【 STALKER Anomaly】Rain - Settings
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- Опубліковано 19 чер 2023
- Are you happy with the rain of your game?... Well, here you have a preview of some of the settings available in the next version of Screen Space Shaders to customize your rain experience™. All options will be available in a MCM menu to simplify your life.
www.moddb.com/mods/stalker-an...
This is literally art.
I play in raining, foggy and stormy weather only, the atmosphere is something...👌
HE FIXED THE RAIN! Top man
This is like ENB, good job!
You're spoiling us for choice here!
god dayum that's going to be a godsend.
The beauty you bring to xray is astounding. I have a question for you, do you need to reinstall the modded exe with each update? or is it possible to just update the mod by adding your new additions to my modlist? I always start from scratch but this just occurred to me as a possibility.
It depends... But is recommended to always update the executables, more if you see an update about the executables in the change-log.
@@ascii1457 Thank you, that makes complete sense!
is there any plans to work with hippo for atmospherics integration? like different/more/less rain depending on weather n clouds? as always man love seeing these!!
No, there's no plans... But I like the idea of add support to configure the rain through the weather config files.
Cool work as always! How about an idea to add a dynamic light effect to the bullet tracers or that would be hard to implement? I was thinking to do that one year ago, but lack of knowledge do the thing.
It's something relatively easy to do.
@@ascii1457Can it be added into the your things-to-add-in-future list?)
jeez. So cool. But can this settings be randomized for each rain?
No at the moment, but it's very easy to implement.
@@ascii1457 honestly the proper way to do this is to introduce new environment config keys to support all the various rain settings... i'd try to move away from the Fvector4 type ssfx values and simply add it to the engine (the rain code needs to be modified anyways) to handle the new env settings.
Can you make it so that these drops react to anomalies? Like they changed their trajectory of movement due to gravitational anomalies or something like that
that would be damn hard. rain is nothing but N-count of particles spawned around the actor
I like the idea... But I'm not sure if it worth the time... But at the same time sounds like perfection...
@@ascii1457 But whatever one may say, it adds a strong such effect of denomic rain.
Another plus one idea, is it possible to improve the effect of dripping raindrops on different surfaces? Let's say that on the weapon you can directly see how the drops flow down, etc., although I think it will be very difficult to implement because of the unpredictable and a couple of very specific surfaces of the weapon itself.
I really want to add something to the weapons regarding wetness and rain... I will try to put some time on it when this update is done.
@@lvutner sounds so realistic so even rude 😢
Manuel, would be interesting to know your background and story, I mean how long you've been doing this, are you a software dev by any chance, do you have degree in computer science, etc.
I'm a self-taught programmer. I made my first game at the age of 7 with GW-BASIC when MS-DOS was the norm. I don't have any traditional education on computer science. Shaders are not my forte but I really enjoy how the code works... I know a lot of programming languages and I simply love programming in general. That's it.
@@ascii1457 I guess enjoying what you're doing is the key. Enthusiasm moves things ahead. I wish the world had more enthusiastic people these days. Playing anomaly time to time with your SSS mod, I like to see how things are evolving , that's probably most exciting aspect. Hope you will continue and really curious which visuals SSS will achieve in time. I'd say your grass improvement effort is cool, but it's probably one of the hardest areas to achieve realism comparable to real-life grass behavior. If you manage to improve it further, that's gonna be a real deal, since even AAA projects mostly omit this kind of objects-to-foliage interaction.
I think SSS really adds lots of vibe and is easily one of the best mods I've seen (though I'm new to anomaly).
Wish you luck and thank you for moving stalker to where is has never been before in terms of visuals. Hope you still have enough ideas on how to amaze players with new updates :)
sheesh
Hi, i'm currently using this addon but can't see the rain drops in the air, just in the floor, did i install somethin wrong?
это невероятно!) . Супер.! ... решил 17.0 выпустить?
Yes, the next release will be the update 17.
what is the texture of the raindrop you are using ?
It's a custom normal map I made to calculate the refraction.
😶🌫🤯
More settings for me to tweak. Also are you using any weather mods.
No, just Skies Redux for the skyboxes.
@@ascii1457 Also one more question. Will you implement Volumetric Clouds in the future?
No. I think the old school skybox is great. Maybe at some point I will try some ideas to improve the sky, but volumetric clouds are always a little soulless.
@@ascii1457It's fine but I always hated how the skybox follows you and especially when you are in the air. That always bothers me.
when will this be available?
Soon... This shader is done, but I want to include more things to the update. But, I don't think it will be extremely soon, because I'm busy with "real" work to maintain the machinery working. Sadly I can't dedicate all my time to the fun stuff.
@@ascii1457 good luck with all the work dude. this is amazing. awaiting holding breath \m/
this is miami? jajaj
i have fps drop when emission happens, after it ends the fps is stable again
man, you really think a big storm in game isnt gonna affect performance at all?
@@REALDEALFLEXSEAL i'm talking about the emission not storm.
@@tin9759 ...
@@tin9759 but.. have you seen how emissions looks like?
spoiler: like a storm
There's a lot of effects happening during emissions... It's reasonable to expect some fps instability.