The good ones remain. Hell, some people not only still play Daggerfall, but they improve it from many angles. A DOS game. Not so surprising, I guess. How old is chess?
Nice! I like the Consular class. These tips will help. I like the Nerve Belt. It makes you immune to mind-affecting force powers as well without having to cast anything. Thanks!
In the first KOTOR, since there's a two-handed weapon glitch, I decided to use a double-blade with a dark side consular. It was a lot of fun. I usually go with two-handed weapons because I most often play with two single sabers.
Played an armoured Consular build a fair while back, which was rather effective with Feats like Duelling to boost defence. The Force powers still usable after equipping armour was enough to kill/disrupt the majority of the enemies I encountered, with teammates to soak damage and distract the enemy.
Light side consular using dark powers is my favorite build! For KOTOR 1 My attributes were(+ is level up attributes) 9 STR, 14 DEX, 11 CON, 8 INT, 16+1 WIS, 16+4 CHA. Final KOTOR 1 attributes with force buffs, equipment, and stims was 20 STR, 33 DEX, 22 CON, 13 INT, 32 WIS, 28 CHA! Watching out for enemies using force breach is a must!
I’m currently doing a similar build, only mine is a Scoundrel Sentinel. Took me forever to beat the Taris missions but now I finally have gotten to use a lightsaber and the force for my main character.
I've been contemplating doing a two lightsaber consular. I'll have to take a look at the pros and cons well ahead of time before I do. My thinking is much like you said, to use them for the extra attributes. I don't think I've ever kept the short lightsabers. With such a build I will definitely use one in the off-hand.
2 handed Counselor is OP if you save your levels till you become a jedi &spec yourself to use buffs & debuffs if you save your levels you can take all 3 feats in 2 handed when you level up as a jedi
Really fun idea with the dual sabers. I might have to try that at some point. I've just always gone single saber and dueling for characters that I don't plan on getting my damage from the saber with, but some variety sounds really cool.
From a mechanics standpoint, if you're making a ranged character there's literally 0 reason to put anything into strength, strength only governs melee and attack damage, iirc there aren't any strength based checks so having a negative isn't a penalty
Haha I don't mind making them (otherwise I just wouldn't lol) but people just get mad at me when I make them and they disagree with something I say, so I tend to stay away from making videos that I know are going to upset people.
I know it has been over a year since you released this video and that it isn't meant to be too serious, just a nice frame for new players to grasp the concept of a consular. But Dexterity does replace strength for the percentage of likelihood to hit an enemy. So actually they can use a double bladed lightsaber or two single-handed lightsabers to great effect. When your dex is pretty high a high percentage of hits land, add them with force speed and flurry you could take out enemies pretty quickly. But if people are going for a more defensive build then a single lightsaber with critical plus works well. As a consular people could choose offensive force powers (damage ones) or go for the stun ones that allow them to get damage bonuses for sneak atk if they chose the scoundrel earlier on. I have played both ways and that's what makes this game so great. Any playstyle is doable if people lean into one style compared to being too spread out.
I personally always go low charisma 10-12 and 10 Dex and then 10 intelligence so I can play a aggressive force playstyle. I tend to weave in and out of combat buffing / healing where needed maybe not the most optimal or best I find it fun. My point go into Strength,Wisdom, constitution mainly. Again how I play as consular as I hate spamming aggressive force powers I tend to buff when playing light
I still dont get why people are spending points into str on consular even tho you kinda wanna ignore melee dmg. is it wrong to ignore str and dex completely? Is Finesse really strong even tho you're not pumping into dex? Im confused and im really a beginner who is in the middle of kotor 1 xD
@The Lone Gunmen Love your vids. Picked up Kotor1/2 just recently. Ive probably done 10+ play throughs, mostly 20 years ago. All of your vids are spot on, only critique, stop apologizing for how you play. Bro, don't apologize to appease the insane people that need to nit-pick how you play a game. There are 10,000,000+ ways to play Kotor 1-2, none of them are wrong. I came on here to here your opinion, not some keyboard warrior in the chat.
Last time I replayed the game I wanted to try Jedi consular. Exactly like this, lot of force powers, dexterity, single lightsaber, dueling, melee finesse and mainly power attack and critical hit for close range. I immediately felt, "why didn't I try a consular sooner wow"? It's actually really reliable on many situations. Force storm and other AOE force powers just blast the minions on your way. The dex+ dualing makes you actually hard to hit, which change a lot the combat against tough opponents like bosses. And also the dex+finesse+dueling on power attack or critical hit deals actually good damage. There is also minor details such as using single lightsaber also allow you to save upgrades and good sabers for your teammates. And you don't need to find a good weapon for the second hand in order to get rid of the penalty for dual wielding. It's like the way of the poor when you're not too good at managing credits and upgrades early on haha. Overall a really solid and fun build and to mess around with ridiculous amount of force abilities while dodging strikes left and right.
Only issue i have with the dex consular double bladed is malak just resists everything i dont understand it really i was playing on normal and he just resists it sll and kills me soo i dont know where insanity is supposed to come into it if im honest
Wait... I thought only KOTOR 2 had charisma reduce the penalty of opposing alingment force powers, where the first game wisdom and charisma did the same thing besides which skills they govern
I'm new to this game but my character is bad cause I don't have good skills and feats so I'm redoing and I'm a scoundrel sentinel do you have any recommendations for a beginner class? I'm focusing on melee combat and light side
I won't lie, scoundrel is a pretty hard class for a beginner, and honestly I'm not an expert on scoundrel builds. You'll want to get some force powers like stasis field and force wave, anything that immobilizes an enemy allows you to land sneak attacks which is the bread and butter of a scoundrel. Other than that, toughness will be important just for some survivability, I'd go dueling due to lack of feats, and probably critical strike or flurry.
Doing a scoundrel with any class other than guardian in kotor 1 is fairly difficult, especually consular because you'll only have 120+constitution and toughness bonuses hp by the end of the game, as well as slow feat prog. When you pick a jedi class, you should probably do guardian and get master speed and stasis field (replace stasis with insanity if going dark side) asap in order to capitalize off your sneak attack bonus
Scoundrel on kotor 1 is doable if you like to stealth grenade, but it’s really all about taste and preference. If you choose a guardian class they rely more on Combat, if you choose a consular they rely more on force powers. It really doesn’t matter how you start out your play style as long as you know what your doing. For the skills I mostly use Treat Injury/Repair/Persuade/&Computer Use. Everything else is pretty much worthless. If I had to choose between Demolitions or Awareness I would pick Stealth, but all of the other skill pts that you put into are basically a waste, if you choose more than 1. Security is ok if you like to pick locks, but is also a waste because you have other characters like Mission, TM or HK droids that already do that. For the feats Two fighting weapons, Flurries, Jedi Master Defense, Implants, Toughness are the best ones. I also use Empathy & Conditioning for all my builds just for the +1 stay away from blasters and all the other guns on your main character because once you get to Dantooine most of your pts will be wasted on blasters instead of melee combat, which is basically a Jedi’s sole purpose anyway is with the lightsaber. Melee combat is a must.
Man. I just did a playthrough Scoundrel 8 Consular 12 And I was furious. I had 28 (+9) Wisdom and 18 (+4) Charisma! Save for my force powers, was +13! PLUS THIRTEEN! Malak resisted EVERYTHING, and not only did he do that, but one simple use of Force Breach, for some unexplained reason Force Immunity was doing JACK, SHIT - Bam, 4-5 turns of buffing gone in one turn. I managed to beat him - But it was by slurping hyper alacrity, strength, and stamina stims and using life support packs every 3/5 rounds. So basically all the building and heavily investing into the WIS and CHA for that Consular life, I mean it kind of cakewalked the tail-end of the GAME, but when it came to Malak, it was for absolutely nought, as I had to fight him basically like a guardian anyway. And by the end of it, the victory felt hollow. Though I had won the game, it felt like there was absolutely no tenable reason to ever be a light side (LS powers only) consular. Here is my advice. Don't f**king bother being a consular. Or at the very least, don't go Light Side and only use LS powers. You're just making it harder for yourself.
Bruh just got the game and saw this. This game is ages old kinda cool people still make videos on this
I have a feeling people will always be making videos about this game, it's a classic!
Playing it right now after watching my buddy play in high school
Damn I feel old. 🤣
So what was your expirience with the game?
The good ones remain. Hell, some people not only still play Daggerfall, but they improve it from many angles. A DOS game. Not so surprising, I guess. How old is chess?
This is still by far the best star wars game ever made
Nice! I like the Consular class. These tips will help. I like the Nerve Belt. It makes you immune to mind-affecting force powers as well without having to cast anything. Thanks!
In the first KOTOR, since there's a two-handed weapon glitch, I decided to use a double-blade with a dark side consular. It was a lot of fun. I usually go with two-handed weapons because I most often play with two single sabers.
Played an armoured Consular build a fair while back, which was rather effective with Feats like Duelling to boost defence. The Force powers still usable after equipping armour was enough to kill/disrupt the majority of the enemies I encountered, with teammates to soak damage and distract the enemy.
Light side consular using dark powers is my favorite build! For KOTOR 1 My attributes were(+ is level up attributes) 9 STR, 14 DEX, 11 CON, 8 INT, 16+1 WIS, 16+4 CHA.
Final KOTOR 1 attributes with force buffs, equipment, and stims was 20 STR, 33 DEX, 22 CON, 13 INT, 32 WIS, 28 CHA!
Watching out for enemies using force breach is a must!
❤
Thank u just copied this build
I'm a Scoundrel Consular, first time playthrough and your videos always help and educate ❤️
Awesome, that's a difficult first run but I bet a lot of fun! Glad you find them helpful!
I’m currently doing a similar build, only mine is a Scoundrel Sentinel. Took me forever to beat the Taris missions but now I finally have gotten to use a lightsaber and the force for my main character.
Yeah, scoundrels are definitely squishy, but pair that with stasis field and just revel in all the sneak attack damage you can do!
I might try that on either my next play through or after I do a second one as a soldier guardian.
I love Consular in The Old Republic, so if I ever do play KOTOR I think I'll go with this build.
I love the fact you tell people to do them how they like and your tips and help are so useful
I've been contemplating doing a two lightsaber consular. I'll have to take a look at the pros and cons well ahead of time before I do. My thinking is much like you said, to use them for the extra attributes. I don't think I've ever kept the short lightsabers. With such a build I will definitely use one in the off-hand.
2 handed Counselor is OP if you save your levels till you become a jedi &spec yourself to use buffs & debuffs if you save your levels you can take all 3 feats in 2 handed when you level up as a jedi
Of all the build combos I've tried, a Soldier/Consular is my favorite.
Why is that?
@@veiotisligon9140 Because you can have a perfect balance of feats and force powers. That's just my experience.
@@joshfrozt2876 did you level up to 8 or no and what where the starting stats?
Would you look at that! We have the same taste
I went for scoundrel/consular 1h wield play style , was lovely 😏
Thanks a lot for both info and respect of our creative freedom
I’ve always done the recommended settings, and it’s never done me wrong. Plus, I like a good challenge
Verbal Anakin GIF: Well.... if it works...
Really fun idea with the dual sabers. I might have to try that at some point. I've just always gone single saber and dueling for characters that I don't plan on getting my damage from the saber with, but some variety sounds really cool.
thank you for the help, i already complete the game but it was so good that i want to play it again and this time I'm using the jedi consular.
Consular is definitely a fun class! AOE force powers are just so satisfying!
Just beat the game, and yes I’m already in for 100 more play throughs. 😎
From a mechanics standpoint, if you're making a ranged character there's literally 0 reason to put anything into strength, strength only governs melee and attack damage, iirc there aren't any strength based checks so having a negative isn't a penalty
I'm doing another play through and it will be my first dark side run. Came here to check out some ideas for buidls, thanks a lot brother
As a kid, never payed attention to the different classes and primarily focused on melee build.... would get annihilated pretty often
They may not be your favourites, but I do love this kind of video!
Haha I don't mind making them (otherwise I just wouldn't lol) but people just get mad at me when I make them and they disagree with something I say, so I tend to stay away from making videos that I know are going to upset people.
The_Lone_Gunmen too bad the internet is full of angry people who can’t just enjoy a different perspective...
rt
This is 2021.. I do the hands only consular solo, it's a bitch to get off taris but so much fun afterwards.
oooh interesting!
I know it has been over a year since you released this video and that it isn't meant to be too serious, just a nice frame for new players to grasp the concept of a consular. But Dexterity does replace strength for the percentage of likelihood to hit an enemy. So actually they can use a double bladed lightsaber or two single-handed lightsabers to great effect. When your dex is pretty high a high percentage of hits land, add them with force speed and flurry you could take out enemies pretty quickly. But if people are going for a more defensive build then a single lightsaber with critical plus works well.
As a consular people could choose offensive force powers (damage ones) or go for the stun ones that allow them to get damage bonuses for sneak atk if they chose the scoundrel earlier on. I have played both ways and that's what makes this game so great. Any playstyle is doable if people lean into one style compared to being too spread out.
I personally always go low charisma 10-12 and 10 Dex and then 10 intelligence so I can play a aggressive force playstyle. I tend to weave in and out of combat buffing / healing where needed maybe not the most optimal or best I find it fun. My point go into Strength,Wisdom, constitution mainly. Again how I play as consular as I hate spamming aggressive force powers I tend to buff when playing light
I think LS consular than becoming a weapon master is a good combo
Just picked this up for mobile to mess whith during downtime at work going consular this time time to throw some lightning
You still playing? You can add Override mods
My favorite build is 2scout/18consular 16str 14dex 10con 8int 14wis 14cha ending 16str 14dec 10con 8int 16wis 16cha
“A Jedi’s strength *flows* from the Force”
A recent guide just how I like it! Also I love recommendations and not a pick this pick that attitude. It makes game stale
Great video you look like a young Jon lovitz and I can’t unsee it 😂😂😂
I still dont get why people are spending points into str on consular even tho you kinda wanna ignore melee dmg.
is it wrong to ignore str and dex completely? Is Finesse really strong even tho you're not pumping into dex?
Im confused and im really a beginner who is in the middle of kotor 1 xD
@The Lone Gunmen Love your vids. Picked up Kotor1/2 just recently. Ive probably done 10+ play throughs, mostly 20 years ago. All of your vids are spot on, only critique, stop apologizing for how you play. Bro, don't apologize to appease the insane people that need to nit-pick how you play a game. There are 10,000,000+ ways to play Kotor 1-2, none of them are wrong. I came on here to here your opinion, not some keyboard warrior in the chat.
Wait! Couldn't lightsaber finesse possibly stack with melee finesse, thus making it not worthless???
Last time I replayed the game I wanted to try Jedi consular. Exactly like this, lot of force powers, dexterity, single lightsaber, dueling, melee finesse and mainly power attack and critical hit for close range.
I immediately felt, "why didn't I try a consular sooner wow"? It's actually really reliable on many situations.
Force storm and other AOE force powers just blast the minions on your way.
The dex+ dualing makes you actually hard to hit, which change a lot the combat against tough opponents like bosses.
And also the dex+finesse+dueling on power attack or critical hit deals actually good damage.
There is also minor details such as using single lightsaber also allow you to save upgrades and good sabers for your teammates. And you don't need to find a good weapon for the second hand in order to get rid of the penalty for dual wielding. It's like the way of the poor when you're not too good at managing credits and upgrades early on haha.
Overall a really solid and fun build and to mess around with ridiculous amount of force abilities while dodging strikes left and right.
I’m pretty sure the finesse melee weapons feat only effects non-lightsaber melee weapons. Or is that just the way it is in KOTOR 2?
I am positive it affects both lightsabers and swords in KOTOR 2.
What armour is that.. iv finished the game once as light side with difficulty but wanting to do a darkside
Thank you!
Thanks so much!
Only issue i have with the dex consular double bladed is malak just resists everything i dont understand it really i was playing on normal and he just resists it sll and kills me soo i dont know where insanity is supposed to come into it if im honest
I used to play a weird DS Consular / Marauder build, it was zany
Wait... I thought only KOTOR 2 had charisma reduce the penalty of opposing alingment force powers, where the first game wisdom and charisma did the same thing besides which skills they govern
could you please make a build guide for the way seeker i thought it was cool and would be great to play as if so thank you. if not it's cool
Is it possible to build fighter consular?
force storm go bzzzzt
If you're not stormin' you're not tryin'
Do you have one of these for KOTOR 2?
I'm new to this game but my character is bad cause I don't have good skills and feats so I'm redoing and I'm a scoundrel sentinel do you have any recommendations for a beginner class? I'm focusing on melee combat and light side
I won't lie, scoundrel is a pretty hard class for a beginner, and honestly I'm not an expert on scoundrel builds. You'll want to get some force powers like stasis field and force wave, anything that immobilizes an enemy allows you to land sneak attacks which is the bread and butter of a scoundrel. Other than that, toughness will be important just for some survivability, I'd go dueling due to lack of feats, and probably critical strike or flurry.
Doing a scoundrel with any class other than guardian in kotor 1 is fairly difficult, especually consular because you'll only have 120+constitution and toughness bonuses hp by the end of the game, as well as slow feat prog. When you pick a jedi class, you should probably do guardian and get master speed and stasis field (replace stasis with insanity if going dark side) asap in order to capitalize off your sneak attack bonus
Scoundrel on kotor 1 is doable if you like to stealth grenade, but it’s really all about taste and preference. If you choose a guardian class they rely more on Combat, if you choose a consular they rely more on force powers. It really doesn’t matter how you start out your play style as long as you know what your doing. For the skills I mostly use Treat Injury/Repair/Persuade/&Computer Use. Everything else is pretty much worthless. If I had to choose between Demolitions or Awareness I would pick Stealth, but all of the other skill pts that you put into are basically a waste, if you choose more than 1. Security is ok if you like to pick locks, but is also a waste because you have other characters like Mission, TM or HK droids that already do that. For the feats Two fighting weapons, Flurries, Jedi Master Defense, Implants, Toughness are the best ones. I also use Empathy & Conditioning for all my builds just for the +1 stay away from blasters and all the other guns on your main character because once you get to Dantooine most of your pts will be wasted on blasters instead of melee combat, which is basically a Jedi’s sole purpose anyway is with the lightsaber. Melee combat is a must.
Is it possible to be at 20 on everything ?
Great video
So does 'Charisma' make your powers harder for enemies to resist in Kotor 1?
I always thought it was 'Wisdom'.
Both do
@@GamingYourOwnWay I thought so, thanks!
I Always go soldier consular
In my last KOTOR 2 playthrough I went guardian/sith lord, so much fun to get the best of both worlds!
Same. My only regret is I focused persuasion over treat injury and healing is a nightmare.
@@GamingYourOwnWayHow do you get about Consular / Marauder?
I want to play as close to raven as I can so this be the ideal build
Revan is who you want him or her to be
@@veiotisligon9140 I know but revan is a badass soooo
@@sirgigiuaswattiuas4213 thank make your OP Revan wether master of the force skills or feats
Very good video
Yeah the hardest difficulty i dont level up again until i become i say sith lord
Man.
I just did a playthrough Scoundrel 8 Consular 12
And I was furious.
I had 28 (+9) Wisdom and 18 (+4) Charisma!
Save for my force powers, was +13!
PLUS THIRTEEN!
Malak resisted EVERYTHING, and not only did he do that, but one simple use of Force Breach, for some unexplained reason Force Immunity was doing JACK, SHIT - Bam, 4-5 turns of buffing gone in one turn.
I managed to beat him - But it was by slurping hyper alacrity, strength, and stamina stims and using life support packs every 3/5 rounds. So basically all the building and heavily investing into the WIS and CHA for that Consular life, I mean it kind of cakewalked the tail-end of the GAME, but when it came to Malak, it was for absolutely nought, as I had to fight him basically like a guardian anyway. And by the end of it, the victory felt hollow. Though I had won the game, it felt like there was absolutely no tenable reason to ever be a light side (LS powers only) consular.
Here is my advice.
Don't f**king bother being a consular. Or at the very least, don't go Light Side and only use LS powers. You're just making it harder for yourself.
Cool
THANK YOU
YOU'RE WELCOME :)
My best build so far is a scoundrel/consular
nice!!!
Thanks!
why are you using kotor 2 footage when this is a kotor 1 guide
It applies to both games. There are few differences in K2 though.
None of these are helpful.