Maximizing Foliage Quality in UE5: LOD & Nanite Tips

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 29

  • @maxwellbrengle7168
    @maxwellbrengle7168 Рік тому +19

    "You see, to fix the LOD's, all you have to do is delete them entirely"

  • @GorillaTacticsGames
    @GorillaTacticsGames 11 місяців тому +11

    I believe instead of all this, you can now click "Preserve Area" in a nanite meshes settings. This will keep a mesh from appearing to "shrink" as it loses tris at a distance.

    • @sanskargupta9703
      @sanskargupta9703 10 місяців тому +2

      I cannot thank you enough for the solution you provided. Your insight not only saved my project but also went beyond what I found in countless UA-cam videos over the past few days. Your expertise is truly remarkable, and you are a lifesaver! 🙌🌟

    • @86Dina
      @86Dina 4 місяці тому

      yes, this helps a lot but meshes still look pale from a distance. how can we fix that?

  • @ORTyOW
    @ORTyOW 2 місяці тому +3

    Just use those console commands in the render settings:
    r.ForceLOD 0
    r.ForceLODShadow 0
    foliage.ForceLOD 0
    foliage.LODDistanceScale 5

  • @jackygutierrez103
    @jackygutierrez103 Рік тому

    Thanks to you I managed to solve my problem of displaying my grass over the distance with nanite.

  • @emarinm1
    @emarinm1 5 місяців тому +1

    Hello, thanks for your advice. How do you eliminate that tingling of lights and shadows that the grass has? Greetings

  • @wielandsmith
    @wielandsmith 4 дні тому

    Thanks, this fixed a big problem for me. For some reason the console commands would do it.

  • @juanmaliceras
    @juanmaliceras Рік тому +1

    amaziing job. Are these models fromthe unreal marketplace?

  • @yashmunankarmy6120
    @yashmunankarmy6120 Рік тому +2

    Beautiful design

  • @JadanDuffin127
    @JadanDuffin127 Рік тому +4

    Just wondering, but why cant I just uncheck all the LODs except for LOD 0 (assuming they all have LOD 0? Wouldnt that force them to be the highest? Seems that if youre just picking the custom amount, you may get random LODs depending on the source...

    • @JadanDuffin127
      @JadanDuffin127 Рік тому +1

      @@civareducation thanks for the reply! I love what you are sharing on UA-cam, I’ve been learning a lot! I appreciate the exploration. For me, I guess it doesn’t matter as much because I’ve been trying to focus on film VFX, so o guess I’ll always use the best LOD and not worry about transitioning as much, but maybe it will come in handy one day and I’ll know what to do to help the interactivity

  • @jcdentonunatco
    @jcdentonunatco 3 місяці тому

    Nanite reduces performance, not increases. You are essentially trading offline LOD generation with runtime LOD creation. Its much faster than no LODs, but will be slower than using traditional LODs

  • @epetubaa4773
    @epetubaa4773 4 місяці тому +1

    The foliage culling setting is inside the foliage asset under foliage menu. This video only shows you how to make your bigger world unplayable as you remove LOD's here altogether.

    • @wielandsmith
      @wielandsmith 4 дні тому

      pretty sure the guy is talking about arch viz and cinematics

  • @bernhardhelbling3412
    @bernhardhelbling3412 4 місяці тому

    You make my day !

  • @budpeetie6879
    @budpeetie6879 Рік тому +2

    Where did you get the roof tile meshes?

    • @budpeetie6879
      @budpeetie6879 Рік тому +1

      @@civareducation they look great. As does the whole scene. Well done.

  • @heirapparent4802
    @heirapparent4802 11 місяців тому

    Will this fix depth of field issue?

  • @DakotaGeorge3D
    @DakotaGeorge3D Рік тому +1

    But how to we adjust the culling? Notice how the grass behind the pool has vanished? This method doesn't let me change the culling in Foilage Mode anymore. So is there a way to do it in Nanite?

    • @MohammedRizwanH
      @MohammedRizwanH Рік тому +2

      On Foliage mode, select one or all foliage, scroll down the number of options, you will be able to find cull distance(Change the field value to higher number). Play with it and you can set it high(Performance drops). You can settle in the midway. ☺

    • @86Dina
      @86Dina 4 місяці тому

      ​@@MohammedRizwanH could this parameter be found only in folliage mode? if i didn't add my tree to folliage mode can i change cull distance anywhere?

  • @icantwait
    @icantwait 7 місяців тому +1

    Video starts from 1:10

  • @anton555kitaev
    @anton555kitaev Рік тому

    Friend, how do you solve the problem with the flickering grass?

    • @MohammedRizwanH
      @MohammedRizwanH Рік тому +1

      You can turn off "Affect Distance field lighting" under the foliage section. Choose any one or all of the foliage meshes and scroll down for options. There you can find it. If it still doesn't resolve the issue, try unchecking "Cast Dynamic shadow" as well.

  • @adrianm6953
    @adrianm6953 Рік тому +1

    nice

  • @ronydey2696
    @ronydey2696 Рік тому

    Great

  • @lucutes2936
    @lucutes2936 7 місяців тому

    thats just culling