But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
@@Goujiki No one has even mentioned Final Fantasy and you’re already crying while breathing in your copium. You’re literally saying that it doesn’t matter if it’s good, because it’s made by Americans, it is superior by default.
My friend tried the game for the first time in march last year, the leveling experience, low level arenas/BGs, dungeons. Everything we did during leveling made him fall in love with the game, but then we finally dinged to 60 and since he arrived in march he had to do the MAW, all of the covenant story, expeditions, anima farming, legendary farming, honor farming against max gear players. And he just decided to quit the game as a whole since those tasks never felt like gameplay but chores :(
I quit the game in TBC, we all saw the daily quests, we all know which direction WoW was going even back then. Amazing it took so much to make people realize the devs are just wasting your time lol
This is exactly what happened to me. Loved the 1-60. The end game in Shadowlands is garbage. And I played vanilla through Lich back in the 2004-2008 days. They ruined WoW so bad.
I tried the tutorial and loved it. Bought a 6 month sub, played for like 5 hours, went through a portal and got lost. Haven't logged on in the last 5 months lol
I came during classic and left the november after when they banned blitzchung. I just saw things getting worse already and gave up on something i really loved briefly
I had that exact experience. I didn't know how to unlock allied races, so I googled it and learned how to unlock them, and then when I physically go to unlock it I found that I couldn't port to the zone I needed, so I google how to unlock the portal, etc etc...and the mountain just kept getting bigger, and then I quit. Edit: I tried again, put in hours and hours of homework, and finally found out where I left off. Now I'm having a lot of fun playing through the campaigns because theres a lot of content to play through (I quit in Firelands or MoP). I just wish Blizzard would put in an interface to tell you where you are in these campaigns to save returning players like me the headache of doing homework solely based on scattered info from Wowhead.
I have literally been dealing with this for a week. I still have no clue how to unlock the allied races?? Like what the fuck is this systems & game design
@@Danny8Ter This game is a bit of a mess right now. I had to do hours of homework to play the video game instead of the video game simply telling me what to do which is stupid. I had to craft a heart of azeroth and get a dalaran hearthstone before I could do anything but the game doesn't have an interface to tell me that which I believe is insufficient on their end. I also spent hours trying to figure out which part of the quests to start on and how to unlock them. I finally got it but it was definitely a headache that I do not wish on any players like me returning from Cataclysm or MoP
I think a lot of people have forgotten the purpose of gaming is to have fun and relax, but game designers and/or higher ups are more interested in keeping you in the game because that can lead you to more sales etc. When the game becomes a second job 💀 due to artificial grind and tasks to stretch out the "gaming experience" it stops being fun defeating it's intended purpose. I'm all for putting in challenging content etc, but that's not the same as mindless busy work.
This is why ffxiv shines more than wow does - when I look at my hours on ffxiv, I see that I have more hours in ffxiv than I have on any alt. But the fsct is that ffxiv had fun, challenging content throughout the ENTIRE leveling process. The same thing goes for old school wow expansions, they were exciting from start to finish, and in fact OSRS is the PERFECT example of journey over destination, to the point where OSRS still makes low level content. This obsession with "the real game begins after X amount of hours" is exactly what they're talkjg about. Wow doesn't begin at level 60. It begins after you get your legendary. You know why legion's borrowed power kind of worked? Because of speed of acquisition and the fact that the process of gaining your legendary was baked into the gameplay. It wasn't perfect, but it wasn't total potato like torghast's legendary grind is.
I think people do still find gaming fun, it's that what I find fun isn't what you find fun now take that and force it to the player if they want to have fun playing they now need to do what you find fun before I can do what I find fun because it's necessary to everything else that isn't fun to have fun. This is why games that can do that become a whole genre and kill the mmo player base even more ie any moba games for PvP.
I played WoW since I was 10-11, I am 25 now. I'm just done with it and WoW is also done, good times are over folks. You will never know you were in the good days before the good days are over..
theres 1 chance left for them then its maintenence mode, 10.0 needs to be the ultimate homerun, we all know it wont but the oppurtunity is there one more time
@@jnrs9512 I heard that since Wotlk all the time, no joke. WoD grind for flying made me quit the game and never come back. it was abyssmal. I don't even know what this game is anymore but a grindy timewaster with toxic community I came back for classic and realized it was just filled with bots on the most populated eu realm shazzrah. When I ranked there for pvp on horde we had some weeks with 1.6 million honor caps... Madseason mentioned like 800k on his server, it was crazy. First rank 14 rogue sold his acc for like 10k USD, the whole thing was then run like a mafia organization, but most of the crew I ranked with was totally chill, I gave up at rank 11 though. Love Jazz if anyone from Shazz horde reads this F*ck blizzard and let them rot.
w0w 2 d33p 4 me. Turns out when you play a game as a child with no responsilbities and a naive optimism of the world it's usually better than playing that same game as an adult where real life, bills, responsibilities, commitments, a job you probably hate all take priority. Why isn't a game better than it was when i was in school????? Wahhhhhhh
Things that should be account wide: Reputation tiers Renown Legendary essences Progress through patch-specific grinds Things that should be axed: Outdated catch up requirements PvP gear affecting PvE and vice versa Conduits Outdated content requirements (e.g soul ash grind) Things that should be permanent: Timewalking Mage Tower
I'm okay with pvp gear affecting pve within certain limitations. I'm someone who wants to play both, and ffxiv just does an objectively better job at giving me that freed than wow does. In ff, if I wanna go play pvp, I just hop right in and I'm good to go. Jump in, learn to pvp, get better, win games. In wow, I have to grind out honor, then grind out conquest, then find friends to play with, and then finally after all that garbage I can finally learn how to play pvp, but only sometimes because some games are filled with boosters who literally do 20-30% more damage than me and have 10k more hp than me because of pvp gear. And that whole time I have to pray that my team mates don't rage quit because if they do, I'm alone again and can't do the content. Account bound is also cool but it doesn't fix the inherent problem - grinding secondary systems. Don't make soul Ash account bound, just get rid of legendaries. If you want to add legendary effects, add them to the talent tree.
Reputation stuff is still character based eh? It’s only fair to a point imo. Give n take, I would like them to allow transfer of part of one char’s reputation to another char in the same account. I would still need to go thru content to get rep but I can choose to give say 1000rep pts at a time to an alt.
Reknown should be axed. Its a stupid, redundant idea to begin with since the game has had reputation since vanilla. From RP perspective grinding to become reknown and grinding to become exalted with a faction are the same thing right? So why do we use two different systems for what is ultimately a ranking for what the faction thinks about you?
I completely agree with this. I’ve been playing WOW since 2005 and after several years I started playing it on and off over time. I would usually come back for expansions and during winter break. Every time I came back I was so confused and overwhelmed because they would add a bunch of things and take things away and it was just too much to keep up with lol
Same here but I don't see the problem. Most of the new stuff you can ignore and just play the game. So why are people leaving? Well advertising works and also negative advertising works. People like Asmongold, Bellular and Preach are all ranting on about how terrible the game is to feed their base of angry players. That has it's impact. New people see the negative ads from these guys and it works. They go elsewhere. Thanks guys.
@@chrisaustin9949 I mean I think people agree simply because it’s true.. and people have the ability to think for themselves and decide whether it’s worth playing or not. People like Asmongold do complain about the problems with this game because there are a lot and it deserves valid criticism for so many things .. you can’t just blame Asmongold and other streamers for people leaving the game. People are leaving the gamefor legitimate reasons. It’s gone down hill, the company is a sh*t show right now and there are other MMOs players now have the option to choose from. I’m saying this as someone who is playing the game right now lol
Loved the story about the returning player that immediately quit when they realised everything they needed to do due to the off-putting systems and all the terminology like conduits, renown, soul binds, soul cinders, torghast, anima. Guy just wanted to farm honour and play some pvp like alot of players
for me he just left because he felt harrassed by a stranger that wanted to teach him how to play.He was having fun playing as he liked until he met someone that told him that wasn't the right way.
@@sambas9257 yes possibly information overload perhaps. Maybe could have just given him the link to wow head guide for example and he can read in his own time
@@sambas9257 He must’ve been a real bitch if a single guy offering advice made him quit the game. Let’s be honest 99% of the time turning up to a dungeon run with literally no legendaries, conduits or idea on endgame progression will earn you far worse than that 😂 Blizzard force players to play this way
@@carbongamingcardiff it might be an overload of information, but that is how wow is. So no he didn't quit because of the dude teaching him. He quitted because of the state of wow.
Legendary weapons should be acquired through series of long and well-written side quests. Instead of collectathons for whatever coin is accepted by whatever faction… the game could be active story instead of an active grind.
The entire point of this video is they don’t want to do that what do you not understand… People just want to play the goddamn game. It used to be that getting the Attunement was playing the game but it’s not anymore that’s the reality
What I love about Venruki is he is amazing at wow, both in classic and retail, he's always on top, but he still understands what new players are going through and even though he can rush through the content he can sympathize with the ones who are just doing this stuff and learning about the stuff you gotta grind for the first time. Very reasonable that so many people who try wow for the first time nowadays quit.
Me and my friend tried getting into WoW with shadowlands but it just felt like an endless grind so we gave up after a few weeks of playing casually. We saw so many bots and would /spit on them. Sad they removed my favourite feature xD
MMO's need to evolve. They used to be something you grind for 8hrs a day 7 days a week and progression was slow and you ONLY played that ONE game. But today people might play 30min - 90min of 2 or 3 games per day. The MMO style of game needs to be somthing you can log in and spend 1hr in, have fun and then log out if you want to and feel like it was worth it.
are you talking about my final fantasy experience cause i just log in for maybe 3 hours a week for raid reclears and leave until next week, sadly is long now to reach endgame but that just mean your travel is long too and there is content to do so idk how much that would work for someone that wanna do story but it work for me
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
@@Goujiki you're right even Asmongold still play WoW instead of FF. Just stay in and it'll be greatest again I don't care I don't want to spend weeb game only WoW forever
What needs to happen is a complete overhaul of endgame progression design. All of these systems could be scrapped tomorrow and the game would improve. I tried shadowlands early on in 9.0 and quit for the same reasons. Left for greener pastures
You shouldn't have to progress in pve content to get stronger in pvp. If there was a way to get legendaries through pvp, there would be much less of a problem.
Another issue is the scaling and progression with the items. Back in the day items would last longer sometimes the entire expansion or even into other expansions. Now every patch every single one of your items is instantly invalidated and you have to start from scratch. I feel like this is a huge barrier to entry as well and a big time waste. With how powerful your item level is in relation to the characters power is too much. There needs to be more horizontal progression with items and I feel the way the item level works is just lazy.
Ironically, this is actually one of the biggest issues I had with Diablo 3. Diablo 2 had an item system where items would last you a long time. Finding an upgrade was a big deal and you could find "end game" gear at early levels because of how itemization worked. I know that WoW is a different beast than Diablo, however, their game design is clear with how it changed. Diablo 3 invalidated everything before max level. There was literally no point to leveling up other than wasting your time with an arbitrary process. That's horrible RPG design. The same applies to WoW. Now, obviously end game is basically everything in an MMO but, the gearing is the "leveling" of end game. It should be meaningful and have value. Hopefully my point came across.
This is why I quit playing wow. I was more of a casual player and I enjoyed playing the game but I could never keep up with the patches. Every time I started to get anywhere it would all reset and I had to start all over. There’s just no point in playing the game casually since you never get anywhere.
Kid was lucky to have Venruki there to help him in the first place. I quit a month after Shadowlands releases because I hadn't played in years and I was literally lost on what to do, it was way too convoluted and confusing and if you're not doing things in a really optimal way you know you're going to be wasting literally hundreds of hours
Actually when someone says you need to do this and this in a game where i supposed to have fun, it will only make me quit, it is not helping. Well in a sense it is helping since it makes me see what kind of chore the game will be, so i don't need to bother playing.
@@superertert i dont think people realize how ff14 did it perfectly for noobs, yes it hand holds you through quests but dungeons are a damn good expereince if a noob or not. also the many options to run with new players or hardcore, you werent tied to some bullshit just cause the company was so lazy. really sucks as a new p[layer how fun wow woltk classic is so far, but i know ill never truly expeeince the end game content unless with other noobs or a guild who even is willing to accept me. what a shame this expansion could of been revolutionary for wow and yet again everyone else but the vets and hardcore get shafted smh
I’m a new player, and he does have a point. I was getting sick of having to do all this extra shit before I could actually do the raids or dungeons. The real reason I quit was because of college. I don’t want this game to drain my wallet when I can’t play
@@mranderson4001 I mean, a relationship with your partner is time-consuming, but reasonable. Wow for weeks doesn't pay out in terms of "effort vs reward". How well did that "Gear Vault" work out for you? Get another duplicate item or a piece of gear that is lower Itemlevel than your current? At least if you move on to a new partner if the first one doesn't work out, it's a new experience. Can't say the same for "Mythic Plus week 100".
There are just way too many vertical progression systems outside of the main fun stuff (raiding, arena and M+) which just aren't fun, but are essential if you want to get invited into grps. I dont blame new players for quitting wow, the catch up is just overwhelming
yea.. ive not played retail properly since mop, but played the shit out of classic and tbc classic. ive tried coming back to retail several times, but the catchup is always so brutal i just end up uninstalling lol
Every year I come back to WoW, and every year by the time I catch up, I've already grown bored and cancel my subscription immediately. Legit, can't even muster the energy to do end game content after all the pre-game content going around. This is a problem.
These systems being "essential" is the main problem imo. I would be fine with alternative progression systems with "for fun" rewards but this sense of having 100 compulsory tasks to do before you can do that one thing you enjoy is really off putting.
I haven't played since 2012. But what I hated back then was how they would add levels every expansion. So every expansion I'd have to grind out hundreds of quests on every single character that was previously max level. That is not fun. I never felt like I 'got' 10 more levels. I felt like every single character had been arbitrarily downgraded.
This is the EXACT reaction I had when I tried to get back into retail recently. I want to try M+ and stuff with friends but there's just too much shit to do before my character is even remotely viable. Its suffocating how much shit I gotta do. I just looked at the mountain and turned away, much like Ven's everest analogy. In Classic I can have a friend hit 70 and we can go straight into Kara and have a blast almost the minute they hit 70.
@@Kaxcer max covenant, a metric fuck ton of anima, max conduits, a fuck load of torghast max leggo, 3 domination shards (of the same color), not to mention every other piece of gear.
This is exactly, what happened to me. I quit WoW by end of TBC and re-started in BfA. I quested myself to lvl 120, which was kind of fun (especially in the Legion Phase), even though, I felt that it was too trivial compared to vanilla, since groups are usually not required to finish even difficult quests. But what to do next? I was completely overwhelmed by all the tasks you had to fulfil in order to become eligible to certain dungeons etc after reaching max. level. On top of that, I had to farm azerithe to level my necklace, which was quite boring. I quit BfA without doing even one raid. Luckily, WoW Classic arrived soon after and I enjoyed once again the journey from 1-60 as well as from MC - NAXX quite a lot. Yes, the content was easy, but I really felt to be in a real fantasy world, where people actually talk to each other. The same with TBC. It just feels good to enjoy questing, raiding and sometimes even farming, since it is pretty much clear, what you have to do in order to improve your character.
I said a variant of this to my husband the other day. Everyone looks the same, everyone had crazy transmogs, mounts, I log into to different layers of people I never see again. It doesn't feel like the Warcraft world to me anymore.
Just like when you were young, you can't go home again. It's NOT the same. better to remember it as it was then revisit what it is NOW. YMMV. I was a old school raider, Started at release quit cold at the end of Wrath. It turned into a full time JOB. Edit: Although I detest what it is now, i have nothing but hope it survives and does better and gets better for those that still involve themselves with it.
Not only that. I want to be a random guy in a fantasy world again who helps a town finding something which leads into some dungeon and not the freaking chosen one who slays the lords of afterlife with Sargeras' sword.
Where it gets really discouraging is when you look at having to put 100 hours to getting caught up, but you know by the time that you catch up to that point, everyone else will have moved farther on and you'll still be behind. When I have time gates to even unlock the time gates that unlock what I want to do... that first set of gates is an absolutely MISERABLE experience.
It's terrible, i don't like bringing ffXIV everything, but, since i've been playing it a lot, it's crazy how nigh an day the experience is. There's so many different ways of getting gear for raiding and even if you don't want to do content for some of it, you can buy the gear from crafters, day 1 they're expensive but in like 2 days they're already fairly cheap, could farm the money for it in a few hours
The real questions is why you feel the need to "catch up" and finish all the content instantly over a weekend. The only reason you want to catch up is because the journey and things to from 1 to level cap is paper thin. End game is all Blizzard focuses on and it's made the whole experience suck.
They never mentioned how the sense of community is gone is retail. Yes, it’s daunting and time consuming to get optimized. However, it was always easier to do in old WoW because through levelling you made friends and when you hit level cap you had a small community who could help each other. Now it’s just dungeon finder and if you wipe everyone leaves, you don’t recognize names in trade or LFG anymore, you don’t see someone who helped you with a group quest at level 45 in general chat who needs help at a higher level quest, so you aren’t going to go out of your way to help. The community is gone in retail, it’s a MMORPG that you’ll play solo if you’re a new player because it’s easier for veteran players to re-group than to teach a new player.
Agreed. I am a newcomer to WoW, started like 1,5 month ago, every day the same shit happens, everyone leaves after the first wipe and noone will invite you, cause you lack of experience/ilvl. The game is really cool, but the community is so ufriendly.
@@BrodyCanuck the thing is - the community that was - has been gone since about the time server transfers and cross realm anything happened. That was over ten years ago, and it's not likely to ever come back.
@@tepetkis I remember when cross-realm PvP battlegrounds were introduced. Thought it was the greatest thing ever, all these new players, shorter que times between battles because one faction didn't horribly outnumber the other...and I never saw any of the regular players I used to see in almost every battle ever again. Convenience went up, but the community started dying.
@@BrodyCanuck I agree. Back in Classic WoW, I was an alliance rogue that would gank and be ganked by this fellow orc rogue. Everywhere we went, we would see each other - whether winterspring or outside raids. Sometimes we would dance or wave at each other even though we couldn't communicate, but he was part of the server community that I was in. Eventually in TBC with realID we added each other and became friends since. Repeat this for a majority of the server = community.
@@Riplee86 looking back, I don't get why the devs ever though factions would be a positive beyond a very limited amount of time. Even their own stories dropped it like first expac and they needed to come up with excuses to divide groups again.
The Job system in FFXIV is something that needs to be appreciated more. Want to gear up? You got crafters who can get you relevant gear, and your main job can support that too with coffers from trials etc
I mean hell if you're leveling another job that is also in your main role (so in my case when I level gunbreaker after capping my main job of Paladin) pretty much all the armor can be used interchangeably. As long as you have one set of "fending", "casting", "striking", etc. you're pretty much good to go. Also the fact that all gear in FFXIV is just stat sticks, with no special effects like wow trinkets is so much better, as it doesn't get you into stupid situations where a spec or job is unusable until you get a certain trinket. This is one of the reasons FFXIV's class balance is so much more consistent and closer than wow's.
This is actually an issue I’ve noticed in other games too. Games will add systems on top of systems and to someone who was playing the game as systems were being added don’t see but to new or returning players they walk up to a massive intimidating mountain. As Josh Strife Hayes said: A massive quit moment just waiting to happen.
My friend keeps trying to get me into destiny and every time I fire it up(most recently in December) i don't wanna do all the old shit to play the new stuff and he won't play the old stuff with me lmao
@@W1ldSm1le In a sense, I think Path of Exile does it a bit better, (not by much though) at handling this. It is overwhelming, I won't deny that, but the amount of time that you have to adjust to new mechanics, and the explanations given for (most of) them are easy enough to grasp and learn quickly; even moreso if you've played anything like PoE, like Diablo.
@@internet_denizen ive been playing poe since closed beta but I haven't played in almost 2 years so forgive me if my knowledge is dated. I'm talking about late game specifically, if I want to delve, I have to map, if I want to map effectively for sulfite, I have to use the betrayel mechanics. So for every hour spent delving I have several hours of other things I have to do even be able to do the thing I actually want to do. Not to mention that every league introduces a new stash tabs worth of currency which is usually completely useless crap unless I'm focusing on that mechanic specifically. My stash in legacy with the migrated tabs is enough to give me an anxiety attack, 150+ pages of shit.
As a new player, this describes my experience exactly! I have both fallen in and out of love with this game at the same time. It could be so good, but the people at the helm seem to be unaware of what is and isn’t fun.
Yep. Put all systems and gear in the bin. Focus on making a good single player, competitive multiplayer and real MMO elements that makes it feel like a world with no sharding. This is how to do WoW 2.0. Sure add gear and stats at the end and balance properly, but that's not suppose to be the whole game.
I feel like this stuff shows how Blizzard has been stumbling along just trying to make content. They don't actually think about the consequences of adding more and more requirements for simply doing end game content. Instead, they're so scared of losing their core players that they constantly push out more and more content with each expansion. This is good (in theory) for players who are already invested, but ruins the game for anyone trying to start from day 1.
Yes, yes and yes. As someone who's played since TBC & played classic, that's entirely what it is. Sweaty players who are losers IRL need more obstacles to stay satisfied. Yet, all of them ultimately stick around. As to how or why Blizzard thinks they'll lose these players baffles me. Who's going to quit WoW to play Aion Classic, or Ultima, or BDO if the game runs out of grind? Not very many. It's almost as if they're prioritizing Xpac sales & bundles turning WoW into some cheap mobile game.
Been playing wow since 2006, last time I was leveling an alt was wrath. The amount of sludge you have to wade through just to play another class isn't worth the time. I think also a huge problem for new people compared to those that have played for years is knowledge acquired over time on the systems, Fight Mob < quests < dungeons < harder difficulty dungeons < arenas < battlegrounds < raids < harder difficulty raids. It's a gondola up.
i played during legion, and it was actually fun. demon hunters started at a really high level so you could easily get multiple to max level, which also increased your daily gold income by doing order hall missions - you could actually afford wow tokens/playtime just by doing this, i also crafted some legiondaries and sold them, they were really sought after early on. obviously artifact power sucked as a whole and made you not want to play alts, but the mage tower was another incentive. then with bfa they just deleted everything that made legion fun, put incredibly annoying global cooldowns on every skill, destroyed group finder addons, took away the class specific artifacts and -skills, and just rehashed and recycled legion's most boring systems for the content. island expeditions and warfronts were the most mind numbing additions to the game and there was really nothing that i cared for anymore, so i quit. can't tell how fun shadowlands is, i'd like to give it a try, but all these necessary grinds and chores make me not want to look into it
This is why wow is not blizzard game any more, as corny as this sounds it's our game. A lot of people like you been playing 2006 and still are playing that for 15 years so much time and money blizzard needs to get their shit together.
As a FFXIV player who already has enough to do with the tomestone and raid grinding I probably would have quit a new game very quickly if someone would have handed me a laundry list of "Endgame tasks."
The worst part is, it's not even REALLY endgame. It's just hoops you need to jump thru so you CAN do endgame content. Want to PVP? Well, you're massively gimping yourself without grinding your legendaries and conduits and covenant and Korthia blah blah blah. They have replaced ACTUAL content with required busywork and huge surprise: people aren't putting up with it, they're just quitting to play a game that respects their time.
My best guess for the future of WoW, Microsoft will do nothing just like they did with ESO, blizzard devs will continue to sabotage the game, they will try to shift all their effort into mobile games instead of making a good PC game
I can tell you that the exact scenario happened to me. I was looking to get into an MMO for the first time in early 2021 and i googled best MMO. I downloaded WOW & was about to pay the sub but I decided to go on youtube & search WOW for beginners. I cant remember the video i watched but the amount of things i was told to do before "the real fun begins" was laughable. I googled the same thing for FF14 and I was like "seems it has a good story, lots to do as well but you can play any alt on one character? sold!" I've finished Endwalker and I can confidently say that I wasn't disappointed.
It also helps that the devs there have a "put out some content for people to do, come back whenever you want" mindset instead of "better to this before it's gone" mindset. Another big awesome plus is FF's story is just so freaking good.
@@lukaslefevre8007 when you are about to put money on something, you usually prefer to know if it is a good product or if you are throwing money for crap.
Literally same with me, was about to want to try WoW, found Asmon and found out about all the shit, then my friend who used to play WoW recommended Final Fantasy and welp, now I'm just waiting until they have server space so I can try it out.
This is so true my heart is screaming and I am laughing so hard. Blizzard had me by the balls since Vanilla but Shadowlands made the game so much of a job and a time sink I broke away from their hypnotism and said “ what the fuck have I been doing with my life for the last 17 years ?” Thank you Blizzard for allowing me to let go of WoW. P.S.: Ion should have stayed with elitist jerks btw instead of making the game trash.
*I left World of Warcraft for Final Fantasy 14* Why? Yoshi respects my time invested way way way more than in WOW. More Dungeons, Old content is always relevant, and Raids are super fun!
I've tried it, and wanted to enjoy it. It's just not for me. I respect the hell out of their leads for the way its going and which directions they take the game though.
I came back for Shadowlands expecting to play my original vanilla account. I was a lifer . vanilla, BC, wrath, cata, mop. Had someone steal my account and transfer it to Taiwan. Blizzard deleted every ticket I sent asking for my account back. I'll never forgive them
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
I can relate to this problem. Every time I was trying to return to the game, I wanted to complete raids. But there is always a bunch of stuff I need to do to get at least into a hc one, which is usually quite easy in terms of mechanics for me personally. But the progression system made by the devs (covenants, azerith, corruption, conduits, legendaries, 4 difficulties of the same raid etc) combined with the additional barriers made by the community (rio, logs, ilvl requirements higher than the gear ilvl dropped in a raid, curves etc) forced me to grind for weeks-months and sit in the lfg for hours every time. Or to buy boosts. As a result, I just drop the game usually before even reaching hc difficulty. I can log in to ff, hit the lvl cap, complete an attune quests line, buy crafted gear/get some from alliance raids/spend tomestones (which drop from almost every activity in the game) and join a savage boss I want in 2 mins through party finder. It literally can be done in a day after hitting the lvl cap. And ironically those savage raids are like 2-3 times harder than wow hc raids, but the entry requirements are 10 times lower. Your gear is needed only to clear before the enrage, everything else depends on your performance and encounter knowledge. And people learn and succeed, not give up after the first wipe in case they weren’t able to burst the boss with overgear, skipping some mechanics, and go back to the start. I would like to see 90% skill dependent raids in wow, not 90% gear dependent
100% this. I quit wow back in legion I had my own life stuff getting in the way and couldn’t commit that much time in the game. I tried to come back to wow about a week ago and I just gave up. There was way to much to try and catch up on. I’m in ffxiv now. Much better system.
@@meganlowder9648 Not really, FF14 is so much worse in so many aspects. Heck, you can't even do dungeons properly... either you let yourself perma downgrade in level while the game has the worst combat at lower level in the whole industry... or you spam the same dungeon over and over.... They copied so much from WoW, yet still failed to copy the dungeon finder properly...
I feel for this guy in the story, because I'm the exact same way. I played daily up until the point I realized I had 100 hours of Torgast and Renown grinding wall in front of me. Haven't even had the desire to try shadowlands again. See you all in 10.0
I'm in the same position like this paladin. I quit when WoD got released. I returned to Shadowlands and I was literally overwhelmed with so much content. I have no clue what to do and thats why I just play tbc classic and classic because its easier to see the character progress and the overall progress of the whole community. Also in retail people don't talk, they play like bots. In Classic and tbc classic player talk to each other.
Shadowlands was great when it first launched, then we got the first major patch, and everything went downhill with those godawful storylines. The Power of Night storyline being the worst.
What I’ve found when trying retail since Cata: you need to play at the beginning of an expansion. Progression taking a long time is fine for an MMO but this progress shouldn’t be locked behind artificial time gates and systems galore. That’s what Classic really has in its favour, freedom.
also the more time from patch the less people are lenient towards noobs, if u dont know mechanics u dont get invited. Never played WoW, played AION instead. It's universal behaviour
did start with shadowlands from day one and i hated torghast and decided to quit, so even when starting from the beginning of the expansion, if the expansion is shit like Shadowlands i still only get fucked by blizzard by shit systems
A guy i worked with tried to get me into WoW a year ago, and i am not a casual, i spent 6 years on DAOC. But the second you buy your lv 60, you are just dropped into a absolute maze of quests and gear grinds that lead to nowhere. I spent a whole day getting what i thought was a end game weapon and my workmate told me "oh yeah, nobody uses those anymore". So i just quit and never logged in again. Get rid of pointless quests and content and maybe ill try again.
@@v2occy809 I don't deny that. But for a little bit of effort I could have been subbing and theoretically making cash shop purchases all this time. But it's none of my business.
@@luisibarra7656 I don't honestly remember at this point. But it was a major quest line, so its odd it led to items that are out of date. But on my part I should have looked up a guide I guess for returning players
I started playing WoW in 2007 just after TBC was released. I loved it until MoP when I became frustrated with all the various side quests like gaining rep with the locals i.e., garden tending, cooking, fishing etc. I have less than mediocre playing skills, so I was not considered for my guild's raiding parties. I was happy with that as I enjoyed questing and being on my own, but when it came to procuring gear needed to safely solo difficult quests, raids were required to obtain that gear and sometimes raids were necessary to complete a quest itself. When WoD was released I was overjoyed with the garrison aspect and the Harrison Jones archaeological quests, although unable to complete on my Horde characters due to a programming glitch (which Blizzard has yet to fix). When Legion came out I was taking a break (financial reasons) and didn't return until 3 months after Shadowlands. I continued to play in my garrison and do dailies for gold accumulation. When I finally got the courage to try Shadowlands I was overwhelmed by the new concepts of covenants and gear upgrades, and confusing questlines. I was so disheartened by this I quit playing again.
This spot-on summed up my frustrations before I quit in Shadowlands. My to do list was SO LONG and it was time consuming and boring. I'd love to come back for dragon isles but if they don't get rid of some of those hurdles I'll just experience it through the streamers.
I quit 'cause of farming honor to upgrade PvP gear, it was just too much. 3 Duelist geared toons. 18k total honor points just to upgrade your PvP 2H weapon.
@@polyento3535 Maybe arena is just not fun for you, earned all my honor in arenas and not BGs and I had so much fun, I kept forgetting to use my honor and I was maxed up to 7/9 in a week. Did the same thing on the other 2.
It's the community for me. I don't get to play much because I work a lot. So when I do level up it's hard to maintain my gear levels because shit is always changing. And it's always the Dungeon, raid runs where people complaining that my DPS is too low. Then I get booted. Yea, fuck that. Yea no ALTS for me, I barely have time to level one character.
“doing MSQ is 100% worse” it’s really not that much of a chore because the story is actually enjoyable lol, I still am subbed to WoW but haven’t logged on in a few weeks. Endwalker has been great so far
MSQ burns a lot of people out to be fair, even if it is enjoyable. And ARR is still a slog for a lot of people. That being said I don’t think it’s worse lol
@@A1Steaksauce58 yeah I hear that especially when it comes to ARR, finishing Endwalker though has made me realize once again that the payoff is 100% worth it. at least in my opinion
its becoming like EVE online... where its like spending 2-3 years to get to the end game only to realize people have been progressing far beyond that for 10+ years and you're fucked no matter what u try to do
Back in WoD, Blizzard decided to change their metric of success from subscribers to "player engagement". Player engagement is now what they refer to in investor calls to describe whether WoW is doing well or not. What that means is that their goal is to keep players "engaged" by getting them to log in every day, which is where all these chores are coming from. They're trying to drive up player engagement. Last quarter (Q3) Blizzard reported record high player engagement for a non-expansion release year. These problems won't change until Blizzard stops measuring the success of WoW by the sheer quantity of stuff they can make players do.
@@michielmanders9766 Contrary to popular belief, the most important thing to Activision Blizzard isn't profit; it's the stock price. There are ways to impress shareholders without being more profitable. ActiBlizz don't want to say WoW is at record low subscribers, so they'll say WoW is at record high player engagement. It keeps shareholders optimistic about the product, even when the product isn't doing well. It sounds terribly counterintuitive, but it works. I know because I used to be an ATVI shareholder and I would listen to these quarterly calls where ActiBlizz will scrap together whatever positive news that can even for their worst performing IPs.
Thankfully people have finally caught onto this and they've lost so many players. Their player engagement will absolutely divebomb in the next year or so, I hope (although knowing them they will be able to spin this to sound positive to their investors somehow). They can't keep this shit up forever.
I find it funny that people say "if only the developers realized..." when it comes to how long this shit takes but in reality, they know, the game is working as intended.
@@jonathonrobinson6081 Is the subscription for RuneScape compulsory? No. But are you missing out on a good 90% or so of the game if you don't pay it? Absolutely. Let's not pretend Jagex aren't just as predatory on people's time and wallets as Blizzard are. (Sidenote: I've played RuneScape since 2004, so I have absolutely nothing against the game; I just see it objectively for what it is.)
Whenever I see Blizzard struggling it reminds me that I'm actually not out of depth in my new job (even though I sometimes feel like it) and that there are people out there who landed a role at a company such as Blizzard who have absolutely no clue what they're doing. Gives an inexperienced product manager confidence.
that actually makes me feel positive about my career as a junior professional. If blizzard has such idiots in their ranks, everyone can become anything they want. :D so happy i quit at the end of MoP.
The fact that you understand that you have plenty to learn, and I assume are willing to be humble and learn it, differentiates you from everything we see at Blizzard. You will be fine :-)
for real how is Ian still head of Wow blows my mind, Wow has lost millions and millions of subacribers under his leadership and he still gets to stay?? he has been running the game straight in the ground for years, when do they plan to fire him? when the game is dead? I don't get it
This is accurate for me as well. I joined in Cata and have come back for each expansion but this one was horrible in the grind to actually feel usefully geared. Started playing Final Fantasy a few weeks before you started streaming in and the end game gearing is just so much better. Wow needs to rethink how they do gearing in each expansion to better create a ceiling that new players can reach.
Well i tried it multiple times, but knowing the fact ill have to make new characters to play other classes annoys me. Im sure the world is beautiful but i would rather stick to FF14's way of character/class progression. 👍🏻
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
FF14 class system is great until you finish the MSQ, then its a bit of a slog to level up any other alt classes, but its still less repetitive than WoW somehow lol
@@zaxon810 it's not bait. WoW will never be dethroned. It still has millions more subscribers than FF. It's still the king now and forever. It has the greatest combat of any video game of all time. It has the best world building of all time in any video game. It's the best entertainment per dollar of anything on the market. WoW is still undisputed king. Asmon still playing WoW and he yawns and plays FF to trick the weebs. WoW forever.
i remember before launch that i wanted an alt for every covenant, i even did a excel sheet, so i get the best plate, mail, cloth leather set combination by the looks, i wanted the covenant mount to be logical with my character Lore even trying to match the best covenant ability for each spec; i ended up with a NF hunter, a Kyrian Paladin, a Venthyr DH and a warlock necrolord; i end up not doing any alts at all because the system was shit, and ran to FFXIV after just one patch, GJ blizzard.
i usually played 1 character and being forced to make 3 extra alts just to see lore pissed the shit out of me I DONT CARE ABOUT ALL POWER JUST LET ME READ STORY MYSELF IN GAME FFS WITHOUT ALL GRIND ON 4 CHARACTERS OR 5 TO SEE OTHER FACTION TOO
I really felt this video. I quit last year and have been hoping they fix the game so I can just enjoy it again. So much to do, it’s like logging into another life with a nagging spouse. Can’t just sit there and enjoy what’s happening..
It's not the leveling that puts people off. The dopamine hit and real sense of progression you get from leveling up from 0 to whatever the level cap is or was, has ALWAYS been the best part of the game. Every level used to feel like a real achievement. The JOURNEY is what was good about an MMORPG, the journey you take your character on, with real development and stories you create with other people in the game-world. Remember reaching level 45ish and questing through searing gorge and moving up to burning steps, you'd be like "Holy sh*t, I'm level 48, I've really come a long way here, I'm exploring some crazy areas now", riding my f*cking 60% speed increase mount, having the time of my life, open-world PvP, etc etc. Back then, you could tell your friend that you're level 48 and they'd react the same way as saying you're in full honor gear with a couple of legendaries now at level 60 in Shadowlands. Companies are focussing way too much on end-game now... the never ending f*cking grind SUCKS ASS. And you people pushing this idea that the real game doesn't begin until you're max level have virtually destroyed the industry. We want to be a part of a living, breathing fantasy world, populated with real people, that's IT. Everything new in WoW is SOULLESS, MEANINGLESS and will be patched out in a matter of time... It wasn't always like that. Doing things never felt like a waste of time, because you enjoyed it, it was fun, and the rewards were awesome. These never-ending grind-fests are completely lacking any creativity or soul... its too obviously just a time-sink... something to keep people subscribed for longer... I used to stay subscribed to WoW regardless of how many toons I leveled to end-game and geared up. I used to stay subscribed so I could keep going back to this living, breathing world. That was WoW before and up to Cataclysm. WOTLK was the last decent expansion released. Cata wasn't the worst, but it was the beginning of the end of Blizzards soul. Pandas? F*ck off. Ruined the game. F*ck China. Peace.
Exactly!! It was like a living breathing world! I remember being in Duskwood this was like good lord.. umm 2006? And I can’t remember what dragon it was, I think it was one of the nightmare dragons.. I can’t remember the name of the dragon, but I remember the red like stay the hell away on the nameplate.. i’ll never forget it was like a bluish green see-through dragon. Anyway, I just ran into it I was just exploring it was so exciting! I didn’t want to even try to kill it, it was just amazing I found it! It was so powerful looking, and I was so weak in the low 20s lol every expansion that comes out now I just like to level up then I stop. I love exploring, but it just feels so mechanical.. I was just blown away when I made it to Feralas for the first time .. I felt like just making it there was an accomplishment. I agree, WOTLK was really the last expansion I enjoyed besides legend kinda. I don’t care about being all powerful, I don’t care about being a bad ass I care about running into amazing things that has mystery around it. I know I can’t do nothing about it, but it’s just mysterious how strong is it how many people take to kill it. Going to a new zone for the first time, not being able to fly there running through hills. It just feels lost. It’s sad.
As a former top 5 US raider - WoW removed the difficulty and replaced it with grind. I'm not interested in seeing who can spend more hours behind the screen to be the best, I want to see who can clear the boss first because they are more skilled.
This is EXACTLY how I feel about WoW. I love the PvP to death in this game, to the point where I almost fully farmed honor gear on a character during 9.0, but I spent 2 weeks straight playing BGs over and over and over whenever I could to get more honor gear..... and at the end of that grind I was 191.....and I still had to change my covenant and grind covenant levels.....and I still had to do a shit ton of runs in Torghast.....and I just said no, fuck this, I don't want to spend another 100 hours of my time doing shit that I just don't enjoy just just to be on an even playing field.....I got so tired of grinding, in fact, that I did some arenas just to have fun even before I hit 191, and I was able to get a few pieces of conquest gear from doing those because I was still winning and doing more damage in 2s than people with actual gear. As a survival hunter. With Maldraxus (Cacharm does a lot of damage with crit that I found fun, and I didn't know about the silence in Revendreth). I had fun with arenas, but because my item level was so low, I couldn't really find a group (how could anyone see that one coming), and every time I lost, in the back of my mind I always thought 'If I could just get 197 item level and had my legendary and my covenant was max and I had all my soulbinds, I would have one.' And it just suck to come so close every game to actually beating the people on the other team, the other team just berally winning, meaning you were better than them, but they had better gear. It sucks. I got to the point where I had farmed bgs so much that if i did BGs, I wanted to RBG (I wanted to really get into RBGs because I love the objective gameplay more than First Team to Get a Kill Wins, aka Arena), but it's so hard to find a group and coordinate things just through the group finder for something that needs as much coordination as RBGs, plus, my item lv, sooooooo.... I love PvP so fucking much. I want to play it so bad, but there are just too many hurdles to jump through for setting up good competitive PvP to be worth my time. The honor grind was fucking atrocious, and the grind in torgast and for covenants is just as bad. I just want to play the game. Let me play the game.
so true. The PVP Grind is the worst. Just to play you have to: 1. Farm Catchup Gear, 2. Covenant Rep, 3. Farm Conduits, 4. Farm Thorghast, and the worst one of all 5. Farm Dailys to get Sockets. FK that
This is kinda why I enjoy Guild Wars 2 and ESO. I don't feel the need to constantly grind for better and better gear all the time. Once I get the good gear, I have it forever, and I can come back later without worrying about falling behind.
@@icyknightmare4592 That's another thing that makes the game very alt friendly! A lot of the "end game" stuff is account wide, so if you feel like playing a different character, it's not that big a deal, unlike other games.
@@MB-wp2px Exactly! I just wish ESO was a little more alt friendly. I hate having to do the mount level up thing for each character. I really feel like that should be account wide, considering it takes a minimum of like 6 months of constant logging in to do it, to get max for everything. No multiply that for every single character you make/want to make/will make in the future.... Yeah, no thanks. And then to sell the "fix" in the crown store is pretty bad. But other than things like that I love what the game does.
@@MB-wp2px I know about that, and yeah, ESO can be alt friendly in some ways, but in others I think that it could definitely be improved. Having to spend 6 months logging into a different character to improve their riding/bag space/etc through the mount system seems pretty anti-alt. Honestly if they changed that to be account wide, or made it so it wasn't time-gated (unless you pay real money) I would be pretty happy with the state of the game for the most part. I have other little things, but I don't find them to be big deals really.
i remember doing the BFA pathfinder achievement, but having to go back to a toon I hadn't played in months to grind out the rest of the pathfinder simply because it was farther ahead than my main toon in the sub-achievements. I wish blizzard would make secondary features like achievements, conduits, rep, etc, apply to more than just a single character.
I also stopped playing because the world had just become too alien and unfamiliar. Warcraft 1 to 3 are what the warcraft world is for me. A dark high fantasy setting with the Alliance, the Horde and various other factions. But now Warcraft is about extra-galactic alien superbeings threatening Azeroth every year, and ohh Sylvannas this and Sylvannas that it's just I don't care. There are so many races, so much tedious* shit to do, a hollowed-out community, expansion metaplots that are so out of this world I don't relate them to the original warcraft world etc. *edited in.
Honestly for alot of people if blizzard just ditched the mmo and kept the rpg it'll be one of the best selling franchise in the history that surpasses Skyrim.
Yea this is a good point, while the high fantasy space opera stuff isn’t exactly bad, because of the overload of it we haven’t had a proper “down to Azeroth” plot line in a long while, BFA sorta counts but then they throw in N’Zoth, Sylvanas going insane, G’huun, etc
I had the exact same experience as Venruki when my R1 Friend that I played with throughout MoP and WoD. He leveled to 60, he got some renown, some gear, and then we queued. Then we realized that its getting super hard the higher MMR we get and then he realizes that he has a very long way to go with renown and legendary and full pvp gear and he quit again. I was so hyped to play with him again but its just to much for people who come back, they get a headache just by looking at all the stuff they have to do.
WoW is one of those games that I want to get into so I grinded a character to level 60, this is my first ever max level character in WoW, and the amount of content after hitting level 60 just seems overwhelming and I think the Mt. Everest analogy perfectly describes the feeling for new/returning players. WoW also isn't the only game I play so on top of the amount of busy work needed to get into raiding I'm also trying to grind out other games on top of real life stuff so I just keep looking at WoW and thinking, that would be awesome if I could raid comfortably and get geared relatively "quickly" to do higher level activities, but at the same time I just don't feel motivated to keep grinding it because of how overwhelming all this content feels.
and the big thing is that being overwhelmed on the amount of content CAN be a good thing if it were all optional or self contained IE wanna be the best at m+ go do m+ wanna be the best at pvp go do bg's etc. The problem is that all these additional content and systems are designed to benefit all types of content so you are actively fucking yourself over HARD if you don't do them like the paladin in this video. Like why can't we earn a pvp specific legendary by doing pvp and upgrade with honor/conquest or the same in m+ with valor, instead everyone HAS to do torghast if you want to get one
All of that technically died with wrath in my opinion. Panda was okay, legion was awesome but shadow lands..... They just wanted to make playing miserable it feels.
I am literally stuck at level 63 (out of 90) on my main in FFXIV because of how much other stuff there is that I'm doing in the brief free time I get, and it's not stuff that the game tells me to do, it's old stuff that is still relevant and got introduced to me and I WANT to do it. WoW is way too focused on rush to the max level then here is a bunch of random inconsistent and confusing systems at once. I don't know how they haven't perfected the "slowly introduce the player to different things" aspect.
and if you want to do one thing, like raiding, you *have* to do all this grindy nonsense that just doesn't interest you. It's not a power boost its a complete necessity.
It's like climbing a mountain, but the top is surrounded by clouds, and every time you get high enough to see past those clouds, you realize the mountain just extends up to another set of clouds.
I started playing Gw2 1,5 month ago and was quite amazed how good it was once I got used to the differences. I however got drawn back to wow (played it since 2011) last week but quit within 3 days since I only played to gain ilvls not for fun. As soon as I log into wow I have to wait to play the game. In Gw2 I got 5 different things I can do instanlty which somewhat progress my character and I enjoy doing.
A lot of WoW players crap on gw2 bc theyve been made to believe its too casual. However, a lot of their complaints on WoW are solved on GW2. I wish theyd just give it a chance.
I miss 2006... the game was great, the story was great. We were going unto internet caffees to watch people playing. We played warcraft 3 so much and it was awesome.
I’ve watched asmon for years, but never played wow because of how much grind it would take to get to the fun part where as I could keep playing guild wars 2 and never worry about falling behind if I take a long break
Gw2 is superior in every way.. Like if you want to do ranked pvp, you can start just when you open the game, since they give you the gear. If you want to take a break for a year and come back, your ascended or exotic gear is still the best gear. Getting people involved into gw2 is easy, since the world bosses means you can just play and explore cool stuff.. Sure the game gets more complex with the amount there is to do.. But there's no bars blocking people from trying anything in the game.
I tried to get into GW2. I even bought all the xpacs and the dragons xpac....it is fun but I struggle with the tdm pvp. The pvp mechanics are smooth but the overall feel is just kind of weird to me. I will admit, I am a noob and haven't put in a ton of hours but it just hasn't been very satisfying. Now I haven't tried the big WvW pvp so that is probably totally different.
The messed up thing is that I like the idea of having a ton of different things to grind for to make you stronger. I grew up with old school RPGs and JRPGs. I played WoW for about twenty hours once at the start of the pandemic, just kept learning more and more about the grind and what I had to grind, and said 'Fuck this' Went back to FFXIV, did that 300 hour story, spent about two weeks doing crafters, and guess what? Had end game gear and was basically good to go. Not as good as savage raids n shit, but it was negligible at that point, especially with the materia system. Sure, the story is a grind at points, but I liked it and it wasn't mind numbingly dull as "Go kill fifty bears for their testicles and pledge your allegiance to the Monster Mash." Also helped that the raids n stuff also have very good stories, especially Coils of Bahamut and Rabanastre. I truly, honestly feel that WoW should just make WoW 2. Just pull a Phantasy Star Online 2 and give the player the option to play one of the three version; classic, classic 2 (current wow), and whatever is next
The weird thing for me is that, look at Nazjatar... it was literally the perfect catch up zone. Getting gear was fast, dailies were fast, you had the weekly bosses that would drop stuff that was usable, and quests would give gear as well. All I have gotten from Korthia quests are research, anima, and reputation. Absolutely no Stygia which is needed to actually buy the fucking gear in the first place. It is a trash design.
I stopped playing BFA with Uldir. Then I came back I had to catch up to 2 patches.. I don't know why but I didn't feel the same as you do. I had still lot of quests to do etc. And then I was forced to enter zone I didn't know anything about. I was forced to do quest there, get some resources and in the end I was lost. I didn't know what to do first.I actually felt like guy in the video. So i got into LFR with my Uldir M gear and trier it. And after 1 run of LFG I quit. In general I feel every patch makes me less interested because I know I have to skip content which I know nothing about to start other content which is actually based on content I skipped lol :D There is just too much unnecessary chore to get where I want to get which is PVP, Raid, Dungs and Alts.
I HATED nazjatar, I hated going there, I hated fighting all the hard stuff, I hated dying, I hated the random twisting climbing pathways that were a pain to travel without flying and they were packed with the mobs that were hard to kill
And Timeless isle was even better. Especially cause there was 0 bullshit systems back then in the game, just maybe legendary cape. You could go in there and just get the treasures and you were very close to set for doing other kinds of content
There is absolutely no way you played when Nazjatar was current content and say "It was literally the perfect catch up zone". Essences were a huge factor in your classes performance and it took almost 2 months to get those essences caught up and there was NO catchup for alts. 30k honor achievement for Blood of the Enemy on your main? You need it on both toons. Memory of Lucid Dreams took 4 weeks or more if you did the dailies 7 days a week. BFA was already struggling to keep people and 8.2 they fell off a cliff. At the same time they came up with the most generic and grindy borrowed power they released Classic which fed into Nostalgia and reminded people of how much they hated borrowed power.
What made Classic fun is that everything was optional. Requiring people to do weekly and daily objectives to play the game optimally is a large ask for new players. My uncle and his buddies back in vanilla used to just do world PvP, dungeons and play the market. They never stepped foot in a single raid, and they loved the game. Blizzard, you don't need gimmicks and barriers every expansion, just build off of the systems the player base likes. Not only will it allow returning players to not have to learn new BS every two years, but it allows new players to understand the core concepts, rotations and gearing without needing icy veins to comprehend this shit.
This is exactly what happened when i tried shadowlands, have played wow for ages, but didnt play BFA at all and decided to try again in shadowlands. First the leveling system of being forced to complete all the quest chains, felt so restrictive when im used to hopping between zones and dungeons(Legion had the story system right!). Then when i reach max lvl, my friend tells me all the shit i must do, it felt like i was given homework, when i have to AGAIN follow a questline with the covenant quests, if i wanted the good gear from there. Then tor ghast, yet another mandatory thing to do, like bro i just wanted to play some arenas...
Constantly having to start from 0 is boring. You work all this time on gear just to pay to have a green that's better in an entire new place you have to grind and start over again.
imagine if you could just hit max level, and go straight into raids and PVP, no gatekeeping , no extra farming straight into the endgame where you can get legendary loot. and that's it, no extra systems or rankings
If that's what you want, there's something called a b00st. Idk how you'd be hyped about walking straight into raids, not gearing for it etc. Sounds like a classic case of carrymesenpai
People love to shit on WoD a lot but it's one of my favorite times playing the game because you literally could just hop straight into raiding. Before I joined one of the top 10 guilds on my server at the time, I was in a lesser guild that was struggling to hold a roster of 20 for mythic raiding. In short period of time I ended up playing a bunch of roles (enh shaman, fire mage, holy, priest, and prot warrior) because we were losing players but it was so easy to just switch to another toon to raid with.
@@ashmcnamara8914 no, i just want to get max level with whatever random green items i got, have the game give me a random set of items decent to get into the first raids, and go do them and enjoy the endgame , like wow is supposed to be the best at. if i suck at the mechanics that's my fault and i would need to learn how every raid works but i should technically be able to join raids with no problem. if endgame is the only good thing about wow, at least they should let us do it with no problem when you are max level PVE or PVP
Similar to my story, i recently graduated and now i have some free time, so i wanted to play wow for a few months. Then after a quick search i discovered that the tank spec i wanted to play has a different BiS covenant from the dps spec, wich has a different covenant from the BiS pvp spec, wich they all have different BiS legendaries, and beside that there are now domination shard, wich i believe are some random new shit that needs to be farmed. i better stay on gw2 and wait a month for the new expansion
@@MissPopuri well dude my analogy was only meant to say that i graduated 4 days ago and that right now i have some free time to play games, i didnt really plan to run away from society in order to not have to work, thanks for the concern tho lol
I made this same argument to my friends before i quit in 9.0. They kept pushing me to do maw daillies when all we did were 10-15 M+. I knew it was pointless. I told them it was pointless because i knew we were all going to quit in the next 3 months... lo and behold.
I started in wrath back when I was 13 and i loved this game like no other game but it’s gotten to the point where I can’t even take a break without ending up behind the curve, I’m 26 now and I just can’t keep up anymore without sabotaging other aspects of my life.
i was 22/23 during Wrath and completed it top 50 world.. and yes looking back i did sabotage parts of my life.. Would i do different now? No.. it was amazing :/
@@ltg8382 totally I burnt literal whole days away in northrend, but back then it wasn’t as egregious as it has become and it still had a social aspect that made up for not going out. Wow always has been a waste of time but now they have multiplied the time and halved the reward.
Embrace the boomer bois. Just enjoy the game however you want. I'm running paladin through Ven's covenant because I want the cool sword, I don't give a shit if I'm optimized, and I'm having more fun than I've had in WoW in years.
@@TheDapperDragon all I want is them to give pvp the attention it deserves. I don’t even want to do the story anymore or pve grinds but I can’t not because of the systems they keep slapping on top of me like covenants being required for optimisation.
In Europe we usually have Russian coordinated, geared premades stomping random, low geared solo players. The solo player random BG experience is just abysmal. Even though I like BGs, I rarely ever play them these past few years because of said issue.
I'm not sure what the set-up is on retail now, but I never understood why there wasn't a group mode Vs solo / small group mode (queue with 4+ people and join the group BGs, queue with 1-3 and get the "solo" BGs) - has flaws but I feel like this would've made solo BGs so much more fun. I probably only played like 200 BGs in my entire 10 years of WoW cause most sucked, but the 40 or so where it was a bunch of randoms Vs a bunch of randoms with a fairly balanced matchup were SO good.
This video explained how I feel. I like to think of myself as a casual wow player, I’ve even lost accounts and started over cause that’s how much I like the game. I’ve never had to do so much grinding and so much farming in any other expansion before. It’s like wow destroyed the capability to play the game causally with shadowlands. Almost like they overestimated their own players.
Why do people say this like it hasn't always been the case? Did you play vanilla? Or tbc? Or wotlk? Or literally any other expansion? The entire premise of the game is to have you log in daily to remain viable.
Lol people complained that in WoD for example, there is too little things to do. Now there is too many ??? Who is forcing you to do everything, just play to the level you like.
This seems to be a double edged sword. They make the game easier and less time consuming and people will complain it's dumbed down and that it caters to casuals and the reward isn't as fulfilling. They make the game hard and more time consuming and people will complain that it takes forever and it's not worth the time. I will agree that the amount of stuff that you need to pay attention to and upgrade all the bullshit or whatever is completely oversaturating the game.
6:30 not only is the time it takes much longer now but another factor too is back in MoP and back most of the WoW players were much younger. A huge chunk of the playerbase were between 14-20. These days the avarage WoW player is much older, probably around 28-30. Its a important factor because a 30 year old have a much different time schedule than a 16 year old, a 16 year old can reliably play tons of hours everyday, most 30 year olds cant put in that many hours every day. Its also why the massive focus on raiding doesnt really work well, since most of the players dont have the schedule required to do it well anymore. It comes back to the same thing as always, Blizzard dont respect ur time and money anymore. The game is designed to force you to sub for longer(time gating, 100 grindy systems etc.) and milk as much money out of you as possible. Fun and quality is at best a second priority.
Yeah, i agree with you. I played it since 2004, and quit last August. From my age 17th, till now. When you're grow up, throw yourself in society, you have the money but not the time for playing the game. I probably have 2 hours or less to play, but feel so rushing. Not to mention if you have a children. When the night comes you already exhausted from your chores, and now when you log on to WoW, you have to do the chores too?? This is insane for me
It's also a completely different decade now. There is no game out there that has a majority audience sinking 15+ hours a day anymore. The entire structure of this game is outdated and needs to adapt the way FF14 has. When WoW dropped, most mmos were grindfests. WoW by comparison was more rewarding for your time. Vanilla also had an easier barrier of entry. Even if you joined late in the game when BWL was out, you could still catch up pretty fast and raid with guildies. They have not adapted with the times. People have less freetime then they did in the 2000s due to poor economy and housing market. People are being forced to take jobs with erratic schedules now and cant go by raid schedules anymore. Or spend all their time farming some gatekeeping item just to join their friends. WoW is doomed. Hopefully microsoft taking over now changes all of this, but honestly this is a dead game. There is no future for WoW other than starting completely from scratch with a WoW 2 that is more casual friendly, but not in a way that makes the game braindead
This has been a problem with WoW for a very long time. I started in Legion as a completely new MMO player and it was completely jarring even back then how to play the game or what to do without a bunch of guides and friends helping me, all insisting it was easy to level, while I'm struggling to learn what any ability does or what the difference between a raid and a dungeon or just trying to understand the convoluted story. I only learned by just powering through the game for like a 6 months before BfA came out and I finally had some understanding what World Quests and Reputation or Item Level was supposed to do for me, or what was completely pointless content, like Professions or Pet Battles. WoW has offloaded any type of accessibility to modders and the community hoping they figure it out so they don't have to.
I've been a noob since I was 8 years old, I'm 19 now. I've picked up this game so many times and quit over and over, and the main reasons being the monthly subscription thing and the other being exactly what this video points out. The reason I keep returning is the feeling and lore of this game, like I'll happen to read some WoW lore or a book and then get that urge to play the game again only to quit. Anyway, now I've picked the game up again after 1 year of not playing and I'm leveling up an alliance character just to delete it after I unlock void elf and make a void elf (why the f*ck are they locking RACES? I just want to play the Goddamn game), then I'll probably quit again after I level that character to 50 because I'll need to buy the expansion and also get gear which I have no idea how, but I know it's extremely difficult.
This is why I play gw2: equalised pvp, alt friendly, so many builds to try, meaningful long term rewards like cosmetics, with a focus on horizontal progression. I want to play WoW but there are just no or limited long term rewards and the game doesn’t cater to casuals. Vertical progression is flawed in my opinion.
There is no perfect system. GW2 is not a good game by any means. Wow system is broken too. The issue is when you try to cater to everyone everyone gets fucked. The only way is to exclude that 5% that will grind all day everyday. Who cares let them finish everything in 2 weeks. why ruin the game for the 95% just to satiate the needs of that 5% no life crew. stop time gating things just to time gate it. stop adding in mundane tasks that have nothing to do with the game just to slow people down. Let people play the game without impedance from the game itself. Put out better content more raids more dungeons more everything.
@@jlee9360 At least Gw2 is clear that its focused on casual players, there's no expectation or need to log in if you don't want too. They aren't trying to cater to everybody, yes there is some harder content but 90% of Gw players just play the way they want too. Yet there is still plenty of content for people who want to play longterm. Whether you like it or not is a different matter. Wow does not do this, it expects players to all follow the same path to the endgame progression. There are variations in how to achieve it but essentially everybody's on the same grind and its not enjoyable.
GW2 is just not a good game you may enjoy it but its poorly made this is speaking from an unbiased stand point. Wow has things that they are horrible at but they have found a way to make combat fun and not clunky to a degree which many games struggle with. Only if someone can make a game with good combat, good content, and decent amount of updates, crafting system, and no pay 2 win mechanics. That would be a good game.
@@jlee9360 gw2 is a great game in my opinion. You can’t really just say your opinion isn’t unbiased without explaining why you don’t like it… The main issues i have with it, is there is just not enough new content. But at least unlike WoW old content is highly replay-able. Gw2 combat is awesome and is widely regarded as being good. You have to actively defend yourself rather than just relying upon a healer. These are all my opinions as someone who only played WoW seriously during legion, and played gw2 since launch.
@@HeroSevenRacing You are speaking subjectively but when you look at the items objectively the combat is subpar. Like you said no content. The game itself in the genre is not good. You man enjoy it but that does not make it good. Your bias is the issue here not me. I've played both games. Wow is so much more fluid in terms of gameplay but has its issues with basically locking out new comers and alts untless then want to grind like crazy. If GW2 was a great game the numbers would be there to back it up.
I started playing near the end of WotLK, right around the time of the group finder. I was able to gear up enough for the first wing in ICC within a few days of hitting lvl 80. There was still plenty for me to do in term of daily quests and girding but it was always for a cosmetic stand point (mounts, tabards, and achievements). I think back then I also had a lot more free time. Last time I raided was HC G'thun. We got to M Zul, and our guild just fell apart. We were going to come back for the next patch but most people didn't, so I quit too. I came back some time before Shadowlands, there was so many mechanics I didn't know where to start. The corruption made no sense to me and I had no idea how to get into raiding, so I quit until SL. SL came out, I couldn't play a lot because of work. On my days off I would do as much as I could but the game stops me from progressing because of daily limits. I quit just after 1st raid came out. Friend told me they added flying and some catch up mechanics so I came back. I played for a few days and quit again. I felt like I was being mocked by the devs. I realised it started in Legion, I loved it but the mechanics of "research" are a joke. In a F2P or P2P game its fair enough. But time gating in a game where you pay every month is a joke. If some research takes 3 days, and I can't log in until, lets say, day 5, but was online was day 1 and 2 with fk all to do, I lost 4 days of my sub. When I heard that flying will be based on this mechanic, I knew I'm not coming back any time soon. I sometimes feel like WOW is turning into a mobile game. Next expiation we will be able to skip the grind with a quick purchase.
I quit wow in wrath and came back towards the end of bfa with my wife and the amount of things we had to figure out when we hit max level was insane. Had to find the questline for the stupid cloak had to do horrific nightmares and unlock them and so many other things that it was overwhelming for both of us
Why people stay in wow is beyond me, I quit back when Cata launched, and I played like 5 to 6 hours a day if not all day when I could. Miss those days.
I didn't know about the Class Mounts when they came out. I spent 2 years on and off trying to get my class mount on my Priest. It was so confusing and frustrating I contacted a GM and asked if they could tell me what I was suppose to do next to complete it. They got me back on track and I completed it but you have to complete so much to get it, and on every class. I started it again on my lock to get that Class mount and had the same problem. I got to a certain point and everything just stopped. No more quests, no guidance of what to do next, nothing. I just gave up and quit the game. I'm paying for this game to have fun and accomplish things not to be frustrated and upset all of the time. I spent more time researching trying to figure out what to do next than actually playing the game. You can't accomplish anything without doing a bunch of other crap first which is frustrating enough without getting stuck at some point and can't figure out how to continue.
I can confirm. My first MMO was FFXIV and it got me interested to look into other MMO’s. First one I turned to was of course WoW. I was really excited to get into a game with a huge world and so many years of lore and story. Researched what the new player experience is like: I now no longer want to play WoW.
A friend of mine came back to wow because of tbc... i tried toexplain why he shouldn t try retail. After a minute explaining i realized nobody should play retail, what a mess.
The real problem is that you have to repeat the same grind every few months. Back in tbc for example you only need to attune once. That is why osrs is just superior game, all the grinds you do last forever and you slowly progress forward and never go backwards like in wow
Yes OSRS is a much better system, until you realize that buying bonds with minimum wage is way better than actually grinding or earning money in-game and you can skip all the item progression, quest item gathering and profession(skilling) mat collection... so now it's just a click and wait game from bank to anvil.
@@Random2960 I made a 2nd account Ironman but couldn't be bothered continuing, this was like 2016-7 though, so RL and 3d plugin could be cool. It;s just so annoying playing an "MMO" except having to have a ironman tag.
It’s too complicated. From progressing power system, even choosing what spells to use. The game needs to be simplified and intuitive to keep new players around.
This happened to me in BFA when I came back and I had to farm essences, gear, visions, azerite traits etc. I simply gave up, even though I've put 2k hours into osrs and 400 played time on wow overall and generally have no problem grinding anything out. I just had such a huge problem with the comeback to wow. When I came back in Mop I got full pvp gear with a friend in 2s in one weekend and had fun doing it, played the rest of the expansion 👍
@@Ghost1170 I disagree, when I returned there were corruptions tied to a time gated vendor that I had to wait literally months for the ones I wanted. I then had to grind essences from fresh. I remember thinking it was impossible and I just waited for shadowlands to be able to play the game. At least in shadowlands you can grind a ridiculous amount of hours but still be done, at least in pvp.
@@Ghost1170 yeah I can imagine having friends help you back into the game helps a lot. Probably enjoy the process along the way as well :D I was very envious of those who got to feel like literal gods with corruptions haha
I quit when I saw the flying grind for 9.2 Was waiting for them to give me reasons to stay and they did the opposite. But it did make the decision very easy 👌 FFXIV levelling is fun it reminds me of Classic levelling
I quit when I saw the flying grind for 9.2 Was waiting for them to give me reasons to stay and they did the opposite. But it did make the decision very easy 👌 Just copy pasted it cus im not interested in stupid timegated grinds, and thorgast is still NOT FUN. I don't even want to step in!!
What?? FFXIV is NOTHING like classic. FF is entirely story driven and linear, and it's also easy, has map markers and lots of dialogue. classic was way less story driven and harder
the thing that's so frustrating is that because it takes so much time to max out your main character, you don't get to experience the other classes. this turns new players off.
I really can find myself in this vid, I recently started to play WoW again ( I've left it during BFA ) and I had a blast during my levelling, lvl 1-59 were awesome as I spent my time questing, Dungeons, and a lot of RBG's. But once I became 60 it immediately became an abusive and almost impossible catchup process even tho i'm following a guide all those secondary systems are just wayyy too overwhelming. I really miss those times when you dinged max level, spammed a few dungeons and raids and voila, you were already on a good track to catchup anyone else. :(
I played wow through Cataclysm. I am a casual player and recently looked into getting back into wow because I really enjoyed the PVP aspect wow offered. After looking into the requirements to even get 1 character half way viable in arenas was very overwhelming and that dose not include 1 or 2 alts for variety. I Don't mind progression and farming gear and stuff but I am not willing to spend 100s of hours pointlessly grinding Rep and Legendry's on a couple Characters just to be able to access the content I'm trying to play. At this point I decided that I'm better off waiting for Lost Ark, the PVP might not be as good but at least you can jump into the endgame content quickly and not have to spend 100s of hours of pointless farming beforehand.
The beginning of this video is so true. When the expansion launched and I hit level 60 and I saw what all I had to do afterwards… I basically said flat out yeah screw this! I immediately went over to Final Fantasy where I played that for like the last eight months or so. I am currently actually taking a break from Final Fantasy and I am back on WoW but only to play around with alts add to do what that guy was saying by giving myself a little projects or missions to accomplish. Mind you this is all done with old content.
I gave SL a try and said pretty much the same thing when I started playing my paladin which used to be my main for close to 10yrs and rerolled druid. When I started doing blacksmithing and saw I had to purchase a crafters mark to upgrade my blacksmithing recipes to make better gear, I knew then and there was the time to leave after having no luck getting no weapon drops for almost half a year on my druid. I wish I left sooner but the last 5-6 months ff14 has been amazing!
I think eso addresses this issue in the best way ever. In ESO when you hit your level cap you can then generate champion points. Champion points let's you define your build with more personal touch. You get CP by just playing the game. CP even effects your gear score to level 150 after that all gear stops raising and you can just get more points for better builds. What works well is the alt system. Soon as you start a new character you have access to to all CP points your main char has earned.Making the alt leveling grind much faster than the first time. So when you get to the level cap on the alt and you have 150cp late game gear scaled to the highest so now you can get into raids or trials with that character with out doing jumps through hoops like wow. Also because of the gear system it allows old expansions to still be relevant because it is still cp 150 gear like the new content. If wow could make a system like this it would really help the alt game. But I don't see that happening since every expansion with wow we get a new garbage borrow power system with is just a system to keep players grinding to stay relevant for the new patch/expansion.
True. Its actually fun going back into starting zones of other factions and doing their quests not only because you are rewarded for doing so, but all the quests are fully voiced and have a lot more going on than WoW quests like “collect fifty bear asses”
Honestly, I feel the main problem with wow is leveling... Leveling should be content, yet its just another chore. This is because of all the fomo bs at max lvl but leveling is supposed to be fun and help you level your character. Its the ultimate carrot and stick, since it was fun, you didnt feel bad taking your time since it was fun, it taught you your skills and let you think about how to use em, and it makes you excited for whats ahead. Now its all just hitting max level and getting everything you need so you can participate in all the fomo bs. Hell, its always been hard to join raids/dungeons at max difficulty (and it always will be) however if your happy leveling and there isnt so much pressure to do it now.... Then it could be fun :
As a player who at one point was a high level BT raider and whom quit at the start of cataclysm and, just recently, got back into watching Asmon and others when they started talking about what you need to be competitive in this video my eyes just glazed over. Like what the actual fuck have you fools done to this once badass game???
Blizzard just doesn’t get it. They made the perfect game, then it slowly deteriorated with time. I hoped that when they released WoW Vanilla they might become introspective enough to ask themselves “Why do people still love this game when our current retail is falling apart?”. I hoped they would compare the two versions and merge the best parts people were playing and enjoying and combine them in the to current release game. Get rid of the chaff (like constant grinding) and put in quests and a story line (instead of a poorly done in engine cut scene. Make the game a meta story you could wander around the whole world and slowly piece together. Like the original. NOPE
They did combine what *they* thought was the best of both in bc classic. The older mechanics of before modern WoW, and the micro transactions of retail.
This man’s video is so accurate. People WANT to play WoW, but Blizzard makes people want to NOT play it even more.
And how do you imagine your ideal wow then ?
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
Do u know how fucking expensive it is to play wow? Fuck that
This is literally it. Played wow since vanilla, still have urges to play almost daily, but blizzard literally makes me not want to play rofl 🤣
@@Goujiki No one has even mentioned Final Fantasy and you’re already crying while breathing in your copium. You’re literally saying that it doesn’t matter if it’s good, because it’s made by Americans, it is superior by default.
My friend tried the game for the first time in march last year, the leveling experience, low level arenas/BGs, dungeons. Everything we did during leveling made him fall in love with the game, but then we finally dinged to 60 and since he arrived in march he had to do the MAW, all of the covenant story, expeditions, anima farming, legendary farming, honor farming against max gear players. And he just decided to quit the game as a whole since those tasks never felt like gameplay but chores :(
I quit the game in TBC, we all saw the daily quests, we all know which direction WoW was going even back then. Amazing it took so much to make people realize the devs are just wasting your time lol
smart man
This is exactly what happened to me. Loved the 1-60. The end game in Shadowlands is garbage. And I played vanilla through Lich back in the 2004-2008 days. They ruined WoW so bad.
@@In.da.pot.that.some_wap and the game should be made just fot you?
@@In.da.pot.that.some_wap Classic guy with a random username claiming things without a shred of proof in the UA-cam comment section.
WoW has new players? I didn't think that was possible.
I'm new but I'm free to play I just wanted to try it out to see for myself
I tried the tutorial and loved it. Bought a 6 month sub, played for like 5 hours, went through a portal and got lost. Haven't logged on in the last 5 months lol
Met alot of new players surprisingly. Generally super casual who don't talk to anyone and plays like once a week.
@@thatonenon-uniqueindividual How is it so far?
I came during classic and left the november after when they banned blitzchung. I just saw things getting worse already and gave up on something i really loved briefly
I had that exact experience. I didn't know how to unlock allied races, so I googled it and learned how to unlock them, and then when I physically go to unlock it I found that I couldn't port to the zone I needed, so I google how to unlock the portal, etc etc...and the mountain just kept getting bigger, and then I quit.
Edit: I tried again, put in hours and hours of homework, and finally found out where I left off. Now I'm having a lot of fun playing through the campaigns because theres a lot of content to play through (I quit in Firelands or MoP). I just wish Blizzard would put in an interface to tell you where you are in these campaigns to save returning players like me the headache of doing homework solely based on scattered info from Wowhead.
I have literally been dealing with this for a week. I still have no clue how to unlock the allied races?? Like what the fuck is this systems & game design
@@jackmaehoff7092 idk i want too unlock these races but its ok idk care about that more for gameplay as I say gear is more useful than skills
Just get your character to 50, after that all will be unlocked with a few quest
(Zandalari Trolls take the longest)
it is not that hard : I unlocked Vulpera, Zandalari , High Tauren and Mac Orc within 2 days and it was worth it :D and I am also a noob!
@@Danny8Ter This game is a bit of a mess right now. I had to do hours of homework to play the video game instead of the video game simply telling me what to do which is stupid. I had to craft a heart of azeroth and get a dalaran hearthstone before I could do anything but the game doesn't have an interface to tell me that which I believe is insufficient on their end. I also spent hours trying to figure out which part of the quests to start on and how to unlock them. I finally got it but it was definitely a headache that I do not wish on any players like me returning from Cataclysm or MoP
I think a lot of people have forgotten the purpose of gaming is to have fun and relax, but game designers and/or higher ups are more interested in keeping you in the game because that can lead you to more sales etc. When the game becomes a second job 💀 due to artificial grind and tasks to stretch out the "gaming experience" it stops being fun defeating it's intended purpose. I'm all for putting in challenging content etc, but that's not the same as mindless busy work.
thats why i most of the time would want to jump back to earlier versions of the game when the game wasnt so infested with systems
This is why ffxiv shines more than wow does - when I look at my hours on ffxiv, I see that I have more hours in ffxiv than I have on any alt. But the fsct is that ffxiv had fun, challenging content throughout the ENTIRE leveling process. The same thing goes for old school wow expansions, they were exciting from start to finish, and in fact OSRS is the PERFECT example of journey over destination, to the point where OSRS still makes low level content. This obsession with "the real game begins after X amount of hours" is exactly what they're talkjg about.
Wow doesn't begin at level 60. It begins after you get your legendary. You know why legion's borrowed power kind of worked? Because of speed of acquisition and the fact that the process of gaining your legendary was baked into the gameplay. It wasn't perfect, but it wasn't total potato like torghast's legendary grind is.
I think people do still find gaming fun, it's that what I find fun isn't what you find fun now take that and force it to the player if they want to have fun playing they now need to do what you find fun before I can do what I find fun because it's necessary to everything else that isn't fun to have fun. This is why games that can do that become a whole genre and kill the mmo player base even more ie any moba games for PvP.
spot on dude
Funny thing is, game as second job was the thing 15 years ago. Gaming time got shorter and shorter nowadays.
I played WoW since I was 10-11, I am 25 now. I'm just done with it and WoW is also done, good times are over folks.
You will never know you were in the good days before the good days are over..
theres 1 chance left for them then its maintenence mode, 10.0 needs to be the ultimate homerun, we all know it wont but the oppurtunity is there one more time
Welcome
@@jnrs9512 I heard that since Wotlk all the time, no joke. WoD grind for flying made me quit the game and never come back. it was abyssmal. I don't even know what this game is anymore but a grindy timewaster with toxic community
I came back for classic and realized it was just filled with bots on the most populated eu realm shazzrah. When I ranked there for pvp on horde we had some weeks with 1.6 million honor caps... Madseason mentioned like 800k on his server, it was crazy. First rank 14 rogue sold his acc for like 10k USD, the whole thing was then run like a mafia organization, but most of the crew I ranked with was totally chill, I gave up at rank 11 though. Love Jazz if anyone from Shazz horde reads this
F*ck blizzard and let them rot.
w0w 2 d33p 4 me. Turns out when you play a game as a child with no responsilbities and a naive optimism of the world it's usually better than playing that same game as an adult where real life, bills, responsibilities, commitments, a job you probably hate all take priority.
Why isn't a game better than it was when i was in school????? Wahhhhhhh
this hits hard
Things that should be account wide:
Reputation tiers
Renown
Legendary essences
Progress through patch-specific grinds
Things that should be axed:
Outdated catch up requirements
PvP gear affecting PvE and vice versa
Conduits
Outdated content requirements (e.g soul ash grind)
Things that should be permanent:
Timewalking
Mage Tower
I'm okay with pvp gear affecting pve within certain limitations. I'm someone who wants to play both, and ffxiv just does an objectively better job at giving me that freed than wow does. In ff, if I wanna go play pvp, I just hop right in and I'm good to go. Jump in, learn to pvp, get better, win games. In wow, I have to grind out honor, then grind out conquest, then find friends to play with, and then finally after all that garbage I can finally learn how to play pvp, but only sometimes because some games are filled with boosters who literally do 20-30% more damage than me and have 10k more hp than me because of pvp gear. And that whole time I have to pray that my team mates don't rage quit because if they do, I'm alone again and can't do the content.
Account bound is also cool but it doesn't fix the inherent problem - grinding secondary systems. Don't make soul Ash account bound, just get rid of legendaries. If you want to add legendary effects, add them to the talent tree.
Reputation stuff is still character based eh? It’s only fair to a point imo. Give n take, I would like them to allow transfer of part of one char’s reputation to another char in the same account. I would still need to go thru content to get rep but I can choose to give say 1000rep pts at a time to an alt.
Or they could just remove gear from the game (for pvp) and create a talent tree to decide if we want verse/haste/mastery/crit.
Reknown should be axed. Its a stupid, redundant idea to begin with since the game has had reputation since vanilla. From RP perspective grinding to become reknown and grinding to become exalted with a faction are the same thing right? So why do we use two different systems for what is ultimately a ranking for what the faction thinks about you?
@@LouisPetrides like mop
I completely agree with this. I’ve been playing WOW since 2005 and after several years I started playing it on and off over time. I would usually come back for expansions and during winter break. Every time I came back I was so confused and overwhelmed because they would add a bunch of things and take things away and it was just too much to keep up with lol
Same here but I don't see the problem. Most of the new stuff you can ignore and just play the game. So why are people leaving? Well advertising works and also negative advertising works. People like Asmongold, Bellular and Preach are all ranting on about how terrible the game is to feed their base of angry players. That has it's impact. New people see the negative ads from these guys and it works. They go elsewhere. Thanks guys.
@@chrisaustin9949 I mean I think people agree simply because it’s true.. and people have the ability to think for themselves and decide whether it’s worth playing or not. People like Asmongold do complain about the problems with this game because there are a lot and it deserves valid criticism for so many things .. you can’t just blame Asmongold and other streamers for people leaving the game. People are leaving the gamefor legitimate reasons. It’s gone down hill, the company is a sh*t show right now and there are other MMOs players now have the option to choose from. I’m saying this as someone who is playing the game right now lol
Loved the story about the returning player that immediately quit when they realised everything they needed to do due to the off-putting systems and all the terminology like conduits, renown, soul binds, soul cinders, torghast, anima. Guy just wanted to farm honour and play some pvp like alot of players
for me he just left because he felt harrassed by a stranger that wanted to teach him how to play.He was having fun playing as he liked until he met someone that told him that wasn't the right way.
@@sambas9257 yes possibly information overload perhaps. Maybe could have just given him the link to wow head guide for example and he can read in his own time
@@sambas9257 He must’ve been a real bitch if a single guy offering advice made him quit the game. Let’s be honest 99% of the time turning up to a dungeon run with literally no legendaries, conduits or idea on endgame progression will earn you far worse than that 😂
Blizzard force players to play this way
@@carbongamingcardiff it might be an overload of information, but that is how wow is. So no he didn't quit because of the dude teaching him. He quitted because of the state of wow.
Legendary weapons should be acquired through series of long and well-written side quests.
Instead of collectathons for whatever coin is accepted by whatever faction… the game could be active story instead of an active grind.
The entire point of this video is they don’t want to do that what do you not understand… People just want to play the goddamn game. It used to be that getting the Attunement was playing the game but it’s not anymore that’s the reality
I0
YESSSSS!
You mean like a certain weeb game?
@@DiegoGangWeedBrando well, this furry game not good, so better play weeb game?
What I love about Venruki is he is amazing at wow, both in classic and retail, he's always on top, but he still understands what new players are going through and even though he can rush through the content he can sympathize with the ones who are just doing this stuff and learning about the stuff you gotta grind for the first time. Very reasonable that so many people who try wow for the first time nowadays quit.
Me and my friend tried getting into WoW with shadowlands but it just felt like an endless grind so we gave up after a few weeks of playing casually. We saw so many bots and would /spit on them. Sad they removed my favourite feature xD
@@__-fi6xg it’s his income, same reason why you clock in at work 5 days a week.
Especially if you're attempting to follow the story, you won't reasonably be able to.
Hes also a lady’s man so theres that, compare him and the asmongler you can see who got the good genes
MMO's need to evolve. They used to be something you grind for 8hrs a day 7 days a week and progression was slow and you ONLY played that ONE game. But today people might play 30min - 90min of 2 or 3 games per day.
The MMO style of game needs to be somthing you can log in and spend 1hr in, have fun and then log out if you want to and feel like it was worth it.
are you talking about my final fantasy experience cause i just log in for maybe 3 hours a week for raid reclears and leave until next week, sadly is long now to reach endgame but that just mean your travel is long too and there is content to do so idk how much that would work for someone that wanna do story but it work for me
Seeing everyone else flying around and then looking at the long list of chores I had to do to unlock it was a HUGE factor for why I quit.
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
@@Goujiki you're right even Asmongold still play WoW instead of FF. Just stay in and it'll be greatest again I don't care I don't want to spend weeb game only WoW forever
Best part even doing everything you still can’t fly in the Maw or Korinthia lmfao.
@@TheNonamelove WoW forever brother, WoW till the grave 🤟
@@Goujiki no one mentioned FF schizo
What needs to happen is a complete overhaul of endgame progression design. All of these systems could be scrapped tomorrow and the game would improve. I tried shadowlands early on in 9.0 and quit for the same reasons. Left for greener pastures
You shouldn't have to progress in pve content to get stronger in pvp. If there was a way to get legendaries through pvp, there would be much less of a problem.
@@AlexK-sk4qb It is so bad, I want Legion back :/
i dont know why it just doesnt go back to what it was.... gear and talents...
Agree. At this point, I'd rather see WoW2 or a complete rework from scratch. To bad that's never going to happen, not until Blizzard fix themselves.
I quit when 9.1 rolled out and it turned into more of the same garbage...
Another issue is the scaling and progression with the items. Back in the day items would last longer sometimes the entire expansion or even into other expansions. Now every patch every single one of your items is instantly invalidated and you have to start from scratch. I feel like this is a huge barrier to entry as well and a big time waste. With how powerful your item level is in relation to the characters power is too much. There needs to be more horizontal progression with items and I feel the way the item level works is just lazy.
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Ironically, this is actually one of the biggest issues I had with Diablo 3. Diablo 2 had an item system where items would last you a long time. Finding an upgrade was a big deal and you could find "end game" gear at early levels because of how itemization worked. I know that WoW is a different beast than Diablo, however, their game design is clear with how it changed. Diablo 3 invalidated everything before max level. There was literally no point to leveling up other than wasting your time with an arbitrary process. That's horrible RPG design. The same applies to WoW. Now, obviously end game is basically everything in an MMO but, the gearing is the "leveling" of end game. It should be meaningful and have value.
Hopefully my point came across.
This is why I quit playing wow. I was more of a casual player and I enjoyed playing the game but I could never keep up with the patches. Every time I started to get anywhere it would all reset and I had to start all over. There’s just no point in playing the game casually since you never get anywhere.
Ye they redesign the game every xpac and I have no idea why.
@@chrthdestr Started in Cataclysm and never stopped.
Kid was lucky to have Venruki there to help him in the first place. I quit a month after Shadowlands releases because I hadn't played in years and I was literally lost on what to do, it was way too convoluted and confusing and if you're not doing things in a really optimal way you know you're going to be wasting literally hundreds of hours
But those transmorgs and mead hit regardless
Actually when someone says you need to do this and this in a game where i supposed to have fun, it will only make me quit, it is not helping. Well in a sense it is helping since it makes me see what kind of chore the game will be, so i don't need to bother playing.
@@superertert i dont think people realize how ff14 did it perfectly for noobs, yes it hand holds you through quests but dungeons are a damn good expereince if a noob or not. also the many options to run with new players or hardcore, you werent tied to some bullshit just cause the company was so lazy. really sucks as a new p[layer how fun wow woltk classic is so far, but i know ill never truly expeeince the end game content unless with other noobs or a guild who even is willing to accept me. what a shame this expansion could of been revolutionary for wow and yet again everyone else but the vets and hardcore get shafted smh
I’m a new player, and he does have a point. I was getting sick of having to do all this extra shit before I could actually do the raids or dungeons. The real reason I quit was because of college. I don’t want this game to drain my wallet when I can’t play
MMOs are the most time consuming. Most casuals should stick to less time consuming games you can go your own pace e.g. Elden Ring
WoW is long past its golden years, the game isn't good anymore. It's best to save your money on games worth your while.
@@mranderson4001 theres time consuming vs blizzard forcing a timegate.
@@mranderson4001 I mean, a relationship with your partner is time-consuming, but reasonable. Wow for weeks doesn't pay out in terms of "effort vs reward".
How well did that "Gear Vault" work out for you? Get another duplicate item or a piece of gear that is lower Itemlevel than your current?
At least if you move on to a new partner if the first one doesn't work out, it's a new experience.
Can't say the same for "Mythic Plus week 100".
@@mranderson4001 There are a bunch of MMOs where your time feels rewarded. WoW isn't one of them.
There are just way too many vertical progression systems outside of the main fun stuff (raiding, arena and M+) which just aren't fun, but are essential if you want to get invited into grps. I dont blame new players for quitting wow, the catch up is just overwhelming
yea.. ive not played retail properly since mop, but played the shit out of classic and tbc classic. ive tried coming back to retail several times, but the catchup is always so brutal i just end up uninstalling lol
Every year I come back to WoW, and every year by the time I catch up, I've already grown bored and cancel my subscription immediately.
Legit, can't even muster the energy to do end game content after all the pre-game content going around. This is a problem.
Its convoluted and rediculous. Players have said this for years.
These systems being "essential" is the main problem imo. I would be fine with alternative progression systems with "for fun" rewards but this sense of having 100 compulsory tasks to do before you can do that one thing you enjoy is really off putting.
I haven't played since 2012. But what I hated back then was how they would add levels every expansion. So every expansion I'd have to grind out hundreds of quests on every single character that was previously max level. That is not fun.
I never felt like I 'got' 10 more levels. I felt like every single character had been arbitrarily downgraded.
This is the EXACT reaction I had when I tried to get back into retail recently. I want to try M+ and stuff with friends but there's just too much shit to do before my character is even remotely viable. Its suffocating how much shit I gotta do. I just looked at the mountain and turned away, much like Ven's everest analogy. In Classic I can have a friend hit 70 and we can go straight into Kara and have a blast almost the minute they hit 70.
Too many things to do ?
Lol
Like which ones for example ?
@@Kaxcer maybe watching the video can help out your copium overdose
@@Kaxcer getting gear.
And after you get it, you start over again and grind again after every patch.
@@Kaxcer max covenant, a metric fuck ton of anima, max conduits, a fuck load of torghast max leggo, 3 domination shards (of the same color), not to mention every other piece of gear.
get good
This is exactly, what happened to me. I quit WoW by end of TBC and re-started in BfA. I quested myself to lvl 120, which was kind of fun (especially in the Legion Phase), even though, I felt that it was too trivial compared to vanilla, since groups are usually not required to finish even difficult quests. But what to do next? I was completely overwhelmed by all the tasks you had to fulfil in order to become eligible to certain dungeons etc after reaching max. level. On top of that, I had to farm azerithe to level my necklace, which was quite boring. I quit BfA without doing even one raid.
Luckily, WoW Classic arrived soon after and I enjoyed once again the journey from 1-60 as well as from MC - NAXX quite a lot. Yes, the content was easy, but I really felt to be in a real fantasy world, where people actually talk to each other. The same with TBC. It just feels good to enjoy questing, raiding and sometimes even farming, since it is pretty much clear, what you have to do in order to improve your character.
I just want the game to feel like an actual fantasy world again.
I said a variant of this to my husband the other day. Everyone looks the same, everyone had crazy transmogs, mounts, I log into to different layers of people I never see again. It doesn't feel like the Warcraft world to me anymore.
Just like when you were young, you can't go home again. It's NOT the same. better to remember it as it was then revisit what it is NOW.
YMMV. I was a old school raider, Started at release quit cold at the end of Wrath. It turned into a full time JOB.
Edit: Although I detest what it is now, i have nothing but hope it survives and does better and gets better for those that still involve themselves with it.
Try ff14 when the trial become available again
shutup bot nobody cares about your opinion
Not only that. I want to be a random guy in a fantasy world again who helps a town finding something which leads into some dungeon and not the freaking chosen one who slays the lords of afterlife with Sargeras' sword.
Where it gets really discouraging is when you look at having to put 100 hours to getting caught up, but you know by the time that you catch up to that point, everyone else will have moved farther on and you'll still be behind. When I have time gates to even unlock the time gates that unlock what I want to do... that first set of gates is an absolutely MISERABLE experience.
100hrs? Its prob wayyyy more. + time gated for some stuff. Actual joke of a game
Yeh and the average player plays like 3-4h max a day. No wonder why people give up so fast on this game, they can't even get to the fun part :(
This is literally what made me quit
It's terrible, i don't like bringing ffXIV everything, but, since i've been playing it a lot, it's crazy how nigh an day the experience is. There's so many different ways of getting gear for raiding and even if you don't want to do content for some of it, you can buy the gear from crafters, day 1 they're expensive but in like 2 days they're already fairly cheap, could farm the money for it in a few hours
The real questions is why you feel the need to "catch up" and finish all the content instantly over a weekend.
The only reason you want to catch up is because the journey and things to from 1 to level cap is paper thin. End game is all Blizzard focuses on and it's made the whole experience suck.
They never mentioned how the sense of community is gone is retail. Yes, it’s daunting and time consuming to get optimized. However, it was always easier to do in old WoW because through levelling you made friends and when you hit level cap you had a small community who could help each other. Now it’s just dungeon finder and if you wipe everyone leaves, you don’t recognize names in trade or LFG anymore, you don’t see someone who helped you with a group quest at level 45 in general chat who needs help at a higher level quest, so you aren’t going to go out of your way to help. The community is gone in retail, it’s a MMORPG that you’ll play solo if you’re a new player because it’s easier for veteran players to re-group than to teach a new player.
Agreed. I am a newcomer to WoW, started like 1,5 month ago, every day the same shit happens, everyone leaves after the first wipe and noone will invite you, cause you lack of experience/ilvl. The game is really cool, but the community is so ufriendly.
@@BrodyCanuck the thing is - the community that was - has been gone since about the time server transfers and cross realm anything happened. That was over ten years ago, and it's not likely to ever come back.
@@tepetkis I remember when cross-realm PvP battlegrounds were introduced. Thought it was the greatest thing ever, all these new players, shorter que times between battles because one faction didn't horribly outnumber the other...and I never saw any of the regular players I used to see in almost every battle ever again.
Convenience went up, but the community started dying.
@@BrodyCanuck I agree. Back in Classic WoW, I was an alliance rogue that would gank and be ganked by this fellow orc rogue. Everywhere we went, we would see each other - whether winterspring or outside raids. Sometimes we would dance or wave at each other even though we couldn't communicate, but he was part of the server community that I was in. Eventually in TBC with realID we added each other and became friends since. Repeat this for a majority of the server = community.
@@Riplee86 looking back, I don't get why the devs ever though factions would be a positive beyond a very limited amount of time. Even their own stories dropped it like first expac and they needed to come up with excuses to divide groups again.
The Job system in FFXIV is something that needs to be appreciated more. Want to gear up? You got crafters who can get you relevant gear, and your main job can support that too with coffers from trials etc
I mean hell if you're leveling another job that is also in your main role (so in my case when I level gunbreaker after capping my main job of Paladin) pretty much all the armor can be used interchangeably. As long as you have one set of "fending", "casting", "striking", etc. you're pretty much good to go.
Also the fact that all gear in FFXIV is just stat sticks, with no special effects like wow trinkets is so much better, as it doesn't get you into stupid situations where a spec or job is unusable until you get a certain trinket. This is one of the reasons FFXIV's class balance is so much more consistent and closer than wow's.
I have ZERO interest in having to hand over money and resources to crafters. ZERO interest. The very idea offends me.
So you don't use the market board?
This is actually an issue I’ve noticed in other games too. Games will add systems on top of systems and to someone who was playing the game as systems were being added don’t see but to new or returning players they walk up to a massive intimidating mountain. As Josh Strife Hayes said: A massive quit moment just waiting to happen.
warframe?
My friend keeps trying to get me into destiny and every time I fire it up(most recently in December) i don't wanna do all the old shit to play the new stuff and he won't play the old stuff with me lmao
Path of exile in a nut shell. There's so much to do it's completely overwhelming.
@@W1ldSm1le In a sense, I think Path of Exile does it a bit better, (not by much though) at handling this. It is overwhelming, I won't deny that, but the amount of time that you have to adjust to new mechanics, and the explanations given for (most of) them are easy enough to grasp and learn quickly; even moreso if you've played anything like PoE, like Diablo.
@@internet_denizen ive been playing poe since closed beta but I haven't played in almost 2 years so forgive me if my knowledge is dated. I'm talking about late game specifically, if I want to delve, I have to map, if I want to map effectively for sulfite, I have to use the betrayel mechanics. So for every hour spent delving I have several hours of other things I have to do even be able to do the thing I actually want to do. Not to mention that every league introduces a new stash tabs worth of currency which is usually completely useless crap unless I'm focusing on that mechanic specifically. My stash in legacy with the migrated tabs is enough to give me an anxiety attack, 150+ pages of shit.
As a new player, this describes my experience exactly! I have both fallen in and out of love with this game at the same time.
It could be so good, but the people at the helm seem to be unaware of what is and isn’t fun.
A lot of the problem is that even if fun isn't secondary to MAU, The perception that that is the case is there.
Yep. Put all systems and gear in the bin.
Focus on making a good single player, competitive multiplayer and real MMO elements that makes it feel like a world with no sharding. This is how to do WoW 2.0. Sure add gear and stats at the end and balance properly, but that's not suppose to be the whole game.
I feel like this stuff shows how Blizzard has been stumbling along just trying to make content. They don't actually think about the consequences of adding more and more requirements for simply doing end game content. Instead, they're so scared of losing their core players that they constantly push out more and more content with each expansion. This is good (in theory) for players who are already invested, but ruins the game for anyone trying to start from day 1.
Yes, yes and yes. As someone who's played since TBC & played classic, that's entirely what it is. Sweaty players who are losers IRL need more obstacles to stay satisfied. Yet, all of them ultimately stick around. As to how or why Blizzard thinks they'll lose these players baffles me. Who's going to quit WoW to play Aion Classic, or Ultima, or BDO if the game runs out of grind? Not very many. It's almost as if they're prioritizing Xpac sales & bundles turning WoW into some cheap mobile game.
Been playing wow since 2006, last time I was leveling an alt was wrath. The amount of sludge you have to wade through just to play another class isn't worth the time. I think also a huge problem for new people compared to those that have played for years is knowledge acquired over time on the systems, Fight Mob < quests < dungeons < harder difficulty dungeons < arenas < battlegrounds < raids < harder difficulty raids. It's a gondola up.
i played during legion, and it was actually fun. demon hunters started at a really high level so you could easily get multiple to max level, which also increased your daily gold income by doing order hall missions - you could actually afford wow tokens/playtime just by doing this, i also crafted some legiondaries and sold them, they were really sought after early on. obviously artifact power sucked as a whole and made you not want to play alts, but the mage tower was another incentive.
then with bfa they just deleted everything that made legion fun, put incredibly annoying global cooldowns on every skill, destroyed group finder addons, took away the class specific artifacts and -skills, and just rehashed and recycled legion's most boring systems for the content. island expeditions and warfronts were the most mind numbing additions to the game and there was really nothing that i cared for anymore, so i quit.
can't tell how fun shadowlands is, i'd like to give it a try, but all these necessary grinds and chores make me not want to look into it
This is why wow is not blizzard game any more, as corny as this sounds it's our game. A lot of people like you been playing 2006 and still are playing that for 15 years so much time and money blizzard needs to get their shit together.
@@absolutelyfookinnobody2843 so.... what do you suggest they do?
As a FFXIV player who already has enough to do with the tomestone and raid grinding I probably would have quit a new game very quickly if someone would have handed me a laundry list of "Endgame tasks."
The worst part is, it's not even REALLY endgame. It's just hoops you need to jump thru so you CAN do endgame content. Want to PVP? Well, you're massively gimping yourself without grinding your legendaries and conduits and covenant and Korthia blah blah blah. They have replaced ACTUAL content with required busywork and huge surprise: people aren't putting up with it, they're just quitting to play a game that respects their time.
@@danlorett2184 Jeez. I think I'll stick with FFXIV.
@@melissas4874 Damn, okay I'm seeing more why the exodus has been a thing now. Yeah that's rough.
My best guess for the future of WoW, Microsoft will do nothing just like they did with ESO, blizzard devs will continue to sabotage the game, they will try to shift all their effort into mobile games instead of making a good PC game
I can tell you that the exact scenario happened to me. I was looking to get into an MMO for the first time in early 2021 and i googled best MMO. I downloaded WOW & was about to pay the sub but I decided to go on youtube & search WOW for beginners. I cant remember the video i watched but the amount of things i was told to do before "the real fun begins" was laughable. I googled the same thing for FF14 and I was like "seems it has a good story, lots to do as well but you can play any alt on one character? sold!" I've finished Endwalker and I can confidently say that I wasn't disappointed.
Why the hell would you google a tutorial for a new game
It also helps that the devs there have a "put out some content for people to do, come back whenever you want" mindset instead of "better to this before it's gone" mindset.
Another big awesome plus is FF's story is just so freaking good.
@@lukaslefevre8007 so you don’t waste time. Its like a type of review to see if you would like it or not
@@lukaslefevre8007 when you are about to put money on something, you usually prefer to know if it is a good product or if you are throwing money for crap.
Literally same with me, was about to want to try WoW, found Asmon and found out about all the shit, then my friend who used to play WoW recommended Final Fantasy and welp, now I'm just waiting until they have server space so I can try it out.
This is so true my heart is screaming and I am laughing so hard. Blizzard had me by the balls since Vanilla but Shadowlands made the game so much of a job and a time sink I broke away from their hypnotism and said “ what the fuck have I been doing with my life for the last 17 years ?” Thank you Blizzard for allowing me to let go of WoW. P.S.: Ion should have stayed with elitist jerks btw instead of making the game trash.
*I left World of Warcraft for Final Fantasy 14* Why? Yoshi respects my time invested way way way more than in WOW. More Dungeons, Old content is always relevant, and Raids are super fun!
fuck that weeb bullshit
@@wowjackwow1 who hurt you?
FFXIV is such a superior game, the soundtrack, visuals and lore are amazing.
@@wowjackwow1 That attitude is going to get you nowhere in life my dude.
I hated the art as well, still tried it and had a blast. It grows on you.
I've tried it, and wanted to enjoy it. It's just not for me.
I respect the hell out of their leads for the way its going and which directions they take the game though.
Blizzard recovered my 12 year old account but i stopped playing again after a month..such a shame its a completely different game
I came back for Shadowlands expecting to play my original vanilla account. I was a lifer . vanilla, BC, wrath, cata, mop. Had someone steal my account and transfer it to Taiwan. Blizzard deleted every ticket I sent asking for my account back. I'll never forgive them
what a shame u suck
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
@@Goujiki I...want to think this is bait, but it's literally too stupid to be.
@@TheDapperDragon it is a bait
I can relate to this problem. Every time I was trying to return to the game, I wanted to complete raids. But there is always a bunch of stuff I need to do to get at least into a hc one, which is usually quite easy in terms of mechanics for me personally. But the progression system made by the devs (covenants, azerith, corruption, conduits, legendaries, 4 difficulties of the same raid etc) combined with the additional barriers made by the community (rio, logs, ilvl requirements higher than the gear ilvl dropped in a raid, curves etc) forced me to grind for weeks-months and sit in the lfg for hours every time. Or to buy boosts. As a result, I just drop the game usually before even reaching hc difficulty. I can log in to ff, hit the lvl cap, complete an attune quests line, buy crafted gear/get some from alliance raids/spend tomestones (which drop from almost every activity in the game) and join a savage boss I want in 2 mins through party finder. It literally can be done in a day after hitting the lvl cap. And ironically those savage raids are like 2-3 times harder than wow hc raids, but the entry requirements are 10 times lower. Your gear is needed only to clear before the enrage, everything else depends on your performance and encounter knowledge. And people learn and succeed, not give up after the first wipe in case they weren’t able to burst the boss with overgear, skipping some mechanics, and go back to the start. I would like to see 90% skill dependent raids in wow, not 90% gear dependent
🙌🏻👏🏻
100% this. I quit wow back in legion I had my own life stuff getting in the way and couldn’t commit that much time in the game. I tried to come back to wow about a week ago and I just gave up. There was way to much to try and catch up on.
I’m in ffxiv now. Much better system.
People forget it's a MMORPG and not a moba.
@@almostanonymus6959 I think you have no idea what an mmoRPG is supposed to be. You are just lost inside Blizz ass.
@@meganlowder9648 Not really, FF14 is so much worse in so many aspects. Heck, you can't even do dungeons properly... either you let yourself perma downgrade in level while the game has the worst combat at lower level in the whole industry... or you spam the same dungeon over and over.... They copied so much from WoW, yet still failed to copy the dungeon finder properly...
I feel for this guy in the story, because I'm the exact same way. I played daily up until the point I realized I had 100 hours of Torgast and Renown grinding wall in front of me. Haven't even had the desire to try shadowlands again. See you all in 10.0
I'm in the same position like this paladin. I quit when WoD got released. I returned to Shadowlands and I was literally overwhelmed with so much content. I have no clue what to do and thats why I just play tbc classic and classic because its easier to see the character progress and the overall progress of the whole community. Also in retail people don't talk, they play like bots. In Classic and tbc classic player talk to each other.
Shadowlands was great when it first launched, then we got the first major patch, and everything went downhill with those godawful storylines. The Power of Night storyline being the worst.
Question: could it be that they are bots?
Big true.
Its ironic because Classic has a blatant bot infestation
Same here. Enjoying tbc very much! So laid-back grinding.
What I’ve found when trying retail since Cata: you need to play at the beginning of an expansion.
Progression taking a long time is fine for an MMO but this progress shouldn’t be locked behind artificial time gates and systems galore. That’s what Classic really has in its favour, freedom.
also the more time from patch the less people are lenient towards noobs, if u dont know mechanics u dont get invited. Never played WoW, played AION instead. It's universal behaviour
did start with shadowlands from day one and i hated torghast and decided to quit, so even when starting from the beginning of the expansion, if the expansion is shit like Shadowlands i still only get fucked by blizzard by shit systems
A guy i worked with tried to get me into WoW a year ago, and i am not a casual, i spent 6 years on DAOC. But the second you buy your lv 60, you are just dropped into a absolute maze of quests and gear grinds that lead to nowhere. I spent a whole day getting what i thought was a end game weapon and my workmate told me "oh yeah, nobody uses those anymore". So i just quit and never logged in again. Get rid of pointless quests and content and maybe ill try again.
Heres the thing. They got your money for buying that 60. Success in the short term.
may i ask what did you get?
@@v2occy809 I don't deny that. But for a little bit of effort I could have been subbing and theoretically making cash shop purchases all this time. But it's none of my business.
@@luisibarra7656 I don't honestly remember at this point. But it was a major quest line, so its odd it led to items that are out of date. But on my part I should have looked up a guide I guess for returning players
Legion artifact probably
I started playing WoW in 2007 just after TBC was released. I loved it until MoP when I became frustrated with all the various side quests like gaining rep with the locals i.e., garden tending, cooking, fishing etc. I have less than mediocre playing skills, so I was not considered for my guild's raiding parties. I was happy with that as I enjoyed questing and being on my own, but when it came to procuring gear needed to safely solo difficult quests, raids were required to obtain that gear and sometimes raids were necessary to complete a quest itself. When WoD was released I was overjoyed with the garrison aspect and the Harrison Jones archaeological quests, although unable to complete on my Horde characters due to a programming glitch (which Blizzard has yet to fix). When Legion came out I was taking a break (financial reasons) and didn't return until 3 months after Shadowlands. I continued to play in my garrison and do dailies for gold accumulation. When I finally got the courage to try Shadowlands I was overwhelmed by the new concepts of covenants and gear upgrades, and confusing questlines. I was so disheartened by this I quit playing again.
Yeah.. the game is dogwater.
This spot-on summed up my frustrations before I quit in Shadowlands. My to do list was SO LONG and it was time consuming and boring. I'd love to come back for dragon isles but if they don't get rid of some of those hurdles I'll just experience it through the streamers.
I quit 'cause of farming honor to upgrade PvP gear, it was just too much. 3 Duelist geared toons. 18k total honor points just to upgrade your PvP 2H weapon.
@@polyento3535 Maybe arena is just not fun for you, earned all my honor in arenas and not BGs and I had so much fun, I kept forgetting to use my honor and I was maxed up to 7/9 in a week. Did the same thing on the other 2.
It's the community for me. I don't get to play much because I work a lot. So when I do level up it's hard to maintain my gear levels because shit is always changing. And it's always the Dungeon, raid runs where people complaining that my DPS is too low. Then I get booted. Yea, fuck that.
Yea no ALTS for me, I barely have time to level one character.
I miss the old, super-wholesome communities. So much. Know a single game right now that has a decent community?
You can find people if you make your own group and post Laid back.
“doing MSQ is 100% worse”
it’s really not that much of a chore because the story is actually enjoyable lol, I still am subbed to WoW but haven’t logged on in a few weeks. Endwalker has been great so far
Eh I was hyped for ffxiv but the msq totally burned me outta the game when I was close to finishing it
MSQ burns a lot of people out to be fair, even if it is enjoyable. And ARR is still a slog for a lot of people.
That being said I don’t think it’s worse lol
@@A1Steaksauce58 yeah I hear that especially when it comes to ARR, finishing Endwalker though has made me realize once again that the payoff is 100% worth it. at least in my opinion
@@ashmcnamara8914 How close? ARR expansion?
@@markj.a351 was there an option not to ask yourself the question and let it ride out?
its becoming like EVE online... where its like spending 2-3 years to get to the end game only to realize people have been progressing far beyond that for 10+ years and you're fucked no matter what u try to do
Back in WoD, Blizzard decided to change their metric of success from subscribers to "player engagement". Player engagement is now what they refer to in investor calls to describe whether WoW is doing well or not. What that means is that their goal is to keep players "engaged" by getting them to log in every day, which is where all these chores are coming from. They're trying to drive up player engagement. Last quarter (Q3) Blizzard reported record high player engagement for a non-expansion release year.
These problems won't change until Blizzard stops measuring the success of WoW by the sheer quantity of stuff they can make players do.
True, but why would they change? They're probably making a similar if not bigger amount of money this way, which is all they care about.
@@michielmanders9766 Contrary to popular belief, the most important thing to Activision Blizzard isn't profit; it's the stock price. There are ways to impress shareholders without being more profitable.
ActiBlizz don't want to say WoW is at record low subscribers, so they'll say WoW is at record high player engagement. It keeps shareholders optimistic about the product, even when the product isn't doing well.
It sounds terribly counterintuitive, but it works. I know because I used to be an ATVI shareholder and I would listen to these quarterly calls where ActiBlizz will scrap together whatever positive news that can even for their worst performing IPs.
Thankfully people have finally caught onto this and they've lost so many players. Their player engagement will absolutely divebomb in the next year or so, I hope (although knowing them they will be able to spin this to sound positive to their investors somehow). They can't keep this shit up forever.
I find it funny that people say "if only the developers realized..." when it comes to how long this shit takes but in reality, they know, the game is working as intended.
Exactly, players have been telling them these things for years. They definitely know but don't care
Heh, so true--the developers' intentions are to enslave you.
@bruh meme Where is the compulsory monthly sub for RuneScape? I think that's the big difference between WoW and pretty much every other mmo.
@@jonathonrobinson6081 Is the subscription for RuneScape compulsory? No. But are you missing out on a good 90% or so of the game if you don't pay it? Absolutely.
Let's not pretend Jagex aren't just as predatory on people's time and wallets as Blizzard are.
(Sidenote: I've played RuneScape since 2004, so I have absolutely nothing against the game; I just see it objectively for what it is.)
@@SesuleGueguense Kinda like the sexual misconduct going on in Blizzard currently? "telling em for years, but don't care".
Whenever I see Blizzard struggling it reminds me that I'm actually not out of depth in my new job (even though I sometimes feel like it) and that there are people out there who landed a role at a company such as Blizzard who have absolutely no clue what they're doing. Gives an inexperienced product manager confidence.
Well, Microsoft bought A-B now, so things are going to get really interesting.
And we're rid of Bobby.
that actually makes me feel positive about my career as a junior professional. If blizzard has such idiots in their ranks, everyone can become anything they want. :D so happy i quit at the end of MoP.
The fact that you understand that you have plenty to learn, and I assume are willing to be humble and learn it, differentiates you from everything we see at Blizzard. You will be fine :-)
This made me chuckle, thanks for the laugh
for real how is Ian still head of Wow blows my mind, Wow has lost millions and millions of subacribers under his leadership and he still gets to stay?? he has been running the game straight in the ground for years, when do they plan to fire him? when the game is dead? I don't get it
This is accurate for me as well. I joined in Cata and have come back for each expansion but this one was horrible in the grind to actually feel usefully geared. Started playing Final Fantasy a few weeks before you started streaming in and the end game gearing is just so much better. Wow needs to rethink how they do gearing in each expansion to better create a ceiling that new players can reach.
Well i tried it multiple times, but knowing the fact ill have to make new characters to play other classes annoys me. Im sure the world is beautiful but i would rather stick to FF14's way of character/class progression. 👍🏻
But WoW is the greatest video game ever created, so none of FFXIV content matters. WoW is king now and forever, FF is irrelevant. WoW is America's game, Final Fantasy is some weeb nonsense.
@@Goujiki Nice bait lmao.
FF14 class system is great until you finish the MSQ, then its a bit of a slog to level up any other alt classes, but its still less repetitive than WoW somehow lol
@@zaxon810 it's not bait. WoW will never be dethroned. It still has millions more subscribers than FF. It's still the king now and forever. It has the greatest combat of any video game of all time. It has the best world building of all time in any video game. It's the best entertainment per dollar of anything on the market. WoW is still undisputed king. Asmon still playing WoW and he yawns and plays FF to trick the weebs. WoW forever.
@@Goujiki
Either low IQ Bait or just another copium user.
i remember before launch that i wanted an alt for every covenant, i even did a excel sheet, so i get the best plate, mail, cloth leather set combination by the looks, i wanted the covenant mount to be logical with my character Lore even trying to match the best covenant ability for each spec; i ended up with a NF hunter, a Kyrian Paladin, a Venthyr DH and a warlock necrolord; i end up not doing any alts at all because the system was shit, and ran to FFXIV after just one patch, GJ blizzard.
i usually played 1 character and being forced to make 3 extra alts just to see lore pissed the shit out of me
I DONT CARE ABOUT ALL POWER JUST LET ME READ STORY MYSELF IN GAME FFS WITHOUT ALL GRIND ON 4 CHARACTERS OR 5 TO SEE OTHER FACTION TOO
I really felt this video. I quit last year and have been hoping they fix the game so I can just enjoy it again. So much to do, it’s like logging into another life with a nagging spouse. Can’t just sit there and enjoy what’s happening..
Bigot
It's not the leveling that puts people off.
The dopamine hit and real sense of progression you get from leveling up from 0 to whatever the level cap is or was, has ALWAYS been the best part of the game.
Every level used to feel like a real achievement.
The JOURNEY is what was good about an MMORPG, the journey you take your character on, with real development and stories you create with other people in the game-world.
Remember reaching level 45ish and questing through searing gorge and moving up to burning steps, you'd be like "Holy sh*t, I'm level 48, I've really come a long way here, I'm exploring some crazy areas now", riding my f*cking 60% speed increase mount, having the time of my life, open-world PvP, etc etc.
Back then, you could tell your friend that you're level 48 and they'd react the same way as saying you're in full honor gear with a couple of legendaries now at level 60 in Shadowlands.
Companies are focussing way too much on end-game now... the never ending f*cking grind SUCKS ASS.
And you people pushing this idea that the real game doesn't begin until you're max level have virtually destroyed the industry.
We want to be a part of a living, breathing fantasy world, populated with real people, that's IT.
Everything new in WoW is SOULLESS, MEANINGLESS and will be patched out in a matter of time... It wasn't always like that.
Doing things never felt like a waste of time, because you enjoyed it, it was fun, and the rewards were awesome.
These never-ending grind-fests are completely lacking any creativity or soul... its too obviously just a time-sink... something to keep people subscribed for longer...
I used to stay subscribed to WoW regardless of how many toons I leveled to end-game and geared up. I used to stay subscribed so I could keep going back to this living, breathing world.
That was WoW before and up to Cataclysm. WOTLK was the last decent expansion released. Cata wasn't the worst, but it was the beginning of the end of Blizzards soul.
Pandas? F*ck off. Ruined the game.
F*ck China.
Peace.
Exactly!! It was like a living breathing world! I remember being in Duskwood this was like good lord.. umm 2006? And I can’t remember what dragon it was, I think it was one of the nightmare dragons.. I can’t remember the name of the dragon, but I remember the red like stay the hell away on the nameplate.. i’ll never forget it was like a bluish green see-through dragon. Anyway, I just ran into it I was just exploring it was so exciting! I didn’t want to even try to kill it, it was just amazing I found it! It was so powerful looking, and I was so weak in the low 20s lol every expansion that comes out now I just like to level up then I stop. I love exploring, but it just feels so mechanical.. I was just blown away when I made it to Feralas for the first time .. I felt like just making it there was an accomplishment. I agree, WOTLK was really the last expansion I enjoyed besides legend kinda. I don’t care about being all powerful, I don’t care about being a bad ass I care about running into amazing things that has mystery around it. I know I can’t do nothing about it, but it’s just mysterious how strong is it how many people take to kill it. Going to a new zone for the first time, not being able to fly there running through hills. It just feels lost. It’s sad.
As a former top 5 US raider - WoW removed the difficulty and replaced it with grind. I'm not interested in seeing who can spend more hours behind the screen to be the best, I want to see who can clear the boss first because they are more skilled.
i mean the stuff about grind is true but raiding has never really been harder for most of wow than it is now
@@CrypticElements Yes, they were. Maybe not mechanically, but as a guild-wide thing -- oh yes, yes it was.
This
This is EXACTLY how I feel about WoW. I love the PvP to death in this game, to the point where I almost fully farmed honor gear on a character during 9.0, but I spent 2 weeks straight playing BGs over and over and over whenever I could to get more honor gear..... and at the end of that grind I was 191.....and I still had to change my covenant and grind covenant levels.....and I still had to do a shit ton of runs in Torghast.....and I just said no, fuck this, I don't want to spend another 100 hours of my time doing shit that I just don't enjoy just just to be on an even playing field.....I got so tired of grinding, in fact, that I did some arenas just to have fun even before I hit 191, and I was able to get a few pieces of conquest gear from doing those because I was still winning and doing more damage in 2s than people with actual gear. As a survival hunter. With Maldraxus (Cacharm does a lot of damage with crit that I found fun, and I didn't know about the silence in Revendreth). I had fun with arenas, but because my item level was so low, I couldn't really find a group (how could anyone see that one coming), and every time I lost, in the back of my mind I always thought 'If I could just get 197 item level and had my legendary and my covenant was max and I had all my soulbinds, I would have one.' And it just suck to come so close every game to actually beating the people on the other team, the other team just berally winning, meaning you were better than them, but they had better gear. It sucks. I got to the point where I had farmed bgs so much that if i did BGs, I wanted to RBG (I wanted to really get into RBGs because I love the objective gameplay more than First Team to Get a Kill Wins, aka Arena), but it's so hard to find a group and coordinate things just through the group finder for something that needs as much coordination as RBGs, plus, my item lv, sooooooo....
I love PvP so fucking much. I want to play it so bad, but there are just too many hurdles to jump through for setting up good competitive PvP to be worth my time. The honor grind was fucking atrocious, and the grind in torgast and for covenants is just as bad. I just want to play the game. Let me play the game.
So damn true!
Imo the pvp in wow is barely average, but good to see someone is enjoying playing it at least
so true. The PVP Grind is the worst. Just to play you have to:
1. Farm Catchup Gear, 2. Covenant Rep, 3. Farm Conduits, 4. Farm Thorghast, and the worst one of all 5. Farm Dailys to get Sockets.
FK that
Same
I never even played WoW but these systems sound like actual torture.
People defend grinds like this...?
This is kinda why I enjoy Guild Wars 2 and ESO. I don't feel the need to constantly grind for better and better gear all the time. Once I get the good gear, I have it forever, and I can come back later without worrying about falling behind.
On top of that, in GW2 most of the really grindy stuff is account wide. Imagine how much it would suck if masteries were per character.
@@icyknightmare4592 That's another thing that makes the game very alt friendly! A lot of the "end game" stuff is account wide, so if you feel like playing a different character, it's not that big a deal, unlike other games.
@@MB-wp2px Exactly! I just wish ESO was a little more alt friendly. I hate having to do the mount level up thing for each character. I really feel like that should be account wide, considering it takes a minimum of like 6 months of constant logging in to do it, to get max for everything. No multiply that for every single character you make/want to make/will make in the future.... Yeah, no thanks. And then to sell the "fix" in the crown store is pretty bad. But other than things like that I love what the game does.
@@MB-wp2px I know about that, and yeah, ESO can be alt friendly in some ways, but in others I think that it could definitely be improved. Having to spend 6 months logging into a different character to improve their riding/bag space/etc through the mount system seems pretty anti-alt. Honestly if they changed that to be account wide, or made it so it wasn't time-gated (unless you pay real money) I would be pretty happy with the state of the game for the most part. I have other little things, but I don't find them to be big deals really.
i remember doing the BFA pathfinder achievement, but having to go back to a toon I hadn't played in months to grind out the rest of the pathfinder simply because it was farther ahead than my main toon in the sub-achievements. I wish blizzard would make secondary features like achievements, conduits, rep, etc, apply to more than just a single character.
I also stopped playing because the world had just become too alien and unfamiliar. Warcraft 1 to 3 are what the warcraft world is for me. A dark high fantasy setting with the Alliance, the Horde and various other factions. But now Warcraft is about extra-galactic alien superbeings threatening Azeroth every year, and ohh Sylvannas this and Sylvannas that it's just I don't care.
There are so many races, so much tedious* shit to do, a hollowed-out community, expansion metaplots that are so out of this world I don't relate them to the original warcraft world etc.
*edited in.
I quit for about the same reason, tired of this nonsensical high fantasyspaceBS.
Honestly for alot of people if blizzard just ditched the mmo and kept the rpg it'll be one of the best selling franchise in the history that surpasses Skyrim.
Yea this is a good point, while the high fantasy space opera stuff isn’t exactly bad, because of the overload of it we haven’t had a proper “down to Azeroth” plot line in a long while, BFA sorta counts but then they throw in N’Zoth, Sylvanas going insane, G’huun, etc
When I found out about the Thanos Character I knew I wouldn't like the lore anymore when I was researching about WoW
i quit after item stats is rng.
I had the exact same experience as Venruki when my R1 Friend that I played with throughout MoP and WoD. He leveled to 60, he got some renown, some gear, and then we queued. Then we realized that its getting super hard the higher MMR we get and then he realizes that he has a very long way to go with renown and legendary and full pvp gear and he quit again. I was so hyped to play with him again but its just to much for people who come back, they get a headache just by looking at all the stuff they have to do.
WoW is one of those games that I want to get into so I grinded a character to level 60, this is my first ever max level character in WoW, and the amount of content after hitting level 60 just seems overwhelming and I think the Mt. Everest analogy perfectly describes the feeling for new/returning players. WoW also isn't the only game I play so on top of the amount of busy work needed to get into raiding I'm also trying to grind out other games on top of real life stuff so I just keep looking at WoW and thinking, that would be awesome if I could raid comfortably and get geared relatively "quickly" to do higher level activities, but at the same time I just don't feel motivated to keep grinding it because of how overwhelming all this content feels.
and the big thing is that being overwhelmed on the amount of content CAN be a good thing if it were all optional or self contained IE wanna be the best at m+ go do m+ wanna be the best at pvp go do bg's etc. The problem is that all these additional content and systems are designed to benefit all types of content so you are actively fucking yourself over HARD if you don't do them like the paladin in this video. Like why can't we earn a pvp specific legendary by doing pvp and upgrade with honor/conquest or the same in m+ with valor, instead everyone HAS to do torghast if you want to get one
All of that technically died with wrath in my opinion. Panda was okay, legion was awesome but shadow lands..... They just wanted to make playing miserable it feels.
I am literally stuck at level 63 (out of 90) on my main in FFXIV because of how much other stuff there is that I'm doing in the brief free time I get, and it's not stuff that the game tells me to do, it's old stuff that is still relevant and got introduced to me and I WANT to do it. WoW is way too focused on rush to the max level then here is a bunch of random inconsistent and confusing systems at once. I don't know how they haven't perfected the "slowly introduce the player to different things" aspect.
@@Metallijosh100 because they trash the new system basically every .x patch.
and if you want to do one thing, like raiding, you *have* to do all this grindy nonsense that just doesn't interest you. It's not a power boost its a complete necessity.
It's like climbing a mountain, but the top is surrounded by clouds, and every time you get high enough to see past those clouds, you realize the mountain just extends up to another set of clouds.
I started playing Gw2 1,5 month ago and was quite amazed how good it was once I got used to the differences. I however got drawn back to wow (played it since 2011) last week but quit within 3 days since I only played to gain ilvls not for fun. As soon as I log into wow I have to wait to play the game. In Gw2 I got 5 different things I can do instanlty which somewhat progress my character and I enjoy doing.
Exactly ! GW2 is the only good and enjoyable mmo on Market..y'all ancient wow players should try it 😄 u will be amazed.
@@kristiankopera You forgot about final fantasy
A lot of WoW players crap on gw2 bc theyve been made to believe its too casual. However, a lot of their complaints on WoW are solved on GW2. I wish theyd just give it a chance.
@@kristiankopera gw2 is crap, and nothing will make me go back to that game, gw1 was good tho.
@@Justaguywithglassesok any reasons why?
I miss 2006... the game was great, the story was great. We were going unto internet caffees to watch people playing. We played warcraft 3 so much and it was awesome.
I’ve watched asmon for years, but never played wow because of how much grind it would take to get to the fun part where as I could keep playing guild wars 2 and never worry about falling behind if I take a long break
That's why i'm in love with GW2 and trying to convince my friends to come, it's just very accessible to play the game mode you want.
Gw2 is superior in every way.. Like if you want to do ranked pvp, you can start just when you open the game, since they give you the gear. If you want to take a break for a year and come back, your ascended or exotic gear is still the best gear. Getting people involved into gw2 is easy, since the world bosses means you can just play and explore cool stuff.. Sure the game gets more complex with the amount there is to do.. But there's no bars blocking people from trying anything in the game.
GW2 is just an amazing game. And the XPAC EoD is out in a few weeks.
I tried to get into GW2. I even bought all the xpacs and the dragons xpac....it is fun but I struggle with the tdm pvp. The pvp mechanics are smooth but the overall feel is just kind of weird to me. I will admit, I am a noob and haven't put in a ton of hours but it just hasn't been very satisfying. Now I haven't tried the big WvW pvp so that is probably totally different.
Except GW2's gameplay is ass.
Even killing a normal same level mob is a chore.
Elites deal WAY too much damage and have WAY too much hp. I hate that.
The messed up thing is that I like the idea of having a ton of different things to grind for to make you stronger. I grew up with old school RPGs and JRPGs.
I played WoW for about twenty hours once at the start of the pandemic, just kept learning more and more about the grind and what I had to grind, and said 'Fuck this'
Went back to FFXIV, did that 300 hour story, spent about two weeks doing crafters, and guess what? Had end game gear and was basically good to go. Not as good as savage raids n shit, but it was negligible at that point, especially with the materia system. Sure, the story is a grind at points, but I liked it and it wasn't mind numbingly dull as "Go kill fifty bears for their testicles and pledge your allegiance to the Monster Mash." Also helped that the raids n stuff also have very good stories, especially Coils of Bahamut and Rabanastre.
I truly, honestly feel that WoW should just make WoW 2. Just pull a Phantasy Star Online 2 and give the player the option to play one of the three version; classic, classic 2 (current wow), and whatever is next
The weird thing for me is that, look at Nazjatar... it was literally the perfect catch up zone. Getting gear was fast, dailies were fast, you had the weekly bosses that would drop stuff that was usable, and quests would give gear as well. All I have gotten from Korthia quests are research, anima, and reputation. Absolutely no Stygia which is needed to actually buy the fucking gear in the first place. It is a trash design.
I stopped playing BFA with Uldir. Then I came back I had to catch up to 2 patches.. I don't know why but I didn't feel the same as you do. I had still lot of quests to do etc. And then I was forced to enter zone I didn't know anything about. I was forced to do quest there, get some resources and in the end I was lost. I didn't know what to do first.I actually felt like guy in the video. So i got into LFR with my Uldir M gear and trier it. And after 1 run of LFG I quit. In general I feel every patch makes me less interested because I know I have to skip content which I know nothing about to start other content which is actually based on content I skipped lol :D There is just too much unnecessary chore to get where I want to get which is PVP, Raid, Dungs and Alts.
I HATED nazjatar, I hated going there, I hated fighting all the hard stuff, I hated dying, I hated the random twisting climbing pathways that were a pain to travel without flying and they were packed with the mobs that were hard to kill
And Timeless isle was even better. Especially cause there was 0 bullshit systems back then in the game, just maybe legendary cape. You could go in there and just get the treasures and you were very close to set for doing other kinds of content
nah without flying that zone was trash, and flying took like 2 months
There is absolutely no way you played when Nazjatar was current content and say "It was literally the perfect catch up zone". Essences were a huge factor in your classes performance and it took almost 2 months to get those essences caught up and there was NO catchup for alts. 30k honor achievement for Blood of the Enemy on your main? You need it on both toons. Memory of Lucid Dreams took 4 weeks or more if you did the dailies 7 days a week. BFA was already struggling to keep people and 8.2 they fell off a cliff. At the same time they came up with the most generic and grindy borrowed power they released Classic which fed into Nostalgia and reminded people of how much they hated borrowed power.
What made Classic fun is that everything was optional. Requiring people to do weekly and daily objectives to play the game optimally is a large ask for new players. My uncle and his buddies back in vanilla used to just do world PvP, dungeons and play the market. They never stepped foot in a single raid, and they loved the game. Blizzard, you don't need gimmicks and barriers every expansion, just build off of the systems the player base likes. Not only will it allow returning players to not have to learn new BS every two years, but it allows new players to understand the core concepts, rotations and gearing without needing icy veins to comprehend this shit.
This is exactly what happened when i tried shadowlands, have played wow for ages, but didnt play BFA at all and decided to try again in shadowlands. First the leveling system of being forced to complete all the quest chains, felt so restrictive when im used to hopping between zones and dungeons(Legion had the story system right!). Then when i reach max lvl, my friend tells me all the shit i must do, it felt like i was given homework, when i have to AGAIN follow a questline with the covenant quests, if i wanted the good gear from there. Then tor ghast, yet another mandatory thing to do, like bro i just wanted to play some arenas...
Hahahahahahahaha
Constantly having to start from 0 is boring. You work all this time on gear just to pay to have a green that's better in an entire new place you have to grind and start over again.
imagine if you could just hit max level, and go straight into raids and PVP, no gatekeeping , no extra farming straight into the endgame where you can get legendary loot. and that's it, no extra systems or rankings
If that's what you want, there's something called a b00st. Idk how you'd be hyped about walking straight into raids, not gearing for it etc. Sounds like a classic case of carrymesenpai
People love to shit on WoD a lot but it's one of my favorite times playing the game because you literally could just hop straight into raiding. Before I joined one of the top 10 guilds on my server at the time, I was in a lesser guild that was struggling to hold a roster of 20 for mythic raiding. In short period of time I ended up playing a bunch of roles (enh shaman, fire mage, holy, priest, and prot warrior) because we were losing players but it was so easy to just switch to another toon to raid with.
@@ashmcnamara8914 no, i just want to get max level with whatever random green items i got, have the game give me a random set of items decent to get into the first raids, and go do them and enjoy the endgame , like wow is supposed to be the best at. if i suck at the mechanics that's my fault and i would need to learn how every raid works but i should technically be able to join raids with no problem. if endgame is the only good thing about wow, at least they should let us do it with no problem when you are max level PVE or PVP
Literally why LoL and DotA is huge it gives you the tools to enjoy the PvP without dealing with all the boring stuff.
Similar to my story, i recently graduated and now i have some free time, so i wanted to play wow for a few months.
Then after a quick search i discovered that the tank spec i wanted to play has a different BiS covenant from the dps spec, wich has a different covenant from the BiS pvp spec, wich they all have different BiS legendaries, and beside that there are now domination shard, wich i believe are some random new shit that needs to be farmed.
i better stay on gw2 and wait a month for the new expansion
@@MissPopuri well dude my analogy was only meant to say that i graduated 4 days ago and that right now i have some free time to play games, i didnt really plan to run away from society in order to not have to work, thanks for the concern tho lol
GW2 is where it's at. I also went back to it recently after quitting wow. Good choice.
I made this same argument to my friends before i quit in 9.0. They kept pushing me to do maw daillies when all we did were 10-15 M+. I knew it was pointless. I told them it was pointless because i knew we were all going to quit in the next 3 months... lo and behold.
Poe’s expacs become apart of the game itself. Relevant. And used constantly.
Wow has 18 years of content. But we only go for the last few months of it
WoW HAD 18 years of content. They indirectly deleted it.
I started in wrath back when I was 13 and i loved this game like no other game but it’s gotten to the point where I can’t even take a break without ending up behind the curve, I’m 26 now and I just can’t keep up anymore without sabotaging other aspects of my life.
i was 22/23 during Wrath and completed it top 50 world.. and yes looking back i did sabotage parts of my life.. Would i do different now? No.. it was amazing :/
@@ltg8382 totally I burnt literal whole days away in northrend, but back then it wasn’t as egregious as it has become and it still had a social aspect that made up for not going out. Wow always has been a waste of time but now they have multiplied the time and halved the reward.
Embrace the boomer bois.
Just enjoy the game however you want. I'm running paladin through Ven's covenant because I want the cool sword, I don't give a shit if I'm optimized, and I'm having more fun than I've had in WoW in years.
@@TheDapperDragon all I want is them to give pvp the attention it deserves. I don’t even want to do the story anymore or pve grinds but I can’t not because of the systems they keep slapping on top of me like covenants being required for optimisation.
In Europe we usually have Russian coordinated, geared premades stomping random, low geared solo players. The solo player random BG experience is just abysmal. Even though I like BGs, I rarely ever play them these past few years because of said issue.
I'm not sure what the set-up is on retail now, but I never understood why there wasn't a group mode Vs solo / small group mode (queue with 4+ people and join the group BGs, queue with 1-3 and get the "solo" BGs) - has flaws but I feel like this would've made solo BGs so much more fun. I probably only played like 200 BGs in my entire 10 years of WoW cause most sucked, but the 40 or so where it was a bunch of randoms Vs a bunch of randoms with a fairly balanced matchup were SO good.
This video explained how I feel. I like to think of myself as a casual wow player, I’ve even lost accounts and started over cause that’s how much I like the game. I’ve never had to do so much grinding and so much farming in any other expansion before. It’s like wow destroyed the capability to play the game causally with shadowlands. Almost like they overestimated their own players.
This game has become such an enormous time suck, is absolutely insane ..... One of the big reasons I no longer play WOW.
One reason I don't play retail.
you say that but I just sank half a year into tbc haha
Why do people say this like it hasn't always been the case? Did you play vanilla? Or tbc? Or wotlk? Or literally any other expansion? The entire premise of the game is to have you log in daily to remain viable.
Lol people complained that in WoD for example, there is too little things to do. Now there is too many ???
Who is forcing you to do everything, just play to the level you like.
This seems to be a double edged sword. They make the game easier and less time consuming and people will complain it's dumbed down and that it caters to casuals and the reward isn't as fulfilling. They make the game hard and more time consuming and people will complain that it takes forever and it's not worth the time. I will agree that the amount of stuff that you need to pay attention to and upgrade all the bullshit or whatever is completely oversaturating the game.
6:30 not only is the time it takes much longer now but another factor too is back in MoP and back most of the WoW players were much younger. A huge chunk of the playerbase were between 14-20. These days the avarage WoW player is much older, probably around 28-30. Its a important factor because a 30 year old have a much different time schedule than a 16 year old, a 16 year old can reliably play tons of hours everyday, most 30 year olds cant put in that many hours every day. Its also why the massive focus on raiding doesnt really work well, since most of the players dont have the schedule required to do it well anymore.
It comes back to the same thing as always, Blizzard dont respect ur time and money anymore. The game is designed to force you to sub for longer(time gating, 100 grindy systems etc.) and milk as much money out of you as possible. Fun and quality is at best a second priority.
Yeah, i agree with you. I played it since 2004, and quit last August. From my age 17th, till now. When you're grow up, throw yourself in society, you have the money but not the time for playing the game. I probably have 2 hours or less to play, but feel so rushing. Not to mention if you have a children. When the night comes you already exhausted from your chores, and now when you log on to WoW, you have to do the chores too?? This is insane for me
It's also a completely different decade now. There is no game out there that has a majority audience sinking 15+ hours a day anymore. The entire structure of this game is outdated and needs to adapt the way FF14 has. When WoW dropped, most mmos were grindfests. WoW by comparison was more rewarding for your time. Vanilla also had an easier barrier of entry. Even if you joined late in the game when BWL was out, you could still catch up pretty fast and raid with guildies. They have not adapted with the times. People have less freetime then they did in the 2000s due to poor economy and housing market. People are being forced to take jobs with erratic schedules now and cant go by raid schedules anymore. Or spend all their time farming some gatekeeping item just to join their friends. WoW is doomed. Hopefully microsoft taking over now changes all of this, but honestly this is a dead game. There is no future for WoW other than starting completely from scratch with a WoW 2 that is more casual friendly, but not in a way that makes the game braindead
This has been a problem with WoW for a very long time. I started in Legion as a completely new MMO player and it was completely jarring even back then how to play the game or what to do without a bunch of guides and friends helping me, all insisting it was easy to level, while I'm struggling to learn what any ability does or what the difference between a raid and a dungeon or just trying to understand the convoluted story. I only learned by just powering through the game for like a 6 months before BfA came out and I finally had some understanding what World Quests and Reputation or Item Level was supposed to do for me, or what was completely pointless content, like Professions or Pet Battles. WoW has offloaded any type of accessibility to modders and the community hoping they figure it out so they don't have to.
Think I'm level 23 or something, still very clueless. Or maybe it's lower now that max level is 60.
I've been a noob since I was 8 years old, I'm 19 now. I've picked up this game so many times and quit over and over, and the main reasons being the monthly subscription thing and the other being exactly what this video points out. The reason I keep returning is the feeling and lore of this game, like I'll happen to read some WoW lore or a book and then get that urge to play the game again only to quit. Anyway, now I've picked the game up again after 1 year of not playing and I'm leveling up an alliance character just to delete it after I unlock void elf and make a void elf (why the f*ck are they locking RACES? I just want to play the Goddamn game), then I'll probably quit again after I level that character to 50 because I'll need to buy the expansion and also get gear which I have no idea how, but I know it's extremely difficult.
This is why I play gw2: equalised pvp, alt friendly, so many builds to try, meaningful long term rewards like cosmetics, with a focus on horizontal progression.
I want to play WoW but there are just no or limited long term rewards and the game doesn’t cater to casuals.
Vertical progression is flawed in my opinion.
There is no perfect system. GW2 is not a good game by any means. Wow system is broken too. The issue is when you try to cater to everyone everyone gets fucked. The only way is to exclude that 5% that will grind all day everyday. Who cares let them finish everything in 2 weeks. why ruin the game for the 95% just to satiate the needs of that 5% no life crew. stop time gating things just to time gate it. stop adding in mundane tasks that have nothing to do with the game just to slow people down. Let people play the game without impedance from the game itself. Put out better content more raids more dungeons more everything.
@@jlee9360 At least Gw2 is clear that its focused on casual players, there's no expectation or need to log in if you don't want too. They aren't trying to cater to everybody, yes there is some harder content but 90% of Gw players just play the way they want too. Yet there is still plenty of content for people who want to play longterm.
Whether you like it or not is a different matter.
Wow does not do this, it expects players to all follow the same path to the endgame progression. There are variations in how to achieve it but essentially everybody's on the same grind and its not enjoyable.
GW2 is just not a good game you may enjoy it but its poorly made this is speaking from an unbiased stand point. Wow has things that they are horrible at but they have found a way to make combat fun and not clunky to a degree which many games struggle with. Only if someone can make a game with good combat, good content, and decent amount of updates, crafting system, and no pay 2 win mechanics. That would be a good game.
@@jlee9360 gw2 is a great game in my opinion.
You can’t really just say your opinion isn’t unbiased without explaining why you don’t like it…
The main issues i have with it, is there is just not enough new content. But at least unlike WoW old content is highly replay-able.
Gw2 combat is awesome and is widely regarded as being good. You have to actively defend yourself rather than just relying upon a healer.
These are all my opinions as someone who only played WoW seriously during legion, and played gw2 since launch.
@@HeroSevenRacing You are speaking subjectively but when you look at the items objectively the combat is subpar. Like you said no content. The game itself in the genre is not good. You man enjoy it but that does not make it good. Your bias is the issue here not me. I've played both games. Wow is so much more fluid in terms of gameplay but has its issues with basically locking out new comers and alts untless then want to grind like crazy. If GW2 was a great game the numbers would be there to back it up.
I started playing near the end of WotLK, right around the time of the group finder. I was able to gear up enough for the first wing in ICC within a few days of hitting lvl 80. There was still plenty for me to do in term of daily quests and girding but it was always for a cosmetic stand point (mounts, tabards, and achievements). I think back then I also had a lot more free time. Last time I raided was HC G'thun. We got to M Zul, and our guild just fell apart. We were going to come back for the next patch but most people didn't, so I quit too. I came back some time before Shadowlands, there was so many mechanics I didn't know where to start. The corruption made no sense to me and I had no idea how to get into raiding, so I quit until SL. SL came out, I couldn't play a lot because of work. On my days off I would do as much as I could but the game stops me from progressing because of daily limits. I quit just after 1st raid came out. Friend told me they added flying and some catch up mechanics so I came back. I played for a few days and quit again.
I felt like I was being mocked by the devs. I realised it started in Legion, I loved it but the mechanics of "research" are a joke. In a F2P or P2P game its fair enough. But time gating in a game where you pay every month is a joke. If some research takes 3 days, and I can't log in until, lets say, day 5, but was online was day 1 and 2 with fk all to do, I lost 4 days of my sub. When I heard that flying will be based on this mechanic, I knew I'm not coming back any time soon. I sometimes feel like WOW is turning into a mobile game. Next expiation we will be able to skip the grind with a quick purchase.
I quit wow in wrath and came back towards the end of bfa with my wife and the amount of things we had to figure out when we hit max level was insane. Had to find the questline for the stupid cloak had to do horrific nightmares and unlock them and so many other things that it was overwhelming for both of us
Why people stay in wow is beyond me, I quit back when Cata launched, and I played like 5 to 6 hours a day if not all day when I could. Miss those days.
I didn't know about the Class Mounts when they came out. I spent 2 years on and off trying to get my class mount on my Priest. It was so confusing and frustrating I contacted a GM and asked if they could tell me what I was suppose to do next to complete it. They got me back on track and I completed it but you have to complete so much to get it, and on every class. I started it again on my lock to get that Class mount and had the same problem. I got to a certain point and everything just stopped. No more quests, no guidance of what to do next, nothing. I just gave up and quit the game. I'm paying for this game to have fun and accomplish things not to be frustrated and upset all of the time. I spent more time researching trying to figure out what to do next than actually playing the game. You can't accomplish anything without doing a bunch of other crap first which is frustrating enough without getting stuck at some point and can't figure out how to continue.
I can confirm. My first MMO was FFXIV and it got me interested to look into other MMO’s. First one I turned to was of course WoW. I was really excited to get into a game with a huge world and so many years of lore and story. Researched what the new player experience is like: I now no longer want to play WoW.
@@Tobiemoss Oh, look. It’s one of those people. Surprised it took so long.
@@Tobiemoss unlucky is to play WoW for what it is nowadays compare to 14
A friend of mine came back to wow because of tbc... i tried toexplain why he shouldn t try retail. After a minute explaining i realized nobody should play retail, what a mess.
The real problem is that you have to repeat the same grind every few months. Back in tbc for example you only need to attune once. That is why osrs is just superior game, all the grinds you do last forever and you slowly progress forward and never go backwards like in wow
Yes OSRS is a much better system, until you realize that buying bonds with minimum wage is way better than actually grinding or earning money in-game and you can skip all the item progression, quest item gathering and profession(skilling) mat collection... so now it's just a click and wait game from bank to anvil.
@@kerenton5897 Either dont buy gp and just enjoy the game and if you cant do that play iron man
@@Random2960 I made a 2nd account Ironman but couldn't be bothered continuing, this was like 2016-7 though, so RL and 3d plugin could be cool. It;s just so annoying playing an "MMO" except having to have a ironman tag.
It’s too complicated. From progressing power system, even choosing what spells to use. The game needs to be simplified and intuitive to keep new players around.
This happened to me in BFA when I came back and I had to farm essences, gear, visions, azerite traits etc. I simply gave up, even though I've put 2k hours into osrs and 400 played time on wow overall and generally have no problem grinding anything out. I just had such a huge problem with the comeback to wow. When I came back in Mop I got full pvp gear with a friend in 2s in one weekend and had fun doing it, played the rest of the expansion 👍
@@Ghost1170 I disagree, when I returned there were corruptions tied to a time gated vendor that I had to wait literally months for the ones I wanted. I then had to grind essences from fresh. I remember thinking it was impossible and I just waited for shadowlands to be able to play the game. At least in shadowlands you can grind a ridiculous amount of hours but still be done, at least in pvp.
@@Ghost1170 yeah I can imagine having friends help you back into the game helps a lot. Probably enjoy the process along the way as well :D I was very envious of those who got to feel like literal gods with corruptions haha
I quit when I saw the flying grind for 9.2
Was waiting for them to give me reasons to stay and they did the opposite. But it did make the decision very easy 👌
FFXIV levelling is fun it reminds me of Classic levelling
I got to level 10 in FFXIV and that was not at all like classic
@@boomerangfish3558 probably need to give it a proper go
Level ten isn't really enough to get momentum haha
@@boomerangfish3558 low level in Final Fantasy is boring as shit, but I was stuborn now I'm having a lot of fun with it at level 70
I quit when I saw the flying grind for 9.2
Was waiting for them to give me reasons to stay and they did the opposite. But it did make the decision very easy 👌
Just copy pasted it cus im not interested in stupid timegated grinds, and thorgast is still NOT FUN. I don't even want to step in!!
What?? FFXIV is NOTHING like classic. FF is entirely story driven and linear, and it's also easy, has map markers and lots of dialogue. classic was way less story driven and harder
the thing that's so frustrating is that because it takes so much time to max out your main character, you don't get to experience the other classes. this turns new players off.
I really can find myself in this vid, I recently started to play WoW again ( I've left it during BFA ) and I had a blast during my levelling, lvl 1-59 were awesome as I spent my time questing, Dungeons, and a lot of RBG's. But once I became 60 it immediately became an abusive and almost impossible catchup process even tho i'm following a guide all those secondary systems are just wayyy too overwhelming. I really miss those times when you dinged max level, spammed a few dungeons and raids and voila, you were already on a good track to catchup anyone else. :(
I played wow through Cataclysm. I am a casual player and recently looked into getting back into wow because I really enjoyed the PVP aspect wow offered. After looking into the requirements to even get 1 character half way viable in arenas was very overwhelming and that dose not include 1 or 2 alts for variety. I Don't mind progression and farming gear and stuff but I am not willing to spend 100s of hours pointlessly grinding Rep and Legendry's on a couple Characters just to be able to access the content I'm trying to play.
At this point I decided that I'm better off waiting for Lost Ark, the PVP might not be as good but at least you can jump into the endgame content quickly and not have to spend 100s of hours of pointless farming beforehand.
The beginning of this video is so true. When the expansion launched and I hit level 60 and I saw what all I had to do afterwards… I basically said flat out yeah screw this! I immediately went over to Final Fantasy where I played that for like the last eight months or so. I am currently actually taking a break from Final Fantasy and I am back on WoW but only to play around with alts add to do what that guy was saying by giving myself a little projects or missions to accomplish. Mind you this is all done with old content.
I gave SL a try and said pretty much the same thing when I started playing my paladin which used to be my main for close to 10yrs and rerolled druid. When I started doing blacksmithing and saw I had to purchase a crafters mark to upgrade my blacksmithing recipes to make better gear, I knew then and there was the time to leave after having no luck getting no weapon drops for almost half a year on my druid. I wish I left sooner but the last 5-6 months ff14 has been amazing!
I think eso addresses this issue in the best way ever. In ESO when you hit your level cap you can then generate champion points. Champion points let's you define your build with more personal touch. You get CP by just playing the game. CP even effects your gear score to level 150 after that all gear stops raising and you can just get more points for better builds.
What works well is the alt system. Soon as you start a new character you have access to to all CP points your main char has earned.Making the alt leveling grind much faster than the first time. So when you get to the level cap on the alt and you have 150cp late game gear scaled to the highest so now you can get into raids or trials with that character with out doing jumps through hoops like wow.
Also because of the gear system it allows old expansions to still be relevant because it is still cp 150 gear like the new content.
If wow could make a system like this it would really help the alt game. But I don't see that happening since every expansion with wow we get a new garbage borrow power system with is just a system to keep players grinding to stay relevant for the new patch/expansion.
💯
True. Its actually fun going back into starting zones of other factions and doing their quests not only because you are rewarded for doing so, but all the quests are fully voiced and have a lot more going on than WoW quests like “collect fifty bear asses”
Honestly, I feel the main problem with wow is leveling... Leveling should be content, yet its just another chore. This is because of all the fomo bs at max lvl but leveling is supposed to be fun and help you level your character. Its the ultimate carrot and stick, since it was fun, you didnt feel bad taking your time since it was fun, it taught you your skills and let you think about how to use em, and it makes you excited for whats ahead. Now its all just hitting max level and getting everything you need so you can participate in all the fomo bs. Hell, its always been hard to join raids/dungeons at max difficulty (and it always will be) however if your happy leveling and there isnt so much pressure to do it now.... Then it could be fun :
love how much asmon adds to a reaction, 5 min video-> 20 minute video
A very similar thing happened to me when i tried to get back into the game for pvp. Wasn't worth it when all i wanted to do was pvp.
As a player who at one point was a high level BT raider and whom quit at the start of cataclysm and, just recently, got back into watching Asmon and others when they started talking about what you need to be competitive in this video my eyes just glazed over. Like what the actual fuck have you fools done to this once badass game???
Blizzard just doesn’t get it. They made the perfect game, then it slowly deteriorated with time. I hoped that when they released WoW Vanilla they might become introspective enough to ask themselves “Why do people still love this game when our current retail is falling apart?”. I hoped they would compare the two versions and merge the best parts people were playing and enjoying and combine them in the to current release game. Get rid of the chaff (like constant grinding) and put in quests and a story line (instead of a poorly done in engine cut scene. Make the game a meta story you could wander around the whole world and slowly piece together. Like the original.
NOPE
Hahaha you hate grinding but praise Vanilla ?? Whole Vanilla is one big grinding.
They did combine what *they* thought was the best of both in bc classic. The older mechanics of before modern WoW, and the micro transactions of retail.
They do get it, the game has been one hamster wheel on top of another for a decade now, by design.