Amazing sequence of events there at 1:39, despite the matchup disadvantage u were able to win in like 18 seconds due to a sequence of predictive and reactive plays playing off your opponent's shortcomings. It's a gold mine clip where u can pin point the exact options each player had at the each moment and how each one either succeeded or failed in choosing the right ones, if there is a right one at all in that specific interaction. I went ahead and wrote up a length explanation cuz it's such a great clip. U start off with an accidental kick, which trades making u guys practically go back to neutral, but gives the opponent the feeling of having the upper hand cuz of the trade was 100% in their favor. They backed off for a moment before swinging again, so it likely took them a second to access this and conclude that they want to aggress. However by this point u placed an r2, which despite having awful hyperarmor startup can trade combo a curved sword assuming the moment both players swing is just at the right time(If you pay attention, you'll notice he swings right before he could have actually reacted to the animation starting(due to human reaction limits)). After the full charge is taken and he's flung up into the air, he panic rolls in with the low roll animation that plays when u roll from a launch stun animation. Then either by realizing this mistake, just further panicking, or by correctly anticipating that you'd release the r2(Which would mean that he would need to roll immeditaly in that position, as the r2 release instantly activates the dragging hitbox which combos into the main upswing), he decided to roll again immediately but this time away. However, rolling away should have been the first thing he should have done, because the position he put himself in by rolling in just put him into just the right timing for a frame trap, basically a position where if you don't roll, you 100% get hit, and if u do roll, you 100% get roll caught. It may have been possible to roll a specific direction to save himself, but with the BKGS in my experience it's very circumstantial. Once he got caught, his health was close to tear break, but had a lot of time to come to his senses while u were still meters away and while he was still recovering from the super heavy stun. He seems to make a read that you are swapping or otherwise unready to avoid an attack as fast as his curved sword, and thus while u walk in he r1s, gets a hit, and takes the true combo on reaction, then immediately goes for a third hit likely to make you roll away. Instead of reaction rolling the third hit tho, Jee immediatly rolls back, as unless you're cornered, there is no way for a curved sword to roll catch after a 2h r1 r1 combo. This gives jee more time to immediately pressure him despite the set back, which was just barely enough to initiate a backstab before the guy could turn around to prevent it(At least on your perspective). If he walked back locked on instead, jee also would have enough time to to interrupt with an r1. Basically no matter what this guy did after hitting that second r1 he wouldn't have guaranteed room to get off a heal without being interrupted before the heal, or punished with a backstab for it. Once he's backstabbed and g9 takes the free time to take a heal, he uses the r2, which seemed to cause the player to twitch react(Reacting to sudden changes in animation instead of taking the time to confirm what attack your opponent is actually using). Dagger r1s depending on framerate/refresh rate are either 60%-0% redactable, and for the most part twitch reacting seems to be what players use to have a chance at rolling dagger r1s. However, as we see in this clip, twitch reacting has the downside of causing false positives in terms of what is the attack you're looking to react to. Normally, the dagger r2 isn't too effective as long as the opponent doesn't simply let u get point blank with a dagger, due to the limit in range especially when the opponent backrolls, it's release is unreactable, but if u walk back, react to the initiation of the r2 and roll back, it can't really catch u. In this case, the opponent is forced to be point blank motionless due to the backstab, and assumes that the attack coming is an r1, so he twitch reaction rolls to side to avoid likely getting corned by rolling into the piller in front of him. However, this lack of options to get a proper lengthy roll basically guarantees the meaty hitbox of the r2 will can him, as it hits much later than the r1 would. After getting stunned and tearbroken by the r2, he's left in an obviously bad position where you'd assume the shivs would follow. However either because he didn't have the shiv selected fast enough to true combo it, or because he queued up an r1 too soon, or because he specifically wanted to do the play that I'm about to explain he didn't take it. Jee does an r1, which at this point doesn't have nearly enough range to hit. He then switches to a shiv and gets the quick throw animation u get with throwing knives out of attack animations. Before the opponent could see the shiv throw, he likely reacted to Jee's r1 and assumed he was going to swing a second time, putting himself into the player's range while whiffing 2 dagger swings, and thus the player takes advantage of his weapon's insane speed and superior range to try an catch Jee assuming these events play out as he envisioned. Doesn't exactly work tho as we saw it end up trading with the thrown shiv. Thanks for reading if anyone did. It's very exciting for me to take a very quick and short sequence of events like this between players of varying skills, and picking apart how the micro decisions effect the macro of the fight that most people see.
the host of the second invasion used to harass me in my ps messages after i killed him asking me for my personal information, people are super weird in this game
Yoziding and JM put the work in for the last invasion. You guys all swapped targets between the host and phantom pretty seamlessly. I wonder if you can get a better invasion than this in the ~8 days we have left.
@@christian162154 Hell yeah. The only people left will be pvers, shitters who need cheats to win, and people who can't afford Elden Ring. Pretty much everyone who tryhards in pvp is done with ds3.
First fight was really nice of you, and I like the fact that you stated you made the fight more interesting. 6 years in man we have to go for the style points
You know, I thought there couldn't be much that was more disgusting than killing a dragon and finding a whole Havel sandwiched inside them ugly curves, but killing a dragon to find it's still a dragon gets still more disgusting. The shamelessness never ends.
@@nuijawe5993 Absolutely sure. An honest dragon immediately reverts to human the moment they die, as they fall. Someone wearing the hacked dragon armor will still look like a dragon as they fall and die.
Can you explain what he was wearing? I don't follow. I understand that if he were using honest dragon, he'd look naked when he died, so clearly something is amiss.
So I took a look at this, and the explanation is that he is using the hacked/glitch dragon armor that gives you Havel+ level of protection while having zero weight. That guy is absolutely cheating, which is why the dragon form didn't dissipate after he died.
@@Chris-re3lv I knew that part but usually when they die you can see their character, whether that be the naked person like normal or the havel monster cheater
@@alexwoodruff7706 Asides from the Armor under dragon form cheat, there was a recent leak of a glitched form of dragon "armor", as in pieces of dragon armor you could drop, trade, and put on piecemeal. If you put on only part of the the armor, it glitches and makes part of you invisible, like just your arms and/or legs. If you put on the full set, it looks just like dragon form, but with greater protection than the Havel armor, and with zero weight. It's absolutely a disgusting cheat because it allows you to have Havel level protection with fast roll.
I swear gankers get on to satisfy their humiliation fetishes. Awesome invasions as always man. Watching your vids is a fast track to getting up to date for pvp. Definitely glad to see you getting recognition on a larger scale.
It's pretty much the same, hotboxes in Elden Ring are made to be more precise and far less janky. No more hitting someone when not facing them and no more roll catches when the weapon was nowhere near. It does still depend on latency though
Hi @Jeenine, your audio has been really bad lately. Test it yourself. Try watching another youtube video like that elden ring news guy or your older ER network test videos, then come back to this video and you will hear how low your levels are and how muffled your voice sounds. It is really noticeable when coming from other youtube channels to your recent uploads. I always need to turn the volume way up to hear you. I've tested on studio monitors, headphones and tv sound bar. ER is around the corner, and I just want you to get things right for it because I know it means alot to you. (FYI Your ER network test videos sound good)
When lightning builds are actually somewhat useful at the end of the game's lifespan due to the dragon armor glitch making their lightning absorption lower than everything else. I wanted viable miracle builds, but not like this!
@@Jeenine Damn, really? I thought the save edited armor did the whole invisible thing, and he just did the dragon glitch where you go dragon form with armor underneath to try and be sneaky. Didn't know that there were two different sets, one invisible, one with the dragon appearance. Thanks for taking the time to explain it to me, great invasions as always, have a good one. Hope to see you in ER!
The menu changing and swapping is annoying to watch also just an annoying thing to have to do to be competitive. I hope they remove this in elden ring.
Menus need serious accessibility. Cat ring swap or other helpful moves. But once players are able to go from giant ass hammer larger than your own body down to a tiny ass dagger in the manner of seconds, it doesn't really seem fair. I know tryhard, but that almost seems like trying too hard.
Amazing sequence of events there at 1:39, despite the matchup disadvantage u were able to win in like 18 seconds due to a sequence of predictive and reactive plays playing off your opponent's shortcomings. It's a gold mine clip where u can pin point the exact options each player had at the each moment and how each one either succeeded or failed in choosing the right ones, if there is a right one at all in that specific interaction. I went ahead and wrote up a length explanation cuz it's such a great clip.
U start off with an accidental kick, which trades making u guys practically go back to neutral, but gives the opponent the feeling of having the upper hand cuz of the trade was 100% in their favor.
They backed off for a moment before swinging again, so it likely took them a second to access this and conclude that they want to aggress. However by this point u placed an r2, which despite having awful hyperarmor startup can trade combo a curved sword assuming the moment both players swing is just at the right time(If you pay attention, you'll notice he swings right before he could have actually reacted to the animation starting(due to human reaction limits)).
After the full charge is taken and he's flung up into the air, he panic rolls in with the low roll animation that plays when u roll from a launch stun animation. Then either by realizing this mistake, just further panicking, or by correctly anticipating that you'd release the r2(Which would mean that he would need to roll immeditaly in that position, as the r2 release instantly activates the dragging hitbox which combos into the main upswing), he decided to roll again immediately but this time away.
However, rolling away should have been the first thing he should have done, because the position he put himself in by rolling in just put him into just the right timing for a frame trap, basically a position where if you don't roll, you 100% get hit, and if u do roll, you 100% get roll caught. It may have been possible to roll a specific direction to save himself, but with the BKGS in my experience it's very circumstantial.
Once he got caught, his health was close to tear break, but had a lot of time to come to his senses while u were still meters away and while he was still recovering from the super heavy stun. He seems to make a read that you are swapping or otherwise unready to avoid an attack as fast as his curved sword, and thus while u walk in he r1s, gets a hit, and takes the true combo on reaction, then immediately goes for a third hit likely to make you roll away.
Instead of reaction rolling the third hit tho, Jee immediatly rolls back, as unless you're cornered, there is no way for a curved sword to roll catch after a 2h r1 r1 combo. This gives jee more time to immediately pressure him despite the set back, which was just barely enough to initiate a backstab before the guy could turn around to prevent it(At least on your perspective). If he walked back locked on instead, jee also would have enough time to to interrupt with an r1. Basically no matter what this guy did after hitting that second r1 he wouldn't have guaranteed room to get off a heal without being interrupted before the heal, or punished with a backstab for it.
Once he's backstabbed and g9 takes the free time to take a heal, he uses the r2, which seemed to cause the player to twitch react(Reacting to sudden changes in animation instead of taking the time to confirm what attack your opponent is actually using). Dagger r1s depending on framerate/refresh rate are either 60%-0% redactable, and for the most part twitch reacting seems to be what players use to have a chance at rolling dagger r1s. However, as we see in this clip, twitch reacting has the downside of causing false positives in terms of what is the attack you're looking to react to. Normally, the dagger r2 isn't too effective as long as the opponent doesn't simply let u get point blank with a dagger, due to the limit in range especially when the opponent backrolls, it's release is unreactable, but if u walk back, react to the initiation of the r2 and roll back, it can't really catch u. In this case, the opponent is forced to be point blank motionless due to the backstab, and assumes that the attack coming is an r1, so he twitch reaction rolls to side to avoid likely getting corned by rolling into the piller in front of him. However, this lack of options to get a proper lengthy roll basically guarantees the meaty hitbox of the r2 will can him, as it hits much later than the r1 would.
After getting stunned and tearbroken by the r2, he's left in an obviously bad position where you'd assume the shivs would follow. However either because he didn't have the shiv selected fast enough to true combo it, or because he queued up an r1 too soon, or because he specifically wanted to do the play that I'm about to explain he didn't take it.
Jee does an r1, which at this point doesn't have nearly enough range to hit. He then switches to a shiv and gets the quick throw animation u get with throwing knives out of attack animations. Before the opponent could see the shiv throw, he likely reacted to Jee's r1 and assumed he was going to swing a second time, putting himself into the player's range while whiffing 2 dagger swings, and thus the player takes advantage of his weapon's insane speed and superior range to try an catch Jee assuming these events play out as he envisioned. Doesn't exactly work tho as we saw it end up trading with the thrown shiv.
Thanks for reading if anyone did. It's very exciting for me to take a very quick and short sequence of events like this between players of varying skills, and picking apart how the micro decisions effect the macro of the fight that most people see.
Are you on vacation?
i just wanna play sword game man
jesus christ amir you need to touch grass once in a while
isn't the word "piller" actually "pillar" as in the architecture structure?
All that text just to say g9 outplayed a random with an ugs then he finished him with a dagger
the host of the second invasion used to harass me in my ps messages after i killed him asking me for my personal information, people are super weird in this game
they really are its kinda sad
Yoziding and JM put the work in for the last invasion. You guys all swapped targets between the host and phantom pretty seamlessly. I wonder if you can get a better invasion than this in the ~8 days we have left.
Cross your fingers 🤞
Do you think the game will totally die with Elden Ring dropping?
@@christian162154 Hell yeah. The only people left will be pvers, shitters who need cheats to win, and people who can't afford Elden Ring. Pretty much everyone who tryhards in pvp is done with ds3.
1:39 Bye bye Dark Souls 3 kick, you will not be missed.
Especially nice when it's a hail Mary swing with the last oodle of stamina you have left. But the swing is a kick, instead. Then, YOU DIED.
Didnt age well
First fight was really nice of you, and I like the fact that you stated you made the fight more interesting. 6 years in man we have to go for the style points
6:14 no Cat-Swap, amazing player
You know, I thought there couldn't be much that was more disgusting than killing a dragon and finding a whole Havel sandwiched inside them ugly curves, but killing a dragon to find it's still a dragon gets still more disgusting. The shamelessness never ends.
Are you sure he is cheating? I imagined that he would become invisible upon death if he was wearing it, but Idk.
@@nuijawe5993 Absolutely sure. An honest dragon immediately reverts to human the moment they die, as they fall. Someone wearing the hacked dragon armor will still look like a dragon as they fall and die.
@@nuijawe5993 And someone who has bowglitched a set of armor under their dragon form will immediately revert to that armor as they die.
@@Chris-re3lv Yeah, you are right. Thank you for explaining it for the dummies 👍
Can you explain what he was wearing? I don't follow. I understand that if he were using honest dragon, he'd look naked when he died, so clearly something is amiss.
These cheating dragon players are pure cancer.
that 2nd fight got me stressed out frfr, so tense
He stayed in dragon form even when he died?
I’m confused too. But he had defense also?
So I took a look at this, and the explanation is that he is using the hacked/glitch dragon armor that gives you Havel+ level of protection while having zero weight. That guy is absolutely cheating, which is why the dragon form didn't dissipate after he died.
@@Chris-re3lv I knew that part but usually when they die you can see their character, whether that be the naked person like normal or the havel monster cheater
@@alexwoodruff7706 Asides from the Armor under dragon form cheat, there was a recent leak of a glitched form of dragon "armor", as in pieces of dragon armor you could drop, trade, and put on piecemeal. If you put on only part of the the armor, it glitches and makes part of you invisible, like just your arms and/or legs. If you put on the full set, it looks just like dragon form, but with greater protection than the Havel armor, and with zero weight. It's absolutely a disgusting cheat because it allows you to have Havel level protection with fast roll.
@@Chris-re3lv ahhh thanks for the breakdown
I swear gankers get on to satisfy their humiliation fetishes. Awesome invasions as always man. Watching your vids is a fast track to getting up to date for pvp. Definitely glad to see you getting recognition on a larger scale.
That feint was fucking glorious 7:33
Ok somebody explain to me the difference between a tryhard and a tryeasy because I am not sure that what I am thinking of is the right thing.
That Dragon didn't turn into armor when he died. Does this mean he was honest dragon?
Edit: nvm I forgot he's supposed to turn human
Modded armor. It somehow isn’t bannable
Wait.
Which one was the tryhard ?
What are the s on the roll in elden ring like compared to ds3? Can you spam it like in ds3?
It's pretty much the same, hotboxes in Elden Ring are made to be more precise and far less janky. No more hitting someone when not facing them and no more roll catches when the weapon was nowhere near.
It does still depend on latency though
Need more ultra gameplay!
Hi @Jeenine, your audio has been really bad lately. Test it yourself. Try watching another youtube video like that elden ring news guy or your older ER network test videos, then come back to this video and you will hear how low your levels are and how muffled your voice sounds. It is really noticeable when coming from other youtube channels to your recent uploads. I always need to turn the volume way up to hear you. I've tested on studio monitors, headphones and tv sound bar.
ER is around the corner, and I just want you to get things right for it because I know it means alot to you. (FYI Your ER network test videos sound good)
Thx for the feedback, getting the audio cleaner before ER is a priority.
When lightning builds are actually somewhat useful at the end of the game's lifespan due to the dragon armor glitch making their lightning absorption lower than everything else.
I wanted viable miracle builds, but not like this!
Sadly in this case the dragon user is using save edited armor. It does not have a lightning penalty.
@@Jeenine Damn, really? I thought the save edited armor did the whole invisible thing, and he just did the dragon glitch where you go dragon form with armor underneath to try and be sneaky. Didn't know that there were two different sets, one invisible, one with the dragon appearance. Thanks for taking the time to explain it to me, great invasions as always, have a good one. Hope to see you in ER!
The menu changing and swapping is annoying to watch also just an annoying thing to have to do to be competitive. I hope they remove this in elden ring.
They haven't, which sucks.
Menus need serious accessibility. Cat ring swap or other helpful moves.
But once players are able to go from giant ass hammer larger than your own body down to a tiny ass dagger in the manner of seconds, it doesn't really seem fair.
I know tryhard, but that almost seems like trying too hard.
Seriously get good, you dont even need to do any of that stuff to be competitive
You don't need to know how to menu to be competitive though...
Nor is it that hard to learn either since it's an actual game feature.