How Snake Pass Became a Platformer Without Jumping

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  • Опубліковано 13 гру 2017
  • 🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
    This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck.
    Sources
    The Making of Snake Pass | Nintendo UK
    www.nintendo.co.uk/News/2017/...
    The Story of Snake Pass - Dev Diary | Sumo Digital
    • The Story of Snake Pas...
    Snake Biology: Getting Technical - Snake Pass Dev Diary | Sumo Digital
    • Snake Biology: Getting...
    Interview: Sumo Digital On Snake Pass And Slithering Into Self-Publishing | The Sixth Axis
    www.thesixthaxis.com/2017/03/2...
    Thanks to Split Hare Games for the Unreal Engine Assist
    splithare.itch.io/
    / splitharegames
    Games shown in this episode (in order of appearance)
    Event[0] (Ocelot Society, 2016)
    Horizon Zero Dawn (Guerrilla Games, 2017)
    Splatoon 2 (Nintendo, 2017)
    Assassin's Creed: Origins (Ubisoft Montreal, 2017)
    Nioh (Team Ninja, 2017)
    The Sexy Brutale (Cavalier Game Studios, 2017)
    ECHO (Ultra Ultra, 2017)
    Her Story (Sam Barlow, 2015)
    Ratchet and Clank (Insomniac, 2016)
    Super Mario Odyssey (Nintendo, 2017)
    Yooka-Laylee (Playtonic Games, 2017)
    A Hat in Time (Gears for Breakfast, 2017)
    Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017)
    Super Lucky's Tale (Playful Corp., 2017)
    Knack II (SIE Japan Studio, 2017)
    Sonic Forces (Sonic Team, 2017)
    Snake Pass (Sumo Digital, 2017)
    Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
    LittleBigPlanet 2 (Media Molecule, 2011)
    Dear Esther (The Chinese Room, 2012)
    No Brakes Valet (Captain Games, 2013)
    Octodad: Dadliest Catch (Young Horses, 2014)
    Human: Fall Flat (No Brakes Games, 2016)
    Grow Home (Ubisoft Reflections, 2015)
    I Am Bread (Bossa Studios, 2015)
    The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
    Banjo Kazooie (Rare, 1998)
    Papers, Please (Lucas Pope, 2013)
    Music used in this episode
    Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts)
    Bol-Dor's Realm (Snake Pass)
    Sog-Gee's Realm (Snake Pass)
    Cyn Derr's Realm (Snake Pass)
    Bloh Wee's Realm (Snake Pass)
    Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts)
    Contribute translated subtitles - amara.org/v/C3BEm/
  • Ігри

КОМЕНТАРІ • 913

  • @Hypernukeleosis_
    @Hypernukeleosis_ 6 років тому +2709

    I'd like to say that I got this game on the Switch, because it was one of the first ones on there, and enjoyed it greatly. BUT, when I got to level 1 of world 3, I experienced a glitch that locked the camera in place and I couldn't move it, and thus couldn't progress in the game. I tried lots of stuff, but they didn't work. So I actually emailed the developers and told them what happened. They got back to me in a day, and a patch went out at the end of the week and I was able to progress. The devs are really nice people.

    • @sideways_fun
      @sideways_fun 6 років тому +107

      thankyou :)

    • @robertwallen1582
      @robertwallen1582 6 років тому +78

      Hypernukeleosis Kirby Wow, that is amazing! That makes me really want to buy the game and give it a try just. For that

    • @DanteYewToob
      @DanteYewToob 4 роки тому +18

      Cool! I only have BotW and Mario Odyssey on my Switch! Lol I'm gonna buy this for sure.

    • @juain1881
      @juain1881 4 роки тому +12

      @@sideways_fun woah were u one of the 3D artists?

    • @spiritwicc3953
      @spiritwicc3953 4 роки тому +20

      I love developers that listen to their community, it's kinda heartwarming in a weird way

  • @StitchedJoseph626
    @StitchedJoseph626 6 років тому +633

    The only game I've seen where you look forward to the water level.

    • @ralexcraft990
      @ralexcraft990 3 роки тому +5

      No Subnautica
      we need to go deeper
      And super mario odyssey

    • @johnwaynesolima7948
      @johnwaynesolima7948 3 роки тому +9

      @@ralexcraft990 2 of those are all water

    • @ralexcraft990
      @ralexcraft990 3 роки тому +5

      @@johnwaynesolima7948 Its a joke

    • @johnwaynesolima7948
      @johnwaynesolima7948 3 роки тому +3

      @@ralexcraft990 sh## i am stupid

    • @3nertia
      @3nertia 3 роки тому +1

      Maybe it's because I'm an Aquarius, or perhaps it's just because I'm contrarian but I've always enjoyed water levels - particular in the old Mario games :)

  • @tacancallo52
    @tacancallo52 6 років тому +1874

    "Plus there's Super Lucky's Tale, Knack II, and Sonic Forces which are all games that... exist" lmao

    • @Rugeon
      @Rugeon 6 років тому +101

      Savage

    • @TheOnirayju
      @TheOnirayju 6 років тому +81

      Super lucky's tale is hilarious by how bad it is : i litteraly played it for 30 minutes in a store before finding a bug that made me walk in the air

    • @notlunaticdancer4393
      @notlunaticdancer4393 6 років тому +171

      KNACK II BABY!!!

    • @tacancallo52
      @tacancallo52 6 років тому +5

      ThisNameIsntCreative by supporting the channel on patreon :)

    • @wavedash-
      @wavedash- 6 років тому +7

      idk why but it makes me very sad and disappointed to see this as by far the most thumbs-upped comment

  • @6YorW9
    @6YorW9 6 років тому +843

    Never thought 'exist' could've been used as an insult before

    • @sofija1996
      @sofija1996 6 років тому +95

      BaldlyShine Not an insult, really - more like an expression of indifference or disappointment. Then again, being mediocre or failing the expectations can sometimes be worse than being plain awful, so...

    • @RAFMnBgaming
      @RAFMnBgaming 6 років тому +8

      Never thought that it would be weird that it would. Guess that's what i get from growing up in the UK.

    • @gatorz8610
      @gatorz8610 3 роки тому +1

      Persona 5: "Charm: Existent"

    • @glendarjj3991
      @glendarjj3991 3 роки тому +1

      @@RAFMnBgaming exactly, is it just a common uk thing?
      I live in the uk too and I never thought it was weird.
      Btw, I know its been ages since you posted this, so hi from 3 years into the future I guess.

    • @RAFMnBgaming
      @RAFMnBgaming 3 роки тому

      @@glendarjj3991 Hi future man, Do we have Half Life 3 yet?

  • @RainbowLizardOne
    @RainbowLizardOne 6 років тому +2274

    You forgot to mention the most important part of the game: there's a button dedicated to making you're adorable snake friend smile

    • @Scuuurbs
      @Scuuurbs 6 років тому +132

      It's been a bit since I last played, but iirc it's up on the d-pad. 3 presses for 3 different levels of "happy". Left and right produce similar results for "sad" and, um... "tired"? "angry"? I can't quite remember.
      Actually, it's probably been long enough that I suck at being a snake again; I bet I could get some enjoyment out of another playthrough.

    • @chriso3968
      @chriso3968 6 років тому +39

      You forgot the most important part of the English language: there's a difference between your and you're.

    • @_connorsseur
      @_connorsseur 6 років тому +24

      rainbow_lizard The LittleBigPlanet influences don’t end!

    • @DanteYewToob
      @DanteYewToob 4 роки тому +25

      @@chriso3968 You forgot the most important part of being human!
      Not being a pedantic asshole!
      We all knew exactly what he meant.

    • @frank_calvert
      @frank_calvert 4 роки тому +11

      @@DanteYewToob So? He should still be able to write English correctly to the current spelling rules.

  • @GeekCritique
    @GeekCritique 6 років тому +1760

    Ohh, I am SO happy to see Snake Pass get some well-deserved praise and analysis. Thank you, Mark!

    • @lightbrand_
      @lightbrand_ 6 років тому +14

      Oh! The geek critique! I'm kinda sad that there's no other Donkey Kong Country game you can review, I loved your DKC critiques...

    • @Supercomet13A
      @Supercomet13A 6 років тому +3

      Are you excited for the Tropical freeze nintendo switch port that will be coming in 2018?

    • @FrankHarwald
      @FrankHarwald 6 років тому +2

      Folks, if you love innovative gameplay inspired from the real world, have a look for Drunk On Nectar! (in the making)

    • @lightbrand_
      @lightbrand_ 6 років тому +1

      +Ziluth if you were talking to him, well yes he is interested in it, he said it on his own video, if you were talking to me, no, I already have the game on the Wii U, I think it's the best platformer of all time but I don't see any reason to re-purchase it, plus I don't have a Switch, it's too expensive...

    • @duffman18
      @duffman18 5 років тому +3

      Hey Geek Critique your videos are brilliant. You convinced me to finally give metroid games a proper go and not giving up after an hour

  • @CubeWorksProjet
    @CubeWorksProjet 4 роки тому +228

    8:42 "Which has turned real life hobbies like [...] beating up gorillas"
    Hol' up, what ?!

    • @sodiboo
      @sodiboo 4 роки тому +8

      ANIMAL ABUSE

    • @MetaBloxer
      @MetaBloxer 4 роки тому +4

      I have now saved that part in t h e f o l d e r

    • @taintedplaces6913
      @taintedplaces6913 4 роки тому +1

      Yes that is indeed a joke

    • @megaagentj2248
      @megaagentj2248 3 роки тому +1

      Yes that is indeed a joke

    • @glendarjj3991
      @glendarjj3991 3 роки тому +1

      No that is indeed not a joke
      Its real life. After a hard day of work I enjoy punching a gorilla a couple of times. Don't you?

  • @Arexsis
    @Arexsis 6 років тому +594

    5:13 "Slapstick SQUID simulator - OCTODAD"
    Mark, I have some bad news... That's an Octopus

    • @GMTK
      @GMTK  6 років тому +627

      no, it's a dad

    • @franciscofarias6385
      @franciscofarias6385 6 років тому +18

      "I have some bad news"
      you got me for a second over there

    • @HipkissDesign
      @HipkissDesign 6 років тому +18

      Sometimes sibilance is more important than accuracy.

    • @deus_ex_machina_
      @deus_ex_machina_ 6 років тому

      Teague Hipkiss I don't think that word means what you think it means.jpeg That was alliteration.

    • @HipkissDesign
      @HipkissDesign 6 років тому +15

      I know what words mean just fine thanks! Sibilance is a specific kind of alliteration referring to a repetition of 's' and 'sh' sounds, I'm sure you'll learn about it by the time you finish high school =D

  • @GMTK
    @GMTK  6 років тому +664

    Make sure you stick around until the end. I'm going to be using UA-cam's end card system to recommend a couple videos from other creators, from now on.

    • @styxnstones98
      @styxnstones98 6 років тому +21

      Mark Brown that's really cool of you plugging others rather than yourself

    • @DaBombardier
      @DaBombardier 6 років тому +4

      Very much appreciated, I hadn't found those channels before!

    • @airmond3383
      @airmond3383 6 років тому +2

      Mark, I love you

    • @feryth
      @feryth 6 років тому +3

      Why not pin this comment, Mark?

    • @Aarondil
      @Aarondil 6 років тому

      Loved your recommendations, looking forward to your next ones

  • @ArloStuff
    @ArloStuff 6 років тому +271

    Ultimately I didn't enjoy this game for a number of reasons. But man, it's one heck of an idea and I agree that we need more creative stuff like this in the industry. Great video!

  • @Spanjop
    @Spanjop 6 років тому +244

    5:18 You accidently sold me on Human: Fall Flat.

    • @glenfoxh
      @glenfoxh 4 роки тому +2

      Yeah, I just saw it on Steam, not long before seeing this video. It kind of reminds me of the brawling game Gang Beasts. Another game I have yet to play, but looks like fun. Best with many players.
      ua-cam.com/video/Vz0BriND6pE/v-deo.html
      ua-cam.com/video/b0YP1rc73oY/v-deo.html
      ua-cam.com/video/Yt_keHKD9Ys/v-deo.html
      ua-cam.com/video/7QvSZUOotGA/v-deo.html

    • @m0j026
      @m0j026 3 роки тому +3

      What I never understood about that game is the soundtrack. It's all moody and existential. I know that the game touches those themes, but imo it should be more... "fun".

  • @Eichro
    @Eichro 6 років тому +370

    Who'd thought you could start a career in gamedev by making good LBP levels

    • @HamzaAnsari1425
      @HamzaAnsari1425 6 років тому +51

      That's hardly anything new. So many developers got their start in the gaming industry back in the 90's by doing something similar - creating mods and extra levels for (especially) first-person shooters.

    • @MikeSW
      @MikeSW 6 років тому +30

      LBP2/Vita is a phenomenal introduction to game development. You can learn some lessons about level design from stuff like Mario Maker, but for anything more you need more malleable tools. A lot of the stuff in LBP2 mirrors stuff in Unreal and you solve problems in the same way that a dev would so it's a great place to get familiar with everything.

    • @sackboy5055
      @sackboy5055 6 років тому +3

      3 is even better for more space and tools

    • @cortster12
      @cortster12 6 років тому +3

      Eichro
      Anyone who played LBP.

    • @warpzone8421
      @warpzone8421 6 років тому +3

      You used to be able to mod all the games.
      Now moddability has to be the whole point of the game, designed into the UI or they don't let you do it.

  • @TreyGamr58
    @TreyGamr58 6 років тому +189

    It’s always a good day when there’s a new Game Maker’s Toolkit.

  • @bluemoon539
    @bluemoon539 6 років тому +56

    This is such a unique and lovely game. It hasn't sold that well on PC but I'm sure the Switch version will pick up the slack. Would love to see more from this studio.

    • @SantiN90Gaming
      @SantiN90Gaming 6 років тому +7

      I read on their twitter that an update is coming sometime in January. Apparently adding more levels (and I hope more skins, but that''s just me)
      EDIT: They also said they would rollback to the original Switch home menu icon when the update hits.

  • @MangaManifaction
    @MangaManifaction 6 років тому +28

    Removing elements were also a thing in the old Thief games, with for example, the map for the level. Really made the exploration a lot better

  • @martatarasiuk5198
    @martatarasiuk5198 6 років тому +8

    "Think about what the snake cannot do." Interesting approach. Very useful advice, not only for game devs but to writers too.

  • @ZippyRagu
    @ZippyRagu 6 років тому +18

    A game that we constantly ask ourselves is "Is this game good?" When we should be asking "Did I learn something from this?"
    I think Snake Pass is a must have not just because it's a good game, but because it's so vastly different from other platformers.

  • @YesGuy
    @YesGuy 6 років тому +7

    Real treat when a developer lets people see the back end of the development process and get insights into their creativity, great episode!

  • @TheHumbleGamer5
    @TheHumbleGamer5 6 років тому +14

    There's something absolutely lovely about tributes to the old and good. I am loving the 3D platformer revival! I have to say though that when mainstream has been completely clouded with remakes and sequels, that we still have indie gems like this trying to make a change

  • @cheesecakelasagna
    @cheesecakelasagna 4 роки тому +5

    8:33 Never thought I'd ever see a snake with an adorable smile.

  • @alasanof
    @alasanof 6 років тому +26

    Haha, it's cute seeing this. It's nice how much you loved this game in the stream.

  • @Fancycam2
    @Fancycam2 6 років тому +926

    My singular complaint is of the terrible choice to call the game 'Snake Pass' as opposed to 'Noodle Doodle'.
    Honestly, rookie mistake.

    • @levihenze9297
      @levihenze9297 6 років тому +25

      Man, all that bad streamer jokes they missed out on!

    • @Cynt3r
      @Cynt3r 6 років тому +118

      Noodle doodle is just a fancy term for dickpic

    • @ilikeceral3
      @ilikeceral3 6 років тому +8

      Sequel subtitle opportunity.

    • @cheesecakelasagna
      @cheesecakelasagna 4 роки тому +3

      @@ilikeceral3 *The game devs of Ratchet and Clank wants to know your location*

    • @Croz89
      @Croz89 3 роки тому +3

      I wondered for a while if the Sheffield based developers had taken inspiration from a well known road of the same name that crosses the Pennines to Manchester. But I asked them and they said it was just a coincidence.

  • @1UPdudes
    @1UPdudes 6 років тому +17

    Thank you so much for this analysis. Honestly it is so refreshing to see someone give Snake Pass some in-depth praise for how it functions and the experience it offers the player. I've seen a lot of people dislike the game because they did not have any form or patience or will to learn the controls. Once I beat the game to 100% I went back to earlier levels and breezed through them which was crazy to think as each level was taking me an hour to master. That progression at the end knowing I conquered all the tasks put in front of me was so satisfying. Subscribed.

  • @mechm1nd
    @mechm1nd 6 років тому +10

    Oddly enough there are another great game involving snakes, birds, movement puzzles and mind bending and looking cute and being hard as nails! It is called Snakebird and deserves a look if you liked this one.

  • @ilikeceral3
    @ilikeceral3 6 років тому +6

    This game is absolutely *adorable*. I mean-his name is noodle! I’m crying it’s so adorable.

  • @Ehdgal
    @Ehdgal 6 років тому +172

    1:05 BAYBEEEEEE

  • @lucaslourenco8918
    @lucaslourenco8918 2 роки тому +2

    I I first heard of this game here, on your channel. It happened to be during a eShop sale, so I bought with a discount. It was brilliant, incredibly difficult, I may have found one or two smaller glitches, but overall a good experience.
    My only complaint, however, is that nothing I had read about it prepared to the main villain of the game: the camera. It follows the main problems of free cameras from the PS1/N64 era, it will often hide your character, position itself in inconvenient ways, and sometimes, after you have carefully positioned it in an angle that favours a specific dificult movement, it will slowly move back to the original angle as soon as you start, which means that you have to control both the camera and the snake, try to find a place to stop the snake and reset the camera to the best angle, or learn how to play with a suboptimal view of the character/terrain. The fact that you can't invert the x-axis is also deeply annoying, I played it for many hours and just couldn't adapt to it, it was easier to just turn Noodle's head the way I wanted to look and then center the camera there. Honestly, I liked it enough to 100%, but deleted it soon after.
    When I came back to inverted camera, I was always confused: I'd turn the camera, turn the other way, and say: "Wait, it actually had turned the way I wanted the first time" and come back.It came back quickly, because that's my natural way of doing it, but man, I wish they'd put that on accessibility description before buying.

  • @NachoTeso
    @NachoTeso 6 років тому +2

    Amazing year of videos. All of them a must-see, well-done, didactic and all-around great experiences. Thank you.

  • @spencerhazen
    @spencerhazen 6 років тому +7

    Mark:"Music, pets, gardening"
    Me: uhuh yeah
    Mark: "and beating up gorillas"
    Me: Ye- wait what

  • @AurianeEtThomas
    @AurianeEtThomas 6 років тому +3

    This game is the only game that made me feel like a child again. So much feels, so much love, thanks for talking about it ! Love your show

  • @Hanneshanuta
    @Hanneshanuta 6 років тому +47

    killed it again Mark. I'll watch everything you put out in 2018, promise

  • @senseisharktv7380
    @senseisharktv7380 3 роки тому +3

    A brilliant concept executed with amazing results!

  • @qweeq14
    @qweeq14 3 роки тому +4

    I like games that remove the most basic elements and still manage to work. This and Toki Tori deserve more ratings

  • @DragonDoFogo
    @DragonDoFogo 6 років тому +6

    Snake Pass technically is a brilliant game, unique quite literally. I hope more experimental games get to see the light of day.
    Personally, I found SP to be very easy, once you understood the mechanics that is. Very few puzzles were actually difficult, and they were frustratingly hard. But nevertheless I'm glad that this game exists.

  • @AntonLejon
    @AntonLejon 6 років тому

    Thanks to you and your videos, I've learned more about game design in 2017 than any year before. Looking forward to the next one. Happy holidays!

  • @nemofio6463
    @nemofio6463 6 років тому +1

    Mark, I really like your content. I'm happy to see you highlighting this amazing game in a year full of big blockbusters. Thanks.

  • @GameRevo
    @GameRevo 6 років тому +53

    This and Breath of the Wild were the two games I had on my Switch when it first released. Both are excellent games with core gameplay that is both polarising and deeply challenging, and having such fresh, new experiences cemented the Switch in my head as a bizarre, unique, worthwhile system. Snake Pass is great.

  • @uorulezz
    @uorulezz 6 років тому +63

    This body... this body holding me, reminds me of my own noodality

    • @onedeadsaint
      @onedeadsaint 6 років тому +4

      uorulezz thumbs up for the tool reference

  • @joshuabrown7815
    @joshuabrown7815 6 років тому +2

    That snake stealth game actually sounds pretty cool. It could be a great challenge to try and control you body as you either hunt to survive or take down enemies who can gang up on you and kill you when they know of your presence. I would love to play something like that!

  • @bcross9109
    @bcross9109 6 років тому

    What a good video! Informative and captivating with the editing (especially the rope recreaction).

  • @uyaratful
    @uyaratful 6 років тому +41

    Revolutionary change in today RPGs would be taking out minimap, map pointers and quest makers. Forcing programmers to create descriptions and environment that are possible to navigate without constant use of GPS.

    • @BadgerStyler
      @BadgerStyler 6 років тому +2

      Try Divinity: Original Sin

    • @holyflutterofgod
      @holyflutterofgod 6 років тому +10

      Lots of games these days have options and difficulty settings which make this possible, but it would be nice to see a game designed from the ground up around it.

    • @prime_resistor
      @prime_resistor 6 років тому +10

      I wouldn't say that that is revolutionary. Dark Souls already does this and it is very popular.

    • @slashess69
      @slashess69 6 років тому +3

      Pretty much any RPG worth it's salt already has these things and allows you to hide the minimap. BotW

    • @MikeSW
      @MikeSW 6 років тому +3

      Waypoints are scientifically proven to make you dumber.

  • @kaiser9321
    @kaiser9321 6 років тому +350

    Sumo Digital? That's about 2 miles away from where I live when I looked for it on Google Maps, guess I know where to work once I get into game developing.

    • @akshaydharmadhikari393
      @akshaydharmadhikari393 6 років тому +64

      I work in Sumo :P ... good to see people like Snake Pass

    • @JimGiant
      @JimGiant 6 років тому +3

      Good luck!

    • @MariusUrucu
      @MariusUrucu 6 років тому +14

      Sumo Digital also made Sonic All-Stars and All Stars Racing Transformed. Those games are awesome.
      (edit) Wait, nevermind, it's already mentioned in the video. :))

    • @BarnabyKeene
      @BarnabyKeene 6 років тому +2

      Not far from me either, a hidden gem in my city that not a lot of gamer friends actually know! I'd also love to work with those guys!

    • @UGOTNUKED
      @UGOTNUKED 6 років тому +11

      Ah, All Stars Racing Transformed aka the best kart racer out there. The great drifting mechanic and focus on skill puts Mario Kart to shame.

  • @El_Andru
    @El_Andru 6 років тому

    You are a channel that I was looking for and didn't even knew. Thank you. Your commentary is awesome.

  • @danxepha4535
    @danxepha4535 6 років тому

    I'm pretty sure your channel is my favourite new subscription of 2017!

  • @eldwinc1546
    @eldwinc1546 6 років тому +3

    "...octodad and Human Falled Flat which is like trying working at an amazon warehouse while you're hammered"
    Subscribed.

  • @sirreginaldfishingtonxvii6149
    @sirreginaldfishingtonxvii6149 6 років тому +8

    Hey Mark, could you do a video on stamina or mana-like systems? Like the one you did on health, I am curious too see which unique systems exist and how they can be improved upon. Thanks.

  • @yiedrik3272
    @yiedrik3272 6 років тому

    I just discovered your channel and I have now fallen in love with your style of critiques and how you praise games, also opening my eyes to how and why these games are great. Thank you, Mark, and keep doing what it is you do!!!!

  • @senseihEnRY16
    @senseihEnRY16 6 років тому

    2017 is the year i found you and wow, definitely one of the best gaming channel in UA-cam, thank you for a great year and see you in 2018

  • @98JSB
    @98JSB 6 років тому +11

    "Knack 2 and Sonic Forces... they're games that exist." - Mark Brown
    I can't wait to see them put that review on boxes.

    • @Grease-Goblin
      @Grease-Goblin 6 років тому

      I'm not sure if my reaction should be "ha, 'exist' is the best compliment he has for them" or "oh, the fact that these are being made speaks volumes". Maybe both?

  • @sievaxx
    @sievaxx 6 років тому +20

    nice. Just nice. The game is nice. This video is nice.

  • @SebLeCaribou
    @SebLeCaribou 6 років тому

    YEAH!!! A video on Snake Pass!!! So happy it gets a bit more recognition!

  • @MatthewBosk
    @MatthewBosk 6 років тому

    Thanks for another great year of insightful videos Mark. Can't wait to see what you have in store for us in the new year.

  • @CaptainTechnicalityLP
    @CaptainTechnicalityLP 6 років тому +46

    Mark you think you might be adding too many words in front of the phrase " 'em up"?

    • @GMTK
      @GMTK  6 років тому +102

      no 'em up

    • @sponge1234ify
      @sponge1234ify 6 років тому +13

      Sooner or later you'll regret this running gag when you're forced to utter the words "Roguevania 'em up"

    • @drGeppo
      @drGeppo 6 років тому +5

      Knack 'em up

  • @Narsuaq
    @Narsuaq 6 років тому +10

    Haha! This game looks great! Definitely want to get it! :D

  • @ALPHA-SOLIDUS
    @ALPHA-SOLIDUS 6 років тому

    Thank you so much for covering this game! It's so underrated for how fun and inventive it is.

  • @andrewt9128
    @andrewt9128 6 років тому +2

    This definitely makes me want to play Snake Pass. Fantastic work as always Mark!

  • @EndlessZeroSoulX
    @EndlessZeroSoulX 6 років тому +106

    KNAKC 2!!! BAYBEEE

    • @lordofgangstas
      @lordofgangstas 6 років тому +6

      DA KING IS BACK BAYBEEEEEEEEEEEEEEEEEE

  • @mvegum
    @mvegum 6 років тому +4

    i think snake pass is the only game i acctually finnished this year

  • @onsokumaru4663
    @onsokumaru4663 6 років тому +2

    Your channel is very insightful, Mark. And I hope it can reach into the ears of big AAA game developer studios.
    Keep it up.

  • @ActionGamerAaron
    @ActionGamerAaron 6 років тому

    Nice pick! Been looking forward to playing this one. Will do sooner now that it's got Mark's high approval!

  • @MrRebelien
    @MrRebelien 6 років тому +6

    KNACK 2 BABY!!

  • @alexistm4698
    @alexistm4698 6 років тому +25

    Did someone say knack!!!!!!!!!

    • @devilex121
      @devilex121 6 років тому +4

      KNACK TWO BAYBEEEEEEEEEEEE

  • @rotellam
    @rotellam 6 років тому +2

    I freaking loved Snake Pass. It was beautiful, challenging, and had fantastic music. Plus there were the golden coins for extra challenge.

  • @resistancefighter888
    @resistancefighter888 6 років тому +1

    Another brilliant video! As an aspiring game designer, I use your videos to help me come up with ways to overcome problems I am facing in the development process.

  • @Shonji_Ikori
    @Shonji_Ikori 6 років тому +5

    From this video I think you would really like Getting Over It with Bennett Foddy. Its got the same idea, a challenging but rewarding control scheme, but in a much more focused and much less gamey setting. I'd love to hear your thoughts on it.

    • @candorzofain8682
      @candorzofain8682 6 років тому +6

      I love that you said "rewarding control scheme" because 95% of negative reviews on Steam say the control scheme is broken. I just find that part of the challenge and game design.

    • @davidb5205
      @davidb5205 6 років тому +1

      He just streamed himself playing Getting Over It yesterday.

  • @rotpb5253
    @rotpb5253 6 років тому +3

    oh hai mark

  • @andyr5579
    @andyr5579 6 років тому

    A very enjoyable watch. Thanks for the kindness.

  • @MrSunshine3
    @MrSunshine3 6 років тому +1

    I love all of your videos. Thank you for bringing your unique insights to the world of gaming.

  • @Vandreand
    @Vandreand 6 років тому +9

    Design by subtraction? Someone should look at ico ^^

  • @Treetops27
    @Treetops27 6 років тому +3

    Bionic Commando is an old platformer where you can't jump.

  • @TheCanadianWifier
    @TheCanadianWifier 6 років тому

    This just sold me on the game, thank you Mark! I heard on off-hand comment about it being lackluster before this video, but after seeing the main concept properly demonstrated, it's definitely something I'd love! Thanks for the eye-opening content :]

  • @Rowayyah
    @Rowayyah 3 роки тому +1

    Love how well-researched your videos are!

  • @st.zahren5683
    @st.zahren5683 6 років тому +16

    snak

  • @porkchopsensei2742
    @porkchopsensei2742 6 років тому +6

    Removing mechanics, huh?
    An open world game where you can't move
    A stealth game where you can't move quietly
    A sports game where you don't have full control over the players
    A shooter where you can't reload

    • @Erika-gn1tv
      @Erika-gn1tv 6 років тому +13

      Jeremy Jordan
      You're a barkeep who gives advice to adventurers and they come back with stories of their exploits.
      All enemies can hear everything you do but there's a lag to the sound you make, meaning you have to constatly be in motion before they close in.
      You have to coach a team and make workable strategies for them while the ai controls them on the field.
      You have one clip of bullets. Use them wisely.
      How's that?

    • @porkchopsensei2742
      @porkchopsensei2742 6 років тому +6

      I was thinking for the stealth game you would have to perform actions to muffle your noise, like turning on a radio, or activating a buzz saw, but thatè a cool idea, and so are the other ones!

    • @OKAYK1DA
      @OKAYK1DA 6 років тому +1

      Third one is called football manager

    • @iLoMs012
      @iLoMs012 5 років тому +1

      Spiderman game where something happened to his feet but he still can swing around perfectly.
      Penatrating an army base when you constatly have to synch your steps with guards and making some action to force them to walk if they are not moving.
      MyPlayer mode in most sport games when you controll just one player. Coach/Manager simulators.

    • @iLoMs012
      @iLoMs012 5 років тому +1

      As other idea NBA coap mode where one players controlls all movement while the other take care of shooting and passing. Or even AI does the second part you you have to put your player in position to pass or score hoping for the best
      Shooter with limited suplies or where the gun is some type of overheating lazer where you can't shoot for too long so you "barrow" your enemies weapons.

  • @SparkyMK3
    @SparkyMK3 Місяць тому

    I somehow stumbled on this review yesterday, and it convinced me to buy it today! It's hard for sure, but super unique, and I'm having a lot of fun with it! Thank you! 😊

  • @TheMork
    @TheMork 5 років тому +2

    Thanks for the recommendation Mark - I'm an hour in and I'm absolutely adoring this game.

  • @hemangchauhan2864
    @hemangchauhan2864 6 років тому +4

    I'll sound like those amateur YTers, but...
    Snake Pass is a gut to the punch for the gamer crowd because it's a very different kind of game that they unfairly wrote it off. This is how non-gamers feel when they try to play the "conventional" games, and now it's happening to the core gamers.
    We need more games they knock gamers off their socks and push boundaries of interactivity like it's nobody's business.

    • @acsct3
      @acsct3 6 років тому

      Very good point

  • @LambtacoGames
    @LambtacoGames 6 років тому +8

    I wouldn't be surprised if we saw a 3D Mario with no enemies soon. Odyssey already greatly diminished the penalty for death. If not no enemies, maybe just no health. Enemies could knock you around instead of directly killing you.

    • @samuelstephens6904
      @samuelstephens6904 6 років тому +7

      Lambtaco Games
      I'm not so sure. Enemies are a critical part of Mario's design space. They, along with coins, power-ups, and collectables, are in large part what make the platforming challenges interesting. It's by layering these elements on top of each other that Mario games achieve degrees of dynamics, interplay, and depth that are unparalleled in platforming games. Simply jumping over pits can only be so engaging. There needs to be elements that complicate and provide counterpoint to moving through space.

    • @MikeSW
      @MikeSW 6 років тому +2

      Eventually you will just boot up the game and watch Mario roll around on his belly.

    • @LambtacoGames
      @LambtacoGames 6 років тому +1

      I would argue that enemies are really only a core part of linear Mario games. e.g. All the 2D games, and to a lesser extent, the galaxy games. Sunshine was a little more enemy focused for an exploratory game, but it gave Mario a gun of sorts to deal with enemies. Jumping on enemies in 3D is still much harder than in 2D, just like it was twenty years ago. It's also less useful.
      How often do enemies factor into platforming in 3D exploration based Mario compared to 2D and linear Marios? In a linear game enemies act as obstacles that block your progress, but in a more open game they can much more easily be avoided all together. This is why the goombas need to chase you in 3D games.In 2D Mario jumping on enemies to gain height is a common action useful in pretty much every level, but in 3D it rarely come up as there are usually more reliable ways of platforming. The open nature of these games also reduces incentive to move as efficiently as possible.
      3D opens up an extra dimension of exploration, but also lets the player avoid enemy encounters. Take for example 2D Metroid and Zelda games. Exploration based games with formidable enemies. Which are a much bigger factor in those because enemies are near impossible to ignore in 2D. In 3D Mario inanimate obstacles tend to be more effective because they typically can't be killed and often take up an entire axis or two, which makes them act more like a 2D counterpart by putting real restrictions on player movement.
      Take the enemies out of 2D Mario and you ruin the game, take the enemies out of 3D exploration Mario and you get New Donk City. It has no enemies once you reach the sandbox stage of it's development. Yet it remains many peoples' favourite because of all the hidden secrets and the parkour potential. The other kingdoms have enemies, but after you complete the story stage they become minor annoyances and targets for possession rather than real threats.
      I'm not saying it should happen, just that I think they can pull it off. A big part of this is about player expectation more than what is actually necessary to make a good game. Sorry this got so long.

    • @hedgehog3180
      @hedgehog3180 6 років тому

      Samuel Stephens Mario as a franchise though has never been afraid to make major changes to the way it is designed. I don't think it's out of the picture that there might be a Mario game soley focused on platforming.

  • @Crackoder
    @Crackoder 6 років тому

    Dude, your channel is amazing I'm addicted to it now, good job :D

  • @agentred8732
    @agentred8732 4 роки тому

    Thanks for this thoughtful and very well-presented review. I’m glad that I found your channel. New fan.

  • @bonsaibloom
    @bonsaibloom 6 років тому +6

  • @charliechumbuck9356
    @charliechumbuck9356 6 років тому +4

    I seriously read the title as, "How Snake P*ss Works" xD

  • @lowtierhuman69
    @lowtierhuman69 6 років тому

    Man, I really enjoy hearing your perspective on games and game design. You have interesting things to say and I'm quite thankful you take the time to make these videos. Thank you very much! :D Also this game looks adorable and like a ton of fun. Def gonna go check it out.

  • @raminasadollahzadeh328
    @raminasadollahzadeh328 6 років тому

    i watched your entire stream yesterday, keep up the nice videos coming

  • @AlexLong1000
    @AlexLong1000 6 років тому +7

    Snake Pass is the perfect example of why innovation doesn't always equal quality. It's super original and innovative and all that, but after about 30 minutes of excitement, it quickly wore off and the game got so boring

    • @wylie2835
      @wylie2835 6 років тому +5

      You are mixing up the the objective topic that is quality, and the subjective quality that is fun. Your statement doesn't have any meaning. No game is fun for everyone.

    • @AlexLong1000
      @AlexLong1000 6 років тому

      Quality is subjective too buddy

    • @wylie2835
      @wylie2835 6 років тому +6

      Quality - the standard of something as measured against other things of a similar kind
      No. You are again thinking of something else. If something is made of a stronger material, it is of better quality. There is no debate. If a game has higher fidelity graphical effects, the graphics are higher quality. Quality is quantitative measurement. You may think higher quality x is more important than higher quality y, but that isnt quality. That is an opinion about what kind of quality is more important.

    • @AlexLong1000
      @AlexLong1000 6 років тому +1

      Okay fine, the game is shit. Subjective enough?

    • @SJNaka101
      @SJNaka101 5 років тому

      @@AlexLong1000 nah, that's still a concrete statement. "I think the game is shit" is subjective enough :P

  • @SultanSamet
    @SultanSamet 6 років тому +1

    Dear Mark Brown: Thank you.
    You mentioned this game earlier somewhere, but seeing it now in "completely" i absolutely fell in love with this.
    You also sparked my fire for Far Cry 2 back then with reminding me why i actually loved it back then.
    Those videos give my passion for details so much fuel and fun -
    Thank you.

    • @superzigzagoon
      @superzigzagoon 6 років тому

      Mark Brown also helped to look into why I love Sonic Adventure. I was shocked to find how in depth the game really is.

  • @PencilCase6B
    @PencilCase6B 6 років тому

    I am so glad you like this wonderful game.
    It deserves much more appreciation than it gets.

  • @Lik3wise
    @Lik3wise 6 років тому

    Mark, I wanna say you have a great power. You explain and shine on games in a special way that makes me (most of the time at least) buy the game, because I feel intrigued to try it out for myself.
    The games I played, I really did enjoy. Thank you for showing them to us!

  • @kalythgaming
    @kalythgaming 6 років тому +1

    Well done, now I AM super-curious about this game! Looks nice and interesting in mechanics...
    Now, if onlt I didn't have a 200+ games long backlog...
    Wish you a nice Xmas break too, Mark, and thanks for keeping us company with your super cool videos!
    I really think this is on of the coolest YT channel about videogames on the net.
    Hope to see more awesome contents from you in 2018!

  • @jgodden8022
    @jgodden8022 6 років тому

    Huh, I was not expecting that! Kudos Mark for shining a brighter light on this under appreciated title!

  • @Sarainy
    @Sarainy 6 років тому

    Thanks for a great year of videos Mark

  • @andyknowles666
    @andyknowles666 6 років тому

    Great little video, and really interesting to see how it works under the hood.
    It's very few and far between to see something so unique and different in gaming.

  • @otakutom17
    @otakutom17 6 років тому

    Somehow this game flew under my radar. Thanks for bringing it to my attention. I can't wait to try it out!

  • @jamcdonald120
    @jamcdonald120 5 років тому

    Thank you soooo much for making this video, instantly bought snake pass, and am loving it

  • @Darkitz69
    @Darkitz69 6 років тому

    I agree with your choice (for this year) and reasoning. Well done!

  • @MrDuncanBelfast
    @MrDuncanBelfast 6 років тому

    I think one of the best motivators for coming up with innovative gameplay is the thought of hearing it being talked about in Mark Brown's voice.

  • @WalidKhan
    @WalidKhan 5 років тому

    Your channel is teaching me so much about game design!

  • @ss6794
    @ss6794 2 роки тому +1

    Bought this game 4 years ago and just went back to finish the platinum trophy today. I gave up on it with 3 trophies left that seemed too difficult. I have no idea why I felt like trying again today but I was able to do it. With the frustration vanquished, I can say this really is a great and unique game. I watched a video of someone beating the most difficult level without dying and I think that helped me understand a few things I wasn't doing right. I had already beaten every level and got all collectibles, but zero deaths was where I gave up. I felt a lot more in control this time. I enjoyed this video about how the game works.

  • @GamerEver92
    @GamerEver92 6 років тому

    Looking forward to try that game, thanks for another great episode!

  • @abi_rose
    @abi_rose 6 років тому

    8:17 This quote about looking outside of games for inspiration reminded me of something I heard in a design lecture (graphic design, but I think the sentiment still applies) the other week. It was something about how designers only taking inspiration from other existing designs is almost "necrophilic" (his words, not mine) - once something is designed it's dead. The ground has already broken and you can't expect to innovate from looking at just that.