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Can AA Build Brawling Battleships Work? - Ohio & Mecklenburg Tests
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- Опубліковано 15 січ 2024
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Carry, Pushing, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, CC, Community Contributor, OP, Ohio, BB, Battleship, Tier 10, Premium, Mecklenburg, USA, German, American, Secondary, Brawl, AA, Flack, Planes,
The biggest issue is youre not guaranteed a CV in every game unless you div with a CV
An even then he might not even attack you because he is doing something else.
@@oddball5434most CVs run MMM. If you are a competent BB player you will be the primary the whole battle.
Losing fire prevention for "it doesn't really help much" AA is never going to be worthwhile.
If my biggest issue is no cv in my match, then I'm having a great day.
No CV = no issue
They should do what they have done in World of Tanks and allow multiple builds you can chose between at the start of the game. Effectively once the vessel is elite and you are earning free exp, you unlock stages of optional bonuses and one of them allows multiple builds you can swap between in the phase where you load in but game hasnt started. This allows you to cater build dependant on map/opponent.
This means you could swap to an AA build when in a cv game and a non AA build when in a game with no CVs
You’re just asking for a BB buff😂No other class can use this as effectively as BBs
@@aijokallen6669 no cruisers could benefit from this like swapping health for concealment
@@xxxthwagdrakexxx4672
You do understand that AA cruisers exist in the game, right?
The point of investing in AA skills in this game is that you cant stop the first strike but the CV will not be able to do a follow up strike !!! The addition of new US CVs with tactical squadrons really makes taking AA skills less appealing as CV will always have full squadrons which attack at the same time !!! If you face a good CV player who is actively dodging flak it doesn't matter much with AA skills !!!
Them making the changes and then immediately adding Russian CVs that only make one strike is a joke
@@CamoDrako Complaining about Russian CV tell directly what kind of player you are. Russian Cv punishes only one kind of player, the ones who sail in a straight line at a constant speed. It's the easiest Cv line to mitigate damage and the easiest Cv to kill.
And you complain It still can do one strike, but if the AA was strong enough to deny even one strike that would give total immunity to CV ( I'm sure for you that is the only to deal with CV). And a fun fact getting immune to CV is one of the easiest things to do: stay in the group and use sector reinforcement.
The other funny thing is outside DD ( because of perma spotting), everyone who complains doesn't see that Cv is a counter for the edge of the map camping, island HE spammer, and solo warrior, which are all the kinds of players that make the game passive and boring.
@@nicolasletellier6162
Average delusional player who doesn't understand what they're talking about.
I used to run an AA build on my montana, quite like you said, took everything but the 6th upgrade. did this when they reworked the CVs back in the day. I remember Monty was one of the best AA ships in the game (this was before the 70% nerf to BBs) and i really felt it ingame. Used to feel really proud for running it too, like i was helping my team so much, and it was really satisfiying, since back then i meant that if you wanted to have strong AA you could but would miss out on other strenghts like secondaries. But then comes wargaming and nerfs AA to the ground, and then i really didn't feel it was actually working, or that i was a harder target for CVs then any other monty, and the fact that i had to choose between secondaries, turret traverse or concealment didn't help either
I really hate the current state AA is right now, i felt that the old system was way better, since the carrier would at least lose 40-50% more planes attacking you if you had an AA build, so it would be bad for him, nowadays even with a full AA build on a ship like Des Moines you'll still rely on DFAA or staying close to other ships, and there's still the chance they'll get a drop on you in those situations. I almost aways play US ships, which have good AA (if that's still a thing) and i wonder, how bad it must be for other nations, which have some ships with AA that is not even decent.
Ps: Wow, that's a lot of text, but this game makes me feel so bad for it's current state, it used to get a lot of things right, and we could only hope for the best, but it seems like everything went wrong along the way
My Mecklenburg has always been on an AA build, including the Slot 6 AA mod for +2 Flak when DFAA is on.
So is my Kearsarge, it is the planes and also shooting down planes.
The game needs the ability to swap between two or three builds in a battle at the start like WoT. Without a guaranteed chance to see a CV, I will practically never AA build a ship because if I get a match up with no CV, I'm now just wasted potential.
I think this is a great build because your Chace of getting a cv game are instantly lowered by %70
The dirty little secret of AA skills is that most players in randoms don't even use sector reinforcement. So manual aiming or whatever might make some of us feel better, but it won't do much to the overall impact of CVs.
never because I'm too poor to respec commanders
I feel that pain
Can relate bro
I run AA build Mecklenburg, with just the core 4 pts Secondary skill and the secondary mod in slot 6 and accuracy mod in 4. Works pretty well and usually after the first attempt of the CV, they only try it in the late game again.
In the current meta, I only push in when my side is dominated or when half of the team is already dead. So 9.2 km secondaries are enough.
Btw, I had a game lately where it was me and the Midway on one side and he was only focussing on me to prevent me to get the cap. In any other German BB I'd be dead after several attacks of a Midway, but the Mecklenburg not only got 55 planes down, I also got the cap and the Midway later. And you could see, that all of his attack came weaker and weaker, because he didn't get full squads anymore.
So yes, Mecklenburg is the way to go, if you want a secondary AA build ship
My Favorite thing to do, Is take a Full AA Spec Worchester. That thing Shreds Planes even if they are Smart Enough to avoid Flack the passive damage is very very high that it just melts them. Often times ill play that in a Div with a CV. Then Proceed to watch the Tear roll from there CV as they have to avoid the entire side of the map that i am on. Good times
Another thing they could do is make AA skills not worthless when no CV - rather than +AA damage only, maybe the skill grants "Additional loaders" which you can move around during a match to aid your AA, main guns, sec guns, torps, or Airstrikes. They can only help one system at a time and it takes a while to move them. CV? Great, man the AA mounts! No CV? They can still do something useful. Of course, the bonus should not be too large or this becomes a must take skill, but just enough to feel not wasted when there's no CV or it focuses the other side of the map.
As someone who enjoys CVs I can see one major issue with just simply giving manual control of the AA guns to surface ships, and that is simply the flak bursts are absurdly strong, so as the mechanics are right now if a ship had manual control of it's flak, a ship with a single flak burst could wipe entire squads or near enough entire squads on it's own. Something like a Worcester would just simply nuke entire FDR squads in a moment. It would be about as far from being balanced as possible. As even Musashi with it's terrible AA would be fully capable of nuking squads just given how stupidly strong flak is.
So to add to your idea to balance it a bit, the manual flak could lose 80% of it's damage but give a 5-8 second debuff that scatters the attack. It would still hurt and a DefAA boosted flak cloud would still be an absurd amount of damage but then it wouldn't be a basically undodge-able squad wipe.
Or to compensate for the increased squad damage that CVs would be taking they gain around 2x damage on all of their attacks, meaning you can kill the squads faster, but if you don't they are actually going to hurt.
Not against the idea of ships having more tools to use to fight CVs, but CVs would also need something to make up for that or else where CVs already don't have a lot going for them, and are likely soon going to be losing more, you risk making them far to weak.
I run full secondaries and 1 or 2 repair parties on BBs T-8 and up. I usually gauge my secondaries distance at about 10-12 kms. Usually I avoid AA or just use the standard equipment.
I don't think manually shooting the AA guns would work when you also have to shoot main guns and steer etc. It might be possible on a BB but CLs and DDs need to move and shoot a lot more. I'd make AA more like a rock/paper/scissors system where the CV picks a strike configuration and the ship picks an AA config. If one picks the winning option they do more damage, if they draw it's a bit less done to either side. A lazy ship can just set one option, but a cv could spot this in repeated attacks. The CV has to pick their option early in the run, giving the attentive ship the possibility to pick the best counter, but the AA would need a little time to shift so the ship cannot wait for the last second either.
Battlestations Midway/Pacific had a system for manually aiming AA all the way back in 2006/2009. Those two games still stand up to stuff like WoWs, albeit in a more simplified way.
So that is the problen, there are AA builds or more specifically builds designed to counter carriers. Are there builds to counter cruisers? Battleships? Hence why CV's are not balanced in the game
It was better with rts because cv was more powerful on their strike but aa also worked… it was up to you if you positioned poorly and didn’t take aa upgrades/build.
This meant less constant spamming of planes, cv learned quickly if he could strike you’d for not. He lost planes they weren’t regenerated, just like aa isn’t regenerated. That’s the most balance.
Yoshino has surprisingly good AA when built into it.
i run AA Azuma and its fucking hilarious when tier 8 cvs go for you thinking your an IJN defenseless cruiser.
@@taiho5233the only problem is that ur playing azuma lol
@@hashteraksgage3281 id much rather be playing Azuma than most tier 9 cruisers. Buffalo, seatle, Roon, Ibuki, Drake, Neptune etc.
I've ran aa build on Iowa and it worked pretty well
Since Ohio already has good guns and survivability. I speced it for both aa and secondaries. I do fire prevention however. However I do accuracy mod.
No idea how good of a build it really is. But I'm running my Pan-American cruisers with both of the AA skills. Mainly the 4 point one for the CD reduction (50% reduction on a 180s radar is HUGE for me). Even if there is no carrier, being a light radar cruiser - I'm usually pretty close to the action (maybe a bit too close sometimes) so other ships' spotter/fighter planes also proc it (ASW planes too for short bursts). I'm not running any of the AA upgrades on the ship itself - mainly because having the main guns accuracy and reload is also a great way of managing the CDs - through the combat instructions.
It could if Ohio and Kurfurst had Defensive Anti-Air Fire, it would improve the slot 6 module efficiency.
If there is a carrier in the game, I will be focused. AA expert is one of my most common achievements. For reference, I have a Goliath thunder and conqueror nepsky, Worcester and Smalensk and I've almost never gotten a witherer achievement.
I think one of my Best was 55 plane kills in a gearing.
So I always have at least one AA captain perk Except on my oddball builds.
well it will not hurt for WG to just add some simple addition like crew instead just commander where each section get their own respective leader like gunner or something to give boost to the overall gameplay
I’ve done AA petro because its AA range is so good. Bait them in the range then press P and watch them melt!
Halland Next? Curious to see how that would work with an AA build
I have the AA defense skill on my Bourgogne not for the AA which is meh. But a quicker cooldown on speed boost/reload booster/Repair Party is a game changer.
Being able to manually aim AA guns would be too much, considering the amount of crap we deal with (subs, high DPM HE spammere and of course CVs. The problem in my opinion is the high priority sector cool down is too high. It is high enough for a good carrier player to do two drops comfortably. Buffing priority cooldown time would be quite significantly beneficial.
I was in a game last weekend with three BB in a 2 cv game. we were not aa focused that i know of, be staying together we downed nearly 140 planes.. 1 was a div mate and one bb just joined us.. so being together can help with planes a lot but try to get random players to work together like that can be hard.
Full AA build GL is kinda fun... but only when a CV is in the match and actually is dumb enough to strike you.
The problem with AA builds: You give up on way too much DPM or survivability to gain that relatively small increase, which for most ships won't really change much.
Plus, never forget, that russian CVs exist and your AA is just meaningless against them, regardless of how good it is.
I do have some aa skills on my jean bart and it's quite effective
they need to make carriers more expensive to play. For every plane of yours that gets shot down, you lose 100,000 credits. That would fix CVs real fast
Do carriers have unlimited planes? When I last played a few years ago they still had the RTS carriers and they could run out of planes. They should bring that back if it is not the case
This looks like a great build for the Asia server.
AA builds are working great for me in ships that can take advantage of the consumable reload buff. It is pretty nice but of course, no cv, no help.
American Battleships AA really works good. Especially the Vermont is a legend.
With CVs allowed in ranked, AA build are probably a must
But like a umbrella keeps the rain away, full AA build will make CVs disappear from your games
Would be interested to see an AA Thunderer game.
Not played the game in forever so idk how this has changed since the latest update, but in my experience running full AA build Worcester can be incredible fun if a cv tries to focus you down, I seem to remember reliably smacking entire Eagle squadrons out of the air before they get a strike off
Yes! My Worcester is running a Legendary/AA build. 6 DFAA charges (and 5 of the others), and a 6.9km AA range makes for a deadly ship against CVs. I pride myself on being an escort for German BBs, since they are always focused by CVs and DDs.
I have full AA build on Vermont. It shreeds all planes into... shreeds XD
Come try it out on Asia. Don't think would really work at all. CV almost in every game. You push in, it's insta SC2 concave focus fire. All range mod HE spamming from back lines.
u could also try on slava
Guys, hear me out... Satsuma secondary build. 7 harugumo guns on each side
i like the to play every typ of ship and I'm fed up with all the crying about cv, ohhh no my aa does not kill all the planes in the first wave... cvs are so op.... no they are not.
1. if you have a cv, dont stay alone.
2. yes you cant kill the first wave but if have aa skills the job is not to kill all planes instand but to make the cv run out of planes pretty fast.
and the argument of oh no i dont skill aa because its usless if there is no cs.... yeah than dont cry if there is. 2 ships that cover each other with aa can make a cv planeless pretty pretty fast even if they are not aa skilled as long as they arent one of this that have practically none aa
there are a lot players that cry because of cvs in the match but dont change the way they play said match... sry thats your own fault if you can only run one strat,
Ps: im using aa skills for my brawling ships since a while and yeah. its pretty nice.
from cv side what i would like to have would be a change on the fighter planes. not dropping them from your planes but make it so that you can only assign them directly to ships like the "personal" fighter that ships have. would reduce spotting and allow cv to better support the team
Try Montana HE build and give us your thoughts
cant lie asw expert n aa defence kinda slaps on karl 14 johan built for brawling
mi odin esta configurado a AA y meklenburg es un odin de tier X ,
aasi que lo configurare igual . siempre es agradable terminar con la alegria de un CV
Man, I can never find a yammy that sits broadside at 11km and lets me pummel him lol.
what about classic AA cruisers like dm and wc?
I do like my AA Yodo
i have a hybrid meck build works really well
*Happy Kidd noises.*
Glorious plane genocider
AA builds only work when the CV player has no hands
Best part is WG has Captain skills to counter 1 class, and you're not even guaranteed to see them in your game. Just another reason why CVs don't fit this game...
Try DFAA Petropavlovsk
I did 62k with a dallas once
I have tried them. They are based
Run a AA Worcester, never seem to get a CV game no more
I do AA builds all the time but that's because I'm stupid.
i need ohio asap lol
since we're at AA: please do a full AA wooster video (strongest AA in the game). In your last wooster video you didnt encounter any CVs and also theres been a commander rework.
Imagine this on cruisers with DEF AA??? People dont use AA skills, just cry about CVs are too strong🤝🏿🤝🏿🤝🏿
Gouden is the only ship in the game with good AA
full spec yoshi ... you wont be touched. its the strongest AA on cruisers
@@somebody700 hmm that’s true, I amend my statement
@@ollihro82 It's pretty easy to strike a full anti-air Yoshino.
@@dzello no it isnt ... thats why a few clan battle season ago when Tx CVs were allowed and no superships u had a lot of kite yoshis for cap defend. cause it in fact isnt easy to kill if u can play it
@@ollihro82 Again, it's quite easy to strike a full anti-air Yoshino.
you will not be happy until the cvs are no capable of doing more than 50 k each game , the subs are the real problem
Almost like nobody fucking tried building AA
So sick and tired of popular streamers repeating disinfo just cause they dont like a part of the game
Why bother building into AA in full or part and actually using the tools the game gives when it's easier to just whine about carriers? Does it solve the problem? No. Can it work? Yes, and it's both satisfying to shred planes and damage to planes counts a ton towards battle earnings.
AA is such a joke, but there is no punchline.
First!
Your clips are sometimes really frustrating when you’re waiting to shoot for no apparent reason…