Now that I think about it, the same thing kind of happened to Bass in the Battle Network games. After the first 3 he just vanished from the plot and was only a bonus boss. Vile also got downplayed a lot in the X series since he only got to be in 3 of the games. Then in the Zero games Phantom never got to really come back (plotwise at least), and all the Guardians were just gone in the 4th game. Capcom seems to have a thing about dropping rival characters into the abyss.
There is a reason why Phantom doesn't show up in the plot and the Guardians never return in 4. But, in case you either haven't played the games or haven't got the point yet, those reasons are spoilers.
@@garrie2936 Bass was mentally killed in battel network 3, was if left is pertty much a power beast who keps getting sealed, probably because the he asorbed a very big virus and now he cant separate from Treble who only intention is to destroys.
What I think is most interesting about Bass is his sort of superiority complex. A lot of what he does is to test or prove how powerful he is. When he’s defeated by say Mega Man, he can’t understand why. I don’t think he’s deluding himself that he’s superior, rather he’s a robot who came into this world automatically thinking he’s the most powerful.
My hypothesis is that one of the last things Bass did was to "corrupt" Zero by persuading him that Wily was a terrible father and cause Zero to disobey Wily as well, causing the old Doctor to seal him away with the Zero Virus to reprogram him to follow Wily's will.
Ok, so... two things about Bass and Mega Man 11: 1. The reason Bass wasn't included is even dumber than the reason you gave. The devs literally said that "Bass's inclusion would be confusing to new players". I mean, seriously? You could literally just look up who he is if you didn't know about him. Anyway, it's the same reason why Protoman didn't get in either. 2. That being said, you know how the dual-gear system tends to overheat? Now, with that in mind, consider how stubborn Bass is and how he basically doesn't know when to quit. Yeah...
Wasn't Protoman also absent? Like you can have Protoman around and say like 3 things and a kid can at least put together that he's Mega Man's friend. Having Bass is like throwing Shadow into every Sonic game; a kid will understand the dynamic somewhat accurately very fast.
In Hitoshi Ariga's Megaman manga, Bass almost dies 4 seperate times for the exact reason you mentioned. He's torn to near shreds after his battle with Megaman and its basically all but stated that if Megaman wasnt the softie he was Bass would have been turned inside-out and sold for scrap. Then he brashly leaves Wily's upgrade capsule on a hunch that Megaman is a afoot, leading to him fighting Copy Megaman on a half-baked power-up who nearly kills him when he self-destructs to take Bass out. Then when Duo arrives on Earth as the White Giant, Bass is smart enough to know that the being is too powerful to take lightly but too stubborn to take defensive measures and is nearly slaughtered by the thing. Then, in the last arc of the manga, Bass takes the dangerous power crystals that Wily excavated from the Moon in Megaman 3 and, while he's powerful enough to harness their power, they override much of his mental faculties and he puts an initially miserable fight versus the Stardroids. *Then* when he takes on Saturn, in a bit of frustration, Bass forces the crystals to self-destruct in front of Saturn's face, killing the Stardroid but the injury Bass causes himself nearly leaves him dead in space. Bass is a frustrating character for all the right reasons. It's shockingly well written how the one thing that makes such an amazing fighter is also the thing that holds him back as Megaman's rival.
I actually really like MM11, but considering Bass is my favorite MMClassic character I consider it a massive missed potential that he's not in MM11 at all, especially since he was just playable in the last game chronologically. It seems like Wily and Bass aren't on good terms right now, so why not do a storyline where Bass is competing with Mega Man to be the first to defeat the 8 Robot Masters and give the old man a classic whooping? I can even imagine him delivering a whole speech to Wily about how he's better than any robot Wily could ever steal, even if they are upgraded with gear enhancements. When you think about it, Bass is basically the same thing to the Mega Man series as Metal Sonic and Shadow combined are to the Sonic series.
I completely agree with you! You worded how he could've been portrayed in MM11 perfectly, and hopefully whenever they do get around to MM12 we'll get to finally see that.
I wonder how Bass would interact with Zero if he's first awaken as a blood thirsty manaic prior to his fight with Sigma. He would definitely get recked by him, despite boasting about how superior he is, when that complex got immediately shattered by an incomplete Zero.
@@bionic-tale4313 I don't think it's possible for his power complex to get shattered, given that it's a result of his programming. The likes of Mega Man, Roll, Bass, Gutsman, etc. only think and act the way they do because they were programmed to, and changes to this have to be done manually such as in the first game when Dr. Wily reprogrammed Dr. Light's Robot Masters to serve him instead. However, if Zero technically counts as something other than a Robot Master and something more parallel to a Reploid (but not quite the same thing) then it could be possible for Bass's programming to be satisfied that although Zero is stronger than him he is still the strongest Robot Master, which is the specific thing he's programmed to keep true. In such an event I imagine that he would simply view Zero as a monster to stay away from or else deal with the consequences, and might even resent Wily a bit for creating such an abomination (in his view).
@@Crow_Rising Yeah, I agreed that due to the nature of Robot Masters' programmed to do. Since their programming inhibits them from doing something that they were not programmed to do, unless they are reprogram to do otherwise as since with Wily's schremed involving them. Bass viewing Zero as a monster would definitely be very accurate & would resent Wily for creating much a beast. If they do fight, it would be a losing battle for Bass & Treble even with Treble boost. However doesn't Zero count as a robot mater? He's designation offically is D.W.N infinity. Meaning that he's a Wily robot master by nature(with the infinity meaning beyond anything else he created before including Bass).
@@bionic-tale4313 It's kind of a weird thing. His body is more advanced than that of other Robot Masters and his programming is more similar to X's in that he has true free will and can adapt and change his mind. This was Wily's purpose in creating the Zero Virus; it's a sort of failsafe to ensure that although Zero has free will, he will still be kept largely to his default "normal" intended state, which is destructive and violent. When the virus transferred from Zero into Sigma, Zero's personality was finally free to do as it pleased and he mellowed out into a comparatively chill guy who cares for others, indistinguishable from other Reploids. In this regard, it could be said that Light and Wily both invented the technology that would later become Reploids, but it was X's design that got used as the basis and not Zero's despite the Zero project being older since Zero was not discovered until after X. I guess the best way of looking at it is that X and Zero in their original bodies are something inbetween Robot Masters and Reploids, though they do eventually go on to transfer into up to date (at the time) Reploid bodies.
I didn't realize but yeah, Bass really did just disappear from the series. Hopefully he comes back in Megaman 12, if that happens. Cool vid, take my sub
I really do wish him and his arc got more closure, especially regarding the bridge between him and Zero. Power Fighters kinda set it up, I love the idea of how Bass would handle being replaced and trying to maintain his own dwindling relevance. It’s a fangame, but I did like MM Unlimited in that regard, Bass strikes out and fights Rock one more time before Wily punts him to the side for disobeying him and since he’s got the prototype of Zero and doesn’t need him anymore.
I like to think that Rock was upgraded into X and Bass was upgraded into Zero. Even if they don't retain the continuity of their prior identities, the idea that the soul of their programming, the kernel of what made them who they were, still remains in some capacity. The idea that Bass in a sense _did_ end up surpassing Mega Man as Zero and mellowed the fuck out as a result, eventually leading to his continued character development and death in MMZ4, just feels like it works to me.
@@KageryushinIsn't it confirmed that X & Zero are completely different robots. They were highly more advanced than their own robot master brethren and are the last creations of Dr. Light & Wily. Where they actually give way to a next generation of robots called Reploids that can actually think for themselves. Though most were built from X's systems, due to being discovered first.
@@bionic-tale4313 It's not 100% confirmed. Indeed, what precisely occurred between 20XX and 21XX is ultimately quite unclear. There's not a lot of evidence to support the idea that X and Zero were upgraded from prior models, but neither is there much to prove that they are different robots entirely. In both cases, said evidence is often circumstantial and/or dubiously canon, and honestly, it's questionable if most developers who worked on the X games had a specific notion in mind. So my post above is purely and entirely just what I like to think.
@@Kageryushin Okay, what? How is it not confirmed? You're basically pulling out headcanons & fan theories that were debunked by Capcom themselves within interviews. It sounds like you never paid attention to them or to videos that disscuss the interview. X & Zero are completely different characters, they're not Megaman or Bass. Since X is more of a successor as well as being built by Dr. Light as the first robot that wasn't bound by the laws of robotics, not to mention that he acts much more thoughtful than the original blue bomber. Though very powerful & having a more advanced AI, he was put into the capsule to test his morality by Dr. Light for 30 years(which he doesn't live to see), if he was Rock, who is bound by the laws of robotics, would ever need to go into a capsule for Morality testing when he's programmed to follow them(no the American translation doesn't count, it's a mistranslation). Also why would Bass be Zero? They look completely different by design(with Zero taking cues from Protoman's design than Bass). Plus even if Wily wanted to turn Bass into Zero, the former wouldn't want that due to looking girly. Another thing to note that they have different designations(for Bass is S.W.N 001, while with Zero is D.W.N infinity), as well as the fact that Wily refers to Zero withon Bass' ending in Megaman the power fighters 2 ending as a separate. The reason he was sealed by Wily because he was too violent, disobedient & uncontrollable, even more so than his older brother. The maverick virus is made to not only infect other robots but to also to correct Zero's cognitive flaw, which was interrupted by Sigma in their first encounter. Yes, there is gaps between what happen in 20XX & 21XX but what you said isn't even accurate or even true. Especially when those theories you have, much of them have already been debunked.
I have the demo downloaded, but haven't played it yet. I love the way that it looks though, and am definitely going to play the hell out of it when it does get finished!
Sadly the game is going to be very short (even for Mega Man standards) according to the creator. It is just a few stages. Still, it looks like the stages will be quality ones.
Bass got the treatment of the rush adaptor armors, except he's the only character who consistently uses them. Where did thoseadaptors go, and why bass made them confusing. Maybe the power and jet adaptor was bad, but the super adaptor is used in almost every other media of classic mega man, but it still only appears for 1 game.
I'm guessing for MM9/MM10 they didn't bring in the adapters since they nerfed all of Mega Man's other abilities, but yeah, you'd think they'd want to bring it back for him in the sequels. I suppose that's kind of the whole point of the "main gimmick" of each game, where they only planned to do the Super Adapter for MM7, designing challenges around that, and then the Mega Ball became the focus for MM8. Like you mention though, it's odd how Bass always gets his Super Adapter no matter where he shows up lol
@@JarateChop Then MM6 introduces those adaptors, making the game built around them. Don't know why Mega Man 8 still had that goofy rush items, but that game made the most worthless rush utility's. Probably it's because only Mega Man 6 and 7 really cared about the adaptors being a new gimmick, while other games wanted it's specific gimmick to be in the limelight. Mega Man 8 and Mega Man and Bass focused on the upgrade shops. Mega Man 9's gimmick was going back to the classics (Mega Man 2 but with a shop and cutscenes and a bit more plot). Mega Man 10 was doubling down on that, but with more characters. Mega Man 11 was for the double gear, which is somewhat similar to the adaptors that are shown. Jet Adaptor/Speed Gear Power Adaptor/Power Gear Super Adaptor/Double Gear With the naming conventions of each Adaptor, would that one Hyper move from MvC 1 and 2 of Hyper Mega Man and Hyper Roll be the Hyper Adaptor? But, the adaptors (mainly the Super one) are stuck in comics or manga, even with a super, super adaptor because of the chaos emeralds.
While it's not clear what became of him by the 22nd century, remember when Bass was confronted with Dr. Wily in Bass' ending in "Mega Man 2: The Power Fighters", the evil doctor did introduce Bass to Zero in development, which he declared would outdo his "mistake". Bass vs. Zero would have made for an interesting battle, but we have never seen Robot Masters fight Reploids.
I loved Megaman 11, but as many have said, it was too short (and the minigames are lame lol). So yeah, if Bass and Protoman were playable it would be much better. Also, I completely agree with Roll being a background character, glad the fans did her justice in Megaman Rock & Roll
I would’ve loved to play through 11 as Bass especially since it can be very challenging, Bass is the glorified easy mode of &B and I like that, it gave you a chance to learn the stages and its gimmicks and layouts. But Roll got done dirty the most. Only being playable on a damn PSP game that’s long dead and discontinued. Are Capcom just afraid of how certain people on the internet look at Roll?
8:28 they could do a pacman-arrangement with that and retranslate that (for those who dont know they use the japanese version for pacman arrangement due to a translation error changing kinzos name in the english version in pacman museum plus)
Yeah... I actually do miss Bass. Its almost like Capcom refuses to acknowledge his existence. And he has so much potential. Potential that's sadly wasted. And yes, I agree; having him in Megaman 11 was CLEARLY a missed opportunity. I mean he's Megaman's rival for Christ's sake! Ever since Megaman 7! Why is Bass not getting the love and recognition he deserves?!
FINALLY someone acknowledged the existance of that one dialouge piece from Copy Roll. WTF happened there? That cutscene confused me for YEARS? Like are they really siblings, or is Roll sister-zoned?
@@rohayaismail3708 according to Reploid REVO, Roll wasn't solidified as Mega Man's sister until way later in Japan then she was in America. So that song is just simply outdated. They are siblings.
Well About 11 I'll guess thst Bass kinda just left Wily because of Mega Man And Bass situation As we also see in arcade games bass now on his own and don't mind to beat Wily up
You know what? I'm just gonna drop this hot take here: I like that one manga where Roll has a crush on Bass/Forte and he uses that as a way to annoy Mega/Rock. Say whatever you want, but it's better than robo-incest.
@@djshock5353 actually no, she’s shown in most of the games being able to fight and be very capable. It’s just that you cannot fight her except in 1 main-line game
Honestly, I'd call Capcom sexist just for how few women there are in general for the Classic and X games. Around 100 Robot Masters, and they could only muster one (1) lady with Splash Woman, really?
i like the style of this video, the background music made this so chill, and good voice or whatever, and agree that i wanted proto and bass in 11. subbed
I wish Bass remained more of an antagonist in the series. After 8 he basically became player 3, and barely worked with wily or fought against megaman at all. I don’t mind him going against Wily, but it should be made clearer that he’s not a good bot. don’t get me wrong, playing as Bass is fun,I just think he was misused as a character.
Megaman & Bass 1 and 2 are awesome. I always felt like they were 2 different games in 1, one featuring Megaman, and the other Bass, felt like a double package.
@@zixvirzjghamn737 That's a LIE! As if you compare Rockman and Forte's level design to any other Megaman game. The level design is closest to 4, but Bass's agility if plopped him around into any Mega Man game of your liking. He would've been overpowered. *COUGH COUGH* He would be broken in Mega Man 2, or make a joke out of 1 with his double jump.
I think MM11's problem is that it was way too short. I like your Bass idea but by cutting Mawverne (funny pink orb guy in 11-2), there are NO original fortress bosses in that game. This game could have and should have gotten at least one DLC level
it’s the definition of short and sweet. it ends quite quick but every existing second of it has some of the most polish of any classic mega man game. while cutting protoman and bass for the entry was a huge missed opportunity, what we got was sublime
Good video on Bass, but in Light's defense he never wanted his creations to go into battle, so much so that Rock himself volunteered to be a fighting machine. Now it's disappointing megaman 11's lack of content in terms of characters and gameplay options, for me it was just a generic game with advanced graphics. Sorry my english, im using a translator
Due to a combination of old playground rumors and a mistake in translation, I thought Bass had a very specific continued presence in the series. Hear me out- Without a good picture of the Mega Man timeline years ago, before 9 was released, I always assumed Mega Man and Bass was the end of the original timeline's events. So since that put Power Battles 2 before Mega Man and Bass, I assumed Wily was already working on Zero on the side when Mega Man and Bass took place. Now in the English version of Mega Man and Bass, Wily reveals he's working on an upgrade of King, and tells Bass, "Join with King the Second and together you two will be invincible!" I didn't interpret that as, "Work alongside him," I took it as, "Merge your programming with his." If you take all of those events in that order, it means Wily was already working on what he considered the ultimate robot and promised Bass that combining with his new model would make him unstoppable. Granted, Proto Man then destroys Wily's remaining research, but it always felt to me like something Wily could do again. You put all those pieces together and you get the picture that Zero was built from the resultant fusion of Bass and King the Second! Those pieces don't really fit together anymore, sadly, but it was a cool thing while it lasted.
Fun Fact : Most of Antiheroes have a role of 'Villain turned Hero', rather than 'Hero turned Villain'. In my opinion, Good antiheroes(Villain -> Hero) are better than Evil antiheroes(Hero -> Villain).
Mega Man 11 is good, but all the missed potential is why it's not really my favorite game. I want to see Double Gear Bass fight and playable Double Gear Bass. I don't know if Proto Man would work though...
OMG, I'm very honored that you watched this video! Thank you! The strips you help write for the comic are always some of my favorites! I hope that its use here is cool with you guys though!
I agree with Bass needing to be brought back, but I feel as if he was presented with the double gear system idea, he would actually refuse to utilize it probably because he's stubborn enough to believe that he wants to prove he can beat Megaman without using anymore cheap gimmicks. I know he's utilized them before, but he lost each time with them. That, and he and Wily probably aren't on good terms with each other after Megaman 10.
I'm also wondering whatever happened to Bass in the lore. Like, i get maybe Rock being wiling to leave things in the hands of X. But Bass should've absolutely hated the idea of Zero.
Dr. Wily literally held the looming threat of being replaced by Zero over his head in his ending in The Power Fighters. Not sure if you can call that game canon but anything goes when it's so hard to piece together a cohesive and satisfying story out of the Megaman series if ya ask me.
Japanese game studios are so weird because of how often they would just throw good design characters to the trash ban. Nintendo , capcom suffer from this syndrome
I fully agree with what you say about 11, including Bounce Man's stage being a nightmare. As for why Bass was gone for so long, the classic games have basically disappeared after the two &B games, the fighters and Battle&Chase, all of which had Bass in some way and even had him play an interesting role sometimes, so the problem is more-so on the only classic games released after that being focused on going back to the roots each time except 10.
4:30 That's not actually true because Bass got a comic alongside the MM10 Image Soundtrack called Rockman 10 -Extra F-, which to me changes the entire story of Bass in 10 to be something actually more meaningful when Treble finds a cure for Bass in the end, despite we not knowing how. (I know the comic is made by Megamix's artist and therefore fits more into that canon than anything but the comic doesn't hinder or create much inconsistencies that it can't be used as backstory for Bass in 10, aside from him winning of course in the comic LMAO I mostly like the scene with Treble))
They had a great character arc going with Rockman and Forte setting up an interesting dilemma for Bass...and then Capcom abandoned the series and only the idea of a Mega Man 2 nostalgia pandering game got them to greenlight a new game. And of course, Mega Man 2 nostalgia pandering means no Bass. Then he's relegated to being the DLC character in 10, when I think Bass should've been part of the main plot, knowing about Wily's shenanigans and being on board until Treble gets Roboenza, at which point Bass hunts Wily down to get a cure. But then who would be our oh-so-important DLC character. And now by the time of 11, what can you do with him? The setup for his arc was last seen 22 years ago on a shitty Game Boy Advance port. No exec is going to approve picking up Bass' story after 22 years.
You also didn't mention the Power Battles/Power Fighters arcade games, where Bass tags along with Rock, Blues, and Duo to fight a whole bunch of Robot Masters again.
I rarely play these games(because I suck, lol), but I looked into the stories of a lot of them from Classic to Zero 1 and I feel like a big issue is that there is no sense of finality to anything, because the "successors" don't succeed anything, with them just being able to backtrack at will and insert new games whenever Capcom wants to sell more stuff.(And even tho I barely interacted with Zero 2 and onwards, I could filter from internet discussions that this problem persists) Making stuff up to infinity and beyond just isn't really great. Having a limited amount of space to work with(and not rewriting the plot. Zero 1...) is just a lot better for constructing a good narrative arc. The topic of the video is actually a pretty good example of how things can go wrong. You establish something and run with it for a few games and then...you just don't put a nail in it and leave the plotline on the backburner forever once you run out of steam. "Rockman and Forte: Challenger from the Bootleg Gameboy" is basically the end of Bass' arc where he is faced with the issue of of how Robots of his generation are still inheritly tied to their programming and following his current road is incredibly likely to ruin him once he lost his purpose. And...yo, that's just depressing from both the in-universe perspective and the out of universe-perspective that that's just sorta the end of this guy. I guess the only positive we can get from all of this is that he's sort of a lore-reference thingy, because he already basically works akin to a prototype-version of an MMX-robot in the Snes-game. 4:38 Lmao. 8:14 Yeah, this is kinda stupid. It was done for the equivalent change of Rockman to Megaman, but it really doesn't make any sense. These two names aren't tied to each other, so they could have easily kept the actual charactername unchanged to keep this connection that has nothing wrong with it.(For the record, I personally understand why they changed Rockman to Megaman and Blues to Protoman and agree with those changes despite them interrupting the musical theme at play, but that's another topic entirely) 9:25 I still support the theory that Wily based Zero on her. And that theory is hilarious in a way because it's like...Roll is straight up the origin point of the X-saga and beyond at that point, as Light also canonically developed X based on behavior of free will found in her. In an ironic twist, she's possibly one of the most lore relevant characters in the mainline franchise, even tho she rarely does anything besides cleaning or support.
I completely agree with everything you've said here. Thankfully, the Zero series DID see its conclusion, while still leaving some things open for interpretation or side stories if Crapcom was really interested in reviving the name. It just sucks that it's like the only one (although I do believe Battle Network and Star Force received their 'conclusions,' haven't played them myself to verify however). But yeah, There's definitely a point in Crapcom wanting to leave things ambiguous so they can sell sequels later to get more sales, but it's sad when series like MMZX will likely NEVER see a true sequel. I wish they'd just contract Inti Creates to make a simple light novel, manga, or drama CD (since Inti has a strange affection with those) to just wrap things up. The writing's on the wall for ZX, there's really no reason to keep fans in the dark about it lmao. And with the way they sort of "played it safe" with MM9, 10, and 11's plots (which I don't inherently dislike), it makes you wonder if we'll ever see a proper sequel to MMX8, for example... Idk though, I'm going to finish typing this since I'm sure I'm just preaching to the choir with this hahaha. I really don't have a point that I'm getting at with this. I really enjoyed reading through your comment though! Thank you for your time, and thank you so much for watching!
@@JarateChop can confirm that battle network and starforce have very good conclusions, bn being very definitive there WAS work put into a starforce 4 which looked cool af but it wasnt really something it needed to tie up its plot
I'm playing through the Megaman games for reviews on my channel and was wondering if he ever returns because I know he has somewhat of a presence in games like battle network. Great vid btw keep up up the good work you got a sub from me :)
I can only assume calling him "Mega" is meant to be a nickname or shortening of Mega Man. That being said, my idea is pure speculation that idea only really applies to 11 (I think), as he's called Mega before becoming Mega Man in Powered Up. Either way, it's still pretty stupid. Also, holy SHIT! I desperately want to see a Double Gear Bass and Mega Man match now! The way you described it sounds so cool! Damn shame it'll probably never happen (at least not in canon anyway ;3ccc). Roll being playable again would also be fun! Let her go on adventures, too!
I'm surprised you didn't mention the power fighter games or although not as important battle&chase game. Still I really liked the video. I've always loved bass and his design and it sucks that bass never had more of a part in the series.
Yeah, I regret not including any of them. I pretty much just marathoned the platformers earlier this year with the intentions of doing a series review, but when I wasn't happy with my scripts, I came up with this Bass one at the spur of a moment and just recycled the footage without messing with any of the other titles (other than the one clip from X8). I could have definitely spent more time and added them to the video, but I was also sitting at figuratively 0 subscribers at the date of the upload, so I didn't feel obligated. Now that my IRL friends and I aren't the only ones watching anymore... I kinda wish I added more to this vid and the Wily vid's scripts lmao Thank you very much for watching though!
You kinda lost me when you started talking crap about Mega Man 11 (even though you made a good point) but you gained me back when you pointed out that they called him Mega instead of Rock. Seriously what were they thinking in Craptendocomsegaenix? Wait hold on what was that incest thing???
I have an idea for a Megaman game where the final boss of Bass's campaign is Quint so he can finally beat Megaman (for those who didn't know, Quint is Megaman from the future). I imagine it would be something like Quint's fight in 8-Bit Deathmatch (in 2D of course).
My theory on why Proto Man and Bass didn’t show up in 11 is because Capcom didn’t have much confidence that it would sell well. They wanted to make it as accessible as possible to ensure they wouldn’t just be attracting existing fans and so they went with a super straightforward plot with no extraneous characters. It’s not a good excuse for not having any other playable characters, especially with Roll, but I think that since 11 proved Megaman can still sell well we might see them get a bit more experimental with 12 whenever that happens. Hopefully that would mean the return of Protoman and Bass but I’d settle for having more meaningful content of any kind considering the price.
MM11 is now more on verge of being my top 2 favorite MM classic game. (as for now, it's MM10) i think someone should do "what if MM11 used all possible potential"
The worst part is anyone can easily see the way to incorporate Bass into 11: Have him show up for a fight with the double-gear after beating 4 robot masters. Have him lose. Then have him be the boss fight in the penultimate stage where he does the Treble Boost and activates the Double Gear. He then starts overloading. You can win in two ways: if you just survive long enough his systems burn out and break and he's destroyed, maybe left there broken as Mega Man asks "Why did you do it??" and you continue on, or you beat him by depleting his health bar in time and incapacitate him before he burns himself out and then once you beat the game he becomes a playable character.
5:35 true he should have and then we could have fought him after the robot master rematch section in the Gear Fortress (similar to Enker in Mega Man World 1)
Obviously, Bass still thought he was the shit and one day he picked a fight with Thanos. Fr tho. Leave to Crapcom to give us Megaman's Shadow The Edgehog, then forget he exists. We get Bass.exe but nothing that vaguely symbolizes him in the X series?? Sorry the francise doesnt make as much as Street Fighter, but we still need our fan favorites
I assume since you are a mega man fan you have played mega man maker, but if you haven’t you can play as roll and she attacks like zero and has a dodge roll, also bass is playable as well.
Glad to see another Bass fan around He's just cooler than Megaman and the fact that he is usually seen with the Super Adaptor more than Megaman just proves that point
i will ONLY ask for mega man soccer 2 if they make the ending work i will forever be mad ever since i beat it and got nothing because of a dev oversigh- wait this video is about bass i remember everyone waiting for the mm11 dlc to drop for characters and stuff and then absolutely nothing happened LMAO but youre right that a bass boss fight wouldve went so hard and is a big missed opportunity maybe now that they filed trademarks for mm12-15 they might include him in ONE of these games...🤔
also i love anytime someone mentions mm&b2 because it reminds me that im not the only person who suffered through that game and that makes my day a bit better
Im kinda surprised how in MM7, Capcom ignored the fact Megaman was gonna blast away and kill Dr. Wily after defiantly expressing he was more than just a machine. I think at that time the plan was for Dr. Light to find out and create X in order to stop a Megaman gone rogue and also possibly why Dr. Wily would build Zero for the same reason. But Capcom wanted to make a few more sequels so the retconned Megaman's murderous outburst.
Actually the outburst was something that only happens in the english script, in the japanese one Mega silently backs down after Wily tells him that he would be going against his programming.
I guess it should be telling when your percieved value as a character is $2. Nice video but damn, only 28 views? Maybe you should put Treble in the title.
I definitely could add Treble to the title, but I feel like I neglected to talk about him in the video enough lol. Might be false advertising if I do that haha. Thank you for your comment and support though, I’m really happy you enjoyed the video!
This kind of thing unfortunately happens most of the time for everyone except the Light family and Dr. Wily. Dr. Cossack is introduced in mega man 4. He's mentioned once in mega man 5's manual, and his company designed Tundra man from mega man 11. That's it. Dark Man is the secondary antagonist of Mega man 5. He isn't even referenced in other games*. Mr. X was even smarter than Wily, but for some reason he just fell off the face of the earth after Mega man 6. Why the hell wasn't HE the main villain? Duo was introduced in Mega man 8, he's never mentioned again*. And it's even worse in the X series games. Dr. Doppler, Bit and Byte, the X hunters, Colonel, Iris, General, Double, High Max, Dynamo (X6 doesn't count), Isoc, Gate, and Red are ALL killed off in the exact same game the're introduced in, to never be mentioned again, or at best, have small cameos in other games**. I get it, you don't want games to feel homogenous (although they all are, for varying reasons), but Mega man just eats through tons of side characters and throws them away before anyone even cares. We have two crazy wildcard rival-types, three stone cold killing machines working for the villain, frickin FOUR scientists, and *FIVE* characters who weren't even mavericks, but still got tragically killed for one reason or another. It's okay to have reoccurring characters. * In the main series ** Colonel and Iris do have an important impact on Zero, but every mention of them is as brief as their life was.
Bruh... You calling that incest?.. Then what about Ice Man in the Archie comic?.. they're all brothers in the sense that Dr. Light made them all, but they're not from like.. the same exact metal or what ever, there's nothing incestuous about that... I know it's a joke and all.. but it just doesn't make sense is what I'm saying.. What the hell am I even talking about? O-o They can't breed! Or mate...... I think.. not sure on that one.. xD......
The fact Protoman and Bass never got a Cameo in 11 is a crime on Capcom's part
Well Protoman did kind of make a cameo, but it was like in a singular sentence in the Sniper Joe’s bio 😭
Now that I think about it, the same thing kind of happened to Bass in the Battle Network games. After the first 3 he just vanished from the plot and was only a bonus boss. Vile also got downplayed a lot in the X series since he only got to be in 3 of the games. Then in the Zero games Phantom never got to really come back (plotwise at least), and all the Guardians were just gone in the 4th game. Capcom seems to have a thing about dropping rival characters into the abyss.
You hit the head of the nail with that point, lol you should have been writing my video!
There is a reason why Phantom doesn't show up in the plot and the Guardians never return in 4. But, in case you either haven't played the games or haven't got the point yet, those reasons are spoilers.
phantom is dead after 1, his soul reappears in 3, zero and ciel moved away in 4
That is true like in bn 4 5 6 he is a post boss but in 6 he did geta cybeast but never is explained how nor bass cross in ds
@@garrie2936 Bass was mentally killed in battel network 3, was if left is pertty much a power beast who keps getting sealed, probably because the he asorbed a very big virus and now he cant separate from Treble who only intention is to destroys.
What I think is most interesting about Bass is his sort of superiority complex. A lot of what he does is to test or prove how powerful he is. When he’s defeated by say Mega Man, he can’t understand why. I don’t think he’s deluding himself that he’s superior, rather he’s a robot who came into this world automatically thinking he’s the most powerful.
My hypothesis is that one of the last things Bass did was to "corrupt" Zero by persuading him that Wily was a terrible father and cause Zero to disobey Wily as well, causing the old Doctor to seal him away with the Zero Virus to reprogram him to follow Wily's will.
Ok, so... two things about Bass and Mega Man 11:
1. The reason Bass wasn't included is even dumber than the reason you gave. The devs literally said that "Bass's inclusion would be confusing to new players". I mean, seriously? You could literally just look up who he is if you didn't know about him. Anyway, it's the same reason why Protoman didn't get in either.
2. That being said, you know how the dual-gear system tends to overheat? Now, with that in mind, consider how stubborn Bass is and how he basically doesn't know when to quit. Yeah...
That the same lame excuse they use for the X-Men when they were not in MvsC infinite. They are insulting the fans whit those awful excuses.
@@INFERNO95
Actually, that was a licensing issue due to MvCI being based on the MCU rather than Marvel Comics.
Wasn't Protoman also absent? Like you can have Protoman around and say like 3 things and a kid can at least put together that he's Mega Man's friend.
Having Bass is like throwing Shadow into every Sonic game; a kid will understand the dynamic somewhat accurately very fast.
In Hitoshi Ariga's Megaman manga, Bass almost dies 4 seperate times for the exact reason you mentioned.
He's torn to near shreds after his battle with Megaman and its basically all but stated that if Megaman wasnt the softie he was Bass would have been turned inside-out and sold for scrap.
Then he brashly leaves Wily's upgrade capsule on a hunch that Megaman is a afoot, leading to him fighting Copy Megaman on a half-baked power-up who nearly kills him when he self-destructs to take Bass out.
Then when Duo arrives on Earth as the White Giant, Bass is smart enough to know that the being is too powerful to take lightly but too stubborn to take defensive measures and is nearly slaughtered by the thing.
Then, in the last arc of the manga, Bass takes the dangerous power crystals that Wily excavated from the Moon in Megaman 3 and, while he's powerful enough to harness their power, they override much of his mental faculties and he puts an initially miserable fight versus the Stardroids. *Then* when he takes on Saturn, in a bit of frustration, Bass forces the crystals to self-destruct in front of Saturn's face, killing the Stardroid but the injury Bass causes himself nearly leaves him dead in space.
Bass is a frustrating character for all the right reasons. It's shockingly well written how the one thing that makes such an amazing fighter is also the thing that holds him back as Megaman's rival.
@@heartnet40really sucks that the manga didn't get to continue, imagine if kept going and adapted mega man 11? Man
Don't run away Crapcom, you'll pay for this insult. He'll be back
I actually really like MM11, but considering Bass is my favorite MMClassic character I consider it a massive missed potential that he's not in MM11 at all, especially since he was just playable in the last game chronologically. It seems like Wily and Bass aren't on good terms right now, so why not do a storyline where Bass is competing with Mega Man to be the first to defeat the 8 Robot Masters and give the old man a classic whooping? I can even imagine him delivering a whole speech to Wily about how he's better than any robot Wily could ever steal, even if they are upgraded with gear enhancements.
When you think about it, Bass is basically the same thing to the Mega Man series as Metal Sonic and Shadow combined are to the Sonic series.
I completely agree with you! You worded how he could've been portrayed in MM11 perfectly, and hopefully whenever they do get around to MM12 we'll get to finally see that.
I wonder how Bass would interact with Zero if he's first awaken as a blood thirsty manaic prior to his fight with Sigma. He would definitely get recked by him, despite boasting about how superior he is, when that complex got immediately shattered by an incomplete Zero.
@@bionic-tale4313 I don't think it's possible for his power complex to get shattered, given that it's a result of his programming. The likes of Mega Man, Roll, Bass, Gutsman, etc. only think and act the way they do because they were programmed to, and changes to this have to be done manually such as in the first game when Dr. Wily reprogrammed Dr. Light's Robot Masters to serve him instead.
However, if Zero technically counts as something other than a Robot Master and something more parallel to a Reploid (but not quite the same thing) then it could be possible for Bass's programming to be satisfied that although Zero is stronger than him he is still the strongest Robot Master, which is the specific thing he's programmed to keep true. In such an event I imagine that he would simply view Zero as a monster to stay away from or else deal with the consequences, and might even resent Wily a bit for creating such an abomination (in his view).
@@Crow_Rising Yeah, I agreed that due to the nature of Robot Masters' programmed to do. Since their programming inhibits them from doing something that they were not programmed to do, unless they are reprogram to do otherwise as since with Wily's schremed involving them. Bass viewing Zero as a monster would definitely be very accurate & would resent Wily for creating much a beast. If they do fight, it would be a losing battle for Bass & Treble even with Treble boost. However doesn't Zero count as a robot mater? He's designation offically is D.W.N infinity. Meaning that he's a Wily robot master by nature(with the infinity meaning beyond anything else he created before including Bass).
@@bionic-tale4313 It's kind of a weird thing. His body is more advanced than that of other Robot Masters and his programming is more similar to X's in that he has true free will and can adapt and change his mind. This was Wily's purpose in creating the Zero Virus; it's a sort of failsafe to ensure that although Zero has free will, he will still be kept largely to his default "normal" intended state, which is destructive and violent.
When the virus transferred from Zero into Sigma, Zero's personality was finally free to do as it pleased and he mellowed out into a comparatively chill guy who cares for others, indistinguishable from other Reploids. In this regard, it could be said that Light and Wily both invented the technology that would later become Reploids, but it was X's design that got used as the basis and not Zero's despite the Zero project being older since Zero was not discovered until after X.
I guess the best way of looking at it is that X and Zero in their original bodies are something inbetween Robot Masters and Reploids, though they do eventually go on to transfer into up to date (at the time) Reploid bodies.
I didn't realize but yeah, Bass really did just disappear from the series. Hopefully he comes back in Megaman 12, if that happens.
Cool vid, take my sub
They probably kept Bass out of Megaman 11 because NES fanboys haven't played any other Megaman game than 2
I really do wish him and his arc got more closure, especially regarding the bridge between him and Zero.
Power Fighters kinda set it up, I love the idea of how Bass would handle being replaced and trying to maintain his own dwindling relevance.
It’s a fangame, but I did like MM Unlimited in that regard, Bass strikes out and fights Rock one more time before Wily punts him to the side for disobeying him and since he’s got the prototype of Zero and doesn’t need him anymore.
A segment of the video on the Power Fighters was tragically overlooked by me while making this video...
I strongly agree with you though!
I like to think that Rock was upgraded into X and Bass was upgraded into Zero. Even if they don't retain the continuity of their prior identities, the idea that the soul of their programming, the kernel of what made them who they were, still remains in some capacity. The idea that Bass in a sense _did_ end up surpassing Mega Man as Zero and mellowed the fuck out as a result, eventually leading to his continued character development and death in MMZ4, just feels like it works to me.
@@KageryushinIsn't it confirmed that X & Zero are completely different robots. They were highly more advanced than their own robot master brethren and are the last creations of Dr. Light & Wily. Where they actually give way to a next generation of robots called Reploids that can actually think for themselves. Though most were built from X's systems, due to being discovered first.
@@bionic-tale4313 It's not 100% confirmed. Indeed, what precisely occurred between 20XX and 21XX is ultimately quite unclear. There's not a lot of evidence to support the idea that X and Zero were upgraded from prior models, but neither is there much to prove that they are different robots entirely. In both cases, said evidence is often circumstantial and/or dubiously canon, and honestly, it's questionable if most developers who worked on the X games had a specific notion in mind.
So my post above is purely and entirely just what I like to think.
@@Kageryushin Okay, what? How is it not confirmed? You're basically pulling out headcanons & fan theories that were debunked by Capcom themselves within interviews. It sounds like you never paid attention to them or to videos that disscuss the interview. X & Zero are completely different characters, they're not Megaman or Bass. Since X is more of a successor as well as being built by Dr. Light as the first robot that wasn't bound by the laws of robotics, not to mention that he acts much more thoughtful than the original blue bomber. Though very powerful & having a more advanced AI, he was put into the capsule to test his morality by Dr. Light for 30 years(which he doesn't live to see), if he was Rock, who is bound by the laws of robotics, would ever need to go into a capsule for Morality testing when he's programmed to follow them(no the American translation doesn't count, it's a mistranslation). Also why would Bass be Zero? They look completely different by design(with Zero taking cues from Protoman's design than Bass). Plus even if Wily wanted to turn Bass into Zero, the former wouldn't want that due to looking girly. Another thing to note that they have different designations(for Bass is S.W.N 001, while with Zero is D.W.N infinity), as well as the fact that Wily refers to Zero withon Bass' ending in Megaman the power fighters 2 ending as a separate. The reason he was sealed by Wily because he was too violent, disobedient & uncontrollable, even more so than his older brother. The maverick virus is made to not only infect other robots but to also to correct Zero's cognitive flaw, which was interrupted by Sigma in their first encounter. Yes, there is gaps between what happen in 20XX & 21XX but what you said isn't even accurate or even true. Especially when those theories you have, much of them have already been debunked.
That's why I like the Ruby spears cartoon.
Roll was almost always out fighting along side her brother.
So basically bass is like vegeta
Some fisherman caught him.
Maybe it was Fish Man?
9:25
The dream could become true, if Megaman Perfect Blue is ever finished. The demo is quite fun.
I have the demo downloaded, but haven't played it yet. I love the way that it looks though, and am definitely going to play the hell out of it when it does get finished!
Sadly the game is going to be very short (even for Mega Man standards) according to the creator. It is just a few stages. Still, it looks like the stages will be quality ones.
Mega Man Maker also did this exact thing, and she's really fun to play as.
@@JarateChop also recommend mega man maker, gives roll the broom weapon AND replaces her slide with a roll (which can even dodge attacks)
Bass got the treatment of the rush adaptor armors, except he's the only character who consistently uses them.
Where did thoseadaptors go, and why bass made them confusing. Maybe the power and jet adaptor was bad, but the super adaptor is used in almost every other media of classic mega man, but it still only appears for 1 game.
I'm guessing for MM9/MM10 they didn't bring in the adapters since they nerfed all of Mega Man's other abilities, but yeah, you'd think they'd want to bring it back for him in the sequels. I suppose that's kind of the whole point of the "main gimmick" of each game, where they only planned to do the Super Adapter for MM7, designing challenges around that, and then the Mega Ball became the focus for MM8. Like you mention though, it's odd how Bass always gets his Super Adapter no matter where he shows up lol
@@JarateChop Then MM6 introduces those adaptors, making the game built around them.
Don't know why Mega Man 8 still had that goofy rush items, but that game made the most worthless rush utility's.
Probably it's because only Mega Man 6 and 7 really cared about the adaptors being a new gimmick, while other games wanted it's specific gimmick to be in the limelight.
Mega Man 8 and Mega Man and Bass focused on the upgrade shops.
Mega Man 9's gimmick was going back to the classics (Mega Man 2 but with a shop and cutscenes and a bit more plot).
Mega Man 10 was doubling down on that, but with more characters.
Mega Man 11 was for the double gear, which is somewhat similar to the adaptors that are shown.
Jet Adaptor/Speed Gear
Power Adaptor/Power Gear
Super Adaptor/Double Gear
With the naming conventions of each Adaptor, would that one Hyper move from MvC 1 and 2 of Hyper Mega Man and Hyper Roll be the Hyper Adaptor?
But, the adaptors (mainly the Super one) are stuck in comics or manga, even with a super, super adaptor because of the chaos emeralds.
@@JarateChop The mega/rock ball is the best weapon in the game. BALL JUMPING FOR DAYS BABY
But we got Mega Man Maker, with playable Roll with Zero moveset.
Actually, bass has its own manga of his role in megaman 10. Rockman 10 extra-F
Give roll a spear that let's her pogo jump on spikes.
While it's not clear what became of him by the 22nd century, remember when Bass was confronted with Dr. Wily in Bass' ending in "Mega Man 2: The Power Fighters", the evil doctor did introduce Bass to Zero in development, which he declared would outdo his "mistake". Bass vs. Zero would have made for an interesting battle, but we have never seen Robot Masters fight Reploids.
Are the arcade games even canon.
@@INFERNO95 Good question. I honestly don't know, but they have some fun lore in them and Duo is playable in Power Fighters.
@@INFERNO95
they’re not canon and since an inafune x4 interview, we can confirm that we will never see classic and x get bridged
@@amso7169Non canon? Provide your source for that claim.
I loved Megaman 11, but as many have said, it was too short (and the minigames are lame lol). So yeah, if Bass and Protoman were playable it would be much better.
Also, I completely agree with Roll being a background character, glad the fans did her justice in Megaman Rock & Roll
dr lights trial slander
Cybershell but for megaman!
I would’ve loved to play through 11 as Bass especially since it can be very challenging, Bass is the glorified easy mode of &B and I like that, it gave you a chance to learn the stages and its gimmicks and layouts. But Roll got done dirty the most. Only being playable on a damn PSP game that’s long dead and discontinued. Are Capcom just afraid of how certain people on the internet look at Roll?
They treat roll the same way Nintendo treat peach..
@@INFERNO95Nowdays Roll gets treated even worse than Peach
8:28
they could do a pacman-arrangement with that and retranslate that (for those who dont know they use the japanese version for pacman arrangement due to a translation error changing kinzos name in the english version in pacman museum plus)
Ah, it's been a while since I played Arrangement, so I never even noticed that!
Yeah... I actually do miss Bass. Its almost like Capcom refuses to acknowledge his existence. And he has so much potential. Potential that's sadly wasted. And yes, I agree; having him in Megaman 11 was CLEARLY a missed opportunity. I mean he's Megaman's rival for Christ's sake! Ever since Megaman 7! Why is Bass not getting the love and recognition he deserves?!
9:15 That's what Mega Man Maker is for!
I had such a crush on Roll when I was a kid and I kinda wanted to get a PSP just because of MMPU.
Yikes.
@@drbuni
chill out, they were a kid
FINALLY someone acknowledged the existance of that one dialouge piece from Copy Roll. WTF happened there? That cutscene confused me for YEARS? Like are they really siblings, or is Roll sister-zoned?
You literally ansewred your question 2 times
You just need to listen to Kaze yo tsuaete
@@rohayaismail3708 according to Reploid REVO, Roll wasn't solidified as Mega Man's sister until way later in Japan then she was in America. So that song is just simply outdated. They are siblings.
I love Mega Man 11 because I tend to love the video game parts of my video games
Well
About 11 I'll guess thst Bass kinda just left Wily because of Mega Man And Bass situation
As we also see in arcade games bass now on his own and don't mind to beat Wily up
You know what? I'm just gonna drop this hot take here:
I like that one manga where Roll has a crush on Bass/Forte and he uses that as a way to annoy Mega/Rock. Say whatever you want, but it's better than robo-incest.
the "roll's character is kind of sexist" section except completely unironically; like Capcom is really weird concerning her, gender-role-wise
And that’s why BN Roll is better… because she can actually fight…
@@Megamanlanprime Albeit only in one game........for one exclusive version XD
@@djshock5353 actually no, she’s shown in most of the games being able to fight and be very capable. It’s just that you cannot fight her except in 1 main-line game
Honestly, I'd call Capcom sexist just for how few women there are in general for the Classic and X games. Around 100 Robot Masters, and they could only muster one (1) lady with Splash Woman, really?
Boo hoo
"Why isn't Roll playable?"
Good sir, might I direct you to an amazing fan game Mega Man Rock n' Roll
Oh I didn't know it had been finished, that's awesome! I'll have to check it out soon. Thanks for the recommendation!
@@JarateChop It's soooo good. It's literally the perfect mega man game.
There's also Rokko Chan
there’s a whole series of hacks that swaps rock with roll. it even turns quint into quintette in the game boy games
mega man maker also has roll playable, and she even plays like zero has a roll (audience laughter)
i like the style of this video, the background music made this so chill, and good voice or whatever, and agree that i wanted proto and bass in 11. subbed
I wish Bass remained more of an antagonist in the series. After 8 he basically became player 3, and barely worked with wily or fought against megaman at all. I don’t mind him going against Wily, but it should be made clearer that he’s not a good bot. don’t get me wrong, playing as Bass is fun,I just think he was misused as a character.
Megaman & Bass 1 and 2 are awesome. I always felt like they were 2 different games in 1, one featuring Megaman, and the other Bass, felt like a double package.
Megaman & bass 1 is designed around bass, so megaman functions as a hardmode, simply because the game wasn't designed for him
@@zixvirzjghamn737 That's a LIE! As if you compare Rockman and Forte's level design to any other Megaman game. The level design is closest to 4, but Bass's agility if plopped him around into any Mega Man game of your liking. He would've been overpowered. *COUGH COUGH* He would be broken in Mega Man 2, or make a joke out of 1 with his double jump.
I think MM11's problem is that it was way too short. I like your Bass idea but by cutting Mawverne (funny pink orb guy in 11-2), there are NO original fortress bosses in that game. This game could have and should have gotten at least one DLC level
it’s the definition of short and sweet. it ends quite quick but every existing second of it has some of the most polish of any classic mega man game. while cutting protoman and bass for the entry was a huge missed opportunity, what we got was sublime
Good video on Bass, but in Light's defense he never wanted his creations to go into battle, so much so that Rock himself volunteered to be a fighting machine. Now it's disappointing megaman 11's lack of content in terms of characters and gameplay options, for me it was just a generic game with advanced graphics. Sorry my english, im using a translator
Due to a combination of old playground rumors and a mistake in translation, I thought Bass had a very specific continued presence in the series. Hear me out-
Without a good picture of the Mega Man timeline years ago, before 9 was released, I always assumed Mega Man and Bass was the end of the original timeline's events. So since that put Power Battles 2 before Mega Man and Bass, I assumed Wily was already working on Zero on the side when Mega Man and Bass took place.
Now in the English version of Mega Man and Bass, Wily reveals he's working on an upgrade of King, and tells Bass, "Join with King the Second and together you two will be invincible!" I didn't interpret that as, "Work alongside him," I took it as, "Merge your programming with his."
If you take all of those events in that order, it means Wily was already working on what he considered the ultimate robot and promised Bass that combining with his new model would make him unstoppable. Granted, Proto Man then destroys Wily's remaining research, but it always felt to me like something Wily could do again.
You put all those pieces together and you get the picture that Zero was built from the resultant fusion of Bass and King the Second!
Those pieces don't really fit together anymore, sadly, but it was a cool thing while it lasted.
I love seeing people talk about games they love, god it's so idk I just like it
Fun Fact :
Most of Antiheroes have a role of 'Villain turned Hero', rather than 'Hero turned Villain'.
In my opinion,
Good antiheroes(Villain -> Hero) are better than Evil antiheroes(Hero -> Villain).
Bass was one of the interesting characters in the series
Mega Man 11 is good, but all the missed potential is why it's not really my favorite game. I want to see Double Gear Bass fight and playable Double Gear Bass. I don't know if Proto Man would work though...
5:45 Hey!! I helped write that comic
OMG, I'm very honored that you watched this video! Thank you! The strips you help write for the comic are always some of my favorites!
I hope that its use here is cool with you guys though!
I agree with Bass needing to be brought back, but I feel as if he was presented with the double gear system idea, he would actually refuse to utilize it probably because he's stubborn enough to believe that he wants to prove he can beat Megaman without using anymore cheap gimmicks. I know he's utilized them before, but he lost each time with them. That, and he and Wily probably aren't on good terms with each other after Megaman 10.
i'd say they aren't on good terms since megaman and bass
That, or it's a failsafe in his programming to prevent him from killing himself due to overexertion.
4:28 yeah that makes sense
Capcom: "GIVE US $2 AND YOU PLAY BASS AGAIN"
I like bass. He is personally my favorite character design and character of the classic series. And battle network. Bass for life. Love him.
8:57 well when you put it like that...
they dropped the bass
Bass is my favourite classic Mega Man character
Like, he's so cool
He's my pfp on Twitter
He became Dynamo
I'm also wondering whatever happened to Bass in the lore. Like, i get maybe Rock being wiling to leave things in the hands of X. But Bass should've absolutely hated the idea of Zero.
Dr. Wily literally held the looming threat of being replaced by Zero over his head in his ending in The Power Fighters. Not sure if you can call that game canon but anything goes when it's so hard to piece together a cohesive and satisfying story out of the Megaman series if ya ask me.
I think I stumbled onto another quality channel
I swear I heard base is coming back but now as a phrase for twitter users but with a d in the end for based
I would like playable Proto, Bass an Roll in the next game, maybe throw in Duo as DLC or something.
Japanese game studios are so weird because of how often they would just throw good design characters to the trash ban. Nintendo , capcom suffer from this syndrome
Not a single mention of Bass.EXE, the best incarnation of Bass 5/7 too much water thanks for coming to my ted talk
Insanely BASED video
The washed out colours look a lot better with the idea of this video.
pretty sure Bass is somewhat on Mega Man's side now that he is playable, although he still distances himself very far from the Blue Bomber
I fully agree with what you say about 11, including Bounce Man's stage being a nightmare. As for why Bass was gone for so long, the classic games have basically disappeared after the two &B games, the fighters and Battle&Chase, all of which had Bass in some way and even had him play an interesting role sometimes, so the problem is more-so on the only classic games released after that being focused on going back to the roots each time except 10.
4:30 That's not actually true because Bass got a comic alongside the MM10 Image Soundtrack called Rockman 10 -Extra F-, which to me changes the entire story of Bass in 10 to be something actually more meaningful when Treble finds a cure for Bass in the end, despite we not knowing how.
(I know the comic is made by Megamix's artist and therefore fits more into that canon than anything but the comic doesn't hinder or create much inconsistencies that it can't be used as backstory for Bass in 10, aside from him winning of course in the comic LMAO I mostly like the scene with Treble))
Dude bro he's been gone for *one game*
yeah but the last game he was in came out like ten years ago
Funnily enough Roll was playable both on Marvel vs Capcom and Tatsunoko vs Capcom
Both with interesting movesets that arent out of character
They had a great character arc going with Rockman and Forte setting up an interesting dilemma for Bass...and then Capcom abandoned the series and only the idea of a Mega Man 2 nostalgia pandering game got them to greenlight a new game. And of course, Mega Man 2 nostalgia pandering means no Bass.
Then he's relegated to being the DLC character in 10, when I think Bass should've been part of the main plot, knowing about Wily's shenanigans and being on board until Treble gets Roboenza, at which point Bass hunts Wily down to get a cure. But then who would be our oh-so-important DLC character. And now by the time of 11, what can you do with him? The setup for his arc was last seen 22 years ago on a shitty Game Boy Advance port. No exec is going to approve picking up Bass' story after 22 years.
You also didn't mention the Power Battles/Power Fighters arcade games, where Bass tags along with Rock, Blues, and Duo to fight a whole bunch of Robot Masters again.
Bass in MM10 is so fun. If I ever have that one up I would usually choose his mode.
He saw a significantly better shelf life than Duo or Terra ever did. *shrugs*
I HATE THE 8bit graphics should have done megaman 8 graphics 3:56
couldnt agree more about megaman 11
Bass looks like he belongs in Mega Man X.
I rarely play these games(because I suck, lol), but I looked into the stories of a lot of them from Classic to Zero 1 and I feel like a big issue is that there is no sense of finality to anything, because the "successors" don't succeed anything, with them just being able to backtrack at will and insert new games whenever Capcom wants to sell more stuff.(And even tho I barely interacted with Zero 2 and onwards, I could filter from internet discussions that this problem persists)
Making stuff up to infinity and beyond just isn't really great. Having a limited amount of space to work with(and not rewriting the plot. Zero 1...) is just a lot better for constructing a good narrative arc. The topic of the video is actually a pretty good example of how things can go wrong. You establish something and run with it for a few games and then...you just don't put a nail in it and leave the plotline on the backburner forever once you run out of steam.
"Rockman and Forte: Challenger from the Bootleg Gameboy" is basically the end of Bass' arc where he is faced with the issue of of how Robots of his generation are still inheritly tied to their programming and following his current road is incredibly likely to ruin him once he lost his purpose. And...yo, that's just depressing from both the in-universe perspective and the out of universe-perspective that that's just sorta the end of this guy. I guess the only positive we can get from all of this is that he's sort of a lore-reference thingy, because he already basically works akin to a prototype-version of an MMX-robot in the Snes-game.
4:38 Lmao.
8:14 Yeah, this is kinda stupid. It was done for the equivalent change of Rockman to Megaman, but it really doesn't make any sense. These two names aren't tied to each other, so they could have easily kept the actual charactername unchanged to keep this connection that has nothing wrong with it.(For the record, I personally understand why they changed Rockman to Megaman and Blues to Protoman and agree with those changes despite them interrupting the musical theme at play, but that's another topic entirely)
9:25 I still support the theory that Wily based Zero on her. And that theory is hilarious in a way because it's like...Roll is straight up the origin point of the X-saga and beyond at that point, as Light also canonically developed X based on behavior of free will found in her. In an ironic twist, she's possibly one of the most lore relevant characters in the mainline franchise, even tho she rarely does anything besides cleaning or support.
I completely agree with everything you've said here. Thankfully, the Zero series DID see its conclusion, while still leaving some things open for interpretation or side stories if Crapcom was really interested in reviving the name. It just sucks that it's like the only one (although I do believe Battle Network and Star Force received their 'conclusions,' haven't played them myself to verify however).
But yeah, There's definitely a point in Crapcom wanting to leave things ambiguous so they can sell sequels later to get more sales, but it's sad when series like MMZX will likely NEVER see a true sequel. I wish they'd just contract Inti Creates to make a simple light novel, manga, or drama CD (since Inti has a strange affection with those) to just wrap things up. The writing's on the wall for ZX, there's really no reason to keep fans in the dark about it lmao.
And with the way they sort of "played it safe" with MM9, 10, and 11's plots (which I don't inherently dislike), it makes you wonder if we'll ever see a proper sequel to MMX8, for example... Idk though, I'm going to finish typing this since I'm sure I'm just preaching to the choir with this hahaha. I really don't have a point that I'm getting at with this.
I really enjoyed reading through your comment though! Thank you for your time, and thank you so much for watching!
@@JarateChop can confirm that battle network and starforce have very good conclusions, bn being very definitive
there WAS work put into a starforce 4 which looked cool af but it wasnt really something it needed to tie up its plot
I'm playing through the Megaman games for reviews on my channel and was wondering if he ever returns because I know he has somewhat of a presence in games like battle network. Great vid btw keep up up the good work you got a sub from me :)
I can only assume calling him "Mega" is meant to be a nickname or shortening of Mega Man. That being said, my idea is pure speculation that idea only really applies to 11 (I think), as he's called Mega before becoming Mega Man in Powered Up. Either way, it's still pretty stupid.
Also, holy SHIT! I desperately want to see a Double Gear Bass and Mega Man match now! The way you described it sounds so cool! Damn shame it'll probably never happen (at least not in canon anyway ;3ccc). Roll being playable again would also be fun! Let her go on adventures, too!
I'm surprised you didn't mention the power fighter games or although not as important battle&chase game. Still I really liked the video. I've always loved bass and his design and it sucks that bass never had more of a part in the series.
Yeah, I regret not including any of them. I pretty much just marathoned the platformers earlier this year with the intentions of doing a series review, but when I wasn't happy with my scripts, I came up with this Bass one at the spur of a moment and just recycled the footage without messing with any of the other titles (other than the one clip from X8). I could have definitely spent more time and added them to the video, but I was also sitting at figuratively 0 subscribers at the date of the upload, so I didn't feel obligated. Now that my IRL friends and I aren't the only ones watching anymore... I kinda wish I added more to this vid and the Wily vid's scripts lmao
Thank you very much for watching though!
@@JarateChop Your all good. I can definitely understand with the time you made it. Interested to see what other videos you make in the future.
It's so refreshing seeing someone talk about their gripes with megaman
This is like if Cybershell did Mega Man rather than Sonic and im all for it lol.
You kinda lost me when you started talking crap about Mega Man 11 (even though you made a good point) but you gained me back when you pointed out that they called him Mega instead of Rock. Seriously what were they thinking in Craptendocomsegaenix?
Wait hold on what was that incest thing???
Finally, someone asking the same questions as me!
I have an idea for a Megaman game where the final boss of Bass's campaign is Quint so he can finally beat Megaman (for those who didn't know, Quint is Megaman from the future). I imagine it would be something like Quint's fight in 8-Bit Deathmatch (in 2D of course).
My theory on why Proto Man and Bass didn’t show up in 11 is because Capcom didn’t have much confidence that it would sell well. They wanted to make it as accessible as possible to ensure they wouldn’t just be attracting existing fans and so they went with a super straightforward plot with no extraneous characters. It’s not a good excuse for not having any other playable characters, especially with Roll, but I think that since 11 proved Megaman can still sell well we might see them get a bit more experimental with 12 whenever that happens. Hopefully that would mean the return of Protoman and Bass but I’d settle for having more meaningful content of any kind considering the price.
I will make my own Mega Man fangame where you play as Bass.
Mega Man 11 had a lot to reintroduce, to new audiences, Bass as a boss probably would've been a bit overwhelming.
Bruh
Bass was just a cash in on the edgy shonen rival trope
Bass would've never let Wily install the gear system because he wants to beat Rock with his own power
MM11 is now more on verge of being my top 2 favorite MM classic game. (as for now, it's MM10) i think someone should do "what if MM11 used all possible potential"
Bass is pretty cool.
Would be cool to see him in MM12.
The worst part is anyone can easily see the way to incorporate Bass into 11:
Have him show up for a fight with the double-gear after beating 4 robot masters. Have him lose. Then have him be the boss fight in the penultimate stage where he does the Treble Boost and activates the Double Gear. He then starts overloading. You can win in two ways: if you just survive long enough his systems burn out and break and he's destroyed, maybe left there broken as Mega Man asks "Why did you do it??" and you continue on, or you beat him by depleting his health bar in time and incapacitate him before he burns himself out and then once you beat the game he becomes a playable character.
I would like it if megaman and bass become allies and fight to together like x and zero do
no
@@bezhfezh no what do you mean no
5:35 true he should have and then we could have fought him after the robot master rematch section in the Gear Fortress (similar to Enker in Mega Man World 1)
Obviously, Bass still thought he was the shit and one day he picked a fight with Thanos.
Fr tho. Leave to Crapcom to give us Megaman's Shadow The Edgehog, then forget he exists. We get Bass.exe but nothing that vaguely symbolizes him in the X series?? Sorry the francise doesnt make as much as Street Fighter, but we still need our fan favorites
Bass wasn’t even in Mega Man 11. But I don’t feel like he serves any purpose in that game.
@@kolkagaming1234Capcom made a dumb excuse to not add him in because they do not want to “confuse” newer people💀
I assume since you are a mega man fan you have played mega man maker, but if you haven’t you can play as roll and she attacks like zero and has a dodge roll, also bass is playable as well.
Glad to see another Bass fan around
He's just cooler than Megaman and the fact that he is usually seen with the Super Adaptor more than Megaman just proves that point
dude play megaman rock and roll
screw it, i'm with you! Dr. Wily 2024, let's destroy Megaman and beat Dr. Light
i will ONLY ask for mega man soccer 2 if they make the ending work i will forever be mad ever since i beat it and got nothing because of a dev oversigh- wait this video is about bass i remember everyone waiting for the mm11 dlc to drop for characters and stuff and then absolutely nothing happened LMAO but youre right that a bass boss fight wouldve went so hard and is a big missed opportunity
maybe now that they filed trademarks for mm12-15 they might include him in ONE of these games...🤔
also i love anytime someone mentions mm&b2 because it reminds me that im not the only person who suffered through that game and that makes my day a bit better
Im kinda surprised how in MM7, Capcom ignored the fact Megaman was gonna blast away and kill Dr. Wily after defiantly expressing he was more than just a machine. I think at that time the plan was for Dr. Light to find out and create X in order to stop a Megaman gone rogue and also possibly why Dr. Wily would build Zero for the same reason. But Capcom wanted to make a few more sequels so the retconned Megaman's murderous outburst.
Actually the outburst was something that only happens in the english script, in the japanese one Mega silently backs down after Wily tells him that he would be going against his programming.
@@mecor9191 But he still considered doing it. Megaman wouldn't have needed to be reminded.
He became the worlds strongest Solo Net Navi.
I guess it should be telling when your percieved value as a character is $2.
Nice video but damn, only 28 views? Maybe you should put Treble in the title.
I definitely could add Treble to the title, but I feel like I neglected to talk about him in the video enough lol. Might be false advertising if I do that haha.
Thank you for your comment and support though, I’m really happy you enjoyed the video!
This kind of thing unfortunately happens most of the time for everyone except the Light family and Dr. Wily.
Dr. Cossack is introduced in mega man 4. He's mentioned once in mega man 5's manual, and his company designed Tundra man from mega man 11. That's it.
Dark Man is the secondary antagonist of Mega man 5. He isn't even referenced in other games*.
Mr. X was even smarter than Wily, but for some reason he just fell off the face of the earth after Mega man 6. Why the hell wasn't HE the main villain?
Duo was introduced in Mega man 8, he's never mentioned again*.
And it's even worse in the X series games.
Dr. Doppler, Bit and Byte, the X hunters, Colonel, Iris, General, Double, High Max, Dynamo (X6 doesn't count), Isoc, Gate, and Red are ALL killed off in the exact same game the're introduced in, to never be mentioned again, or at best, have small cameos in other games**.
I get it, you don't want games to feel homogenous (although they all are, for varying reasons), but Mega man just eats through tons of side characters and throws them away before anyone even cares. We have two crazy wildcard rival-types, three stone cold killing machines working for the villain, frickin FOUR scientists, and *FIVE* characters who weren't even mavericks, but still got tragically killed for one reason or another. It's okay to have reoccurring characters.
* In the main series
** Colonel and Iris do have an important impact on Zero, but every mention of them is as brief as their life was.
Bruh... You calling that incest?.. Then what about Ice Man in the Archie comic?.. they're all brothers in the sense that Dr. Light made them all, but they're not from like.. the same exact metal or what ever, there's nothing incestuous about that... I know it's a joke and all.. but it just doesn't make sense is what I'm saying.. What the hell am I even talking about? O-o They can't breed! Or mate...... I think.. not sure on that one.. xD......