Post-Processing Outline - Godot 4 Tutorial In 3 Minutes

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 37

  • @epicredhot5675
    @epicredhot5675 Рік тому +27

    I was looking for an explanation of how to MAKE a post-processing outline shader... I guess I'll keep looking.

  • @supiyo2843
    @supiyo2843 Місяць тому

    Wow, don't really work too much with shaders, but this worked perfectly for my project!

  • @TheGrowll
    @TheGrowll 10 місяців тому +2

    fas easy and clear, I'm here hoping to see you grow your channel, you deserve it bro

  • @DevNugget
    @DevNugget Рік тому +2

    Awesome! This will come in real handy for me. Keep it up my guy :p

    • @CrowGamesDev
      @CrowGamesDev  Рік тому +1

      Glad to hear that! 😁 Thanks for the support. 😎

  • @terrytech8812
    @terrytech8812 7 місяців тому

    OMFG Thank you spent way to long trying to get a toon outline

  • @IlknurMustafa
    @IlknurMustafa 11 місяців тому

    thank you so much mannnn i've been looking for how to add a 3D shader to the whole scene for weeks

  • @bar_do_cowboy_ofc
    @bar_do_cowboy_ofc Місяць тому

    Amigo, tu alcançou o Brazil, vc não sabe o quanto procurei por isso

  • @DanielRodriguez-ff5cs
    @DanielRodriguez-ff5cs 4 місяці тому

    Thanks mate! great video and easy to understand!

  • @a98k
    @a98k Рік тому +2

    amazing video! definitely gonna help me out in the future

  • @LORDwalii
    @LORDwalii 7 місяців тому

    nice, the outline needs to get scaled with distance though, so details are visible when close, and objects further away dont become line clusters

    • @CrowGamesDev
      @CrowGamesDev  7 місяців тому

      Yeah i found this other one that is a lot better godotshaders.com/shader/high-quality-post-process-outline/

  • @lannygilbertson3585
    @lannygilbertson3585 10 місяців тому

    sweet thank you! I am trying to get a nice moebius effect and this has helped with my basic attempts

  • @khlad.t8028
    @khlad.t8028 2 місяці тому

    it says error for line 29: vec2 depth_data = getDepth(SCREEN_UV, DEPTH_TEXTURE, INV_PROJECTION_MATRIX);
    EDIT:
    it seems that I have problem with return values in general, in all shaders that assign returned values get the same error.
    what is the exact version of godot are you using?

    • @CrowGamesDev
      @CrowGamesDev  2 місяці тому +1

      You can see the version somewhere in the bottom middle of Godot this shader should work with any Godot 4 version, but they may have changed something for the latest versions, ask in the Godot discord they are very helpful.

  • @nubunto
    @nubunto 2 місяці тому

    Wait, a post processing outline is a mesh plane with a material shader?? That’s it??

  • @sirmrman1
    @sirmrman1 5 місяців тому

    This is a really good tutorial! i only have one issue, on objects that are further away, the shader messes up and it just goes to pure black, any way you could help me out? cheers

    • @CrowGamesDev
      @CrowGamesDev  5 місяців тому

      I had the same issue with this specific shader. The only advice I can give is to try some other outline shaders and see what works best. Best of luck!

  • @rhevoramirez7969
    @rhevoramirez7969 5 місяців тому

    Thanks

  • @directrix1
    @directrix1 8 місяців тому

    Is this method guaranteed to post process everything behind it? It would seem that in some cases objects that could be in front of it could be rendered normally (or not at all?) depending on how or if the engine sorts the geometry.

    • @CrowGamesDev
      @CrowGamesDev  8 місяців тому

      If you enable the “Flip Faces” option and add the maximum extra cull margin it should effect everything.

  • @rappzz
    @rappzz 11 місяців тому

    Awesome!

  • @ignitexo9700
    @ignitexo9700 7 місяців тому

    Can i have an tutorial for player movement the one you are using here

    • @CrowGamesDev
      @CrowGamesDev  7 місяців тому

      Here it is :) ua-cam.com/video/EP5AYllgHy8/v-deo.htmlsi=2Zi4EPWxoraxJByA

  • @landozr2443
    @landozr2443 10 місяців тому

    I have a minor problem with the shader where there is a circle around the player that is solid black. I think it's a problem with my camera setup but has anyone seen something similar?

    • @CrowGamesDev
      @CrowGamesDev  10 місяців тому

      I was having a similar issue where if something is at a bad camera angle it becomes all black it's probably the shader having a hard time figuring out where the edge is or something you could try and see if other shaders work better for you. godotshaders.com/?s=outline

  • @JuhoSprite
    @JuhoSprite Рік тому

    Godot is the goat

    • @CrowGamesDev
      @CrowGamesDev  Рік тому

      Godot 4 is truly the🐐

    • @a98k
      @a98k Рік тому

      our paths cross,yet again

  • @analreptile9494
    @analreptile9494 Місяць тому

    this was super helpful, thanks!

  • @shirotonbo6315
    @shirotonbo6315 4 місяці тому

    How to copy and paste code

    • @CrowGamesDev
      @CrowGamesDev  4 місяці тому

      In the top right there is a copy button, but you can also just select all the code and copy it

  • @efeloteishe4675
    @efeloteishe4675 Рік тому

    When will you activate windows?