【 STALKER Anomaly】Rain - Settings

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  • Опубліковано 19 чер 2023
  • Are you happy with the rain of your game?... Well, here you have a preview of some of the settings available in the next version of Screen Space Shaders to customize your rain experience™. All options will be available in a MCM menu to simplify your life.
    www.moddb.com/mods/stalker-an...

КОМЕНТАРІ • 48

  • @MegaEhmcee
    @MegaEhmcee 11 місяців тому +15

    This is literally art.

  • @Molix1981
    @Molix1981 6 місяців тому +1

    I play in raining, foggy and stormy weather only, the atmosphere is something...👌

  • @QuestionmarkTimes2
    @QuestionmarkTimes2 10 місяців тому

    HE FIXED THE RAIN! Top man

  • @heksogen4788
    @heksogen4788 10 місяців тому

    This is like ENB, good job!

  • @Heinskitz
    @Heinskitz 11 місяців тому +1

    You're spoiling us for choice here!

  • @Netto711
    @Netto711 11 місяців тому +1

    god dayum that's going to be a godsend.

  • @DaivieySandbox
    @DaivieySandbox 11 місяців тому +4

    The beauty you bring to xray is astounding. I have a question for you, do you need to reinstall the modded exe with each update? or is it possible to just update the mod by adding your new additions to my modlist? I always start from scratch but this just occurred to me as a possibility.

    • @ascii1457
      @ascii1457  11 місяців тому +1

      It depends... But is recommended to always update the executables, more if you see an update about the executables in the change-log.

    • @DaivieySandbox
      @DaivieySandbox 11 місяців тому

      @@ascii1457 Thank you, that makes complete sense!

  • @REALDEALFLEXSEAL
    @REALDEALFLEXSEAL 11 місяців тому +1

    is there any plans to work with hippo for atmospherics integration? like different/more/less rain depending on weather n clouds? as always man love seeing these!!

    • @ascii1457
      @ascii1457  11 місяців тому +2

      No, there's no plans... But I like the idea of add support to configure the rain through the weather config files.

  • @eyriteury3969
    @eyriteury3969 11 місяців тому

    Cool work as always! How about an idea to add a dynamic light effect to the bullet tracers or that would be hard to implement? I was thinking to do that one year ago, but lack of knowledge do the thing.

    • @ascii1457
      @ascii1457  11 місяців тому +1

      It's something relatively easy to do.

    • @eyriteury3969
      @eyriteury3969 11 місяців тому

      @@ascii1457Can it be added into the your things-to-add-in-future list?)

  • @blackburn1489
    @blackburn1489 11 місяців тому +2

    jeez. So cool. But can this settings be randomized for each rain?

    • @ascii1457
      @ascii1457  11 місяців тому +1

      No at the moment, but it's very easy to implement.

    • @CL-rm6sb
      @CL-rm6sb 11 місяців тому

      @@ascii1457 honestly the proper way to do this is to introduce new environment config keys to support all the various rain settings... i'd try to move away from the Fvector4 type ssfx values and simply add it to the engine (the rain code needs to be modified anyways) to handle the new env settings.

  • @Dizmok
    @Dizmok 11 місяців тому +6

    Can you make it so that these drops react to anomalies? Like they changed their trajectory of movement due to gravitational anomalies or something like that

    • @lvutner
      @lvutner 11 місяців тому +1

      that would be damn hard. rain is nothing but N-count of particles spawned around the actor

    • @ascii1457
      @ascii1457  11 місяців тому +6

      I like the idea... But I'm not sure if it worth the time... But at the same time sounds like perfection...

    • @Dizmok
      @Dizmok 11 місяців тому

      @@ascii1457 But whatever one may say, it adds a strong such effect of denomic rain.
      Another plus one idea, is it possible to improve the effect of dripping raindrops on different surfaces? Let's say that on the weapon you can directly see how the drops flow down, etc., although I think it will be very difficult to implement because of the unpredictable and a couple of very specific surfaces of the weapon itself.

    • @ascii1457
      @ascii1457  11 місяців тому +4

      I really want to add something to the weapons regarding wetness and rain... I will try to put some time on it when this update is done.

    • @paniciour
      @paniciour 11 місяців тому

      @@lvutner sounds so realistic so even rude 😢

  • @pavelsivura
    @pavelsivura 11 місяців тому +1

    Manuel, would be interesting to know your background and story, I mean how long you've been doing this, are you a software dev by any chance, do you have degree in computer science, etc.

    • @ascii1457
      @ascii1457  11 місяців тому +3

      I'm a self-taught programmer. I made my first game at the age of 7 with GW-BASIC when MS-DOS was the norm. I don't have any traditional education on computer science. Shaders are not my forte but I really enjoy how the code works... I know a lot of programming languages and I simply love programming in general. That's it.

    • @pavelsivura
      @pavelsivura 11 місяців тому +1

      @@ascii1457 I guess enjoying what you're doing is the key. Enthusiasm moves things ahead. I wish the world had more enthusiastic people these days. Playing anomaly time to time with your SSS mod, I like to see how things are evolving , that's probably most exciting aspect. Hope you will continue and really curious which visuals SSS will achieve in time. I'd say your grass improvement effort is cool, but it's probably one of the hardest areas to achieve realism comparable to real-life grass behavior. If you manage to improve it further, that's gonna be a real deal, since even AAA projects mostly omit this kind of objects-to-foliage interaction.
      I think SSS really adds lots of vibe and is easily one of the best mods I've seen (though I'm new to anomaly).
      Wish you luck and thank you for moving stalker to where is has never been before in terms of visuals. Hope you still have enough ideas on how to amaze players with new updates :)

  • @lvutner
    @lvutner 11 місяців тому

    sheesh

  • @nicolaslopez8763
    @nicolaslopez8763 6 місяців тому

    Hi, i'm currently using this addon but can't see the rain drops in the air, just in the floor, did i install somethin wrong?

  • @vladimirs6540
    @vladimirs6540 11 місяців тому

    это невероятно!) . Супер.! ... решил 17.0 выпустить?

    • @ascii1457
      @ascii1457  11 місяців тому

      Yes, the next release will be the update 17.

  • @tin9759
    @tin9759 11 місяців тому

    what is the texture of the raindrop you are using ?

    • @ascii1457
      @ascii1457  11 місяців тому +2

      It's a custom normal map I made to calculate the refraction.

  • @spoonspoon7427
    @spoonspoon7427 11 місяців тому

    😶‍🌫🤯

  • @sadanbarakovic7318
    @sadanbarakovic7318 11 місяців тому

    More settings for me to tweak. Also are you using any weather mods.

    • @ascii1457
      @ascii1457  11 місяців тому

      No, just Skies Redux for the skyboxes.

    • @sadanbarakovic7318
      @sadanbarakovic7318 11 місяців тому

      @@ascii1457 Also one more question. Will you implement Volumetric Clouds in the future?

    • @ascii1457
      @ascii1457  11 місяців тому

      No. I think the old school skybox is great. Maybe at some point I will try some ideas to improve the sky, but volumetric clouds are always a little soulless.

    • @sadanbarakovic7318
      @sadanbarakovic7318 11 місяців тому

      @@ascii1457It's fine but I always hated how the skybox follows you and especially when you are in the air. That always bothers me.

  • @sandroedilashvili3651
    @sandroedilashvili3651 11 місяців тому

    when will this be available?

    • @ascii1457
      @ascii1457  11 місяців тому +5

      Soon... This shader is done, but I want to include more things to the update. But, I don't think it will be extremely soon, because I'm busy with "real" work to maintain the machinery working. Sadly I can't dedicate all my time to the fun stuff.

    • @sandroedilashvili3651
      @sandroedilashvili3651 11 місяців тому

      @@ascii1457 good luck with all the work dude. this is amazing. awaiting holding breath \m/

  • @fAbrjni
    @fAbrjni 11 місяців тому

    this is miami? jajaj

  • @tin9759
    @tin9759 11 місяців тому

    i have fps drop when emission happens, after it ends the fps is stable again

    • @REALDEALFLEXSEAL
      @REALDEALFLEXSEAL 11 місяців тому

      man, you really think a big storm in game isnt gonna affect performance at all?

    • @tin9759
      @tin9759 11 місяців тому

      @@REALDEALFLEXSEAL i'm talking about the emission not storm.

    • @REALDEALFLEXSEAL
      @REALDEALFLEXSEAL 11 місяців тому

      @@tin9759 ...

    • @blackburn1489
      @blackburn1489 11 місяців тому

      @@tin9759 but.. have you seen how emissions looks like?
      spoiler: like a storm

    • @ascii1457
      @ascii1457  11 місяців тому +1

      There's a lot of effects happening during emissions... It's reasonable to expect some fps instability.