scenes, and you can drop tokens on scenes if need be...

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 10 місяців тому

      I think that not having to switch scenes and load them Is useful

  • @rohellspawn
    @rohellspawn 3 місяці тому

    So he just copied Baldur's Gate 3?

    • @Baileywiki
      @Baileywiki  3 місяці тому

      I mean... Is it not a good way to manage quests??

  • @pl8100
    @pl8100 Місяць тому

    Is it possible to write all the quests and their respective stages in advance before the session and reveal them to the players as they get the quests?