@@marsrevolutionary surprisingly that's actually not true in this game, I've stomped plenty of times while I instantly jumped and was going up while the enemy was going down or up, it does not matter if I am moving up or down, it just matters if you're on the right hitbox or not.
This is my conditions to Boo level: 1. Dev Stuffs (Dev exit, Dev item ... etc.) 2. Traps (Hidden blocks on hole, hidden blocks above the cliff, wrong arrows, etc...) 3. Sudden input requirements (Hold right after the door etc...) 4. Spam of effects | enemies 5. Boring (Too many repetition etc...) 6. Sudden difficulty change Does it match to your conditions to Boo level?
Mostly matches my conditions to boo as well, although I only boo effect spam that spam visual sound effects in speedruns especially. To name a few, I also boo when: - A falling enemy is hard to react to - It's a level type I don't enjoy (trolls, puzzles (one screens I usually skip because I really hate those), consistency levels and getting over it levels) - A title screen level - An entire level is just pipe and/or door to the goal at the beginning (or in general anything that takes no effort to make) Long story short I'm not easy to please when it comes to levels, but maybe it's because I've been playing regularly for years.
a lot of them are how I boo things, but it's almost always situational. It depends if the level FEELS like it was intentional design rather than a mistake in some ways. but 99% of the time it's just intentional.
for me 1-4 same 5. depends, if very long wait/excavation, boo 6. not really for me 7. pick a path/pipe/door 8. lazy levels(title screen(100%)boo chance/naked pipes(50%)/floating ground(30%)) 9. pixel perfect levels(LS included) 10. blind jumps(intentional/unintentional) 11. toxicity (especially laughing when dying)
0:00 - KBL-HCG - VHF - Starry Evening
5:50 - K2R-44L-7FF - UNALIVE IT WITH FIRE
6:43 - 1FR-C53-44G - Boom Boom's vacation
11:27 - GY5-4D9-3LF - iggys puzzle solving castle
7:49 😂 I love the stare at the coin that messed up you’re 99
10:34 you were moving up while it was moving down. Directionality is important in who is stomping whom.
@@marsrevolutionary surprisingly that's actually not true in this game, I've stomped plenty of times while I instantly jumped and was going up while the enemy was going down or up, it does not matter if I am moving up or down, it just matters if you're on the right hitbox or not.
@@Royru Thanks for the correction. I thought it was the same hitbox tomfoolery as previous mario games.
@@marsrevolutionary i think it is in older Mario games but ever since playing maker, I think Nintendo changed the logic on it.
10:10 When you came back through the Door, Boom Boom gave you a back arm Lariat.
Commenting for algorithm
I heard the algorithm prefers comments at least like... what? 8 words or more? or was it 12? it's kinda weird tbh.
0:07 "The grapes are probably sour." -The Fox
First like
thumbnail 9:30
This is my conditions to Boo level:
1. Dev Stuffs (Dev exit, Dev item ... etc.)
2. Traps (Hidden blocks on hole, hidden blocks above the cliff, wrong arrows, etc...)
3. Sudden input requirements (Hold right after the door etc...)
4. Spam of effects | enemies
5. Boring (Too many repetition etc...)
6. Sudden difficulty change
Does it match to your conditions to Boo level?
Mostly matches my conditions to boo as well, although I only boo effect spam that spam visual sound effects in speedruns especially. To name a few, I also boo when:
- A falling enemy is hard to react to
- It's a level type I don't enjoy (trolls, puzzles (one screens I usually skip because I really hate those), consistency levels and getting over it levels)
- A title screen level
- An entire level is just pipe and/or door to the goal at the beginning (or in general anything that takes no effort to make)
Long story short I'm not easy to please when it comes to levels, but maybe it's because I've been playing regularly for years.
a lot of them are how I boo things, but it's almost always situational. It depends if the level FEELS like it was intentional design rather than a mistake in some ways. but 99% of the time it's just intentional.
for me 1-4 same
5. depends, if very long wait/excavation, boo
6. not really for me
7. pick a path/pipe/door
8. lazy levels(title screen(100%)boo chance/naked pipes(50%)/floating ground(30%))
9. pixel perfect levels(LS included)
10. blind jumps(intentional/unintentional)
11. toxicity (especially laughing when dying)
3:00 7:11 8:30 10:10 10:34 Disappointment
5:36 11:05 15:04👏