Monks: I use alcohol to feel less pain Warriors: I use my strong will to ignore pain Paladins: I use the light to protect and heal myself Death Knights: I drain my enemies life to sustain my own Demon Hunters: I use fel magic to bolster my defenses Druids: 🧸
After the wildfire is such an underrated talent imo it heals for so much if you have a decent amount of critical strike. I'm 390 and getting it to crit for 160k+ to multiple targets healing more than the actual healer in some situations.
or be a warrior and go defensive stance on a 1.5 second GCD and no CD is the stronger ability defensively. ;D but really, all bear needs is their mastery to be un nerfed from the legion pre patch. it "can" take reduced damage but some of the other tanks dont take reduced damage, they can strait up take no damage, effectively ignoring some mechanics. bear doesnt have that option. so bolstering its ability to reduce the effective damage by having more HP could get it closer to that level of consistent reliability in those fights, where its not like the meme that their response to the incoming damage isn't "die" granted, you can argue that you dont need to prevent all damage if you reduced most of it to a negligible level but the difference is noticeabe and requires doubling up on defensives to have similar effects.
There are some pretty easy ways to fix Guardian: 1. Unnerf Incarn (Trash cd Reduction back to 100%). 2. Revert change to Frenzy Regen from flat 24% to the amount of damage you took in the last 5 seconds or so. 3. Revert mastery or massive Buff to HP aspect. 4. Change mastery to a flat -1% less magic damage for each % OR give mark of ursol back OR change ironfur from more armor to flat -5% damage(both physical and magical) per Stack. That would be -50% at 10 Stacks. They took what made us unique, being an HP Sponge. Now we dont have anything that makes us special. Its insane that we doesnt even get mentioned in the 10.1 Patchnotes. Every Tank has a CD against Magic only Bear doesnt have one. They "had" to take it away during Nighthold bc all bosses did magic damage and Bears were OP. Its a joke that they didnd even think about that this could have happened.
@@endtimewalker9674 no2. no that was horrible... wait. instantly? not over time? scratch that. thats just broken because incarn exists. used "correctly" thats effectively 100% DR Bear doesnt need to be Warrior broken, that would result in other nerfs that would prob affect the fun parts of bear. the problem with an over time version of that is a refresh over writes the big hit with the little hit and you heal for nothing.
I enjoy the content and how you deliver it but i don't fully understand, if every tank has it's own way to mitigate, in bears case dodging, but it doesn't always happen making it not reliable then why is there a mechanic in the first place in the end all tanks end up with a similar gameplay right? This being spending resources on armor or damage reduction and self healing, so the dodging, parrying and blocking part is almost like a myth. Am i missing anything?
What i don't understand is that our mastery gives us very minimal HP increase if you look closely :D :D i was surprised that i'm a BEAR tank and i have the same HP as my paladin but the paladin can immune things and if you play dwarf you can even dispell things so you are almost immortal against hard hiting stuff low HP i would understand on tanks like paladin/warr cause they use block and have decent deff CDs but the druid with iron fur? and frenzied regen that is almost useless because it will overheal you more then save your ass even if you try to be efficient and the wild after the fire is a shitty talent to began with :D
in mythic+, probably not. It loses all it's charges against relatively low hits too quickly. in raid? It's probably pretty damn good. That said, I still like it in M+ because I'll take whatever DR I can get.
This is getting old lol. Do druids need some love.....sure! Is it as bad as some people think? Absolutely not. Honestly the biggest problem I see for the spec is the bloated talent pool compared to other tanks. There's enough tools in the tree but you cant effectively get all that you might want/need (from a survival stand point) like most other tanks. Like making it possible to get Raze + UFR without having to sacrifice things like GG, RotS, or any of the IF buffing talents alone would be closer to the how a Warrior, Monk or DK abilities to absorb damage doesn't directly conflict with their mitigation. If the made as little as 2 extra talents baseline and moved some up from the bottom row to reduced the tree bloat it would open up a lot of potential extra power for the class
I don’t like the fact I need 3 points into 3 beserks, just rid it lol 2 wasted points right there, give us 2 points to play with, able to obtain Ursocs etc be interesting, also end point in raze, shouldn’t be a ST loss, it’s so frustrating
@LitteralDude As far as heavy magic damage, again it depends on the dungeon and how good the dps is. Most trash pulls aren't that dangerous with the exception of places like Jade Sepent and those trash packs that all tanks fear. For boss damage, we have access to enough CDs to cover literally every tank buster. Again, it can be difficult but knowing when to use your CDs is something that's important for all tanks. Bears just have less margin for error when it comes to things like that
I have to agree, 99% of the time I play as a tank, chose to dps for a week and I will likely never do it again. Druid tanks, both in dungeons and raiding are terrible this season
Appreciate the fact you have content that isn't just your latest 20+ key run.
Monks: I use alcohol to feel less pain
Warriors: I use my strong will to ignore pain
Paladins: I use the light to protect and heal myself
Death Knights: I drain my enemies life to sustain my own
Demon Hunters: I use fel magic to bolster my defenses
Druids: 🧸
How guardian druid prevents damage:
He doesn't.
End of the video
I expected Sha to make this joke in the intro of the video
you beat me to it :(
Hahhaha!
Here I was going to just say......... badly. :(
We just heal a lot lol 😂
Ty for taking the time to explain some talents in detail
Survival Instinct is the oooold version in the video!
Great video however, do you plan to do something like this for each tank? Would be super helpful from a healer perspective
Bears need atleast 20% More HP to survive magic attacks, that Will solve the problem for m def.
Just double their mastery effect. it soft caps at like 15% extra HP. Double it's value to 30 and suddenly Bear's are fine.
After the wildfire is such an underrated talent imo it heals for so much if you have a decent amount of critical strike. I'm 390 and getting it to crit for 160k+ to multiple targets healing more than the actual healer in some situations.
WOAH IS THAT A NEW SYMBOL I WAS CONFUSED BY THE GREEN
03:30 - is that a WA for dbm/bw timers? info plz xd
It's a WeakAura. You can find a similar one here: wago.io/RaidAbilityTimeline
Mine is slightly customized
or be a warrior and go defensive stance on a 1.5 second GCD and no CD is the stronger ability defensively. ;D
but really, all bear needs is their mastery to be un nerfed from the legion pre patch. it "can" take reduced damage but some of the other tanks dont take reduced damage, they can strait up take no damage, effectively ignoring some mechanics. bear doesnt have that option. so bolstering its ability to reduce the effective damage by having more HP could get it closer to that level of consistent reliability in those fights, where its not like the meme that their response to the incoming damage isn't "die"
granted, you can argue that you dont need to prevent all damage if you reduced most of it to a negligible level but the difference is noticeabe and requires doubling up on defensives to have similar effects.
There are some pretty easy ways to fix Guardian:
1. Unnerf Incarn (Trash cd Reduction back to 100%).
2. Revert change to Frenzy Regen from flat 24% to the amount of damage you took in the last 5 seconds or so.
3. Revert mastery or massive Buff to HP aspect.
4. Change mastery to a flat -1% less magic damage for each % OR give mark of ursol back OR change ironfur from more armor to flat -5% damage(both physical and magical) per Stack. That would be -50% at 10 Stacks.
They took what made us unique, being an HP Sponge. Now we dont have anything that makes us special.
Its insane that we doesnt even get mentioned in the 10.1 Patchnotes.
Every Tank has a CD against Magic only Bear doesnt have one. They "had" to take it away during Nighthold bc all bosses did magic damage and Bears were OP. Its a joke that they didnd even think about that this could have happened.
@@endtimewalker9674 no2. no that was horrible... wait. instantly? not over time? scratch that. thats just broken because incarn exists. used "correctly" thats effectively 100% DR
Bear doesnt need to be Warrior broken, that would result in other nerfs that would prob affect the fun parts of bear.
the problem with an over time version of that is a refresh over writes the big hit with the little hit and you heal for nothing.
@@Kittsuera No not instantly
Wow. I want to change now from rdruid to guardian after watching this 😏
8:13 This is not the right tooltip for Survival Instincts. It's a 50% damage reduction for 6 seconds (and you can talent it to 2 charges).
Ye thats tooltip for Survival Insticts from wow classic.
Wait did you say "dodging attacks"? Dude, we haven't been dodge tanks in a very long time.
The answer is they don’t, they don’t mitigate damage they just die.
You don't need to heal them up if they are dead
They are quite busted actually. Deals lot of damage and can stack armor. Problem is, most bosses deal magic damage
Tell that to Oharroo who does m+25 keys on time.
@@BobMerlinx nice 1 guy great, example of why guardian Druids are squishy, only one guy is capable of doing it.
They dont
Before rework with Berserk perks i could go up to 50k armor and it was a valid mitigation tool. Now it's more or less useless
Nice video m8 :)
don't understand why they nerf the worst tank in Patch 10.0.7 I think it's pvp
I enjoy the content and how you deliver it but i don't fully understand, if every tank has it's own way to mitigate, in bears case dodging, but it doesn't always happen making it not reliable then why is there a mechanic in the first place in the end all tanks end up with a similar gameplay right? This being spending resources on armor or damage reduction and self healing, so the dodging, parrying and blocking part is almost like a myth. Am i missing anything?
Good observation. Dodge and parry are nonexistent, they should introduce new class mechanics that play around those stats, has so much potential
I like bark skin
What i don't understand is that our mastery gives us very minimal HP increase if you look closely :D :D
i was surprised that i'm a BEAR tank and i have the same HP as my paladin
but the paladin can immune things and if you play dwarf you can even dispell things so you are almost immortal against hard hiting stuff
low HP i would understand on tanks like paladin/warr cause they use block and have decent deff CDs
but the druid with iron fur? and frenzied regen that is almost useless because it will overheal you more then save your ass even if you try to be efficient
and the wild after the fire is a shitty talent to began with :D
Paladin also just takes less damage as long as you stand in consecrate
earthwarden is underrated :(
in mythic+, probably not. It loses all it's charges against relatively low hits too quickly.
in raid? It's probably pretty damn good.
That said, I still like it in M+ because I'll take whatever DR I can get.
Gj :)
This is getting old lol. Do druids need some love.....sure! Is it as bad as some people think? Absolutely not. Honestly the biggest problem I see for the spec is the bloated talent pool compared to other tanks. There's enough tools in the tree but you cant effectively get all that you might want/need (from a survival stand point) like most other tanks. Like making it possible to get Raze + UFR without having to sacrifice things like GG, RotS, or any of the IF buffing talents alone would be closer to the how a Warrior, Monk or DK abilities to absorb damage doesn't directly conflict with their mitigation. If the made as little as 2 extra talents baseline and moved some up from the bottom row to reduced the tree bloat it would open up a lot of potential extra power for the class
I don’t like the fact I need 3 points into 3 beserks, just rid it lol 2 wasted points right there, give us 2 points to play with, able to obtain Ursocs etc be interesting, also end point in raze, shouldn’t be a ST loss, it’s so frustrating
@LitteralDude I actually do. Like I said I'm not saying that it doesn't need improvements but 20s are definitely more than doable.
@LitteralDude As far as heavy magic damage, again it depends on the dungeon and how good the dps is. Most trash pulls aren't that dangerous with the exception of places like Jade Sepent and those trash packs that all tanks fear. For boss damage, we have access to enough CDs to cover literally every tank buster. Again, it can be difficult but knowing when to use your CDs is something that's important for all tanks. Bears just have less margin for error when it comes to things like that
I refuse to have a bear tank. Its not even community perception. They all get wrecked. Simple
I have to agree, 99% of the time I play as a tank, chose to dps for a week and I will likely never do it again. Druid tanks, both in dungeons and raiding are terrible this season