Flower Cardians are also much better in Master Duel because people are immensely more likely to say "fuck this shit" and surrender out of boredom than IRL.
The fact that there are several second delays before every action make it painfully slow. If the opponent has a hand trap thats an extra 1-3 seconds PER activation.
Honestly I do this pretty often when I get matched up against phantom knights going second. I ain't got the time to sit there for an hour, I'd rather just surrender and move on with my life. That being said, Flower Cardians are pretty based, so I'd probably let them go off.
I feel like if Master Duel had preset taunts/messages or something that could be spammed, I'd surrender out of boredom less often. Spamming "Wow!" or "Good game!" or whatever as someone's trying to go through their plays at least adds some psychological interactions if I lack gameplay interactions.
Banquet of Millions is the quintessential example of this. Everyone had to run less than 13 card extra decks to avoid being FTKed. Thank god they hit DD dynamite.
I mean take any gimmick deck and if you have thousands of bot accounts running it 24/7 then people will start teching against it like you would in BO3.
A searchable Lava Golem would unironically be pretty good. Shame that no Toon monsters can beat over it, so you'd be hurting yourself more than your opponent.
@@ashblossomandjoyoussprung.9917 What are you talking about, Toon BLS can crash with it or just outright banish it through its banishment effect, or if you're super desperate you can Comic Hand it or XYZ summon Big Eye to steal it, plenty of ways for a Toon deck to deal with a 3k attack monster, heck theoretically you could Play Blue Eyes toon dragon to crash into such a monster pre-BLS.
If you wanna meme hard you can add a Floowandereeze and the Unexplored Winds to a Monarch deck. It's like a continuous stormforth that you can also use to tribute backrow
clarity on cardian, its not nibiru thats the problem, a good cardian player will laugh at the prospect of being nibbed and then keep going by keeping a koi koi in the gy and a stacking in hand. the big issue the deck has is droll, which is often sided in the tcg, but rarely seen in MD. of course, yes maxx c ftk is also very much a thing, and a thing im proud to say ive done several times
@@kingcromson4233 tbh, double lightflare, a lightshower and boardefly effect resolved is pretty nasty. Locked out the gy and nothing can be done about that, 2 s/t negates, can't be targeted or destroyed by effects, 1500 burn in draw phase, negate the effects of anything battled is as much a win con as many other decks can produce
Honestly hate how One Bad Day decks in MD are possible just because it's BO1 and their wincon usually just "annoy your opponent enough to make them scoop". Actual Redditor deckbuilding philosophy.
Sounds like a runic player I played the other day All they did was recycle their spells and banish my deck No monster played by them, and I couldn't even set up a real board because of hand traps I ended up forfeiting with 13 cards left in my deck with all my monsters banished
@@MaxwellAlvaradoI think it’s cause the game is inherently designed to be fast paced but it’s got WAY too fast paced recently to the point it’s almost rare you see a 3rd turn, I know this is a common complaint with Yu Gi Oh power creep but there are so many one card wins that it sometimes feels like a coin toss match, and the worst part is you’re forced to always run the cards you hate (ie. Maxx “C”) just cause not doing so inherently leaves you at a huge disadvantage
@@themonarchserupt4051 I have seen like 2 Rhongos in my entire time playing MD since release. I do not understand how so many people are mad about a card that is only ran in one of the worst and fragile decks in the game. Rhongo isn't even PKs normal combo, they need to draw extenders to make it and pray you dont have any interruption. I think he is fairly balanced rn, especially after adventure most PK decks dropped him. Rhongo is a card that is weak vs handtraps but strong vs going 2nd staples which is a neat trade off compared to all the handtrap resistant stuff that dies to drnm or droplet.
@@luminous3558 A card that says "The opponent cannot Normal or Special Summon" should not exist whether it is good or not. PK Rhongo could cause an instant loss and it should still be banned. He just should not exist full stop.
I literally paused the video the second before the jumpscare at :20, and when I sat back down to watch the video and clicked "play", I literally spilled coffee all over myself.
Funny how similar to the SelFTK cards as in "not good as a card but as an investment" is Ghost Sister and Spooky Dogwood. For 30 UR CP it's an easy way to get the "increase LP" secret mission.
All I want is a separate best two out of three mode and or a solo training mode for slight rewards against various levels of AI computer opponents based on all the eras of ygo
Honestly the limit on Conquistador was terrible only because some eldlitch replaced it with golden land forever or beast, both make what used to be an easy w with I. P. avramax into a much more difficult one.
I added it as soon as I noticed it was unbanned in my Harpie deck. Works like a charm to go into Smorg into a 2nd link, either Doom Eagle or Harpie Conductor, and special Apex or Barrier wind statue at the end
I can sometimes make VFD with 2 Cruel Whale. However Whale is also part of a spiffy handtrap interaction with Edge Imp Scythe which protects the whale. Sometimes you can even chain block this effect if you use the right Fluffal.
I wish I was a better Fluffal player so I could understand this thread. I just built it because it looked fun to turn cute stuffed animals into demonic abominations (and it is.)
@@LomasneyAaron I like baiting out an Ash with specifically Penguin! If you get to draw, super! If not, you probably still get to go 2nd after this Whale disruption, and they might not have the Ash anymore to your Toy Vendor or Patchwork. (They may still have Maxx "C" though.)
This one was kinda rough. Here are some suggestions for future threads: Things that can somehow be negated by Ash or Belle (Ash stops all the Plunder ED monsters from doing anything) Archetype cards that do not help their own archetypes playstyle in the slightest(Chronomaly mayan machine being a 2 tribute material for machines when chronomalies have no 2 tribute monsters) Cards that were really expensive at release but dropped in price rapidly after a bit of testing. Bizarre rulings that only exist because konami said so.
@@meathir4921 I thought the whole reason it does not work is because most people only play one gamma, and since the chain resolves backwards, the first gamma does nothing because there is no driver to summon?
I'd love to see something like "Cards that used to be terrible/never saw any competitive play until *years* after they were first printed, at which point they became unbelievably strong, bannably strong in some cases." Cards like Cold Wave, Kaiser Colosseum, Grinder Golem, etc.
@@chewdoom8415 No, because you can chain Gamma if you have a second copy in hand. Instead, the game has a rule where Trigger effects that special from the hand are once per copy per chain for no reason (so for example you can chain Fairy Tail Snow in the same chain twice but if it could summon from hand you wouldn’t be able to do it from hand twice)… except that Gamma is a Fast effect, not a Trigger.
Every FTK enabler is much better in Master Duel, and it's *miserable*. At least 40% of the time, you're not playing yugioh, and at least 50% of the rest of the time, you're going up against sacky broken cards that are banned in the TCG. And you have to devote so much deck space to hand traps and equalizers for every situation.
Yeah MD gets exponentially more boring after you leave Rookie ranks. Because nowadays you can run into the same meta relevant, 25 staples+ 16 cards of whatever your deck is actually supposed to be as low as Bronze 4.
Yeah I wish I could just play something fun like life point gain mill or time thief suship or something and not have to worry about all the try harding
Yugioh is just not a Bo1 game. You would have to heavily restrict card releases and availability like in Duel Links to make it somewhat work but for whatever reason though, Konami thinks MD banlist is fine. Even if they add a Bo3 queue with side decking they would still need to revamp that banlist. Its such a dogshit banlist.
@@ianL-S Agreed, I just want a permanent "Go Fuck Yourself Festival" where all the top-tier decks aren't playable so I can justify playing more out-there decks.
@@ThermiteKitty exactly cause my life point mill deck kinda needs photon butterfly as well as the paleozoic xyz monsters available as well to do the full combo but what's the point in going into an xyz without it becoming Zeus
I'd love Maxx C if it had some kind of restrictions or downside like not being able to deal damage during the following turn or even not being able to special summon next turn maybe.
even just "cannot activate effects on the field the turn you activate" would be fantastic. I get the argument for maxx C as a way to stop combo decks from going off. I don't 100% agree, but I could accept the card if it primarily benefited the player going second. But it doesn't. Mathematically speaking, maxx C is more beneficial to the player going *first.* A lot of decks draw a few extra cards off their combo, and if they have a negate up for your ash/called by/whatever, there's not much you can do. Odds are if you drew Ash in your five card opener you already used it on their turn anyway. Good luck breaking the combo board when every single play you make nets them even more advantage. You haven't known pain until you've successfully handtrapped Drytron down to one card in hand, it turns out to be maxx C, and on your first special they draw Eva.
I don’t hate Maxx C but given that most of my experience comes from Master Duel - I have some TCG experience but not as much as I’ve played MD - I might just be coping
@@IrrelevantOaf it really says a lot about MD that Maxx "C" isn't one of the problem cards, and if anything it's more of a "get out of jail" card when going second
Honestly I'm the same way. I get that Maxx C is a card that shouldn't be legal at 3 copies, but I hardly use it or run into it. I run it in all my decks but most of the time it just sits there in my hand or gets Ash'd anyways. It seems like I never actually get it to resolve.
“Floowandereeze” is probably the weirdest name ever. I don’t think that that name even means anything. If I want weird card names, I’d rather choose “Interplanetarypurplythorny Dragon”. At least that one contains actual words.
I know almost nothing about the TCG but Cyber Stein has gotta be played more in Master Duel than in the TCG since it's apparently unlimited in the TCG, and there's no way to side in cards for the Cyber Stein FTK in Master Duel or that one deck that summons Exterio + four Link material Apolusa turn 1.
the worst thing is that non of the playability changes come from maxx c being legal. tcg players are simply of the mindset that winning is more important than not losing so we don't care about playing decks that don't lose to maxx c making it not a speed limit but instead simply i go first build an unfair best of 1 board and then activate maxx c. i think maxx c would be way better if it had the gorz clause of you can't have anything on the field to activate it, that way you can at least activate dark ruler to break a board and actually win of that instead of letting your opponent draw 10 to get nibed and lose anyways.
Changes like that don't fix the fundamental issue with Maxx C. Also that's not how you build a competitive deck. You will always lose in certain situations/matchups so instead of trying to somewhat mitigate them by sacrificing power, consistency or good matchups you should instead focus on improving what your deck is already good at. This is especially true in MD, where there's not only bo1, but also a ton of "win button" cards running around absolutely unchecked - you won't be able to prepare for everything, so instead you just accept a losr when it happens, and try to make sure you win more games when it doesn't. It's not players' problem, it's just a shitty format.
Maxx C never resolves. There are 3 copies of maxx C and 8 copies of the anti maxx C out. 8 in 40 is 1 in 5 which means you statistically should open a maxx c out every game. Maxx C would be better if it had the Pot of Greed clause of being on the banlist.
max c is a prime example of a card that just aged in a way that changed its use. a max c like card would be far better if it drew for every 3 special summons and needs end phase discards to make the hand 3/4 so that their is an actual cost to limit the benefits past the activation turn.
@@randomprotag9329 To be fair, with the GY being so relevant and basically a second hand, discards hardly would be considered a real drawback for most decks.
I am just now watching this video, but a few months back I drew exodia off of a first turn Maxx C because the Cardian player thought he could deck me out. Oh, how the turn tables... XD
You can summon Draglubion and Numeron Dragon with 2 level 4's. Just use Utopia Dragonar and Hyper-Rank-Up-Magic Utopiforce. It's like a better version of the Double or Nothing! OTK for Utopia decks and doesn't brick your deck if you draw the spell card or get Ash Blossomed. If you run ZS - Ascended Sage you can get a 29K attack Numeron Dragon using any other level 4 monster.. and Ascended Sage is searchable with Reinforcements of the Army, Zexal Construction, or Utopic Sage so you can summon it consistently. I use that combo a lot if I'm going 2nd with my Onomat deck. They should honestly ban Hyper-Rank-Up-Magic Utopiforce. It's literally a free 4 material Utopia Dragonar and free material for everything it summons. Limiting it wouldn't do anything since it's easily searchable and can activate from the GY every turn.
MD has made the game nice and accessible for most people who are not going to spend hundreds on irl cards or play on a bland simulator who's community is almost all playing top tier decks and have their combos memorized to a T. due to that you have a community that is way more fun for people of all levels to participate in and grow
In fairness to nemesis corridor, I was playing a funny prank-kid brave list when meow was still at 1 that ended on verte into thunder dragon fusion into butler so I could turn 3, after using the meow banish for double raigeki, banish the thundra fusion to grab corridor, recycle meow, and then also have extra accesscode material along with the followup prank kid line. It wasn't as powerful as the dpe builds with souls etc, but it still won a few decently sized locals!
In early master duel you had to chainblock shizukus end phase search with multirole or vice versa, because they forgot to properly code end phase triggers. Hilariously this made striker *worse* because youd always rather resolve shizuku for a quick play, use it then immediately reset it with multirole
Im glad Cruel Whale got included. As a fluffal player, making whales into xyz plays is my only turn 1 option. It's such a good turn 2 OTK deck, I'm glad it has something reliable if you lose coin flip. A lot more fun playing a deck that does lose at the turn zero 50/50
While Trickstar isn’t bad. Maxx c turns as long game of thousands of cards to make your opponent draw into just a few Special Summons. The most common board (1 Lycoris, 1 Light Stage, 1 Dark Room of Nightmares) just needs the opponent to draw 8 times for 8000 LP worth of damage
I'm just a casual but I play a decent amount of MD and Maxx c is the only thing that makes sitting through someone's 15 deck searching mini game bearable imo
It’s funny how many people dislike master duel simply because Max C exists and they don’t know how to play decks that do something other than summon 5million monsters and end on 3+ negates.
the goddamn flower cardian one actually killed me. it legit had me pausing the video to laugh for like 5 minutes. ah goddamnit. poor poor useless terrible flower cardians reminds me of the red/blue loop that was why maxx c was not a good counter to legendary six sams back in the day
I played Golden Land Forever with Eldlich/Zombie World deck. But TCG mindset, if I have to give up something that doesnt replace or draw atleast 1 card. Its subpar. Its kinda like...Pollinosis.
IN MD SPECIFICALLY.... I think Maxx C is justified at a number other than 0 and 3 It's already bo1 so there's no real way to avoid sackiness unless that's changed, and everyone is already playing all of the outs to it, so hitting it to 1-2 as a means to not got ftk'd while reducing the frequency of times you autolose to someone who draws it when you don't have an out is the closest we're gonna get to a win win
Nah ban it and ban the outs and ban all the stupid extra deck monsters that somehow came off the list. You not getting FTKed has nothing to do with maxx C it has everything to do with FTKs being unplayably bad. Stuff like pend ftk can't run handtraps and almost every FTK is a brick collection waiting to happen.
Eh, i dont think so. maxx is 100% a banned or untouched in any format in my opinion, because if its at any number that isnt 3 or 0, you have to decide if you want to run the anti c package for a sacky 2 or 1 of that practically wins you the game, but at 3, you can justifiably build your deck around not letting such a strong card like the bug resolve, and at zero you don't have to give a shit. I think adding another sacky card thats even more impactful than duster or geki in a sacky bo1 format already is going to feel way worse.
What's really wrong with maxx C.? It doesn't stop your opponent from doing anything, just gives an opportunity to make a comeback if they spam special summons. Im pretty sure the OCG never banned it at all
Maxx C gives way too much card advantage without any effort required, and for some decks it can really mean that their turn ends because they can't stop all the card advantage the opponent gets, so they are forced to have weaker boards, again, without any skill involved from the Maxx C player. At least with Ash Blossom you can play around it. That is the reason that I dislike it at least, but there are many players who like the card, so I guess it depends on what format you like. And while it never got banned in the OCG that doesn't really mean much. OCG and TCG have different metas.
Maxx C is a LITERAL GOD CARD. It has no draw cap so its quite unfair and it presents a FALSE duality. Sure I can pass turn with no interuptions. Thats an easy way to lose to Accesscode immedately after. Or I can try to make a board but that would be soiled due to the sheer card advantage abd potential other handtraps drawn from Maxx C. And if a board cant be estaished...ima get Accesscoded. Thank god this card is forever banned in the TCG. Literal autowin button. Maybe if it had a draw cap of 2 itd be balanced.
@@filipemaciel5619 don't talk about skill... if you play a deck that can search your whole deck continuosly of everything and end up with a huge board it is not skill it is play the same old boring combo on a unfair OP deck for a best of 1 format If your field is almost impossible to beat without draw handtraps or droplet/dark ruler no more or lava golem you deserve receave maxx c in face Master duel is a game not a tournament meta should not exist and a card that cheat deck difference power level is extremely appreciated!
@@filipemaciel5619 The effort is the opponents. Its their fault. They can choose to basically make it a negate if they stop special summoning. When someone puts a Maxx C in their deck they either have opponents who special summon and choose to keep doing so, or they have dead cards. It's not even a tuner like Ash Blossom, its literally useless outside of a specific circumstance. Turns can likewise effectively end for many decks when an Ash Blossom or Effect vailer or what have you gets played. The difference is with Maxx C they actually get a choice. They can say: "go on, draw your 20 cards, I'm about to put out so many omni negates and unaffected cards that picking up your whole deck won't even matter." (It should be pointed out that sometimes this is a really good feeling) Or that player can just preform a single special summon, making the Maxx C a +0 The OCG might have developed its own meta, but so does Master duel, And changing or diversifying the Meta is always good for a card company ( because card demand and stagnation and all that standard crap card companies use to validate selling new cards.) And as you said OCG is a different Meta. So is Master Duel. And it should frankly stay that way. The more alternative environments with more alternative Meta decks could give more people's favorite decks a potential chance to somewhere someday maybe actually be remotely playable. Instead of just waiting for a ban list to change the format you can just jump onto or off of Master Duel to play in an entirely different Meta. (This also again, allows the physical cards to keep a certain value rather than just being a physical game that's harder to find people to play with) It's not an unfair card at all, not even close. It's at the mercy of the person you play it on. I'd genuinely rather be hit with a Maxx C summoning from the deck than an Ash Blossom, because all I did was put them at +0 and I still got my card out. If the opponent doesn't want to do their combo at the price they can always normal summon, set and maybe do lots of clever things during their opponents turn if they got something more versatile.
I played prankids in master duel on a really shitty version of the deck that trades consistency for MAKING BUTTLER TWICE GOING FIRST, so i was alredy raigeking people three times
Lies, it actually makes Cyberdarks a menace in MD unless you drew Harpie's. You don't see it as often, because other decks have better tools for locking you out (like VFD or Rhongho). It's better than in TCG, but the banned cards do it even better than UC. If some of those cards got banned? UC might get some extra use instead.
Neat analysis video! Sadly, I don't know many of these cards, so I had to look up a lot of them; I haven't played Master Duel, but I'm semi-interested in trying it out. Thanks for uploading!
Seriously, ban Maxx C. I initially crafted it and played it as the Master Duel tax but ended up dismantling it because it isn’t even fun to win with. Hand traps like Ash, Gamma and Veiler need to be used (somewhat) carefully or they can end up almost useless, Crossout and Called By are at least flexible and don’t do much against a lot of cards/decks, Nibiru can be played around and occasionally through, but if you don’t have an exact out to Maxx C on any turn your opponent has one you’re fucked. If it was, like, the ONLY relevant hand trap in the game then it might not be so bad, but the fact that your only options are: A) Let your opponent draw interruption B) Stop any and all combos immediately and pass turn C) Play a deck that doesn’t special summon at all D) Hope you draw an Anti-Maxx C-Card Is really unfun. Even when you win with it, you don’t feel any, “Haha! I’m glad I knew how to use this handtrap in the one way that shuts down My opponent’s deck!” It’s just, “Oh look, I have Maxx C. Let’s play it immediately. Do they have a response? Nope, looks like I win.”
As an armed dragon thunder player tomahawk is not needed in the slightest have the card in MD it's one of the stupid ones I can't destroy for materials and it pisses me off
@@roberthansen5727 Sweet mother of Ra! I've been playing Armed Dragons but I always end up with only 2 Flare Metal and 1 Hieratic link. Could I see your decklist?
@@maestradebobobo767 Main deck monsters: Red Eyes monsters: 3x REBD 1x REBFD 1x Red Eyes Malefic Dragon 3x Black metal dragons 1x Red Eyes Darkness Metal Dragon Wind Dragons: 2x Armed Dragon lvl 3 2x Armed Dragon lvl 5 1x Armed Dragon Lvl 7 3x Pile Armed Dragon 1x Tempest, Dragon Ruler of Storms 1x Nowru Aries, the Vernal Dragon Other: 2x Rokket Synchron 1x Absorouter Dragon 1x Tenyi Spirit Vishuda 2x Noctovision Dragon Spells: 2x Allure of Darkness 2x Card of the Red Stone 2x Dragon Shrine 2x Return of the Dragon Lords 1x Monster Reborn 1x Armed Dragon Flash 1x Sacred Sword of the Seven Stars 1x One for One 1x Dragon Ravine Extra Deck: Synchros: Beelze of the Diabolic Dragons Borreload Savage Dragon Chaos Ruler, the Chaotic Magical Dragon Xyz: 1x Galaxy Tomahawk 1x Dark Armed, Dragon of Annihilation 3x Flare Metal Dragon Links: Link Spider LANphoryncus Saryuja Skull Dread Dragunity Knight Romulus Bujinki Ashashima Guardragon Pisty Hieratic Spheres Make Galaxy, link climb to Saryuja, special summon black metal, link into pisty, use pisty to special summon black metal for more searching, link saryuja and pisty into romulus to get dragon ravine, and it should be straightforward from there. Try to summon Bujinki off of two level 1s and use them to get one of the rank 7s on the field as well.
@@roberthansen5727 Why do you have copies of the old Armed Dragon LV versions instead of the new ones (Thunder LV 3, 5, etc)? Decklist looks fun to play btw
TCG has something called 'Simultaneous Effects Go On Chain', which allows Noctovision to chainblock Striker Dragon, or Parallel eXceed to chainblock Crusadia Magius
I like using the Draglubion Numeron Dragon in Despia because if you make Despian Quareitis with Dramaturge, you can zero out the atk of your opponent's board and also get the Draglubion out for free when Dramaturge special summons itself.
What about cards that are clearly busted, yet they are not considered meta in master duel? None of the top decks use that grass looks greener, even when is a plus 20 in theory. Also, a lot of decks can play against a colossus thanks to forbidden droplet, infinite impermanence, dark ruler no more...
it has been ages since I have ran into anyone playing Adamancipators despise them having all of Block Dragon, Halq + Auroradon, and pretty much every broken synchro they could ask for also I haven't seen Rhongo like, never since the first banlist popped out
@@davidjimenez3822 yeah, rhongo is an asshole but I have only seen it like twice since the game came out. Adamancipators is powerful but rare and Drytron is pathetic now, the few times I have faced it since the benten limit I win easily.
I don't play YGO, so please don't think I'm trolling. The way I understand it, YGO only has an eternal format. If Crossout Designator didn't see play when it was released, but is good against Maxx "C," then why didn't it start to see play when Maxx "C" came out? Were there just better anti-Maxx "C" options, or did something else happen?
I weirdly love Master Duel for the weird amount of banned and powerful cards that exists at the same time, what other format has IO, VFD, Vanity emptiness, Colossus and Maxx c all legal at the same time. If master duel prided, owned, and advertised itself on this crazy amount of bullshit it contains for a BO1 format
cross out works well as a fairly decent balance test since in formats with main deck cards like max c which are way to powerful it will be played basicly everywhere with the same target
Flower Cardians are also much better in Master Duel because people are immensely more likely to say "fuck this shit" and surrender out of boredom than IRL.
It's already 1 forever to play cardian in 3 zone, now md has 5 zone
The fact that there are several second delays before every action make it painfully slow. If the opponent has a hand trap thats an extra 1-3 seconds PER activation.
You have not lived until you surrender after seeing the first flower cardian being summoned.
Honestly I do this pretty often when I get matched up against phantom knights going second. I ain't got the time to sit there for an hour, I'd rather just surrender and move on with my life. That being said, Flower Cardians are pretty based, so I'd probably let them go off.
I feel like if Master Duel had preset taunts/messages or something that could be spammed, I'd surrender out of boredom less often. Spamming "Wow!" or "Good game!" or whatever as someone's trying to go through their plays at least adds some psychological interactions if I lack gameplay interactions.
Banquet of Millions is the quintessential example of this. Everyone had to run less than 13 card extra decks to avoid being FTKed. Thank god they hit DD dynamite.
Dynamite FTK was also a botted deck.
After the nerfs, they also cracked down on botted accounts.
As a thunder dragon player I have no such weaknesses
I mean take any gimmick deck and if you have thousands of bot accounts running it 24/7 then people will start teching against it like you would in BO3.
Except as MBT himself pointed out, Banquet burn was quite inconsistent even if the opponent had a full ED.
@@chaotixthefox Still running a 9-card extra deck out of extreme paranoia and nothing else
Even after the bugfix, meow-mu is still much more playable in MD than TCG because you are not allowed to play it in TCG
If only MD could live that dream.
rip Prank-Kids
True
@@Jacktherippa84 adamancipators need it frick u
hi
To be fair, Toon Lava Golem is so good that it's banned from all formats.
A searchable Lava Golem would unironically be pretty good.
Shame that no Toon monsters can beat over it, so you'd be hurting yourself more than your opponent.
@@ashblossomandjoyoussprung.9917 Run mask of restrict and mask it.
We're already running semi-jank might as well go whole hog and run some real jank.
@@ashblossomandjoyoussprung.9917 What are you talking about, Toon BLS can crash with it or just outright banish it through its banishment effect, or if you're super desperate you can Comic Hand it or XYZ summon Big Eye to steal it, plenty of ways for a Toon deck to deal with a 3k attack monster, heck theoretically you could Play Blue Eyes toon dragon to crash into such a monster pre-BLS.
@@ashblossomandjoyoussprung.9917 lava golem is searchable with dark spirit's mastery
@@Honest_Mids_Masher lmao
Wait flowandereeze is bricky? SAY NO MORE! As a monarch player, I can not avoid playing this deck!
If you wanna meme hard you can add a Floowandereeze and the Unexplored Winds to a Monarch deck. It's like a continuous stormforth that you can also use to tribute backrow
@@Dr.CaveCurinas tks for the idea
You can even play Raiza!
I mean Raiza rears it’s ugly head as one of their strongest win conditions so it’s basically still monarch.
First time I fought flowandreeze, they were playing it with all the monarch s/t. Pretty fun I thought.
Now I just play pure flow with Raiza...
You're telling me a pile armed these dragons
clarity on cardian, its not nibiru thats the problem, a good cardian player will laugh at the prospect of being nibbed and then keep going by keeping a koi koi in the gy and a stacking in hand. the big issue the deck has is droll, which is often sided in the tcg, but rarely seen in MD. of course, yes maxx c ftk is also very much a thing, and a thing im proud to say ive done several times
The deck doesn't have a good win-con
@@kingcromson4233 getting maxx c'd is the win con
That or boring the opponent to death and forcing them to surrender
@@kingcromson4233 tbh, double lightflare, a lightshower and boardefly effect resolved is pretty nasty. Locked out the gy and nothing can be done about that, 2 s/t negates, can't be targeted or destroyed by effects, 1500 burn in draw phase, negate the effects of anything battled is as much a win con as many other decks can produce
Am I an asshole for exclusively playing flower cardians for ftks?
@@theradams97 what
Honestly hate how One Bad Day decks in MD are possible just because it's BO1 and their wincon usually just "annoy your opponent enough to make them scoop". Actual Redditor deckbuilding philosophy.
Sounds like a runic player I played the other day
All they did was recycle their spells and banish my deck
No monster played by them, and I couldn't even set up a real board because of hand traps
I ended up forfeiting with 13 cards left in my deck with all my monsters banished
based
i will never understand why master duel refuses to make a best of 3
@@MaxwellAlvaradoI think it’s cause the game is inherently designed to be fast paced but it’s got WAY too fast paced recently to the point it’s almost rare you see a 3rd turn, I know this is a common complaint with Yu Gi Oh power creep but there are so many one card wins that it sometimes feels like a coin toss match, and the worst part is you’re forced to always run the cards you hate (ie. Maxx “C”) just cause not doing so inherently leaves you at a huge disadvantage
Its funny how many banned cards in the tcg that arent banned in master duel even tho they are more broken in a bo1 format
Now you know how OCG player feel looking at your 3 Mystic Mine
and barely anyone cares
most people complain about maxx c, rhongo and vanities
but pretty much noone cares about all the other ones
@@themonarchserupt4051 I have seen like 2 Rhongos in my entire time playing MD since release.
I do not understand how so many people are mad about a card that is only ran in one of the worst and fragile decks in the game.
Rhongo isn't even PKs normal combo, they need to draw extenders to make it and pray you dont have any interruption.
I think he is fairly balanced rn, especially after adventure most PK decks dropped him.
Rhongo is a card that is weak vs handtraps but strong vs going 2nd staples which is a neat trade off compared to all the handtrap resistant stuff that dies to drnm or droplet.
@@luminous3558 A card that says "The opponent cannot Normal or Special Summon" should not exist whether it is good or not. PK Rhongo could cause an instant loss and it should still be banned. He just should not exist full stop.
@@luminous3558 its not about how common they are, it’s about cards that the moment they come into play the game is basically over
It’s a shame pilearmed dragons release got pushed back as far as it did in the tcg
Even if it did release in line with the OCG it would've seen zero play, as Galaxy Tomahawk was long since banned.
@@Skasaha_ I was just thinking about giving the Armed Dragon Thunder pilots(yes pilots plural) at my locals some much needed help😂😂😂
I literally paused the video the second before the jumpscare at :20, and when I sat back down to watch the video and clicked "play", I literally spilled coffee all over myself.
Funny how similar to the SelFTK cards as in "not good as a card but as an investment" is Ghost Sister and Spooky Dogwood. For 30 UR CP it's an easy way to get the "increase LP" secret mission.
How many gems does that even return? 30 UR is worth more than 1000 gems imo
Just play the cheap lifegain cards or play prank kid.
Hey, you just told everyone my secret strategy how I did that mission in the first & second season.
or alternatively spend 30 CP on battle butler and play prankids
Or craft Battle Butler and get it even faster with more wins
What can we say? Best of 1 in Master Duel is one HELL OF A TIME... (in some cases, _literal_ hell)
All I want is a separate best two out of three mode and or a solo training mode for slight rewards against various levels of AI computer opponents based on all the eras of ygo
@@bloodarcher7841 SP deck challenge?
Ruinforce is also better in Master Duel by itself. It’s a 4600 Omni-negate in the BP and half’s your opponents LP. In a Best of 1 it’s an OTK enabler
And also straight up largest beater on field with skill drain on
The verb is "halves"
"Half's" would be the contraction "half is" which makes no sense
@@cbbblue8348 malefic truth dragon: heya
@@puppieslovies No one cares
@@Alex-he5pj I didn't ask
Honestly the limit on Conquistador was terrible only because some eldlitch replaced it with golden land forever or beast, both make what used to be an easy w with I. P. avramax into a much more difficult one.
Did MBT not send any cards to the GY during this? Vanity's stayed on screen the whole time
Did you not read the text
@@manynukes11 Was alt-tabbed during that. Also, pretty bold to assume a YGO player would _read_
@@manynukes11 imagine reading that on a mobile. :|
Over like five months of playing master duel I don't think I've seen galaxy tomahawk a single time
I added it as soon as I noticed it was unbanned in my Harpie deck. Works like a charm to go into Smorg into a 2nd link, either Doom Eagle or Harpie Conductor, and special Apex or Barrier wind statue at the end
Lucky guy
@@kaiser371 Smorg
I can sometimes make VFD with 2 Cruel Whale.
However Whale is also part of a spiffy handtrap interaction with Edge Imp Scythe which protects the whale.
Sometimes you can even chain block this effect if you use the right Fluffal.
Favorite fluffal for chain blocking is Cat
@@LomasneyAaron My favorite is Penguin
@@runningoncylinders3829 i only dont like using penguin unless i chain block penguin with something else so it cant be ashes
I wish I was a better Fluffal player so I could understand this thread. I just built it because it looked fun to turn cute stuffed animals into demonic abominations (and it is.)
@@LomasneyAaron I like baiting out an Ash with specifically Penguin! If you get to draw, super! If not, you probably still get to go 2nd after this Whale disruption, and they might not have the Ash anymore to your Toy Vendor or Patchwork. (They may still have Maxx "C" though.)
This one was kinda rough. Here are some suggestions for future threads:
Things that can somehow be negated by Ash or Belle (Ash stops all the Plunder ED monsters from doing anything)
Archetype cards that do not help their own archetypes playstyle in the slightest(Chronomaly mayan machine being a 2 tribute material for machines when chronomalies have no 2 tribute monsters)
Cards that were really expensive at release but dropped in price rapidly after a bit of testing.
Bizarre rulings that only exist because konami said so.
Konami said so for Gamma chain Ash chain Gamma not working still infuriates me
@@meathir4921 I thought the whole reason it does not work is because most people only play one gamma, and since the chain resolves backwards, the first gamma does nothing because there is no driver to summon?
I'd love to see something like "Cards that used to be terrible/never saw any competitive play until *years* after they were first printed, at which point they became unbelievably strong, bannably strong in some cases." Cards like Cold Wave, Kaiser Colosseum, Grinder Golem, etc.
@@chewdoom8415 No, because you can chain Gamma if you have a second copy in hand. Instead, the game has a rule where Trigger effects that special from the hand are once per copy per chain for no reason (so for example you can chain Fairy Tail Snow in the same chain twice but if it could summon from hand you wouldn’t be able to do it from hand twice)… except that Gamma is a Fast effect, not a Trigger.
@@meathir4921 oh yeah. I'm thinking of another type of scenario involving two gammas
Every FTK enabler is much better in Master Duel, and it's *miserable*. At least 40% of the time, you're not playing yugioh, and at least 50% of the rest of the time, you're going up against sacky broken cards that are banned in the TCG. And you have to devote so much deck space to hand traps and equalizers for every situation.
Yeah MD gets exponentially more boring after you leave Rookie ranks. Because nowadays you can run into the same meta relevant, 25 staples+ 16 cards of whatever your deck is actually supposed to be as low as Bronze 4.
Yeah I wish I could just play something fun like life point gain mill or time thief suship or something and not have to worry about all the try harding
Yugioh is just not a Bo1 game. You would have to heavily restrict card releases and availability like in Duel Links to make it somewhat work but for whatever reason though, Konami thinks MD banlist is fine. Even if they add a Bo3 queue with side decking they would still need to revamp that banlist. Its such a dogshit banlist.
@@ianL-S Agreed, I just want a permanent "Go Fuck Yourself Festival" where all the top-tier decks aren't playable so I can justify playing more out-there decks.
@@ThermiteKitty exactly cause my life point mill deck kinda needs photon butterfly as well as the paleozoic xyz monsters available as well to do the full combo but what's the point in going into an xyz without it becoming Zeus
The unfortunate thing about ruinforce ftk is that it’s probably the most expensive ftk in master duel so I guess it kinda balances itself out
Clicking to see if the whole Floowandereeze archetype is on the list.
I've been playing Small World in Spaceships and using that card in real life does sound like a pain.
Royal tribute got nerfed in Master Duel, since you no longer can confirm opponent's hand
It wasn’t ever supposed to do that. It’s not like they can lie and say they don’t have monsters.
“Hardly anyone plays Nibiru” can I have your opponents?
8:39 mbt when duo red tron appears
Ayo! I topped with armed dragon and it got mentioned even here! Thats so cool!
I'd love Maxx C if it had some kind of restrictions or downside like not being able to deal damage during the following turn or even not being able to special summon next turn maybe.
even just "cannot activate effects on the field the turn you activate" would be fantastic. I get the argument for maxx C as a way to stop combo decks from going off. I don't 100% agree, but I could accept the card if it primarily benefited the player going second. But it doesn't. Mathematically speaking, maxx C is more beneficial to the player going *first.* A lot of decks draw a few extra cards off their combo, and if they have a negate up for your ash/called by/whatever, there's not much you can do. Odds are if you drew Ash in your five card opener you already used it on their turn anyway. Good luck breaking the combo board when every single play you make nets them even more advantage.
You haven't known pain until you've successfully handtrapped Drytron down to one card in hand, it turns out to be maxx C, and on your first special they draw Eva.
Recently had my first taste of the Machina Ruinforce FTK and
wow
Never a good time when your opponent summons a tiny cute doggo only to then mill their whole deck and burn you for 8k
HtF does Ruinforce FTK even work?
Why did the Vanity's Emptiness becomes Generaider Boss Stage? Nobody knows
Thunder dragon colossus ain’t so locked away forever anymore😂
I don’t hate Maxx C but given that most of my experience comes from Master Duel - I have some TCG experience but not as much as I’ve played MD - I might just be coping
Honestly Maxx C is the least problematic card outta the bunch. There are way more degenerate cards besides it.
@@IrrelevantOaf it really says a lot about MD that Maxx "C" isn't one of the problem cards, and if anything it's more of a "get out of jail" card when going second
Honestly I'm the same way. I get that Maxx C is a card that shouldn't be legal at 3 copies, but I hardly use it or run into it. I run it in all my decks but most of the time it just sits there in my hand or gets Ash'd anyways. It seems like I never actually get it to resolve.
@@IrrelevantOaf maxxc is the MOST degenerate card what are you talking about lmfao
Doomking Balerdoch once allowed an opponent to negate all of my monster effects in a turn, rather than one negate and one banish as it should be
I hate how much these videos grab my curiosity. Just want to let you know that. And help combat the algorithm.
“Floowandereeze” is probably the weirdest name ever. I don’t think that that name even means anything. If I want weird card names, I’d rather choose “Interplanetarypurplythorny Dragon”. At least that one contains actual words.
"Floo" comes from the ocg standing for "fluffy" + "wander" + "breeze"
The cards are meant to be like a whimsical children's book, hence the triple word mashup.
The real question is "am I a garbage person for running a kaiju core in my speedroid deck solely for maliciousmagnet?
If Superheavy Samurai can get away with it, so can Speedroids
@@MFChanical every masterpiece (Kaijuball) has it's cheap copy (Kaijumagnet)
6:27 "First white woman to hate cheese", chat kills me sometimes
that "sub to MBT clips" jump cut absolutely got me chuckling, fantastic
6:01 Dire sneaking in a Generator Boss Stage
I know almost nothing about the TCG but Cyber Stein has gotta be played more in Master Duel than in the TCG since it's apparently unlimited in the TCG, and there's no way to side in cards for the Cyber Stein FTK in Master Duel or that one deck that summons Exterio + four Link material Apolusa turn 1.
the worst thing is that non of the playability changes come from maxx c being legal. tcg players are simply of the mindset that winning is more important than not losing so we don't care about playing decks that don't lose to maxx c making it not a speed limit but instead simply i go first build an unfair best of 1 board and then activate maxx c. i think maxx c would be way better if it had the gorz clause of you can't have anything on the field to activate it, that way you can at least activate dark ruler to break a board and actually win of that instead of letting your opponent draw 10 to get nibed and lose anyways.
Changes like that don't fix the fundamental issue with Maxx C.
Also that's not how you build a competitive deck. You will always lose in certain situations/matchups so instead of trying to somewhat mitigate them by sacrificing power, consistency or good matchups you should instead focus on improving what your deck is already good at. This is especially true in MD, where there's not only bo1, but also a ton of "win button" cards running around absolutely unchecked - you won't be able to prepare for everything, so instead you just accept a losr when it happens, and try to make sure you win more games when it doesn't. It's not players' problem, it's just a shitty format.
Maxx C never resolves. There are 3 copies of maxx C and 8 copies of the anti maxx C out. 8 in 40 is 1 in 5 which means you statistically should open a maxx c out every game.
Maxx C would be better if it had the Pot of Greed clause of being on the banlist.
max c is a prime example of a card that just aged in a way that changed its use. a max c like card would be far better if it drew for every 3 special summons and needs end phase discards to make the hand 3/4 so that their is an actual cost to limit the benefits past the activation turn.
@@luminous3558 max c is so powerful that just it does not even need to resolve to negatively impact the game. its existance makes decks 32 cards
@@randomprotag9329 To be fair, with the GY being so relevant and basically a second hand, discards hardly would be considered a real drawback for most decks.
I am just now watching this video, but a few months back I drew exodia off of a first turn Maxx C because the Cardian player thought he could deck me out. Oh, how the turn tables... XD
You can summon Draglubion and Numeron Dragon with 2 level 4's. Just use Utopia Dragonar and Hyper-Rank-Up-Magic Utopiforce. It's like a better version of the Double or Nothing! OTK for Utopia decks and doesn't brick your deck if you draw the spell card or get Ash Blossomed.
If you run ZS - Ascended Sage you can get a 29K attack Numeron Dragon using any other level 4 monster.. and Ascended Sage is searchable with Reinforcements of the Army, Zexal Construction, or Utopic Sage so you can summon it consistently. I use that combo a lot if I'm going 2nd with my Onomat deck.
They should honestly ban Hyper-Rank-Up-Magic Utopiforce. It's literally a free 4 material Utopia Dragonar and free material for everything it summons. Limiting it wouldn't do anything since it's easily searchable and can activate from the GY every turn.
MD has made the game nice and accessible for most people who are not going to spend hundreds on irl cards or play on a bland simulator who's community is almost all playing top tier decks and have their combos memorized to a T. due to that you have a community that is way more fun for people of all levels to participate in and grow
"Colossus is locked away for ever in the TCG ban list" hehe, (commenting from 2024 when it was put to limited, im not using nemeses in every deck)
In fairness to nemesis corridor, I was playing a funny prank-kid brave list when meow was still at 1 that ended on verte into thunder dragon fusion into butler so I could turn 3, after using the meow banish for double raigeki, banish the thundra fusion to grab corridor, recycle meow, and then also have extra accesscode material along with the followup prank kid line. It wasn't as powerful as the dpe builds with souls etc, but it still won a few decently sized locals!
This twitter thread video format is ingenious. Hats off to you and Dire.
1:42 - Oh you poor, sweet Summer child... To have believed Konami would not hurt you again...
Shout out to the Mega Man ZX music used for this one. I was here just to hear MBT talk shop about a game I don't play and found myself jamming along
god damn, you are the 1st person to scare me with a "jumpscare" tactic just from the sound since i wasn't ready for it
“Thunder Dragon Colossus is locked away in the banlist never to return.”
That one didn’t age quite so well.
In early master duel you had to chainblock shizukus end phase search with multirole or vice versa, because they forgot to properly code end phase triggers. Hilariously this made striker *worse* because youd always rather resolve shizuku for a quick play, use it then immediately reset it with multirole
I wasn’t ready to be called out like that…Draglubion-Numeron Dragon combo is awesome.
I run it in Toons, which is a very fun swerve. Got it from a Danger player's Extra Deck.
Im curious as to what circumstance a Prank Kids player would have to be in where using Butler three times is optimal.
Im glad Cruel Whale got included. As a fluffal player, making whales into xyz plays is my only turn 1 option. It's such a good turn 2 OTK deck, I'm glad it has something reliable if you lose coin flip. A lot more fun playing a deck that does lose at the turn zero 50/50
I actually completely opted out of maxx c in my decks to have 3 copies of droll instead
While Trickstar isn’t bad. Maxx c turns as long game of thousands of cards to make your opponent draw into just a few Special Summons. The most common board (1 Lycoris, 1 Light Stage, 1 Dark Room of Nightmares) just needs the opponent to draw 8 times for 8000 LP worth of damage
The floo part has aged poorly
"locked away forever" huh
I'm just a casual but I play a decent amount of MD and Maxx c is the only thing that makes sitting through someone's 15 deck searching mini game bearable imo
It’s funny how many people dislike master duel simply because Max C exists and they don’t know how to play decks that do something other than summon 5million monsters and end on 3+ negates.
Exactly. If you play 20 cards on turn 1 and end with 6 cards in the hand and 3 negates on the field you deserve to be maxx c'd.
4:02 mr beast
the goddamn flower cardian one actually killed me. it legit had me pausing the video to laugh for like 5 minutes. ah goddamnit. poor poor useless terrible flower cardians
reminds me of the red/blue loop that was why maxx c was not a good counter to legendary six sams back in the day
Maxx c is crack, your bourgeois special summons have ruined the game #returntoTsetpass
I played Golden Land Forever with Eldlich/Zombie World deck. But TCG mindset, if I have to give up something that doesnt replace or draw atleast 1 card. Its subpar. Its kinda like...Pollinosis.
How is meomu not opt significantly better? It's hopt for summoning it too, so you're not getting more than 1 into the gy unless it's turn 3+
IN MD SPECIFICALLY....
I think Maxx C is justified at a number other than 0 and 3
It's already bo1 so there's no real way to avoid sackiness unless that's changed, and everyone is already playing all of the outs to it, so hitting it to 1-2 as a means to not got ftk'd while reducing the frequency of times you autolose to someone who draws it when you don't have an out is the closest we're gonna get to a win win
Nah ban it and ban the outs and ban all the stupid extra deck monsters that somehow came off the list.
You not getting FTKed has nothing to do with maxx C it has everything to do with FTKs being unplayably bad.
Stuff like pend ftk can't run handtraps and almost every FTK is a brick collection waiting to happen.
Eh, i dont think so. maxx is 100% a banned or untouched in any format in my opinion, because if its at any number that isnt 3 or 0, you have to decide if you want to run the anti c package for a sacky 2 or 1 of that practically wins you the game, but at 3, you can justifiably build your deck around not letting such a strong card like the bug resolve, and at zero you don't have to give a shit. I think adding another sacky card thats even more impactful than duster or geki in a sacky bo1 format already is going to feel way worse.
Grass is also legal in MD for the ruinforce FTK
What's really wrong with maxx C.? It doesn't stop your opponent from doing anything, just gives an opportunity to make a comeback if they spam special summons.
Im pretty sure the OCG never banned it at all
Maxx C gives way too much card advantage without any effort required, and for some decks it can really mean that their turn ends because they can't stop all the card advantage the opponent gets, so they are forced to have weaker boards, again, without any skill involved from the Maxx C player. At least with Ash Blossom you can play around it. That is the reason that I dislike it at least, but there are many players who like the card, so I guess it depends on what format you like.
And while it never got banned in the OCG that doesn't really mean much. OCG and TCG have different metas.
Maxx C is a LITERAL GOD CARD.
It has no draw cap so its quite unfair and it presents a FALSE duality. Sure I can pass turn with no interuptions. Thats an easy way to lose to Accesscode immedately after. Or I can try to make a board but that would be soiled due to the sheer card advantage abd potential other handtraps drawn from Maxx C. And if a board cant be estaished...ima get Accesscoded.
Thank god this card is forever banned in the TCG. Literal autowin button. Maybe if it had a draw cap of 2 itd be balanced.
@@filipemaciel5619 don't talk about skill... if you play a deck that can search your whole deck continuosly of everything and end up with a huge board it is not skill it is play the same old boring combo on a unfair OP deck for a best of 1 format
If your field is almost impossible to beat without draw handtraps or droplet/dark ruler no more or lava golem you deserve receave maxx c in face
Master duel is a game not a tournament meta should not exist and a card that cheat deck difference power level is extremely appreciated!
@@willburning6955 master duel literally was made for tcg/ocg players as its target auidence...
@@filipemaciel5619 The effort is the opponents. Its their fault. They can choose to basically make it a negate if they stop special summoning.
When someone puts a Maxx C in their deck they either have opponents who special summon and choose to keep doing so, or they have dead cards. It's not even a tuner like Ash Blossom, its literally useless outside of a specific circumstance.
Turns can likewise effectively end for many decks when an Ash Blossom or Effect vailer or what have you gets played.
The difference is with Maxx C they actually get a choice.
They can say: "go on, draw your 20 cards, I'm about to put out so many omni negates and unaffected cards that picking up your whole deck won't even matter."
(It should be pointed out that sometimes this is a really good feeling)
Or that player can just preform a single special summon, making the Maxx C a +0
The OCG might have developed its own meta, but so does Master duel,
And changing or diversifying the Meta is always good for a card company ( because card demand and stagnation and all that standard crap card companies use to validate selling new cards.)
And as you said OCG is a different Meta. So is Master Duel. And it should frankly stay that way. The more alternative environments with more alternative Meta decks could give more people's favorite decks a potential chance to somewhere someday maybe actually be remotely playable. Instead of just waiting for a ban list to change the format you can just jump onto or off of Master Duel to play in an entirely different Meta.
(This also again, allows the physical cards to keep a certain value rather than just being a physical game that's harder to find people to play with)
It's not an unfair card at all, not even close. It's at the mercy of the person you play it on.
I'd genuinely rather be hit with a Maxx C summoning from the deck than an Ash Blossom, because all I did was put them at +0 and I still got my card out.
If the opponent doesn't want to do their combo at the price they can always normal summon, set and maybe do lots of clever things during their opponents turn if they got something more versatile.
I played prankids in master duel on a really shitty version of the deck that trades consistency for MAKING BUTTLER TWICE GOING FIRST, so i was alredy raigeking people three times
Cards that aren’t as good in MD as they were in the TCG… Union Carrier
Lies, it actually makes Cyberdarks a menace in MD unless you drew Harpie's. You don't see it as often, because other decks have better tools for locking you out (like VFD or Rhongho). It's better than in TCG, but the banned cards do it even better than UC. If some of those cards got banned? UC might get some extra use instead.
I would say its just as good as it is in the tcg. Nothing more, nothing less
I wish I could like this video twice, one for the video itself and one for the Mega Man ZX ost in the background.
I feel like that thumbnail can't be a coincidence considering recent events
I ran into Machina FTK in the EX-Zero Festival, with Shadow Priestess of Ohm. That was neat. I had Imperm.
Neat analysis video! Sadly, I don't know many of these cards, so I had to look up a lot of them; I haven't played Master Duel, but I'm semi-interested in trying it out.
Thanks for uploading!
I don't like Vanity staring at me the rest of this video but understandable.
On 0:22 Was Dire trying to kill my ears with that?
Seriously, ban Maxx C.
I initially crafted it and played it as the Master Duel tax but ended up dismantling it because it isn’t even fun to win with.
Hand traps like Ash, Gamma and Veiler need to be used (somewhat) carefully or they can end up almost useless, Crossout and Called By are at least flexible and don’t do much against a lot of cards/decks, Nibiru can be played around and occasionally through, but if you don’t have an exact out to Maxx C on any turn your opponent has one you’re fucked.
If it was, like, the ONLY relevant hand trap in the game then it might not be so bad, but the fact that your only options are:
A) Let your opponent draw interruption
B) Stop any and all combos immediately and pass turn
C) Play a deck that doesn’t special summon at all
D) Hope you draw an Anti-Maxx C-Card
Is really unfun.
Even when you win with it, you don’t feel any, “Haha! I’m glad I knew how to use this handtrap in the one way that shuts down My opponent’s deck!”
It’s just, “Oh look, I have Maxx C. Let’s play it immediately. Do they have a response? Nope, looks like I win.”
As an armed dragon thunder player tomahawk is not needed in the slightest have the card in MD it's one of the stupid ones I can't destroy for materials and it pisses me off
oh man the issues that the best of 3 format would solve
Based Dire with the Megaman ZX music in the background
Just wanna mention that PK Are good in Master Duel because Rhongo exists
I wouldn't really say that. Before the adventure, yea. But now, no Rhongo adventure PK is performing just as well, if not better.
@@bagorngo Yeah recently when I check a PK deck list it rarely even has Rhongo in it.
Funny because that deck lost to any handtrap prior to adventure and post adventure they dropped rhongo because its super greedy.
As a PK player I refuse to run Rhongo outta principle.
Anyone remember the bug with Numeron Chaos Ritual and Psudo Space? good times...
Due to Misc being at 3 and VFD being legal, Lithosagym is absolutely INSANE in Dinos in Master Duel
Pile Armed Dragon is the heart of my Red Eyes deck.
You, sir, are a true man of culture
@@maestradebobobo767 Ending on three flare metals, a beelze of the diabolic, and Hieratic Spheres on turn 1
@@roberthansen5727 Sweet mother of Ra! I've been playing Armed Dragons but I always end up with only 2 Flare Metal and 1 Hieratic link.
Could I see your decklist?
@@maestradebobobo767
Main deck monsters:
Red Eyes monsters:
3x REBD
1x REBFD
1x Red Eyes Malefic Dragon
3x Black metal dragons
1x Red Eyes Darkness Metal Dragon
Wind Dragons:
2x Armed Dragon lvl 3
2x Armed Dragon lvl 5
1x Armed Dragon Lvl 7
3x Pile Armed Dragon
1x Tempest, Dragon Ruler of Storms
1x Nowru Aries, the Vernal Dragon
Other:
2x Rokket Synchron
1x Absorouter Dragon
1x Tenyi Spirit Vishuda
2x Noctovision Dragon
Spells:
2x Allure of Darkness
2x Card of the Red Stone
2x Dragon Shrine
2x Return of the Dragon Lords
1x Monster Reborn
1x Armed Dragon Flash
1x Sacred Sword of the Seven Stars
1x One for One
1x Dragon Ravine
Extra Deck:
Synchros:
Beelze of the Diabolic Dragons
Borreload Savage Dragon
Chaos Ruler, the Chaotic Magical Dragon
Xyz:
1x Galaxy Tomahawk
1x Dark Armed, Dragon of Annihilation
3x Flare Metal Dragon
Links:
Link Spider
LANphoryncus
Saryuja Skull Dread
Dragunity Knight Romulus
Bujinki Ashashima
Guardragon Pisty
Hieratic Spheres
Make Galaxy, link climb to Saryuja, special summon black metal, link into pisty, use pisty to special summon black metal for more searching, link saryuja and pisty into romulus to get dragon ravine, and it should be straightforward from there. Try to summon Bujinki off of two level 1s and use them to get one of the rank 7s on the field as well.
@@roberthansen5727 Why do you have copies of the old Armed Dragon LV versions instead of the new ones (Thunder LV 3, 5, etc)? Decklist looks fun to play btw
Bruh ive been playing Prank-kids since season 1 and im just now learning that that meow mu was supposed to be once per turn
I never thought I'd see the day when Joseph "Whiteboy" Rothschild makes a Fetty Wap reference
I dont understand the Striker Dragon Noctovision interaction and how its different in the tcg?
TCG has something called 'Simultaneous Effects Go On Chain', which allows Noctovision to chainblock Striker Dragon, or Parallel eXceed to chainblock Crusadia Magius
I like using the Draglubion Numeron Dragon in Despia because if you make Despian Quareitis with Dramaturge, you can zero out the atk of your opponent's board and also get the Draglubion out for free when Dramaturge special summons itself.
Why did boss stage replace vanity's?
The existence of Maxx C is the greatest thing about Master Duel.
Maxx C ruins the game
What about cards that are clearly busted, yet they are not considered meta in master duel? None of the top decks use that grass looks greener, even when is a plus 20 in theory. Also, a lot of decks can play against a colossus thanks to forbidden droplet, infinite impermanence, dark ruler no more...
it has been ages since I have ran into anyone playing Adamancipators despise them having all of Block Dragon, Halq + Auroradon, and pretty much every broken synchro they could ask for
also I haven't seen Rhongo like, never since the first banlist popped out
Rhong
@@davidjimenez3822 yeah, rhongo is an asshole but I have only seen it like twice since the game came out. Adamancipators is powerful but rare and Drytron is pathetic now, the few times I have faced it since the benten limit I win easily.
Never thought i'd be jumpscared by a screeching Joseph
FUK!! The "otk jumpscare" genuinely almost got me to throw my phone
Does anyone know the original farfa video with it being 4 minutes of the fortnite dance? I can't remember
I don't play YGO, so please don't think I'm trolling.
The way I understand it, YGO only has an eternal format. If Crossout Designator didn't see play when it was released, but is good against Maxx "C," then why didn't it start to see play when Maxx "C" came out? Were there just better anti-Maxx "C" options, or did something else happen?
Because Maxx C was banned before Crossout was in the game.
4:21 TOMAHAWK! TOMAHAWK! Lol but no really it is a really good example of what this thread is about.
Oh my God I just thought prank kids was busted and that just how they worked, 100%would have still lost because I didn't understand the cards
I weirdly love Master Duel for the weird amount of banned and powerful cards that exists at the same time, what other format has IO, VFD, Vanity emptiness, Colossus and Maxx c all legal at the same time. If master duel prided, owned, and advertised itself on this crazy amount of bullshit it contains for a BO1 format
Io vanities vfd colossus and maxx were all legal together for quite awhile in the ocg
Crossout is actually still a fairly decent card because it can get rid of a potential Nibiru (and I've used it more against Nib than Maxx C in MD).
cross out works well as a fairly decent balance test since in formats with main deck cards like max c which are way to powerful it will be played basicly everywhere with the same target