How Monks Really Work (and Tips to Micro Them) - The Truth Behind the Wololo

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 488

  • @petyw
    @petyw 3 роки тому +115

    Also (not sure if this was commented on already), you probably forgot +1.25 sec min / +2.5 sec max conversion time granted by the Teuton team bonus which makes the graphs at 12:07 slightly confusing.

    • @T-West
      @T-West  3 роки тому +37

      Oh, yes, didn't catch that when editing. Those graphs should be moved 1 second to the right, and should have an extra column on the end to account for the 2 second increase of the max time.

    • @emilyding2496
      @emilyding2496 3 роки тому +2

      @@T-West , often times, you have a cataphract when you said that you're gonna lead us to something, are you the cataphract?

    • @T-West
      @T-West  3 роки тому +3

      @@emilyding2496 No I just like Cataphracts.

    • @emilyding2496
      @emilyding2496 3 роки тому

      @@T-West , okay, then I NEED TO ASK 2 THINGS.
      1, which version do you like the best? HD one, or DE?
      2. Are you one of those Byzantine fans?

    • @emilyding2496
      @emilyding2496 3 роки тому

      @@T-West , SOTL likes Byzantines cus he loved AoE1. What about you.

  • @Snarkbar
    @Snarkbar 3 роки тому +210

    "Armed with 22,200 samples"...
    Jesus dude.

    • @EcclesiastesLiker-py5ts
      @EcclesiastesLiker-py5ts 3 роки тому +32

      I'm not sure he was among them, but he would probably have helped.

    • @Ellanion
      @Ellanion 3 роки тому +9

      What? That's how science works

    • @wansichen3743
      @wansichen3743 3 роки тому

      @@Ellanion that's not how computer lag works though, anyway with your sample size the difference cant be with 26% cant be dude to statistical inaccuracy , so more to investigate there

    • @sevenpolar3483
      @sevenpolar3483 3 роки тому +2

      @@wansichen3743 lag takes no factor in the calculation since it is the % of them converted after 4 monk seconds, therefore it is not measuring time

    • @danyimedia5727
      @danyimedia5727 3 роки тому

      @@EcclesiastesLiker-py5ts comment of the day 🤙

  • @harz632
    @harz632 3 роки тому +231

    I wish there was a Video where T West and SotL work together to solve a mystery about AoE

    • @cat-.-
      @cat-.- 3 роки тому +7

      Better yet it’s about a mystery we don’t even know exists!

    • @steinanderson9849
      @steinanderson9849 2 роки тому +10

      have you ever seen the two in the same room?

    • @daniloalves1139
      @daniloalves1139 Рік тому

      @@steinanderson9849 I have the same theory

  • @iwersonsch5131
    @iwersonsch5131 3 роки тому +262

    I didn't believe that scouts took longer to convert than Teutons.
    But you talked to me for more than 10 seconds.

    • @schmid1.079
      @schmid1.079 3 роки тому +13

      This took me way longer to get than it should have. :P

    • @marianosimoniglesias
      @marianosimoniglesias 3 роки тому +8

      What a boring joke
      *10 seconds later
      Hahahaha u funny

    • @Michal235
      @Michal235 3 роки тому

      XD

    • @OgedeiKhanOKOK
      @OgedeiKhanOKOK 3 роки тому +2

      @@schmid1.079 maybe u have a min_get_it time 11

    • @axiom1650
      @axiom1650 3 роки тому +1

      You mean 10 monk seconds*

  • @HasaanMubasher
    @HasaanMubasher 3 роки тому +110

    This is the most holysome monk video on the internet

  • @jefffinkbonner9551
    @jefffinkbonner9551 3 роки тому +33

    So you're telling me that the good padre can get warmed up literally *talking to a wall* and then become the most suave orator in the realm? o.O

  • @aleverettes2789
    @aleverettes2789 3 роки тому +41

    I came for AOE2 stuff
    What I got was a Python case study
    I'm not disappointed
    Also, I saw what you did to that monastery 1111

  • @OytheGreat
    @OytheGreat 3 роки тому +85

    Boring statistics and probabilities...
    WOLOLOOO
    ...
    ...
    ...
    ...
    Very insightful!

  • @mafiousbj
    @mafiousbj 3 роки тому +39

    As soon as you broke down the conversion resistance values i was thinking "how the hell did they manage to increase it just by exactly 50% for Faith?"
    Turns out they just didn't 😂
    But it's not like the AoE2 tooltip hasn't been wrong before right?

    • @CrnaStrela
      @CrnaStrela 3 роки тому +10

      Reminder Fervor didn't work the entire time during AoK and AoC

    • @mafiousbj
      @mafiousbj 3 роки тому +9

      @@CrnaStrela and most of the percentages displayed in the civ bonuses were innacurate (like saying Japanese infantry attacked 25% faster when in reality it was 33%) ^^

    • @mafiousbj
      @mafiousbj 3 роки тому +1

      @Emperor AlHasan that's why i used the past tense "were" rather than "are". Fervor is fixed too!

  • @damian0001
    @damian0001 3 роки тому +163

    Spirit of the Law gonna be out of a job!

    • @satyakisil9711
      @satyakisil9711 3 роки тому +18

      His time is over, embrace the new emperor.

    • @joseph88190
      @joseph88190 3 роки тому +20

      Turns out a mathematician cannot compete with a programmer

    • @mgtowstanleyzoltanov9808
      @mgtowstanleyzoltanov9808 3 роки тому +4

      Omg i thought this was spirit of the law. He sounds the same

    • @Jokie155
      @Jokie155 3 роки тому +6

      @@satyakisil9711 Why not both?

    • @satyakisil9711
      @satyakisil9711 3 роки тому +6

      @@Jokie155 There can only be one.

  • @BJ-vl2vz
    @BJ-vl2vz 3 роки тому +40

    SOTL and TWest are secretly the same person.

  • @LokirofRoriksted
    @LokirofRoriksted 3 роки тому +22

    Around 15:00 I started typing a comment "what if a monk is converting something and swaps to a scout or other unit that resists conversion?" and you delivered shortly after. I've never seen such a complete explanation, picking everything, even including teutons and faith.
    Excelent work dude!

  • @fischlmakesmondstadtgreata7113
    @fischlmakesmondstadtgreata7113 3 роки тому +68

    I didn't want to fail No Nut November, but then you had to upload this overly analytical and complex monk guide which I will never use, of a game I don't even play, I just couldn't hold it. Was worth it, 10/10 Monk Seconds. Make more of it.

    • @glitch0001
      @glitch0001 3 роки тому

      Couldn't have said it better myself, I just failed first day of september after watching this.

  • @hellodean4
    @hellodean4 3 роки тому +19

    5:54 "might not of used a large enough sample size"
    LudaKRIS size map it is then...

  • @Davetheslave3
    @Davetheslave3 3 роки тому +23

    I don't think this does solve the problem. Given your sample size, we should be pretty surprised if you got a number of 26.6%, given the true number is 26%. A rough and ready calculation of the statistical error is sqrt(11k)/11k ~ 0.01. So I would expect an error on 26% of about 0.25. So this is a little over two standard deviations from the mean. That makes your result statistically significant.
    Two solutions-- go Bayesian (but what would our priors be?) or accumulate more data to really test this. I think you need to run a bigger experiment.

    • @BlackOps78321
      @BlackOps78321 3 роки тому +1

      26.5 makes sense and .6 would be off by 1, or possibly correct. The reason is the 0 counts, not just the 1 thru 25, and also if using float random, it would add the .5% due to how it chooses to round (default or using a function). No need to use math, as he just did the simulation, but his isn't the only one who basically got 26% as he showed.

    • @meneldal
      @meneldal 3 роки тому +6

      So I did some math, all values from 0 to 8519 lead to values between 0-25. 8519 is actually 25.99 so very close. So in theory, you should find a 26% success rate.
      I suspect the random number generator isn't the best. What strikes out as me is that a max of 2^15 isn't common, so it is possible they're taking the low bits of the libc 32 bit generator (which aren't always the best), or they made up their own with shitty values.
      You are also potentially running into patterns in the rng output because you have too many monks and you're basically running a significant portion of the period of the rng.
      The obvious solution is disassembling the game to find out what they use for rng.

    • @BlackOps78321
      @BlackOps78321 3 роки тому +1

      @@meneldal What? F for not explaining properly.
      Where are you getting 8519 number?
      The reason is because in programming it isn't just 1 to 25, it's 0 to 25, 0 counts sometimes whereas in real life, typically if you said 'theres 25 spaces' you wouldn't think there's a 0 space (26 spaces). Since it's a float value with rounding, the .5 or .6 makes sense as it will round ontop of that, so thus 26.5% or 25.6% is valid.
      Not sure what 'math' you are doing.

    • @meneldal
      @meneldal 3 роки тому +5

      @@BlackOps78321 I'm talking about the values from the random number generator. They are between 0 and 32767 as explained in the video. Among these values, all numbers up to 8519 (a total of 8520 possibilities) lead to a percentage below 25%. That turns out to be almost exactly 26% of the possible outputs from the rng.

    • @piatansfair
      @piatansfair 3 роки тому

      or a third one: ask Matt Pritchard about it

  • @Hamanuna
    @Hamanuna 3 роки тому +27

    You know what I waited from HD?
    Different monk skins for each region

    • @T-West
      @T-West  3 роки тому +3

      I miss those from WololoKingdoms.

    • @Hamanuna
      @Hamanuna 3 роки тому

      @@T-West I missed them too, those were awesome

    • @annaairahala9462
      @annaairahala9462 3 роки тому +6

      I wish that were a thing, especially since we have a couple alternate monk skins for scenarios. It's not too late AoE2 dev team!

    • @Hamanuna
      @Hamanuna 3 роки тому +6

      @@annaairahala9462 Yeah, I mean, the kings have their own different skin for each region

  • @a_cleverfool
    @a_cleverfool 3 роки тому +28

    Last time I was this early my Thanksgiving turkey was still in the oven...wait.

    • @T-West
      @T-West  3 роки тому +32

      Don't forget about it, you don't want 100 Food going to waste!

    • @prabhureubenthomas6052
      @prabhureubenthomas6052 3 роки тому +8

      11 likes for both comments 11

  • @dr_dolt
    @dr_dolt 3 роки тому +90

    12:42 "If we have a scout with faith, then we have a laughably high 11 conversion resistance"
    Well played

    • @jefffinkbonner9551
      @jefffinkbonner9551 3 роки тому +8

      Wow.
      ...

    • @devilpistons1269
      @devilpistons1269 3 роки тому +26

      Also 14:21 "The other technology that affects conversion time is *expectedly* the Spanish unique technology, Inquisition.

    • @arya.n.8252
      @arya.n.8252 3 роки тому +9

      Is 11 the laughing taunt, I forgot been a while

    • @ucallmeschnitzel
      @ucallmeschnitzel 3 роки тому +6

      @@arya.n.8252 1

    • @micahbush5397
      @micahbush5397 Рік тому

      ​@@devilpistons1269 In spite of what Monty Python would have you believe, the Spanish Inquisition didn't just barge in unexpectedly, they made their presence known when they came to town, and there was always a grace period during which people could voluntarily confess and repent.

  • @Gr33nCl0n
    @Gr33nCl0n 3 роки тому +19

    The Daut on the monastery is pure art. Great video!

  • @TomsLife9
    @TomsLife9 3 роки тому +28

    13:45 YO IS THAT DAUT ON THE SIDE OF THE MONASTERY!?

    • @T-West
      @T-West  3 роки тому +12

      Indeed. All hail Lord DauT!

    • @TomsLife9
      @TomsLife9 3 роки тому +3

      @@T-West I ALMOST SHIT MYSELF LAUGHING SO HARD lol If I wasn't watching on my big monitor I never would have noticed. nicely done!

    • @afz902k
      @afz902k 3 роки тому +2

      @@TomsLife9 It's a mod :)

    • @iceefrags8770
      @iceefrags8770 2 роки тому

      oh wow! i would never have noticed had you not pointed that out. im getting that mod now

  • @ivan55599
    @ivan55599 3 роки тому +25

    I've sometimes played with thought, that some day devs would tell us what really is happening behind the codes and mechanics, and save lots of time.

  • @MrAbgeBrandt
    @MrAbgeBrandt 3 роки тому +14

    You are a crazy man. Going to watch right now!

    • @MrAbgeBrandt
      @MrAbgeBrandt 3 роки тому +1

      No regrets :D great information!

  • @justinhanna6118
    @justinhanna6118 3 роки тому +30

    "We all love monks."
    Persian mains: REEEEEEE

  • @antoniojimenezpastor304
    @antoniojimenezpastor304 3 роки тому +5

    Finally seeing what those experiments were about!! Great video!!
    So this means that, in the x9 tech mod... A Spanish player with 9 Inquisitions researched has minimum time of -5 monk seconds and conversions guaranteed after 1 second (i.e., guaranteed instant conversions). That sounds pretty cool xD

    • @T-West
      @T-West  3 роки тому +6

      Oh that's a good question about Inquisition, will need to experiment with that.

    • @chilitoke
      @chilitoke 3 роки тому +3

      This do run the risk of negative number rollaround depending on the type used to handle the numbers

  • @tvremote9394
    @tvremote9394 3 роки тому +6

    wait a minute, how did my jacket become blue all of a sudden?!

  • @sevenpolar3483
    @sevenpolar3483 3 роки тому +3

    have you tried adding a wait before the monk start converting, if the number generator is randomized from the time the game starts then the randomness would be compromised by the fact that in all examples the test has started at 0 game seconds

    • @T-West
      @T-West  3 роки тому +2

      The random number generator's seed is determined by the system time at the start of the game. The 10 trials of 1,000 Monks each had different results, so there isn't an issue of the same seed and sequence of numbers being used for each trial.
      Coincidentally, I did use a 10 second wait at the beginning of these trials, but that was because not all of the information the CA team needed for their analysis was included at the very beginning of the rec.

  • @shifty220
    @shifty220 3 роки тому +5

    The video we needed, but didn't deserve, T-West continues to deliver!! Wolololo!

  • @Saiscania
    @Saiscania 3 роки тому +6

    ok ... but whose Eddy? All these explanations makes no sense if I don't understand that part of the puzzle ...

    • @T-West
      @T-West  3 роки тому +7

      ed1e is the master of Arena.

    • @RobotShield
      @RobotShield 3 роки тому +2

      Thank you for asking!

    • @Saiscania
      @Saiscania 3 роки тому +1

      @@T-West oh .... thank you ! Seems like I missed a chapter or two!

    • @satyakisil9711
      @satyakisil9711 3 роки тому

      Eddy is the clown God. Bow before his powaahhh.

  • @achaean4780
    @achaean4780 3 роки тому +3

    So correct me if I'm wrong, but monks won't reset even if they move to chase a target, as long as they aren't tasked to do something else or stop chasing because they lose the target. That means:
    1) if in a fight a monk is chasing a running target, you can let it chase until another target is in range and swap only then, using the progress gained.
    2) if in a large fight another unit of mine is providing LOS of a target which ran away from my monk further than the monks LOS, I can let the monk keep chasing and once he catches up (or someone else comes in range) use that charged up timer.
    It's probably not gonna come up often, but it seems like keeping LOS of a unit under conversion could make your monk more relevant in the middle of a fight. I always thought the moment they started walking to chase, progress was lost!

    • @T-West
      @T-West  3 роки тому +3

      I'm not exactly sure if it's the LoS or a fixed distance from the Monk. I've seen units leave the Monks line of sight for a short time while the Monk keeps chasing them. I know that as long as the Monk keeps chasing the conversion continues, I don't know what exactly causes them to stop chasing.

    • @achaean4780
      @achaean4780 3 роки тому

      @@T-West ah fair enough. Either way it's kind of a big thing to know that I'm better off letting them chase. Thanks!

  • @diegobasterrica6311
    @diegobasterrica6311 3 роки тому +6

    damn, you're analysing monks, I'm about to lure my first boar

  • @afz902k
    @afz902k 3 роки тому +3

    Building charging just changed my life

  • @ryanborn7026
    @ryanborn7026 3 роки тому +4

    1) Incredible work, I've learned more about monks ever after playing for 2 decades
    2) It's not Two-tins, its Two-Tahns. Everyone says it correctly with the adjective "Teutonic". Just say Teutonic without the ic

    • @IschmarVI
      @IschmarVI 2 роки тому

      two-tins does make sense in regards to the English language though, as it has a strong tendency to realize vowels in unstressed syllables as a "schwa" (the "i"-like sound in "tins"). So I don't mind the "two-tins" pronunciation.
      On the other hand, in "teutonic" the "ton" is the stressed syllable and as such, the vowel is fully realitzed as an "o".

  • @bauefrenchmen3126
    @bauefrenchmen3126 3 роки тому +3

    I just woke up from a weird ass dream where my monks all got converted and i rage quit myself awake just to have this in my 2nd recommendation slot..

  • @tizianoc.4597
    @tizianoc.4597 3 роки тому +3

    3:16 The image and sound i feel before waking up from a nightmare.

  • @darkesau9964
    @darkesau9964 3 роки тому +2

    Before this video:
    -How Monks Really Work?
    -They're saying Wololo and converting
    After this video:
    -How Monks Really Work?
    -That's a long story...

  • @laurivaisanen6918
    @laurivaisanen6918 3 роки тому +6

    This didnt address the biggest fact, why enemies get insta conversion and I dont

    • @N1ghthavvk
      @N1ghthavvk 3 роки тому +6

      Don't worry, we can explain this pretty easily with confirmation bias!

    • @IschmarVI
      @IschmarVI 2 роки тому

      in short, when it comes to these kind of things, you tend to remember the enemy insta conversions more vividly than your own insta conversions which leads to the illusion you describe. But the truth is that over the course of a LOT of games, the insta conversion rates for you and your respective opponents should roughly be equal.

    • @laurivaisanen6918
      @laurivaisanen6918 2 роки тому

      Also there is high change that original post might have been sarcasm.

  • @MicrosoftNestleTea
    @MicrosoftNestleTea 3 роки тому +20

    So that's how that one Hussar solo'd 4 out of my 6 monks before being converted....

    • @wansichen3743
      @wansichen3743 3 роки тому +2

      when there is a bug that the developer hope no one noticed until now

  • @yigityargic2814
    @yigityargic2814 3 роки тому +12

    If I had the power to grant you a PhD for this video, I certainly would. You're now Dr. T-West in my heart.

    • @T-West
      @T-West  3 роки тому +9

      At least I have the power to grant this comment a heart!

  • @iwersonsch5131
    @iwersonsch5131 3 роки тому +15

    There seems to be about a 2-3% chance that you would get 26.6% or higher in 22000 tests if the true chance is 26%, so it's technically statistically significant but not too unreasonable that it was just a random event. On the other hand, there is about a 99.9999% chance that you wouldn't get 26.6% if the true chance was 25%

    • @unknownusername9335
      @unknownusername9335 3 роки тому +3

      There were far more than 22000 samples. Of the 22000 units, 5940 were converted as soon as possible, 4306 took 2 attempts, 3242 took 3 attempts etc. That gives 5940 + 4306*2 + 3242*3 + 2272*4 + 1711*5 + 1217*6 + 3512*6 = 70295 samples.
      I'm too lazy to figure out how big the probability of finding 26.6% if the true value is 26%, but I'd expect it to be lower than 0.5%.
      Note: last conversion second was guaranteed to succeed and is thus not a sample, so the 3512 also counts for 6 samples each.

    • @iwersonsch5131
      @iwersonsch5131 3 роки тому

      @@unknownusername9335 First of all, you'd need to calculate what percentage of the conversions actually went through, but assuming a geometric distribution that's a good point.

    • @T-West
      @T-West  3 роки тому +2

      @@unknownusername9335 Yes, at 4:09 that's how I arrive at 26.6%, using all of the "conversion attempts" during seconds 4 through 9.

    • @unknownusername9335
      @unknownusername9335 3 роки тому +1

      @@T-West I assumed your 26.6% is correct, my reply was to @Iwer Sonsch's 22000 samples.

  • @baerververgaert1308
    @baerververgaert1308 3 роки тому +1

    I just did a simulation test on your 26.6% percent find with 22200 samples, and got some interesting results. I used your described method to generate the random percentage. With RAND_MAX = 32767 we have a probability of 0.0222 (i.e. 2.22%) of finding conversion chance above 26.6% with 22200 samples. In some scientific circles a p-value of 0.05 is enough to refute this hypothesis.
    Running the same code with different RAND_MAX values gives some interesting results:
    with RAND_MAX = 255 (which is a random byte) we get probability 0.0749 (7.49%)
    with RAND_MAX = 127 (which is a random signed byte ignoring the sign) we get probability 0.4419 (44.19%)
    with RAND_MAX = 100 we get probability 0.0021 (0.21%)
    We are doing multiple tests here based on the same 26.6% data so to be statistically safe we should only propose a new hypothesis RAND_MAX = 127 instead of concluding that it must be so. To back up this argument, I want to say that if your 26.6% value would be precisely the conversion chance, then we would expect probability exactly 0.5 (50%). Because of statistical error the 26.6% will likely be slightly different from the conversion chance, but it should be close. Hence, RAND_MAX=127 being so close to the 50% does suggest it might be the true value. A seperate test would be needed to deny or confirm it.

  • @Mexican00b
    @Mexican00b 3 роки тому +2

    the trick of monks converting buildings and insta gib units on a switcheroo... wow, i didnt know thaat

  • @larskaiser8131
    @larskaiser8131 3 роки тому +3

    I wonder if this research has ANYTHING to do with your Pacifist runs where Monks are the backbone of every strategy. :)

  • @andruwne802
    @andruwne802 3 роки тому +9

    Tea ☕ West ⬅️

    • @T-West
      @T-West  3 роки тому +5

      Tea. Earl Grey. Hot.

  • @m1st87
    @m1st87 3 роки тому +13

    This is insane. I can already see pros tasking monks to convert buildings for the instant conversions on units upon retargeting. This can easily become meta

    • @martijnbouman8874
      @martijnbouman8874 3 роки тому +10

      They already knew about this particular mechanic.

    • @kouron
      @kouron 2 роки тому +1

      @@martijnbouman8874 yep, it's already used in pro play, starting to convert a building and switching to an incoming knight or mangonel (if further tech is considered).

  • @benfoote9945
    @benfoote9945 3 роки тому +1

    Maybe the RNG uses monk numbers rather than integers, that would explain the 26.6%...

  • @DicoTheRedstoner
    @DicoTheRedstoner 3 роки тому +3

    I am now a monk expert, thanks Travis

  • @jordivermeulen2519
    @jordivermeulen2519 3 роки тому +3

    Units becoming potentially impossible to convert is a great example of why not to use hardcoded magic values. Setting the threshold to 1000 sounds like something one of my students would come up with...

    • @IschmarVI
      @IschmarVI Рік тому

      yes. What they *should* have done is to have the algorithm immediately return "true" if the maximum conversion duration is reached without even calculating any further. That avoids the issue.

  • @kankantona9070
    @kankantona9070 3 роки тому +2

    great job man, hope you can include more SOTL style videos!

  • @LebronJahumes
    @LebronJahumes 3 роки тому +1

    I don't understand whats so great about this game. Monks are so hard to micro and use in general. The campaigns are sometimes very wrong historically. The early game takes way too long. I wish I had never played this beautiful gem! All the micro is so intense and I love eco management! Keep up the great work!

  • @El3andro
    @El3andro 3 роки тому +6

    Prof. Dr. of A.o.E. T-West

  • @RichJInnocent
    @RichJInnocent 3 роки тому +2

    This is an incredible video - really insightful and funny. I don't even want to think about how long it took to put together this video but I really appreciate it!

  • @B3Band
    @B3Band 3 роки тому +1

    I was so confused when you said there are no instant conversions, because I've definitely had them before. I guess I had accidentally targeted a building or a different unit and switched.

  • @stalinbulldog
    @stalinbulldog 3 роки тому +2

    This is quite surprising and I'm walking away from this video with a lot less enthusiasm toward theocracy. If you have twelve monks it is insanely inefficient to try task them on the same target when you have multiple. Except for monks dying during conversion it seems optimal to only double up monks if you have more monks than targets.

  • @alltmisc
    @alltmisc 3 роки тому +1

    Wtf I’ve never seen a pro do the building/unit switch insta convert trick. Send this to viper pls.

  • @adnanhuzaifa6391
    @adnanhuzaifa6391 3 роки тому +3

    Spirit of the conversions :0

  • @nobodyisn0tdead
    @nobodyisn0tdead 3 роки тому +2

    Hello and thanks you for your amazing work ! Quick question, at 12:10 in the video: should the averages shown in green be in secondes instead of percent ?

    • @T-West
      @T-West  3 роки тому +1

      Oh, yes, those are seconds, not percents.

  • @pythagabc7954
    @pythagabc7954 3 роки тому +1

    so yesterday i unsubscribed from you because you were not making videos and now this

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 3 роки тому +10

    "Say a prayer to Lord Daut" - Wololo, please dear Lord, teach us the ways of the castle :)

  • @bakazura2442
    @bakazura2442 3 роки тому +1

    Next do a video of how much likely you are to lose a game if you lose your boar vill compared to your elo.

  • @davidkahrs3759
    @davidkahrs3759 3 роки тому +1

    Maybe this question is a little too arcane...but I have a bunch of fun playing with the 256x mod against Extreme AI. I've wondered exactly how certain technologies relating to conversion work when stacked. (256x is actually a really good magnifying glass to see how a tech can work without going into game files or anything!) I can see that Faith works more when it is stacked, but how does it play against a coded limit in the conversion time once you get it enough? Can you create a unit that basically can't be converted? On the opposite side, can Inquisition get you to an effective 0-second guaranteed conversion time?

    • @T-West
      @T-West  3 роки тому +1

      Inquisition can bring the min and max times down to 0, but that's counteracted by Faith increasing the times. Faith can increase the conversion resistance up to 3*256 in that mod, but by that point increasing the min time probably has the greatest effect at limiting conversions.

  • @traz4038
    @traz4038 3 роки тому +1

    Just came here to say, we need conversion ratios of a sicilian scout after first crusade tech with teuton ally

  • @87JJosh
    @87JJosh 2 роки тому +1

    This video clearly needs an update, I hope T-West does it very soon

  • @nlb137
    @nlb137 3 роки тому +1

    How precise is that pseudo-code? It wouldn't surprise me if the extra .6% in your conversion chance is explained by some kind of off-by-one error with conversion resistance.

    • @T-West
      @T-West  3 роки тому +1

      It's what we came up with when I asked someone who is experienced at working with the exe file. We don't have the original source code, which unfortunately isn't open source. It wouldn't surprise me if there's something else that's missing.

  • @programmer437
    @programmer437 3 роки тому +1

    There really needs to be a little bit of monk AI. At least in skirmishes and campaigns.
    AI opponents magically and perfectly micro them.

  • @amitvishwakarma7210
    @amitvishwakarma7210 3 роки тому +1

    You are truly a catapharact man.....
    Great video....😜

  • @Raoul9753
    @Raoul9753 3 роки тому +1

    You and Spirit of the law should team up for the ultimate AoE explained channel...

  • @oscarrich1221
    @oscarrich1221 3 роки тому +1

    YOU'RE NOT MY REAL SPIRIT OF THE LAW! YOU'LL NEVER BE MY SPIRIT OF THE LAW!!! jk great video :)

  • @bilouuu91
    @bilouuu91 3 роки тому +1

    So can you use a group of monks with theocrathy on a building for more than 10 monk seconds, and switch them on a group of unit for multiple instant conversion ?

  • @silverwar360
    @silverwar360 3 роки тому +2

    for being about "some dumb stuff" most players wont ever give a damn about, this video has some really sweet editing and presentation. well done my dude

  • @planescaped
    @planescaped 3 роки тому +3

    I was most interested in seeing how that monk free-for-all at the end went! Which team won!?

    • @T-West
      @T-West  3 роки тому +5

      At some point the AI just went idle and didn't continue converting. I guess that's just what happens when the AI script is "Immobile Units AI Gold". :)

  • @MikeEmpires
    @MikeEmpires 3 роки тому

    You kept teasing us with thousands of monks on twitter and I’m not disappointed with the final results.

  • @RobotShield
    @RobotShield 3 роки тому +1

    The building tip sounds awesome... will I remember/ be able to use it in game? No probably not

  • @zayedulalam460
    @zayedulalam460 3 роки тому +1

    I thought SOTL only hurts my brain.
    Take this as a compliment though.

  • @assasin4730
    @assasin4730 3 роки тому +1

    Wait now I have a question: if you delete a unit or building getting converted, do the minimum 4 monk secs still count if they were to change target or do they get reset?

    • @T-West
      @T-West  3 роки тому +2

      They get reset. Although I'm not sure if you can still switch the Monk's target during the time while the delete animation is still ongoing.

  • @Pantagana
    @Pantagana 3 роки тому

    So how fast does Harold Haardraade from the original AOE2 convert? He converts much faster than other monks.

    • @T-West
      @T-West  3 роки тому +1

      Oh, I've never actually looked at that unit's stats, since he was replaced by the ranged Berserk in AoC. I'll have to dig into the AoK data at some point.

  • @hylianrapsody7607
    @hylianrapsody7607 3 роки тому +1

    That was awesome, I definetly LOVE your stuff ! BTW you just said that teh minimum building convert time was greater than the maximum unit convert time, but what is it ? How long of a timeframe do I have to switch my monk's target ? I would die laughing if I manage to pull that out in ranked.

    • @T-West
      @T-West  3 роки тому

      The building convert time is 15-25 seconds, see the values of the resources in the lower left around 15:05

    • @hylianrapsody7607
      @hylianrapsody7607 3 роки тому

      @@T-West Oh thank you, I thought it was the ressource ID and not its value my bad 11... So I have 5s monk-time... I'll make it work 11

  • @stormrunner4081
    @stormrunner4081 3 роки тому +1

    Wo lo lo
    Wo lolo
    Wolo lo
    Ok I’m on your side now

  • @finalisaether5862
    @finalisaether5862 3 роки тому

    I'm totally a NAVY Monk....... Allen Turing... Warhammer style lmao...
    Praise Admiral Nelson and High Admiral Biden "Spire"

  • @mrkirby8622
    @mrkirby8622 3 роки тому +1

    Awesome video with great analytics! Happy to see the parser I made was of use!

  • @Dakakeisalie
    @Dakakeisalie 3 роки тому +1

    For the 26.6% of us who have no idea who eddie is, Who is eddie?

    • @T-West
      @T-West  3 роки тому +1

      ed1e is the master of Arena.

  • @brokentombot
    @brokentombot 2 роки тому

    *Google makes a quantum computer*
    News Media: Why'd y'all make that sucker?
    Google: We're trying to define a monk second to the nearest millionth decimal.

  • @Pepenosoy
    @Pepenosoy 3 роки тому +2

    Eddie love

  • @ateium2409
    @ateium2409 3 роки тому

    0:40
    Red Monk = Persian (Zorastrian or Islamic)
    Green Monk = American
    Orange Monk , South East Asian (Buddhist)
    Purple Monk = Middle East (Christian/Islamic/Jewish)
    Grey = European Monk [Germanic(Anglo-Saxon/Norse) or Christian or Islamic]
    Yellow Monk =East Asian (Chieneese/Korean/Japanese/Buddhist)
    Cyan Monk = Central Asian Monk (Tengrist)
    Blue Monk = North Indian (Hindu/Islamic/Zorastrian)

  • @0skaremil
    @0skaremil 3 роки тому +1

    I am thouroghly impressed with this video, really awesome in depth explaination and such a high effort to always have something awesome to look at. Seriously that 5 second scene where the seasons change while the monk converts forever, must have taken hours to prepare and edit. Amazing video. You have got yourself a new fan

  • @madeiraislander
    @madeiraislander 3 роки тому +1

    3:16 JESUS CHRIST!!!!

  • @petyw
    @petyw 3 роки тому

    Citation: T-West, K. (2020). How Monks Really Work: The Truth Behind the Wololo. V. 3. UA-cam. 17:30 min.
    Some notes:
    1. Last I checked (viewing the recording in Sony Vegas, in September), monk second in DE was exactly 1.25 sec. On release (and up until SotL video on the topic), it should have been close to ~1.1-1.13 sec (as -my own speculation- the interval of a monk-second was not modified to correspond to the "normal" game speed of DE).
    2. 7:50 (targets running away from the Monk's range) - Did a small test in the Scenario Editor. It seems that Monk will continue to chase his "prey" unless the latter runs away so that the distance between the two becomes 18 tiles (not accurate; might be 17 or 19 tiles instead). If there is no LoS on the victim, Monk will stop in its tracks; however, if the target remains within the LoS (provided by something else), the Monk will (unless facing an obstacle) transition into sort of 'patrol' either resuming the conversion (and saving the timer) or stopping in its tracks (for whatever reason) when the original target re-appears within the Monk's range (9 tiles).
    3. I did a much smaller sample size (100 targets * 50 test runs, only first monk-second counts) test back in the day (DE) and ended up with a 26.36% (1318 out of 5000) chance to convert. 0% accuracy resulted into several test runs with 1-3 conversions, and 99% accuracy always ended up with all the units being converted. Not sure if it can be deemed significant, but with 75% accuracy and 24 * 100 conversion attempts, the average chance to convert was 74.1%.

  • @poloMpolo
    @poloMpolo 3 роки тому +2

    I dont get it
    And I love it

  • @maranathashalom9402
    @maranathashalom9402 3 роки тому

    Monk conversion wololo.. "You're wrong about your belief!" - "No, you're wrong!" - "Oh damn ur right bro, I switch sides!"

  • @zacharytaylor2423
    @zacharytaylor2423 3 роки тому

    Your sample size is n = 22,200. Using p = 0.26, your standard error is sqrt( p * (1-p)/n ) or about 0.029.
    The difference between 26% and 26.6% is thus right on the border of being statistically significant, using a two-sided test at the conventional threshhold.

  • @arck9395
    @arck9395 3 роки тому +1

    Have you ever wanted to see Age of Empire slow to a crawl? Try multiplayer on the anniversary patch.

  • @arthurlouiskarl
    @arthurlouiskarl 3 роки тому +1

    is Eddie still playing? haven’t seen him in a while

    • @T-West
      @T-West  3 роки тому +2

      I've heard he's been playing on a few smurfs recently. But he's definitely not active like he used to be.

  • @Nico-kd7uz
    @Nico-kd7uz 3 роки тому +1

    Do missionaries take same time to convert as regular monks? I have the idea on my head that they are slower to convert and to heal than regular monks

    • @T-West
      @T-West  3 роки тому +2

      Convert time is the same, but I think they do heal more slowly (or at least they did in the past, not sure if that was ever changed in a balance update).

    • @IschmarVI
      @IschmarVI 2 роки тому

      they used to heal slower. This was, however, changed in the definitive edition ( I don't remember when exactly) and now they heal at the same speed. They always converted at the same speed but they also have 2 less range so that is something to consider.

  • @anoob1987
    @anoob1987 3 роки тому +1

    Did El Cid's monk learn all of this?

    • @T-West
      @T-West  3 роки тому +3

      I did use the charging up converts on a building trick in the pacifist run of that scenario, so yes, I think the Monk did learn all of this. If El Cid can have gunpowder in the 11th century, then he can have knowledge about pseudorandom number generation and geometric probability distributions in the 11th century too!

  • @AntonioZL
    @AntonioZL 3 роки тому

    I havent watched the entire video yet because I had to do a hypothesis test that the true probability is 25% and it turns out that the probability of you luckily getting a sample with 26.6% conversion prob is VERY low (technically, p value

  • @krystofcisar469
    @krystofcisar469 16 днів тому

    too bad they changed it with last patch. its impossible to land conversions these days, + everz civ got devotion :D

  • @alexandrepetrassicardoso7539
    @alexandrepetrassicardoso7539 3 роки тому +1

    The video editing is incredible, dude. The code part was awesome and very well explained. Good work.

  • @xhmaah
    @xhmaah 3 роки тому

    Very informative, thanks. Now I am curious about AOE1 priests, I always feel they are way more random.

  • @SausageOwnage
    @SausageOwnage 3 роки тому

    It could very well be that the true conversion rate is 0.26666... = 4/15. I did a bit of Bayesian simulation, and it does seem like 0.2666... is more probable than 0.26

  • @aMMMm663
    @aMMMm663 3 роки тому

    Microsoft: oh no the code has been cracked!
    AOE2DE DEVS: lets remedy this with an update :D

  • @GummieI
    @GummieI 3 роки тому

    Why though does monk loose their FAITH, when the successfully convert someone, if anything you would think that would just reinforce and thus gain them more faith ;)