Fayerie, pin this, I beg you. NORMAL LEVELS 0:17 - Frozen Hillside Zone 2:19 - Pipe Towers Zone 5:53 - Forest Fortress Zone 9:50 - Techno Legacy Zone CHALLANGE LEVELS 11:52 - Haunted Heights Zone 17:52 - Aerial Garden Zone (STRANGE, ISN'T IT!? intensifies) 26:38 - Azure Temple Zone NiGHTS LEVELS 34:59 - Christmas Chine Zone 37:02 - Dream Hill 40:36 - Alpine Paradise Zone 1 44:25 - Alpine Paradise Zone 2 49:43 - Black Hole Zone (Record Attack only)
The version if the build engine they created is expanded on so much it's almost a new engine at this point. For example the stock build engine is fake 3d. The maps are a 2d grid with some rules and visually makes it look 3d but it isn't. You can't have platforms that you can stand on top of and under in the stock build engine. This is very very far from that.
Wow, Aerial Garden was so long. even I kept saying '' Where's the end at?'' And Sonic took almost 7 minutes to get to the end wow! at least Sonic made it to the end!!! Good job Sonic and Tails
Or, like, had hidden exits in the act 1s of the regular levels that led to these replacing the act 2s like Hidden palace for Mystic Cave in the Sonic 2 mobile.
@@DarkLink1996. honestly if they pulled a metropolis zone and have 3 normal acts I'd be down, since its basically that already (it even has water in the begin to connect it to deep sea zone)
My order (Not taking difficulty into account, it’ll be all over the place: Greenflower 1-3 (a good start) Techno Hill 1-3 (shows Eggman’s influence over the landscape Techno Legacy (a transition stage) Deep Sea Aerial Garden (The temples in Deep Sea are lifted into the air by the Master Emerald) Azure Temple (The Master Emerald is stolen by Eggman or Metal, and it sinks back into the sea.) Forest Fortress (Transition from Azure Temple to Castle Eggman) Castle Eggman (The final showdown with Eggman for a while.) Frozen Hillside (Amy) Arid Canyon (Fang) Haunted Heights (I feel like this fits between these two, might be just me) Red Volcano Egg Rock Black Core Idk where Pipe Towers would go. Personally, I’d like it as a level you play during the credits, like an encore to the game.
I love this game for what they've managed technically, but as far as level design and taking the players into account, I'm not a big fan. For one thing, at least for me it's impossible to figure out depth perception because of everything being a 2D sprite. There were mods for 2.1 to replace everything with 3D models, and another mod to add drop shadows. You would think that by this point, they would have looked at the Quality of Life mods that people were using and implement the ones that made the most sense. I'm not saying to make 3D models the default, but for the love of God, why were drop shadows never put in as a default feature? Flying enemies would be so much easier to deal with when you have a frame of reference on just how far away they are! The other thing that just bugs me with the game has to do with the level design. Yes, these are all hidden levels, so you're expected to be good at the game at this point to be able to even reach them, but Aerial Garden makes a pretty good example. There are a lot of places where the platforms to jump to and the routes you're expected to take are so far away that they don't even parse as a path. I know you can make the jumps when you build up a huge amount of speed, but think about a first-time player. They're most likely going to want to take things slowly and see where everything is, to get a feel for the level before they start thinking of how to launch off things at 100 miles per hour. I know the philosophy for the game was to try and make a 3D Classic Sonic game, but even the classics didn't expect you to rocket through them your first go. The speed was earned after a period of learning the levels. I can't imagine how you'd navigate a lot of these levels if you didn't already know where everything was ahead of time. You even had this problem yourself in Aerial Garden at one point in the video! You wound up back at a checkpoint you had already passed and there was a visual moment of confusion and being completely disoriented because you were making such far leaps and bounds that you couldn't tell what was a path and what wasn't, resulting in getting completely turned around. Not to mention that the lack of depth perception meant that you needed to swap to 1st person view so that you had the bottom of the screen as a frame of reference! Like I said, they need to perfect the Quality of Life aspect of the game, with things such as drop shadows, before they release new versions of the game. Slopes and things are amazing for the engine and incredibly impressive, but when the game itself is difficult to control, it's almost like a lost cause. They've even admitted on their forums that they have a very difficult time getting new players to get into the game, but it's almost like they can't put two and two together, and they refuse to make the game beginner-friendly at all. It's like, if you aren't as good at the game as the developers are, you don't get to have an opinion on what doesn't work. It's not that parts of the game don't work, you just aren't good enough at it!
I think I'm used to the depth perception by now actually, I do remember having trouble with it my first time playing though, so I agree, there are still some quality of life and accessibility to be worked. Also, yeah, Aerial Garden sucks, I couldn't beat it as Sonic, the platforming is terrible, it's so easy to get lost and those bees... Man, those bees...
I think the issue comes down to poor signposting more than anything else. A simple "over here, idiot!" arrow next to the checkpoints showing you which way is forward would do wonders in making the levels less confusing to navigate, since we don't have the failsafe of "right is progress" to cling to like we would in a 2D sonic. It's an underappreciated struggle 3D games have to deal with. Kinda the consequence of the game not having auto camera angles, honestly, but I doubt that would change at this point
they've made leaps and bounds since the previous version for accessibility I do not know what you mean they haven't put two and two together. The devs know why the game is hard to get into for beginners and they've made strides towards accessibility. The game is far more beginner friendly now. There's a goddamn tutorial for christs sake. The entirety of Greenflower is made so you can learn the controls by experience. And the controls have changed as well! They changed the default to be more standard. As of 2.2.1 they added drop shadows, fixed analog and renamed it to this new "simple" setting that has become my preferred control. I had a friend who had never played a 3D sonic game before to Arid Canyon on his second attempt at the game (first was in 2.1 and it went horribly) and watching him really made it obvious all the changes that were made.
Also more to the point. There's a big reason Aerial Garden is a side level and not a required stage. And that's not just because it's bullshit difficult, or the fact that it was never even intended to be in level rotation. The level is just flat out bad. The devs know this. This is the final level in a mod pack that came out fifteen years ago. The level design is outdated as all hell, and not much has changed since that time.
Oh boy getting all emblems is pain. Also how in the world do the people who made arid canyon make the time 1:40 seconds. It’s easy with tails on the shortcut but with sonic it’s a completely different story. The only way you would beat it as sonic is if you speed run it by taking all the shortcuts which all of them are really hard btw and also keep the tornado shield for the end just to barely make it in time. What were they thinking couldn’t they make it more easier for sonic to get passed the time limit?
I'd be very pissed if they ever try to take the game down. Srb2 has been out for years. Then again,Steve is correct. It is mostly Sonic and Sega related material.
Im a 2.2 veteran, I know what's up. The feeling of having to download Torrent just so you could get on day one of the update was something no new player will understand. Way past worth it though, playing through the new content day one without any spoilers was a feeling like no other.
why did they not just give that in the main game. i don't like it when they lock the video game behind large bars especially srb2 because i don't like it's level design all that much. it can get from confusion for where i need to go or bullshit sections where i instantly die when i overstep a single jump or the game not HAVING ANY LOOPINGS WHATSOEVER. the game is fun in the first 3 zones but then it goes downhill. if you want to have the most fun out of your game just play knuckles he is balanced also i don't like the pacing of the game. the fast sections are instantly replaced with what gimmick am i supposed to platform of off this time. there are almost no areas where i can take a breather and just fly by with sonics momentum. too little hills, too little loops, too much precise platforming
Be glad they implemented slopes at all. Have a reminder this is made over a Doom source port, and Doom definitely couldn't display all of the things this game contains. Loopings would also be pretty pointless, if you ever played Sonic R you'd know anyone could just jump through it.
@@CUTIE_POXX yo are we still talking about sonic. why would any human skip a looping. i get that in a racing game it's better to get at the end faster and win the race but i wanna take my sweet time and have fun toying with the momentum and the slopes and loops. i get that they are limited with the doom engine but i bet that they could figure something out even if it's a forced cutscene for doing the loop. i don't get why you use the argument that i should be happy that they implemented slopes at all but i'm not glad i'm happy because that's what makes a sonic game. they capture the aestetic of a sonic game but they don't capture that thrill of building up momentum without slapping them in the face when trying to go a little faster.
Loops suck in 3D. Also Knuckles is my least favorite character to play, his jump ducks. Sonic and Amy are the most fun to play IMO. Just get some practice in and youll do fine. Ive beaten this game with every character and all emeralds now and now downloading mod characters just to do more.
@@tutterthemouse152 Loops are crap in 3D. What even are you on about? This is a great classical Sonic, it feels absolutely like a momentum-based Sonic game should. They stretched the Doom Legacy engine to its limits. Or did you forget even the Genesis/Mega Drive games had level-specific gimmicks? The rotating cylinders in Carnival Night ring a bell?
Fayerie, pin this, I beg you.
NORMAL LEVELS
0:17 - Frozen Hillside Zone
2:19 - Pipe Towers Zone
5:53 - Forest Fortress Zone
9:50 - Techno Legacy Zone
CHALLANGE LEVELS
11:52 - Haunted Heights Zone
17:52 - Aerial Garden Zone (STRANGE, ISN'T IT!? intensifies)
26:38 - Azure Temple Zone
NiGHTS LEVELS
34:59 - Christmas Chine Zone
37:02 - Dream Hill
40:36 - Alpine Paradise Zone 1
44:25 - Alpine Paradise Zone 2
49:43 - Black Hole Zone (Record Attack only)
"PLAY AS AMY" UNLOCKED! totally blew me away
Fang for me because of how less known he was
YEAH WHO WOULDNT WANT TO PLAY AS BABEY
Me too
@@thefourpointedstar4928 ?
still can't believe this is a doom mod
As I often tell people, the game engine is not a limit on the game. The developer is.
engine is not a game. Engine is base code that you can expand as you want.
@@Idazmi7 Look at some doom mods. Wolfendoom for example. It doesn't even look like it's running on id tech 1 a lot of the time.
@@guffingtonreal
Exactly.
The version if the build engine they created is expanded on so much it's almost a new engine at this point.
For example the stock build engine is fake 3d. The maps are a 2d grid with some rules and visually makes it look 3d but it isn't. You can't have platforms that you can stand on top of and under in the stock build engine.
This is very very far from that.
23:56 that's next level level design bullshit
it's getting old
Those Pumpkin Badniks are called Cacopumpkins. Yet another reminder this game is made on a mod of the Doom engine.
Correction: Cacolanterns.
@@mysteriousmr.j9420 Correction: Cacodemons.
@@InferNOrrrcacosourceoflight***
Wow, Aerial Garden was so long. even I kept saying '' Where's the end at?''
And Sonic took almost 7 minutes to get to the end wow! at least Sonic made it to the end!!!
Good job Sonic and Tails
Am I the only one who seriously hates the bees in the aerial garden?
No, Dio, even Jotaro hates them
NO, NOT THE BEES!
Gotta rake in the invincibility monitors if you're playing with anyone other than Tails.
Nope
No
it'd be cool if they someday took the challenge zones and expanded them to have 1 more stage and made a secondary campaign with them
Or, like, had hidden exits in the act 1s of the regular levels that led to these replacing the act 2s like Hidden palace for Mystic Cave in the Sonic 2 mobile.
Forest Fortress could be reworked as a character exclusive version of CEZ1
@@DarkLink1996. honestly if they pulled a metropolis zone and have 3 normal acts I'd be down, since its basically that already (it even has water in the begin to connect it to deep sea zone)
My order (Not taking difficulty into account, it’ll be all over the place:
Greenflower 1-3 (a good start)
Techno Hill 1-3 (shows Eggman’s influence over the landscape
Techno Legacy (a transition stage)
Deep Sea
Aerial Garden (The temples in Deep Sea are lifted into the air by the Master Emerald)
Azure Temple (The Master Emerald is stolen by Eggman or Metal, and it sinks back into the sea.)
Forest Fortress (Transition from Azure Temple to Castle Eggman)
Castle Eggman (The final showdown with Eggman for a while.)
Frozen Hillside (Amy)
Arid Canyon (Fang)
Haunted Heights (I feel like this fits between these two, might be just me)
Red Volcano
Egg Rock
Black Core
Idk where Pipe Towers would go. Personally, I’d like it as a level you play during the credits, like an encore to the game.
@@Nel_AnnetteThat actually sounds like a really cool idea!
52:57 worst momment in this entire video by far
Why?
@@skinnyjam missed the 100th link
@@CUTIE_POXX ooooohhhh yeah it is lol
Well done man, you completed the game before I did (I had about 84 emblems so far)
My data got erazed 😭
That happened to a friend of mine, it's so sad...
PD: Nice to see you around here! I like your videos.
Happened to me too but I had around 21
Im on like 5 emblems rn
Lmao you got erazor djim'd
Wow! Azure Temple had a lot of water, Why would they put water in the zone When Sonic and
Tails can drown.
22:00 you do platforming better in 1st person view? I've never seen that before.
i do that too
Me too, is confortable
Probably because he/she played ALOT of bhop maps
I love this game for what they've managed technically, but as far as level design and taking the players into account, I'm not a big fan. For one thing, at least for me it's impossible to figure out depth perception because of everything being a 2D sprite. There were mods for 2.1 to replace everything with 3D models, and another mod to add drop shadows. You would think that by this point, they would have looked at the Quality of Life mods that people were using and implement the ones that made the most sense. I'm not saying to make 3D models the default, but for the love of God, why were drop shadows never put in as a default feature? Flying enemies would be so much easier to deal with when you have a frame of reference on just how far away they are!
The other thing that just bugs me with the game has to do with the level design. Yes, these are all hidden levels, so you're expected to be good at the game at this point to be able to even reach them, but Aerial Garden makes a pretty good example. There are a lot of places where the platforms to jump to and the routes you're expected to take are so far away that they don't even parse as a path. I know you can make the jumps when you build up a huge amount of speed, but think about a first-time player. They're most likely going to want to take things slowly and see where everything is, to get a feel for the level before they start thinking of how to launch off things at 100 miles per hour. I know the philosophy for the game was to try and make a 3D Classic Sonic game, but even the classics didn't expect you to rocket through them your first go. The speed was earned after a period of learning the levels. I can't imagine how you'd navigate a lot of these levels if you didn't already know where everything was ahead of time.
You even had this problem yourself in Aerial Garden at one point in the video! You wound up back at a checkpoint you had already passed and there was a visual moment of confusion and being completely disoriented because you were making such far leaps and bounds that you couldn't tell what was a path and what wasn't, resulting in getting completely turned around. Not to mention that the lack of depth perception meant that you needed to swap to 1st person view so that you had the bottom of the screen as a frame of reference!
Like I said, they need to perfect the Quality of Life aspect of the game, with things such as drop shadows, before they release new versions of the game. Slopes and things are amazing for the engine and incredibly impressive, but when the game itself is difficult to control, it's almost like a lost cause. They've even admitted on their forums that they have a very difficult time getting new players to get into the game, but it's almost like they can't put two and two together, and they refuse to make the game beginner-friendly at all. It's like, if you aren't as good at the game as the developers are, you don't get to have an opinion on what doesn't work. It's not that parts of the game don't work, you just aren't good enough at it!
I think I'm used to the depth perception by now actually, I do remember having trouble with it my first time playing though, so I agree, there are still some quality of life and accessibility to be worked. Also, yeah, Aerial Garden sucks, I couldn't beat it as Sonic, the platforming is terrible, it's so easy to get lost and those bees... Man, those bees...
I think the issue comes down to poor signposting more than anything else. A simple "over here, idiot!" arrow next to the checkpoints showing you which way is forward would do wonders in making the levels less confusing to navigate, since we don't have the failsafe of "right is progress" to cling to like we would in a 2D sonic. It's an underappreciated struggle 3D games have to deal with.
Kinda the consequence of the game not having auto camera angles, honestly, but I doubt that would change at this point
They've added shadows now!
they've made leaps and bounds since the previous version for accessibility
I do not know what you mean they haven't put two and two together. The devs know why the game is hard to get into for beginners and they've made strides towards accessibility. The game is far more beginner friendly now. There's a goddamn tutorial for christs sake. The entirety of Greenflower is made so you can learn the controls by experience. And the controls have changed as well! They changed the default to be more standard. As of 2.2.1 they added drop shadows, fixed analog and renamed it to this new "simple" setting that has become my preferred control. I had a friend who had never played a 3D sonic game before to Arid Canyon on his second attempt at the game (first was in 2.1 and it went horribly) and watching him really made it obvious all the changes that were made.
Also more to the point. There's a big reason Aerial Garden is a side level and not a required stage.
And that's not just because it's bullshit difficult, or the fact that it was never even intended to be in level rotation.
The level is just flat out bad. The devs know this. This is the final level in a mod pack that came out fifteen years ago. The level design is outdated as all hell, and not much has changed since that time.
Fun fact: frozen hillside is a recolor of Jade Valley
SEGA oughta scoop this up and put it on the eshop.
Too many people have worked on it. It'd be a legal nightmare to sell it.
DarkLink1996 I’m sure they will be honored to have SEGA put it in the eshop
@@rgilbert2951 No you don't understand there is literally no way to be certain of who did everything so even if they could do it they wouldn't.
Oh boy getting all emblems is pain. Also how in the world do the people who made arid canyon make the time 1:40 seconds. It’s easy with tails on the shortcut but with sonic it’s a completely different story. The only way you would beat it as sonic is if you speed run it by taking all the shortcuts which all of them are really hard btw and also keep the tornado shield for the end just to barely make it in time. What were they thinking couldn’t they make it more easier for sonic to get passed the time limit?
I'm sure you're doing this already, but remember to thok as much as possible since it's faster than running
and that's why you use the reccommended character fro the level
We all have a question: what the heck happens after you “get a chaos emerald”?
Wdym
@@steveharris2451 53:07
@@Sling_Koala oh
@@Sling_Koala possibly it counts in the actual game but it did say ? And it looked different so I kinda bet
@@StardustBullets it just jumps you into the select screen
can we get an F for srb1 remake
They plan to re-release it as a standalone mod (which is fine because the remake should probably even be its own game)
F
Ok so far i unloked some extra modes and amy (oh boy this is gonna take a long time...)
EEP!
EEPROM!
Hyper sonic be like : 4:41
How do i unlock these levels?
Getting emblems or beating the challenge levels before them
chaos emerald?
Why is it in a sonic fangame that 3d mario levels are more true to the original mario games than anything nintendo has produced?
How do you unlock these zones? Are they in the base game (e.g. without any mods)?
Yes, they are indeed in the base game. Amy, Fang and Metal Sonic are all also part of the vanilla experience.
nintendo has sued you
"Noooo, you can't just show a remake of a level from a 30 year old game, we are loosing money because of you!"
Can we all agree that haunted heights zone is the literal best?
you're lying, its hell there
hou do you open that menu
Could you make a list of all playable map
Ok
Ill just say thst i know christmast emerald coast 2009 eggman castle
I know this sounds dumb, but HOW DO YOU EVEN ACCESS THE BONUS STAGES MENU???
Edit: nevermind ._.
I hope that Mario Zone won't make Nintendo C&D this fangame...
Nah, SRB2 is mostly Sega stuff.
I'd be very pissed if they ever try to take the game down. Srb2 has been out for years. Then again,Steve is correct. It is mostly Sonic and Sega related material.
At least they're not remaking an already existing game like AM2R or SORR were
but...where is E1M1?
sabes que no se te escucha nada verdad
I have like 30 badges.
interesting thought my man thanks for sharing
tbh I'm just waiting for srb2.2 to be downloaded without torrent.
Just go on the SRB2 website, you don't need torrent
It's a free game lol
Fun fact: Both of the replies were made after the time there was so much stress on server, they had to make it torrent only
@@Manavine Oh, I didn't know that was a thing. Speaking of which, I think the modding site went down earlier today due to bandwidth lol
Im a 2.2 veteran, I know what's up. The feeling of having to download Torrent just so you could get on day one of the update was something no new player will understand. Way past worth it though, playing through the new content day one without any spoilers was a feeling like no other.
Sonic X Treme style 👍👍
Is Mighty in the game?
Nope
yes, on the mods forum
You could always get a mod
@@theguest103 in vanilla doesn't
Water on the fire why?!
my dumb self thought forest fortress was a server mod
Lol
Aerial Garden is OD AF.
How to unlock this all zones? (i will try)
@Fang The Sniper and beating the game
why did they not just give that in the main game. i don't like it when they lock the video game behind large bars especially srb2 because i don't like it's level design all that much. it can get from confusion for where i need to go or bullshit sections where i instantly die when i overstep a single jump or the game not HAVING ANY LOOPINGS WHATSOEVER. the game is fun in the first 3 zones but then it goes downhill. if you want to have the most fun out of your game just play knuckles he is balanced
also i don't like the pacing of the game. the fast sections are instantly replaced with what gimmick am i supposed to platform of off this time. there are almost no areas where i can take a breather and just fly by with sonics momentum. too little hills, too little loops, too much precise platforming
Be glad they implemented slopes at all. Have a reminder this is made over a Doom source port, and Doom definitely couldn't display all of the things this game contains. Loopings would also be pretty pointless, if you ever played Sonic R you'd know anyone could just jump through it.
@@CUTIE_POXX yo are we still talking about sonic. why would any human skip a looping. i get that in a racing game it's better to get at the end faster and win the race but i wanna take my sweet time and have fun toying with the momentum and the slopes and loops. i get that they are limited with the doom engine but i bet that they could figure something out even if it's a forced cutscene for doing the loop. i don't get why you use the argument that i should be happy that they implemented slopes at all but i'm not glad i'm happy because that's what makes a sonic game.
they capture the aestetic of a sonic game but they don't capture that thrill of building up momentum without slapping them in the face when trying to go a little faster.
Loops suck in 3D. Also Knuckles is my least favorite character to play, his jump ducks. Sonic and Amy are the most fun to play IMO. Just get some practice in and youll do fine. Ive beaten this game with every character and all emeralds now and now downloading mod characters just to do more.
@@tutterthemouse152 Loops are crap in 3D.
What even are you on about? This is a great classical Sonic, it feels absolutely like a momentum-based Sonic game should. They stretched the Doom Legacy engine to its limits.
Or did you forget even the Genesis/Mega Drive games had level-specific gimmicks? The rotating cylinders in Carnival Night ring a bell?
@@tutterthemouse152 honestly I do not know what else to tell you. the only words I can think of at this point are:
GIT GUD