Skyrim Creation Kit Tutorial - Dialogue Tutorial 01 - Adding Choices

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 17

  • @MehrdadParthian
    @MehrdadParthian 3 роки тому +4

    i feel like it was made to tutor me personally. thank you very much for this tutorial :)

    • @CadenBlackGaming
      @CadenBlackGaming  3 роки тому

      Your very welcome. I have the next tutorial that goes in sync with this one uploading now. Starting a quest by completing another quest

  • @pythonhighadder7982
    @pythonhighadder7982 3 роки тому +2

    Where have been all these years Bro? I Thank God I found this Channel
    BTW, nobody does sexlab videos, nor how to - that or it has been well hidden

    • @CadenBlackGaming
      @CadenBlackGaming  3 роки тому

      Haha Thanks, I just started posting some a few months ago to help someone out. I will be doing more in a few weeks, " How to script a kissing scene without undressing". I think some people are afraid of being demonetized in their videos maybe? I don't worry about that, my videos will never ne memorized 🤣🤣When you get a moment take a look at the mod trailer I made for "Make Skyrim Straight Again", I can't believe they didn't take that down

  • @InvokerGray
    @InvokerGray 3 роки тому +1

    These videos work well for Fallout 4 creation kit too.

  • @EthanTheLightnessGuy1277
    @EthanTheLightnessGuy1277 Рік тому

    I want to listen to other dialogues that are randomly heard and I want to test it out.

  • @dmitriyivanich1088
    @dmitriyivanich1088 Рік тому

    Do I need to do anything about voicing to make the dialog appear in game? I have setup really simple quest (it autostarts, has stage 0 which is Start Up Stage). It has 1 branch and 1 topic in Player dialog. The Topic Text is "What's up?" and it has response "Nothing" (no conditions are applied to anything). I expect that if I try to talk to any NPC, they will have a new dialog option with "What's up?" text, but there is no such dialog option

  • @sethh8798
    @sethh8798 2 роки тому

    Is there a way to make an NPC follow you until you talk to them again? I am making a mod and I have an instance where you speak to an NPC and they tell you to go somewhere where there are no guards before they will talk to you, and I want to make it so they follow you until you talk to them again. I can only find explanations on how to make them followers, but I mean physically follow you from point A to point B. I have tried creating a custom AI package that is "FollowPlayer" and set the condition to be on the Quest Stage = 20 for their dialogue, but I still cannot get them to follow. Do you have any ideas even if there is a papyrus fragment to force NPC to follow player?

    • @CadenBlackGaming
      @CadenBlackGaming  2 роки тому +1

      yes, i'm, on my phone but the alias evaluatepackage script in the stage, can describe better tomorrow

    • @CadenBlackGaming
      @CadenBlackGaming  2 роки тому +1

      First off, in the stages tab, on the stage you want to package to activate add the script "Alias_UrAlias.GetActorRef().EvaluatePackage()" but of course renaming where it says "UrAlias" to the name of your actual alias. So what this does is makes the engine scroll thru and force the package to run by the conditions. The issue with alias packages is they sometimes to not fire if they were added after you have already started the quest in game. So to run a test in the game, you will need to have a save where the quest has not already started when you do test this.

    • @sethh8798
      @sethh8798 2 роки тому

      @@CadenBlackGaming okay so just to clarify, the alias would be the NPC's ID correct?

    • @sethh8798
      @sethh8798 2 роки тому +1

      Okay, I've added that script to the stage I want the package to fire and tried it out on a brand new character and the package still won't start. I have the only condition being that it is unique to the NPC, quest stage for aaaDialogueSandyrith >= 20, and another for < Stage 30.. I also added the AI Package to the NPC and it's still not working. Should I try to add that script to evaluate package as a fragment for the dialogue response as well?
      Edit: Okay, it is working now. I'm not sure if this actually fixed it or not, but my Quest priority was set to 30 and I changed it 80 and now it works magically! Thanks for the help once again

  • @icerunner7832
    @icerunner7832 Рік тому

    Hey my man, I just gota quick question. On the dialogue interface, there's a #R symbol next to the Flags section. What does that mean? I assume it's relationship rank needed to trigger the response? Just having a hard time making some dialogue trigger and can't find the reason why.

  • @buckatronic
    @buckatronic 3 роки тому +1

    Your NPC voices are especially clear and loud. Do you have some secret, or is it just vanilla volume?

    • @CadenBlackGaming
      @CadenBlackGaming  3 роки тому

      When I make the video with Filmora, I adjust the volumes settings in the video.