1:03 Where your starting citadel and your Starspawn currently is, two down and two to the right. Right next to the Silver Mine you took back last episode. 1:25 There the Iron Mine is. You currently have the mouse over it. 2:21 Yes, you found it. Hooray!! 6:09 Yeah, all the Elder summons are generally unreliable. The water ones are almost guaranteed if you have favorable stars. 13:02 I did the same. But it was a whole army. Well, at least I got the fishman back. You can just pick them up next winter. 18:05 The base chance for the Elder summons are 66%. So even if the reliable stars give you +15 that would only make them as reliable as the base Warriors of the Deep ritual. 18:57 Yeah, they are very scary, for your own troops in front of them. The enemy Yithian didn't kill any of your troops. That was your own Yithians blasting them into the back. 20:11 Most animals have favorite territory that they will only stray 1 tile away from. Moose for example will always stay in a 1 tile range of a forest. Ancient Forest included. Goats will stay in 1 tile range of a mountain. So if you have an Ancient Forest, but there are no valuable tiles directly next to a forest, it's pretty safe to just leave it alone. 20:45 Pretty sure animals will just wander around randomly as long as they stay in their favorite territory. 25:49 A lot, but most seem to be basic dwarf units. 27:39 I have a group of Yithains moving around on their own, cleaning up the water and quite a few got afflictions. The majority caused by them shooting each other. Yithians are fine if you really need some magical damage. But otherwise they aren't really all that great. 33:11 It's from an item, so you can steal it. :D
Back to the Heavy Infantry issue. It's not that they are bad. It's that you have better versions available as High Cultist. Heavy Infantry: HP = 8, Armor = 2, Strength = 4, Morale = 5, Magic Resistance = 4, Damage 1D6 slash, additional traits = Large Shield, Slow War Shambler: HP =18, Armor =2, Strength = 6, Morale = 6, Magic Resistance = 5, Damage 1D7 pierce, additional traits = Shield, 50% Poison Resistance, Amphibian Pillar of Depth:HP =26, Aromr = 3, Strength = 7, Morale = 7, Magic Resistance = 6, Damage 1D7 pierce + 1D7 slash, additional traits = Shield, 50% Poison Resistance, Amphibian War Shamblers are from Call Warriors of the Deep(Void lvl1), Call Army of the Deep(Void lvl2) and Deep Rising(Void lvl3). Pillars of the Depth are from Greater Ceremony in the Deep(Void lvl2) and Deep Rising(Void lvl3). And they aren't that expensive to get and have pretty good control chances. So there is no real reason for a High Cultist to use Heavy Infantry, especially since he can use the gold for more ranged troops instead. I currently go with 2 rows of melee units and 4 rows of ranged ones and do very well. Maybe a good comparison would be a Necromancer using Archers instead of getting Bane Fire Archers? Watching your game I am more and more convinced that the Contact and Call Elder Being rituals are kind of noob traps. I don't dispute that they summon very powerful beings, but you got a 1 in 3 chance of control failure, 2 are immobile, 2 hurt your own units and are slow and the last one has no downsides. You also get a lot less units per summon than the fishfolk rituals do. The slow movement is probably the worst part. I got a few Yithian Sages + Yithans and yes, they are powerful, they are also take ages to get anywhere. My normal armies are far more mobile and can completely replenish their frontline in one turn upon reaching a coastal tile. Oh, and I don't know if you know that, but there is a level 3 Void ritual called "Call Outer Gods". You need a Basalt King or Queen for that and it's summoning some pretty juicy void monstrosities. Most with level 3 spells + some other absurd attacks/abilities. I got Yog-Sothoth the Vastness, which has level 3 void spells, 4 times range 10 D21 Mind Burn attacks, is ethereal and immune to non magic weapons.
Yeah I think you're right, I do need to focus more on the Atlantean stuff now. I'm aiming for the endgame summons now, especially since the Druid seems to be doing very well already.
1:03 Where your starting citadel and your Starspawn currently is, two down and two to the right. Right next to the Silver Mine you took back last episode.
1:25 There the Iron Mine is. You currently have the mouse over it.
2:21 Yes, you found it. Hooray!!
6:09 Yeah, all the Elder summons are generally unreliable. The water ones are almost guaranteed if you have favorable stars.
13:02 I did the same. But it was a whole army. Well, at least I got the fishman back. You can just pick them up next winter.
18:05 The base chance for the Elder summons are 66%. So even if the reliable stars give you +15 that would only make them as reliable as the base Warriors of the Deep ritual.
18:57 Yeah, they are very scary, for your own troops in front of them. The enemy Yithian didn't kill any of your troops. That was your own Yithians blasting them into the back.
20:11 Most animals have favorite territory that they will only stray 1 tile away from. Moose for example will always stay in a 1 tile range of a forest. Ancient Forest included. Goats will stay in 1 tile range of a mountain. So if you have an Ancient Forest, but there are no valuable tiles directly next to a forest, it's pretty safe to just leave it alone.
20:45 Pretty sure animals will just wander around randomly as long as they stay in their favorite territory.
25:49 A lot, but most seem to be basic dwarf units.
27:39 I have a group of Yithains moving around on their own, cleaning up the water and quite a few got afflictions. The majority caused by them shooting each other. Yithians are fine if you really need some magical damage. But otherwise they aren't really all that great.
33:11 It's from an item, so you can steal it. :D
Back to the Heavy Infantry issue. It's not that they are bad. It's that you have better versions available as High Cultist.
Heavy Infantry: HP = 8, Armor = 2, Strength = 4, Morale = 5, Magic Resistance = 4, Damage 1D6 slash, additional traits = Large Shield, Slow
War Shambler: HP =18, Armor =2, Strength = 6, Morale = 6, Magic Resistance = 5, Damage 1D7 pierce, additional traits = Shield, 50% Poison Resistance, Amphibian
Pillar of Depth:HP =26, Aromr = 3, Strength = 7, Morale = 7, Magic Resistance = 6, Damage 1D7 pierce + 1D7 slash, additional traits = Shield, 50% Poison Resistance, Amphibian
War Shamblers are from Call Warriors of the Deep(Void lvl1), Call Army of the Deep(Void lvl2) and Deep Rising(Void lvl3).
Pillars of the Depth are from Greater Ceremony in the Deep(Void lvl2) and Deep Rising(Void lvl3).
And they aren't that expensive to get and have pretty good control chances.
So there is no real reason for a High Cultist to use Heavy Infantry, especially since he can use the gold for more ranged troops instead. I currently go with 2 rows of melee units and 4 rows of ranged ones and do very well. Maybe a good comparison would be a Necromancer using Archers instead of getting Bane Fire Archers?
Watching your game I am more and more convinced that the Contact and Call Elder Being rituals are kind of noob traps. I don't dispute that they summon very powerful beings, but you got a 1 in 3 chance of control failure, 2 are immobile, 2 hurt your own units and are slow and the last one has no downsides. You also get a lot less units per summon than the fishfolk rituals do.
The slow movement is probably the worst part. I got a few Yithian Sages + Yithans and yes, they are powerful, they are also take ages to get anywhere. My normal armies are far more mobile and can completely replenish their frontline in one turn upon reaching a coastal tile.
Oh, and I don't know if you know that, but there is a level 3 Void ritual called "Call Outer Gods". You need a Basalt King or Queen for that and it's summoning some pretty juicy void monstrosities. Most with level 3 spells + some other absurd attacks/abilities. I got Yog-Sothoth the Vastness, which has level 3 void spells, 4 times range 10 D21 Mind Burn attacks, is ethereal and immune to non magic weapons.
Yeah I think you're right, I do need to focus more on the Atlantean stuff now. I'm aiming for the endgame summons now, especially since the Druid seems to be doing very well already.