Three Point Lighting Tutorial | Blender Product Rendering Series
Вставка
- Опубліковано 13 жов 2023
- A quick lighting setup for Studio Product renders.
===================
►GUMROAD - blenderisms.gumroad.com/
►Blenderkit - www.blenderkit.com/r/blenderism/ - CODE Blenderisms for 10% DISCOUNT
►INSTAGRAM - / blenderisms
►PATREON - / blenderisms
===================
PC Specs
CPU : Intel Core i7 5820k
RAM : 32GB DDR4
GPU : ASUS TUF RTX 3090
Thank you for these amazing tips!
Your tutorials are the best, so generous
Perfect video 🎉
those vids are what gives me will to wake up in the morning!!!
If the videos are not there, you will not wake up
exactly
@@rajendrameena150
You are so underrated man!
Thank you so much
Great ideas. thanks
Very nice
Nice one 🔥
Tremendo!
Nice
Is it possible to put lighting and shading in the diffuse color option?
Thanks a lot for the tutorial! What focal length do you use for product rendering?
it differs, but somewhere from 70 to 130 has worked for most shots.
lighting tutorials cannot be separated from the materials.
well, then, maybe I should make some more tutorials on materials too!
👏🙌@@blenderisms
How do you get such a smooth transition between the floor and bg plane? Doing it as seperate pieces i can see the line easily and cant seem to blend it with the spotlight
The transition line is just out of focus. I have DoF enabled in the camera.
@@blenderisms okay thanks. I'll have to play with it more. I got it mostly out of focus but I think I need to tweak my camera angle and dof
@@GriffenLawrence here's another tip, use a long lens ( atleast 70mm ) and you can also really pull down the F-stop. maybe down to 1.3 - 1.2, there are camera lenses with that setting, so it shouldn't look too off. Also make sure the floor is very reflective, i make it almost like chrome - Diffuse is ~75% gray, metalness to 1, roughness to 0.05-0.1
hope that helps !
@@blenderisms what is the trick to getting it clear and sharp like yours? Focal length blurs my object and lowering the f-stop even more.
@@hund1267 well, make sure your models are in real life size. that's a good starting point, then you need a long focal length lens ( thing about 120mm ) and make sure the "floor" goes far enough behind the objects so that it gets blurred enough.
hi how do you do that reflective flooring in your render video?? i'd really like to do the same
It's just a metalic shader with low roughness and light gray diffuse.
i don't understand how can you use such a low values for the lighting, i usually need to go over 100 to get some proper ilumination, how can you get that silouette with intesity "5" with the spot light. please enlighten me!
Well, it depends on your scene. In this case the rim is just a reflection of the rim light. I get it by positioning the light slightly to the side of the object. Also the materials being glossy helps
Thanks
@@blenderisms
is this evee or cycles? My rig shits itself when I'm using cycles trying to set up lighting and DOF
It's cycles. yeah, it can be demanding on the PC but I think it is worth it. what kind of a rig are you using?
you are a god
how do you open the panel on the left side?
if you look to the top right corner of every panel, there is a small triangle, click it and drag. This will split the existing panel and you can set the new one to be anything you want. In this case is just a 3d viewport set to render.
@@blenderisms thank you
Did you draw the models in Blender or ?
yes, I modeled it in Blender.
doesnt your gpu bottleneck with your cpu? it looks it is running so smooth. isnt it?
well, it does when playing games. I could get a bit more fps with a faster cpu, but for rendering - not at all. Actually, when i use intels open image denoiser I also get a slowdown, but thats about it. My experience has been that bottlenecks are a big overexageration.
i got a 1050 ti with an i7 7800K, i was thinking about upgrading to 3080 or 2080 ti but wherever i looked, it is not worth it. i use Unity3D or unreal and keyshot for production visualization, i am thinking about it like for years to keep the cpu and upgrade the gpu for raytracing and faster gpu renders in keyshot. @@blenderisms
sub is done. ;)
Thanks, mate! I hope I speak clearly 🤣🤣🤣
@@blenderisms yes sure it's clear
is this so easy man ???
Well, easier than most people make it out to be, but definitely harder than it looks in the video. There qre 5 or 6 very common lighting setups in product photography that I'll try to explain in my following videos but keep in mind it takes quitre a lot of experience to aply them successfuly.
Bro you went straight ahead, setting up the studio lights. Without explaining to us
the fundamentals
yes, thats not a begginer tutorial 😁
@@blenderisms and that's why you dont have a enough viewers
@@mr.fanstastic9010 if you are looking for a step by step intro to blender and 3d, Blender Guru does amazing tutorials, there are also quite a lot of people that will spoon feed you the whole process. I'm just trying to share some tips and tricks that I've figured to be useful.
a tip tutorial for modeling products, making round holes and a nightmare in the blender