People treat anime like video games for some reason. They think more frames means better. But they fail to consider that they are different mediums so things aren't that simpie.
Considering that art in general has been infantilized and exploited for as long as we've been alive, with the general public being willfully ignorant up until recently, I'm not surprised at all that nobody understands the process
i saw so many people saying JJK season 2 had 'awful animation' cus they were seeing clips with the shitty 60fps interpolation on tiktok. shit is mad annoying.
@@GloomdrakeNot really, story-wise, jjk is the anime equivalent to junk food. Tastes nice, easy to consume, lacks any nourishment. Kinda the same way Demon Slayer is
It kills me when I want to rewatch a fight scene of an old anime I like and when I search it up on UA-cam the only thing that comes up is these blurry interpolated abominations where I can barely even tell what's happening, and then I check the comments and everyone says "omg its so smooth so much better than the original".
@Kiyokoghurt yeah I'm aware of that and it is a shame that AI upscaled and interpolated vids are encouraged by the platform's policies/copyright law. Still shocking to see how many people consider those vids an "improvement" over the original.
@@pedrocamara885 Idk man, putting aside the ethics of consuming them, people are free to like what they like and prefer what they prefer. No taste is really bad if it's an opinion. The problem is that this time the preference for 60fps leads to a disrespectful disregard of the author's vision to favor AI slop, but don't go messing with people's preferences (I actually like them more too lmao 😭)
I just woke up from an unintentional 4 hour nap. Surely this was my body telling me that there was nothing better to do than skip ahead until AsarathaHS posted his video on 60fps anime openings.
THANK YOU. As an animator finding clips in “60 fps smoothing ultra 4k” just makes me rolls my eyes. I was genuinely starting to think I was going crazy and that’s what people preferred for some reason because “Higher fps means better thing!!!” Anything animated is constructed at a certain fps for a reason beyond just “smoothness” things like timing and pacing get completely destroyed when you change and animation from 24 fps to 60. All of a sudden even though all the actions are the same length, it will not FEEL the same because you are destroying the timing by filling in extra frames.
I hate 60FPS anime OPs and EDs just as much as any normal anime fan. But one advantage they may have is that because of the interpolation, they might not actually be taken down for copyright, allowing them to stay up on UA-cam for longer than regular uploads. But in this day and age where studios upload the newest anime OP and ED right after the first episode airs it's pretty unnecessary. And there might've been a few 60FPS uploads that did get taken down as I couldn't find them anymore (good riddance).
I'm pretty sure this is 90% of the reason, a lot of those interpolated videos have weird jumpcuts that skip parts of the fight and even blurs placed on parts of the media. If it were all just 60 fps interpolation being done out of preference, you'd find at least a few 24 fps videos for certain clips, but the majority of the time, I just don't, no matter how far I scroll.
@@GrzegorzSobkowiczPersonally, I don’t really care how true it is. You can have all the excuses in the world for making garbage, but that doesn’t make the thing that you made any less garbage.
Maybe it's a stupid comparrison, but you don't see people throwing Tolkien through Grammarly and claiming they've made it "objectively better," nor do you see anyone feeding it to ChatGPT and asking it to meet a higher word count. Maybe someone would say "Oh, I think it reads better now!" But it's incredibly disrespectful the original work.
@@DecaffeinatedRomantbf, I think some of the people who do Interpolation of OP’s make it so to avoid copyright claims. And with some anime openings being practically impossible to be officially seen on the UA-cam, that’s the only way to maintain it on the site
As funny as that sounds, I actually saw an app that advertises itself as being better because it simplified classic literature. It removed all nuance, intention, and emotion, boiling words down to their bare minimum meaning. But it was “better” because it was easier to read.
@@GrzegorzSobkowicz Frame geneneration is even worse because instead of using frame 1 and frame 2 to create frame 1.5 it's creating frame 2.5 without any actual data from frame 3.
Equating _visual media_ frames to _interactive media_ frames is already half of the problem. Frame generation came about as remedy for a technological shortcoming, and even then it only really mattered for 3D games because gamers(derogatory) necessitates motion clarity. Due to the dissonance between how we perceive our objective environment and how we interpret implied motion, it's not trivial to overlook how we respond to interactive media and/or motion graphics. That's part of why CG anime looks odd when we insist it be animated like how it's done with hand-drawn, cel-shaded graphics. Artificially generated "art" is described to be hollow because it literally is; it does not have intent. The only thing it appeals to and serves is mindless consumerism. That goes for visual media frames as well.
@xxGreenRoblox depends on the game. in minecraft, i cant tell the difference between 20 and 160. in hitman WoA, i can see when it drops from 160 to 120. it also helps if you have monitors of different frame rates so you can compare live, for instance i have a 1440p 165hz monitor i use for games, and 2 1080p 60hz monitors i use for everything else, so if i need to show someone irl what the difference looks like i can just super+arrow-key the game between monitors. but, in reality, 30fps is fine. unless i have a game where something is reliant on fps for physics (like lego, or a few retro games) i could totally limit my fps to 30 and still have a great time, i just find that my experience is a little better on higher fps. similarly i could play all my games in my 720p CRT monitor i still have, assuming i found the applicable adapters, but my 1440p monitor improves my experience just enough for me to be able to say it was worth it. that said, i cant see myself getting enough enjoyment out of anything higher than 165hz or 1440p to warrant the cost of 240hz or 4K, so it is definitely diminishing returns
I freaking know right. Every time I try to look for an anime op to use, those are the only ones I can find. But a reason some people tend to say is that it’s so that bots can’t copyright claim them as easily. Which would check out if it’s so hard to find a high quality version of the same op But yeah the world is mechanizing in a way that we thought would be the last way. Starting with art. The last thing we thought would be taken over by machines
4:10 just got Vietnam flashbacks from years of Star Wars Special edition discourse that wouldn’t have been nearly as prominent if there was still a legal way of watching the original versions
1:20 Interpolation doesn't ruin timing. You can have it be 1 billion fps and the timing will be the same. At the same time, adding more fps doesn't improve timing either.
hey i do 4k upscaled openings here on yt (i dont interpolate to 60fps cuz ew). let me correct some things I heard about in the comments interpolation doesn't effect copyright. the copyright system will always pick it up and block the video from being uploaded. so people interpolate just because they think it looks good. No one in the upscaling and interpolation community can make money. all videos are blocked so no revenue goes to them. most if not all the work posted is sent directly to the copyright owners of the anime. and in return they let us post the openings. they way people get creditless releases is by downloading the bluray source and upscaling that. because in most anime bluray releases they include the opening and ending without the credits. they are not removing the credits from the video. but there is some cases where there is only a credited version so they will inpaint the video to try and remove the credits. sometimes mixing in multiple videos together to remove logos and what not. some of the bigger creators cant even get their play buttons because it requires them to be monetized. which none are. they really just post 60fps or 4k because they like to see it in a new way. they wouldn't actually watch a full series if it was like that. more like a what if scenario. that's all. any questions yall got I can answer I've been in this space for 3 years.
I wish people would stop posting misinformation about demon Slayer, everyone can see the breathing styles, demons can feel the difference between different styles, all that the author said was thst they dont create physical elements
love the re zero stuff man keep it up. after reading all the novels and stuff - came back to your og vids and reviews to rewatch and rejog my memory. keep up the content
Saying AI can be inspired to draw is like saying if I take 5 different pieces of a joke and put them together into a sentence that makes absolutely no sense, I made something original.
0:27 I always assumed this was coz 60fps somehow gets around copyright strikes, coz any opening that's been posted to an official channel gets sent to the top before 60fps ones (60fps ones only get sent to the top when there's no official channel posting the normal one). Doesn't explain people in the comments thinking it's good tho 🤷♂🤷♂
The worst of interpolation is when there's a scene transition, usually just cold-switch to the next shot, but in these 60 fps... things... You get these hideous melting effects between the scenes.
This is all symptoms of the gamer brain-rot that always seeps in whenever something technical is being discussed that has a link to video game technology, regardless of how tenuous. Gamers have heard how important 60 FPS is for games (or at least, they think _talking_ about how important it is will make it look like they're smart) and anime has a framerate too. So if 60 FPS is better for games, 60 FPS must be better for anime too, right?
fr. Bloodborne is one of my favorite games of all time and the amount of people crying over it being locked to 30fps is exhausting. Would it be great if it was 60fps? Sure. But treating 30fps like its unplayable is so first-world problem lmao
Interpolation can look great in some places and with moderation, but jumping from clean 12 frames to just generating 48 more frames from nothing makes some genuine slop
Sure, so does AI images, there is a niche for everything, even if it is objectively bad The issue is that it gets pushed to the top even when the official version exists but is 2-3 pages down
@@mitsuboba1313 Seems the person I replied to deleted their comment I think I might have accidentally deleted their @ as I accidentally pressed Shift+Enter like how one would to go next on Discord, but YT just deletes the whole message if you do that
It’s the result of uncultured mouth breathing casuals who hear 60 fps and think “oh big number better”. It’s the same people who think that budget is the numerical measurement of how good a cut of animation will be and that anime episodes are made in a single week, week by week, as the episodes come out.
In the editing community interpolation is known as "twixtor" but instead of creating more frames I'm pretty sure they remove unnecessary frames but still have those warps
9:20 personally i understood before i heard teh author said that, that the effects "arent real" due to 1. the way they're drawn 2. the characters never seem to see the "effect" and 3. just overall how they're described
Thanks for saying this out loud and that the algorithm picked it up - I'm sure I actually had told this story before on Twitter but back in November, I had spent several minutes trying to find the english opening of the first Yugioh anime to do a gift for my brother. A HIGH QUALITY [because there were a lot that were in terrible quality] and NON INTERPOLATED version of the opening...thankfully I eventually found one, but there's something that irked me about how most uploads were either low quality [including the official channel's]...or were high quality AND interpolated, meaning that it looked weird. But of course, the fact these interpolated versions run around even more with newer anime openings and getting even messier results is very silly. More so when sometimes those interpolated versions for some reason are the only Creditless versions available on youtube.
JoJo Chase opening is my favorite from the music and the opening itself, but my favorite part of it is when it transitions into a fast sketchy artstyle and see Reimi crying, with it turned 60fps it gets so ugly and choppy it makes my skin itch
I agree to a point, but let me tell you, the actual problem is the copyright system, not that people like the Ai version more. Let me explain because it's harder for youtubes algorithms to detect copyright infringement when interpolation is done. This makes it so the interpolated versions, in my opinion, look "more popular," but in actuality, they just lived the longest through youtubes detection for copyright and with people looking for the clips they aren't normally going to care about if its interpolated
Anime/animation frame-by-frame is artistically decided, that's why interpolation doesn't work on it, you're trying to imprint technology that has no idea over artistic intention on something that lives exactly because of artistic intention.
also because animators have their own way of interpreting motion, branching off into different animation styles that we know today, they rely on your brain to fill out the gap of each frame, making additional ai-generated inbetween frames useless and more or less destroys the work. (I know cause I'm an indie animator with a channel named unknown/lazer but my passion and skill have faded out, the years of experienced knowledge stays with me regardless)
Wow, Asaratha... In just 5 minutes and 30 seconds, you've managed to touch on so many things I've seen before, or content that i've seen recently. Incredible! You're really connecting with your audience in such a relatable way. Bravo! The only problem in the video is the fact that you're rapping, but the others, all good.
If you want those upscaled versions to go away then you need to let UA-cam know that you are not interested in those channels or those videos. You and everyone need to tell the algorithm that it is wrong.
@@reset795 like what is said in the video~ there are parts of the animation that are intentionally animated in a certain frame rate for timing so adding an extra frame literally ruins it! best example I can give was Ekko and Jinx's Dance in Arcane S2, it was animated in 4!!! 4 frames per second!! what do you think it would look like if interpolation frames was put in between? IT WOULD LOOK LIKE IT WAS SPED UP!!
want another example? Dandadan Opening~ Okarun's eye movements was intentionally made to look like he was looking around everywhere but in the 60FPS version he looks like he just moved his eyes from right to left~ there are pauses in between!!! The interpolation made it look weird!!
@@reset795 BROTHER You can make smooooooth AMVs without generating AI Interpolation Frames!!!! there's an animator named Utsugame and his transitions are smooth AF and they're in 30FPS Only!!! Or like BakaOppai's AMVs from 11years ago! they are 30fps but they look sooo good!
turning animation into 60fps is like drenching an expensive steak in ketchup. and ai animation is like that same steak, except it's actually a slab of concrete drenched in vomit
What are you talking about? Anime can be scaled to 4k, it's in the cel And even a.i upscaling can be done right, the Best classic dragon ball release is done with a.i upscaling and it looks really good The problem is interpolating
I kinda agree with OP. If the internet is amoral enough to steal DBZ fan animations and just slap a VHS filter and some Faulconer music to farm views, we probably don't care about AI upscaling and interpolation that much to really fight for it.
i do watch the originals but sometimes i find it entertaining to see a 60 fps of something i saw as a what if scenario. and i think i'm not the only on this, i doubt most really do this as a way to "fix" something, but as a way to see what ai can do or to play around with it and show others.
There's a few pre-AI-era 60FPS anime music videos out there that are absolutely amazing, but they're done with full input by the amv artist and you can tell they choose clips deliberately to work well with 60FPS. It kinda feels like people think they can recapture that feel by slopping AI onto the normal animation to kick up the frame count without doing the necessary work to choose what gets the treatment or fix it when it looks aweful.
I personally know one guy who uploads 4K 60FPS openings. He knows that 60FPS is a terrible AI slop, but the reason he keeps using it is that general crowd thinks it's cool(more views) and it saves from UA-cam ContentID, as most frames are mangled beyond recognition.
"you can make it" I loved hearing that. Rather than taking someone else's work and deforming it out of its own beauty into something mindless. One of my favorite lines in Noodle's videos was "If you think that this (interpolated ver.) looks better than this (original ver.) what that tells me about you is that you don't have a very good eye for animation". I think that's just it. The people who think more frames = better are people who simply don't know what makes animation good. And it's okay, they really don't have to understand if they don't want to... I just wish people looked at things for what they are more often. I know comparing is a human's way of understanding the things around them, but limiting your perspective of things to "better" or "worse", "more or less ___ than" is... a waste.
When u're an editor u just hate seeing the in-between frames that shouldn't be there, especially knowing that a lot of people love that is so frustrating
Related to this: I've reached the point where can't tell if people are being genuine or facetious when they post a screencap of what is obviously a smear frame and say something like "omg this is so ugly i can't believe [anime studio] is so lazy"
I've always thought this came from people trying to avoid automated copyright detection, whether claims or strikes, to benefit from uploading these openings or clips that they don't own.
I'm so, so glad someone made a video on this. I know it won't stop anyone from doing it, but I am so sick and tired for trying to find openings online and only seeing mass viewed terrible 60fps versions. They look terrible, and are straight up disrespectful to the original art.
THANK YOU!!!! FINALLY! SOMEONE FINALLY SAID IT! its about god damn time someone finally set the record straight about these "improved" anime openings and animations and how they make the animation look fucking awful and unrecognizable from its original state.
Normies/tourist were a mistake to be let in, until they understood why medium is good. Now they try to put on their own interpration (which is dead wrong most of the time). By going with "60 fps", try to change translation, localize differently. Or completly rewrite because they need to attach themselfes to popular media.
it really doesn't matter how people feel about AI generated ads or intros. The only thing i find awful about it is the fact corporations don't want to take the time to add emotion and honesty into the work in order to save a few dollars, on the other people who try and "fix" intros by adding more frames sounds crazy disrespectful, if something was made some way and it's released without any warnings or mistakes then why temper with something someone worked hard on, past it in an AI generator and take partial credit for the video when something that's not even real steals art and makes it a huge blob people will still praise.
IMO the reason there's a oversaturation on this 60 FPS 4K stuff is just because any person can easily do it nowadays, the means for it are accessible and the amount of reach social media allows is great (seriously, just look how much views and subs some of those channels have)
What's funnier is that there are even animes that sometimes go as low as 4s (6fps) purely for aesthetics, and it makes the animation look way better than if it were animated in 2s (12fps), 1s (30fps) or even 60fps. Limited animation, popularized by UPA as a left-wing critique of corporate perfectionism and over-exploitation, was also a massive leap forward for animation as a medium, allowing better, more avant garde and atylized animation at less of a cost for workers.
great video but there is something you missed, I've spoken to some of these channels because I too hate the shitty freebooting of anime ops and stuff. and I've been told multiple times that its done to avoid copyright. apparently the algorithm cant tell that its copyright material if 2/3 of the frames are distorted blobs.
i feel like people should only use these 60 fps animation things just for experimenting and seeing what would happen instead of trying to make them seem superior to lower fps versions
Bro had a point, lost the point, reinterpreted the point, resurrected the point, destroyed the point, added the point back, burned the point alive, brought the point back again, and lost it all in the span of 13 minutes. Bottom line is stop posting 60FPS versions of anime point blank.
If 60fps really made something better, then why wouldnt these prolific animation studios just run all their work through an interpolater? Its clearly not a difficult task as every other jo schmo seems to post am "upscaled 60fps" version, so why doesnt it just come packaged that way? Its for a reason. Pretty a good number of the CORE animation principals get smothered and muddied out by these interpolations, that add more movement and un intended smoothing between frames that are often intended to be "snappy," and feel fast/high energy This is most present in really high movement scenes where it becomes pretty freaking hard to tell whats even supposed to be happening when the majority of the frames displayed are blurry messes, and where a lot of the timing, anticipation, smears, etc. Just get washed out by the AI who only reads them as randomly placed pixels on a frame that happen to look kinda similar to those pixels over there on the next frame. It just puts a couple of those pixels in between point A and B to smooth what it has formulaically determined to be the most likely candidate for where the pixels were supposed to be.
You know what works with 60fps additions? Mostly Life Action Depending on the product, it can add to something Kamen Rider as an example having some seasons who previously had 60fps on their run Animation can't combine with 60fps unless said animation was done with that many frames in mind
Your brain is really good at interpolation, like, way WAY better then AI. Your eyes cant keep up with most of things happening in your daily life, even looking at one thing, then the next happens so fast and give you so little information that the brain makes up most of what you see in the few split seconds you blink or move your eyes. You can get away with so so few frames per seconds then you would think. 60fps is an obsession from those who only know what FPS means because of gaming. Sure when you play a videogame at less then 60fps, you can feel it, but that is because its a tactile thing you do. But when you see something, you cant see the individual frames, so any transition between frames your brain will just make up all the "frames" between each of the 12 frames.
60 FPS interpolations are the bane of my nostalgia man. Within like 2 years it became nearly impossible to find non 60 FPS interpolations for anime OPs. It's terrible that people can't just respect the art they claim to care for
Your 1k like, and yeah, hate the 60fps, it's not needed, makes the scenes look off, muddy, and like the other guy said, when you dlow it down, you can't tell what the characters are doing, how is anyone gonna learn from that
People treat anime like video games for some reason. They think more frames means better. But they fail to consider that they are different mediums so things aren't that simpie.
Considering that art in general has been infantilized and exploited for as long as we've been alive, with the general public being willfully ignorant up until recently, I'm not surprised at all that nobody understands the process
it’s like noodle said!
This is mostly used in edits
@@spdyxeoEdits are either unapologetically edgy or purposefully ironic. There's no inbetween.
@@bestboisoupsoup there are edits w/ other uses but k
i saw so many people saying JJK season 2 had 'awful animation' cus they were seeing clips with the shitty 60fps interpolation on tiktok. shit is mad annoying.
Compound that with the people saying the story is bad because they only read no-context manga leaks are you wonder if people actually even like things
@@GloomdrakeNot really, story-wise, jjk is the anime equivalent to junk food. Tastes nice, easy to consume, lacks any nourishment. Kinda the same way Demon Slayer is
@@Gloomdrake because it's fucking ass objectively. Only has fights going after shibuya
@@rivy-lurk-869Not nearly as bad as Demon Slayer, but still pretty accurate.
Naobito Zenin would have loved this video
LMAO
I was thinking that
Dude when I got to that scene I was legit so hyped, he’s one of my favorite characters in JJK almost solely because of that
LITERALMENTE!!!! mi heroe :")
It kills me when I want to rewatch a fight scene of an old anime I like and when I search it up on UA-cam the only thing that comes up is these blurry interpolated abominations where I can barely even tell what's happening, and then I check the comments and everyone says "omg its so smooth so much better than the original".
It's crazy how bad people's taste is, those videos are abhorrent
Its also unfortunate because those 60fps stuff gets past copyright filters which is why you see them so much. Its an unfortunate practicality too
@@Kiyokoghurt Wait, that actually explains a lot
@Kiyokoghurt yeah I'm aware of that and it is a shame that AI upscaled and interpolated vids are encouraged by the platform's policies/copyright law. Still shocking to see how many people consider those vids an "improvement" over the original.
@@pedrocamara885 Idk man, putting aside the ethics of consuming them, people are free to like what they like and prefer what they prefer. No taste is really bad if it's an opinion.
The problem is that this time the preference for 60fps leads to a disrespectful disregard of the author's vision to favor AI slop, but don't go messing with people's preferences (I actually like them more too lmao 😭)
I just woke up from an unintentional 4 hour nap. Surely this was my body telling me that there was nothing better to do than skip ahead until AsarathaHS posted his video on 60fps anime openings.
Bro that coke commercial was constantly playing at my thanksgiving and it was so awful 💀
THANK YOU. As an animator finding clips in “60 fps smoothing ultra 4k” just makes me rolls my eyes. I was genuinely starting to think I was going crazy and that’s what people preferred for some reason because “Higher fps means better thing!!!”
Anything animated is constructed at a certain fps for a reason beyond just “smoothness” things like timing and pacing get completely destroyed when you change and animation from 24 fps to 60. All of a sudden even though all the actions are the same length, it will not FEEL the same because you are destroying the timing by filling in extra frames.
I mean some of us do prefer it 😭
@@katharsis101- Damn bro, are you commenting about this under every comment now?
I hate 60FPS anime OPs and EDs just as much as any normal anime fan. But one advantage they may have is that because of the interpolation, they might not actually be taken down for copyright, allowing them to stay up on UA-cam for longer than regular uploads. But in this day and age where studios upload the newest anime OP and ED right after the first episode airs it's pretty unnecessary. And there might've been a few 60FPS uploads that did get taken down as I couldn't find them anymore (good riddance).
I've heard this "take down" explanation before, I have no idea how true it really is.
Most anime studios have official versions uploaded on their UA-cam channels nowadays.
I'm pretty sure this is 90% of the reason, a lot of those interpolated videos have weird jumpcuts that skip parts of the fight and even blurs placed on parts of the media. If it were all just 60 fps interpolation being done out of preference, you'd find at least a few 24 fps videos for certain clips, but the majority of the time, I just don't, no matter how far I scroll.
@@GrzegorzSobkowiczPersonally, I don’t really care how true it is. You can have all the excuses in the world for making garbage, but that doesn’t make the thing that you made any less garbage.
Maybe it's a stupid comparrison, but you don't see people throwing Tolkien through Grammarly and claiming they've made it "objectively better," nor do you see anyone feeding it to ChatGPT and asking it to meet a higher word count. Maybe someone would say "Oh, I think it reads better now!" But it's incredibly disrespectful the original work.
It really does piss me off when I look for an anime opening and the only ones I can find are the 60fps messes
@@DecaffeinatedRomantbf, I think some of the people who do Interpolation of OP’s make it so to avoid copyright claims.
And with some anime openings being practically impossible to be officially seen on the UA-cam, that’s the only way to maintain it on the site
I mean fuck tons of people are making AI slop books and AI art and calling themselves writers and artists
For the love of god, dont give them ideas
As funny as that sounds, I actually saw an app that advertises itself as being better because it simplified classic literature. It removed all nuance, intention, and emotion, boiling words down to their bare minimum meaning. But it was “better” because it was easier to read.
I think people simply don't understand. They think 60fps would look better (as it DOES in games) and simply don't understand why it looks worse.
The main difference is that interpolation is more like using frame generation on low base frame rate, instead of turning up the base frame rate.
@@GrzegorzSobkowicz Frame geneneration is even worse because instead of using frame 1 and frame 2 to create frame 1.5 it's creating frame 2.5 without any actual data from frame 3.
Equating _visual media_ frames to _interactive media_ frames is already half of the problem. Frame generation came about as remedy for a technological shortcoming, and even then it only really mattered for 3D games because gamers(derogatory) necessitates motion clarity.
Due to the dissonance between how we perceive our objective environment and how we interpret implied motion, it's not trivial to overlook how we respond to interactive media and/or motion graphics. That's part of why CG anime looks odd when we insist it be animated like how it's done with hand-drawn, cel-shaded graphics.
Artificially generated "art" is described to be hollow because it literally is; it does not have intent. The only thing it appeals to and serves is mindless consumerism. That goes for visual media frames as well.
I don't understand how people can tell the difference between 30 and 60 fps.
@xxGreenRoblox depends on the game. in minecraft, i cant tell the difference between 20 and 160. in hitman WoA, i can see when it drops from 160 to 120. it also helps if you have monitors of different frame rates so you can compare live, for instance i have a 1440p 165hz monitor i use for games, and 2 1080p 60hz monitors i use for everything else, so if i need to show someone irl what the difference looks like i can just super+arrow-key the game between monitors. but, in reality, 30fps is fine. unless i have a game where something is reliant on fps for physics (like lego, or a few retro games) i could totally limit my fps to 30 and still have a great time, i just find that my experience is a little better on higher fps. similarly i could play all my games in my 720p CRT monitor i still have, assuming i found the applicable adapters, but my 1440p monitor improves my experience just enough for me to be able to say it was worth it. that said, i cant see myself getting enough enjoyment out of anything higher than 165hz or 1440p to warrant the cost of 240hz or 4K, so it is definitely diminishing returns
Even Aldebaran wouldn’t look good in 60 FPS interpolation. If he doesn’t, then nobody does.
real
who?
Al @@brunoblau4999
I freaking know right. Every time I try to look for an anime op to use, those are the only ones I can find.
But a reason some people tend to say is that it’s so that bots can’t copyright claim them as easily. Which would check out if it’s so hard to find a high quality version of the same op
But yeah the world is mechanizing in a way that we thought would be the last way. Starting with art. The last thing we thought would be taken over by machines
Big Bang Theory jumpscare warning 7:05
4:10 just got Vietnam flashbacks from years of Star Wars Special edition discourse that wouldn’t have been nearly as prominent if there was still a legal way of watching the original versions
1:20 Interpolation doesn't ruin timing. You can have it be 1 billion fps and the timing will be the same. At the same time, adding more fps doesn't improve timing either.
hey i do 4k upscaled openings here on yt (i dont interpolate to 60fps cuz ew). let me correct some things I heard about in the comments
interpolation doesn't effect copyright. the copyright system will always pick it up and block the video from being uploaded. so people interpolate just because they think it looks good.
No one in the upscaling and interpolation community can make money. all videos are blocked so no revenue goes to them. most if not all the work posted is sent directly to the copyright owners of the anime. and in return they let us post the openings.
they way people get creditless releases is by downloading the bluray source and upscaling that. because in most anime bluray releases they include the opening and ending without the credits. they are not removing the credits from the video. but there is some cases where there is only a credited version so they will inpaint the video to try and remove the credits. sometimes mixing in multiple videos together to remove logos and what not.
some of the bigger creators cant even get their play buttons because it requires them to be monetized. which none are.
they really just post 60fps or 4k because they like to see it in a new way. they wouldn't actually watch a full series if it was like that. more like a what if scenario.
that's all. any questions yall got I can answer I've been in this space for 3 years.
I wish people would stop posting misinformation about demon Slayer, everyone can see the breathing styles, demons can feel the difference between different styles, all that the author said was thst they dont create physical elements
love the re zero stuff man keep it up. after reading all the novels and stuff - came back to your og vids and reviews to rewatch and rejog my memory. keep up the content
Heh. Re:jog
Saying AI can be inspired to draw is like saying if I take 5 different pieces of a joke and put them together into a sentence that makes absolutely no sense, I made something original.
Why did the knock-knock walk into a bar? To get the who’s there ouch!
If anyone's interested, Noodle the Animator on YT made a video on this as explanation for why it looked bad in details and perspective of an animator.
0:27 I always assumed this was coz 60fps somehow gets around copyright strikes, coz any opening that's been posted to an official channel gets sent to the top before 60fps ones (60fps ones only get sent to the top when there's no official channel posting the normal one). Doesn't explain people in the comments thinking it's good tho 🤷♂🤷♂
The worst of interpolation is when there's a scene transition, usually just cold-switch to the next shot, but in these 60 fps... things... You get these hideous melting effects between the scenes.
This is all symptoms of the gamer brain-rot that always seeps in whenever something technical is being discussed that has a link to video game technology, regardless of how tenuous. Gamers have heard how important 60 FPS is for games (or at least, they think _talking_ about how important it is will make it look like they're smart) and anime has a framerate too. So if 60 FPS is better for games, 60 FPS must be better for anime too, right?
People are so obsessed with framerate these days, many gamers would freak about 60 fps being too low for their precious butts 😅
fr.
Bloodborne is one of my favorite games of all time and the amount of people crying over it being locked to 30fps is exhausting.
Would it be great if it was 60fps? Sure. But treating 30fps like its unplayable is so first-world problem lmao
REAL. I hate it. Also in edits that people make, the frame interpolation ruins the whole edit because there are so many ugly frames!!
Interpolation can look great in some places and with moderation, but jumping from clean 12 frames to just generating 48 more frames from nothing makes some genuine slop
Thanks for putting into words what I have been trying to convey to people about these 60fps things for years
Sure, so does AI images, there is a niche for everything, even if it is objectively bad
The issue is that it gets pushed to the top even when the official version exists but is 2-3 pages down
@@ShankMugen Did you reply to your own comment? 👽
@@mitsuboba1313 Seems the person I replied to deleted their comment
I think I might have accidentally deleted their @ as I accidentally pressed Shift+Enter like how one would to go next on Discord, but YT just deletes the whole message if you do that
@@ShankMugen Oh, I see. I just got a little confused. Thanks for the explanation
3:10 and Viktor's "Glorious Evolution" is a loss of humanity. that's clever lol
It’s the result of uncultured mouth breathing casuals who hear 60 fps and think “oh big number better”. It’s the same people who think that budget is the numerical measurement of how good a cut of animation will be and that anime episodes are made in a single week, week by week, as the episodes come out.
In the editing community interpolation is known as "twixtor" but instead of creating more frames I'm pretty sure they remove unnecessary frames but still have those warps
Anicrad we looking at you. Anime was not meant to be 60fps
neobrane hopefully stopped
9:20 personally i understood before i heard teh author said that, that the effects "arent real" due to 1. the way they're drawn 2. the characters never seem to see the "effect" and 3. just overall how they're described
Thanks for saying this out loud and that the algorithm picked it up - I'm sure I actually had told this story before on Twitter but back in November, I had spent several minutes trying to find the english opening of the first Yugioh anime to do a gift for my brother. A HIGH QUALITY [because there were a lot that were in terrible quality] and NON INTERPOLATED version of the opening...thankfully I eventually found one, but there's something that irked me about how most uploads were either low quality [including the official channel's]...or were high quality AND interpolated, meaning that it looked weird.
But of course, the fact these interpolated versions run around even more with newer anime openings and getting even messier results is very silly. More so when sometimes those interpolated versions for some reason are the only Creditless versions available on youtube.
glad this is finally being talked about 60 fps looks horrendous in 2d animation😭
JoJo Chase opening is my favorite from the music and the opening itself, but my favorite part of it is when it transitions into a fast sketchy artstyle and see Reimi crying, with it turned 60fps it gets so ugly and choppy it makes my skin itch
I agree to a point, but let me tell you, the actual problem is the copyright system, not that people like the Ai version more. Let me explain because it's harder for youtubes algorithms to detect copyright infringement when interpolation is done. This makes it so the interpolated versions, in my opinion, look "more popular," but in actuality, they just lived the longest through youtubes detection for copyright and with people looking for the clips they aren't normally going to care about if its interpolated
Anime/animation frame-by-frame is artistically decided, that's why interpolation doesn't work on it, you're trying to imprint technology that has no idea over artistic intention on something that lives exactly because of artistic intention.
also because animators have their own way of interpreting motion, branching off into different animation styles that we know today, they rely on your brain to fill out the gap of each frame, making additional ai-generated inbetween frames useless and more or less destroys the work. (I know cause I'm an indie animator with a channel named unknown/lazer but my passion and skill have faded out, the years of experienced knowledge stays with me regardless)
It brings to mind how fonts are artistic interpretations of writing systems, like the alphabet. I challenge AI to make a legible font.
Wow, Asaratha... In just 5 minutes and 30 seconds, you've managed to touch on so many things I've seen before, or content that i've seen recently. Incredible! You're really connecting with your audience in such a relatable way. Bravo! The only problem in the video is the fact that you're rapping, but the others, all good.
If you want those upscaled versions to go away then you need to let UA-cam know that you are not interested in those channels or those videos. You and everyone need to tell the algorithm that it is wrong.
I saw that video from Noodle back when it came out & I'm glad to see that people are still talking about this issue.
FINALLY!!! someone talking about this slander from the anime industry!
@@reset795 like what is said in the video~ there are parts of the animation that are intentionally animated in a certain frame rate for timing so adding an extra frame literally ruins it! best example I can give was Ekko and Jinx's Dance in Arcane S2, it was animated in 4!!! 4 frames per second!! what do you think it would look like if interpolation frames was put in between? IT WOULD LOOK LIKE IT WAS SPED UP!!
want another example? Dandadan Opening~ Okarun's eye movements was intentionally made to look like he was looking around everywhere but in the 60FPS version he looks like he just moved his eyes from right to left~ there are pauses in between!!! The interpolation made it look weird!!
@@reset795 BROTHER You can make smooooooth AMVs without generating AI Interpolation Frames!!!! there's an animator named Utsugame and his transitions are smooth AF and they're in 30FPS Only!!! Or like BakaOppai's AMVs from 11years ago! they are 30fps but they look sooo good!
turning animation into 60fps is like drenching an expensive steak in ketchup. and ai animation is like that same steak, except it's actually a slab of concrete drenched in vomit
Video could've ended in 5 minutes by just saying "Yeah it makes it look worse because it's trying to make transitions between frames"
7:28 lost the plot
PREACH BROTHER! Same with 4k upscaling. Watch your 80s anime on a 360p youtube upload like god intended.
nah
Ew, hell no
ight bro L take
What are you talking about?
Anime can be scaled to 4k, it's in the cel
And even a.i upscaling can be done right, the Best classic dragon ball release is done with a.i upscaling and it looks really good
The problem is interpolating
I kinda agree with OP. If the internet is amoral enough to steal DBZ fan animations and just slap a VHS filter and some Faulconer music to farm views, we probably don't care about AI upscaling and interpolation that much to really fight for it.
i do watch the originals but sometimes i find it entertaining to see a 60 fps of something i saw as a what if scenario. and i think i'm not the only on this, i doubt most really do this as a way to "fix" something, but as a way to see what ai can do or to play around with it and show others.
Based and creative artist coded
There's a few pre-AI-era 60FPS anime music videos out there that are absolutely amazing, but they're done with full input by the amv artist and you can tell they choose clips deliberately to work well with 60FPS. It kinda feels like people think they can recapture that feel by slopping AI onto the normal animation to kick up the frame count without doing the necessary work to choose what gets the treatment or fix it when it looks aweful.
10:03 they’re usually just “I just want my lil guy to be alive”
I personally know one guy who uploads 4K 60FPS openings. He knows that 60FPS is a terrible AI slop, but the reason he keeps using it is that general crowd thinks it's cool(more views) and it saves from UA-cam ContentID, as most frames are mangled beyond recognition.
"you can make it" I loved hearing that. Rather than taking someone else's work and deforming it out of its own beauty into something mindless.
One of my favorite lines in Noodle's videos was "If you think that this (interpolated ver.) looks better than this (original ver.) what that tells me about you is that you don't have a very good eye for animation". I think that's just it.
The people who think more frames = better are people who simply don't know what makes animation good. And it's okay, they really don't have to understand if they don't want to... I just wish people looked at things for what they are more often. I know comparing is a human's way of understanding the things around them, but limiting your perspective of things to "better" or "worse", "more or less ___ than" is... a waste.
When u're an editor u just hate seeing the in-between frames that shouldn't be there, especially knowing that a lot of people love that is so frustrating
Banger of a video.
I think it's one of your best alongside the retrospective ans Re:Zero videos.
8:10 Except that most, if not all, projects are funded by governments or driven by large corporations that inevitably fail, so it's not profitable.
Yeah, the ESG, DEI, CRT, SJW, BLM, WEF, it all appeals to a minority, most people reject it.
People complained about the clickbait thumbnails, now we’ve got thumbnail horror
it annoys me so much when the only uploads i can find are either low quality or interpolated, no regular hd upload
Your videos on art always give me a further appreciation for the medium!
Related to this: I've reached the point where can't tell if people are being genuine or facetious when they post a screencap of what is obviously a smear frame and say something like "omg this is so ugly i can't believe [anime studio] is so lazy"
in this day and age EVERYTHING'S gotta be 60-120 fps 4k-8k or it's somehow garbage...
Ah yes, finally a video about this problem
Interpolation only works when you wanna do something with the anime (slow down etc), If that's not the goal then interpolation only makes it look ugly
I've always thought this came from people trying to avoid automated copyright detection, whether claims or strikes, to benefit from uploading these openings or clips that they don't own.
I'm so, so glad someone made a video on this. I know it won't stop anyone from doing it, but I am so sick and tired for trying to find openings online and only seeing mass viewed terrible 60fps versions. They look terrible, and are straight up disrespectful to the original art.
THANK YOU!!!! FINALLY! SOMEONE FINALLY SAID IT! its about god damn time someone finally set the record straight about these "improved" anime openings and animations and how they make the animation look fucking awful and unrecognizable from its original state.
im so glad someone is talking about this. 60fps interpolated anime clips pmo so much
and the WORST part? its not even AI. it is just an algorithm.
Normies/tourist were a mistake to be let in, until they understood why medium is good. Now they try to put on their own interpration (which is dead wrong most of the time). By going with "60 fps", try to change translation, localize differently. Or completly rewrite because they need to attach themselfes to popular media.
I'd like to see a 60fps yt farm channel unintentionally run the Ekko and Powder dance to 60fps
it really doesn't matter how people feel about AI generated ads or intros. The only thing i find awful about it is the fact corporations don't want to take the time to add emotion and honesty into the work in order to save a few dollars, on the other people who try and "fix" intros by adding more frames sounds crazy disrespectful, if something was made some way and it's released without any warnings or mistakes then why temper with something someone worked hard on, past it in an AI generator and take partial credit for the video when something that's not even real steals art and makes it a huge blob people will still praise.
IMO the reason there's a oversaturation on this 60 FPS 4K stuff is just because any person can easily do it nowadays, the means for it are accessible and the amount of reach social media allows is great (seriously, just look how much views and subs some of those channels have)
I honestly don’t mind it
My real question is who is still posting 60 fps interpolation in 2024? I thought that thing out of trend since 2022?
People who Say that 60fps are better are people who have no idea the amount of work 24 fos need
What's funnier is that there are even animes that sometimes go as low as 4s (6fps) purely for aesthetics, and it makes the animation look way better than if it were animated in 2s (12fps), 1s (30fps) or even 60fps. Limited animation, popularized by UPA as a left-wing critique of corporate perfectionism and over-exploitation, was also a massive leap forward for animation as a medium, allowing better, more avant garde and atylized animation at less of a cost for workers.
great video but there is something you missed, I've spoken to some of these channels because I too hate the shitty freebooting of anime ops and stuff. and I've been told multiple times that its done to avoid copyright. apparently the algorithm cant tell that its copyright material if 2/3 of the frames are distorted blobs.
I always thought that fix-it fics were fanfics where the bad things didnt happen
This is definitely because of video games, interpolation sucks ppl…
i only use flowframes "Interpolation" for edits, just makes it easier to edit and not as warping when twixtoring. i agree with this video though
i feel like people should only use these 60 fps animation things just for experimenting and seeing what would happen instead of trying to make them seem superior to lower fps versions
I would watch openings years ago and when i notice its 60 fps i would search for a different video
It's the worst when the ONLY available opening is in 60fps…,
Although I agree with most if not all things you said in this video, I think your video could have been a little more focused
Theres a reason why big movies aren’t running in 60 fps..
what anime taught us is to always evolve beyond our limit
Bro had a point, lost the point, reinterpreted the point, resurrected the point, destroyed the point, added the point back, burned the point alive, brought the point back again, and lost it all in the span of 13 minutes.
Bottom line is stop posting 60FPS versions of anime point blank.
Ive lost hope for hummanity at this point
How can people be that stupid
have people not watched a Terminator film in their life
3:42 This is for Blue lock season 2
If 60fps really made something better, then why wouldnt these prolific animation studios just run all their work through an interpolater? Its clearly not a difficult task as every other jo schmo seems to post am "upscaled 60fps" version, so why doesnt it just come packaged that way?
Its for a reason. Pretty a good number of the CORE animation principals get smothered and muddied out by these interpolations, that add more movement and un intended smoothing between frames that are often intended to be "snappy," and feel fast/high energy
This is most present in really high movement scenes where it becomes pretty freaking hard to tell whats even supposed to be happening when the majority of the frames displayed are blurry messes, and where a lot of the timing, anticipation, smears, etc. Just get washed out by the AI who only reads them as randomly placed pixels on a frame that happen to look kinda similar to those pixels over there on the next frame. It just puts a couple of those pixels in between point A and B to smooth what it has formulaically determined to be the most likely candidate for where the pixels were supposed to be.
You know what works with 60fps additions? Mostly Life Action
Depending on the product, it can add to something
Kamen Rider as an example having some seasons who previously had 60fps on their run
Animation can't combine with 60fps unless said animation was done with that many frames in mind
this isn’t the first time people has done it, it’s just people are addicted to high ass but poorly enhanced 60 fps video it’s just sad
i thought 60 fps interpelation was dead much like many other random trends... guess it was just my recommended tho (thank god)
been saying this forever. the original production is always going to be better
This. Just, this whole thing.
60fps processing is to handle to bypass copyright, that's why 60fps anime videos don't get banned and they become popular
Not really, official anime studios release anime openings anyway and people genuinely think 60fps looks better than the orginal
@theanonymousme6015 rarely
@@I_ALT_I 🤷🏻♀️
Your brain is really good at interpolation, like, way WAY better then AI.
Your eyes cant keep up with most of things happening in your daily life, even looking at one thing, then the next happens so fast and give you so little information that the brain makes up most of what you see in the few split seconds you blink or move your eyes.
You can get away with so so few frames per seconds then you would think.
60fps is an obsession from those who only know what FPS means because of gaming. Sure when you play a videogame at less then 60fps, you can feel it, but that is because its a tactile thing you do. But when you see something, you cant see the individual frames, so any transition between frames your brain will just make up all the "frames" between each of the 12 frames.
Just like what noodle said
"It's always gamers."
ruined a salient point with a tangent about politics
pity
60 FPS interpolations are the bane of my nostalgia man. Within like 2 years it became nearly impossible to find non 60 FPS interpolations for anime OPs. It's terrible that people can't just respect the art they claim to care for
Your 1k like, and yeah, hate the 60fps, it's not needed, makes the scenes look off, muddy, and like the other guy said, when you dlow it down, you can't tell what the characters are doing, how is anyone gonna learn from that