DigitalDigging Thank you! I admit I'm pleased with how it's come out. I'm thinking now of all the things that could still be added -- plus all the new parts of the Wall that might be ripe for a re-creation!
What a contribution to our sense of what the past was like. This especially conveys a lot of feeling and sense of reality in an amazing way, unlike any other where you must imagine what you really don't know what images to imagine. Amazing too to think of how you actually know how to do this! Thanks in many ways!!
Thanks very much for this note! It's what struck me when I first discovered this new game software -- the ability to create a sense of space and actually experience walking through an ancient street, with its walls and shadows and blocked-off areas. It really changes the experience you get rather than just seeing the bare foundations in the ground.
It's hard to say for sure, and the archaeological evidence for Roman field systems and limits in the area is probably all churned up by now. One thing we've learned over the past 20 years or so is how big & extensive these settlements could be. Beyond the heart of the town, other buildings, cemeteries, etc., could dribble off down roadways for maybe as much as a half mile or mile. So the area of "influence" that one of these forts had was probably a lot larger than it seems now just looking at what we can see exposed. It would make sense that much of that area would be given over to farmlands and pasture. Especially given the number of cavalry, as well as the amount of butchered cow and pig bones found.
In the frontier area like that you would have had a lot more small private holders and subsistence crops than large industrial scale plantations or "Latifundia." Especially owing to the colder climate and rocky soil of the area.
What a marvelous recreation of historic Vindolanda! You have breathed life into stone ruins. Thank you for generously sharing your talent.
Very nice work - you should be proud of yourself.
DigitalDigging Thank you! I admit I'm pleased with how it's come out. I'm thinking now of all the things that could still be added -- plus all the new parts of the Wall that might be ripe for a re-creation!
What a contribution to our sense of what the past was like. This especially conveys a lot of feeling and sense of reality in an amazing way, unlike any other where you must imagine what you really don't know what images to imagine. Amazing too to think of how you actually know how to do this! Thanks in many ways!!
Thanks very much for this note! It's what struck me when I first discovered this new game software -- the ability to create a sense of space and actually experience walking through an ancient street, with its walls and shadows and blocked-off areas. It really changes the experience you get rather than just seeing the bare foundations in the ground.
Awesome work. Congratulations!
Roma eterna, Roma vitrix
Does anyone know how large the fields and farms that went around the town were?
It's hard to say for sure, and the archaeological evidence for Roman field systems and limits in the area is probably all churned up by now. One thing we've learned over the past 20 years or so is how big & extensive these settlements could be. Beyond the heart of the town, other buildings, cemeteries, etc., could dribble off down roadways for maybe as much as a half mile or mile. So the area of "influence" that one of these forts had was probably a lot larger than it seems now just looking at what we can see exposed. It would make sense that much of that area would be given over to farmlands and pasture. Especially given the number of cavalry, as well as the amount of butchered cow and pig bones found.
In the frontier area like that you would have had a lot more small private holders and subsistence crops than large industrial scale plantations or "Latifundia." Especially owing to the colder climate and rocky soil of the area.
please stop adding background noise/music. its very annoying...at least when you're speaking