@@RivalFaust They can definitely use Evenly. I was referring to not being able to activate spells but only allowed to set them during their turn. As Anti-Spell reads: "Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them." So trap cards are not influenced whatsoever and can be used normally. Hope this answers your question.
I have most of the SPYRAL cards but don't know how to combo with them properly. Thank you for the vid now I know how to properly use them for combos. Though I do lack the Link cards to make it effective.
Thanks for the kind words! And if you want more elaborate SPYRAL combos, check out TwoTone's UA-cam channel. He is a SPYRAL wizard! - www.youtube.com/@TwoToneShoes
@Cognitive Grub 0 - MasterDuel Honestly with people running more board breakers then hand traps the win rate is quite high. Looking at my dual log on master duel: - I won going against Sword Soul going second via deck out. - I won against Tear going second via deck out. - I won against Tear going first via deck out. I played 11 games and those 3 games where the only games that I got maxx c'd. I lost way more to D-Shifter in draw phase. In the Tear match up and they've milled at least once the win con of deck out is really good. Sword Soul if they activate a pot that's and don't d.d your masterplan that's an easy win via deck out but even if they didn't use pot if you can get kelbek and Agido to resolve then you have a really good chance of winning via deck out. But you have to know your line to maximise your special summons.
@@BandaiSCUM Fair enough, Spyrals are already a skill heavy, knowing your limits (and chokepoints), let alone when you try to maximise your summons. So, my hat's off to you for making it work.
I think for the last second last part you can special summon super agent by guess the top deck of your opponent, then use 2 monsters( double helix + super agent) to link into knightmare Cerberus, beacuse if you read cerberus last part it said co- link monster cant be destroy by card effect and it will protect all your link because the arrow point make them co-link
That is certainly an option I did not think about. However, not sure how relevant it is when they can't use spells on their turn, are limited on monster effects and we have a pop 2 during their turn, but can certainly help. Thanks for the insight!
Number 13 and Number 31 are also Dark Fiends, which meet the requirement of Curious. However, they cannot activate their effect on your first turn (due to the absence of monsters on your opponents field), so they are somewhat limited. But for summoning Curious it should work. And when you use it to summon Curious, both attached Quick Fixes go the the GY, which is the main reason to XYZ summon to begin with (so we can use their GY effect again). Please let me know if those work, I haven't tested those myself.
Gryphon states "Special Summoned monsters on the field cannot activate their effects, unless they are linked." - With the current end board's positioning, Gryphon is pointing to Sleeper, thus he can activate its effect. If we would have moved Sleeper one to the left, he is no longer directly next to Gryphon and therefore no longer linked, disallowing its effects from activating. TLDR: He (Sleeper) can activate its effect as he is linked with Gryphon.
@@cognitivegrub0Hello thank you for the explanation, I got one more question, why my barricade's effect goes first, now I can't block chain the master plan, how do you make so master plan's effect go first like in this video?
Nvm, it was on game settings - duel - activation order settings (turn it on), I will leaves it here for newbie like me in the future incase you also trying to figure this out ;)
@@heyitsme3123 Thanks for the update! Regarding the settings, I made a video explaining certain settings, what their effect is on gameplay and how to change it - ua-cam.com/video/rzIWBBSq_y8/v-deo.html
Maybe, I am no spyral expert, so I wouldn't know. I am not directly seeing a lot of synergy, but maybe you can make it work. Also, you can watch TwoTone's channel for some more Spyral deck building ideas. He is a dedicated Spyral player, so he definitely has more insights on how to build it differently.
Main deck (40) 3x SPYRAL Quick Fix 1x SPYRAL GEAR - Drone 3x Magicians' Soul 3x Ash Blossom & Joyous Spring 1x SPYRAL Super Agent 1x SPYRAL GEAR - Last Resort 2x SPYRAL Master Plan 1x SPYRAL Sleeper 3x Illusion of Chaos 1x Monster Reborn 1x One For One 3x Preparation of Rites 3x Where Arf Thou? 1x SPYRAL GEAR - Big Red 3x SPYRAL Resort 1x SPYRAL MISSION - Assault 2x Called By The Grave 2x Forbidden Droplet 1x Infinite Impermanence 1x Anti-Spell Fragrance 3x SPYRAL MISSION - Rescue Extra deck (15) 1x Ghostrick Doulahan 1x Linkuriboh 1x SPYRAL Double Helix 1x Knightmare Cerberus 1x Knightmare Phoenix 1x Betaborg Blocker 1x Splash Mage 1x Trigate Wizard 1x Curious 1x Knightmare Unicorn (alt art) 1x Selene 1x Knightmare Gryphon 1x Apollousa 1x Accesscode Talker 1x Underwold Godess Might be some spell errors and especially in the ED some full names are missing, but it should give you enough info to get the list. Have fun!
@@masao9107 Thanks for your kind words! I'm only here to help and have fun, so it made sense to fully answer your question. It is the least I could do.
I agree, see the comment below. It will only become relevant when somewhere along the line you'll get negated and cannot use your xyz as a material. In that case, we can still use Dullahan's effect to extend a little further, whilst number 13 and 31 cannot.
@@Jonathan.w. Never say never, but if they haven't put down every interuption they have by then, you'd probably already won. So it isn't the best UR to craft, as you said, you'd better use it for something else. But if you already have it, it is the most optimal one (by a slight margin).
Even forgot to mention in the end board overview that Anti-Spell Fragrance also causes the opponent to only be able to set spells 🙈.
Wait so does that mean they can't Evenly match?
@@RivalFaust They can definitely use Evenly. I was referring to not being able to activate spells but only allowed to set them during their turn. As Anti-Spell reads: "Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them."
So trap cards are not influenced whatsoever and can be used normally. Hope this answers your question.
Why not use imperial order?@@cognitivegrub0
@@RivalFaust that is a trap card.
the code breaker package is really good in this. so are danger cards if you are looking for budget additions to help spyral
Yeah, those are great too. I might want to do some research and see how I can implement that into my Spyral list.
Thanks for the addition!
I literally crafted Spyral yesterday, best time for this ❤
Awesome!
I have most of the SPYRAL cards but don't know how to combo with them properly. Thank you for the vid now I know how to properly use them for combos. Though I do lack the Link cards to make it effective.
Thanks for the kind words! And if you want more elaborate SPYRAL combos, check out TwoTone's UA-cam channel. He is a SPYRAL wizard! - www.youtube.com/@TwoToneShoes
I like the Spyral Tearlament version. People who Maxx C you loose turn 0 😂
The renowned Maxx C challenge! How often did you manage to win that challenge?
@Cognitive Grub 0 - MasterDuel Honestly with people running more board breakers then hand traps the win rate is quite high.
Looking at my dual log on master duel:
- I won going against Sword Soul going second via deck out.
- I won against Tear going second via deck out.
- I won against Tear going first via deck out.
I played 11 games and those 3 games where the only games that I got maxx c'd. I lost way more to D-Shifter in draw phase.
In the Tear match up and they've milled at least once the win con of deck out is really good. Sword Soul if they activate a pot that's and don't d.d your masterplan that's an easy win via deck out but even if they didn't use pot if you can get kelbek and Agido to resolve then you have a really good chance of winning via deck out. But you have to know your line to maximise your special summons.
@@BandaiSCUM Fair enough, Spyrals are already a skill heavy, knowing your limits (and chokepoints), let alone when you try to maximise your summons. So, my hat's off to you for making it work.
I think for the last second last part you can special summon super agent by guess the top deck of your opponent, then use 2 monsters( double helix + super agent) to link into knightmare Cerberus, beacuse if you read cerberus last part it said co- link monster cant be destroy by card effect and it will protect all your link because the arrow point make them co-link
That is certainly an option I did not think about. However, not sure how relevant it is when they can't use spells on their turn, are limited on monster effects and we have a pop 2 during their turn, but can certainly help. Thanks for the insight!
Any alternative to Ghostrick Dullahan?
Number 13 and Number 31 are also Dark Fiends, which meet the requirement of Curious. However, they cannot activate their effect on your first turn (due to the absence of monsters on your opponents field), so they are somewhat limited. But for summoning Curious it should work. And when you use it to summon Curious, both attached Quick Fixes go the the GY, which is the main reason to XYZ summon to begin with (so we can use their GY effect again).
Please let me know if those work, I haven't tested those myself.
@@cognitivegrub0 thank you so much :)
Does Knightmare Gryphon negate Sleeper?
Gryphon states "Special Summoned monsters on the field cannot activate their effects, unless they are linked." - With the current end board's positioning, Gryphon is pointing to Sleeper, thus he can activate its effect. If we would have moved Sleeper one to the left, he is no longer directly next to Gryphon and therefore no longer linked, disallowing its effects from activating.
TLDR: He (Sleeper) can activate its effect as he is linked with Gryphon.
@@cognitivegrub0Hello thank you for the explanation, I got one more question, why my barricade's effect goes first, now I can't block chain the master plan, how do you make so master plan's effect go first like in this video?
Nvm, it was on game settings - duel - activation order settings (turn it on), I will leaves it here for newbie like me in the future incase you also trying to figure this out ;)
@@heyitsme3123 Thanks for the update!
Regarding the settings, I made a video explaining certain settings, what their effect is on gameplay and how to change it - ua-cam.com/video/rzIWBBSq_y8/v-deo.html
Would spyrals work with the labrynth monsters or the lair monsters
Maybe, I am no spyral expert, so I wouldn't know. I am not directly seeing a lot of synergy, but maybe you can make it work. Also, you can watch TwoTone's channel for some more Spyral deck building ideas. He is a dedicated Spyral player, so he definitely has more insights on how to build it differently.
Cards name please!!
Sure, give me a little time and I'll provide you with the cards list in a couple of hours.
Main deck (40)
3x SPYRAL Quick Fix
1x SPYRAL GEAR - Drone
3x Magicians' Soul
3x Ash Blossom & Joyous Spring
1x SPYRAL Super Agent
1x SPYRAL GEAR - Last Resort
2x SPYRAL Master Plan
1x SPYRAL Sleeper
3x Illusion of Chaos
1x Monster Reborn
1x One For One
3x Preparation of Rites
3x Where Arf Thou?
1x SPYRAL GEAR - Big Red
3x SPYRAL Resort
1x SPYRAL MISSION - Assault
2x Called By The Grave
2x Forbidden Droplet
1x Infinite Impermanence
1x Anti-Spell Fragrance
3x SPYRAL MISSION - Rescue
Extra deck (15)
1x Ghostrick Doulahan
1x Linkuriboh
1x SPYRAL Double Helix
1x Knightmare Cerberus
1x Knightmare Phoenix
1x Betaborg Blocker
1x Splash Mage
1x Trigate Wizard
1x Curious
1x Knightmare Unicorn (alt art)
1x Selene
1x Knightmare Gryphon
1x Apollousa
1x Accesscode Talker
1x Underwold Godess
Might be some spell errors and especially in the ED some full names are missing, but it should give you enough info to get the list. Have fun!
@@cognitivegrub0 Bro the fact you were cool enough to do this for this man. HAD to like the video, good luck in your future youtube career man.
@@masao9107 Thanks for your kind words!
I'm only here to help and have fun, so it made sense to fully answer your question. It is the least I could do.
Need deck please
The deck list is in the end of the video, if that is what you mean?
I dont think crafting ghostrick xyz is necessary you can do the same thing with number 13, better off crafting another UR card
I agree, see the comment below.
It will only become relevant when somewhere along the line you'll get negated and cannot use your xyz as a material. In that case, we can still use Dullahan's effect to extend a little further, whilst number 13 and 31 cannot.
@@cognitivegrub0 thats very reasonable tho I dont think your opponent would let you go that far if they have hand traps lol
@@Jonathan.w. Never say never, but if they haven't put down every interuption they have by then, you'd probably already won. So it isn't the best UR to craft, as you said, you'd better use it for something else.
But if you already have it, it is the most optimal one (by a slight margin).