Essentially, if you take damage from a mob a few times, then you’ll adapt to the damage and have a massive reduction of damage to them. BUT people would prefer either golem or silver amor. Because there are mobs that can one shot you before you can adapt. Golem armor is a bit weaker than adapted sentient armor but you don’t need to adapt to the damage with golem armor. But i’d say people like silver armor more because of the cure effect it gives + the speed it gives. Cure removes all bad effects, including, fear, call of the hive and such. ( im talking about the fear you get from the parasites, not the fear from lycanites.)
Wouldn't poison stone not work since paradites are immune to poison? And isn't the purging blade enchant bad since it will remove the effects that your sentient weapons give to the mobs?
Good questions! Regarding the poison stone, you're partially correct but also somewhat mistaken. Lost city mobs are indeed immune to poison damage, but they're not immune to the poison effect. So, you only need to apply the poison effect to gain that additional 40% damage boost. While I can't be completely certain, this is based on my personal experience and understanding. As for your second question, you're absolutely right. The purging blade does have the ability to remove buffs or debuffs from mobs, but it's a matter of chance. There's no guarantee that every hit will remove a buff or debuff, and it can only remove one at a time per activation. The reason we add this enchantment is primarily for the extra damage it provides. However, in this particular build, where you can one-shot every mob, the more you hit, the higher the chances of activating the purging blade. As you can see, I can easily one-shot the Ancient Overlord, which should demonstrate just how effective this build is.
I heard from reddit that golem armor is weak in lost cities because of Viral. you showed the concept of the antidote vessel, but won't Viral get to atleast 5 then if it goes all the way to Viral 10?
Great question! You're absolutely correct that Golem armor has its vulnerabilities when it comes to the Viral Effect. However, it's essential to remember that this specific mod is known as "Escape and Run Parasite," thoughtfully introduced by Shivaxi in RLCRAFT. So, regardless of whether you have Viral 4 while equipped with an Antidote Vessel or not, a prudent strategy would be to refrain from engaging the mobs within the Lost City. It's advisable to make a tactical retreat and return once the Viral effect has subsided. This approach prioritizes your safety. However, as you've likely observed in the video, it's remarkable that the mobs struggle to inflict the Viral effect on me. They rarely get a chance to land a hit because I can eliminate them with a single blow before they can deal any damage. This video serves as a powerful demonstration of the remarkable strength of this build.
Won't Mechanical Glove work better than faelis claw? I use Mechanical Glove + Fire Gauntlet, and I saw that the attack speed stacked, but haven't really tested the damage
That's a great question! This particular build takes a different approach; it's not primarily centered around maximizing attack speed. Instead, the focus here is on optimizing your total damage output, allowing you to effortlessly eliminate every mob in the lost city in under a minute. To achieve this, I've chosen the Faelis Claw as your bauble of choice. Why, you ask? Well, the Faelis Claw provides an additional 25% damage boost, which is crucial for this build's effectiveness. In contrast, the Mechanical Glove offers a 100% attack speed increase and an extra 5 damage, but those bonuses are not essential for this particular setup. By opting for the Faelis Claw, you'll benefit from that significant 25% damage boost, which results in a higher overall damage output compared to the Mechanical Glove. This choice ensures that you can swiftly and efficiently take down any foes in the lost city, making your gaming experience truly enjoyable. :D
Certainly, but the level of immunity has diminished somewhat. In the past, donning a complete set of Silver armor would grant you protection against both hyperthermia and inebriation, but that's no longer the case.
Alright so what you’re gonna do is just reenable mathematics enchantment and we’re done :) If you don’t know mathematics scales damage based on health and that would make it so that every thing you hit take a third of that health and delete it. Amalgalich would melt in three seconds with the enchants in the video with mathematics.
I really like this build I haven't seen many damage based builds since they are usually all attack speed based.
Thank you broo..
Hello, do you know how sentient armor works exactly? I see comments that are negative but at the same time I find its effects interesting...
Essentially, if you take damage from a mob a few times, then you’ll adapt to the damage and have a massive reduction of damage to them.
BUT people would prefer either golem or silver amor.
Because there are mobs that can one shot you before you can adapt.
Golem armor is a bit weaker than adapted sentient armor but you don’t need to adapt to the damage with golem armor.
But i’d say people like silver armor more because of the cure effect it gives + the speed it gives.
Cure removes all bad effects, including, fear, call of the hive and such. ( im talking about the fear you get from the parasites, not the fear from lycanites.)
robot ah voice
How did you get the armor percentages to appear like that is that a mod?
yes its a mod
@@zeric.sama12do you mind saying what mod it is? I’ve tried a lot of armor hud mods and most of them weren’t compatible
@@ataxis8951 inventory hud mod, i use it in vanila mc
everybody gangsta till 5star champion spawns
how can i display armor durability like you ?
Nice your vids are improve alot
Yeah thanks
Like the new voice
Wouldn't poison stone not work since paradites are immune to poison? And isn't the purging blade enchant bad since it will remove the effects that your sentient weapons give to the mobs?
Good questions! Regarding the poison stone, you're partially correct but also somewhat mistaken. Lost city mobs are indeed immune to poison damage, but they're not immune to the poison effect. So, you only need to apply the poison effect to gain that additional 40% damage boost. While I can't be completely certain, this is based on my personal experience and understanding.
As for your second question, you're absolutely right. The purging blade does have the ability to remove buffs or debuffs from mobs, but it's a matter of chance. There's no guarantee that every hit will remove a buff or debuff, and it can only remove one at a time per activation. The reason we add this enchantment is primarily for the extra damage it provides. However, in this particular build, where you can one-shot every mob, the more you hit, the higher the chances of activating the purging blade. As you can see, I can easily one-shot the Ancient Overlord, which should demonstrate just how effective this build is.
What did you tested?
The poison part or the Purging part?@JWL...
I heard from reddit that golem armor is weak in lost cities because of Viral. you showed the concept of the antidote vessel, but won't Viral get to atleast 5 then if it goes all the way to Viral 10?
Great question! You're absolutely correct that Golem armor has its vulnerabilities when it comes to the Viral Effect. However, it's essential to remember that this specific mod is known as "Escape and Run Parasite," thoughtfully introduced by Shivaxi in RLCRAFT. So, regardless of whether you have Viral 4 while equipped with an Antidote Vessel or not, a prudent strategy would be to refrain from engaging the mobs within the Lost City. It's advisable to make a tactical retreat and return once the Viral effect has subsided. This approach prioritizes your safety.
However, as you've likely observed in the video, it's remarkable that the mobs struggle to inflict the Viral effect on me. They rarely get a chance to land a hit because I can eliminate them with a single blow before they can deal any damage. This video serves as a powerful demonstration of the remarkable strength of this build.
@@zeric.sama12 this is such an ai response go back to your language lil bro
Won't Mechanical Glove work better than faelis claw?
I use Mechanical Glove + Fire Gauntlet, and I saw that the attack speed stacked, but haven't really tested the damage
That's a great question! This particular build takes a different approach; it's not primarily centered around maximizing attack speed. Instead, the focus here is on optimizing your total damage output, allowing you to effortlessly eliminate every mob in the lost city in under a minute.
To achieve this, I've chosen the Faelis Claw as your bauble of choice. Why, you ask? Well, the Faelis Claw provides an additional 25% damage boost, which is crucial for this build's effectiveness. In contrast, the Mechanical Glove offers a 100% attack speed increase and an extra 5 damage, but those bonuses are not essential for this particular setup.
By opting for the Faelis Claw, you'll benefit from that significant 25% damage boost, which results in a higher overall damage output compared to the Mechanical Glove. This choice ensures that you can swiftly and efficiently take down any foes in the lost city, making your gaming experience truly enjoyable. :D
broken setup 2147 damage a hit. i modified it a bit to be a modified tank setup with resistance rings and ir still vorked pretty well. well done build
did they nerf silver armor?
Certainly, but the level of immunity has diminished somewhat. In the past, donning a complete set of Silver armor would grant you protection against both hyperthermia and inebriation, but that's no longer the case.
“Subject *P.P* ”?
Subject P.E V
deals more physical damage to enemy
isnt that the scape and run mod not Rlcraft???
This is Rlcraft
@@zeric.sama12rl craft is where they are more mythicals beasts and stuff like dragons. But this all parasites from the scape and run parasite mod
@@zeric.sama12wait oh it’s mix of two, I see the way-stones , that got me confused
Maybe you haven't tried going to lost city in rlcraft?
@@zeric.sama12 well I don’t know that but the mobs look like the scape and run parasites
Alright so what you’re gonna do is just reenable mathematics enchantment and we’re done :) If you don’t know mathematics scales damage based on health and that would make it so that every thing you hit take a third of that health and delete it. Amalgalich would melt in three seconds with the enchants in the video with mathematics.