Maybe it would have been better to make this video a couple of months ago when it was still snowing here in the northernmost parts of the world! I love the fact that snow/ice levels have become such staples of videogame culture (alongside 'the fire level', 'the forest level', and so on), so I had a go at making a snow layer effect in Shader Graph. Took a surprising amount of time to tweak it until I was happy with how it looked, but I'm super happy with how the video turned out! I'd love to come back to this and add physical buildup to the snow (i.e. moving the vertices up as the snow settles) and maybe even tracks through the snow where a character walks, but only if this video reaches a lot of people! Thanks for watching! 💜
Very happy to have more shader related videos! Keep making content like this. We need LOTS more shader graph related videos. It's a complex subject and in every video we can learn something new.
Hey Daniel, thanks for making this video. It's very useful for me. However, I tried to implement the script to my own mesh but it doesn't work. Do you think there's something to do with the name of materials or anything? Or can you think of any other possible problems? Thank you so much
This seems pretty useful! I noticed the shader applies even to objects that would be completely covered from the snow, is there a way to remove the snow from objects that would not be exposed? maybe a mask or local snow-level value?
If you're a small-time creator, nope! It's free if you earn under $100,000 per year. Plus if you're a student, you can get a few other bonuses: store.unity.com/#plans-individual
Maybe it would have been better to make this video a couple of months ago when it was still snowing here in the northernmost parts of the world! I love the fact that snow/ice levels have become such staples of videogame culture (alongside 'the fire level', 'the forest level', and so on), so I had a go at making a snow layer effect in Shader Graph.
Took a surprising amount of time to tweak it until I was happy with how it looked, but I'm super happy with how the video turned out! I'd love to come back to this and add physical buildup to the snow (i.e. moving the vertices up as the snow settles) and maybe even tracks through the snow where a character walks, but only if this video reaches a lot of people!
Thanks for watching! 💜
Very happy to have more shader related videos! Keep making content like this. We need LOTS more shader graph related videos. It's a complex subject and in every video we can learn something new.
Thanks! I love making these videos so if they're helping people, that's wonderful :)
I've been looking for this for a while, thank you very much.
How can we make the material under the snow transparent? Like if the snow was falling on glass or something invisible?
Hey Daniel, thanks for making this video. It's very useful for me.
However, I tried to implement the script to my own mesh but it doesn't work. Do you think there's something to do with the name of materials or anything? Or can you think of any other possible problems?
Thank you so much
Awesome :)
This seems pretty useful! I noticed the shader applies even to objects that would be completely covered from the snow, is there a way to remove the snow from objects that would not be exposed? maybe a mask or local snow-level value?
wonderful!
How can I make the house without snow inside?
is this shader good performance wise if it's a mobile game??
Nice
Does unity cost money
If you're a small-time creator, nope! It's free if you earn under $100,000 per year. Plus if you're a student, you can get a few other bonuses: store.unity.com/#plans-individual