I'm the kind of person who will unapologetically change the rule of a boardgame/table top game if the rule is detrimental to the overall game experience and enjoyment/participation of the group. The rule of only the hammer being able to destroy Fat Zombies being a perfect example of needing tweaking. It means 3 out of 4 players can't do anything if one of those spawns.
I think the multiple dice for Inferno won't hit allies if one of the dice hits the target. It's only one hit. The extra dice feels like it's extra accuracy. If the dice misses hit allies even if one of the dice hit then each hit should hit a zombie. If one hit on the dice is a hit...it all should be a hit.
Okay I'm only 41 minutes in so many they will learn something that will change my opinion but what the fuck the rules of this game are so assinie ... like you can only kill the big guy with the big weapon even if you have 2 weapons those are seperate attacks ... and you can't aim your ranged weapons ... it just feels so ... weird.
you guys are the best to watch, but you did not do the spawns anywhere near right; also the 'BIG room' is six spaces (look at the pictures they have separations)
Adam is a gosh darn magical creature.
Got dam please play this again this was hilarious!
I'm the kind of person who will unapologetically change the rule of a boardgame/table top game if the rule is detrimental to the overall game experience and enjoyment/participation of the group. The rule of only the hammer being able to destroy Fat Zombies being a perfect example of needing tweaking. It means 3 out of 4 players can't do anything if one of those spawns.
I've been waiting for this one to happen.
6:53 Nobody expected the Medieval Zombie Outbreak. :3
Ben is my favorite AFK host! The other guys are pretty cool too.
Wow, after that tutorial I thought this game was going to be too easy, that escalated quickly. O.O
24:46 My name is Baldrick...
Boom, Boom, Boom, Boom,
Boom, Boom, Boom,
Boom, Boom, Boom, Boom,
Boom, Boom, Boom
this is some what my best game
You can rearrange your items as part of the search action
I think the multiple dice for Inferno won't hit allies if one of the dice hits the target. It's only one hit. The extra dice feels like it's extra accuracy. If the dice misses hit allies even if one of the dice hit then each hit should hit a zombie.
If one hit on the dice is a hit...it all should be a hit.
If you run out of walkers, then the walkers already spawned get another activation.
At 1:05 -that is a single "square". Rooms that are more than one square are clearly outlined
Okay I'm only 41 minutes in so many they will learn something that will change my opinion but what the fuck the rules of this game are so assinie ... like you can only kill the big guy with the big weapon even if you have 2 weapons those are seperate attacks ... and you can't aim your ranged weapons ... it just feels so ... weird.
Any game that is co-op which can be made harder by one player being too good, I feel has a fundamental flaw in its design.
1:10 you only get to use one weapon unless it's an identical dual wield. A dagger adds a die to the primary weapon
1:18 you can trade with people in the same room as part of a search action
you guys are the best to watch, but you did not do the spawns anywhere near right; also the 'BIG room' is six spaces (look at the pictures they have separations)
1:35 Ian rolled two 5s - he should have killed two zombies
This game just seems terrible and unclear in its rules