Three Point Lighting Tutorial | Blender Product Rendering Series

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  • Опубліковано 13 жов 2023
  • A quick lighting setup for Studio Product renders.
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    PC Specs
    CPU : Intel Core i7 5820k
    RAM : 32GB DDR4
    GPU : ASUS TUF RTX 3090

КОМЕНТАРІ • 54

  • @zana3d
    @zana3d 9 місяців тому +4

    Thank you for these amazing tips!

  • @Kharazm4th
    @Kharazm4th 8 місяців тому

    Your tutorials are the best, so generous

  • @nabeelimammalik
    @nabeelimammalik 9 місяців тому +1

    Perfect video 🎉

  • @devailo
    @devailo 9 місяців тому +1

    those vids are what gives me will to wake up in the morning!!!

    • @rajendrameena150
      @rajendrameena150 9 місяців тому

      If the videos are not there, you will not wake up

    • @devailo
      @devailo 9 місяців тому

      exactly
      @@rajendrameena150

  • @VK-hl9vu
    @VK-hl9vu 9 місяців тому +2

    You are so underrated man!

  • @josealloza5908
    @josealloza5908 4 місяці тому

    Thank you so much

  • @mustaphanail2005
    @mustaphanail2005 5 місяців тому

    Great ideas. thanks

  • @renlaidao
    @renlaidao 9 місяців тому +1

    Very nice

  • @nathanarditti9793
    @nathanarditti9793 9 місяців тому

    Nice one 🔥

  • @mikeames8339
    @mikeames8339 6 місяців тому

    Tremendo!

  • @j4ber077
    @j4ber077 День тому

    Nice

  • @spiritualjourney8571
    @spiritualjourney8571 4 місяці тому

    Is it possible to put lighting and shading in the diffuse color option?

  • @bernardocosta8282
    @bernardocosta8282 6 місяців тому

    Thanks a lot for the tutorial! What focal length do you use for product rendering?

    • @blenderisms
      @blenderisms  6 місяців тому

      it differs, but somewhere from 70 to 130 has worked for most shots.

  • @CopycatStudiosLA
    @CopycatStudiosLA 6 місяців тому

    lighting tutorials cannot be separated from the materials.

    • @blenderisms
      @blenderisms  6 місяців тому +2

      well, then, maybe I should make some more tutorials on materials too!

    • @CopycatStudiosLA
      @CopycatStudiosLA 5 місяців тому

      👏🙌@@blenderisms

  • @GriffenLawrence
    @GriffenLawrence 8 місяців тому +1

    How do you get such a smooth transition between the floor and bg plane? Doing it as seperate pieces i can see the line easily and cant seem to blend it with the spotlight

    • @blenderisms
      @blenderisms  8 місяців тому +1

      The transition line is just out of focus. I have DoF enabled in the camera.

    • @GriffenLawrence
      @GriffenLawrence 8 місяців тому

      @@blenderisms okay thanks. I'll have to play with it more. I got it mostly out of focus but I think I need to tweak my camera angle and dof

    • @blenderisms
      @blenderisms  8 місяців тому +2

      @@GriffenLawrence here's another tip, use a long lens ( atleast 70mm ) and you can also really pull down the F-stop. maybe down to 1.3 - 1.2, there are camera lenses with that setting, so it shouldn't look too off. Also make sure the floor is very reflective, i make it almost like chrome - Diffuse is ~75% gray, metalness to 1, roughness to 0.05-0.1
      hope that helps !

    • @hund1267
      @hund1267 8 місяців тому

      @@blenderisms what is the trick to getting it clear and sharp like yours? Focal length blurs my object and lowering the f-stop even more.

    • @blenderisms
      @blenderisms  8 місяців тому +1

      @@hund1267 well, make sure your models are in real life size. that's a good starting point, then you need a long focal length lens ( thing about 120mm ) and make sure the "floor" goes far enough behind the objects so that it gets blurred enough.

  • @reetu977
    @reetu977 6 місяців тому

    hi how do you do that reflective flooring in your render video?? i'd really like to do the same

    • @blenderisms
      @blenderisms  6 місяців тому

      It's just a metalic shader with low roughness and light gray diffuse.

  • @victoralexandersilva5212
    @victoralexandersilva5212 8 місяців тому +3

    i don't understand how can you use such a low values for the lighting, i usually need to go over 100 to get some proper ilumination, how can you get that silouette with intesity "5" with the spot light. please enlighten me!

    • @blenderisms
      @blenderisms  8 місяців тому +7

      Well, it depends on your scene. In this case the rim is just a reflection of the rim light. I get it by positioning the light slightly to the side of the object. Also the materials being glossy helps

    • @victoralexandersilva5212
      @victoralexandersilva5212 7 місяців тому +1

      Thanks
      @@blenderisms

  • @johnberryconwayiii7071
    @johnberryconwayiii7071 8 місяців тому

    is this evee or cycles? My rig shits itself when I'm using cycles trying to set up lighting and DOF

    • @blenderisms
      @blenderisms  8 місяців тому

      It's cycles. yeah, it can be demanding on the PC but I think it is worth it. what kind of a rig are you using?

  • @elyootafaridzadeh1164
    @elyootafaridzadeh1164 4 місяці тому

    you are a god

  • @t0x1C698
    @t0x1C698 4 місяці тому

    how do you open the panel on the left side?

    • @blenderisms
      @blenderisms  4 місяці тому

      if you look to the top right corner of every panel, there is a small triangle, click it and drag. This will split the existing panel and you can set the new one to be anything you want. In this case is just a 3d viewport set to render.

    • @t0x1C698
      @t0x1C698 3 місяці тому

      @@blenderisms thank you

  • @solidmaster7632
    @solidmaster7632 5 місяців тому

    Did you draw the models in Blender or ?

    • @blenderisms
      @blenderisms  5 місяців тому +1

      yes, I modeled it in Blender.

  • @hoseinafsharianzadeh
    @hoseinafsharianzadeh 4 місяці тому

    doesnt your gpu bottleneck with your cpu? it looks it is running so smooth. isnt it?

    • @blenderisms
      @blenderisms  4 місяці тому

      well, it does when playing games. I could get a bit more fps with a faster cpu, but for rendering - not at all. Actually, when i use intels open image denoiser I also get a slowdown, but thats about it. My experience has been that bottlenecks are a big overexageration.

    • @hoseinafsharianzadeh
      @hoseinafsharianzadeh 4 місяці тому

      i got a 1050 ti with an i7 7800K, i was thinking about upgrading to 3080 or 2080 ti but wherever i looked, it is not worth it. i use Unity3D or unreal and keyshot for production visualization, i am thinking about it like for years to keep the cpu and upgrade the gpu for raytracing and faster gpu renders in keyshot. @@blenderisms

  • @Aftermotions
    @Aftermotions 9 місяців тому

    sub is done. ;)

    • @blenderisms
      @blenderisms  9 місяців тому +1

      Thanks, mate! I hope I speak clearly 🤣🤣🤣

    • @Aftermotions
      @Aftermotions 9 місяців тому

      @@blenderisms yes sure it's clear

  • @rajendrameena150
    @rajendrameena150 9 місяців тому

    is this so easy man ???

    • @blenderisms
      @blenderisms  9 місяців тому +1

      Well, easier than most people make it out to be, but definitely harder than it looks in the video. There qre 5 or 6 very common lighting setups in product photography that I'll try to explain in my following videos but keep in mind it takes quitre a lot of experience to aply them successfuly.

  • @mr.fanstastic9010
    @mr.fanstastic9010 3 місяці тому

    Bro you went straight ahead, setting up the studio lights. Without explaining to us
    the fundamentals

    • @blenderisms
      @blenderisms  3 місяці тому

      yes, thats not a begginer tutorial 😁

    • @mr.fanstastic9010
      @mr.fanstastic9010 3 місяці тому

      @@blenderisms and that's why you dont have a enough viewers

    • @blenderisms
      @blenderisms  3 місяці тому

      @@mr.fanstastic9010 if you are looking for a step by step intro to blender and 3d, Blender Guru does amazing tutorials, there are also quite a lot of people that will spoon feed you the whole process. I'm just trying to share some tips and tricks that I've figured to be useful.

  • @henriquelc3
    @henriquelc3 9 місяців тому

    a tip tutorial for modeling products, making round holes and a nightmare in the blender