@@yata520 That's literally not true, you're not playing either Illusion of Chaos or prep rite so you could be adding tons of starters and keep maths the exact same while running a higher card count. Dangers also add tons of consistency and make the deck play a lot better into Hand traps AND allow you to break boards even more. I've been playing spyral for 5 years (in the TCG, then MD when plan got banned) and have been running 40 most of the time, but in the hand 60 is just better in every way in my opinion. Drone agent is a pretty bad combo compared to souls + rescue or souls + fix, both drone and agent should be ran at 1 imo. Also the trigate end board is much weaker than people realise, one droplet or dark ruler breaks it
I've been running a Spyral+Horus deck and it's loads of fun. Horus engine is busted.
What’s the spiral engine you run? I’ve been struggling to find a good one
@@effectron7616 Horus engine works wonders
🤔Hmmm, not used to seeing a Spyral deck that's under 60 cards
Higher consistency with the lower numbers.
@@yata520 That's literally not true, you're not playing either Illusion of Chaos or prep rite so you could be adding tons of starters and keep maths the exact same while running a higher card count. Dangers also add tons of consistency and make the deck play a lot better into Hand traps AND allow you to break boards even more. I've been playing spyral for 5 years (in the TCG, then MD when plan got banned) and have been running 40 most of the time, but in the hand 60 is just better in every way in my opinion. Drone agent is a pretty bad combo compared to souls + rescue or souls + fix, both drone and agent should be ran at 1 imo. Also the trigate end board is much weaker than people realise, one droplet or dark ruler breaks it
@@ulqi you got a list, i love playing spyral and am looking for consistency boosters atm
I also main Spyral, but your endboard so weak