Resolving collisions is why he created the rigid body tag in the first place. The idea here is to get both, control over the animation through mograph and a simulation on top to keep the elements from intersecting.
Tried it immediately. My blood cells don't disappear at the spline end, but instead fly back to the spline start via the shortest route. Can somebody tell me why?
I tried this with the new rigid body tag and got a very strange looping effect where the clones jump from the end of the spline back towards the beginning of the spline. Any idea why that happens?
This is how Mograph handles the clones that "exit" the spline. It recycles the Clone index and it reappears at the beginning. This is not visible with Bullet as it has a special exception. You will see the clone flying back if you render using Motion Blur. The workaround is to make the clone very small at the beginning and the end.
@@noseman Thanks. I added an effector that only affects visibility and placed that at the close end of the splines. That hid the looping but the movement overall isn't nearly as smooth as the bullet system.
Awsome sir ! :)
Great! Thanks for this short tutorial!
Very Useful, Thank you Knowsman! :)
Fab - thanks for sharing!
Great stuff, thank you!
Nice and to the point
I think you could have unchecked Self Collisions in the rigid body tag to avoid the exploding at the beginning.
Resolving collisions is why he created the rigid body tag in the first place. The idea here is to get both, control over the animation through mograph and a simulation on top to keep the elements from intersecting.
AMAZING
Tried it immediately. My blood cells don't disappear at the spline end, but instead fly back to the spline start via the shortest route. Can somebody tell me why?
Apparently you used the new Rigid Body Dynamics and not Bullet. This is a limitation currently.
@@MaxonTrainingTeam Is there a workaround for Rigid Body Dynamics then?
Great quick tutorial thanks, Im using the Bulletsystem but still get the looping clones (C4D 2024..3.1)
thanks ❤
I wish, "C" current state to object, would work for syms.
Depending on what you need, try caching or bake to alembic.
ok you are right: go to file: export as alemic, it's possible to export just one frame.@@dmellis
I tried this with the new rigid body tag and got a very strange looping effect where the clones jump from the end of the spline back towards the beginning of the spline. Any idea why that happens?
This is how Mograph handles the clones that "exit" the spline. It recycles the Clone index and it reappears at the beginning. This is not visible with Bullet as it has a special exception. You will see the clone flying back if you render using Motion Blur. The workaround is to make the clone very small at the beginning and the end.
@@noseman Thanks. I added an effector that only affects visibility and placed that at the close end of the splines. That hid the looping but the movement overall isn't nearly as smooth as the bullet system.
Blender is free